2371
qstr_cloak_green cloak_green
qstr_cloak_red cloak_red
qstr_cloak_purple cloak_purple
qstr_cloak1_green cloak1_green
qstr_cloak1_red cloak1_red
qstr_vaegir_cloak vaegir_cloak
qstr_vaegir_cloak.1 vaegir_cloak.1
qstr_vaegir_cloak.2 vaegir_cloak.2
qstr_cloak1_purple cloak1_purple
qstr_nord_elite_armor nord_elite_armor
qstr_cape_feather cape_feather
qstr_torbica3 torbica3
qstr_jarl_armor_2 jarl_armor_2
qstr_jarl_armor_2.1 jarl_armor_2.1
qstr_banded_leather_maile banded_leather_mailed
qstr_torbica torbica
qstr_jarl_armor_1 jarl_armor_1
qstr_torbica2 torbica2
qstr_cloak2_purple cloak2_purple
qstr_cloak2_red cloak2_red
qstr_cloak2_green cloak2_green
qstr_krzno krzno
qstr_krzno1 krzno1
qstr_cloak_black cloak_black
qstr_Next_Page Next_Page
qstr_Game_Rules:^ Game_Rules:^
qstr_0 0
qstr_Show_game_rules Show_game_rules
qstr_Continue... Continue...
qstr_Candidate_#1:_{s1} Candidate_#1:_{s1}
qstr_Candidate_#2:_{s1} Candidate_#2:_{s1}
qstr_{s3}_of_{s4}_wishes_ {s3}_of_{s4}_wishes_to_select_a_new_marshall_and_invites_his_vassals_for_a_counsel._{s1}_and_{s2}_are_the_likely_candidates.
qstr_Who_do_you_wish_to_s Who_do_you_wish_to_support?
qstr_{!}{s1} {!}{s1}
qstr_{s1}_gives_his_suppo {s1}_gives_his_support_to_{s2}.
qstr_Number_of_Supporters Number_of_Supporters:_{reg0}
qstr_{s2}_has_heard_his_v {s2}_has_heard_his_vassals'_counsel._He_selects_{s1}_as_the_marshall_of_{s3}.
qstr_Action Action
qstr_Mount Mount
qstr_Attack_Type Attack_Type
qstr_Stand_Ground Stand_Ground
qstr_Charge Charge
qstr_Follow_Me Follow_Me
qstr_Hold_This_Position Hold_This_Position
qstr_Spread_Out Spread_Out
qstr_Stand_Closer Stand_Closer
qstr_Fall_Back Fall_Back
qstr_Advance Advance
qstr_Dismount Dismount
qstr_Fire_At_Will Fire_At_Will
qstr_Hold_Your_Fire Hold_Your_Fire
qstr_Use_Blunt_Weapons Use_Blunt_Weapons
qstr_Use_Any_Weapon Use_Any_Weapon
qstr_Ready Ready
qstr_Wounded Wounded
qstr_Dead Dead
qstr_Number_of_men_knocke Number_of_men_knocked_down:_{reg1}
qstr_Number_of_men_left:_ Number_of_men_left:_{reg1}
qstr_Opponents_Beaten:_{r Opponents_Beaten:_{reg1}
qstr_Opponents_Remaining: Opponents_Remaining:_{reg1}
qstr_Remain_in_retirement Remain_in_retirement.
qstr_Go_back_to_the_adven Go_back_to_the_adventuring.
qstr_You_have_retired_at_ You_have_retired_at_level_{reg4}_after_{reg5}_days_of_adventuring.
qstr_Effect_on_Score Effect_on_Score
qstr_Settlements_owned_by Settlements_owned_by_you:_{reg0}
qstr_{!}{reg0?+:}{reg0} {!}{reg0?+:}{reg0}
qstr_Friendly_Settlements Friendly_Settlements:_{reg0}
qstr_Hostile_Settlements: Hostile_Settlements:_{reg0}
qstr_{!}{reg0} {!}{reg0}
qstr_Friendly_Lords:_{reg Friendly_Lords:_{reg0}
qstr_Enemy_Lords:_{reg0} Enemy_Lords:_{reg0}
qstr_Victories:_{reg0} Victories:_{reg0}
qstr_Defeats:_{reg0} Defeats:_{reg0}
qstr_Quests_Completed:_{r Quests_Completed:_{reg0}
qstr_Companions_Found:_{r Companions_Found:_{reg0}
qstr_Companions_Lost/Depa Companions_Lost/Departed:_{reg0}
qstr_Wealth:_{reg0}_denar Wealth:_{reg0}_denars
qstr_Inventory:_{reg0}_de Inventory:_{reg0}_denars
qstr_Renown:_{reg0} Renown:_{reg0}
qstr_Experience:_{reg0} Experience:_{reg0}
qstr_Days_Passed:_{reg0} Days_Passed:_{reg0}
qstr_Difficulty:_{reg0}% Difficulty:_{reg0}%
qstr_{!}{reg3?+:}{reg0} {!}{reg3?+:}{reg0}
qstr_TOTAL_SCORE:_{reg0} TOTAL_SCORE:_{reg0}
qstr_{!}DEBUG____Adding_{ {!}DEBUG_--_Adding_{reg3}_items_to_{s3}
qstr_{s0}__{s50}_ {s0}_({s50})
qstr_None None
qstr_{s55}__{reg0}%_ {s55}_({reg0}%)
qstr_{s55} {s55}
qstr_Wages_for_your_Shipc Wages_for_your_Shipcrew/s:
qstr_Staff: Staff:
qstr_You_paid_{reg0}_cash You_paid_{reg0}_cash_to_liquidate_a_debt
qstr_Earlier_cash: Earlier_cash:
qstr_New_cash: New_cash:
qstr_{!}Custom_note_added {!}Custom_note_added.
qstr_Done Done
qstr_Name:_{s1}^Level:_{r Name:_{s1}^Level:_{reg1}
qstr_{s1}^HP:_{reg1}/{reg {s1}^HP:_{reg1}/{reg2}
qstr_{s1} {s1}
qstr_Weapon_upgrade_setti Weapon_upgrade_settings:
qstr_Apply_to_everyone Apply_to_everyone
qstr_Upgrade_armor_ Upgrade_armor_
qstr_Upgrade_horse_ Upgrade_horse_
qstr_Select_your_domestic Select_your_domestic_policy
qstr_Centralization: Centralization:
qstr_Aristocracy: Aristocracy:
qstr_Serfdom: Serfdom:
qstr_Troop_quality: Troop_quality:
qstr_Mercantilism: Mercantilism:
qstr_High_centralization_ High_centralization_reduces_tax_inefficiency_for_the_king_and_raises_it_for_vassals._This_will_interfere__the_relations_between_ruler_and_vassals.
qstr_High_aristocracy_wil High_aristocracy_will_improve_the_relations_between_the_king_and_his_vassals_who_will_be_able_to_raise_bigger_armies_but_it_will_decreased_trade.
qstr_High_serfdom_reduces High_serfdom_reduces_tax_inefficiency_for_the_king_and_his_vassals_and_vassals_can_maintain_bigger_armies_but_troops_loose_moral.
qstr_High_troop_quality_i High_troop_quality_increases_the_strength_of_troops_but_decreases_army_size.
qstr_Mercantilistic_polic Mercantilistic_policies_maximize_exports_while_minimizing_imports,_and_increase_government_regulation_of_industry.
qstr_Cancel Cancel
qstr_Dictate_the_peace_te Dictate_the_peace_terms
qstr_Select_the_castle_an Select_the_castle_and_the_amount_of_money_and_check_the_boxes_to_activate_the_demand._The_demands_are_combined_if_both_boxes_are_checked.
qstr_1000_denars 1000_denars
qstr__Faction_Relations_R _Faction_Relations_Report_
qstr__Return_to_menu_ _Return_to_menu_
qstr_Your_kingdom Your_kingdom
qstr_Player^Relation Player^Relation
qstr_{!}DEBUG___Drawing_l {!}DEBUG_-_Drawing_line_{reg20}
qstr_War War
qstr_Casus_Belli Casus_Belli
qstr_Peace Peace
qstr_Truce Truce
qstr_Alliance Alliance
qstr_Defense Defense
qstr_Trade Trade
qstr_{reg59?{reg59}_days: {reg59?{reg59}_days:}
qstr_{reg61} {reg61}
qstr_Grand_Principality Grand_Principality
qstr_{s9} {s9}
qstr_Loyal Loyal
qstr_Devoted Devoted
qstr_Fond Fond
qstr_Gracious Gracious
qstr_Friendly Friendly
qstr_Supportive Supportive
qstr_Favorable Favorable
qstr_Cooperative Cooperative
qstr_Accepting Accepting
qstr_Indifferent Indifferent
qstr_Suspicious Suspicious
qstr_Grumbling Grumbling
qstr_Hostile Hostile
qstr_Resentful Resentful
qstr_Angry Angry
qstr_Hateful Hateful
qstr_Revengeful Revengeful
qstr_Vengeful Vengeful
qstr_{reg1} {reg1}
qstr_{s3} {s3}
qstr_{reg61}_{reg58?_{reg {reg61}_{reg58?({reg58}_U)_:}Centers
qstr_{reg62}_Caravans {reg62}_Caravans
qstr_{reg60}_{reg59?_{reg {reg60}_{reg59?({reg59}_P)_:}Lords
qstr_Sell_items_automatic Sell_items_automaticly_when_leaving:
qstr_Price_limit_for_auto Price_limit_for_auto-sell:
qstr_Item_types_for_auto_ Item_types_for_auto-sell:
qstr_Select_all Select_all
qstr_Select_invert Select_invert
qstr_Buy_food_automatical Buy_food_automatically_when_leaving:
qstr_* *
qstr__Courtships_in_progr _Courtships_in_progress_
qstr__Known_Lords_by_Rela _Known_Lords_by_Relation_
qstr__Character_&_Compani _Character_&_Companions_
qstr__Done_ _Done_
qstr_Your_supporters Your_supporters
qstr_Swadians Swadians
qstr_Vaegirs Vaegirs
qstr_Khergits Khergits
qstr_Nords Nords
qstr_Rhodoks Rhodoks
qstr_Sarranids Sarranids
qstr_All_Factions All_Factions
qstr_Manage_Ship Manage_Ship
qstr_{s12}Cogs_are_large_ {s12}Cogs_are_large_sailing_ships_with_their_bows_and_sterns_built_at_a_higher_level_than_the_rest_of_the_ship_in_order_to_form_a_castle_like_structure,which_is_used_to_defend_the_ship_from_enemies_using_archers._The_Cog_was_the_first_type_of_boat_that_used_the_new_idea_of_a_rudder_mounted_on_the_sternfor_steering_purpose._However_as_this_is_still_a_rather_new_idea,_many_cogs_are_still_equipped_with_steering_oars,_which_were_also_known_as_side_rudders.The_early_cogs,_weren't_very_large_and_had_open_hulls_which_didnt_offer_much_sailing_capability.^^Nowadays_the_cogs_are_used_for_sailing_through_rough_waters_and_their_hull_is_made_from_clinker_construction,_which_provides_them_withadded_strength_and_robustness._Their_hulls_also_grew_in_size_as_they_evolved_into_large_cargo_carriers.^^Cog_are_ships_with_flat_bottoms._They_have_a_ridge_or_keel_that_runs_along_the_lower_side_of_the_ship._On_both_sides_of_the_keel,_thereis_lapstrake_planking,_firmly_fixed_by_iron_nails._The_stern_and_stern_posts_are_both_straight_in_shape_and_attached_to_the_keel_plateby_means_of_hooks._The_plank_of_the_keel_is_thicker_than_the_lapstrake_and_planking_at_the_sites_and_moreover,_the_stern_mounted_centralrudder_is_an_integral_part_of_the_cog_construction._It_is_this_design,_that_makes_cogs_more_stable_than_any_other_type_of_ship.^^Generally_built_from_oak_wood,_cogs_have_only_a_single_long_mast,_which_carries_a_massive_square_sail._The_size_of_the_sail_depends_on_the_size_of_the_hull._This_means_that_as_the_size_of_cog_hull_became_bigger,_the_size_of_sails_also_increased._The_only_drawback_of_this_constructionwas_that_it_prevented_sailing_directly_into_the_wind._However_it_facilitated_the_yacht_so_far,_that_it_could_be_handled_by_a_small_crew,reducing_the_overall_operational_cost.
qstr_Select_ship: Select_ship:
qstr_Name_your_ship: Name_your_ship:
qstr_Rename_Ship. Rename_Ship.
qstr_Send_ship_to_port: Send_ship_to_port:
qstr_Verify. Verify.
qstr_Manage_the_crew. Manage_the_crew.
qstr_View_the_ship_regist View_the_ship_registry.
qstr_This_is_your_ship__{ This_is_your_ship_'{s13}'._The_crew_is_currently_made_up_of_{reg7}_men.^^
qstr_Make_sure_you_select Make_sure_you_selected_a_ship
qstr_Your_ship_{s15}_succ Your_ship_{s15}_succesfully_set_sail_for_{s16}.
qstr_Make_sure_a_ship_is_ Make_sure_a_ship_is_selected,_it_has_a_sufficient_crew_and_there_is_room_for_another_ship_in_the_target_town.
qstr_Merchant_Ledger Merchant_Ledger
qstr_____Assessed_Profit_ ____Assessed_Profit_by_Subtitle_Here
qstr_{s0}_products_from_{ {s0},_products_from_{s1}:
qstr_^{s1}_sold_in_{s2}_w ^{s1}_sold_in_{s2}_would_earn_{reg0}_denars.{s3}
qstr___Assessed_Profit_by __Assessed_Profit_by_Log_Entry_Date
qstr_^{s1}_sold_in_{s2}_wo ^{s1}_sold_in_{s2}_would_earn_{reg0}_denars_(as_of_{s0}).{s3}
qstr_Production_in_{s1} Production_in_{s1}
qstr_Assessed_Profit_by_T Assessed_Profit_by_Town_of_Production
qstr_^{s1}_purchased_in_{ ^{s1}_purchased_in_{s2}_would_earn_{reg0}_denars_(as_of_{s0}).{s3}
qstr_Demand_in_{s1} Demand_in_{s1}
qstr_Assessed_Profit_by_To Assessed_Profit_by_Town_of_Demand
qstr_^Buy_in:_{s1}___sell ^Buy_in:_{s1}_-_sell_in:_{s2}_for_{reg0}_denars_profit_(as_of_{s0}).{s3}
qstr_Supply_and_Demand_of Supply_and_Demand_of_{s1}
qstr_____Assessed_Profit_b ____Assessed_Profit_by_Trade_Good
qstr_Trim_ledger_entries_ Trim_ledger_entries_older_than:______________________________________________days.
qstr_Remove_entries. Remove_entries.
qstr_Trim_ledger_entries_c Trim_ledger_entries_covering_the_following_trade_good:
qstr_Use_slider_to_choose Use_slider_to_choose_item
qstr_Trim_ledger_entries_f Trim_ledger_entries_for_goods_tied_to_this_town:
qstr_Use_slider_to_choose_ Use_slider_to_choose_town
qstr_Remove_entries__Prod Remove_entries_(Production).
qstr_Remove_entries__Dema Remove_entries_(Demand).
qstr_Trim_ledger_entries_w Trim_ledger_entries_with_less_than:______________________________________________denars_profit.
qstr_Ask_about_the_potent Ask_about_the_potential_profit_of_the_following_items^____every_time_you_assess_prices_in_a_marketplace:
qstr____________Log_Entry ___________Log_Entry_Options
qstr_Add_Note Add_Note
qstr_Clear_Notes Clear_Notes
qstr_Use_a_/\__caret__for Use_a_/\_(caret)_for_a_line_break.
qstr_Chronological_Log Chronological_Log
qstr_Production_Towns Production_Towns
qstr_Purchasing_Towns Purchasing_Towns
qstr_Trade_Goods Trade_Goods
qstr_Manage_Ledger Manage_Ledger
qstr_{s1}^+{s0} {s1}^+{s0}
qstr_{reg0}_entries_remov {reg0}_entries_removed_from_ledger.
qstr_This_area_of_{s1}_ca This_area_of_{s1}_can_best_be_described_as_the_very_core_of_the_town.^^_You_can_almost_see_the_strings_that_are_being_pulled_from_here,_the_money_that_comes_and_goes_at_seemingly_endless_rates.__Here_you_can_buy_the_land_that_is_cultivated_outside_the_towns_gates_and_benefit_from_the_ones_working_hard._Of_course_you_might_not_have_the_denars_required_to_do_so,_but_the_moneylenders_are_known_to_have_some_spare_change.
qstr_{reg1}_people_live_i {reg1}_people_live_in_{s1}._There_are_currently_{reg2}_acres_of_land_available_for_cultivation_to_provide_them_with__food_and_other_goods._You_own_{reg3}_acres_of_land_in_this_town._You_currently_owe_the_moneylenders_of_{s1}_{reg4}_denars._The_interest_rate_is_20%_and_the_contract_period_amounts__to_2_weeks._If_you_dont_manage_to_pay_off_your_debt_until_the_deadline,_the_interest_is_raised_to_40%._Buying_an_existing_acre_costs_{reg9}_denars,_while_it_sells_for_{reg10}_denars._Building_a_new_one_requires_{reg11}_denars._The_rent_paid_to_landowners_currently_accumulates_to_{reg13}_denars_per_acre_every_2_weeks_and_has_to_be_collected_in_the_town._Land_wont_be_rented_if_a_town_is_already_well_supplied.
qstr_Choose_how_many_acre Choose_how_many_acres_you_wish_to_sell_:
qstr_Choose_how_many_acres Choose_how_many_acres_you_wish_to_buy_:
qstr_{s2} {s2}
qstr_Verify Verify
qstr_Choose_how_much_mone Choose_how_much_money_you_wish_to_borrow_:
qstr_Buy_and_prepare_uncu Buy_and_prepare_uncultivated_land_:
qstr_Pay_off_your_debt_: Pay_off_your_debt_:
qstr_{reg5} {reg5}
qstr_You_cant_sell_0_acre You_cant_sell_0_acres_of_land.
qstr_You_cant_buy_0_acres You_cant_buy_0_acres_of_land.
qstr_{reg6} {reg6}
qstr_You_cant_borrow_0_de You_cant_borrow_0_denars.
qstr_{reg7} {reg7}
qstr_{reg8} {reg8}
qstr_You_cant_pay_back_0_ You_cant_pay_back_0_denars.
qstr_Town Town
qstr_Acres Acres
qstr_Owned Owned
qstr_Balance Balance
qstr_Assets Assets
qstr_Debt Debt
qstr_Deadline Deadline
qstr_{reg2} {reg2}
qstr_{reg3} {reg3}
qstr_{reg4} {reg4}
qstr_What_will_your_party What_will_your_party_be_known_as?
qstr_By_the_name_entered_ By_the_name_entered_above.
qstr_Simply_by_my_name:_{ Simply_by_my_name:_{s5}.
qstr_0000 00,00
qstr_Bet:_{reg51}Denar Bet:_{reg51}Denar
qstr_Money:_{reg1}Denar Money:_{reg1}Denar
qstr_{reg1}{reg2} {reg1},{reg2}
qstr_Start_Game Start_Game
qstr_Find_the_Lady Find_the_Lady
qstr_You_win!_Try_again? You_win!_Try_again?
qstr_You_lose._Try_again? You_lose._Try_again?
qstr_Yes Yes
qstr_No No
qstr_You_don_t_have_enoug You_don't_have_enough_money.
qstr_Roll_Dice Roll_Dice
qstr_{s1}_s_turn {s1}'s_turn
qstr_Draw!_Bet_Twice? Draw!_Bet_Twice?
qstr_Relation_with_the_fa Relation_with_the_factions
qstr_Click_the_totems_to_ Click_the_totems_to_view_relation_with_the_lords
qstr_{s1}^^{reg0}__{s3}_ {s1}^^{reg0}_({s3})
qstr_Relation_with_the_lo Relation_with_the_lords_of_{s1}
qstr_{reg0} {reg0}
qstr_Factions Factions
qstr_Show_towns Show_towns
qstr_Show_castles Show_castles
qstr_Show_villages Show_villages
qstr_Tip:_move_the_mouse_ Tip:_move_the_mouse_onto_the_black_blocks_to_show_their_names.
qstr_The_World_Map The_World_Map
qstr_Click_the_avatars_to Click_the_avatars_to_view_details_of_them
qstr_Others Others
qstr_Outlaws Outlaws
qstr_Mercenaries Mercenaries
qstr_Click_the_center_but Click_the_center_button_to_toggle_faction^Click_the_avatars_to_view_details_of_them
qstr_Previous Previous
qstr_Next Next
qstr_Class_of_troop Class_of_troop
qstr_{s1}^HP:_{reg0} {s1}^HP:_{reg0}
qstr_Attributes Attributes
qstr_{s1}_{reg0}/63_ {s1}({reg0}/63)
qstr_Skills Skills
qstr_{s1}_{reg2}/{reg3}_ {s1}({reg2}/{reg3})
qstr_Weapon_Proficiencies Weapon_Proficiencies
qstr_{s1}_{reg0}/699_ {s1}({reg0}/699)
qstr_Equipments Equipments
qstr_One_Handed_Weapons One-Handed_Weapons
qstr_Two_Handed_Weapons Two-Handed_Weapons
qstr_Polearms Polearms
qstr_Ranged_Weapons Ranged_Weapons
qstr_Shields Shields
qstr_Helmets Helmets
qstr_Armors Armors
qstr_Boots Boots
qstr_Gauntlets Gauntlets
qstr_Horses Horses
qstr_Books Books
qstr_Click_on_a_book_on_t Click_on_a_book_on_the_left_to_select_it,_then_click_on_a_hero's_name_below_to_set_the_holder_of_the_book_or_set_its_holder_as_None.
qstr_Reset_All Reset_All
qstr_Auto_Distribute Auto-Distribute
qstr_Re_sort Re-sort
qstr_Import_books Import_books
qstr_Export_book Export_book
qstr_Reference_Books_{reg Reference_Books({reg3}/{reg4})
qstr_{s1}^Holder:_{s2} {s1}^Holder:_{s2}
qstr_Readable_Books_{reg3 Readable_Books({reg3}/{reg4})
qstr_Set_as_None Set_as_None
qstr_{s1}_can_t_read_ {s1}(can't_read)
qstr_{s1}_already_read_ {s1}(already_read)
qstr_Plan_Deployment Plan_Deployment
qstr_You_will_have_{reg1} You_will_have_{reg1}_troops_available_at_the_battle's_start
qstr_Troop Troop
qstr_#_at_start__/_#_in_p #_at_start__/_#_in_party
qstr_/_{reg0} /_{reg0}
qstr_of_{reg0}_troops of_{reg0}_troops
qstr_Ready_Troops Ready_Troops
qstr_Reassess Reassess
qstr_Scrap_All Scrap_All
qstr_Too_many_troops^Chec Too_many_troops^Check_number_available
qstr_Initial Initial
qstr_Movement_1 Movement_1
qstr_Movement_2 Movement_2
qstr_Formation Formation
qstr_Attack Attack
qstr_Weapon_Type Weapon_Type
qstr_Shield Shield
qstr_Skirmish Skirmish
qstr_Hold_Position Hold_Position
qstr_Back_10 Back_10
qstr_Forward_10 Forward_10
qstr_Repeat_x Repeat_x
qstr_Square Square
qstr_Wedge Wedge
qstr_Shieldwall Shieldwall
qstr_Ranks Ranks
qstr_Ranged Ranged
qstr_Two_Handed Two_Handed
qstr_One_Handed One_Handed
qstr_No_Shields No_Shields
qstr_Use_Shields Use_Shields
qstr_Avoid_Melee Avoid_Melee
qstr_Turn_to_weapon_order Turn_to_weapon_orders...
