найденный мной оригинал кода Gotha
# script_dymanic_day_night_system_start_fadeout_skybox_spawn_new
("dymanic_day_night_system_start_fadeout_skybox_use_new",
[
(set_fixed_point_multiplier, 100),
(prop_instance_get_scale, pos2, "$g_rpg_current_skybox"),
(position_get_scale_x, ":scale", pos2),#Scale is on x,y and z the same.
(try_begin),
(gt,":scale",80000),
(assign,":scale",70000),
(prop_instance_set_scale, "$g_rpg_current_skybox",":scale",":scale",":scale"),
(val_add,":scale",2000),#Next scale value
(else_try),
(val_add,":scale",2000),#Next scale value
(try_end),
(prop_instance_set_scale, "$g_rpg_next_skybox",":scale",":scale",":scale"),
# (prop_instance_get_position, pos1,"$g_rpg_current_skybox"),
# (prop_instance_set_position, "$g_rpg_next_skybox", pos1),
(try_begin),
# (multiplayer_is_server),
(scene_prop_fade_in, "$g_rpg_next_skybox", 1),#Instant fade in!
#####Calculation
# (is_between,"$rpg_time_in_m",0,60),
# (store_sub,":calc1",60,"$rpg_time_in_m"),
# (store_mul,":calc2",":calc1",60),
####
(scene_prop_fade_out,"$g_rpg_current_skybox",1000),
(try_end),
(scene_prop_set_visibility, "$g_rpg_next_skybox", 1),
(prop_instance_get_position, pos1,"$g_rpg_current_skybox"),
(assign,"$g_rpg_current_skybox","$g_rpg_next_skybox"),
(position_rotate_z,pos1,325,1),#290
(try_begin),
(multiplayer_is_server),
(prop_instance_animate_to_position, "$g_rpg_current_skybox", pos1,200000),#144000=4h | 100 = 10sec
(try_end),
]),