fixes:
its now possible to revoke the lex militaris correctly
fixed a small issue in character notes code
fixed a minor dialogue
fixed items not being displayed correctly in inventory
corrected many typos
fixed issue that agents weren’t considered as routed properly if they tactical retreat
fixed wrong desert forest maps being used for large battles
deceased lords/ladies can no longer attend to player domus mare feasts
wind will no longer cause glitches on some trees, bushes and grass meshes
troops:
removed lords: Cothelas, Reichsin, Mardonios (as they had no family and nobody likes them)
changed several unit names to be latin/greek/germanic/celtic
added new Scythian mercenary units
improved equipment of most non Roman low level faction troops
Celtic kings now have helms, Germanic lords have civilian clothing and new armour
changed equipment of bandit troops
changed steppe bandit troop to Alan raider and added two more Alan troops
added Bosporan troops
changed Scythian troops are now Sarmatian troops and they are all mounted now, have no longer shields and fight mostly with ringswords, kontos and bows
mastercraftsmen now have equipment according to culture
new handcrafted faces for:
all arena masters, all armor merchants, all weapon merchants
all tavern keepers, all horse merchants, all good merchants
all magister civium, all village elders, all master craftsmen
all slave traders, all wandering musicians, all the latifundia personal
ladies:
Artashidala, Surena, Phaedymia, Atossa, Artanis, Parysatis, Artystone, Artakama, Parmys,
Artazostre, Rhoxane, Vashti, Damaspia, Artakamasa, Lulya Karinid, Ifar Mihranid,
Asinia Stulta, Verginia Aurora, Coccia Prima,
Pulchra Invidia, Darta, Valeria Victrix, Hunna
companions now have proper age and renown set at game start
companions stats are changed. Roman veterans now have higher stats and are a bit more expensive to higher. Some special companions also have now higher stats.
items:
added Sarmatian and/or Bosporan equipment
added Alan equipment
added some Indian equipment
changed some Roman helmets which looked too similar
civilian caligea no longer have nails, military have
changed certain armors for a more consistent look
removed most native items which where still in the mod
adjusted values of armors, boots and helms
weight, price, speed rating are now calculated via formulas taking into account quality, weight and size of the item
corrected lengths of certain weapons and shield sizes
changed some damage values of certain weapons
shields are now weaker making it possible to break during battle
Introduced a system for changing equipment of Roman troops during winter months, i.e. they will wear pants and longer tunics under their armor
introduced a system to change body parts of armors to match the skin colour of the troop wearing it
quests:
added quest: 'Dionysus rege!':
quest is available in caves of Dionysus, you need to do the quest if you want the Aegis shield
added secret quest (starring many famous people, including Emperor Kujula Kadphises)
added special quest Tu amo, me non amare:
For quest to trigger you need to talk with Biggus Dickus on victory party, then quest will trigger once you have more then 50 senate support while entering the senate (there is no longer any real penality don’t worry, so you wont lose any renown/influence or whatever, thought there is still a very small honor lose later on (which scales with your honor if respective diplomacy setting is actiavated, and some ethical concerns). The quest has choices allowing you to be 'nice' or not. Though you can only get two special items from the quest if you are not 'nice'
kill local merchant quest:
* quest will now appear more frequent
* merchant has equipment depending on town culture
* town center scene is used instead of buggy back alley scene
tax collecting quest:
* rebellious peasants now have clothing depending culture of current center
scenes:
added a missing entry point for a village scene
adjusted some siege scenes
village of Patrae (Greece) has unique scene
new scene for Cyrene ( thanks oliver from 457AD mod)
new set of scenes for Lugdunum (thanks oliver from 457AD mod)
new scenes for Bosporan centers (thanks oliver from 457AD mod)
new generic scenes for Sarmatian settlements: town, village, castle
parties:
renamed/relocated some centers in Crimea
added a castle and a village in the Ukrainian region
other changes:
change to Lord party AI thinking:
* the lord where player is enlisted should now follow marshal orders more often (of course, if there is no campaign in progress he wont)
* courting a lady is now lower priority than patrolling an alarmed center (it was already very low priority, but now its really the lowest)
* information radius now depends on culture of kingdom: Romans have highest, while Germans/Brits have the default, which is lowest now. (i.e. range at which a marshal is considered to be too far away, one could think of it like range of messengers)
changes to faction diplomacy AI:
* actor and target factions consider now possible alliances of their enemies when doing strength calculation
* if a faction is allied with tow other kingdoms which declare war on each other it will now stay neutral
* strength calculation now considers size of parties to determine its value
* allies will now only join wars if they border to the faction, otherwise they cant wage war effectively:
It is still possible that, for instance, the Dumoni ally with Armenia if both are at war with Rome,
though Domuni wont join wars of Armenia against Parthia for instance, it will only join wars against Rome (as they both border to Rome)
In particular, with the "curb power war goal" enabled, large alliances against Rome can be more effective now
the relationship penality with the town lord for enterprises is now -40, idea: governors really need to hate you before they violate the law to harm you
added some Sporus interaction
improved performance of horse archer AI trigger a bit
default female body shows no longer nude boobs, though dancer still (I failed to make it an option)
new maps for steppe terrain
improved patrol spawn code: each town can now have 1 patrol, castles wont have a patrol, this improves performance as I could remove a daily loop over all parties (f*** diplomacy) and AI will now decide size of patrol depending on town wealth, with wealthier towns having larger patrols and the town has to pay for patrol at spawn.
