Scenes and Map Locations:
Vicksburg changed to a city, with new town center and siege scene.
Fort Fisher added to the campaign map, with it's own custom scene.
New siege scenes for the cities of Jackson, Montgomery, and Richmond.
New forts: Fort Snelling and Fort Macon.
Some forts changed to cities, with new town center scenes: Atlanta, Savannah, and Chicago.
New city added: Houston, with custom scene.
New villages added: St. Paul, Newark, Jackson OH, Camp Dick Robinson, Corpus Christi, and Sandy Springs.
Harpers Ferry map in custom battles replaced with the Siege of Vicksburg.
Racine renamed to Camp Randall, with a new custom scene.
New village scenes for Munford, New London and Johnsonville.
Replaced scenes for Buffalo and Fort Augusta.
Replaced Native American scenes that were still medieval castles with new custom scenes.
New interiors for all Native American forts, and most of their cities, replacing the old placeholder medieval interiors.
New trench props added to some siege scenes, including Petersburg and Missionary Ridge (Chattanooga).
Fort Madison renamed to Springfield, duplicate Springfield renamed to Hartford, and duplicate Hartford renamed to Concord.
Gameplay:
New Union regiments: 21st Ohio Infantry, 79th New York Infantry "Cameron Highlanders", 58th New York Infantry "Polish Legion", Birge's Western Sharpshooters, United States Marine Corps, 1st Michigan Sharpshooters, 20th Massachusetts Infantry "Harvard Regiment", 35th Indiana Infantry "First Irish", and the Michigan Cavalry Brigade "Wolverines".
New Confederate regiments: 2nd Battalion Georgia Sharpshooters, 7th Louisiana Infantry "Pelican Regiment", and the 2nd Florida Cavalry.
New weapons: Griswold & Gunnison revolver, shotgun, coach gun, sawed-off shotgun, Pattern 1856 Enfield Short Rifle, Beaumont-Adams Revolver, Colt Dragoon Revolver, Model 1860 Light Cavalry Saber, and Model 1850 Staff & Field Officer's Sword.
New artillery piece: Model 1841 6-pounder field gun.
Grenades added, including the Ketchum grenade and improvised artillery shell grenades.
New area of recruitment system, vastly improving troop organization and making the need for a troop tree obsolete.
Generals will now only use one unit type, instead of having a bunch of different units mixed together. This has the added benefit of improving performance by not having many different uniforms loading at once.
New conscription system. Players can forcibly recruit troops, but will suffer a relations penalty with the location they conscripted from, as well as a morale penalty for their party.
New system to bury the dead after battles, with each choice proving a bonus or penalty to morale and/or honor.
Players now have the option to play as a faction leader when starting a new game.
New Union faction added to balance the campaign: Army of the Cumberland. Existing generals have been transferred from the other Union armies to fill this one.
New companion added, a Native American named Nathan Long Knife. (Completely fictional character)
New scripted historical events added for the Lincoln assassination, and the death of Stonewall Jackson.
Presidents will now give the player two new quests, which will be rewarded with money and experience. You can also betray the presidents by informing the opposing faction of their plans. Be aware that completing the first quest will result in the player becoming hostile with the opposing faction.
New dynamic quests, which will give the player an objective to recapture any lost territory, or to capture an enemy controlled location that is nearby to player owned territory.
Muskets/rifles without bayonets can now switch to their club version with the X key.
Players can now bring all their available troops into battle when outnumbered, regardless of their tactics skill.
New victory and defeat pictures for the Union and Native American factions.
New uniforms for Wilder's Lightning Brigade. Also gave them a new hatchet.
New reload animation and firing sound effect for carbines. Now they are quick to reload, since they no longer use the muzzle loading animation.
New visual and sound effects for bullets impacting water.
Salt Pork, corn bread, corn meal, and flour added as consumable food items.
New pretender added for the Army of the Cumberland: William G. Brownlow
Infantry groups in the command menu renamed from platoons to companies.
Confederate bushwhackers and some Confederate cavalry units given sawed off shotguns mixed into their inventories.
Union and Confederate state militia, as well as private militia, given shotguns mixed into their inventories.
Stagecoach guards and Pinkerton agents given coach guns mixed into their inventories.
