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Starting new log file.
Version: 1.166
-- OS: Microsoft (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-3537U CPU @ 2.00GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 740M
- Texture Memory: 4095 ( Available Texture Memory: 4087 )
Processing Ini File {
Module_name = Calradia
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 10.000000
Setting shield_penetration_offset = 15.000000
Setting shield_penetration_factor = 2.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 1
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource meshes_face_gen
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Module Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource banners
Loading Resource map_flags
Loading Resource map_flags_b
Loading Resource map_flags_c
Loading Resource map_flags_d
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource terrain_borders
Loading Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource instruments
Loading Resource sarranid_armors
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource armors_new_arena
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource rock
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource sarranid_armor
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
Loading Resource sarranid_boots
Loading Resource bride_dress
Loading Resource full_plate_armor
Loading Resource weapon_meshes_e
Loading Resource fur_armors_a
Loading Resource ui_server_filter
Loading Resource warhorse_new
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Unrecognized Module_info directive = network_compatible . Skipping.
Unrecognized Module_info directive = hide_other_mod_servers . Skipping.
Unrecognized Module_info directive = use_missile_damage_type . Skipping.
Unrecognized Module_info directive = ground_weapon_collision . Skipping.
Loading Module Resource Zealot_meshes
Loading Module Resource Marauders
Loading Module Resource halberda
Loading Module Resource chaos
Loading Module Resource Neutral
Loading Module Resource ani_attacks_chaos_warriors
Loading Module Resource Raider_Horscas
Loading Module Resource new_scene_props
Loading Module Resource Empire
Unrecognized Module_info directive = load_mod_resourse . Skipping.
Loading Module Resource grass_meshes_b
Loading Module Resource grass_meshes
Loading Module Resource ado_fantasy_scene_props
Loading Module Resource 17th_century_buildings
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 70646
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
rgl_post_warning_line: get_object failed for mesh: map_tree_r
rgl_post_warning_line: get_object failed for mesh: map_tree_s
rgl_post_warning_line: get_object failed for mesh: map_tree_t
rgl_post_warning_line: get_object failed for mesh: map_tree_u
rgl_post_warning_line: get_object failed for mesh: map_tree_v
rgl_post_warning_line: get_object failed for mesh: map_tree_w
rgl_post_warning_line: get_object failed for mesh: map_tree_x
rgl_post_warning_line: get_object failed for mesh: map_tree_y
rgl_post_warning_line: get_object failed for mesh: map_tree_z
rgl_post_warning_line: get_object failed for mesh: map_tree_{
rgl_post_warning_line: get_object failed for mesh: map_tree_|
rgl_post_warning_line: get_object failed for mesh: map_tree_}
rgl_post_warning_line: get_object failed for mesh: map_tree_~ 106 parties added.
launch complete.
Switching to menu window...
:)
(http://windsofchaos.com/wp-content/uploads/maps/emp_bw/Ostland_v2_bw.jpg)
Вообще, конечно, можно и в игре посмотреть, он хоть и невидим, но камера его найдет.
Можно намоделить новые. Вообще, ты их еще в замковых залах не видел, без брони :D Хотя конкретно в окошке информации починить вроде как можно.
Возле Шонфельд пытался оторваться от орд Хаоса, оставил людей прикрывать и все равно напали на остатки моего отряда и окно повисло - нет строчки отойти. Вернее вообще нет никаких строк взаимодействия.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Entry points for scene 379 : 37 36 35 34 33 32 11 10 4 3 2 1 0 31 39 38
Total entry points for scene 379 : 16
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Entry points for scene 538 : 0 1 2 4 6 8 10 3 5 7 9 11 15 13 12 14 16 17 19 21 23 25 18 20 22 24 26 27 28 29 30 31
Total entry points for scene 538 : 32
Renown value for this battle is 23.
Battle Advantage = 0.
Entry points for scene 8 :
Total entry points for scene 8 : 0
Tactic null
Battle won! Press tab key to leave...
You gained 23 renown.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Entry points for scene 98 : 24 23 22 21 20 19 18 17 16 9 0
Total entry points for scene 98 : 11
Your party gains 3 morale.
