Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

1,822 ratings
The Old Realms Core Module (Knights and Saints update)
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Setting: Dark Ages, Fantasy
Game Mode: Singleplayer
Tags: v1.2.3
File Size
Posted
Updated
41.690 MB
Aug 25, 2023 @ 10:46am
Nov 23, 2023 @ 12:16pm
16 Change Notes ( view )

Subscribe to download
The Old Realms Core Module (Knights and Saints update)

Description


Disclaimer
The Old Realms is a fan made mod project for the game Mount & Blade: Bannerlord.
This project is 100% unofficial and in no way endorsed by Games Workshop.
This mod project is not monetised in any way. We do not accept donations nor do we receive any money from this project. Mod team members do not benefit financially in any way from working on this project.

This work of fan art - to the best of our knowledge - complies with the Games Workshop Intellectual Property Guidelines. This mod uses no assets from any official sources, all of the artwork used in the project has been either created by mod team members (active or alumni) or are used under permission from their respective authors.

© Copyright Games Workshop Limited. Warhammer, The Warhammer Logo, GW, Games Workshop, The Game of Fantasy Battles and all associated characters,
creatures, illustrations, images, locations, logos, names, races, texts, vehicles, weapons are either ® or ™ and/or ©️ Games Workshop Limited.



The Old Realms (TOR) is a total overhaul mod aimed at bringing Warhammer Fantasy battle, from the tabletop to Mount & Blade: Bannerlord. We are currently in the early stages of our work, an ‘early access’ if you will, in which we are slowly populating the world with our overhauled factions.

Within the current Steam Release version of TOR, we have the Vampire Counts and several Empire states that are playable, including Vampire visuals for players. Further major features include combat magic, such as summoning the undead or casting fireballs, as well as the ability to place battle cannons are two major features present for
both the player and Ai. All on our custom-made campaign map!




We highly recommend you read our Quick-Start guide for our mod, it provides a basic overview of some of our additions and how to use them, such as magic, linked below:

https://docs.google.com/document/d/1YQBJAy0V-w0R72GPGeZ4x_1I3KFc7wztn1UttGdwJgo/edit?usp=sharing

Installation Instructions:
  1. Unsubscribe from our previous mod, Core, Armory and environment
  2. Subscribe to all required modules for our new release: Core, Environment and Armory.
  3. Make sure you also download Bannerlord Harmony mod ( version 2.2.2.162 ) from the link below, which is a prerequisite for ours
OR
  1. Download all the files from our ModDB page: https://www.moddb.com/mods/the-old-realms/downloads
  2. Download Harmony version 2.2.2.162 from Nexus Mods: https://www.nexusmods.com/mountandblade2bannerlord/mods/2006?tab=files&file_id=34200
  3. Place the extracted files in the game's "Modules" folder

When launching the game, use the following load order ( but make sure your version of the game is 1.2.9 (1.2.9 live branch in BETA tab ) instead of what is displayed on the screenshot ):


Mod Compatibility
The Old Realms does not officially support any mods other than Bannerlord Harmony (which is required). If you are encountering bugs or issues, please ensure before reporting or asking for tech support that the symptoms you are seeing are reproducible with a fresh new game running only the supported TOR modules with no other mods enabled.
Using at your own risk, the mod may be compatible with other mods that do not change factions, troops and the world map (e.g. RBM, Serve as Soldier, camera mods etc.)

Important
If you have a previous version of our mod installed, you must:
  • Completely remove all old module folders
  • Delete your shader cache from C:\ProgramData\Mount and Blade II Bannerlord\Shaders (delete both TerrainShaders and CoreShaders folders)

Note: Please be aware that ProgramData is a folder hidden by Windows by default. You must adjust your Windows view settings to be able to see it

Known Issues
Long Loading Times
The very first time you load the game after downloading and enabling our mod will be slow. The game will appear to be stuck on the loading screen - this is normal. The game is compiling shaders in the background. Depending on your PC's specifications, this may take anywhere from 10 minutes to over an hour. Once you are in the main menu, it is highly recommended that you pick the option to "Build Shader Cache". This will also result in a long loading screen, but once you are done, your gameplay experience is going to be smooth. This step is not mandatory, but if you choose to not do it, your campaign will have many 5 minute loading screens when loading into battles until you have encountered all types of armies/parties with all of our custom assets present.

This shader compiling process currently is repeated, every time Tale Worlds is publishing an update for the base game.