changed saga of Beowulf to poem 'shield of Heracles'
AI patrols should now retreat to their home town if they wandered to far away or are very small and will also drop of prisoners
bandits drop of prisoners whenever they reach their lair, i.e. sold to slave traders
bandits with too many prisoners will return to lair to drop of their prisoners
bandit parties too small will be removed whenever they reach lair
changed steppe bandits to Alani and added them as bandit faction
changed Roxoloani to Sarmatae
added Bosporan kingdom which replaces Scythia, also renamed some lords
added cult of Mithras in Rome (only available after secret quest is completed)
added Hellenic arms merchant in Rome (only available after secret quest)
added special Indian merchant in Ctesiphon’s town center
added Indian mercenaries available in some Parthian towns
new random events (thanks @BanDHMO)
in Cnossus (walking around the castle) you can now find the entrance to the labyrinth. There is some treasure and surprise awaiting you
added a cutscene at beginning of 'rags' start
added a new track
changed tariffs calculation a bit: having entry controls issued will now provide more tariffs from caravans entering town
added wolf, lion and leopard hunts for minor factions
added new minor faction in Ireland with two new troops which can also be hired as mercenaries
added new minor faction in Denmark with two new troops which can also be hired as mercenaries
added new minor faction in Eastern Poland with two new troops which can also be hired as mercenaries
added event about Claudia Augusta's dead
a new freelancer event for nonPraetorian line
the march with the soldiers freelancer event is now skippable (just press tab), but you wont get any progress points if you skip
during 'tournaments' in Roman towns, player can now watch beasts fights
removed option to let AI always attack: if freelancing, AI will always attack to avoid both armies watching each other,
otherwise AI can decide whether it wants to attack or not. Reason is because having AI always attack make it use their range troops worse
lords can now also be goodnatured, goodnatured and quarrelsome is less likely (Kaeso is no longer the only goodnatured lord)
farmers when fighting bandits are now based on culture rather then being generic farmers
in tournaments in nonRoman towns the participants will spawn using their own weapons: the idea is to have those 'nonRoman tournaments' be like competition between the best warriors of the region
gladiator equipment is now for sale in Roman shops
weapons and armour merchants inventories are now based on culture of town rather than original faction
Armenian kings wife is no longer mother to older kids
merchants in Jerusalem temple will no longer sell pork
changed a quest description
some changes to lord ages and family relation for British and Germanic lords
dismounted cavalry will now be assigned to infantry division
archers can now also form ranks
overhead thrust with spear is now faster
gladii now have overhead thrust and a new unique thrust animation, left and right slash is now disabled by default, you need to press X to enable and switch to different weapon mode
new stand idle animation
in field battle, ammunition will be refilled each 7 minutes (during sieges its 4 minutes)
during large field battles: reinforcements will now spawn more frequent but with less troops
Thestia Domitia is now also marriable if player choses to keep her as companion
bandits chosen for freelancer patrol mission will now depend more on current location
Custom banners are now working like the normal once
Special items are no longer accessible from find item cheat. HAHAHA
Changed chest location on Pyramid scene
Again a special thanks to Oliver and Wlodowic from 457AD mod team for models and research.