After a long delay, we are finally deploying the 0.42 Advanced Alpha Release. When we released the 0.35 version, we built on the foundations of the Star Wars Conquest modification, a solid and time proven modification. Issues reported by players have shown that this foundation is showing its age as many aspect of it dates back to the original Mount & Blade. Before we would be able to build the modification we envision and players deserve, we needed to stabilize and optimize this foundation. We have spent a long time analyzing, upgrading, optimizing SWC assets while also creating our new assets.
We divided optimization efforts into two main categories: character related assets & map related assets. With this patch we will be able to deliver mainly on the first part as when finishing optimization of the map assets, we ran into an unforseen complication which has already caused enough delay.
We hope that this patch, while a bit sparse on new content, will greatly increase your gameplay
0.42 Advanced Alpha Changelog
Fixes:
A common crash issue related to battle formations was fixed.
Upgrading nightsister no longer causes crashes.
Heavy helmets now display their correct variant.
Balance:
Droids received +2 to ironfleh.
Balanced the levels of certain troops in the clone troop tree so that their wages do not decrease upon upgrade.
CIS reinforcement rate reduced.
CIS reinforcement party size reduced.
Reinforcement cost for all faction was increased.
Proficiency changed for all clone troopers.
Armor changes for various republic and hutt armor.
Deflection skill buffed for force users to allow them a greater level of survivability.
Mastery skill of every troop nerfed to 1.
Bandits riding skill nerfed to allow player to evade capture in early game.
Riot troopers are now properly spawning with a shield.
Content:
Character system was overhauled, outfits/armors now occupy only one slot as they are no longer being divided into a separate torso and leg piece. The former leg slot is now used as an additional equipement slot (chest armor, backpacks, ARC equipement etc).
Character system for aliens was overhauled, with species restricted clothing limits implemented. Non-humanoid or selected aliens have their own set of clothing, to prevent issues, only member of their species can equip their respective armor.
New geonosian body added.
New trandoshan body added.
New wookie body added.
Outfits for nobles added.
Number of Smuggler outfits was increased.
Number of Tight coveralls outfits was increased.
Female Twilek outfits in everal variants were added.
Jumpsuits in everal variants were added.
B2 Battledroids meshes were completly redone.
C-B3 Battledroids meshes were completly redone.
A-Series droid are replacing HK-series droids.
HK-series droids were removed.
Rancors meshes are removed, and were temporarily replaced by a C3P0 until a new mesh will be produced.
cycler rifle added.
cycler pistol added.
E-5s sniper rifle new mesh added.
Sith Eradicator lightsabers added.
Sith Eradicator armor added in several variants.
Old Republic Jedi armor added.
Sith trooper armor added.
Rebel fleet trooper and Rebel honor guard helmets added.
Selected hairstyles were modified to allow their use in combination with selected headgear. This may result in clipping for unmodified hairstyles.
Nightsisters bow temporarily removed from spawn list untill its animation is fixed.
Throwable lightsabers were removed.
Special merchants inventories were adjusted to allow purchase of newly added unique items.
Optimalization:
Majority of legacy SWC character meshes was removed.
Majority of legacy SWC character material was removed.
Majority of legacy SWC characters textures was removed.
Majority of textures renamed and reorganized.
Majority of meshes were reorganized and moved to their respective .brf files.
Various texture optimalization and unification, reducement of duplicite textures and materials.
Various unused and empty .brf files were deleted.
Building collision & map meshes were simplified for a large portion of SWC buildings, however replacement of SWC buildings was postponed due to sizing scale missmatch on many SWC map assets which would require a total overhaul of all maps using said assets.
Debug/Known issues
Added option to spawn items via "Stationing -> Kham's Test Menu -> View all items".
To simplify debuging NPCs, ID numbers were added into their name to ease identification.
Hands may be invisible on twileks and other aliens under certain conditions.
Fighters may spawn under certain conditions without a weapon or clothing when figting in certain arena scenarios.
Some outfits may have missing parts in higher LODs.
Some building may display improper texture on their further LODs, fix to this issue is related to the building overhaul.
!!! Potentionaly game breaking issue - In Freelancer, when reporting to the respective lord when they are in the field, a bug may occur which force you to fight your lord and subsequently locks your game. To avoid this issue, report to your lord only when they are in a planet or station.
Confederacy of Independent Modders Dev team.
Nice!
Finally!
I just played a local battle because I have to work tomorrow and I must say I really loved the graphics and new skins. I'm gonna start a new campaing tomorrow and I feel really excited about that...
damn so many changes! It's awesome!! :D
No way! So excited to play. My favorite mod back in the day! Best part was, rolling around with the alt key. Best feeling ever! Brings back so many good memories.