Hired guns now ride horses.
Artillery crew weapon changed from the Enfield musketoon to the Springfield artillery musketoon.
Removed Confederate uniforms from home guards, instead equipping them with armed civilian outfits. Also removed the Lorenz rifle from their inventory, replacing it with the Springfield 1822 musket.
New battle intro dialogue for when joining a battle against farmers, rescued prisoners, and escaped slaves.
Bug Fixes:
Fixed bug where player was invited to ball after winning a prizefight, but couldn't enter when they tried to.
Fixed a bug where some bandit camps spawned the wrong troops when you attacked them.
Fixed a bug where the opposing faction's troops appeared as village defenders after capturing an enemy village.
Fixed some of the music tracks that were assigned to the wrong culture.
Shortened some of the defeat songs to help prevent them overlapping with other music tracks.
Fixed face codes for Native American villagers.
Fixed weapons that were missing smoke and sound effects.
Fixed wrong shader being used on some of the horses that caused them to appear covered in a white gloss in-game.
Fixed bug where faction troops showed up in taverns as mercenaries.
Fixed Union bummers sometimes missing shoes.
Fixed the spawn points for when the player leaves the prison on the scenes where this was an issue.
Fixed Pensacola and New Orleans prisons.
Fixed nervous man entry point in St. Albans.
Fixed battle intro dialogue when enlisted with an army.
Script added that creates a cooldown so that if a town creates a merchant caravan, they can't immediately create another in the same town. This will prevent caravans spawning right on top of each other.
Fixed cavalry spawn points in custom battles, and made some minor changes/fixes to a few of the scenes.
Fixed lighting and shader bugs for many buildings.
Fixed some glowing trees and plants.
Fixed shader for colt army 1861 revolver.
Fixed the texture of mugs that tavern patrons use.
Fixed shader for cattle map icon.
Fixed runaway slaves using incorrect clothes and missing hats.
Fixed bug where female shoes didn't show up when worn inside headquarters.
Fixed bug where some of the club versions of muskets showed up being carried on soldier's backs.
The broken Spanish cavalry broadsword that appeared in shops has been removed.
Riding mule removed from horse merchants because it's running animation was completely messed up.
Miscellaneous:
Captured partisan leaders can now be sold to generals, since there is nobody within the partisan factions to ask you for a ransom. The general who you sell the partisan leader to will imprison them.
Players can now join the partisan factions.
AI opponents in prizefights can kick now, and will sometimes knock down the player, which will help prevent the player from exploiting the prizefights by holding block and kicking.
Betting amounts in prizefights lowered so that the player can't become rich from one fight.
Amount of AI participants that spawn in sparring matches lowered to 3.
Outlaws and Native American Raiders party sizes lowered to be a minimum of 10 men per party and a maximum of 25.
Economy adjusted to make business enterprises more viable, and balance the production of different goods.
Blanket rolls replaced with new models that have significantly less faces than the old one's, which will improve performance. (New blankets have 160 faces vs. the old one's having 9,000+!)
Some weapons replaced with new models that have fewer faces, which should help improve performance.
The mod's BRF files optimized with many useless or duplicate models, materials and textures removed.
Removed many unused junk scene files.
Removed many junk textures, which will improve performance and loading times.
New compass on the campaign map.
New tavern posters.
Native American trackers now have the option to upgrade to the mounted version of the troop.
Player can now walk around their camp while using freelancer.
Items are now faction specific.
Added new forage caps for the Union and Confederacy.
Added a few more music tracks, including two Union victory songs and one Confederate fight song.
Removed the looted civilian top hats from Union bummers, because they were showing up too often and didn't look appropriate.
Removed cartridge and percussion cap boxes from artillery crew uniforms.
Improved texture of bayonets on some rifles/muskets where the texture appeared rusty or low quality.
Henry rifle rear sight flipped down so the player can aim the weapon better in first person.
Added a house to Olustee and moved the town mayor in front of it to make it easier for the player to find him.
Farmland textures on the world map changed to be around cities rather than right on top of them.
Texture of jugs and cups changed from pottery to metal.
New higher quality preview picture for Missionary Ridge in custom battles menu.
Many minor changes and fixes to dialogues and menus.