Mount & Blade II: Bannerlord

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About this mod

Things might work, they might break, as always read the comments.

Requirements
Permissions and credits
Hellenic Panoply (ALPHA) 1.7.2A
08/08/22
Compatible and tested on 1.7.2.

Mod Creation
This is my first mod since I noticed there was not really anyone pushing up Hellenic styles of dress and arms and I want them in my game, and others will probably want them too.
So there will be issues, things will break, and there may be many CTD's,  and I will try to deal with them in time. 

This is still a WIP, and still a little broken and clippy. The greaves, sandals, helmets should give no issues generally.
It has not been sized off for women and they will be getting their own armour. 

FAQ;

***More stuff?*** 
Yes. all dates are TBA

Currently: dendras panoply, amazon panoply, reworking the linothorax.

Shield pack: Aprons, pelta styles, dipylon, and perhaps telemon.
Femme pack: female adjustments and female based armours.
Mycaenae pack: boar tusk helm, dendras panoply, lamellar armour.
Achaean pack: Misc achaean inspired items.

Misc items will be added to them as I see fit. Muscle/engrained and dull variants, Shield aprons/patterns are included here.
In the future; Chariots, elephants, biremes/Naval (as it opens up).

"BUT MUH HISTORY"
This is not for you, it is for me, I am happy to share though, and a little creative liberty here or there will be taken provided it fits the realm of believability. We are still in Calradia. If I made a historic mod there would be no future prospect of: Dendras panoply, boar tusk helmets, maybe some egyptian stuff, chariots, and for the most part elephants.

Why did you make the UA items for linothorax?
NOTE: I am in the process of remaking the linothorax and it will be changing so that the underclothes are part of the mesh and i'll be implementing a layered system (Should still look cool).
I made this system at a time when I Was trying to go another way and add more variance to armours and uniforms. However it will be phased out over time as my meshes and workflow has increased significantly since then.

CE, huaxin, tetso/ronin compatibility?
Sinkpoint has added the navmesh to his world merger so it should be compatible.
I am uncertain of compatibility with CE:Kingdoms, for some it might work with some tweaking, for others it probably wont, I am not going to be making compatibility patches (Though I dont mind if others do, and strongly encourage it).


Mod recommendations;
Kingdoms of Alantia -not compatible with HP, but still a very good mod and you should check it out, mod author has helped out a lot with the C# stuff.
Calradia Awakens: Empire Rising - compatible with 1.7.2
Serve as a Soldier - last compatible with 1.7.0
Sinkpoints world merger - allows multiple navmesh mods to be played together

Mod conflicts
Caraldia expanded kingdoms- whilst this is a really good mod at this time it is incompatible with HP, I dont know why, and i'm not likely to make a fix for it since even learning I know very little about coding. If someone else figures it out and makes said fix reach out to me and i'll test it. If it works I'll add it.
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