qstr_Prepare_Orders Prepare_Orders
qstr_Dispatch_Orders Dispatch_Orders
qstr_...Turn_to_positioni ...Turn_to_positioning_orders
qstr_Record_Battle_Size_a Record_Battle_Size_as_set_in_Options
qstr_Record_Battle_Size_as Record_Battle_Size_as_set_in_Options:
qstr_The__Weapon_Use_Fixe The_'Weapon_Use_Fixes'_change_NPC_decision-^making_with_the_following_weapon_types.^^Un-tick_the_boxes_if_you_dislike_the_behavior.
qstr_Use_NPC_Lancer_Fix: Use_NPC_Lancer_Fix:
qstr_Use_NPC_Horse_Archer Use_NPC_Horse_Archer_Fix:
qstr_Use_NPC_Spear/Polear Use_NPC_Spear/Polearm_Fix:
qstr_Use_Pike/Horse_Damag Use_Pike/Horse_Damage_Tweaks:
qstr_Reassign_De_horsed_C Reassign_De-horsed_Cavalry_to:
qstr_Reassign_No_Ammo_Arc Reassign_No-Ammo_Archers_to:
qstr_Enable_Battle_Contin Enable_Battle_Continuation:
qstr_Batt._Cont._Charge_a Batt._Cont.,_Charge_after_KO:
qstr_Formations_Battle_AI Formations_Battle_AI:
qstr_Enable_AI_to_use_Spe Enable_AI_to_use_Special_Orders:
qstr_Enable_Bodyguards_in Enable_Bodyguards_in_Towns/Villages:
qstr_Enable_ranged_penalt Enable_ranged_penalty_from_weather:
qstr_Disable_Companions__ Disable_Companions'_complaints:
qstr_Enable_the_cheat_men Enable_the_cheat_menu:
qstr_{!}__Disabled__ {!}-_Disabled_-
qstr_Charge_All Charge_All
qstr_Formations_AI Formations_AI
qstr_Native_AI_w/Formatio Native_AI,_w/Formations
qstr_PBOD_Mod^Options PBOD_Mod^Options
qstr_Mouse_over_options_f Mouse-over_options_for_further_information.
qstr_Restore_Defaults Restore_Defaults
qstr_Key_Settings Key_Settings
qstr_Weapon_Use_Fix_for_L Weapon_Use_Fix_for_Lancers_will_force_mounted_bots_with_lances_to_use_them_unless_they_are_surrounded_by_enemies.
qstr_Weapon_Use_Fix_for_H Weapon_Use_Fix_for_Horse_Archers_will_force_mounted_bots_with_bows_to_use_them_until_they_run_out_of_ammo.
qstr_Weapon_Use_Fix_for_S Weapon_Use_Fix_for_Spear/Polearms_will_force_infantry_bots_with_polearms_to_use_them_unless_they_are_surrounded_by_enemies.
qstr_Damage_tweaks_will_g Damage_tweaks_will_give_a_flat_boost_to_damage_from_spears_to_horses,_and_charge_damage_from_horses_to_infantry,_in_an_attempt_to_compensate_for_poor_AI_use_of_polearms_and_charges.
qstr_Mounted_bots_once_th Mounted_bots,_once_their_horse_dies,_can_be_re-assinged_to_a_division_of_your_choosing._If_active,_AI_bots_will_be_reassigned_to_infantry.
qstr_Foot_archer_bots_onc Foot_archer_bots,_once_out_of_ammo,_can_be_re-assinged_to_a_division_of_your_choosing._If_active,_AI_bots_will_be_reassigned_to_infantry.
qstr_Battle_Continuation_ Battle_Continuation_allows_your_troops_to_continue_fighting_after_you_are_knocked_out.
qstr_If_Battle_Continuati If_Battle_Continuation_is_active,_you_can_select_what_your_troops_will_do_after_you_get_knocked_out:_Disabled_has_them_continue_their_previous_orders;_Charge_all_will_give_everyone_a_charge_order;_Formations_AI_(if_active_for_the_AI)_will_allow_the_new_AI_to_take_over_for_you.
qstr_Select_your_prefered Select_your_prefered_Battle_AI:_Disabled_is_Native_AI;_Formations_AI_both_allows_the_AI_to_use_formations_and_changes_their_battle_decision-making;_Native_AI_w/Formations_is_Native_AI_but_carries_out_the_Native_AI_with_basic_formations.
qstr_Enabling_AI_Special_ Enabling_AI_Special_Orders_allows_the_AI_teams_to_use_volley_fire_(crossbows),_skirmish_mode_(bow-users),_and_spear-bracing_(polearm_infantry).
qstr_Bodyguards_allows_yo Bodyguards_allows_your_companions_to_serve_as_your_character's_bodyguards_in_town_and_village_scenes._The_number_of_bodyguards_depends_on_your_character's_leadership_and_renown.
qstr_The_Weather_Proficie The_Weather_Proficiency_Penalties_lowers_the_ranged_weapons_proficiencies_of_all_troops_while_in_battle_in_heavy_fog,_rain/snow,_or_at_night_to_reflect_the_poor_conditions_for_archery.
qstr_Disabling_NPC_Compla Disabling_NPC_Complaints_will_mute_your_companion's_complaints_about_eachother_or_your_decisions._It_will_not_remove_the_consequences_of_their_opinions,_however.
qstr_The_cheat/debug_mode The_cheat/debug_mode_activates_debug_messages_as_well_as_the_'cheatmenu'_in_your_Camp_Menu_and_additional_options_under_Reports.
qstr_Keys_Configuration Keys_Configuration
qstr_Press_Esc_to^^Disabl Press_Esc_to^^Disable_a_key
qstr_DeathCam_Mouse_Sensi DeathCam_Mouse_Sensitivity
qstr_OK OK
qstr_Reset Reset
qstr_Default Default
qstr_Mod_Options Mod_Options
qstr_Press_a_key Press_a_key
qstr_{s10}___Formation_ty {s10}_-_Formation_type_orders
qstr_{s11}___Weapon_order {s11}_-_Weapon_orders
qstr_{s12}___Shield_order {s12}_-_Shield_orders
qstr_{s13}___Attack_order {s13}_-_Attack_orders
qstr_{s10}___Ranks {s10}_-_Ranks
qstr_{s11}___Shieldwall {s11}_-_Shieldwall
qstr_{s12}___Wedge {s12}_-_Wedge
qstr_{s13}___Square {s13}_-_Square
qstr_{s14}___No_Formation {s14}_-_No_Formation
qstr_{s15}___Escape_Menu {s15}_-_Escape_Menu
qstr_{s11}___One_Handers {s11}_-_One_Handers
qstr_{s12}___Two_Handers {s12}_-_Two_Handers
qstr_{s13}___Polearms {s13}_-_Polearms
qstr_{s14}___Ranged {s14}_-_Ranged
qstr_{s11}___Use_Shields {s11}_-_Use_Shields
qstr_{s12}___No_Shields {s12}_-_No_Shields
qstr_{s13}___Free {s13}_-_Free
qstr_{s10}___End_Order {s10}_-_End_Order
qstr_{s11}___Skirmish {s11}_-_Skirmish
qstr_{s12}___Volley_Fire {s12}_-_Volley_Fire
qstr_{s13}___Brace_Polear {s13}_-_Brace_Polearms
qstr_DeathCam DeathCam
qstr_Camera Camera
qstr_Follow Follow
qstr_Free Free
qstr_{!}{s0}_Mode:_{s1} {!}{s0}_Mode:_{s1}
qstr_Troop_Assignments Troop_Assignments
qstr_Split_Troops_into_Se Split_Troops_into_Secondary_Divisions
qstr_Troops_by^_Primary_D Troops_by^_Primary_Division
qstr_#_in^Main_Division #_in^Main_Division
qstr_Show/^Hide Show/^Hide
qstr_#_in^Secondary_Divis #_in^Secondary_Division
qstr_Secondary^Division Secondary^Division
qstr_{!}%_to_split {!}%_to_split
qstr_Disabled Disabled
qstr_Split_Active Split_Active
qstr_Clear_All Clear_All
qstr_Discard_Changes Discard_Changes
qstr_Save Save
qstr_CURRENT_COMMANDER_S_ CURRENT_COMMANDER'S_REPORT!
qstr_Your_Commander:_{s19 Your_Commander:_{s19}
qstr_Commander_Relation:_ Commander_Relation:_{reg0}
qstr_Enlisted_Faction:_{s Enlisted_Faction:_{s20}
qstr_Current_Rank:_{s21} Current_Rank:_{s21}
qstr_N/A N/A
qstr_Experience_to_next_p Experience_to_next_promotion:_{s1}
qstr_Days_in_service:_{re Days_in_service:_{reg20}
qstr_Current_Wage:_{reg23 Current_Wage:_{reg23}_denars.
qstr_Next_Pay/Promotion_d Next_Pay/Promotion_day:_{s25}
qstr_Army_size:_{reg26} Army_size:_{reg26}
qstr_Commander_s_Army Commander's_Army
qstr_DEBUG__TPE_:_Added__ DEBUG_(TPE):_Added_'{s1}'_to_character_chooser_menu.__Slot_#{reg31}
qstr_TOURNAMENT_SETTINGS TOURNAMENT_SETTINGS
qstr_You_have_nothing. You_have_nothing.
qstr_Your_weapon_selectio Your_weapon_selection_is_adequate.
qstr_Display_Settings Display_Settings
qstr_Combat_Settings Combat_Settings
qstr_ERROR! ERROR!
qstr_Global_Options Global_Options
qstr_Renown_Scaling Renown_Scaling
qstr_Enable_level_scaling Enable_level_scaling
qstr_Display_Options Display_Options
qstr_Show_combat_display Show_combat_display
qstr_Show_health_bars Show_health_bars
qstr_Show_team_points_awa Show_team_points_awarded
qstr_Show_teammate_s_dama Show_teammate's_damage
qstr_Show_when_awards_are Show_when_awards_are_granted
qstr_Show_when_points_are Show_when_points_are_awarded
qstr_Team: Team:
qstr_Wager: Wager:
qstr__ _
qstr_{reg21}_denars {reg21}_denars
qstr_Bid: Bid:
qstr_Difficulty: Difficulty:
qstr_Random_team_number_a Random_team_number_and_size
qstr_Match:_{reg2}_teams_ Match:_{reg2}_teams_of_{reg3}_members
qstr_Individual_Options Individual_Options
qstr_Always_randomize_equ Always_randomize_equipment
qstr_Weapon_Choices______ Weapon_Choices_____________Skill
qstr_Lance_&_Shield Lance_&_Shield
qstr_Bow_&_Arrow Bow_&_Arrow
qstr_One_Handed_&_Shield One_Handed_&_Shield
qstr_Two_Handed_Weapon Two_Handed_Weapon
qstr_Crossbow_&_Bolts Crossbow_&_Bolts
qstr_Thrown_Weapon_&_Shie Thrown_Weapon_&_Shield
qstr_Polearm__spear_ Polearm_(spear)
qstr_Enhancements Enhancements
qstr_Horse Horse
qstr_Enhanced_Horse Enhanced_Horse
qstr_Enhanced_Armor Enhanced_Armor
qstr_Enhanced_Weapons Enhanced_Weapons
qstr_Enhanced_Shield Enhanced_Shield
qstr_Basic_Options Basic_Options
qstr_You_may_choose_three You_may_choose_three_from_the_following________^weapon_or_enhancement_options_that_will________^determine_your_starting_equipment.__________^Additional_options_to_the_right_allow_you_________^to_set_persistent_options_for_each_round.
qstr_The__Done__Button The_'Done'_Button
qstr_This_will_end_the_cu This_will_end_the_current_presentation_and__________^return_to_the_tournament_menu.^^^^
qstr_The__Settings__Butto The_'Settings'_Button
qstr_This_will_toggle_bet This_will_toggle_between_the_option_displays_________^for_visual_and_text_effects_or_combat_________^preferences.^^^
qstr_The__Character__Choo The_'Character'_Chooser
qstr_Using_the_arrows_you Using_the_arrows_you_can_cycle_through_________^your_character_and_each_companion_you_________^currently_have_in_your_party.^^^
qstr_The__Persistent_Bet_ The_'Persistent_Bet'_Slider
qstr_By_setting_this_slid By_setting_this_slider_you_will_automatically_________^place_the_appropriate_bet_amount_every_________^round_of_a_tournament_if_you_have_enough_________^money_to_do_so._________^Note:_This_works_for_the_player_only.^
qstr_The__Persistent_Team The_'Persistent_Team'_Slider
qstr_By_setting_this_slide By_setting_this_slider_you_will_automatically_________^be_placed_on_the_requested_team_if_there_________^is_enough_teams_to_support_it.__Team_order_________^is_red,_blue,_green_then_yellow._________^Note:_This_works_for_the_player_only.^
qstr_The__Renown_Scaling_ The_'Renown_Scaling'_Checkbox
qstr_With_this_enabled_yo With_this_enabled_you_will_gain_an_amount_________^of_renown_on_a_tournament_win_proportional_________^to_your_level_and_renown.__The_higher_your_________^level_or_renown_is_the_less_you_will_receive._________^Note:_This_works_for_the_player_only.^
qstr_The__Display_Health_ The_'Display_Health_Bars'_Checkbox
qstr_With_this_enabled_you With_this_enabled_you_see_health_bars_shown_________^above_each_participant's_head_based_upon_your_________^settings_selected_in_the_main_mod_settings.^^^
qstr_The__Always_Randomiz The_'Always_Randomize'_Checkbox
qstr_With_this_enabled_you_ With_this_enabled_you_will_always_have_________^random_options_chosen_each_round.__This_________^allows_you_to_have_an_experience_closer_________^to_native_gameplay._________^Note:_This_works_for_the_player_only.^
qstr_The__Horse__Checkbox The_'Horse'_Checkbox
qstr_You_will_always_ente You_will_always_enter_play_mounted.__By_________^enabling_this_you_open_up_the_option_to_________^select_the_enhanced_horse_which_is_a_________^warhose.^^
qstr_The__Show_Combat_Dis The_'Show_Combat_Display'_Checkbox
qstr_Enable_this_to_see_a Enable_this_to_see_a_realtime_display_of_________^each_team's_remaining_members,_points_________^acquired_and_the_top_three_ranking_members_________^of_the_round._________^Note:_This_is_currently_disabled.^
qstr_The__Show_Teammate_D The_'Show_Teammate_Damage'_Checkbox
qstr_Enable_this_to_see_t Enable_this_to_see_the_damage_dealt_by_________^your_teammates_displayed_in_the_message_________^window_during_combat.^^^
qstr_The__Display_Awards_ The_'Display_Awards_in_Combat'_Checkbox
qstr_Enable_this_to_see_w Enable_this_to_see_when_competitors_earn_________^awards_during_combat.^^^^
qstr_The__Display_Points_ The_'Display_Points_in_Combat'_Checkbox
qstr_Enable_this_to_see_wh Enable_this_to_see_when_competitors_earn_________^points_during_combat.^^^^
qstr_The__Display_Team_Po The_'Display_Team_Point_Awards'_Checkbox
qstr_Enable_this_to_see_whe Enable_this_to_see_when_each_team_earns_________^points_during_combat.^^^^
qstr_The__Enable_Level_Sc The_'Enable_Level_Scaling'_Checkbox
qstr_Enable_this_to_cause Enable_this_to_cause_generic_opponents_________^in_the_arena_to_scale_with_you_to_________^maintain_an_evened_out_difficulty_effect._________^throughout_your_character's_level.^^
qstr_{reg2}_denars {reg2}_denars
qstr_DEBUG_Mode_Exit DEBUG_Mode_Exit
qstr_Exit_Tournament Exit_Tournament
qstr_Continue Continue
qstr_Finish Finish
qstr_{s22} {s22}
qstr_Betting_&_Rules Betting_&_Rules
qstr_Round_Standings Round_Standings
qstr_Tournament_Rankings Tournament_Rankings
qstr_Tournament_Standings Tournament_Standings
qstr_Round_{reg3}_Ranking Round_{reg3}_Rankings
qstr_{s11} {s11}
qstr_{s12} {s12}
qstr_{reg2}_teams_of_{reg {reg2}_teams_of_{reg3}_members
qstr_Page_1__1_10_ Page_1_(1-10)
qstr_Page_2__11_20_ Page_2_(11-20)
qstr_Page_3__21_30_ Page_3_(21-30)
qstr_Page_4__31_40_ Page_4_(31-40)
qstr_TOURNAMENT_AWARDS TOURNAMENT_AWARDS
qstr_{s25}^Swiftest_Cut^A {s25}^Swiftest_Cut^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Fiercest_Compe {s25}^Fiercest_Competitor:_{reg2}^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Dominant_Prese {s25}^Dominant_Presence^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Legendary_Pres {s25}^Legendary_Presence^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Mythical_Prese {s25}^Mythical_Presence^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Cautious_Appro {s25}^Cautious_Approach^Awarded_to_{s2}^{reg21}_renown^
qstr_{s25} {s25}
qstr_Slot Slot
qstr_# #
qstr_TROOP TROOP
qstr_ROUND_POINTS ROUND_POINTS
qstr_TOTAL_POINTS TOTAL_POINTS
qstr_Random_teams_and_siz Random_teams_and_sizes
qstr_ERROR__TPE_:_An_inva ERROR_(TPE):_An_invalid_winner_found.__1st_=_{reg31},_2nd_=_{reg32},_3rd_=_{reg33}.
qstr_TOURNAMENT_WINNERS TOURNAMENT_WINNERS
qstr_1st 1st
qstr_Tournament_Awards Tournament_Awards
qstr_{reg5}_denars {reg5}_denars
qstr_{reg6}_experience {reg6}_experience
qstr_{reg7}_renown {reg7}_renown
qstr_Tournament_Prizes Tournament_Prizes
qstr_2nd 2nd
qstr_3rd 3rd
qstr_City_of_{s21} City_of_{s21}
qstr_Mod_Arena Mod_Arena
qstr_Native_Arena Native_Arena
qstr_{reg21}% {reg21}%
qstr_DEBUG__TPE_Design_:_ DEBUG_(TPE_Design):_Item_'{s1}'_added.
qstr_DEBUG__TPE_Design_:_S DEBUG_(TPE_Design):_Scene_set_to_option_{reg1}.
qstr_{s21} {s21}
qstr_DEBUG__KMT_:_Object_ DEBUG_(KMT):_Object_clicked_is_{reg1}.__Value_is_{reg2}.
qstr_Custom_Character_Cre Custom_Character_Creation
qstr_Welcome_to_the_Banne Welcome_to_the_Bannerpage,_greatest_living_medieval_world!^^Before_you_dive_in_this_magnificent_world_and_start_your^journey,_please_dedicate_some_time_to_create_your_character.^This_is_fully_customizable_character_creation_process,^meaning_you've_been_given_maximum_creative_freedom,_enjoy.^Apart_from_assigning_skill_points_on_the_right,_you_should^pay_attention_to_drop-down_menus_below_and_choose_your_sex,^(beware_you_are_entering_patriarchal_society),_followed_by_^choosing_social_status_which_determines_your_fame,_reputation,^starting_assets_and_number_of_friends._Finally,_starting_location.^You_will_find_lot_of_useful_information_in_in-game_manual_which^is_accessible_via_Campaign_Map/Notes/Game_Concepts._Good_luck!
qstr_Gender Gender
qstr_Man Man
qstr_Woman Woman
qstr_Status Status
qstr_Faction_Ruler Faction_Ruler
qstr_New_Independent_Rule New_Independent_Ruler
qstr_Noble__Higher_Titled Noble_(Higher_Titled_Vassal)
qstr_Noble__Lower_Titled_ Noble_(Lower_Titled_Vassal)
qstr_Noble__Freelancer_ Noble_(Freelancer)
qstr_Commoner___Merchant Commoner_-_Merchant
qstr_Commoner___Hunter Commoner_-_Hunter
qstr_Peasant___Rebellion_ Peasant_-_Rebellion_Leader
qstr_Commoner___Beggar Commoner_-_Beggar
qstr_Bandit___Leader Bandit_-_Leader
qstr_Traveling_to? Traveling_to?
qstr_Sarranid_Sultanate Sarranid_Sultanate
qstr_Rhodok_Republic Rhodok_Republic
qstr_Northern_Lands Northern_Lands
qstr_Khergit_Khanate Khergit_Khanate
qstr_Grand_Principality_o Grand_Principality_of_Vaegirs
qstr_Kingdom_of_Swadia Kingdom_of_Swadia
qstr_Of_which_faction? Of_which_faction?
qstr_Taken_who_s_territor Taken_who's_territory?
qstr_Strength: Strength:
qstr_+ +
qstr_Strength:_Every_poin Strength:_Every_point_adds_+1_to^hit_points._The_following_skills_can^not_be_developed_beyond_1/3_of^Strength:_Ironflesh,_Power_Strike,^Power_Throw,_Power_Draw.
qstr_Agility: Agility:
qstr_Agility:_Each_point_ Agility:_Each_point_gives_five^weapon_points_and_slightly^increases_movement_speed._The^following_skills_can_not_be^developed_beyond_1/3_of_Agility:^Weapon_Master,_Shield,_Athletics,^Riding,_Horse_Archery,_Looting.
qstr_Intelligence: Intelligence:
qstr_Intelligence:_Every_ Intelligence:_Every_point_gives_one^extra_skill_point._The_following^skills_can_not_be_developed^beyond_1/3_of_Intelligence:_Trainer,^Tracking,_Tactics,_Path-finding,^Spotting,_Inventory_Management,^Wount_Treatment,_Surgery,^First_Aid,_Engineer,_Persuasion.^^*extra_skill_points_will_be_given^on_next_screen
qstr_Charisma: Charisma:
qstr_Charisma:_Each_point Charisma:_Each_point_increases^party_size_limit_by_+1._The^following_skills_can_not_be^developed_beyond_1/3_of_Charisma:^Prisoner_Management,_Leadership,^Trade.
