Обе ветки мода обновились до версии Banner Kings v1.2.5.7 (от 15.12.2022) с огромным Changelogs :
Version 1.2.5.7
- Performance improvements
- AI now makes use of feasts
- 8 new workshops
- Towns now have 6 workshops spaces, to accomodate new workshop types. New campaigns only.
- Improvements to AI workshop selection on campaign start. More industrial workshops & less food workshops
- Reduced amount of elite goods produced by Artisans
- New Mead trade good
- Improvement to AI use of settlement tax policies = less revolts
- Daily check for Peerage award to players when it is not awarded on joinning. Fixes missing Peerage & voting crash
- Village influence updates. Probably fixed knights not being awarded influence and therefonre not creating clans.
- Increased general construction & improved construction boost
- Adjustments to garrison patrols behavior
- Fixed abnormal Estate Acreage or Population numbers / hard Estate limits
- Fixed chicken and geese yielding meat and hides
- Several crash fixes
Version 1.2.5.6
- Workshops now have inventories that can be used when inputs are not available in town
- Town markets now pay for artisan products / reduced town gold & taxes
- Fixed marriage popups not showing on top of dialogue screen
- Definitely fixed a crash associated with Improved Garrisons
- Fixed 'Leave' option in action menus such as Meet Nobles
- Fixed a case where player could be stuck in crafting wait menu
- Fixed settlement ownership automatically giving a claim
- Several crash fixes
Очередное обновление Banner Kings v1.2.5.9 (от 21.12.2022) доступно в карточке мода.
Changelogs:
- Performance improvements
- Added record of last payment made by villages, accessible in demesne management.
- Decisions are now organized in categories
- Fixed MCM options not being saved & adjusted some options
- Fixed village projects queue and crashes associated with town / castle project management
- Fixed production of farm animals too high
- Several crash and issue fixes from reports
В карточку залита новая версия Banner Kings v1.2.6 (от 07.01.2023)
Changelogs:
- Increased performance by changing various things to pseudo weekly ticks instead of daily ticks.
- Adds new Gentry clans feature & Call Banners decision. Information on https://github.com/R-Vaccari/bannerlord-banner-kings/wiki#gentry-clans (https://github.com/R-Vaccari/bannerlord-banner-kings/wiki#gentry-clans)
- Added dozens of new clan names to all cultures
- Influence for calling non-vassal parties is doubled.
- Names update more frequently / fixes character creation or child names not updating.
- Made all education features faster (reading, language learning, lifestyle progress).
- Removed gender restrictions to forming armies.
- Various updates to AI behavior with feasts.
- Updates to garrison party behavior.
- MCM option to disable feasts.
- Fixed the army participation duty not being triggered.
- Fixed books only giving skill focus when player had a focus point available
- Fixed AI army creation for females. Does not block clan leaders anymore.
- Fixed skill xp when skill is 500 or more, no more gains at this point.
- Fixes several reported crashes.
На ЯД и на наш сервер залита новая версия мода Banner Kings v1.2.6.1 (от 17.01.2023)
Changelogs:
- Added new MCM options
- Added 100+ localization ids for strings
- Increased agricultural output of settlements
- Increased settlement food stocks
- Added full peerage to ruling clans when missing it
- Fixed excessive production of horses in villages
- Fixed an issue with village incomes
- Fixed a recurring error with estates creation
- Fixed a population consistency issue with villages
- Fixed a case where items couldn't be crafted despite having materials
- Fixed other reported issues & crashes
Автор обновил обе версии мода до Banner Kings v1.2.6.5 (от 09.02.2023)
Changelogs:
- Added mod support to the mod. Documentation can be found here https://github.com/R-Vaccari/bannerlord-banner-kings/wiki/Modding-BK (https://github.com/R-Vaccari/bannerlord-banner-kings/wiki/Modding-BK)
- Added dozens of localization keys. Thanks to Daneel53 for pointing out several strings needing ids
- Added several new MCM settings
- Added an entirely new Sturgian faith. Works on saves. Can be assumed by any Sturgian through village preachers. Original idea by Lordflash
- Added 2 new rites to Amra faith, 1 to Darusosian Martyrdom. 2 new rite types: weapon sacrifice, religious festival. More rites planned.
- Added at least 1 new cult to all faiths.
