NightHawkreal, да, и походу много чего интересного изменено и добавлено (я играл только в 20.13). Всё больше хочется взяться за перевод этого шикарного мода
* Version 23.13 *
~ Fixed bug where Oak, Ash and Thorn could only be burned, boiled, preserved or have Elixir Adamas used on them, at Necromancy Rank 3. Rank 3 or more is now required for burning, boiling and preserving, and Rank 5 is now required for Elixir Adamas. Also the Infinity Stone will also work in lieu of a Philosopher Stone.
~ Fixed bug where Mummer characters could not make Marshmallows.
~ Banner textures for gravedigger and antihero banners updated.
~ The Undying Sword of Vlad Dracula's home location and related dialogs have changed.
~ Most mod companions now respawn where they are recruited from, if they are ever lost from the party. This excludes The Undying sword of Vlad Dracula, to make it equal to The Relentless Hunter (which has no spawn area), and Oak, Ash, Thorn and Dupin, after the Great Artificer is spoken to.
~ Removed thunderclap sound from Gender choice screen. This will make rerolling birthdates much less annoying.
* Version 22.13 *
~ Lunar Lycanthrope spelling corrected. Now "Lycanthropy".
~ The changelog incorrectly referred to the "Hands of the Great Artificer set"; these are actually items from "The Great Artificer" set.
~ Fixed bug where you could tab out of the Bloodfountain dialog, allowing you to bypass the question and go directly to the menu.
~ Fixed bug where Lamia could be recruited by a Werewolf character.
~ Fixed bug where The Necronomicon description for the Hand of Glory still said it melts when diamonds are found.
~ Fixed bug where Lady in Waiting character choice gave squire gear.
~ Fixed bug where choosing Horrorx5 under The Burning only burns one.
~ Fixed bug where party capacity check for Demon and Homunculi recipes only checked for one space instead of three or two, respectively.
~ Fixed bug with player choosing the Antihero banner, causing a crash.
~ Fixed bug where Lords could choose necromantic banners.
~ Fixed bug where the Alchemist could be dueled again after Creating Adamant. New dialog prevents this.
~ Fixed bug where University Student characters can start the game with the Infinity Stone.
~ Rearranged character creation choices, and some text has changed in the character creation menus.
~ Random birthday added to character creation, complete with horoscope signs.
~ Characters receive a +1 to a random attribute on their birthday. This will be canceled out and replaced with a different menu screen if the character is a Ghost.
~ "Your father was... A manhunter (Str+2,Int+1)" option added to character creation.
~ "Your father was... An anarchist (Agi+1,Cha+2)" option added to character creation.
~ "Your father was... A writer (Str+1,Int+1,Cha+1,???+1)" option added to character creation.
~ "You spent your early life as... An investigator (Agi+1,Cha+1)" option added to character creation.
~ "You became... A sea raider. (Str+2)" option added to character creation.
~ "You became... An assassin. (Agi+2)" option added to character creation.
~ "You became... A seer. (Str+1,Cha+1)" option added to character creation.
~ "What made you make this decision was... Sheer bloodlust. (Str+1,Agi+1)" added to character creation.
~ "What made you make this decision was... Fortune. (Agi+1,Cha+1)" added to character creation.
~ Mortician characters can now create up to 10 Preserved undead or mounts per Formaldehyde, via the Necronomicon.
~ Mortician characters now have the option to sacrifice their Coffin Nails to Infect The Chrysalis when it is in the party. This will result in a much faster Behemoth Worm Lich, when born.
~ Chandler characters can now create up to 10 Burned undead or mounts per Oil, via the Necronomicon.
~ Manhunter characters start the game with very high One-Handed weapon proficiency.
~ Anarchist characters start the game with the Old Cookbook, and widespread survival and weapon skills.
~ Impoverished Noble characters now start the game with Bloody Banner.
~ Writer characters begin the game with +1 to a random attribute, and a little renown.
~ Writer characters can use Poe's rewrite ability without having to gather the other companions required.