qstr_points: points:
qstr_Ironflesh Ironflesh
qstr_Each_point_to_this_s Each_point_to_this_skill_increases_^hit_points_by_+2.^(Personal_skill)^^^^^^^^Base_Attribute:_Strength
qstr_Power_Strike Power_Strike
qstr_Each_point_to_this_sk Each_point_to_this_skill_increases_^melee_damage_by_8%.^(Personal_skill)^^^^^^^^Base_Attribute:_Strength
qstr_Power_Throw Power_Throw
qstr_Each_point_to_this_ski Each_point_to_this_skill_increases_^throwing_damage_by_10%.^(Personal_skill)^^^^^^^^Base_Attribute:_Strength
qstr_Power_Draw Power_Draw
qstr_{reg9} {reg9}
qstr_Lets_character_use_m Lets_character_use_more_powerful_^bows._Each_point_to_this_skill_(up^to_four_plus_power-draw^requirement_of_the_bow)^increases_bow_damage_by_14%.^(Personal_skill)^^^^^Base_Attribute:_Strength
qstr_Weapon_Master Weapon_Master
qstr_{reg10} {reg10}
qstr_Makes_it_easier_to_l Makes_it_easier_to_learn_weapon^proficiencies_and_increases_the^proficiency_limits._Limits_go_as:^60,_100,_140,_180,_220,_260,_300,^340,_380,_420.^(Personal_skill)^^^^^Base_Attribute:_Agility
qstr_{reg11} {reg11}
qstr_Reduces_damage_to_sh Reduces_damage_to_shields_(by_8%^per_skill_level)_and_improves^shield_speed_and_coverage.^(Personal_skill)^^^^^^^Base_Attribute:_Agility
qstr_Athletics Athletics
qstr_{reg12} {reg12}
qstr_Improves_your_runnin Improves_your_running_speed.^(Personal_skill)^^^^^^^^^Base_Attribute:_Agility
qstr_Riding Riding
qstr_{reg13} {reg13}
qstr_Enables_you_to_ride_ Enables_you_to_ride_horses_of^higher_difficulty_levels_and^increases_your_riding_speed_and^manuever.^(Personal_skill)^^^^^^Base_Attribute:_Agility
qstr_Horse_Archery Horse_Archery
qstr_{reg14} {reg14}
qstr_Reduces_damage_and_a Reduces_damage_and_accuracy^penalties_for_archery_and^throwing_from_horseback.^(Personal_skill)^^^^^^^Base_Attribute:_Agility
qstr_Looting Looting
qstr_{reg15} {reg15}
qstr_This_skill_increases This_skill_increases_the_amount^of_loot_obtained_by_10%_per^skill_level.^(Party_skill)^^^^^^^Base_Attribute:_Agility
qstr_Trainer Trainer
qstr_{reg16} {reg16}
qstr_Every_day_each_hero_ Every_day,_each_hero_with_this^skill_adds_some_experience_to^every_other_member_of_the_party^whose_level_is_lower_than_his/hers.^Experience_gained_goes_as:_(0,4,10,^16,23,30,38,46,55,65,80)^(Personal_skill)^^^^Base_Attribute:_Intelligence
qstr_Tracking Tracking
qstr_{reg17} {reg17}
qstr_Tracks_become_more_i Tracks_become_more_informative.^(Party_skill)^^^^^^^^^Base_Attribute:_Intelligence
qstr_Tactics Tactics
qstr_{reg18} {reg18}
qstr_Every_two_levels_of_ Every_two_levels_of_this_skill^increases_starting_battle^advantage_by_1.^(Party_skill)^^^^^^^Base_Attribute:_Intelligence
qstr_Path_finding Path-finding
qstr_{reg19} {reg19}
qstr_Party_map_speed_is_i Party_map_speed_is_increased_by^3%_per_skill_level.^(Party_skill)^^^^^^^^Base_Attribute:_Intelligence
qstr_Spotting Spotting
qstr_{reg20} {reg20}
qstr_Party_seeing_range_i Party_seeing_range_is_increased_by^10%_per_skill_level.^(Party_skill)^^^^^^^^Base_Attribute:_Intelligence
qstr_Inventory_Management Inventory_Management
qstr_{reg21} {reg21}
qstr_Increases_inventory_ Increases_inventory_capacity^by_+6_per_skill_level.^(Leader_skill)^^^^^^^^Base_Attribute:_Intelligence
qstr_Wound_Treatment Wound_Treatment
qstr_{reg22} {reg22}
qstr_Party_healing_speed_ Party_healing_speed_is_increased^by_20%_per_level_of_this_skill.^(Party_skill)^^^^^^^^Base_Attribute:_Intelligence
qstr_Surgery Surgery
qstr_{reg23} {reg23}
qstr_Each_point_to_this_skil Each_point_to_this_skill_gives_a_4%^chance_that_a_mortally_struck^party_member_will_be_wounded^rather_than_killed.^(Party_skill)^^^^^^Base_Attribute:_Intelligence
qstr_First_Aid First_Aid
qstr_{reg24} {reg24}
qstr_Heroes_regain_5%_per Heroes_regain_5%_per_skill_level_of^hit-points_lost_during_mission.^(Party_skill)^^^^^^^^Base_Attribute:_Intelligence
qstr_Engineer Engineer
qstr_{reg25} {reg25}
qstr_This_skill_allows_yo This_skill_allows_you_to_construct^siege_equipment_and_fief^improvements_more_efficiently.^(Party_skill)^^^^^^^Base_Attribute:_Intelligence
qstr_Persuasion Persuasion
qstr_{reg26} {reg26}
qstr_This_skill_helps_you This_skill_helps_you_make_other^people_accept_your_point_of_view.^It_also_lowers_the_minimum_level^of_relationship_needed_to_get^NPCs_to_do_what_you_want.^(Personal_skill)^^^^^Base_Attribute:_Intelligence
qstr_Prisoner_Management Prisoner_Management
qstr_{reg27} {reg27}
qstr_Every_level_of_this_ Every_level_of_this_skill_increases^maximum_number_of_prisoners^by_5.^(Leader_skill)^^^^^^^Base_Attribute:_Charisma
qstr_Leadership Leadership
qstr_{reg28} {reg28}
qstr_Every_point_increase Every_point_increases_maximum^number_of_troops_you_can^command_by_5,_increases_your^party_morale_and_reduces_troop^wages_by_5%.^(Leader_skill)^^^^^Base_Attribute:_Charisma
qstr_{reg29} {reg29}
qstr_Every_level_of_this_s Every_level_of_this_skill_reduces^your_trade_penalty_by_5%.^(Party_skill)^^^^^^^^Base_Attribute:_Charisma
qstr__Raise_Strength_to_r (Raise_Strength_to_raise_this_skill)
qstr__Raise_Agility_to_ra (Raise_Agility_to_raise_this_skill)
qstr__Raise_Intelligence_ (Raise_Intelligence_to_raise_this_skill)
qstr__Raise_Charisma_to_r (Raise_Charisma_to_raise_this_skill)
qstr_Proficiencies Proficiencies
qstr_Single_Handed_Weapon Single_Handed_Weapons
qstr_{reg35} {reg35}
qstr_Covers_usage_of_one_ Covers_usage_of_one_handed_^weapons
qstr_Double_Handed_Weapon Double_Handed_Weapons
qstr_{reg36} {reg36}
qstr_Covers_usage_of_two_ Covers_usage_of_two_handed_^weapons
qstr_{reg37} {reg37}
qstr_Covers_usage_of_pole Covers_usage_of_pole_weapons
qstr_Archery Archery
qstr_{reg38} {reg38}
qstr_Covers_usage_of_bows Covers_usage_of_bows
qstr_Crossbows Crossbows
qstr_{reg39} {reg39}
qstr_Covers_usage_of_cros Covers_usage_of_crossbows
qstr_Throwing Throwing
qstr_{reg40} {reg40}
qstr_Covers_usage_of_thro Covers_usage_of_thrown_weapons
qstr_{reg34} {reg34}
qstr_Back Back
qstr_{s1}_has_joined_your {s1}_has_joined_your_court_as_a_minister.
qstr_It_really_takes_cour It_really_takes_courage_to_declare_independence_in_these_troubled_times._Everyone_will_soon_be_after_your_neck_if_you_don't_wisely_strengthen_your_position._If_you_wish_to_remain_at_throne,_you_need_to_act_now!_Raise_your_right_to_rule,_pick_your_allies_and_avoid_making_enemies_for_now._You_should_carefully_prioritize_and_balance_between_marrying_into_a_high-born_family,_recruiting_new_lords,_governing_your_lands,_treating_with_other_kings_or_sending_your_companions_on_diplomatic_missions.^Your_court_is_at_{s12}._Currently_only_your_minister_Lezalit_is_there,_awaiting_for_orders.^He_can_assists_you_in_many_ways,_including_hiring_additional_court_personal.
qstr_Name_your_kingdom_{p Name_your_kingdom,_{playername}!
qstr_{s1}_has_decided_to_ {s1}_has_decided_to_join_your_side.^He_is_known_as_a_great_warrior_and_a_leader_of_men.^Don't_lose_him_by_not_giving_him_a_fief_on_time.He_is_all_you_got.
qstr_{s13}_is_dead._News_ {s13}_is_dead._News_that_totally_shocked_everyone,_but_perhaps_it_was_even_more_surprising_when_he_at_his_deathbed_named_you_as_his_successor._{s13}_has_whispered_to_your_ear_that_he_had_stripped_most_of_the_lesser_nobles_of_their_titles_and_fiefs,_in_fact_as_much_as_he_could_without_raising_the_coup._He_said_you_should_use_the_situation_to_strengthen_your_position_by_giving_the_best_fiefs_to_the_lords_of_your_choice._That_will_strengthen_the_ties_with_them_and_you_need_that._You_shouldn't_wait_for_to_long_because_everyone_is_growing_restless_in_the_current_situation._Talk_to_Lezalit,_your_minister,_he_should_be_able_to_help_you_out.
qstr_The_king_is_dead_lon The_king_is_dead,_long_live_the_king!^^{playername}_is_now_the_ruler_of^{s14}!
qstr_His_Highness_{s14}_o His_Highness_{s14}_of_{s15}_has_made_a_decision_by_which_{s13}_is_being_denounced_and_{s12}_fief_has_been_taken_away_from_him.^After_consulting_his_peers_{s14}_decided_to_grant_{s12}_to_{playername}._{s14}_expects_that_favour_is_returned_by_lifetime_bound_and_loyalty_to_{s15}._You_heard_that_{s13}_hasn't_taken_the_news_lightly_and_had_publicly_said_that_this_day_shall_never_be_forgotten_and_justice_will_be_done.
qstr_Long_live_{s14}_and_ Long_live_{s14}_and_{s15}!^^{playername}_now_resides_in_the_halls^of_the_great_{s12}!
qstr_{!}DEBUG_:_Completed {!}DEBUG_:_Completed_faction_troop_assignments,_cheat_mode:_{reg3}
qstr_{!}ERROR:_Not_enough {!}ERROR:_Not_enough_banners_for_heroes!
qstr_{!}DEBUG____initial_ {!}DEBUG_--_initial_war/peace_check_begins
qstr_{!}DEBUG_:_Completed_ {!}DEBUG_:_Completed_political_events,_cheat_mode:_{reg3}
qstr_{!}DEBUG_:_Assigned_ {!}DEBUG_:_Assigned_love_interests._Attraction_seed:_{reg3}
qstr_{!}DEBUG_:_Located_k {!}DEBUG_:_Located_kingdom_ladies,_cheat_mode:_{reg3}
qstr_{!}DEBUG_:_SYSTEM_ER {!}DEBUG_:_SYSTEM_ERROR!
qstr__near_{s10} _near_{s10}
qstr_Your_recruiter_who_w Your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_to_{s13}_has_been_defeated{s10}!
qstr_Your_caravan_sending Your_caravan_sending_{s12}_to_{s13}_has_been_defeated{s10}!
qstr_Your_messenger_on_th Your_messenger_on_the_way_to_{s13}_has_been_defeated{s10}!
qstr_Your_soldiers_patrol Your_soldiers_patrolling_{s13}_have_been_defeated{s10}!
qstr_A_scout_trying_to_ga A_scout_trying_to_gather_information_about_{s13}_has_been_slain{s10}!
qstr_{!}DEBUG_:_Prisoner_ {!}DEBUG_:_Prisoner_granted_parole
qstr_{!}DEBUG_:_Prisoner_n {!}DEBUG_:_Prisoner_not_offered_parole
qstr_{s1}_of_{s3}_was_def {s1}_of_{s3}_was_defeated_in_battle_but_managed_to_escape.
qstr_{!}DEBUG_:_Siege_att {!}DEBUG_:_Siege_attackers_are_running_away
qstr_{!}DEBUG:_{s1}_no_lo {!}DEBUG:_{s1}_no_longer_leads_a_party.
qstr_{!}DEBUG:_{s1}_is_no {!}DEBUG:_{s1}_is_no_longer_a_prisoner.
qstr_{!}DEBUG:_{s1}_is_now {!}DEBUG:_{s1}_is_now_a_prisoner_of_player.
qstr_{s1}_is_now_a_prison {s1}_is_now_a_prisoner_of_{s2}.
qstr_{!}DEBUG:_{s1}_is_now_ {!}DEBUG:_{s1}_is_now_a_prisoner_of_{s2}.
qstr_{s54}_is_a_claimant_ {s54}_is_a_claimant_to_the_throne_of_{s56}.
qstr_nowhere nowhere
qstr_{s57}_and_{s58} {s57}_and_{s58}
qstr_{!}{s57}_{s58} {!}{s57},_{s58}
qstr_{reg3?She:He} {reg3?She:He}
qstr_{!}^{s59} {!}^{s59}
qstr_The_town_of_{s50} The_town_of_{s50}
qstr_The_village_of_{s50} The_village_of_{s50}_near_{s52}
qstr_{!}{s50} {!}{s50}
qstr_{s51}_belongs_to_{s1 {s51}_belongs_to_{s1}_of_{s2},_and_is_where_you_make_your_court.^
qstr_{s51}_belongs_to_{s1} {s51}_belongs_to_{s1}_of_{s2},_and_is_where_{reg0?she:he}_makes_{reg0?her:his}_court.^
qstr_{s51}_belongs_to_{s1}_ {s51}_belongs_to_{s1}_of_{s2},_and_is_where_{reg0?she:he}_makes_{reg0?her:his}_home.^
qstr_{s51}_belongs_to_{s1}_o {s51}_belongs_to_{s1}_of_{s2}.^
qstr_{s51}_belongs_to_{s2 {s51}_belongs_to_{s2}_but_has_not_yet_been_granted_to_a_lord.^
qstr_{s51}_belongs_to_{s2} {s51}_belongs_to_{s2}.^
qstr_{s2}Its_market_town_ {s2}Its_market_town_is_{s8}.^
qstr_{s7}_and_{s8} {s7}_and_{s8}
qstr_{!}{s7}_{s8} {!}{s7},_{s8}
qstr_{s2}It_has_no_villag {s2}It_has_no_villages.^
qstr_{s2}{reg0?Its_villag {s2}{reg0?Its_villages_are:Its_village_is}_{s8}.^
qstr_{s2}Its_prosperity_i {s2}Its_prosperity_is:_{s50}
qstr_{s2}^^There_are_no_r {s2}^^There_are_no_regular_trade_routes_with_this_town.
qstr_{s2}^^{reg0?Town_has {s2}^^{reg0?Town_has_established_trade_routes_with:Town_has_single_trade_route_with}_{s8}.
qstr_Granary Granary
qstr_Palisade Palisade
qstr_Manor Manor
qstr_Mill Mill
qstr_Watch_tower Watch_tower
qstr_School School
qstr_Messenger_post Messenger_post
qstr_Prisoner_tower Prisoner_tower
qstr_Guild Guild
qstr_University University
qstr_Blacksmith Blacksmith
qstr_{s5} {s5}
qstr_{s5}_and_{s6} {s5}_and_{s6}
qstr_{!}{s5}_{s6} {!}{s5},_{s6}
qstr_It_has_no_improvemen It_has_no_improvements.
qstr_{reg0?Its_improvemen {reg0?Its_improvements_are:Its_improvement_is}_{s6}.
qstr_a_Granary a_Granary
qstr_a_Palisade a_Palisade
qstr_a_Manor a_Manor
qstr_a_Mill a_Mill
qstr_a_Watch_Tower a_Watch_Tower
qstr_a_School a_School
qstr_a_Messenger_Post a_Messenger_Post
qstr_a_Prisoner_Tower a_Prisoner_Tower
qstr_a_Guild a_Guild
qstr_a_University a_University
qstr_a_Blacksmith a_Blacksmith
qstr_{s1}_They_are_curren {s1}_They_are_currently_building_{s4}._The_building_will_be_completed_after_{reg8}_day{reg9?s:}
qstr_{s1}^^It_has_been_re {s1}^^It_has_been_recently_controlled_by_{s3},
qstr_{s1}^but_originally_ {s1}^but_originally_belongs_to_{s3}.
qstr_{s2}^^{s1} {s2}^^{s1}
qstr_noone noone
qstr_{s9}_and_{s10} {s9}_and_{s10}
qstr_{!}{s9}_{s10} {!}{s9},_{s10}
qstr_{!}DEBUG_:_{s21}.^CH {!}DEBUG_:_{s21}.^CHEAT_MODE_ASSESSMENT:_{s14}^
qstr_{s5}_has_been_defeat {s5}_has_been_defeated!
qstr_{!}DEBUG____Assigned {!}DEBUG_--_Assigned_lord_reputation_and_relations
qstr_{s7}_opened_the_gate {s7}_opened_the_gate
qstr_{s7}_closed_the_gate {s7}_closed_the_gate
qstr_+{reg1}_to_party_mor +{reg1}_to_party_morale
qstr_tactics tactics
qstr_persuasion persuasion
qstr_leadership leadership
qstr_intelligence intelligence
qstr_prisoner_management prisoner_management
qstr_trade trade
qstr_weapon_mastery weapon_mastery
qstr_engineer engineer
qstr_inventory_management inventory_management
qstr_looting looting
qstr_charisma charisma
qstr_+1_to_{s1}_after_rea +1_to_{s1}_after_reading
qstr_Requires_{reg1}_inte Requires_{reg1}_intelligence_to_read
qstr_Reading_Progress: Reading_Progress:
qstr_{s0}^{s1}:{reg1}.{re {s0}^{s1}:{reg1}.{reg2}%
qstr_wound_treatment wound_treatment
qstr_trainer trainer
qstr_surgery surgery
qstr_spotting spotting
qstr_first_aid first_aid
qstr_pathfinding pathfinding
qstr_Keeps_notes_on_every Keeps_notes_on_everything_trade_related.^Accessible_via_camp_menu.
qstr_+1_to_{s1}_while_hol +1_to_{s1}_while_holding_it
qstr_Damage:_60___200b Damage:_60_-_200b
qstr_Blast_radius:_6m Blast_radius:_6m
qstr_Hand_thrown_explosiv Hand-thrown_explosive_device.^All_targets_within_explosion^radius_are_affected_by_it.^Great_for_castle_defence_and_assault.
qstr_Damage:_100___350b Damage:_100_-_350b
qstr_Blast_radius:_4m Blast_radius:_4m
qstr_Can_be_hand_held^or_ Can_be_hand_held^or_deployed_on_the_ground.^G-deploy,_H-dismantle,_F-scoop.
qstr_Hand_thrown_blunt_we Hand-thrown_blunt_weapon.^Devastating_to_horses.
qstr_Semi_automatic_cross Semi-automatic_crossbow^-_7_bolts_magazine_-
qstr_See_exactly_where_yo See_exactly_where_you_fire^and_deliver_some_extra_damage.
qstr_These_arrows_explode These_arrows_explode_on_impact^_and_deliver_damage_to_all_targets^within_explosion_area.
qstr_These_arrows_explode_ These_arrows_explode_on_impact^and_deliver_damage_to_all_targets^within_explosion_area.
qstr_Designed_to_penetrat Designed_to_penetrate_plate_armor.
qstr_Light_so_more_can_be Light,_so_more_can_be_carried.
qstr_Designed_to_penetrate Designed_to_penetrate_chain_mail.
qstr_Low_penetration_larg Low_penetration,_large_cuts.^_Good_for_hunting_and^unarmoured_targets.
qstr_+1_to_{s1} +1_to_{s1}
qstr_Unique_Quest_Item Unique_Quest_Item
qstr_power_strike power_strike
qstr_horse_archery horse_archery
qstr_athletics athletics
qstr_+1_to_{s1}_+1_to_loo +1_to_{s1},_+1_to_looting
qstr_engineering engineering
qstr_path_finding_&_spott path_finding_&_spotting
qstr__3_to_{s1}_+30_to_mo -3_to_{s1},_+30_to_morale
qstr_Adds_6_inventory_slo Adds_6_inventory_slots.
qstr_+2_to_{s1} +2_to_{s1}
qstr_Move_here Move_here
qstr_View_notes View_notes
qstr_Add_custom_note Add_custom_note
qstr_Accompany Accompany
qstr_{!}_{s61} {!}_{s61}
qstr_{!}DEBUG____ERROR:_M {!}DEBUG_--_ERROR:_More_than_15_trade_routes_are_given_for_{s1}.
qstr_{!}DEBUG____Caravan_ {!}DEBUG_--_Caravan_trades_in_{s4},_originally_from_{s5}
qstr_{!}New_tariffs_at_{s {!}New_tariffs_at_{s4}_=_{reg4},_total_=_{reg5}
qstr_{!}_DEBUG_loot_playe {!}_DEBUG_loot_player_items:_g_player_surrenders_=_{reg0},_merciful_=_{reg1}
qstr_{!}{s4}_is_sent_to_{ {!}{s4}_is_sent_to_{s5}_after_defeat
qstr_{!}DEBUGS_:_enemy_lo {!}DEBUGS_:_enemy_loses_:_{reg0}
qstr_{!}DEBUGS1_:_total_g {!}DEBUGS1_:_total_gain_:_{reg0}
qstr_{!}DEBUGS2_:_total_g {!}DEBUGS2_:_total_gain_:_{reg0}
qstr_{!}DEBUGS3_:_num_pla {!}DEBUGS3_:_num_player_party_shares:{reg0},_total_gain:{reg1}
qstr_killed killed
qstr_wounded wounded
qstr_{!}{reg3?{reg3}:}_{s {!}{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}_{reg3?{reg3} {!}{s0},_{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}^{reg3?{reg3} {!}{s0}^{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^TOTAL:_{reg3}__ {s0}^TOTAL:_{reg3}_({s2})
qstr_^None ^None
qstr_nothing nothing
qstr_{reg0}_village{reg1? {reg0}_village{reg1?s:}
qstr_{reg0}_castle{reg1?s {reg0}_castle{reg1?s:}
qstr_{reg0}_castle{reg1?s: {reg0}_castle{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:} {reg0}_town{reg1?s:}
qstr_{reg0}_town{reg1?s:}_ {reg0}_town{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:}_{ {reg0}_town{reg1?s:},_{s0}
qstr_Your_opponents_are_r Your_opponents_are_ready_for_the_fight.
qstr_Try_to_destroy_as_ma Try_to_destroy_as_many_targets_as_you_can._You_have_two_and_a_half_minutes_to_clear_the_track.
qstr_Stay_behind_the_line Stay_behind_the_line_on_the_ground_and_shoot_the_targets._Try_not_to_waste_any_shots.