- Added some missing cult and doctrine effects.
- Various adjustments to religious dialogues and Religion tab
- Notables will now be spawned with faith and culture based on local culture and faith mix
- Added a POC config with dozens of banners for Gentry clans, credits to Gfornost
- (CEK) Added Gentry NPC templates and clan names to most cultures
- Fixed mod data inconsistency when starting a campaign after having loaded another save. Fixes problems such as: missing BK menu option, Recurrent error about estates.
- Vassalage law allows more access to kingdom lords during wars
- Fixed a case where cultural assimilation would be negative instead of positive
- Fixed party creation not being possible for spouses
- Fixed a case where being Marshal didn't grant army creation privilege
- Fixed player now being awarded a lordship with lord start when ruling clan has no lordships. Any lordship from any clan will be picked
- Drafting laws that increase recruitment price no longer have effect on their own faction members. Should allow AI in most kingdoms to field more troops.
- Some crash fixes
А также обновился и русификатор от DaemonFroll, правда пока до версии v1.2.6.1
В карточку мода добавлена новая версия Banner Kings v1.2.7 (от 11.03.2023), протестированная на Bannerlord 1.1+
Changelogs :
- Port to Bannerlord 1.1
- Ported requirements to following versions: Harmony 2.2.2, Butterlib 2.6.3, UIExtender 2.6 MCM 5.5.5
- Fully reworked the council system with new positions, UI, council tasks, mechanics. Existing positions will be wiped out.
- Influence limit feature. A soft cap for influence, limit and explanation available in encyclopedia clan pages.
- New MCM settings
- Clan page extensions: demesne / vassal limits, influence limit, vassals list
- Hero page extension: knight clan creation progress
- Fief page extension: workshop list with tooltips that explain workshop cost, owner etc
- Removed peerage request kingdom peace condition
- Reworked demesne hierarchy tooltips
- New succession type: Feudal elective
- Improvements to succession and inheritance systems
- New localization string ids
- Fixed a VANILLA bug that caused FREEZING over time. Thanks to Delinard and Cephas for their diligent work.
- Removed a vanilla cheat that provides parties with money to buy their food. Clan owner pays instead.
- Various fixes to bug reports
Changelogs для Banner Kings v1.2.7.1 (от 02.04.2023)
- Added Bandit Heroes feature
- Added 3 new bandit party types roaming on the map
- New MCM settings, including important ones for bandit party count and hideout spotting
- Demesne hierarchy now can access all existing kingdom hierarchies
- Dialogue options to grant more properties to existing knights
- Localization updates
- Adjustments of council position and demesne law texts
- Added explanations for all cases of a candidate not being acceptable to a council position
- Buffed arrow and ammo base production in towns
- Fixed a performance issue associated with council positions
- Fixed a compatibility issue with Hero page extensions
- Fixed a wrong condition that impeded granting knighthood with an estate
- Fixed various other reported small issues
Вышла новая версия Banner Kings v1.2.7.2 (от 30.04.2023) для Bannerlord 1.1+ с очень большими изменениями.
Changelogs :
- Added a new social class: tenants. The correlation between tenants and serfs is dictated by a new Demesne Law.
- A couple deflationary measues: Fief tax and mine revenues are reduced; Market gold is destroyed over time
- Soldier recruitment and upgrade prices increased significantly
- AI will now disband non-leader parties during peace in order to save more money
- Added a criminality system. Currently it only supports bandit heroes as criminals. Criminals can suffer different sentences. Bandits can be sentenced to death without consequences.
- Added Court Guests, and Court Location. CK-like court amenities will be made.
- Added the Relocate Court decision
- Recruit Companion decision overhauled into Invite Guests instead. Guests are found in the court's location's keep. Guests can leave randomly.