Mod is great fun already I.imgur.com
Bloody hell i knew the cheat item menu would cause this
I have a question regarding the force powers. In the previous version, none of them were functional, is this fixed in this newer version?
I think, you missed one thing... Force in this mod is like bows or any ranged weapon in the game.... you need initiate, knight or master force in order to use force powers like lightning or the force thing...
Congrats! :)
Some quick bug report: some pistols such as the starting westar and the "bandit" pistol don't have sounds (lots of the rifles either and the hip fire animation is f*cked up). A brown civilian coat have wrong shaders. The bar at the cantinas are scaled down and the objects supposed to be on it are floating mid-air ( force trick I guess :D )
Great job anyways!
Is it even possible to recruit more than 300 troops? Defeating a 1000 stormtroopers armyy is very hard
I recruited nightsisters reaper, but if I click on them from the "party" menu, game crashes out.
Some issues in their coding were fixed, yet apparently this didnt fix the issue. For now i can only suggest not hiring nightsisters at all
The other nightsister variants seem ok so far... only the reaper crashes (so far) .
Been waiting for the next big bit of polish. Now's my excuse to give a test version a go. Nice job.
There is still the occassional crashes with particle effects enabled with lots of laser bolts flying around.
Removing particle effects reduces this probability, but u won't be able to fully see the effects of a thermal detonator.
Lucky tho - you can play it, mine is just so laggy I can't control anything
tonight i dont sleep tonight i venture forth ...TO GLORY!!!
Still seeing crashes during battles. Single threading enable/disabled have similiar crash probability. This makes large battles (with CIS) not do-able (with battlesize of 150, there will be several rounds and it will crash at round 3 or 4).
Using WSE loader and single threading, crashes during battles seem to have disappeared ...
Really? Thats weird. But ill let the others know, maybe theres something.
One way to replicate the crash during battles.
1. load ur character with 3x high ammo auto fire weapons (E5, DC15, heavy repeating blaster etc).
2. Get into a fight on the space ship.
3. Rapid fire like crazy, just keep firing, eventually it will crash.
With WSE Loader and single threading, it still crashes, but less frequently though...
After more investigation, I believe the previously reported issue of energy shield is accurate. Go into battle with largely security guards, twi'lek dancers, chiss, squid heads and eventually u will see a crash. I did a proof of concept by changing troops with itm_energy_shield_* to itm_durasteel_shield_* and it crashes have been significantly reduced.
one of the bugs ive encountered is when your taken prisoner, you get the quest enlisted:captured from your self making it impossible to be a freelancer lol.
I am also having this problem, not only that i cant even ask for missions or anything anymore
Idk why but the mod's not showing up in my game
Man this is an awesome mod, I love it!
Whats wrong with e-5 blasters shooting animation?
Its an weird issue with the shooting animation. For whatever reason, it uses pistol release animation inastead of javelin (hipfire firing weapons one)
Thank you all for your hard work! bless! so keen been checking every week on updates and im so keen for this! much appreciation!
When helping a patrol out near coruscant, battle is bugged.
1. fps drops to <20fps.
2. enemy spawns outside battlemap, no way troops can reach them.
When assaulting bespin, u spawn in the middle of enemy troops.
ive just played the new release are you going to add General Grievous at some point or have you remove him for good and with the republic main fleet icon are you working on a ARC or LAAT just curious thanks!
Grievous was yeeted because were getting rid of the Battlefront II models and textures from the mod, we want to make it contain only modder made content, se there are some assets removed
cool thanks for the feedback its really appreciated, are you still working on a whole new model for grievous though? you not going to scrap him hey? please dont
Return the combat system from the previous version
Unlikely to happen.
i like the new combat system its more difficult and its more like a star wars battle
Alpha but A D V A N C E D
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Does anyone know why the toggle weapon ability (Press T) doesn't work?
im loving the lightsaber deflection, its awesome!! well done!!! you just cant block b2 blasts
Yes, we noticed this too. Lets just say whoops
Idk if anyone reported this yet, but there's a bug with trandoshans appearing invisible. Especially noticeable in the tournaments, but it's also an issue in character creation screen.
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Hi im having a problem in my game. I got captured now i have a quest saying im enlisted:captured and its now preventing me from saying anything to anyone other than "i want to talk about something else" which is preventing me getting any missions or doing anything really
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The mandalorian female armor or mercenary female armor model seems broken
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