qstr_{!}DEBUG____Checking {!}DEBUG_--_Checking_for_denounce_lord,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Rival_fo {!}DEBUG_--_Rival_found_in_{s4}
qstr_{!}DEBUG____{s4}_is_ {!}DEBUG_--_{s4}_is_not_close_friend_of_player
qstr_{!}DEBUG____{s4}_has {!}DEBUG_--_{s4}_has_{reg3}_rivals
qstr_{!}DEBUG____Checking_ {!}DEBUG_--_Checking_for_intrigue,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Trying_f {!}DEBUG_--_Trying_for_intrigue_against_lord
qstr_{!}DEBUG____{s4}_has_ {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_liege
qstr_{!}DEBUG____{s4}_has_s {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_giver_troop
qstr_{!}DEBUG____{s4}_has_su {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_player
qstr_{!}DEBUG____Checking_f {!}DEBUG_--_Checking_for_resolve_dispute,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Checking_fo {!}DEBUG_--_Checking_for_offer_gift,_eligible_in_{reg4}_days
qstr_Battle_Advantage_=_{ Battle_Advantage_=_{reg0}.
qstr_{s9}_wants_you_to_re {s9}_wants_you_to_resume_following_his_army_until_further_notice.
qstr_{!}DEBUG___{s4}_fact {!}DEBUG_-_{s4}_faction_changed_in_normal_faction_change
qstr_{!}DEBUG___{s4}_facti {!}DEBUG_-_{s4}_faction_changed_by_guardian_moving
qstr_Enlisted_as_a_{s5}_i Enlisted_as_a_{s5}_in_the_party_of_{s13}_of_{s14}.
qstr_{s5}_of_the_{s7}_has {s5}_of_the_{s7}_has_taken_ownership_of_{s4}.
qstr_{s4}_has_been_awarde {s4}_has_been_awarded_to_{s5}_of_the_{s7}.
qstr_{!}DEBUG____{s4}_awa {!}DEBUG_--_{s4}_awarded_to_{s5}
qstr_pt_in_{s11} pt_in_{s11}
qstr__Being_Raided_ (Being_Raided)
qstr__Looted_ (Looted)
qstr__Under_Siege_ (Under_Siege)
qstr_The_village_of_{s1}_ The_village_of_{s1}_has_been_looted_by_{s2}.
qstr_{s3}_is_no_longer_un {s3}_is_no_longer_under_siege.
qstr_{!}DEBUG_:_There_are {!}DEBUG_:_There_are_already_enemies_({s6})_inside_{s7}.
qstr_{!}DEBUG____Calculat {!}DEBUG_--_Calculating_sortie_for_{s4}_strength_of_{reg3}_vs_{reg4}_enemies
qstr_Small_bands_of_enemi Small_bands_of_enemies_spotted_near_{s1}.
qstr_Enemy_patrols_spotte Enemy_patrols_spotted_near_{s1}.
qstr_Medium_sized_group_o Medium-sized_group_of_enemies_spotted_near_{s1}.
qstr_Significant_group_of Significant_group_of_enemies_spotted_near_{s1}.
qstr_Army_of_enemies_spot Army_of_enemies_spotted_near_{s1}.
qstr_Large_army_of_enemie Large_army_of_enemies_spotted_near_{s1}.
qstr_Great_host_of_enemie Great_host_of_enemies_spotted_near_{s1}.
qstr_{!}DEBUG_:_{s7}_is_h {!}DEBUG_:_{s7}_is_helping_his_commander_by_fighting_with_{s6}.
qstr_{s0}_collects_{reg0} {s0}_collects_{reg0}_denars_from_{s4},_current_wealth:_{reg1}_denars
qstr__{s10}_of_{s13}_recr _{s10}_of_{s13}_recruits_{s11}_{s12}_in_{s14}
qstr_{s1}_has_been_besieg {s1}_has_been_besieged_by_{s2}_of_{s3}.
qstr__{s1}__{s11}:_{s14} ({s1})_{s11}:_{s14}
qstr_{s14}__{s21}_ {s14}_({s21})
qstr_{!}DEBUG____{s4}_dro {!}DEBUG_--_{s4}_drops_{s5}_as_issue_as_it_has_changed_hands
qstr_{!}DEBUG____Issue_re {!}DEBUG_--_Issue_resolution_for_{s4}:_{reg4}_votes_for_a_quorum_of_{reg5},_{reg7}_hours_on_agenda
qstr_{!}DEBUG____Faction_ {!}DEBUG_--_Faction_resolves_political_issue
qstr_{s5}_has_the_greates {s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_be_the_next_marshall.__{s0}_is_indisposed_and_cannot_overrule_their_choice.
qstr_{s5}_has_the_greatest {s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_receive_{s1}.__{s0}_is_indisposed_and_cannot_overrule_their_choice.
qstr_{s5}_has_the_greatest_ {s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_be_the_next_marshall,_but_{s0}_overrules_their_choice.
qstr_{s5}_has_the_greatest_s {s5}_has_the_greatest_support_among_the_lords_of_the_{s4}_to_receive_{s1},_but_{s0}_overrules_their_choice.
qstr_{!}DEBUG____{s4}_drop {!}DEBUG_--_{s4}_drops_{s5}_as_winner,_for_having_changed_sides
qstr_{s1}_is_the_new_mars {s1}_is_the_new_marshal_of_{s2}.
qstr_{!}DEBUG____{s4}_par {!}DEBUG_--_{s4}_participates_in_offensive
qstr_{!}DEBUG____{s4}_cho {!}DEBUG_--_{s4}_chosen_as_screen
qstr_You_gained_{reg12}_r You_gained_{reg12}_renown.
qstr_You_lose_{reg12}_ren You_lose_{reg12}_renown.
qstr_Your_relation_with_{ Your_relation_with_{s1}_has_improved.
qstr_Your_relation_with_{s Your_relation_with_{s1}_has_deteriorated.
qstr_{!}_There_is_widespr {!}_There_is_widespread_ill-will_towards_you_in_the_{s1}.
qstr_You_gain_honour. You_gain_honour.
qstr_You_lose_honour. You_lose_honour.
qstr_{s1}_has_declared_wa {s1}_has_declared_war_against_{s2}.
qstr_{!}DEbug___{s5}_cara {!}DEbug_-_{s5}_caravan_attacked
qstr_{s0}_is_laying_siege {s0}_is_laying_siege_to_{s1}.
qstr_{s0}_is_patrolling_a {s0}_is_patrolling_around_{s1}.
qstr_{s0}_is_raiding_arou {s0}_is_raiding_around_{s1}.
qstr_{s0}_is_engaging_{s1 {s0}_is_engaging_{s1}.
qstr_{s0}_is_accompanying {s0}_is_accompanying_{s1}.
qstr_{s0}_is_screening_th {s0}_is_screening_the_advance_of_{s1}.
qstr_{s0}_is_trading_with {s0}_is_trading_with_{s1}.
qstr_{s0}_is_retreating_t {s0}_is_retreating_to_{s1}.
qstr_{s0}_is_visiting_{s1 {s0}_is_visiting_{s1}.
qstr_{s1}_and_{s2}_have_m {s1}_and_{s2}_have_made_peace_with_each_other.
qstr_{!}DEBUG:_{s5}_has_t {!}DEBUG:_{s5}_has_truce_with_{s6}._Pact_with_{s7}_is_harder!
qstr_{!}DEBUG____Player_s {!}DEBUG_--_Player's_kingdom_has_had_{reg3}_days_of_peace
qstr_{s2}_{reg3?was:is_cu {s2}_{reg3?was:is_currently}_at_{s3}.
qstr_{s2}_{reg3?was:is}_t {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s4}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_tr {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_between_{s4}_and_{s1}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_i {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s3}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_in {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?was:should_be}_between_{s3}_and_{s1}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_b {s2}_{reg3?was:is}_being_held_captive_at_{s3}.
qstr_{s2}_{reg3?was:has_b {s2}_{reg3?was:has_been}_taken_captive_by_{reg4?her:his}_enemies.
qstr_{reg3?{s2}_s_locatio {reg3?{s2}'s_location_was_unknown:I_don't_know_where_{s2}_is}.
qstr_{s6}_has_joined_your {s6}_has_joined_your_party.
qstr_{!}DEBUG____{s4}_is_p {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_attending_the_feast
qstr_{!}DEBUG____{s4}_is_pr {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_awaiting_the_player_in_private
qstr_{!}DEBUG____{s4}_is_pre {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_allowed_to_meet_the_player
qstr_{!}DEBUG____{s4}is_p {!}DEBUG_--_{s4}is_present_at_the_center_and_is_not_allowed_to_meet_the_player
qstr_You_now_owe_{reg2}_d You_now_owe_{reg2}_denars_to_{s1}.
qstr_You_have_deserted_fr You_have_deserted_from_the_party_of_{s13}!
qstr_Notice! Notice!
qstr_{!}DEBUG___Main_part {!}DEBUG_-_Main_party_raw_strength_{reg1},_terrain_code_{reg2},_modified_strength_{reg0}
qstr_{!}_DEBUG___Enemy_pa {!}_DEBUG_-_Enemy_party_raw_strength_{reg1},_terrain_code_{reg2},_modified_strength_{reg0}
qstr_Renown_value_for_thi Renown_value_for_this_battle_is_{reg8}.
qstr_You_have_run_into_a_ You_have_run_into_a_trap!
qstr_You_are_attacked_by_ You_are_attacked_by_a_group_of_bandits!
qstr_Holding Holding
qstr_Following Following
qstr_Charging Charging
qstr_Advancing Advancing
qstr_Falling_Back Falling_Back
qstr_Standing_Closer Standing_Closer
qstr_Spreading_Out Spreading_Out
qstr_Standing Standing
qstr_Any_Weapon Any_Weapon
qstr_Blunt_Weapons Blunt_Weapons
qstr_{!}{reg10} {!}{reg10}
qstr_{!}{reg11} {!}{reg11}
qstr_{!}{reg12} {!}{reg12}
qstr_{!}DEBUG____Trade_fr {!}DEBUG_--_Trade_from_{s3}_to_{s4}:_rolled_random_impact_of_{reg4}
qstr_{!}DEBUG____Trade_of {!}DEBUG_--_Trade_of_{s5}_from_{s3}_to_{s4}_brings_price_from_{reg4}_to_{reg5}
qstr_{!}DEBUG___{s4}_factio {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_1
qstr_{!}_DEBUG___{s4}_cha {!}_DEBUG_-_{s4}_changed_by_player's_defection
qstr_{!}DEBUG___{s4}_faction {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_3
qstr_Your_soldiers_patroll Your_soldiers_patrolling_{s6}_disbanded_because_you_left_the_faction!
qstr_{s1}_Rebels {s1}_Rebels
qstr_{!}DEBUG___{s4}_faction_ {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_2
qstr_Given_by:_{s62} Given_by:_{s62}
qstr_Given_on:_{s60} Given_on:_{s60}
qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest.
qstr_This_quest_has_been_ This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it.
qstr_This_quest_has_been_s This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward.
qstr_This_quest_has_faile This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation.
qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1}
qstr_{!}{s4}_is_in_{s5} {!}{s4}_is_in_{s5}
qstr_{!}DEBUG___{s1}_is_i {!}DEBUG_--{s1}_is_infested_by_bandits.
qstr_{s5}_has_a_strength_ {s5}_has_a_strength_of_{reg1}_men_in_total.
qstr_The_last_time_you_sa The_last_time_you_saw_{reg1?her:him},_{s1}
qstr_The_last_time_you_he The_last_time_you_heard_about_{reg1?her:him},_{s1}
qstr_Current_garrison_con Current_garrison_consists_of_{reg5}_men.^Has_food_stock_for_{reg6}_days.
qstr_Very_Poor Very_Poor
qstr_Poor Poor
qstr_Average Average
qstr_Rich Rich
qstr_Very_Rich Very_Rich
qstr_{!}DEBUG_:_Doing_spa {!}DEBUG_:_Doing_spawn_bandit_script
qstr_A_manor_lets_you_res A_manor_lets_you_rest_at_the_village_and_pay_your_troops_half_wages_while_you_rest.
qstr_Granary_is_a_storeho Granary_is_a_storehouse_for_threshed_grain_and/or_animal_feed,_increases_village_ideal_prosperity_by_5%.
qstr_Mill_is_built_to_pum Mill_is_built_to_pump_water_and_grind_grain._It_increases_village_prosperity_by_5%.
qstr_Watch_Tower Watch_Tower
qstr_A_watch_tower_lets_t A_watch_tower_lets_the_villagers_raise_alarm_earlier._The_time_it_takes_for_enemies_to_loot_the_village_increases_by_50%.
qstr_A_school_increases_t A_school_increases_the_loyality_of_the_villagers_to_you_by_+1_every_week.
qstr_Messenger_Post Messenger_Post
qstr_A_messenger_post_let A_messenger_post_lets_the_inhabitants_send_you_a_message_whenever_enemies_are_nearby,_even_if_you_are_far_away_from_here.
qstr_Prison_Tower Prison_Tower
qstr_A_prison_tower_reduc A_prison_tower_reduces_the_chance_of_captives_held_here_running_away_successfully.
qstr_Merchant_Guild_Hall Merchant_Guild_Hall
qstr_Build_it_to_please_t Build_it_to_please_the_merchant_community_and_engage_in_trade_enterprises._Increases_the_town_prosperity_every_week.
qstr_Build_it_to_increase Build_it_to_increase_and_spread_knowledge_in_your_name._Increases_your_renown_and_town/s_relation_every_week.
qstr_A_blacksmith_refills A_blacksmith_refills_your_and_your_troops_ammo_every_minute_during_a_defensive_siege.
qstr_A_palisade_is_a_simp A_palisade_is_a_simple_wooden_wall_around_the_village_that_helps_protect_from_enemies.__The_time_it_takes_for_enemies_to_loot_the_village_increases_by_25%.
qstr_Prosperity_of_{s2}_h Prosperity_of_{s2}_has_changed_from_{s3}_to_{s4}.
qstr_{!}DEBUG:_Total_pros {!}DEBUG:_Total_prosperity_actual_losses:_{reg11}
qstr_{!}DEBUG:_Total_prosp {!}DEBUG:_Total_prosperity_actual_gains:_{reg12}
qstr_{!}DEBUG:_Prosperity {!}DEBUG:_Prosperity_changes_from_random_bandits:_{reg4}
qstr_{!}DEBUG:_Prosperity_ {!}DEBUG:_Prosperity_changes_from_caravan_trades:_{reg5}
qstr_{!}DEBUG:_Prosperity_c {!}DEBUG:_Prosperity_changes_from_farmer_trades:_{reg9}
qstr_{!}DEBUG:_Prosperity_ch {!}DEBUG:_Prosperity_changes_from_looted_villages:_{reg7}
qstr_{!}DEBUG:_Prosperity_cha {!}DEBUG:_Prosperity_changes_from_sieges:_{reg8}
qstr_{!}DEBUG:_Theoretica {!}DEBUG:_Theoretical_prosperity_changes_from_convergence:_{reg10}
qstr_{s4}_looks_upset. {s4}_looks_upset.
qstr_your_party your_party
qstr_{reg0?One_of_your_pr {reg0?One_of_your_prisoners,_:}{s1}_of_{s3}_has_escaped_from_captivity!
qstr_You_brought_{reg3}_h You_brought_{reg3}_heads_of_cattle_to_{s1}.
qstr_{!}Village_now_has_{ {!}Village_now_has_{reg4}
qstr_I_heard_that_there_w I_heard_that_there_will_be_a_tournament_in_{s62}_soon.
qstr_I_heard_some_people_ I_heard_some_people_say_they_don't_believe_{s6}_is_really_dead.
qstr_I_heard_a_traveller_ I_heard_a_traveller_say_that_he_came_across_{s6}_while_journeying_outside_these_lands.
qstr_I_heard_that_{s6}_in I_heard_that_{s6}_intends_to_raise_an_army_and_seize_the_throne_from_{s61}.
qstr_I_heard_that_one_can I_heard_that_one_can_buy_{s62}_very_cheap_at_{s63}.
qstr_I_heard_that_they_pa I_heard_that_they_pay_a_very_high_price_for_{s62}_at_{s63}.
qstr_{!}_DEBUG___random_{ {!}_DEBUG_-_random_{reg0}_(0_to_20),_used_reputation_{reg2}_instead_of_{reg1}
qstr_{!}_DEBUG___variable {!}_DEBUG_-_variable_responses_disabled,_kept_reputation_{reg2}
qstr_{!}_DEBUG___random_{r {!}_DEBUG_-_random_{reg0}_(0_to_20),_kept_reputation_{reg2}
qstr_{!}Log_entry_{reg3}: {!}Log_entry_{reg3}:_type_{reg4}
qstr_{!}Center:_{s4} {!}Center:_{s4}
qstr_{!}Troop:_{s4} {!}Troop:_{s4}
qstr_{!}Lord:_{s4} {!}Lord:_{s4}
qstr_{!}Ally_party_is_pre {!}Ally_party_is_present
qstr_{!}{s4}_is_present_a {!}{s4}_is_present_at_event
qstr_{!}Event_#{reg5}_typ {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_troop_object_=_{reg7}
qstr_{!}Event_#{reg5}_type {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_center_object_faction_=_{reg7}
qstr_{!}Event_#{reg5}_type_ {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_faction_object_=_{reg7}
qstr_{!}Event_#{reg5}_type_{ {!}Event_#{reg5},_type_{reg6},_time_{reg8}._No_relevant_kingdom_relation
qstr_{!}Event_#{reg5}_type_{r {!}Event_#{reg5},_type_{reg6},_time_{reg8}._Player_unaffiliated
qstr_{!}Elapsed_hours:_{r {!}Elapsed_hours:_{reg7}
qstr_{!}Reputation_type:_ {!}Reputation_type:_{s15}
qstr_{!}Entries_up_to_#{r {!}Entries_up_to_#{reg5}_skipped
qstr_two_days_ago two_days_ago
qstr_{!}DEBUG___{s4}_faction_c {!}DEBUG_-_{s4}_faction_changed_in_subornment
qstr_{!}{s4}_inflicts_{re {!}{s4}_inflicts_{reg4}_damage_on_{s5},_raising_total_inflicted_to_{reg3}
qstr_{!}War_damage_raises {!}War_damage_raises_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}War_damage_lowers {!}War_damage_lowers_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}G_talk_troop_{s20 {!}G_talk_troop_{s20}_evaluates_being_vassal_to_{s22}_of_{s21}
qstr_{!}DEBUG____Analyzin {!}DEBUG_--_Analyzing_lord_allegiances,_combined_bonuses_and_penalties_=_{reg0}
qstr_{!}DEBUG____Total_co {!}DEBUG_--_Total_courtship_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ra {!}DEBUG_--_Total_random_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ba {!}DEBUG_--_Total_battle_changes_for_allies:_{reg4}
qstr_{!}DEBUG____Total_bat {!}DEBUG_--_Total_battle_changes_for_enemies:_{reg4}
qstr_{!}DEBUG____Total_pr {!}DEBUG_--_Total_promotion_changes:_{reg4}
qstr_{!}DEBUG____Total_fe {!}DEBUG_--_Total_feast_changes:_{reg4}
qstr_{!}DEBUG____Total_po {!}DEBUG_--_Total_policy_dispute_changes:_{reg4}_from_{reg5}_decisions
qstr_{!}DEBUG____Total_fa {!}DEBUG_--_Total_faction_switch_changes:_{reg4}
qstr_{!}DEBUG____Total_no {!}DEBUG_--_Total_no_fief_changes:_{reg4}
qstr_{!}DEBUG____Total_ch {!}DEBUG_--_Total_changes_through_convergence:_{reg4}
qstr_{!}DEBUG____Total_va {!}DEBUG_--_Total_vassal_responses_to_campaign:_{reg4}
qstr_{!}DEBUG____Total_vas {!}DEBUG_--_Total_vassal_campaign_days:_{reg4}
qstr_{!}DEBUG____Vassal_r {!}DEBUG_--_Vassal_response_rate:_{reg4}
qstr_{!}DEBUG___{s4}_s_fe {!}DEBUG_-_{s4}'s_feast_has_rating_of_{reg4}
qstr_{!}_DEBUG___{s4}_fac {!}_DEBUG_-_{s4}_faction_change_in_marriage_case_5
qstr_{!}DEBUG___{s4}_faction_ch {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_6
qstr_{!}DEBUG___{s4}_stro {!}DEBUG_-_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}DEBUG___including {!}DEBUG_-_including_offensive_and_defensive_alliances_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}DEBUG___including_ {!}DEBUG_-_including_only_defensive_alliances_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}Actor_centers_hel {!}Actor_centers_held_by_target_noted
qstr_{!}War_damage_under_ {!}War_damage_under_minimum
qstr_{!}Strength_ratio_co {!}Strength_ratio_correct
qstr_{!}Third_party_wars {!}Third_party_wars
qstr_{!}DEBUG____No_third {!}DEBUG_--_No_third_party_wars_for_{s15}
qstr_{!}DEBUG____{s15}_is {!}DEBUG_--_{s15}_is_strongest_kingdom
qstr_{!}DEBUG____{s15}_ha {!}DEBUG_--_{s15}_has_30_point_advantage_over_{s16}
qstr_{!}DEBUG____{s15}_has {!}DEBUG_--_{s15}_has_proximity_to_{s16}
qstr_{!}DEBUG____hardship {!}DEBUG_--_hardship_index_for_{s4}_=_{reg0}
qstr_{!}Castle_taken_by_{ {!}Castle_taken_by_{s3}
qstr_{!}Two_thirds_averag {!}Two-thirds_average_renown_=_{reg3}
qstr_{!}DEBUG____Colleagu {!}DEBUG_--_Colleague_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____Open_tes {!}DEBUG_--_Open_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____{s8}_bac {!}DEBUG_--_{s8}_backs_{s9}:{s10}
qstr_{!}DEBUG____{s4}_pro {!}DEBUG_--_{s4}_produces_a_faction_strategy_for_{s33}
qstr_{!}Best_offensive_ta {!}Best_offensive_target_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_t {!}No_center_found_to_attack
qstr_{!}Best_threat_of_{s {!}Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_to {!}No_center_found_to_defend
qstr_Best_threat_of_{s4}_ Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_No_center_found_to_d No_center_found_to_defend
qstr_You_gain_right_to_ru You_gain_right_to_rule.
qstr_You_lose_right_to_ru You_lose_right_to_rule.
qstr_{!}DEBUG___{s4}_faction_cha {!}DEBUG_-_{s4}_faction_changed_in_indictment
qstr_{!}{s9} {!}{s9}
qstr_{s0}^{s1} {s0}^{s1}
qstr_{reg0}_denars_added_ {reg0}_denars_added_to_treasury.
qstr_{reg0}_denars_remove {reg0}_denars_removed_from_treasury.
qstr_{!}DEBUG_:_removing_ {!}DEBUG_:_removing_player_troops:_{reg0}%
qstr_{!}DEBUG_:_sum:_{reg {!}DEBUG_:_sum:_{reg0}
qstr_{s1}_and_{s2}_have_e {s1}_and_{s2}_have_entered_into_an_alliance_with_each_other.
qstr_{s1}_and_{s2}_have_c {s1}_and_{s2}_have_concluded_a_defensive_pact_with_each_other.
qstr_{s1}_and_{s2}_have_co {s1}_and_{s2}_have_concluded_a_trade_agreement_with_each_other.
qstr_{s1}_and_{s2}_have_con {s1}_and_{s2}_have_concluded_a_non_aggression_pact_with_each_other.