Entry points for scene 538 : 0 1 2 4 6 8 10 3 5 7 9 11 15 13 12 14 16 17 19 21 23 25 18 20 22 24 26 27 28 29 30 31
Total entry points for scene 538 : 32
Entry points for scene 566 : 9 0 32
Total entry points for scene 566 : 3
Quest log has been updated...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Entry points for scene 538 : 0 1 2 4 6 8 10 3 5 7 9 11 15 13 12 14 16 17 19 21 23 25 18 20 22 24 26 27 28 29 30 31
Total entry points for scene 538 : 32
Entry points for scene 538 : 0 1 2 4 6 8 10 3 5 7 9 11 15 13 12 14 16 17 19 21 23 25 18 20 22 24 26 27 28 29 30 31
Total entry points for scene 538 : 32
Entry points for scene 538 : 0 1 2 4 6 8 10 3 5 7 9 11 15 13 12 14 16 17 19 21 23 25 18 20 22 24 26 27 28 29 30 31
Total entry points for scene 538 : 32
The village of <p=64>Birkewiese</> has been looted by Champion Belgaru's Party.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
The village of <p=36>Lowitz</> has been looted by Champion Kumipa's Party.
Great host of enemies spotted near <p=36>Lowitz</>.
Great host of enemies spotted near <p=36>Lowitz</>.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Renown value for this battle is 50.
Battle Advantage = -90.
Entry points for scene 4 :
Total entry points for scene 4 : 0
Zealot Helmet is not available for you!
Your party loses 18 morale.
Renown value for this battle is 50.
Battle Advantage = -106.
Entry points for scene 4 :
Total entry points for scene 4 : 0
Zealot Helmet is not available for you!
Your party loses 22 morale.
Great host of enemies spotted near <p=36>Lowitz</>.
Entry points for scene 538 : 0 1 2 4 6 8 10 3 5 7 9 11 15 13 12 14 16 17 19 21 23 25 18 20 22 24 26 27 28 29 30 31
Total entry points for scene 538 : 32
Great host of enemies spotted near <p=36>Lowitz</>.
<trp=252>Baron Clais</> of <fac=11>Ostland</> was defeated in battle but managed to escape.
Army of enemies spotted near <p=36>Lowitz</>.
Entry points for scene 538 : 0 1 2 4 6 8 10 3 5 7 9 11 15 13 12 14 16 17 19 21 23 25 18 20 22 24 26 27 28 29 30 31
Total entry points for scene 538 : 32
Schonfeld is scouted. Looks like something terrible has happened (quest log has been updated).
Entry points for scene 538 : 0 1 2 4 6 8 10 3 5 7 9 11 15 13 12 14 16 17 19 21 23 25 18 20 22 24 26 27 28 29 30 31
Total entry points for scene 538 : 32
Renown value for this battle is 1.
Battle Advantage = 0.
Entry points for scene 4 :
Total entry points for scene 4 : 0
Zealot Helmet is not available for you!
Tactic null
Your party gains 2 morale.
Entry points for scene 538 : 0 1 2 4 6 8 10 3 5 7 9 11 15 13 12 14 16 17 19 21 23 25 18 20 22 24 26 27 28 29 30 31
Total entry points for scene 538 : 32
Your party loses 20 morale.
Entry points for scene 538 : 0 1 2 4 6 8 10 3 5 7 9 11 15 13 12 14 16 17 19 21 23 25 18 20 22 24 26 27 28 29 30 31
Total entry points for scene 538 : 32
По поводу барона Клайса. Это я на его стороне пытался вступить сначала, потом уже просто бежал в сторону Шонфельд. Хотел глянуть там на местные достопримечательности)
Я так понимаю Рыцари Хаоса вроде нормальные модельки, может эти модельки просто перекрасить на первое время так сказать для чемпионов? И заменить. Ну в смысле сделать альфу с рабочими моментами. А потом уже доделывать то, что не работает... У чемпионов по-моему где-то в руках головы, тело не держит))
В целом, альфа вроде рабочая. Спасибо) Сделаю перерывчик, хочу посмотреть пока прогу-переводчик в интернете и недели две попереводить попробовать, если вы сами не готовите русификатор конечно.
К слову, Warsword вроде тоже активный посл. время. Планируются эти же модельки добавить и пилят крыс. Возможно, сентябрь-октябрь: думаю, новый патч у них выйдет.