v3.9.3 "Gracious Game" (3.9 definitive series)
1) Fixed Mamluke Archers so they correctly represent archers, not some weird javelinman/crossbowman hybrid (removed crossbows, bolts and throwing weapons from item list, exchanged old skills/proficiencies for relevant skills and archery proficiencies). Also added the updated proficiencies to the troop update button in "Enhanced Options." Thanks go to one of our Discord contributors, @mamacrooo#5615.
2) Updated some of the Latin names of the above Mamluke unit and its veteran and elite variants, as well as one of their javelineer units.
3) Fixed the name of one of the "Templar Knightly Surcoat over Mail" items. Thanks go to one of our Discord contributors, @mamacrooo#5615.
4) Added a more proper Bandit (Bandit Leader) start, with a touch of renown, negative honor, some bonus stats, randomized bandit leader gear, one handed/ranged proficiencies, randomized but always significant amounts of gold, as well as a starting location appropriate bandit squad.
5) The "Female" start option is now above the "Quick Character" start option in the new game setup menu.
6) The "Cause Provocation" quest now also succeeds on war between the player's current Kingdom and the target Kingdom, as the quest-giver's desired outcome was reached, even if the player technically may not have done it as instructed.
7) The "Your Village is under attack!" popup-screen and the "Enemies have laid waste to a Fief" popup-screen both now account for (and display) if the message is about the player's village/fief, or "just" a village/fief belonging to the same faction.
8) Pluralisation of the word "lance" in the fief recruitment screen is now dynamic depending on if there's just one lance available, or any other number of lances available.
9). (New Game) The "Scandinavian Armored Swordsman" and "Balt Magnate" troops now count as mounted on the world map, representing important hird/household soldiers that can afford horses for travel. In battles they still fight dismounted and count as infantry. They now also have some riding skill and support/flavor skills (tactics, leadership, trade). These changes mainly make their map movement speed and wages a tad higher.
10) The "Scandinavian Armored Swordsman" troop has been renamed to "Scandinavian Armored Hirdsman."
11). (New Game) One town, one castle and one village moved south or south-southeast in the Kingdom of Norway. One castle and one village moved south-southeast in the Kingdom of Denmark.
- Kingdom of Norway: Ni?aros and Freysey moved south, Ragnhildarholmr moved south-southeast.
- Kingdom of Denmark: Varbiargh and Halmsta?r moved south-southeast.
12). (New Game) One town and one village in the Republic of Venice have been moved north and south respectively, much closer to their real world locations. Also fixed name of one village.
- Republic of Venice: Venezia moved significantly north towards its real world location, Chioggia moved a touch south.
- Republic of Venice: Removed extra space after the name of Sibinicum village.
13). (New Game) Removed extra space in the following names too: "Sevilla" town (Crown of Castile), "Plovdiv" town (Kingdom of Bulgaria) and "Visingsey" castle (Kingdom of Sweden).
14) Spacing, punctuation and/or spelling improvements in some manor dialogues, Mongol camp dialogues and Lord strategy talks.
15) Punctuation, capitalization and spelling improvements in game menus, dialogues and some other places.
16) Added some space between the mod version and the player stats in the "Reports" menu.
17) Fixed hat merchants having weird items.
18) Fixed Lords' parties and other standard faction parties (like patrols) not helping each other against the player or helping the player when relevant.
19) Fief garrisons can now help you in battle if friendly, above a minimum of garrison, having a messenger post AND being owned by the player. This is very rare, but also a very powerful in the right situations, and hopefully people find the intersting ways this can be utilized.
20) Fief garrisons of hostiles are now far more interesting and dynamic, if campaign difficulty is above easy and they have sufficient garrison...
21) Fixed the display message on interest payments on the player's deposits in towns, as they weren't displaying the amount paid out correctly.
22) Improved the auto loot/companion loot system's item counting code.
23) Improved the auto loot/companion loot system's language a bit.
24) Added new convenience option to the auto loot/companion loot system, now you can leave without adding any items to the shared pool at all in case you don't want any of the remaining items.
25) Added melee version/secondary version to the "Throwing Spears" ranged weapon. While not as powerful as dedicated melee weapons in this use, they now have some more utility in any case.
26) One of the "Cuman Hat" items has been renamed to "Segmented Helmet", due to that type of helmet not being unique to Cumans, and for that matter it was more of a helmet than a hat. (Thanks go to Quilboar on Steam.)
27). (New Game) All Scottish lance troops/regular troops that didn't have the "guarantee boots"-flag now have it. No longer should you find barefoot Scottish soldiers on the battlefield. "Scottish Recruit" now has the "guarantee shield"-flag, while "Scottish Levy" lost it.
28) The "Scottish Recruit" troop (tier one melee footman) now also has some helmets, shoes/boots and shields/targes in their inventory to draw from, giving them a not insignificant durability boost on the battlefield. They did lose their chance for getting "Darts" though. (Thanks go to Quilboar on Steam.)
29) The "Scottish Levy" troop (tier one ranged footman) lost their kite shield and heater shield chance, but gained a chance for targes instead. "Scottish Recruit" troop also had some of the "Scottish Levy" troop's helmets transferred over, since they need it more in melee. "Scottish Levy" still has some headgear to draw from remaining.
30) Gave boots to some low tier Gaelic lance troops/regular troops that didn't have this in their inventory to draw from. The "Gaelic Recruit" troop now also has a chance for some light headgear.
31) The "Euro Commoner Footman" and "Euro Levy Footman" troops (tier one melee footman and tier one ranged footman in the Western European troop tree, respectively) have both gotten additional helmet variation to draw upon, like simple kettle hats, while the mail coif that didn't match their body armor has been removed. (Thanks go to Quilboar on Steam.)
32) All Scottish regular troops that weren't in the "troops.csv" file have been added to it, to aid in any eventual future translations of the mod.
33) Crouching (Windows PC default: "z") has been enabled in the "module.ini"-file by default. Edit the file and set the value to 0 if wanting to undo this. Added new UI-entry for this in the "ui.csv"-file.
34) Created the framework for two new scripts to reload the starting inventories of most hero troops (unique characters) excluding companions, the player and optionally the player's spouse.
35) The skill book "The Life of Alixenus the Great" has been renamed to "The Life of Alexander the Great."