qstr_{!}DEBUG_:_faction_n {!}DEBUG_:_faction_no_1_value:_{reg0}
qstr_{!}DEBUG_:_faction_no {!}DEBUG_:_faction_no_2_value:_{reg0}
qstr_{!}DEBUG_:_peace_war {!}DEBUG_:_peace_war_result:_{reg0}
qstr_{!}DEBUG_:_prisoner_ {!}DEBUG_:_prisoner_value:_{reg0}
qstr_{!}DEBUG_:_peace_war_ {!}DEBUG_:_peace_war_result_after_prisoners:_{reg0}
qstr_{!}DEBUG_:_truce_pay {!}DEBUG_:_truce_pay_amount0:_{reg0}
qstr_{!}DEBUG_:_truce_pay_ {!}DEBUG_:_truce_pay_amount1:_{reg1}
qstr_{!}DEBUG___Send_mess {!}DEBUG_-_Send_message_to_{s13}
qstr_{!}DEBUG___Bring_{s1 {!}DEBUG_-_Bring_{s12}_to_{s13}
qstr_{!}_ERROR:_Bad_gift_ {!}_ERROR:_Bad_gift_amount_{reg0}.__(Tell_the_mod_writer_he_needs_to_update_his_code.)__Using_a_safe_default.
qstr_{s5}_patrol {s5}_patrol
qstr_{!}DEBUG___Added_{re {!}DEBUG_-_Added_{reg0}.template_of_faction_{s7}_to_patrol.
qstr_{!}DEBUG___Send_{s14 {!}DEBUG_-_Send_{s14}_patrol_from_{s15}_to_{s13}
qstr_Transfer_to_{s5} Transfer_to_{s5}
qstr_{s5}_scout {s5}_scout
qstr_{!}{s6}_of_the_{s5}_ {!}{s6}_of_the_{s5}_retains_the_remaining_{reg0}_denars_(dplmc_faction_leader_splits_gold)
qstr_{s4}_has_returned_fr {s4}_has_returned_from_exile,_seeking_refuge_with_{s6}_of_{s5}.
qstr_{s4}_has_been_grante {s4}_has_been_granted_a_pardon_by_{s6}_of_{s5}_and_has_returned_from_exile.
qstr_{!}DEBUG_:_failure_i {!}DEBUG_:_failure_in_dplmc_lord_return_from_exile((s5},_{s7})
qstr_{!}_ERROR:_called_sc {!}_ERROR:_called_script_dplmc-store-troop-is-female-reg_with_bad_argument_{reg4}
qstr_Given_the_way_things Given_the_way_things_stand_between_us_at_the_moment,_{playername},_I_would_not_consider_it_prudent_to_enter_into_such_an_arrangement.
qstr_{playername}_I_am_gr {playername},_I_am_grateful_to_you,_but_in_the_eyes_of_the_people_you_do_not_have_sufficient_legitimacy_as_a_potential_co-ruler.__Marrying_you_would_undermine_my_own_claim_to_the_throne.
qstr_{!}DEBUG___player_re {!}DEBUG_-_player_renown_{reg0},_required_renown_{reg1}
qstr_{playername}_I_know_ {playername},_I_know_that_if_it_were_not_for_you_I_would_not_sit_on_this_throne,_but_your_name_is_little_renowned_in_Calradia.__Marrying_you_would_be_perceived_as_an_uneven_match_and_would_call_into_question_my_own_claim_to_the_throne.
qstr_{!}DEBUG___player_sc {!}DEBUG_-_player_score_{reg0}_out_of_a_required_{reg1}
qstr_{playername}_I_am_gra {playername},_I_am_grateful_for_your_assistance_in_regaining_my_rightful_throne,_but_you_do_not_have_sufficient_personal_holdings_to_be_a_suitable_match_for_me.__It_would_be_an_uneven_partnership.
qstr_{!}DEBUG___player_sco {!}DEBUG_-_player_score_{reg0},_competitor_score_{reg1}
qstr_{playername}_I_am_grat {playername},_I_am_grateful_to_you,_but_if_I_were_to_accept_at_this_time_I_would_risk_offending_powerful_lords_such_as_{s15},_who_may_consider_themselves_to_have_honor_equal_to_or_greater_than_your_own.
qstr_{playername}_I_am_grate {playername},_I_am_grateful_to_you,_but_if_I_were_to_accept_at_this_time_I_would_risk_offending_great_lords_such_as_{s15},_who_may_consider_themselves_to_have_honor_equal_to_or_greater_than_your_own.
qstr_{!}DEBUG___player_rel {!}DEBUG_-_player_relation_{reg0},_rival_relation_{reg1}
qstr_{playername}_while_I {playername},_while_I_am_grateful_to_you,_I_must_confess_I_am_fond_of_{s15}.
qstr_{!}DEBUG___lords_in_ {!}DEBUG_-_lords_in_faction_{reg0},_required_lords_{reg1}
qstr_Our_realm_has_too_fe Our_realm_has_too_few_vassals.__In_the_current_precarious_state_of_the_affairs_I_must_use_the_lure_of_a_potential_political_alliance_to_attract_new_vassals,_and_cannot_yet_be_seen_to_commit_to_any_single_{reg65?suitor:candidate}.
qstr_{!}DEBUG___liege_has {!}DEBUG_-_liege_has_{reg0}_center_points,_needs_at_least_{reg1}
qstr_Because_I_have_insuf Because_I_have_insufficient_personal_holdings_compared_to_{s15},_if_I_entered_into_such_an_arrangement_I_would_risk_appearing_to_be_a_puppet,_throwing_the_stability_of_the_realm_into_jeopardy.
qstr_Because_my_personal_ Because_my_personal_holdings_are_insufficiently_large_compared_to_other_lords_of_the_{s14},_if_I_entered_into_such_an_arrangement_I_would_risk_appearing_to_be_a_puppet,_throwing_the_stability_of_the_realm_into_jeopardy.
qstr_I_am_grateful_to_you I_am_grateful_to_you,_{playername},_but_you_have_too_many_enemies_among_the_lords_of_the_{s14}_for_your_proposal_to_be_politically_viable.__If_I_were_to_accept,_there_might_be_a_revolt.
qstr_You_have_engendered_ You_have_engendered_too_much_controversy_recently,_{playername}_.__If_I_were_to_accept_at_this_time,_there_might_be_a_revolt_among_the_lords_of_the_{s14}.__Let_us_speak_of_this_later_when_the_furor_has_died_down.
qstr_If_you_desire_to_lea If_you_desire_to_lead_the_{s14}_alongside_me,_gather_support_among_my_vassals_to_become_marshall,_and_demonstrate_to_them_your_abilities_as_a_war_leader.
qstr_Our_realm_has_lost_t Our_realm_has_lost_too_much_territory.__We_once_held_{s1}_but_now_only_hold_{s0}.__In_the_current_precarious_state_of_affairs_I_must_retain_the_possibility_of_a_political_alliance_to_use_as_a_bargaining_chip_with_the_other_sovereigns,_so_I_yet_be_seen_to_commit_to_any_single_{reg65?suitor:candidate}.__Restore_the_{s14}_to_its_former_glory,_and_I_will_gladly_have_you_rule_beside_me_as_my_{husband/wife}.
qstr_{s0}_{reg0?have:has} {s0}_{reg0?have:has}_been_lost_to_foreign_hands.__Restore_the_{s14}_to_its_rightful_boundaries,_and_I_will_gladly_have_you_rule_beside_me_as_my_{husband/wife}.
qstr_You_have_only_been_m You_have_only_been_marshall_for_{reg0}_{reg1?days:day}.__Let_us_speak_of_this_after_you_have_held_the_post_for_at_least_two_weeks.
qstr_If_not_for_you_I_wou If_not_for_you_I_would_not_sit_on_this_throne,_{playername}.__When_we_started_our_long_walk,_few_people_had_the_courage_to_support_me.__And_fewer_still_would_be_willing_to_put_their_lives_at_risk_for_my_cause.__But_you_didn't_hesitate_for_a_moment_in_throwing_yourself_at_my_enemies._We_have_gone_through_a_lot_together,_and_with_God's_help,_we_prevailed.__I_will_gladly_accept_you_as_both_my_{husband/wife}_and_co-ruler_of_the_{s14}.
qstr_You_sold_{reg1}_{reg You_sold_{reg1}_{reg3?items:item}_to_{s0}_and_gained_{reg0}_{reg3?denars:denar}.
qstr_You_sold_{reg1}_{reg3 You_sold_{reg1}_{reg3?items:item}_to_the_{s0}_and_gained_{reg0}_{reg3?denars:denar}.
qstr_{!}_ERROR_FOR_AUTOSE {!}_ERROR_FOR_AUTOSELL_for_town_ID_{reg0}:_Bad_town_or_merchant_was_missing
qstr_You_have_bought_{reg You_have_bought_{reg2}_{reg4?kinds:kind}_of_food_and_lost_{reg1}_{reg3?denars:denar}.
qstr_You_sold_{reg2}_{reg You_sold_{reg2}_{reg4?kinds:kind}_of_rotten_food_and_gained_{reg1}_{reg3?denars:denar}.
qstr_axe axe
qstr_spear spear
qstr_bow bow
qstr_sword sword
qstr_axes axes
qstr_spears spears
qstr_bows bows
qstr_swords swords
qstr_swing_my_axe swing_my_axe
qstr_lift_my_spear lift_my_spear
qstr_loose_my_arrows loose_my_arrows
qstr_swing_my_sword swing_my_sword
qstr_sultan sultan
qstr_khans khans
qstr_sultans sultans
qstr_kings kings
qstr_lord lord
qstr_lords lords
qstr_goatherd goatherd
qstr_swineherd swineherd
qstr_stable_{boy/girl} stable_{boy/girl}
qstr_shepherd_{boy/girl} shepherd_{boy/girl}
qstr_kvass kvass
qstr_kumis kumis
qstr_mead mead
qstr_wine wine
qstr_{!}ERROR___dplmc_pri {!}ERROR_-_dplmc_print_cultural_word_to_sreg_called_for_bad_context_{reg0}
qstr_{reg6?M:m}y_poppet {reg6?M:m}y_poppet
qstr_{!}Initializing_auto {!}Initializing_auto-loot.__This_message_should_not_appear_more_than_once.
qstr_{!}_Checked_if_facti {!}_Checked_if_faction_{reg1}_is_prejudiced_against_{reg2?women:men}:_{reg0?true:false}
qstr_{reg0?Y:y}ou {reg0?Y:y}ou
qstr_{reg0?M:m}yself {reg0?M:m}yself
qstr_{reg0?O:o}ur_{s1}_{s {reg0?O:o}ur_{s1}_{s0}
qstr_{reg0?M:m}y_{s1}_{s0 {reg0?M:m}y_{s1}_{s0}
qstr_{reg0?Y:y}our_{s1}_{ {reg0?Y:y}our_{s1}_{s0}
qstr_{s2}:_{reg3}_{reg4}_ {s2}:_{reg3},_{reg4}_days
qstr_{s4}:_{reg4} {s4}:_{reg4}
qstr_{s1}_gathering_suppo {s1}(gathering_support)
qstr_{s1}__intelligence_ {s1}_(intelligence)
qstr_{s1}__pursuing_peace {s1}_(pursuing_peace)
qstr_{s1}__minister_ {s1}_(minister)
qstr_{s1}__under_arms_ {s1}_(under_arms)
qstr_{s1}__attempting_to_ {s1}_(attempting_to_rejoin)
qstr_{s1}__separated_afte {s1}_(separated_after_battle)
qstr__knows_of_you. _knows_of_you.
qstr__has_no_opinion_abou _has_no_opinion_about_you.
qstr_{s57}_and_{s50} {s57}_and_{s50}
qstr_{!}{s57}_{s50} {!}{s57},_{s50}
qstr_Calradia. Calradia.
qstr_sworn_man sworn_man
qstr_ruler ruler
qstr_free_man free_man
qstr_{s1}_^^Renown:_{reg4 {s1}_^^Renown:_{reg40},_Controversy:_{reg41}_Honor:_{reg42},_Right_to_rule:_{reg43}^^You_are_a_{s44}_of_the_{s45}^{reg45?{reg46?Your_liege,_{s46},{s47}:}:}^^Fiefs:^__{reg50?{s50}:no_fief}
qstr_{s1}{s2}_{reg46?Repu {s1}{s2}_{reg46?Reputed_to_be_{s42}:}^Renown:_{reg40},_Controversy:_{reg41}_{reg46?Impatience:_{reg43}:}^{s44}_noble_of_the_{s45}^{reg46?Liege:_{s46},_Relation:_{reg47}:Ruler_of_the_{s45}}^^{reg48?Currently_prisoner_of_the_{s48}:}^Days_since_last_meeting:_{reg49}^^Fiefs_{reg51?(was_promised_a_fief):}:^__{reg50?{s50}:no_fief}
qstr_conventional conventional
qstr_adventurous adventurous
qstr_otherwordly otherwordly
qstr_ambitious ambitious
qstr_moralist moralist
qstr_just_met just_met
qstr_admirer admirer
qstr_promised promised
qstr_breakup breakup
qstr_unknown unknown
qstr_Heroic_{s50} Heroic_{s50}
qstr_Allegoric_{s50} Allegoric_{s50}
qstr_Comic_{s50} Comic_{s50}
qstr_Mystic_{s50} Mystic_{s50}
qstr_Tragic_{s50} Tragic_{s50}
qstr_{s1}{s2}_Controversy {s1}{s2}_Controversy:_{reg41}^Reputation:_{s42},_Courtship_state:_{s43}^Belongs_to_the_{s45}^{reg46?Her_father,_{s46}:Her_guardian,_{s46}}{s47}^Allowed_to_visit:_{reg45?yes:no}_{reg48?Betrothed_to_{s48}:}^^Days_since_last_meeting:_{reg49}^^Poems:^__{reg50?{s50}:no_poem_heard}
qstr_Gathering_support Gathering_support
qstr_Gathering_intelligen Gathering_intelligence_in_the_{s66}
qstr_Ambassy_to_{s66} Ambassy_to_{s66}
qstr_Minister Minister
qstr_none none
qstr_{s1}_{s2}^Reputation {s1},_{s2}^Reputation:_{s42}^Linked_to_{s43}^Influential_in_{s44}_of_the_{s45}.^^{reg48?Currently_prisoner_of_the_{s48}:}^Days_since_last_talked_to:_{reg49}^^Current_mission:^__{s50}{reg50?,_back_in_{reg50}_days.:}
qstr_{s1}^ {s1}^
qstr_{s0}_Trade_Ledger_Ar {s0}_Trade_Ledger_Array
qstr_DEBUG_:_attack_of_{s DEBUG_:_attack_of_{s8}_is_{reg0}({reg11}),_prs:{reg7},_pow:{reg8},_dis:{reg9},_lst:{reg10}
qstr__knows_of_you _knows_of_you
qstr_{s1}_wife_of_{s3}{re {s1},_wife_of_{s3}{reg0?,{s60}:}
qstr_{s1}_{reg1?daughter_ {s1},_{reg1?daughter_of:sister_of}_{s3}{reg4?,_betrothed_to_{s5}:}{reg0?,{s60}:}
qstr_{s3}_and_{s6} {s3}_and_{s6}
qstr_{s1}{reg4?_son_of_{s {s1}{reg4?,_son_of_{s5}{reg1?,:{reg0?,:}}:}{reg1?_prisoner{reg0?,:}:}{reg0?{s60}:}
qstr_{s10}_{reg1?daughter {s10},_{reg1?daughter_of:sister_of}_{s3}{reg4?,_betrothed_to_{ss5}:}{reg0?,{s60}:}
qstr_Messenger_{s65} Messenger_{s65}
qstr_Envoy_{s65} Envoy_{s65}
qstr_Consul_{s65} Consul_{s65}
qstr_Legate_{s65} Legate_{s65}
qstr_Missi_Dominici_{s65} Missi_Dominici_{s65}
qstr_{s65} {s65}
qstr_{s10}{reg0?__who{s60 {s10}{reg0?_(who{s60}):}
qstr_{s11}__{s61}_ {s11}_({s61})
qstr__Fortifications_will _Fortifications_will_take_{reg5}_hours_to_complete.
qstr_{s2}{s1}_ {s2}{s1},_
qstr__The_following_food_ _The_following_food_items_were_destroyed_or_looted:_{s2}._
qstr__A_pack_horse_has_ra _A_pack_horse_has_ran_off!!
qstr__Some_tools_have_bee _Some_tools_have_been_broken_or_misplaced.
qstr__{reg3} _{reg3}
qstr_{reg4}_killed_{reg5} {reg4}_killed,_{reg5}_wounded
qstr_{s0}^{s1}:_{reg3}__{ {s0}^{s1}:_{reg3}_({s2})
qstr_{s0}^{s1}_ally_:_{re {s0}^{s1}(ally):_{reg3}_({s2})
qstr_{s0}^{s1}_enemy_:_{r {s0}^{s1}(enemy):_{reg3}_({s2})
qstr_Lame Lame
qstr_Swaybacked Swaybacked
qstr_Timid Timid
qstr_Meek Meek
qstr_Stubborn Stubborn
qstr_Heavy Heavy
qstr_Spirited Spirited
qstr_Champion Champion
qstr_Cracked Cracked
qstr_Battered Battered
qstr_Thick Thick
qstr_Reinforced Reinforced
qstr_Rusty Rusty
qstr_Tattered Tattered
qstr_Ragged Ragged
qstr_Crude Crude
qstr_Sturdy Sturdy
qstr_Hardened Hardened
qstr_Lordly Lordly
qstr_Broken Broken
qstr_Bent Bent
qstr_Chipped Chipped
qstr_Strong Strong
qstr_Balanced Balanced
qstr_Tempered Tempered
qstr_Masterwork Masterwork
qstr_Large_Bag_of Large_Bag_of
qstr_{s1}_is_holding_a_we {s1}_is_holding_a_wedding.
qstr_{s0}_raised_arms_and {s0}_raised_arms_and_is_now_a_hero_of_{s1}.
qstr_ERROR:_troop_no_is_a ERROR:_troop_no_is_already_an_active_lord
qstr_Tsaritsa_{s0} Tsaritsa_{s0}
qstr_Tsar_{s0} Tsar_{s0}
qstr_{s0}_Khathun {s0}_Khathun
qstr_{s0}_Khagan {s0}_Khagan
qstr_Queen_{s0} Queen_{s0}
qstr_King_{s0} King_{s0}
qstr_Sultana_{s0} Sultana_{s0}
qstr_Sultan_{s0} Sultan_{s0}
qstr_Dogaressa_{s0} Dogaressa_{s0}
qstr_Doge_{s0} Doge_{s0}
qstr_Kaiserin_{s0} Kaiserin_{s0}
qstr_Kaiser_{s0} Kaiser_{s0}
qstr_{s0}_s_Party {s0}'s_Party
qstr_Hold Hold
qstr_{s1}_x{reg0} {s1}_x{reg0}
qstr_Hold_Fire Hold_Fire
qstr_Fire_at_Will Fire_at_Will
qstr_Use_Shield Use_Shield
qstr_Back_10_Paces Back_10_Paces
qstr_{s2}^{s1} {s2}^{s1}
qstr_No_Position_Orders No_Position_Orders
qstr_No_Weapons_Orders No_Weapons_Orders
qstr_ready_bows_and_missi ready_bows_and_missiles
qstr_ready_side_arms ready_side_arms
qstr_ready_two_handers ready_two-handers
qstr_ready_polearms ready_polearms
qstr_brandish_shields brandish_shields
qstr_doff_your_shields doff_your_shields
qstr_shields_at_will shields_at_will
qstr_avoid_melee avoid_melee
qstr_stand_and_fight stand_and_fight
qstr_prepare_to_volley prepare_to_volley
qstr_end_volley end_volley
qstr_brace_for_charge brace_for_charge
qstr_remove_brace_and_fig remove_brace_and_fight
qstr_{!}{s2}_{s3} {!}{s2},_{s3}
qstr_Everyone Everyone
qstr_{!}{s2}_{s1}! {!}{s2},_{s1}!
qstr_You_are_not_skilled_ You_are_not_skilled_enough_to_bash_this_shield.
qstr_No_Troops_Left. No_Troops_Left.
qstr_Undefined! Undefined!
qstr_DEBUG_:_Weather_pena DEBUG_:_Weather_penalty_{reg2}%_-_{s0}:_{reg0}_to_{reg1}
qstr_DEBUG_:_{s0}_profici DEBUG_:_{s0}_proficiency_restored_to:_{reg1}
qstr_ranks ranks
qstr_shield_wall shield_wall
qstr_wedge wedge
qstr_square square
qstr_up up
qstr_{!}{s2}_forming_{s1} {!}{s2}_forming_{s1}.
qstr_Not_enough_troops_in Not_enough_troops_in_{s2}_to_form_{s1},_but_holding.
qstr_{!}{s2}_is_an_{s3}_d {!}{s2}_is_an_{s3}_division_and_cannot_form_{s1},_so_is_holding.
qstr_infantry infantry
qstr_archer archer
qstr_cavalry cavalry
qstr_polearm polearm
qstr_skirmisher skirmisher
qstr_mounted_archer mounted_archer
qstr_support support
qstr_bodyguard bodyguard
qstr_undetermined_type_of undetermined_type_of
qstr_{s1}:_infantry_forma {s1}:_infantry_formation_disassembled.
qstr_{s1}:_archer_formati {s1}:_archer_formation_disassembled.
qstr_{s1}:_skirmisher_for {s1}:_skirmisher_formation_disassembled.
qstr_{s1}:_cavalry_format {s1}:_cavalry_formation_disassembled.
qstr_{s1}:_formation_disa {s1}:_formation_disassembled.
qstr_Cavalry_formation_di Cavalry_formation_disassembled.
qstr_Current_rank:_{s5} Current_rank:_{s5}
qstr_You_have_left_your_c You_have_left_your_commander!
qstr_If_you_do_not_return If_you_do_not_return_to_your_commander_in_time,_you_will_be_declared_a_deserter.
qstr_You_have_rejoined_yo You_have_rejoined_your_commander!
qstr_You_have_been_captur You_have_been_captured!_Escape_and_rejoin_your_commander!
qstr___too_weak_for_requi --too_weak_for_required_melee_weapons
qstr___too_weak_for_requir --too_weak_for_required_armor
qstr___lacking_required_r --lacking_required_ranged_skill_or_strength
qstr___horsemanship_needs --horsemanship_needs_improving
qstr_{s3}_{s2} {s3},_{s2}
qstr_The_equipment_of_a_{ The_equipment_of_a_{s1}:_{s2}is_assigned_to_you.
qstr_The_equipment_of_a_{s The_equipment_of_a_{s1}:_{s2}is_taken_from_you.
qstr_array[{reg0}]_create array[{reg0}]_created
qstr_array[{reg0}]_destro array[{reg0}]_destroyed
qstr_array_p_shift_range_ array_p_shift_range_array={reg21},_start_index={reg22},_end_index={reg23},_shift_offset={reg24},_default_value={reg25}
qstr_You_have_{reg0}_opti You_have_{reg0}_option(s)_remaining.
qstr_ERROR__TPE_:_{s1}_ha ERROR_(TPE):_{s1}_has_an_invalid_number_of_choices_@_{reg21}.
qstr_You_will_be_using_yo You_will_be_using_your_own_equipment^in_the_upcoming_fight.
qstr_You_have_no_weapons_ You_have_no_weapons_selected.