~ Taxidermist characters now start the game with Salt and Wood.
~ Gravedigger characters now rob graves 25% faster.
~ Mummer characters can put on mummer shows at cities for tips. Intelligence 12 or higher is required to get the best response from the crowd. 9 or higher for second-best response. 6 or higher for third-best.
~ Mummer characters can ask Fortunato for Mummer's Paint, in either male or female versions, but only once.
~ Investigator characters are alerted when entering any area with secrets.
~ Investigator characters scavenge for Patchwork 25% faster.
~ Butcher's helper characters now harvest two Blood when Dismembering for only Blood.
~ Butcher's Helper characters no longer start the game with Right Ghastly Meat Cleaver and Left Ghastly Meat Cleaver.
~ Farmhand characters gather via the Farmer's Almanac 25% faster.
~ Craftsman's apprentice characters gather via the Craftsman's Journal 25% faster.
~ Shop assistant characters can now asses trade goods instantly.
~ Sea raider characters start the game with a Sea Raider in their party, and two random trade goods, and start the game with a little renown.
~ Assassin characters receive double experience, denar and relationship rewards/effects from all successful quests that require killing, and start the game with some renown.
~ University student characters now start the game with two books/Necronomicon-made artifacts.
~ University student characters can now create up to 10 Putrid undead or mounts per Sulfuric Acid, via the Necronomicon.
~ Troubadour characters start the game with an Old Lute.
~ Troubadour characters can play music at cities for tips. Pay depends on the instrument used (if any). Charisma 12 or higher is required to get the best response from the crowd. 9 or higher for second-best response. 6 or higher for third-best.
~ Troubadour characters can use the Legion Drum as an instrument.
~ Troubadour characters can press the 7 key to sing "The Burning Village" while on the map or in a scene.
~ Troubadour characters can press the 8 key to play "The Cold Hearth" while on the map or in a scene, if they have an Old Lute, or the Bone Lyre of Persephone in their inventory.
~ Troubadour characters can press the 9 key to play "Siege at Dhorak Keep" while on the map or in a scene, if they have a Legion Drum, or the Bone Lyre of Persephone in their inventory.
~ Troubadour characters can press the 0 key to play "The Wedding of Persephone and Hades" while on the map or in a scene, if they have the Bone Lyre of Persephone in their inventory.
~ Seer characters can use exstispicy via camp menu, if they have a Sickle or Acolyte's Sacrifice, and a horse for the ritual, and start the game with extra renown.
~ Seer characters can sell exstispicy at villages if they have a Sickle or Acolyte's Sacrifice, and a horse for the ritual, but if there is a bad omen the villagers may attack!
~ Seer characters can use Ouija Boards or Metatron to Ask Ouija Board or Ask Metatron via camp menu.
~ Seer characters can use The Good Bone and The Bad Bone to Read The Bones via camp menu.
~ Fortune characters start the game with an artifact called Fortune. It provides an edge to gambling if it is in their inventory, but a danger of being caught by the town guards and having Fortune confiscated.
~ Fortune characters can press the 6 key to roll a random number between 1 and 6 while on the map or in a scene, if Fortune is in their inventory.
~ Prophecy characters now start the game with two Filth.
~ New game menus added for some old effects - such as finding Medusa's Head, becoming a Ghost, becoming Death, the birth of The Behemoth Worm, etc. Game menus also added for similar new effects.
~ The levels, stats and proficiencies of all mod Companions have been revised.
~ Fixed Dialog problems with Oak, Ash and Thorn after recruitment but before leaving the area.
~ Thorn's home location and related dialogs have changed.
~ Rasputin can now only be recruited after gaining High Priest Rank in Necromancy.
~ The Behemoth Worm now has heavy armor, making it move more slowly.
~ An alternate, faster-moving version of the Behemoth Worm can now be created, by "Infecting" The Chrysalis. This requires Coffin Nails, which will be used in the process. Recipe added to The Chrysalis dialog.
~ Dupin now has Light Leather Armor and Light Leather Boots.