- (Patreon request) Added a button on inventory to strip all gear from all available heroes
- (Patreon request) Added a minimum Full Peers tracker for kingdoms. Not meeting minimum peers significantly reduces the ruler's influence cap
- Added a dialogue option to directly bequeath full peerage to a lesser Peer / gentry clan leader
- AI gentry clan leaders will now start their own full peerage elections
- Hero encyclopedia: new extension with a table of hero's traits
- Added 5 new personality traits. Not all have effects yet
- Added 3 aptitude traits
- Vanilla political traits have their values increased for all heroes based on their personalities and aptitudes. AI has stronger opinions on elections
- Various village production adjustments: Villages now make products with modifiers. Increased production of acreage based goods. Reduced poulty production on most cultures, least productive is aserai and most productive is vlandia, reduced horses production
- Adjusted government and gender law change elections so AI has stronger opinions
- Adjusted crafting stamina to scale more with Smithing and be able to go over 300
- Localization updates
- Fixed council task efficiency not ticking up
- Fixed a crash associated with bandit heroes
- Fixed a crash on clan/kingdom tab that required saving and reloading
- Fixed gentry clans being elimited on leader death
- Fixed a crash associated with null soldiers in parties
- Fixed a crash associated with clanless heroes leading parties, likely caused by other mods
- Fixed notables being converted daily, now it's AI only and randomly
- Fixed human sacrifice showing hero options that are not adequate
- Fixed court smith competences
- Other small fixes
Banner Kings v1.2.7.2-1 (от 01.05.2023)
(для Bannerlord 1.1+)
Changelogs :
- Added a time restriction for a council position to be changed
- Added a new demesne law regarding high councils being appointed or elected
- Fixed a crash on vanilla slaughter method
- Fixed guests spawning daily
В очередном обновлении Banner Kings v1.2.7.2-2 (от 07.05.2023) как всегда громадьё изменений :
- Overhauled town project construction. Projects require materials. Construction doesnt happen without construction policy.
- Town governors will buy materials required for projects using fief income to cover costs.
- Town management extension: materials and helping texts
- Removed market demand for limestone and marble so they accumulate
- Project materials have their prices increased when required to stimulate caravan import of them
- (Patreon request) Added MCM option so AI stops dismissing extra parties
- Reduced income of town market to deflate markets
- Different governor types will have different settlement effects
- Updated demesne management tabs so tooltips always show, fixed misalignments
- Fixed a crash with council elections. When a single candidate is available (Spouse) they are appointed instead of elected
- Fixed a crash associated with bandit heroes
- Fixed productivity and taxes of tenants population
- Fixed a crash with AI dismissing parties
- Fixed crash on court smith click
- Fixed missing texts for some council positions
- Fixed a case where governor culture yielded negative instead of positive loyalty
Свежий Banner Kings v1.2.7.3 (от 14.05.2023) доступен в карточке мода
Changelogs как всегда устрашающий:
- Added cultural names to knights
- Added some hooks to gain/lose new personality traits
- Castles now buy materials from nearest town
- Village projects are back to normal, no policy or materials required
- Fixed definitely a crash associated with council election
- Fixed a crash when a guest type is not available
- Fixed companion being a guest and killed after being recruited
- Fixed minimum peers / demesne hierarchy crash
- Fixed definitely the court smith crash
- Fixed a crash case with project materials
- Fixed a crash on council member fired
- Fixed clan leader party wages being 0
- Fixes to some castles in title hierarchy (new game only)
- Fixed settlements reverting to original culture for a day on game loading
- Fixed population accumulating in demesne hierarchy panel
Карточка обновлена до версии Banner Kings v1.2.7.4-1 (от 11.06.2023)
Changelogs :
- Added a MCM configuration to edit / disable party supplies rates
- Item modifiers now affect supply consumption efficiency. An item with 1.5 price modifier is equivalent to consuming 1.5 items for a given supply requirement
- Reduced base supply requirement rates of military equipment (affect party size limit)
- Increased AI rate of buying party supplies
- Added Wiki documentation about supplies and other features at Github
- Fixed a crash associated with map event tick / bandit parties
- Fixed supply requirements not being saved
Мод обновился с исправлением ошибок до версии Banner Kings v1.2.7.4-2 (от 12.06.2023) ,а переводчик среагировал похвально оперативно и дал нам русик до этой версии.
- Fixed a crash on load / campaign start
- Fixed party supplies setting name
Мод обновился до версии Banner Kings v1.2.7.5 (от 13.07.2023)
- Added court grace and expenses feature
- Fixes and improvements to supply system
- Fixed a rare crash possibility
- A couple UI/tooltip improvements
Похвально, что переводчик KykkA тут же обновил под нее свой русификатор. Все берем у нас в соответствующих карточках.
