там пока тишина, так что спрошу и здесь.
Насколько разобрался, такие параметры как: wife, son, daughter, father, mother - постоянны; а такие как: Age, Renown, Controversy, sister, brother и др. выбираются в случайном порядке в начале новой игры. Если правильно понял, по скрипту в
#The first thing - family structure
#lords 1 to 8 are patriarchs with one live-at-home son and one daughter. They come from one of six possible ancestors, thus making it likely that there will be two sets of siblings
#lords 9 to 12 are unmarried landowners with sisters
#lords 13 to 20 are sons who still live in their fathers' houses
#For the sake of simplicity, we can assume that all male aristocrats in prior generations either married commoners or procured their brides from the Old Country, thus discounting intermarriage
(try_for_range, ":cur_troop", kingdom_ladies_begin, kingdom_ladies_end),
(troop_set_slot, ":cur_troop", slot_troop_occupation, slto_kingdom_lady),
(try_end),
(assign, ":cur_lady", "trp_kingdom_1_lady_1"),
(try_for_range, ":cur_troop", lords_begin, lords_end),
(troop_set_slot, ":cur_troop", slot_troop_occupation, slto_kingdom_hero),
(store_random_in_range, ":father_age_at_birth", 23, 26),
# (store_random_in_range, ":mother_age_at_birth", 19, 22),
(try_begin),
(is_between, ":cur_troop", "trp_knight_1_1", "trp_knight_2_1"),
(store_sub, ":npc_seed", ":cur_troop", "trp_knight_1_1"),
(assign, ":ancestor_seed", 1),
(else_try),
(is_between, ":cur_troop", "trp_knight_2_1", "trp_knight_3_1"),
(store_sub, ":npc_seed", ":cur_troop", "trp_knight_2_1"),
(assign, ":ancestor_seed", 7),
(else_try),
(is_between, ":cur_troop", "trp_knight_3_1", "trp_knight_4_1"),
(store_sub, ":npc_seed", ":cur_troop", "trp_knight_3_1"),
(assign, ":ancestor_seed", 13),
(else_try),
(is_between, ":cur_troop", "trp_knight_4_1", "trp_knight_5_1"),
(store_sub, ":npc_seed", ":cur_troop", "trp_knight_4_1"),
(assign, ":ancestor_seed", 19),
(else_try),
(is_between, ":cur_troop", "trp_knight_5_1", "trp_knight_6_1"),
(store_sub, ":npc_seed", ":cur_troop", "trp_knight_5_1"),
(assign, ":ancestor_seed", 25),
(else_try),
(is_between, ":cur_troop", "trp_knight_6_1", "trp_kingdom_1_pretender"),
(store_sub, ":npc_seed", ":cur_troop", "trp_knight_6_1"),
(assign, ":ancestor_seed", 31),
(try_end),
(try_begin),
(lt, ":npc_seed", 8), #NPC seed is the order in the faction
(assign, ":reputation", ":npc_seed"),
(store_random_in_range, ":age", 45, 64),
(store_random_in_range, ":father", 0, 6), #six possible fathers
(val_add, ":father", ":ancestor_seed"),
(troop_set_slot, ":cur_troop", slot_troop_father, ":father"),
#wife
(troop_set_slot, ":cur_troop", slot_troop_spouse, ":cur_lady"),
(troop_set_slot, ":cur_lady", slot_troop_spouse, ":cur_troop"),
(store_random_in_range, ":wife_reputation", 20, 26),
(try_begin),
(eq, ":wife_reputation", 20),
(assign, ":wife_reputation", lrep_conventional),
(try_end),
(troop_set_slot, ":cur_lady", slot_lord_reputation_type, ":wife_reputation"),
(call_script, "script_init_troop_age", ":cur_lady", 49),
(call_script, "script_add_lady_items", ":cur_lady"),
(val_add, ":cur_lady", 1),
#daughter
(troop_set_slot, ":cur_lady", slot_troop_father, ":cur_troop"),
(store_sub, ":mother", ":cur_lady", 1),
(call_script, "script_init_troop_age", ":cur_lady", 19),
(troop_set_slot, ":cur_lady", slot_troop_mother, ":cur_lady"),
(store_random_in_range, ":lady_reputation", lrep_conventional, 34), #33% chance of father-derived
(try_begin),
(le, ":lady_reputation", 25),
(troop_set_slot, ":cur_lady", slot_lord_reputation_type, ":lady_reputation"),
(else_try),
(eq, ":lady_reputation", 26),
(troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_conventional),
(else_try),
(eq, ":lady_reputation", 27),
(troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_moralist),
(else_try),
(assign, ":guardian_reputation", ":reputation"),
(try_begin),
(this_or_next|eq, ":guardian_reputation", lrep_martial),
(eq, ":guardian_reputation", 0),
(troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_conventional),
(else_try),
(eq, ":guardian_reputation", lrep_quarrelsome),
(troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_otherworldly),
(else_try),
(eq, ":guardian_reputation", lrep_selfrighteous),
(troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_ambitious),
(else_try),
(eq, ":guardian_reputation", lrep_cunning),
(troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_adventurous),
(else_try),
(eq, ":guardian_reputation", lrep_goodnatured),
(troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_adventurous),
(else_try),
(eq, ":guardian_reputation", lrep_debauched),
(troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_ambitious),
(else_try),
(eq, ":guardian_reputation", lrep_upstanding),
(troop_set_slot, ":cur_lady", slot_lord_reputation_type, lrep_moralist),
(try_end),
(try_end),
(call_script, "script_add_lady_items", ":cur_lady"),
(val_add, ":cur_lady", 1),
#high renown
(else_try), #Older unmarried lords
(is_between, ":npc_seed", 8, 12),
(store_random_in_range, ":age", 25, 36),
(store_random_in_range, ":reputation", 0, 8),
(store_random_in_range, ":sister_reputation", 20, 26),
(try_begin),
(eq, ":sister_reputation", 20),
(assign, ":sister_reputation", lrep_conventional),
(try_end),
(troop_set_slot, ":cur_lady", slot_lord_reputation_type, ":sister_reputation"),
(troop_set_slot, ":cur_lady", slot_troop_guardian, ":cur_troop"),
(call_script, "script_init_troop_age", ":cur_lady", 21),
(call_script, "script_add_lady_items", ":cur_lady"),
(val_add, ":cur_lady", 1),
(else_try), #Younger unmarried lords
#age is father's minus 20 to 25
(store_sub, ":father", ":cur_troop", 12),
(troop_set_slot, ":cur_troop", slot_troop_father, ":father"),
(troop_get_slot, ":mother", ":father", slot_troop_spouse),
(troop_set_slot, ":cur_troop", slot_troop_mother, ":mother"),
(troop_get_slot, ":father_age", ":father", slot_troop_age),
(store_sub, ":age", ":father_age", ":father_age_at_birth"),
(try_begin), #50% chance of having father's rep
(store_random_in_range, ":reputation", 0, 16),
(gt, ":reputation", 7),
(troop_get_slot, ":reputation", ":father", slot_lord_reputation_type),
(try_end),
(try_end),
(try_begin),
(eq, ":reputation", 0),
(assign, ":reputation", 1),
(try_end),
(troop_set_slot, ":cur_troop", slot_lord_reputation_type, ":reputation"),
(call_script, "script_init_troop_age", ":cur_troop", ":age"),
(try_end),
(try_begin),
(eq, "$cheat_mode", 1),
(assign, reg3, "$cheat_mode"),
(display_message, "@{!}DEBUG -- Assigned lord reputation and relations"),
# (display_message, "str_assigned_lord_reputation_and_relations_cheat_mode_reg3"), #This string can be removed
(try_end),
(try_for_range, ":cur_troop", pretenders_begin, pretenders_end),
(troop_set_slot, ":cur_troop", slot_troop_occupation, slto_inactive_pretender),
(store_random_in_range, ":age", 25, 30),
(troop_set_slot, ":cur_troop", slot_troop_age, ":age"),
(eq, ":cur_troop", "trp_kingdom_5_pretender"),
(troop_set_slot, ":cur_troop", slot_troop_age, 45),
(try_end),
]),
Лорд-knight_6_1 имеет жену-kingdom_6_lady_1, дочь-kingdom_6_lady_2 и сына-knight_6_13, и так далее.
Но как прописать постоянные значения семейных связей я что то не въехал.
Насколько понял характеры Лордам и Леди присваиваются в начале игры в случайном порядке?
Возможно скрипты, которые регулируют характеры персонажей находятся в нескольких местах, как корректно всё отключить и прописать нужное самому, для каждого персонажа?
В общем вопросы вопросы вопросы...