~ The Raven, Fortunato and Dupin are now also required for Poe's "Rewrite my part in the story" ability. I like this since several of them dislike each other, and the benefits of recruiting Poe needed to be a little more difficult. This also makes using Poe's "Rewrite my part in the story" ability impossible for Antiheros until after level 30.
~ The Sphinx added to the game as a mount. Found via the continuation of Poe's story after his "Rewrite my part in the story" ability is used.
~ Character level 13 is now required to become a Ghost at permadeath.
~ Most mod party sizes changed.
~ Hades' army are now all Gold Golems.
~ Necromancer units are no longer guaranteed horses in combat. Scavengers are no longer guaranteed anything.
~ Improved versions of each type of Necromancer party now spawn five levels after the normal kinds.
~ Necromancer party troops updated.
~ Undead units no longer drop corpses or horse corpses. Necromancer units no longer drop horse corpses.
~ Recipe for summoning Demons only summons three now, instead of six, which was way overpowered.
~ Shadow Warriors now have been renamed as Shadow Knights.
~ Golems now have been renamed as Clay Golems.
~ Patchwork have very heavy armor now, making them move a little slower.
~ Chance to find Patchwork when Scavenging slightly decreased.
~ Scavenging for Patchwork over 333 times will make a character a better scavenger, allowing them to rarely recruit Filth instead.
~ Filth added to the game as a troop. They move slowly (due to super-heavy armor), have no armor rating and carry morningstars - they are designed to be a personal guard during battles, as the rest of the army charges.
~ Keres added to the game as a troop. Recipe added to page five of the Necronomicon.
~ Brollachan added to the game as a troop. Upgrades to Homunculus. Recipe added to page five of the Necronomicon.
~ Royal Guard added to the game as a troop. Upgrades from Shadow Knight.
~ Iron Golem and Gold Golem added to the game as troops. Both recipes added to page five of the Necronomicon.
~ Sludge Engine added to the game as a troop. Requires Rank Three in Necromancy and Coffin Nails. Recipe added to Blood Engine dialog.
~ Up to five Burned, Putrid, or Preserved death horses can now be made per Oil, Sulfuric Acid or Formaldehyde, respectively, via The Necronomicon.
~ Added "Blood and Bones" and "Brain and Heart" options for corpse dismemberment.
~ Corpse dismemberment menu has been organized differently.
~ Recipe for Clay Golem now requires three Clay instead of one Graveyard Soil.
~ Recipe for Homunculus now requires two Silver.
~ Added Character History to the player's notes, for a recap of character creation choices.
~ Removed option to run away upon speaking to the Bloodfountain.
~ There is now only one Tarot Reader in taverns, named Mopsus.
~ Metatron/Ouija Board vocabulary expanded a little.
~ Renamed "Kill prisoners" to "Sacrifice prisoners" in camp menu.
~ Added "Sacrifice horses" option to camp menu, for harvesting horse corpses.
~ Gambling game Thirteen now available at Tavern Keepers.
~ Oak, Ash and thorn can now be chopped up into 9 blocks of Wood, as long as their armor has not been altered, and if you have Axe of the Black Cat equipped or in your inventory. This permanently kills them.
~ Assassin mercenaries added to the game. These can only be upgraded from mercenary crossbowmen. Cannot be hired in taverns.
~ Price to duel the Alchemist for the secret of Adamant now raised to 20000 denars.
~ Nearly every mod weapon, armor and shield has had some change to its stats. Some item descriptions have also changed.
~ Updated texture for Sulfuric Acid and Formaldehyde. Related banner textures also changed.
~ Updated model for the Helm of Prometheus and Spade Shovel.
~ Shadowbeast added as a mount for Shadow Knights.
~ Fire of the Gods added as a throwing weapon, and as part of the reward for completing the Antihero challenge. Also counts as a "weapon of the gods", to receive Cerberus.
~ Silk, Clay, Wax, Raw Fish, Milk and Grapes added to the game as goods.
~ The price of Gold has gone up to 1000 denars.