Большое количество изменений автор применил в новой версии мода Banner Kings v1.2.7.6 (от 29.07.2023) :
Changelogs :
- Added 9 new Books
- Books that dont yield focus point can now yield a personality trait you can accept or not
- Added 2 new lifestyles: Commander, Artisan
- Added a new religion choice popup with banners
- Added a new demesne law type and 2 new army types: Hordes and Legions
- Added dialogues to convert clan members to your faith
- Heroes can now have 2 positions within the same court: one in the privy council, another in the extended council.
- Reworked council position request influence costs
- Foreign troops now decrease party morale
- Adjusted AI opinions on council elections, feudal and republican ruler elections
- Reduced limit for buildup of supplies (% of party size)
- Staying in town now undoes supply buildup as opposed to just not increase it
- Increased influence cost for calling parties to armies based on influence cap. Same clan parties are free.
- Court expenses no longer tick grace without a court location
- Castle court buy items from nearby town
- Improved various tooltips related to knighthood, books and council request
- Added and changed various localization keys
- Fixed court expenses not being saved
- Fixed religious festival available when feasts are not, leading to crash
- Fixed a crash on demesne hierarchy panel
- Fixed missing supply dialogues with quartermaster
- Possible fix to missing knights in party screen (could not reproduce it)
- Possible fix to hero encyclopedia traits missing due to other mods
- Fulfilled gouncil positions yield grace
- Increased party influence costs to call to army, fixed clan parties not costing 0
Banner Kings Integrations
Автор задумал интегрировать без ошибок некоторые интересные моды в мод BannerKings. Открывать отдельную карточку на это пока смысла нет, но подсматривать за развитием будет полезно. На сегодня представлены архивы для Calradia Expanded Kingdoms и Education.
Автор : GOOGLEPOX
Сайт разработки : https://www.nexusmods.com/mountandblade2bannerlord/mods/5837 (https://www.nexusmods.com/mountandblade2bannerlord/mods/5837)
Очередное обновление популярного мода Banner Kings v1.3.1.2 (от 29.01.2024) содержит:
- Duchy needs de facto control for usurping
- Removed party AI changes (fixes patrolling around?)
- Performance improvements
- Increased availability of mercenary troop equipment and fixed culture clauses to determine what items show up. Fixed skill preset tooltips to show correct skills
- Added animal food consumption on desert and snow
- Increased costs of custom troops
- Fixed a crash on kingdom tab
- Fixed a possible crash on merc troop editing
- Likely fixed caravan fief targeting
- Fixed a crash associated with wage differences
Вдогонку прилетела в карточку уже сегодняшняя обнова Banner Kings v1.3.1.3 (от 03.02.2024)
- Warscore calculation improvements and fixes
- Fixed performance bottleneck
- Fixed distant caravan party visibility
Очень большие изменения и дополнения, а также фикс ошибок в свежей Banner Kings v1.3.2 (от 22.03.2024).
Changelogs:
- Added a new mechanic: Radical / Rebel groups. Currently only supports a single type.
- Rebalance and fixes for diplomacy system
- Increased influence cap and gain for titled, peer lords. More armies
- Rebalancing of economy: demand for goods more based on prosperity and less on population count, reduced village production, significantly increased caravan count, improved supply of gold to town markets, among other changes
- Improved AI budget and access to recruits, more units
- Animal food consumption on sand / snow / water now based on animal type, largely reduced
- Reduced AI "Kingdom budget" contribution by 90%, more AI money, more armies and soldiers
- Added gold and influence for AI at campaign start
- Disfavoured knights from inheritances
- Adjusted troop availability based on relations, more troop slots for AI
- Added support for titles without de jure holders
- Reduced minimum peers requirement
- Performance bottleneck fix / religion fervor calculation tweaked
- AI recruits companions and knights at game start
- Improved Demesne Hierarchy and Clan page UIs
- Added support for independent duchy titles
- Reworked logic for settlement claimant voting
- MCM setting to alter limit of wandering companions in the world (max 1 per town)
- Added troop spawn modding support through XML for BKCE and other mods
- Fixed distant caravan party visibility
- Fixed a food consumption issue (infinite siege)
- Fixed settlement election not working
- Fixed titles not drifting
- Fixed Storymode and other issues thanks to Github contributions
- Crash fixes