На данный момент нам известно следующее: в игре будет 4 класса - лучник, пехотинец, сержант и рыцарь, для каждого из которых предусмотрен определенный набор экипировки. Точный набор оружия пока неизвестен, но игравшие в мод под source помнят примерный расклад.
Archer
Overview: The Archer is the ranged weapon specialist, he is best used in a support role and to deliver damage on his enemies from far to mid range. In general should attempt to avoid melee with heavier classes, though his ranged weaponry allows him to excel against slow moving or unaware opponents.
Armour: Low
Speed: Moderate
Man-at-Arms
Overview: The Man-at-arms is the lightest melee class, he relies heavily on his evasion and speed abilities to avoid taking damage. His weapons tend to be fast and deal light damage meaning he must be careful to land strikes on his opponent without taking any in return. He excels at hunting down and harassing enemy units.
Armour: Low
Speed: High
Vanguard
Overview: This class is well rounded and offers a balance of power and speed. His weapons are primarily 2-handed and this offers him the benefit of range over most opponents in melee. He is an outside fighter that can hold his own against any other class in melee combat. Great for beginners the Vanguard isn’t truly vulnerable nor does it truly excel over any other class.
Armour: Moderate
Speed: Moderate
Knight
Overview: The most powerful, tank melee unit in the game. His damage output and armour levels allow him to employ a take one to give one strategy with some success, he dishes out massive damage with each swing, but is vulnerable if he misses due to long recovery periods. He suffers against ranged classes who can punish him from afar but can shred through a swarm of enemies quickly if he manages to land his devastating strikes.
Armour: High
Speed: Low
Список оружия можно найти здесь - http://www.chivalrythegame.com/blog/?page_id=334 (http://www.chivalrythegame.com/blog/?page_id=334)