~ A new recipe has been added to the Cup of Hebe. Other recipes have been edited.
~ Farmer's Almanac and Craftsman's Journal added to the game as books. They can be used via the village menu. They provide a way to gather goods for trade over time, and a way to use recipes to produce new products.
~ Old Cookbook added to the game as a book. It can be used via the camp menu. It provides a way to gather certain goods for trade over time, and a way to use recipes to produce new products.
~ The stat prerequisites for becoming a Vampire are now 12 Str and 24 Agi.
~ The stat prerequisites for becoming a Werewolf are now 24 Str and 12 Agi.
~ Becoming a Lich, Werewolf, or Vampire now requires a High Priest rank in Necromancy.
~ Antihero restrictions updated and edited.
~ Becoming a Ghost showed a hitpoint increase that doesn't exist. Removed.
~ Becoming a Ghost now adds +1 to all attributes, and cancels out all future birthday rewards.
~ Stat bonuses from fortunato's quests now reduced to +2.
~ The Old Four Ways Inn re-added as a map location. Companions will gather here, and offer unique dialogs.
~ The Happy Boar re-added to Old Zendar. Marshmallow Cauldron added.
~ The Necronomicon has now been divided into five sections, based on the new Rank system added to Necromancy. The Necromancer must complete each recipe at least one time, in the section of the Necronomicon corresponding to their Rank, before progressing to the next Rank.
~ The Bloodfountain gives information about your current Rank, as you progress, and also bestows the next Rank.
~ The availability of all Necromancy sets, and becoming a Vampire or Werewolf, from the Bloodfountain, and becoming a Lich at the Underworld Gate, are now also limited by Necromancy Rank.
~ Burning, Boiling or Preserving undead troops, using Elixir Adamas on Oak, Ash or Thorn, and using Coffin Nails to Infect the Chrysalis, now requires Adept Rank Necromancy, and a Philosopher Stone as equipment.
* Version 21.13 *
~ Fixed bug where the chance to receive the Plague of the Red Death set might be missed. This was a major oversight, and I am glad I caught it.
~ Removed "Melts when diamonds are found while graverobbing" description from Hand of Glory, as this was removed in the last version.
~ Fixed The Undying Sword of Vlad Dracula's personality problem - it was aristocratic; it is now aristocratic/evil.
~ The Necronomicon's recipes can now only be accessed if the character has pledged their life to The Bloodfountain. This includes Rasputin's "Demonic Tutor" ability.
~ Added single part choices for corpse dismemberment.
~ Added batch recipes for undead burning, boiling and preserving.
~ Added batch recipes for Bloodwine, Bread of the Dead, and Iron to Gold.
~ Necromancer units now guaranteed shield.
~ The Raven's dialog has been expanded.
~ Lunar Lycanthrope is now the prerequisite to receive The Hunter's Night instead of 18 Str.
~ Ghastly Right Cleaver and Ghastly Left Cleaver now added to the market.
~ Butcher's Helpers now start the game with Right Ghastly Meat Cleaver and Left Ghastly Meat Cleaver.
~ Butcher units now have Right Ghastly Meat Cleaver and Left Ghastly Meat Cleaver.
~ Poseidon's Trident polearm weapon and Helm of Life helmet both added to the game, and to the "Gifts of the Gods" set.
~ Poseidon's Trident and Hematite, The Sword of Hades can now also be shown as proof of the favor of the gods to receive Cerberus.
~ Axe of the Black Cat two-handed weapon, and Coffin Nails throwing weapon added to the game.
~ Neophyte necromancers no longer start the game with a Black Hood.
~ "You became... A murderer. (Agi+1,Int+1)" option added to character creation.
~ "What made you take this decision was... A prophecy (Int+1,Cha+1)" added to character creation.
~ Murderer characters start the game with Pilgrim Disguise, Pilgrim Hood and Axe of the Black Cat.
~ Mortician characters now start the game with Coffin Nails.
~ Prophecy characters randomly start the game with a Demon, Homunculus, or Golem, but also with no renown or money, regardless of other character creation choices.