FIX: We found a fix to drastically reduce the loading times – by deleting all game shaders. This will reduce overall the recompiling of the shaders a lot, to just a few minutes. WARNING: ANY other shader of the vanilla game or other mods get lost in this process and have a small recompile time.
To do please follow the following instruction:

-Step 1-
Navigate to your program data folder either by…
  • … Type %programdata% in your search bar(or press win key + r )->Mount and Blade II Bannerlord
    OR
  • … Enable hidden folders and go to C:\ProgramData\Mount and Blade II Bannerlord
    In the folder, target folder delete the “Shaders” folder.

-Step 2-
Navigate to your Bannerlord installation folder and go into the Shaders->D3D11 folder by….
  • … navigating in the explorer to C:\Steam\steamapps\common\Mount & Blade II Bannerlord
    OR
  • …. right click Bannerlord in Steam->browse files-> Shaders\D3D11 )
    Inside that folder, you should see a file called compressed_shaders_cache.sack, delete that as well.

What took us in a test case 3 hours in total (loading into the main menu and shader cache) now only took us about 10 mins.
You may expierence at first some slight stuttering in the game since some shaders are loading on the fly. The problem will however vanish once all shaders have been loaded.

Strange looking Thumbnails
Item thumbnails in the inventory, troops and characters in the encyclopedia may look like their textures have artifacts ("stripes"). This is a native rendering bug for the Bannerlord game and is not in our power to fix it. Please petition the game developer TaleWorlds to fix it sooner rather than later. This is a universal problem and affects all mods that have custom assets.

For further known issues, please visit our Discord.

Getting Support
If you are having problems installing the mod, or getting it to work, or have any other issues. Please do not hesitate to head on over to our Discord and message our Technical Support channels, as our team is more active there.

PLEASE BE SURE TO READ THIS DOCUMENT: TOR FAQ & How to Play
https://docs.google.com/document/d/1bYroxCsbfEPmCT_A3iNlA5hPXBjX9kXccJHqG4iwJwU/edit?usp=sharing

Links
Our community is still growing, to keep up to date the best source of news, progress updates and discussion surrounding our mod is definitely Discord channel. It is also the best place to leave feedback, creatives ideas and suggestions!


[discord.gg]


Popular Discussions View All (266)
11
16 hours ago
Always crash to desktop when battle and do not know reason
Panzer grenadier
1
May 17 @ 6:06am
Balls issue
Bucefall (civilnetworks.net)
9
May 7 @ 8:30am
Is the insane number of bandits a bug or a feature?
stormarmy
3,237 Comments
R4MPZY  [author] 15 hours ago 
There are no translation mods that work properly with TOR no, you can use the bannerlord languages, but it wont work for all of TOR mechanics
Chrizzonator 15 hours ago 
is there a german language support?
Eddard Stark May 18 @ 9:47am 
R4MPZY [créateur] Il y a 1 heure
Using AMD graphics card i'm assuming? If so disable tessalation

Thanks bro
R4MPZY  [author] May 18 @ 9:26am 
Can you share more info? This doesnt tell me anything.

Harmony at 2.2.2.162?
Bannerlord on 1.2.9?
TOR on 1.2.4 and 1.2.5?

Correct load order?
Belisarius May 18 @ 9:05am 
its crashing every time i load it
R4MPZY  [author] May 18 @ 8:19am 
If it crashes wartole i'm guessing it doesnt work, we dont keep track of other mods and if they are compatible or not, that list is too long.
R4MPZY  [author] May 18 @ 8:19am 
Using AMD graphics card i'm assuming? If so disable tessalation
wartole May 18 @ 8:18am 
does my little warband work? i keep crashing when trying to change their items
Eddard Stark May 18 @ 12:43am 
Hi, thanks for this crazy mod, just a problem when I try to enter a tavern the game crashes, has this already happened to other people?
R4MPZY  [author] May 17 @ 9:57am 
1) Caravans are pretty useless, always have been since they got nerfed into the ground back in early access.

Workshops are rather decent ( between 300-600 income per workshop ) but you cant just buy one and expect profit, the way in which they work was heavily changed in 1.2.0

Besides that being a mercenary is very profitable

2) Cannons are in the mod yes and certrain Empire lords use them aswell, as for the units that can use them are recruited from the Nuln engineer, but you need to be empire culture and 50 engineering for him to talk to you and begin the quest.