qstr_You_re_using_more_th You're_using_more_than_4_weapon_slots.
qstr_You_currently_have_n You_currently_have_no_melee_weapon.
qstr_DEBUG__TPE_Weapon_Lo DEBUG_(TPE_Weapon_Logic):_You_have_{reg1}_weapon_slots_({reg3}_shield)_used_to_support_{reg0}_weapons.__Melee_weapon_check:_{reg2}
qstr_ERROR__script_tpe_se ERROR_(script_tpe_set_option):_Slot_#{reg31}_has_an_invalid_value_of_{reg32}.
qstr_You_already_have_thr You_already_have_three_options_selected.
qstr_ERROR__TPE_Design_:_ ERROR_(TPE_Design):_An_invalid_item_type_(normal_weapon)_is_detected.
qstr_ERROR__TPE_Design_:_A ERROR_(TPE_Design):_An_invalid_item_type_(enhanced_weapon)_is_detected.
qstr_DEBUG__TPE_:_{s1}_is DEBUG_(TPE):_{s1}_is_on_team_{reg0}_and_should_load_at_entry_{reg1}.
qstr_{s1}_enhanced_horse_ {s1}_enhanced_horse_(+2),
qstr_{s1}_horse__+1_ {s1}_horse_(+1),
qstr_{s1}_enhanced_armor_ {s1}_enhanced_armor_(+1),
qstr_{s1}_enhanced_helmet {s1}_enhanced_helmet,
qstr_{s1}_enhanced_boots {s1}_enhanced_boots,
qstr_{s1}_armor {s1}_armor,
qstr_{s1}_helmet {s1}_helmet,
qstr_{s1}_boots {s1}_boots,
qstr_{s1}_enhanced_shield {s1}_enhanced_shield_(+1),
qstr_{s1}_shield {s1}_shield,
qstr_{s1}_enhanced_{s2}_l {s1}_enhanced_{s2}_lance_(+2),
qstr_{s1}_{s2}__+1_ {s1}_{s2}_(+1),
qstr_{s1}_enhanced_{s2}__ {s1}_enhanced_{s2}_(+2),
qstr_DEBUG__TPE_:_{s2}_re DEBUG_(TPE):_{s2}_receives_{s1}.
qstr___limited_ _(limited)
qstr_{s22}{s21} {s22}{s21}
qstr_{reg2}_points {reg2}_points
qstr_{s23} {s23}
qstr_DEBUG__TPE____ARRAY_ DEBUG_(TPE)_-_ARRAY_COPY_ATTEMPT.
qstr_DEBUG__TPE_:_Source_ DEBUG_(TPE):_Source_->_Target_Copy.__Slot_{reg1}_=_{s1}.
qstr_DEBUG__TPE_:_{s1}_ga DEBUG_(TPE):_{s1}_gained_{reg1}_of_{reg2}_total_points_this_round.
qstr_DEBUG__TPE_sort_:_Ra DEBUG_(TPE_sort):_Rank_{reg2}_is_{s1}_with_{reg1}_points.
qstr_DEBUG__TPE_:_Faction DEBUG_(TPE):_Faction_({s31})_not_found.__Default_faction_value_used_for_{s32}.
qstr_DEBUG__TPE_:_Difficu DEBUG_(TPE):_Difficulty_slider_position_invalid.__Default_team_size_=_3.
qstr_DEBUG__TPE_:_Difficul DEBUG_(TPE):_Difficulty_slider_position_invalid.__Default_team_number_=_3.
qstr_Random Random
qstr_Hard Hard
qstr_Normal Normal
qstr_Easy Easy
qstr_{s2}^Payout_Bonus_+{ {s2}^Payout_Bonus_+{reg2}%
qstr_{s2}^AI_Upgrade___Wi {s2}^AI_Upgrade_-_Will_remount
qstr_{s2}^AI_Upgrade___Fo {s2}^AI_Upgrade_-_Focus_fire
qstr_{s2}^ {s2}^
qstr_Difficulty_Settings Difficulty_Settings
qstr_DEBUG__TPE_:_{s1}_wa DEBUG_(TPE):_{s1}_was_found_in_{s2},_but_relation_was_too_neutral_to_matter.
qstr_DEBUG__TPE_:_Ranking DEBUG_(TPE):_Ranking_box_update_attempt:_{s1}_with_{reg1}_points.
qstr_DEBUG__TPE_:_Garbage DEBUG_(TPE):_Garbage_troop_id_detected.__ICD_now_offset_by_{reg21}.
qstr_Red_Team Red_Team
qstr_Blue_Team Blue_Team
qstr_Green_Team Green_Team
qstr_Yellow_Team Yellow_Team
qstr_DEBUG__TPE_level_sca DEBUG_(TPE_level_scale):_Scaling_disabled.__Default_level_of_{reg22}_set.
qstr_DEBUG__TPE_:_Troop__ DEBUG_(TPE):_Troop_-_{s31}_-_Level+{reg32}_=_{reg31}
qstr____________>_STR+{re ----------->_STR+{reg34}_=_{reg33},_AGI+{reg36}_=_{reg35}
qstr____________>_Str_Ski ----------->_Str_Skills_{reg37},_Agi_Skills_{reg38},_Wpt_Prof_{reg39}
qstr_{s2}_{s1} {s2}_{s1}
qstr_{s1}_of_{s2} {s1}_of_{s2}
qstr_points points
qstr_point point
qstr_because_I_said_so because_I_said_so
qstr_The_Tournament_Maste The_Tournament_Master_announces,_'{s1}_has_been_awarded_{reg1}_{s2}_for_{s3}.'
qstr_{s35}{s1}_has_been_a {s35}{s1}_has_been_awarded_{reg1}_{s2}_for_{s3}._(Total_=_{reg2})^
qstr_AWARD_GRANTED:_{s1}_ AWARD_GRANTED:_{s1}_has_earned_the_SWIFTEST_CUT_award!
qstr_AWARD_GRANTED:_{s1}_h AWARD_GRANTED:_{s1}_has_earned_the_FIERCEST_COMPETITOR_award_with_{reg1}_kills!
qstr_AWARD_GRANTED:_{s1}_ha AWARD_GRANTED:_{s1}_has_upgraded_to_the_MYTHICAL_PRESENCE_award.
qstr_AWARD_GRANTED:_{s1}_has AWARD_GRANTED:_{s1}_has_upgraded_to_the_LEGENDARY_PRESENCE_award.
qstr_AWARD_GRANTED:_{s1}_has_ AWARD_GRANTED:_{s1}_has_earned_the_DOMINANT_PRESENCE_award.
qstr_DEBUG__TPE_:_{s1}_gai DEBUG_(TPE):_{s1}_gains_1_point.__{reg2}_points_total.__Worth_=_{reg1}
qstr_DEBUG__TPE_:_{s1}_gain DEBUG_(TPE):_{s1}_gains_2_point_for_surviving.__{reg2}_points_total.__Worth_=_{reg1}
qstr_{reg1}%_Difficulty {reg1}%_Difficulty
qstr_DEBUG__TPE_Design_:_I DEBUG_(TPE_Design):_Item_'{s21}'_[#{reg21}]_stored_in_slot_{reg22}_of_tpe_appearances.
qstr_DEBUG__TPE_:_Faction_ DEBUG_(TPE):_Faction_'{s21}'_determined_by_'{s22}'.
qstr_TPE_ERROR!__No_valid TPE_ERROR!__No_valid_faction_could_be_determined_for_this_town.
qstr_DEBUG__GPU_:_Label__ DEBUG_(GPU):_Label_'{s31}'_stored_in_slot_{reg32},_value_{reg31}.
qstr___{reg1}_{reg2}__ (_{reg1},_{reg2}_)
qstr_You_whistle_for_your You_whistle_for_your_horse.
qstr_You_got_keys_of_dung You_got_keys_of_dungeon.
qstr_Cannot_leave_now. Cannot_leave_now.
qstr_You_have_been_knocke You_have_been_knocked_out_by_the_enemy._Watch_your_men_continue_the_fight_without_you_or_press_Tab_to_retreat.
qstr_{reg3?{s1}_s_profici {reg3?{s1}'s_proficiency_in_one_handed_weapon_has_improved_by_{reg2}_to_{reg1}.:{s1}'s_one_handed_weapon_proficiency_have_reach_to_{reg1}.}
qstr_{reg3?{s1}_s_proficie {reg3?{s1}'s_proficiency_in_two_handed_weapon_has_improved_by_{reg2}_to_{reg1}.:{s1}'s_two_handed_weapon_proficiency_have_reach_to_{reg1}.}
qstr_{reg3?{s1}_s_proficien {reg3?{s1}'s_proficiency_in_polearm_has_improved_by_{reg2}_to_{reg1}.:{s1}'s_polearm_proficiency_have_reach_to_{reg1}.}
qstr_{reg3?{s1}_s_proficienc {reg3?{s1}'s_proficiency_in_archery_has_improved_by_{reg2}_to_{reg1}.:{s1}'s_archery_proficiency_have_reach_to_{reg1}.}
qstr_{reg3?{s1}_s_proficiency {reg3?{s1}'s_proficiency_in_crossbow_has_improved_by_{reg2}_to_{reg1}.:{s1}'s_crossbow_proficiency_have_reach_to_{reg1}.}
qstr_{reg3?{s1}_s_proficiency_ {reg3?{s1}'s_proficiency_in_throwing_has_improved_by_{reg2}_to_{reg1}.:{s1}'s_throwing_proficiency_have_reach_to_{reg1}.}
qstr_Damage_type_{reg1} Damage_type_{reg1}
qstr_>>>_{s0}_decapitated >>>_{s0}_decapitated_{s1}!
qstr_Everyone_you_know_wh Everyone,_you_know_what_to_do._To_your_positions!
qstr_{reg2?You:Your_mount {reg2?You:Your_mount}_received_{reg1}_extra_damage!
qstr_{reg2?You_strike:You {reg2?You_strike:Your_horse_charges}_for_{reg1}_bonus_damage!
qstr_Your_horse_received_ Your_horse_received_{reg1}_damage_from_a_braced_spear!
qstr_Braced_{s1}_dealt_{r Braced_{s1}_dealt_{reg1}_damage!
qstr_Bracing_{s1}_for_cha Bracing_{s1}_for_charge.
qstr_Releasing_from_brace Releasing_from_brace.
qstr_...and_attack_enemy_ ...and_attack_enemy_{s1}_division!
qstr_{s2}:_returning_afte {s2}:_returning_after_destroying_enemy_{s1}_division.
qstr_You_must_stay_behind You_must_stay_behind_the_line_on_the_ground!_Point_is_not_counted.
qstr_End_the_sparring_mat End_the_sparring_match?
qstr_Do_you_wish_to_give_ Do_you_wish_to_give_up_the_fight?
qstr_You_ve_lost_a_total_ You've_lost_a_total_number_of_{reg2}_duels.
qstr_You_gained_1_renown. You_gained_1_renown.
qstr_Your_opponent_was_mu Your_opponent_was_much_weaker_so_you_don't_gain_renown.
qstr_You_ve_won_a_total_n You've_won_a_total_number_of_{reg2}_duels.
qstr_You_lost__2_renown. You_lost_-2_renown.
qstr_Your_opponent_was_muc Your_opponent_was_much_stronger_so_you_don't_lose_renown.
qstr_Tutorial Tutorial
qstr_No_one No_one
qstr_DEBUG__Weapon_AI_:_{ DEBUG_(Weapon_AI):_{s2}'s_closest_enemy_is_{s1}_at_a_distance_of_{reg0}.
qstr_DEBUG__TPE_:_{s2}_is DEBUG_(TPE):_{s2}_is_wielding_a_spear_on_foot_and_discards_shield.
qstr_AWARD_GRANTED:_{s1}_has_e AWARD_GRANTED:_{s1}_has_earned_the_CAUTIOUS_APPROACH_award!
qstr_You_have_earned_{reg You_have_earned_{reg4}_denars_for_your_clever_bet_this_round.
qstr_{s31}{reg32} {s31}{reg32}
qstr_Match_Time___{reg31} Match_Time_-_{reg31}:{s32}
qstr_Stalemate_Timer___0: Stalemate_Timer_-_0:{s32}
qstr_{s31} {s31}
qstr_DEBUG__TPE_:_Stalema DEBUG_(TPE):_Stalemate_timer_reset.__Attack_registered_at_time_{reg1}_seconds.
qstr_red red
qstr_blue blue
qstr_green green
qstr_yellow yellow
qstr_The_Tournament_Master The_Tournament_Master_announces,_'Point_awarded_to_{s1}_team_for_disabling_an_opponent.'
qstr_Your_ally_{s1}_deliv Your_ally,_{s1},_delivers_{reg1}_damage_to_{s2}.
qstr_taunts taunts
qstr_You_shall_be_walking You_shall_be_walking_home_after_I_finish_with_that_nag_of_yours!
qstr_bellows bellows
qstr_Just_who_s_side_are_ Just_who's_side_are_you_on?
qstr__at_ _at_
qstr_{s1}_{s2}__{s3}_{s4} {s1}_{s2},_'{s3}'{s4}{s5}.
qstr_You_have_fallen_duri You_have_fallen_during_this_round,_but_will_be_able_to_continue_onto_the_next_round_when_only_one_team_remains.
qstr_You_may_move_your_ca You_may_move_your_camera_around_using_the_arrow_keys.
qstr_DEBUG__TPE_:_Horse__ DEBUG_(TPE):_Horse_'{s32}'_#{reg31}_is_riderless_and_will_be_removed.
qstr_DEBUG__TPE_AI_:_{s2} DEBUG_(TPE_AI):_{s2}_receives_{reg2}_damage_reduced_from_{reg1}.
qstr_DEBUG__TPE_AI_:_{s2}_ DEBUG_(TPE_AI):_{s2}_delivers_{reg2}_damage_increased_from_{reg1}.
qstr_Do_you_wish_to_exit? Do_you_wish_to_exit?__Doing_so_will_cause_all_surviving_competitors_to_gain_3_points.
qstr_{s27}_Your_party_is_ {s27}_Your_party_is_rested.
qstr_{s27}_Your_party_is_t {s27}_Your_party_is_tired.
qstr_{s27}_Your_party_is_e {s27}_Your_party_is_exhausted.
qstr_{s27}_Your_party_is_v {s27}_Your_party_is_very_exhausted.
qstr_{s27}_Fatigue_resist {s27}_Fatigue_resistance:_{reg3}
qstr__Next_pay_day:_{s1} _Next_pay_day:_{s1}
qstr_{s1}^^Affiliated_to_ {s1}^^Affiliated_to_{s5}
qstr_Your_estates_are:_{s Your_estates_are:_{s8}.^{s9}
qstr_{!}{s4}:_M{reg3}_2M{ {!}{s4}:_M{reg3},_2M{reg4},_PC{reg5},_2PC{reg6},_PM{reg7}
qstr_You_came_into_the_wo You_came_into_the_world_a_{reg3?daughter:son}_of_declining_nobility,_owning_only_the_house_in_which_they_lived._However,_despite_your_family's_hardships,_they_afforded_you_a_good_education_and_trained_you_from_childhood_for_the_rigors_of_aristocracy_and_life_at_court.
qstr_You_were_born_the_{r You_were_born_the_{reg3?daughter:son}_of_travelling_merchants,_always_moving_from_place_to_place_in_search_of_a_profit._Although_your_parents_were_wealthier_than_most_and_educated_you_as_well_as_they_could,_you_found_little_opportunity_to_make_friends_on_the_road,_living_mostly_for_the_moments_when_you_could_sell_something_to_somebody.
qstr_As_a_child_your_fami As_a_child,_your_family_scrabbled_out_a_meagre_living_from_your_father's_wages_as_a_guardsman_to_the_local_lord._It_was_not_an_easy_existence,_and_you_were_too_poor_to_get_much_of_an_education._You_learned_mainly_how_to_defend_yourself_on_the_streets,_with_or_without_a_weapon_in_hand.
qstr_{reg3?daughter:son} {reg3?daughter:son}
qstr_You_were_the_{reg3?d You_were_the_{reg3?daughter:son}_of_a_family_who_lived_off_the_woods,_doing_whatever_they_needed_to_make_ends_meet._Hunting,_woodcutting,_making_arrows,_even_a_spot_of_poaching_whenever_things_got_tight._Winter_was_never_a_good_time_for_your_family_as_the_cold_took_animals_and_people_alike,_but_you_always_lived_to_see_another_dawn,_though_your_brothers_and_sisters_might_not_be_so_fortunate.
qstr_You_were_a_child_of_ You_were_a_child_of_the_steppe,_born_to_a_tribe_of_wandering_nomads_who_lived_in_great_camps_throughout_the_arid_grasslands._Like_the_other_tribesmen,_your_family_revered_horses_above_almost_everything_else,_and_they_taught_you_how_to_ride_almost_before_you_learned_how_to_walk._
qstr_As_the_{reg3?daughte As_the_{reg3?daughter:son}_of_a_thief,_you_had_very_little_'formal'_education._Instead_you_were_out_on_the_street,_begging_until_you_learned_how_to_cut_purses,_cutting_purses_until_you_learned_how_to_pick_locks,_all_the_way_through_your_childhood._Still,_these_long_years_made_you_streetwise_and_sharp_to_the_secrets_of_cities_and_shadowy_backways.
qstr_As_a_{reg3?girl:boy} As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_were_sent_to_live_in_the_court_of_one_of_the_nobles_of_the_land._There,_your_first_lessons_were_in_humility,_as_you_waited_upon_the_lords_and_ladies_of_the_household._But_from_their_chess_games,_their_gossip,_even_the_poetry_of_great_deeds_and_courtly_love,_you_quickly_began_to_learn_about_the_adult_world_of_conflict_and_competition._You_also_learned_from_the_rough_games_of_the_other_children,_who_battered_at_each_other_with_sticks_in_imitation_of_their_elders'_swords.
qstr_As_a_{reg3?girl:boy}_ As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_apprenticed_with_a_local_craftsman_to_learn_a_trade._After_years_of_hard_work_and_study_under_your_new_master,_he_promoted_you_to_journeyman_and_employed_you_as_a_fully_paid_craftsman_for_as_long_as_you_wished_to_stay.
qstr_As_a_{reg3?girl:boy}_g As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_apprenticed_to_a_wealthy_merchant,_picking_up_the_trade_over_years_of_working_shops_and_driving_caravans._You_soon_became_adept_at_the_art_of_buying_low,_selling_high,_and_leaving_the_customer_thinking_they'd_got_the_better_deal.
qstr_As_a_{reg3?girl:boy}_gr As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_took_to_the_streets,_doing_whatever_you_must_to_survive._Begging,_thieving_and_working_for_gangs_to_earn_your_bread,_you_lived_from_day_to_day_in_this_violent_world,_always_one_step_ahead_of_the_law_and_those_who_wished_you_ill.
qstr_As_a_{reg3?girl:boy}_gro As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_rode_the_great_steppes_on_a_horse_of_your_own,_learning_the_ways_of_the_grass_and_the_desert._Although_you_sometimes_went_hungry,_you_became_a_skillful_hunter_and_pathfinder_in_this_trackless_country._Your_body_too_started_to_harden_with_muscle_as_you_grew_into_the_life_of_a_nomad_{reg3?woman:man}.
qstr_{reg3?daughter:man} {reg3?daughter:man}
qstr_Though_the_distincti Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._When_you_were_named_squire_to_a_noble_at_court,_you_practiced_long_hours_with_weapons,_learning_how_to_deal_out_hard_knocks_and_how_to_take_them,_too._You_were_instructed_in_your_obligations_to_your_lord,_and_of_your_duties_to_those_who_might_one_day_be_your_vassals._But_in_addition_to_learning_the_chivalric_ideal,_you_also_learned_about_the_less_uplifting_side_--_old_warriors'_stories_of_ruthless_power_politics,_of_betrayals_and_usurpations,_of_men_who_used_guile_as_well_as_valor_to_achieve_their_aims.
qstr_{reg3?woman:man} {reg3?woman:man}
qstr_Though_the_distinctio Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_joined_the_tightly-knit_circle_of_women_at_court,_ladies_who_all_did_proper_ladylike_things,_the_wives_and_mistresses_of_noble_men_as_well_as_maidens_who_had_yet_to_find_a_husband._However,_even_here_you_found_politics_at_work_as_the_ladies_schemed_for_prominence_and_fought_each_other_bitterly_to_catch_the_eye_of_whatever_unmarried_man_was_in_fashion_at_court._You_soon_learned_ways_of_turning_these_situations_and_goings-on_to_your_advantage._With_it_came_the_realisation_that_you_yourself_could_wield_great_influence_in_the_world,_if_only_you_applied_yourself_with_a_little_bit_of_subtlety.
qstr_Though_the_distinction Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_set_out_on_your_own_with_nothing_except_the_instrument_slung_over_your_back_and_your_own_voice._It_was_a_poor_existence,_with_many_a_hungry_night_when_people_failed_to_appreciate_your_play,_but_you_managed_to_survive_on_your_music_alone._As_the_years_went_by_you_became_adept_at_playing_the_drunken_crowds_in_your_taverns,_and_even_better_at_talking_anyone_out_of_anything_you_wanted.
qstr_Though_the_distinction_ Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._You_found_yourself_as_a_student_in_the_university_of_one_of_the_great_cities,_where_you_studied_theology,_philosophy,_and_medicine._But_not_all_your_lessons_were_learned_in_the_lecture_halls._You_may_or_may_not_have_joined_in_with_your_fellows_as_they_roamed_the_alleys_in_search_of_wine,_women,_and_a_good_fight._However,_you_certainly_were_able_to_observe_how_a_broken_jaw_is_set,_or_how_an_angry_townsman_can_be_persuaded_to_set_down_his_club_and_accept_cash_compensation_for_the_destruction_of_his_shop.
qstr_Though_the_distinction_f Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._Heeding_the_call_of_the_open_road,_you_travelled_from_village_to_village_buying_and_selling_what_you_could._It_was_not_a_rich_existence,_but_you_became_a_master_at_haggling_even_the_most_miserly_elders_into_giving_you_a_good_price._Soon,_you_knew,_you_would_be_well-placed_to_start_your_own_trading_empire...
qstr_Though_the_distinction_fe Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_pursued_a_career_as_a_smith,_crafting_items_of_function_and_beauty_out_of_simple_metal._As_time_wore_on_you_became_a_master_of_your_trade,_and_fine_work_started_to_fetch_fine_prices._With_food_in_your_belly_and_logs_on_your_fire,_you_could_take_pride_in_your_work_and_your_growing_reputation.
qstr_Though_the_distinction_fel Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._Dissatisfied_with_common_men's_desperate_scrabble_for_coin,_you_took_to_your_local_lord's_own_forests_and_decided_to_help_yourself_to_its_bounty,_laws_be_damned._You_hunted_stags,_boars_and_geese_and_sold_the_precious_meat_under_the_table._You_cut_down_trees_right_under_the_watchmen's_noses_and_turned_them_into_firewood_that_warmed_many_freezing_homes_during_winter._All_for_a_few_silvers,_of_course.
qstr_Only_you_know_exactl Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brightly_in_your_heart._You_want_vengeance._You_want_justice._What_was_done_to_you_cannot_be_undone,_and_these_debts_can_only_be_paid_in_blood...