~ Fixed infinite Cerberus bug.
~ Alchemist's Adamant can now only be summoned once.
~ The game now recognizes if Zeus' Sorrow or Poseidon's Trident is equipped, as well as in inventory, to receive Cerberus.
~ The Horseman's Curse set has been retextured for a ghostly green color scheme. Receiving The Horseman's Curse now makes the character a Ghost.
~ Receiving The Plague of the Red Death set now makes the character Death itself, and therefore immune to permadeath.
~ The "Characters" screen in the info menus now notes whether the character is a Ghost, Vampire, Werewolf, Lich, Antihero, and/or Death itself.
~ Changed Tarot Readers to allow for duplicate cards at past, present and future.
~ Characters with "Demonic Possession" now have terribly negative results in all divinations.
~ Characters with "Madness" now have constant audible hallucinations.
~ Battle Wind sounds now occur in more places, mostly to denote the presence of permadeath, i.e. an actual battle instead of training or arena combat.
~ Many minor dialog changes.
~ Added random character generation choices at creation.
~ The Relentless Hunter added as a Companion.
~ The Chrysalis is now a normal troop rather than a Companion - now if it dies in combat it will naturally disappear, and it can potentially be kept alive by a higher Surgery skill. It can also be spontaneously lost due to drops in morale, so watch your food supply.
~ Four new banners added.
~ The Infinity Stone is now found in the Cup of Hebe without having to talk to the Great Artificer.
~ Two new recipes have been added to the Cup of Hebe - these will create new items when the proper combination of items are placed inside, as follows:
1 STRANGE SHELL + 4 HORSE CORPSES = Poseidon's Trident
1 ELIXIR ADAMAS + 9 WOOD = 9 Diamonds
~ Characters playing to level 30 without ever talking to The Bloodfountain will receive the Helm of Prometheus and a +3 bonus to all four attributes. This makes the character an Antihero.
~ Characters who find evidence of 20 Dark Legends of Calradia will receive the Hands of the Great Artificer set and a +3 bonus to all four attributes. This makes the character a Relicmaster. Requirements are as follows:
Main Legendary Sets:
MEDUSA'S BLOOD - when the character recruits Stheno
ALCHEMIST'S ADAMANT - when the character wins the secret of Adamant
HORSEMAN'S CURSE - when the character becomes a Ghost
KHAN'S FIST - when the character wins Khan's Fist from Sanjar Khan
MISFORTUNATE FORTUNATO - when the character recruits Fortunato
OAK, ASH AND THORN - when the character recruits Oak, Ash or Thorn
SCALES OF THE GORGON - when the character recruits Stheno
PLAGUE OF THE RED DEATH - when the character becomes Death itself
RASPUTIN'S REQUIEM - when the character recruits Rasputin
THE WOLFSBANE PACK - when the character recruits Dupin
THE GREAT ARTIFICER - when the character talks to The Great Artificer (automatic; if great artificer is met and leaves before the other requirements are met the relic master gift will not be received)
QUOTH THE RAVEN, 'NEVERMORE.' - when the character recruits Dupin or The Raven
GIFTS OF THE GODS - when the character recruits Lamia, or when the character receives Poseidon's Trident or Hematite, the Sword of Hades, or when the character becomes a *Lich or an *Antihero
THE BEHEMOTH WORM - when The Behemoth Worm joins the party
POE'S SHADE - when the character recruits Poe
THE RISING SUN - when any of the six items have been owned by the character
THE BLACK KNIGHT - when any of the three items have been owned by the character
Vampire only:
THE UNDYING SWORD OF VLAD DRACULA - when the character recruits The Undying Sword of Vlad Dracula
LAMIA'S LAMENT - when the character recruits Lamia
THE VAMPIRE'S LIVERY - when the character becomes a Vampire
Werewolf only:
HUNTER'S NIGHT - when the Hunter's Night is received
CROSSBONES' CRAFT - when the character recruits Crossbones
THE WEREWOLF'S HOWL - when the character becomes a Werewolf