qstr_Only_you_know_exactly Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_of_those_you_loved_so_close_and_so_painful._Perhaps_your_new_life_will_let_you_forget,_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_Only_you_know_exactly_ Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_became_mundane,_but_your_dreams_of_wandering_have_taken_over_your_life._Whether_you_yearn_for_some_faraway_place_or_merely_for_the_open_road_and_the_freedom_to_travel,_you_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_looked_back...
qstr_Only_you_know_exactly_w Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._Whatever_home_you_may_have_had_is_gone_now,_and_you_must_face_the_fact_that_you're_out_in_the_wide_wide_world._Alone_to_sink_or_swim...
qstr_Only_you_know_exactly_wh Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal_gain._You_want_to_be_rich,_powerful,_respected,_feared._You_want_to_be_the_one_whom_others_hurry_to_obey._You_want_people_to_know_your_name,_and_tremble_whenever_it_is_spoken._You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_it...
qstr_Back_to_the_beginnin Back_to_the_beginning...
qstr_View_next_segment... View_next_segment...
qstr_{!}__ {!}_-
qstr_{!}_+ {!}_+
qstr_^No_food:___{reg7} ^No_food:__-{reg7}
qstr_^Wage_debt:___{reg6} ^Wage_debt:__-{reg6}
qstr_^Hard_Liquor:__+{reg ^Hard_Liquor:__+{reg6}
qstr_{!}{s1}^{s4}:_{reg4} {!}{s1}^{s4}:_{reg4}
qstr_{!}DEBUG____{s1}^NPC {!}DEBUG_--_{s1}^NPC_in_rejoin_queue:_{s5}^
qstr_{!}DEBUG:_{s4}_curre {!}DEBUG:_{s4}_current_mission:_{reg2},_days_on_mission:_{reg3},_prisoner:_{reg4},_pphistory:_{reg5}
qstr_Appoint_next_marshal Appoint_next_marshal
qstr_Award_{s12}_as_fief Award_{s12}_as_fief
qstr_{!}Error__{reg3}_ {!}Error_({reg3})
qstr_{!}{s10}^Faction_pol {!}{s10}^Faction_political_issue:_{s11}
qstr_{!}{s10}__on_agenda_ {!}{s10}_(on_agenda_{reg4}_hours)
qstr_{!}Defending {!}Defending
qstr_{!}Gathering_army {!}Gathering_army
qstr_{!}Besieging_{s11} {!}Besieging_{s11}
qstr_{!}Raiding_{s11} {!}Raiding_{s11}
qstr_{!}Attacking_enemies {!}Attacking_enemies_around_{s11}
qstr_{!}{s12}__controvers {!}{s12}_(controversy:_{reg21})
qstr_{!}{s12}^Screening_p {!}{s12}^Screening_party:_{s38}
qstr_Selected_faction_is: Selected_faction_is:_{s10}^^{s9}
qstr_{!}_+{reg9} {!}_+{reg9}
qstr_{!}_+{reg8} {!}_+{reg8}
qstr_{!}_+{reg7} {!}_+{reg7}
qstr_{!}_+{reg6} {!}_+{reg6}
qstr_Current_party_size_l Current_party_size_limit_is_{reg5}.^Current_party_size_modifiers_are:^^Base_size:__+30^Leadership:_{s2}{reg1}^Charisma:_{s3}{reg2}^Renown:_{s4}{reg3}^^Lord:_{s5}^Castles:_{s6}^Marshall:_{s7}^King:_{s8}^TOTAL:__{reg5}
qstr_{!}{s2}^{s4}:_{reg1} {!}{s2}^{s4}:_{reg1}_({s3})
qstr_Your_relation_with_t Your_relation_with_the_factions_are:^{s2}
qstr_Player_renown_is_inc Player_renown_is_increased_by_100._
qstr_Player_honor_is_incr Player_honor_is_increased_by_1_and_it_is_now_{reg7}.
qstr_Player_have_recruite Player_have_recruited_10_Custom_Peasants.
qstr_Player_have_recruited Player_have_recruited_10_Custom_Top_Tier_Troops.
qstr_Build_fortifications Build_fortifications_and_then_wait_here.
qstr_Return_to_your_forti Return_to_your_fortifications.
qstr__You_must_have_tools _You_must_have_tools_in_inventory_to_entrench_your_camp_site.
qstr_You_have_reached_the You_have_reached_the_hideout_limit!
qstr_{s1}_s_Hideout {s1}'s_Hideout
qstr_Hideout_built! Hideout_built!
qstr__You_must_have_tools_ _You_must_have_tools_in_inventory_to_build_a_hideout!
qstr_You_need_3500_denars You_need_3500_denars_to_build_a_hideout!
qstr_{reg1}_{s1}_{reg2?ac {reg1}_{s1}_{reg2?accept:accepts}_the_offer.
qstr_No_one_accepts_the_o No_one_accepts_the_offer.
qstr_You_start_reading_{s You_start_reading_{s2}._After_a_few_pages,_you_feel_you_could_learn_a_lot_from_this_book._You_decide_to_keep_it_close_by_and_read_whenever_you_have_the_time.
qstr_You_flip_through_the You_flip_through_the_pages_of_{s2},_but_you_find_the_text_confusing_and_difficult_to_follow._Try_as_you_might,_it_soon_gives_you_a_headache,_and_you're_forced_to_give_up_the_attempt.
qstr_You_lost_your_duel_a You_lost_your_duel_against_^^{s3}
qstr_You_won_your_duel_ag You_won_your_duel_against_^^{s3}
qstr_You_prepare_to_duel_ You_prepare_to_duel_^^{s3}
qstr_^^^^You_have_fought_ ^^^^You_have_fought_{s3}_{reg5}_times._^^You've_won_{reg6}_times._^^You've_lost_{reg7}_times
qstr_^^^^Dueling_with_you ^^^^Dueling_with_your_own_troops_will_not_count_towards_your_dueling_statistics.
qstr_Villagers Villagers
qstr_You_have_encountered You_have_encountered_{s1}.
qstr_You_have_engaged_{s1 You_have_engaged_{s1}_while_they_were_raiding_{s3}.
qstr_You_were_caught_by_{ You_were_caught_by_{s1}_while_your_forces_were_raiding_{s3}.
qstr_{s4}^^The_troops_you {s4}^^The_troops_you_selected_are_ready_to_join_you_in_battle.
qstr_{s4}^^Your_captains_ {s4}^^Your_captains_will_deal_with_troop_assignments.
qstr_{s4}^^Your_orders_ha {s4}^^Your_orders_have_been_sent_to_your_captains.
qstr_{s4}^^There_is_no_ta {s4}^^There_is_no_tactical_plan_in_place.
qstr_You_were_victorious! You_were_victorious!
qstr_Battle_was_lost._You Battle_was_lost._Your_forces_were_utterly_crushed.
qstr_Your_companions_carr Your_companions_carry_you_away_from_the_fighting.
qstr_You_have_defeated_th You_have_defeated_the_enemy.
qstr_You_have_retreated_f You_have_retreated_from_the_fight.
qstr_^^Ally_Casualties:{s ^^Ally_Casualties:{s0}
qstr_{!}{s4}_skipped_in_p {!}{s4}_skipped_in_p_total_enemy_casualties_capture_queue_because_is_friendly
qstr_{s1}_of_{s3}_managed {s1}_of_{s3}_managed_to_escape.
qstr_{!}{s17} {!}{s17}
qstr_{!}Victory_comment._ {!}Victory_comment._Player_was_alone
qstr_{!}Ordinary_victory_ {!}Ordinary_victory_comment._The_player_provided_at_least_40_percent_forces.
qstr_{!}Player_participat {!}Player_participation_comment._The_enemy_had_at_least_1k_starting_strength.
qstr_{!}No_victory_commen {!}No_victory_comment._The_battle_was_small,_and_the_player_provided_less_than_40_percent_of_allied_strength
qstr_surrendering_your_ar surrendering_your_army
qstr_taking_your_soldiers taking_your_soldiers_captive_and_looting_your_supplies
qstr_Their_guard_is_down_ Their_guard_is_down_following_your_surrender
qstr_your_defeat your_defeat
qstr_looting_bodies_and_c looting_bodies_and_collecting_their_wounded
qstr_Your_enemies_are_occ Your_enemies_are_occupied_with_looting
qstr_You_are_caught_attem You_are_caught_attempting_to_escape,_angering_your_captors_further.
qstr_You_flee_into_the_wi You_flee_into_the_wilderness_and_escape_your_captors.
qstr_the_honour_in_surren the_honour_in_surrendering_your_army_to_avoid_a_needless_bloodbath
qstr_your_bravery_and_val your_bravery_and_valour_in_combat
qstr_Some_of_your_tendons Some_of_your_tendons_have_been_damaged_in_the_battle._You_lose_1_strength.
qstr_You_took_a_nasty_wou You_took_a_nasty_wound_which_will_cause_you_to_limp_slightly_even_after_it_heals._You_lose_1_agility.
qstr_You_have_trouble_thi You_have_trouble_thinking_straight_after_the_battle,_perhaps_from_a_particularly_hard_hit_to_your_head,_and_frequent_headaches_now_plague_your_existence._Your_intelligence_is_reduced_by_1.
qstr_Perhaps_I_m_getting_ Perhaps_I'm_getting_unlucky...
qstr_Retirement_is_starti Retirement_is_starting_to_sound_better_and_better.
qstr_No_matter!_I_will_pe No_matter!_I_will_persevere!
qstr_What_did_I_do_to_des What_did_I_do_to_deserve_this?
qstr_I_suppose_it_ll_make I_suppose_it'll_make_for_a_good_story,_at_least...
qstr_Ally Ally
qstr_Friend Friend
qstr_Enemy Enemy
qstr_Neutral Neutral
qstr___Currently_{reg1}_p _(Currently_{reg1}_prisoners)
qstr_Mines_are_currently_ Mines_are_currently_full._We_simply_cannot_accept_any_more_slaves.
qstr_The_prisoners_you_ha The_prisoners_you_have_working_in_the_mine_earned_you_{reg1}_denars_this_week.
qstr_{s9}_wants_you_to_fo {s9}_wants_you_to_follow_{reg0?her:his}_army_until_further_notice.
qstr_{s8}_of_{s9} {s8}_of_{s9}
qstr_liege liege
qstr_former_liege former_liege
qstr_affiliate affiliate
qstr_former_companion former_companion
qstr_marshall marshall
qstr_vassal vassal
qstr__Your_own_banner_fli _Your_own_banner_flies_over_the_castle_gate.
qstr__You_see_the_banner_ _You_see_the_banner_of_your_{s11}_{s7}_over_the_castle_gate.
qstr__You_see_the_banner_o _You_see_the_banner_of_{s7}_over_the_castle_gate.
qstr__Your_own_banner_flie _Your_own_banner_flies_over_the_town_gates.
qstr__You_see_the_banner_of _You_see_the_banner_of_your_{s11}_{s7}_over_the_town_gates.
qstr__You_see_the_banner_of_ _You_see_the_banner_of_{s7}_over_the_town_gates.
qstr_The_{reg6?town_s:cas The_{reg6?town's:castle's}_food_stores_should_last_for_{reg3}_more_days.
qstr_The_{reg6?town_s:cast The_{reg6?town's:castle's}_food_stores_have_run_out_and_the_defenders_are_starving.
qstr_You_re_preparing_to_ You're_preparing_to_attack_the_walls,_the_work_should_finish_in_{reg9}_hours.
qstr_Your_forces_are_buil Your_forces_are_building_a_siege_tower._They_estimate_another_{reg9}_hours_to_complete_the_build.
qstr_You_are_ready_to_att You_are_ready_to_attack_the_walls_at_any_time.
qstr_The_siege_tower_is_b The_siege_tower_is_built_and_ready_for_an_assault.
qstr_You_can_abandon_the_ You_can_abandon_the_event_any_time_by_pressing_TAB
qstr_As_a_last_defensive_ As_a_last_defensive_effort,_you_retreat_to_the_main_hall_of_the_keep._You_and_your_remaining_soldiers_will_put_up_a_desperate_fight_here._If_you_are_defeated,_there's_no_other_place_to_fall_back_to.
qstr_You_ve_been_driven_a You've_been_driven_away_from_the_walls._Now_the_attackers_are_pouring_into_the_streets._IF_you_can_defeat_them,_you_can_perhaps_turn_the_tide_and_save_the_day.
qstr_You_ve_breached_the_ You've_breached_the_town_walls,_but_the_stubborn_defenders_continue_to_resist_you_in_the_streets!_You'll_have_to_deal_with_them_before_you_can_attack_the_keep_at_the_heart_of_the_town.
qstr_The_town_centre_is_y The_town_centre_is_yours,_but_the_remaining_defenders_have_retreated_to_the_castle._It_must_fall_before_you_can_complete_your_victory.
qstr_The_remaining_defend The_remaining_defenders_have_retreated_to_the_castle_as_a_last_defense._You_must_go_in_and_crush_any_remaining_resistance.
qstr_However_since_you_ar However,_since_you_are_not_a_sworn_{man/follower}_of_{s9},_there_is_no_chance_{reg0?she:he}_would_recognize_you_as_the_{lord/lady}_of_this_{reg8?town:castle}.
qstr_Milady Milady
qstr_Milord Milord
qstr_The_enemy_has_been_f The_enemy_has_been_forced_to_retreat._The_assault_is_over,_but_the_siege_continues.
qstr_As_you_approach_you_ As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{s10}.
qstr_As_you_approach_you_a As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{king/queen}.
qstr_As_you_approach_you_ar As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{lord/lady}.
qstr_{s8}_of_{s9}_{s61}_t {s8}_of_{s9},_{s61}_towards_you_({reg0})
qstr_{!}Prosperity:_{reg4 {!}Prosperity:_{reg4}
qstr_{s22}_and_{s21} {s22}_and_{s21}
qstr_{!}{s22}_{s21} {!}{s22},_{s21}
qstr_{reg0?Its_improvement {reg0?Its_improvements_are:Its_improvement_is}_{s21}.
qstr_{s25}_They_are_curre {s25}_They_are_currently_building_{s24},_which_will_be_completed_in_{reg8}_day{reg9?s:}.
qstr__This_village_and_th _This_village_and_the_surrounding_lands_belong_to_you.
qstr__You_remember_that_t _You_remember_that_this_village_and_the_surrounding_lands_belong_to_your_{s11}_{s7}.
qstr__You_remember_that_th _You_remember_that_this_village_and_the_surrounding_lands_belong_to_{s7}.
qstr__These_lands_belong_ _These_lands_belong_to_no_one.
qstr_{!}_{s3}__{reg9}_. {!}_{s3}_({reg9}).
qstr__The_village_is_infe _The_village_is_infested_by_{reg8}_{s35}.
qstr__The_peasants_hired_ _The_peasants_hired_mercenaries_and_are_rebelling_against_you.
qstr_^A_wedding_is_taking ^A_wedding_is_taking_place_here._People_are_singing_and_laughing..._until_they_catch_sight_of_you._The_wedding_party_confronts_you_angrily.
qstr__The_village_has_bee _The_village_has_been_looted._A_handful_of_souls_scatter_as_you_pass_through_the_burnt_out_houses.
qstr__The_village_is_bein _The_village_is_being_raided.
qstr__You_roll_up_your_sl _You_roll_up_your_sleeves_and_start_with_peasantry_work.
qstr__Working_as_a_peasan _Working_as_a_peasant,_you_lose_a_bit_of_renown.
qstr_{reg1}_peasant_men_j {reg1}_peasant_men_joined_you
qstr_{reg2}_peasant_women {reg2}_peasant_women_joined_you
qstr__You_ve_been_carried _You've_been_carried_off_as_prisoner._Your_service_has_been_stopped.
qstr__The_village_is_being _The_village_is_being_raided._Your_service_has_been_stopped.
qstr__The_village_is_being_ _The_village_is_being_infested_by_bandits._Your_service_has_been_stopped.
qstr__You_have_left_a_goo _You_have_left_a_good_impression,_your_relation_with_this_village_has_improved.
qstr__{s2}_was_pleased_to _{s2}_was_pleased_to_hear_about_you.
qstr__You_failed_to_impre _You_failed_to_impress_anyone_this_time.
qstr_Here_are_the_results Here_are_the_results_of_your_hard_work:^^_You_exhausted_yourself.^You_gained_{reg17}_experience_and_received_a_{s1}_as_a_compensation_for_your_efforts.^{s2}^Peasant_life_is_hard,_but_you_feel_good.
qstr_No_one_here_seems_to No_one_here_seems_to_be_willing_to_join_your_party.
qstr_One_{s3}_volunteers_ One_{s3}_volunteers_to_follow_you.
qstr_{reg5}_{s3}_voluntee {reg5}_{s3}_volunteer_to_follow_you.
qstr_Others_Lords_have_go Others_Lords_have_gone_through_here,_there_are_only_old_people_and_children.
qstr_One_{s3}_will_join_y One_{s3}_will_join_you_reluctantly.
qstr_{reg5}_{s3}_will_joi {reg5}_{s3}_will_join_you_reluctantly.
qstr_Try_as_you_might_you Try_as_you_might,_you_could_not_defeat_the_bandits._Infuriated,_they_raze_the_village_to_the_ground_to_punish_the_peasants,_and_then_leave_the_burning_wasteland_behind_to_find_greener_pastures_to_plunder.
qstr_Try_as_you_might_you_ Try_as_you_might,_you_could_not_defeat_the_wedding_party._They_go_back_to_their_feast,_laughing_and_joking,_and_leave_you_to_lick_your_wounds.
qstr_village village
qstr_town town
qstr_castle castle
qstr_{!}{s0} {!}{s0}
qstr_{!}{s18}_{s0} {!}{s18},_{s0}
qstr_The_{s17}_has_no_imp The_{s17}_has_no_improvements.
qstr_The_{s17}_has_the_fo The_{s17}_has_the_following_improvements:{s18}.
qstr_The_assasins_beat_yo The_assasins_beat_you_down_and_leave_you_for_dead._.
qstr_You_have_fallen._The You_have_fallen._The_bandits_quickly_search_your_body_for_every_coin_they_can_find,_then_vanish_into_the_night._They_have_left_you_alive,_if_only_barely.
qstr_Luckily_some_of_your Luckily_some_of_your_companions_come_to_search_for_you_when_you_do_not_return,_and_find_you_lying_by_the_side_of_the_road._They_hurry_you_to_safety_and_dress_your_wounds.
qstr_Luckily_some_passing Luckily_some_passing_townspeople_find_you_lying_by_the_side_of_the_road,_and_recognise_you_as_something_other_than_a_simple_beggar._They_carry_you_to_the_nearest_inn_and_dress_your_wounds.
qstr_You_fail_to_steal_an You_fail_to_steal_any_cattle.
qstr_You_drive_away_{reg1 You_drive_away_{reg17}_{reg12?heads:head}_of_cattle_from_the_village's_herd.
qstr_{!}DEBUG____Prosperi {!}DEBUG_--_Prosperity:_{reg4}
qstr_You_are_at_{s2}. You_are_at_{s2}.
qstr__This_castle_has_no_ _This_castle_has_no_garrison.
qstr__The_banner_of_your_ _The_banner_of_your_{s11}_{s7}_flies_over_the_town_gates.
qstr__This_town_has_no_ga _This_town_has_no_garrison.
qstr__You_have_successful _You_have_successfully_sneaked_in.
qstr_{s13}_A_tournament_w {s13}_A_tournament_will_be_held_here_soon.
qstr_{!}DEBUG___Current_t {!}DEBUG_-_Current_town_is_{s3},_but_also_checking_{s4}
qstr___{reg1}_denars_per_ _({reg1}_denars_per_night)
qstr_Get_on_your_knees_an Get_on_your_knees_and_start_begging.
qstr_You_stop_begging You_stop_begging
qstr_People_know_you_re_n People_know_you're_not_a_beggar.
qstr_Moreover_you_earn_{r Moreover,_you_earn_{reg8}_denars_from_the_clever_bets_you_placed_on_yourself...
qstr_Victory_is_yours!_Yo Victory_is_yours!_You_have_won_this_melee,_but_now_you_must_prepare_yourself_for_the_next_round._
qstr_You_have_been_bested You_have_been_bested_in_this_melee,_but_the_master_of_ceremonies_declares_a_recognition_of_your_skill_and_bravery,_allowing_you_to_take_part_in_the_next_round._
qstr_{!}{s11}^{s12} {!}{s11}^{s12}
qstr_You_were_beaten._The You_were_beaten._The_peasants_are_heartened_by_their_success,_but_the_lesson_you_wanted_to_teach_them_probably_didn't_get_through...
qstr_After_beating_your_l After_beating_your_last_opponent,_you_explain_to_the_peasants_how_to_better_defend_themselves_against_such_an_attack._Hopefully_they'll_take_the_experience_on_board_and_will_be_prepared_next_time.
qstr_The_bandits_are_brok The_bandits_are_broken!_Those_few_who_remain_alive_and_conscious_run_off_with_their_tails_between_their_legs,_terrified_of_the_peasants_and_their_new_champion.
qstr_You_should_leave_15_ You_should_leave_15_men_behind_to_guard_your_ship,_otherwise_it_might_get_stolen.
qstr_There_is_no_port_in_ There_is_no_port_in_the_surrounding_area.
qstr_You_need_at_least_a_ You_need_at_least_a_30_men_crew_to_send_the_ship_to_a_town
qstr_Your_crew_exceeds_th Your_crew_exceeds_the_boundaries.
qstr_{!}DEBUG___{s1} {!}DEBUG_-_{s1}
qstr_However_{reg3?You_ar However,_{reg3?You_are:{s1}_is}_unable_to_find_any_trade_goods_that_would_bring_a_profit.
qstr_^Buying_{s4}_here_an ^Buying_{s4}_here_and_selling_it_at_{s5}_would_bring_a_profit_of_{reg6}_denars_per_item.{s3}
qstr_{reg3?You_find:{s1}_ {reg3?You_find:{s1}_finds}_out_the_following:^{s3}
qstr_{s2}^{reg1}_{s1}_ear {s2}^{reg1}_{s1}_earned_{reg0}_experience.
qstr_{s2}^{s1}_earned_an_ {s2}^{s1}_earned_an_additional_{reg0}_experience.
qstr_^You_earned_{reg0}_e ^You_earned_{reg0}_experience.{s2}
qstr_The_training_didn_t_ The_training_didn't_go_well_at_all.
qstr_The_training_didn_t_g The_training_didn't_go_very_well.
qstr_The_training_went_qu The_training_went_quite_well.
qstr_The_training_went_ve The_training_went_very_well.
qstr_The_training_went_pe The_training_went_perfectly.
qstr_{s13}_asked_you_to_r {s13}_asked_you_to_report_to_{reg4?her:him}_with_at_least_{reg13}_troops.
qstr_{s13}_ordered_you_to {s13}_ordered_you_to_join_the_assault_against_{s14}.
qstr_Find_and_speak_with_ Find_and_speak_with_{s3}_of_{s4}_to_give_{reg4?her:him}_your_oath_of_homage.
qstr_There_has_been_an_al There_has_been_an_alleged_border_incident:_{s9}
qstr_{!}{s11}{s12} {!}{s11}{s12}
qstr_{!}DEBUG____Hours_si {!}DEBUG_--_Hours_since_last_feast_started:_{reg4}
qstr_^^Note_that_so_long_ ^^Note_that_so_long_as_you_remain_marshal,_the_lords_of_the_realm_will_be_expecting_you_to_lead_them_on_campaign._So,_if_you_are_awaiting_a_feast,_either_for_a_wedding_or_for_other_purposes,_you_may_wish_to_resign_the_marshalship_by_speaking_to_your_liege.
qstr_{s1}_sympathises_wit {s1}_sympathises_with_your_humiliating_defeat,_and_tells_you_to_pick_your_fights_more_carefully_in_future.
qstr_{s1}_has_beaten_you_ {s1}_has_beaten_you_in_single_combat.
qstr_{s1}_congratulates_y {s1}_congratulates_you_on_your_unexpected_victory.
qstr_You_have_beaten_{s1} You_have_beaten_{s1}_in_single_combat.
qstr_Try_as_you_might_you_c Try_as_you_might,_you_could_not_defeat_the_rebelling_village.
qstr_positive positive
qstr_negative negative
qstr_{s11}^^_The_current_ {s11}^^_The_current_garrison_consists_of_{reg5}_men.^The_food_stock_lasts_for_{reg6}_days.
qstr_^^Additional_the_fol ^^Additional_the_following_parties_are_currently_inside:^
qstr_{s12}_{s3}_with_{reg {s12}_{s3}_with_{reg1}_troops.^
qstr_{playername}_^^I_alw {playername},_^^I_always_knew_you_were_a_bad_egg,_since_the_day_you_have_pledged_allegiance_to_my_clan._^Did_you_really_think_you_could_set_my_family_against_me?_You've_dropped_your_mask,_you_snake!_You_are_an_infliction,_and_I_will_not_bear_it_anymore._^Hereby,_I_disown_and_ban_you_from_my_house._I_have_urged_my_family_to_fight_you,_and_I_will_warn_Calradia_lords_about_your_infamy._^Tremble_with_fear,_you_have_a_deadly_enemy!_^^{s9}.
qstr_{playername}^^_I_ve_ {playername},^^_I've_received_a_letter_from_{s9},_telling_me_about_your_disgraceful_jiggery-pokery._In_the_present_circumstances,_{s9}_could_not_provide_evidence._But_unlike_you,_{reg1?she:he}_is_a_distinguished_member_of_my_family;_and_since_all_these_years,_I_never_had_any_reason_to_distrust_{reg1?her:him}._I_take_{reg1?her:him}_charges_for_granted._^Hopefully,_you_failed_to_breakup_my_family_unit._Hereby_I_reject_your_pledge_:_you_are_no_longer_related_to_my_house._Each_membership_will_retaliate_against_you_in_all_conscience..._^I_would_be_ashamed_to_confess_how_you_maliciously_fooled_me,_so_I_will_not_challenge_you,_to_not_be_accountable_for_your_death_to_my_{s11}._However_I'm_not_used_to_telling_{reg0?her:him}_about_every_rat_I_crush_in_the_wilderness,_and_someday_I_may_find_you_there_!_^^{s10}
qstr_{!}{s0}^^_WARNING:_U {!}{s0}^^_WARNING:_Unexpected_version_value_in_slot_dplmc_slot_troop_affiliated_in_trp_dplmc_chamberlain:_{reg0}
qstr_{!}{s0}^^_DEBUG:_Int {!}{s0}^^_DEBUG:_Internal_update_code_for_current_saved_game_is_{reg0}.__Update_code_for_the_current_release_is_120922.
qstr_{playername} {playername}
qstr_Troops:_{reg1} Troops:_{reg1}
qstr_Prosperity_Report^ Prosperity_Report^
qstr_Total Total
qstr_{s0}^{s1}_Average_To {s0}^{s1}_Average_Town_Prosperity:_{reg0}
qstr_{s0}^{s1}_towns_with {s0}^{s1}_towns_with_prosperity_80-100:_{reg0}
qstr_{s0}^{s1}_towns_with_ {s0}^{s1}_towns_with_prosperity_60-79:_{reg0}
qstr_{s0}^{s1}_towns_with_p {s0}^{s1}_towns_with_prosperity_40-59:_{reg0}
qstr_{s0}^{s1}_towns_with_pr {s0}^{s1}_towns_with_prosperity_20-39:_{reg0}
qstr_{s0}^{s1}_towns_with_pro {s0}^{s1}_towns_with_prosperity_0-19:_{reg0}
qstr_{!}{s0}^ {!}{s0}^
qstr_{s0}^{s1}_Average_Vi {s0}^{s1}_Average_Village_Prosperity:_{reg0}
qstr_{s0}^{s1}_villages_w {s0}^{s1}_villages_with_prosperity_80-100:_{reg0}
qstr_{s0}^{s1}_villages_wi {s0}^{s1}_villages_with_prosperity_60-79:_{reg0}
qstr_{s0}^{s1}_villages_wit {s0}^{s1}_villages_with_prosperity_40-59:_{reg0}
qstr_{s0}^{s1}_villages_with {s0}^{s1}_villages_with_prosperity_20-39:_{reg0}
qstr_{s0}^{s1}_villages_with_ {s0}^{s1}_villages_with_prosperity_0-19:_{reg0}
qstr_You_now_own_a_ship_a You_now_own_a_ship_and_can_disembark_from_this_town.
qstr_There_is_no_room_for There_is_no_room_for_any_further_ships_in_this_harbor.
qstr_You_don_t_have_enough You_don't_have_enough_money_to_buy_a_ship.
qstr_You_don_t_own_a_ship You_don't_own_a_ship_or_your_crew_exceeds_the_boundaries.
qstr_{s3}^You_have_{reg1} {s3}^You_have_{reg1}_ships_in_{s2}.
qstr_Choose_{s1} Choose_{s1}
qstr_Your_crew_is_either_ Your_crew_is_either_too_small_or_too_large.
qstr_{s1}Hideout {s1}Hideout
qstr_{s2}12 {s2}12
qstr_{s3}_serves_greatly_ {s3}_serves_greatly_as_hunting_post_or_as_a_small_party_operations_base.
qstr_{s1}Hidden_Base {s1}Hidden_Base
qstr_{s2}40 {s2}40
qstr_{s3}is_perfect_for_a {s3}is_perfect_for_any_kind_of_undercover_&_underground_operation.
qstr_Can_t_rest_here_your Can't_rest_here,_your_party_is_too_large._To_fit_more_men,_upgrade_hideout.
qstr_Your_party_is_too_la Your_party_is_too_large_to_hide_in_here.
qstr_Your_party_is_to_lar Your_party_is_to_large_to_make_a_stop_here.
qstr_{s1}_s_Hidden_Base {s1}'s_Hidden_Base
qstr_Hideout_upgraded. Hideout_upgraded.
qstr_Hidden_Base_built! Hidden_Base_built!
qstr_To_upgrade_hideout_y To_upgrade_hideout_you_need_tools_and_lumber.
qstr_You_need_10000_denar You_need_10000_denars_to_cover_all_upgrade_costs.
qstr_Outpost_demolished. Outpost_demolished.
qstr_You_don_t_have_enough_ You_don't_have_enough_money_to_demolish_the_outpost!
qstr_Madam_hired! Madam_hired!
qstr_You_don_t_have_enough_d You_don't_have_enough_denars!.
qstr_Madam_fired! Madam_fired!
qstr_Slave_Trader_hired! Slave_Trader_hired!
qstr_Slave_Trader_fired! Slave_Trader_fired!
qstr_Recruiter_hired! Recruiter_hired!
qstr_Recruiter_fired! Recruiter_fired!
qstr_Smuggler_hired! Smuggler_hired!
qstr_Smuggler_fired! Smuggler_fired!
qstr_are_not_allowed_to_i are_not_allowed_to_invade.
qstr_are_set_to_invade_at are_set_to_invade_at_an_unknown_date.
qstr_have_already_invaded have_already_invaded.
qstr_The_Dark_Knights_wil The_Dark_Knights_will_never_invade.
qstr_The_Dark_Knights_will The_Dark_Knights_will_shortly_begin_their_invasion.
qstr_The_Dark_Knights_will_ The_Dark_Knights_will_invade_sometime_in_the_future.
qstr_This_is_an_example_o This_is_an_example_of_the_color_purple.
qstr_This_is_an_example_of This_is_an_example_of_the_color_brown.
qstr_This_is_an_example_of_ This_is_an_example_of_the_color_violet.
qstr_This_is_an_example_of_t This_is_an_example_of_the_color_olive.
qstr_This_is_an_example_of_th This_is_an_example_of_the_color_red.
qstr_This_is_an_example_of_the This_is_an_example_of_the_color_white.
qstr_The_game_won_t_displ The_game_won't_display_black_here.__But_black_is_black.
qstr_This_is_an_example_of_the_ This_is_an_example_of_the_color_green.
qstr_This_is_an_example_of_the_c This_is_an_example_of_the_color_blue.
qstr_This_is_an_example_of_the_co This_is_an_example_of_the_color_yellow.
qstr_This_is_an_example_of_the_col This_is_an_example_of_the_color_Swadian.
qstr_This_is_an_example_of_the_colo This_is_an_example_of_the_color_Vaegir.
qstr_This_is_an_example_of_the_color This_is_an_example_of_the_color_Khergit.
qstr_This_is_an_example_of_the_color_ This_is_an_example_of_the_color_Nord.
qstr_This_is_an_example_of_the_color_R This_is_an_example_of_the_color_Rhodok.
qstr_This_is_an_example_of_the_color_S This_is_an_example_of_the_color_Sarranid.
qstr_Your_{s1}_has_been_r Your_{s1}_has_been_repaired_by_a_blacksmith.
qstr_You_do_not_have_enou You_do_not_have_enough_money_to_repair_your_{s1}.
qstr_{s2}^{s3}:_Wins_{reg {s2}^{s3}:_Wins_{reg1}_Losses_{reg2}
qstr_{s4}^Total:_Wins_{re {s4}^Total:_Wins_{reg3}_Losses_{reg4}
qstr_{s2}_of_{s3}_has_bee {s2}_of_{s3}_has_been_condemned_to_death_by_{s4}_of_{s28}.
qstr_All_{s3}_lands_are_n All_{s3}_lands_are_now_ruled_by_nobody_and_are_free_to_be_taken.
qstr_{s1}_is_the_new_rule {s1}_is_the_new_ruler_of_{s3}.
qstr_In_an_emergency_act_ In_an_emergency_act,_the_great_lords_appoint_{s1}_as_successor_of_the_throne_and_new_ruler_of_{s3}.
qstr_As_last_member_of_{r As_last_member_of_{reg0?her:his}_household,_all_{s2}_possessions_now_belongs_to_no_one.
qstr_{s0}_has_taken_owner {s0}_has_taken_ownership_of_{s1}.
qstr_friend friend
qstr_With_great_grief_{s1 With_great_grief_{s1}_takes_ownership_of_{s2}_possessions_and_oaths_to_avenge_the_death_of_{reg0?her:his}_{s11}.
qstr_and_should_not_recei and_should_not_receive_honors_in_the_meantime
qstr_and_will_be_striped_ and_will_be_striped_from_the_possession_of_the_{s29}
qstr_{s6}^^In_a_royal_not {s6}^^In_a_royal_notice,_{s1}_declares_that_{s4}_was_acting_independently_{s29}._However,_{s1}_insists_that_{reg0?she:he}_will_not_tolerate_any_kind_of_interference_and_{s28}_shall_deal_with_this_matter_internally.
qstr_{s6}^^In_a_royal_noti {s6}^^In_a_royal_notice,_{s4}_declares_that_{reg0?her:his}_death_was_justified._And_will_not_tolerate_any_kind_of_threat_from_{s2}_family_or_associates.
qstr_^ ^
qstr_{s3}^{s2}_is_under_s {s3}^{s2}_is_under_siege.
qstr_{s3}^{s2}_is_being_r {s3}^{s2}_is_being_raided.
qstr_{s3}^{s2}_has_been_l {s3}^{s2}_has_been_looted.
qstr_{s3}^{s2}_is_infeste {s3}^{s2}_is_infested_by_bandits.
qstr_{s3}^Everything_is_s {s3}^Everything_is_safe.
qstr_You_have_deserted_an You_have_deserted,_and_are_now_wanted!
qstr_^You_are_currently_r ^You_are_currently_rank_{reg21}_of_{reg22}_participants.
qstr_^_{s27}_ ^'{s27}'
qstr_{s21}{s29} {s21}{s29}
qstr_^{reg1}%_Difficulty ^{reg1}%_Difficulty
qstr_denars denars
qstr_denar denar
qstr_{reg32}_{s27}_that_y {reg32}_{s27}_that_you_will_earn_{reg31}_{s28}_this_round.
qstr_You_have_not_placed_ You_have_not_placed_a_bet_for_this_round.
qstr_DEBUG__TPE_:_tpe_ran DEBUG_(TPE):_tpe_ranking_array,_slot_#{reg1}_=_{s1}
qstr_DEBUG__TPE_:_{s1}_pl DEBUG_(TPE):_{s1}_placed_in_slot_#{reg1}_for_tournament.__TPE_1.3
qstr_DEBUG__TPE_:_{s1}_pla DEBUG_(TPE):_{s1}_placed_in_slot_#{reg1}_for_tournament.__TPE_2.0
qstr_DEBUG__TPE_:_Discove DEBUG_(TPE):_Discovered_invalid_troop.__Replaced_with_{s1}_in_slot_{reg0}.
qstr_DEBUG__TPE_:_Entry_# DEBUG_(TPE):_Entry_#{reg2}_/_Team_#{reg1}_=_{s1}
qstr_Breaking_camp... Breaking_camp...
qstr_You_have_broken_off_ You_have_broken_off_your_siege_of_{s1}.
qstr_You_cannot_maintain_ You_cannot_maintain_your_siege_of_{s1}_from_this_distance._You_risk_your_lines_breaking.
qstr__Camp_defenses_have_ _Camp_defenses_have_been_completed.
qstr_{!}{s3}_commander_of {!}{s3}_commander_of_party_#{reg4}_which_is_not_his_troop_leaded_party_{reg5}
qstr_{!}_Commanded_party_ {!}_Commanded_party_#{reg4}_is_{s3},_troop_leaded_party_#{reg5}_is_{s65}
qstr_1 1
qstr_You_gain_{reg0}_dena You_gain_{reg0}_denars_from_begging._You_lose_{s2}_honour_and_{s3}_renown
qstr_You_keep_working_har You_keep_working_hard_for_this_village...
qstr_Your_hard_village_wo Your_hard_village_work_ends.
qstr_You_have_broken_off_y You_have_broken_off_your_raid_of_{s1}.
qstr_{reg0}.{reg1} {reg0}.{reg1}
qstr_PBOD_Updated_to_vers PBOD_Updated_to_version_0.{s1}
qstr_{!}DEBUG____Doing_po {!}DEBUG_--_Doing_political_calculations_for_{s9}
qstr_{!}DEBUG___{s4}_faction_chan {!}DEBUG_-_{s4}_faction_changed_in_defection
qstr_{!}{s4} {!}{s4}
qstr_{s5}_has_decided_to_ {s5}_has_decided_to_grant_{s4}_to_another_lord_of_the_{s7}.
qstr_{!}DEBUG___{s4}_is_i {!}DEBUG_-_{s4}_is_in_{s5},_should_be_in_{s6},_disabling_political_cheat_mode
qstr_A_livestock_epidemic A_livestock_epidemic_has_killed_{reg4}_cattle_in_{s4}.
qstr_{!}DEBUG_:_tax_rate_ {!}DEBUG_:_tax_rate_in_{s6}:_{reg0}
qstr_{!}DEBUG_:_accumulat {!}DEBUG_:_accumulated_rents__in_{s6}:_{reg0}
qstr_{!}DEBUG_:_rent_chan {!}DEBUG_:_rent_change_in_{s6}:_{reg0}__in_{s6}
qstr_{!}DEBUG_:_tax_rate_a {!}DEBUG_:_tax_rate_after_modi_in_{s6}:_{reg0}
qstr_{!}DEBUG_:_center_re {!}DEBUG_:_center_relation:_{reg0}
qstr_Riot_in_{s6}! Riot_in_{s6}!
qstr_Your_party_is_spotte Your_party_is_spotted_by_{s1}.
qstr_Party_has_nothing_to Party_has_nothing_to_eat!
qstr_{reg1}_{s1}_{reg2?ha {reg1}_{s1}_{reg2?have:has}_escaped_from_your_party_during_the_night.
qstr_{s1}_of_{s3}_has_bee {s1}_of_{s3}_has_been_released_from_captivity.
qstr_Building_of_{s0}_in_ Building_of_{s0}_in_{s4}_has_been_completed.
qstr_{s1}_has_won_the_tou {s1}_has_won_the_tournament_at_{s2}.
qstr_{!}{s1}_is_infested_ {!}{s1}_is_infested_by_bandits_(at_night).
qstr_{s1}_is_no_longer_in {s1}_is_no_longer_infested_by_bandits_(at_night).
qstr_{!}{s1}_is_holding_a {!}{s1}_is_holding_a_tournament.
qstr_You_are_within_the_w You_are_within_the_walls_of_an_affiliated_family_member_and_don't_have_to_pay_for_accommodation.
qstr_You_pay_for_accommod You_pay_for_accommodation.
qstr_Betrothal_to_{s5}_ex Betrothal_to_{s5}_expires
qstr_Your Your
qstr_{s1}_s {s1}'s
qstr__{s4}_tactics_skill_ _{s4}_tactics_skill_has_increased_by_1.
qstr__{s4}_persuasion_ski _{s4}_persuasion_skill_has_increased_by_1.
qstr__{s4}_leadership_ski _{s4}_leadership_skill_has_increased_by_1.
qstr__{s4}_prisoner_manag _{s4}_prisoner_management_skill_has_increased_by_1.
qstr__{s4}_intelligence_h _{s4}_intelligence_has_increased_by_1.
qstr__{s4}_trade_skill_ha _{s4}_trade_skill_has_increased_by_1.
qstr__{s4}_weapon_master_ _{s4}_weapon_master_skill_has_increased_by_1.
qstr__{s4}_engineer_skill _{s4}_engineer_skill_has_increased_by_1.
qstr__{s4}_inventory_mana _{s4}_inventory_management_skill_has_increased_by_1.
qstr__{s4}_looting_skill_ _{s4}_looting_skill_has_increased_by_1.
qstr__{s4}_charisma_has_i _{s4}_charisma_has_increased_by_1.
qstr_{s1}_have_finished_r {s1}_have_finished_reading_{s2}.{s3}
qstr_You_have_finished_re You_have_finished_reading_{s2}.{s3}
qstr_Book_Read Book_Read
qstr_School_improved_the_ School_improved_the_relation_with_your_village/s.
qstr_{s1}_is_scouted. {s1}_is_scouted.
qstr_{!}DEBUG___{s4}_faction_chang {!}DEBUG_-_{s4}_faction_changed_from_slot_troop_change_to_faction
qstr_{s1}_has_switched_fr {s1}_has_switched_from_{s2}_to_{s3}.
qstr_{!}DEBUG_:_{s2}_is_b {!}DEBUG_:_{s2}_is_besieging_by_{s3}
qstr_{!}DEBUG___Checking_ {!}DEBUG_-_Checking_fire_at_{s4}_for_{s5}_-_current_time_{reg3},_last_nearby_fire_{reg4}
qstr_{!}_A_slot_had_an_un {!}_A_slot_had_an_unexpected_value:_{reg0}.__This_might_be_because_you_are_using_an_incompatible_troop_list,_or_are_using_a_non-native_strange_game.__This_message_will_repeat_daily.
qstr_{!}_DEBUG___Detected {!}_DEBUG_-_Detected_a_new_version_of_diplomacy:_previous_version_was_{reg0},_and_current_version_is_{reg1}.__Performing_updates.
qstr_{!}DEBUG___Fixed_slo {!}DEBUG_-_Fixed_slot_troop_mother_for_{s0}.
qstr_{!}DEBUG___When_fixi {!}DEBUG_-_When_fixing_slot_troop_mother_for_{s0},_could_not_find_a_valid_mother.
qstr_{!}DEBUG___Changed_o {!}DEBUG_-_Changed_occupation_of_{s0}_to_dplmc_slto_exile
qstr_{!}FIXED_PROBLEM___C {!}FIXED_PROBLEM_-_Cancelled_erroneous_version_of_qst_wed_betrothed_female.__You_should_be_able_to_marry_normally_if_you_try_again.
qstr_{!}_Bug_fix:_set_per {!}_Bug_fix:_set_personality_types_for_{reg0}_{reg1?lords:lord}
qstr_{!}_Bug_fix:_set_pers {!}_Bug_fix:_set_personality_types_for_{reg0}_{reg1?ladies:lady}
qstr_Your_recruiter_who_wa Your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_to_{s13}_has_been_defeated!
qstr_{s13}_has_been_taken {s13}_has_been_taken_by_the_enemy_and_your_recruiter_who_was_commissioned_to_recruit_{reg10}_recruits_vanished__without_a_trace!
qstr_ERROR_IN_THE_RECRUIT ERROR_IN_THE_RECRUITER_KIT_SIMPLE_TRIGGERS!
qstr_A_recruiter_has_brou A_recruiter_has_brought_{reg10}_recruits_to_{s13}.
qstr_Distance_between_{s1 Distance_between_{s14}_and_{s15}:_{reg0}
qstr_Your_caravan_has_bro Your_caravan_has_brought_{s12}_to_{s13}.
qstr_{!}_Gift_price_facto {!}_Gift_price_factor_{reg0}/100,_effective_value_{reg1}
qstr_{s13}_is_unimpressed {s13}_is_unimpressed_by_your_paltry_gift.
qstr_The_people_of_{s13}_ The_people_of_{s13}_are_unimpressed_by_your_paltry_gift.
qstr_Your_caravan_has_los Your_caravan_has_lost_it's_way_and_gave_up_your_mission!
qstr_Transfer_to_{s6} Transfer_to_{s6}
qstr_{s6}_patrol {s6}_patrol
qstr_Your_messenger_reach Your_messenger_reached_{s13}.
qstr_{s14} {s14}
qstr_Your_messenger_has_l Your_messenger_has_lost_it's_way_and_gave_up_your_mission!
qstr_Not_enough_money_in_ Not_enough_money_in_treasury_to_upgrade_troops.
qstr_Your_constable_upgra Your_constable_upgraded_{reg5}_{s6}_to_{s7}_in_{s8}
qstr_Your_soldiers_patrolli Your_soldiers_patrolling_{s6}_disbanded_because_you_can't_pay_the_wages!
qstr_{!}DEBUG___Removed_{ {!}DEBUG_-_Removed_{s5}_because_{s4}_cannot_support_that_many_patrols
qstr_It_is_rumoured_that_ It_is_rumoured_that_a_spy_has_been_caught_in_{s11}.
qstr_{!}DEBUG___centraliz {!}DEBUG_-_centralization_{reg1}
qstr_{!}DEBUG___aristocra {!}DEBUG_-_aristocracy_{reg1}
qstr_{!}DEBUG___quality_{ {!}DEBUG_-_quality_{reg1}
qstr_{!}DEBUG___serfdom_{ {!}DEBUG_-_serfdom_{reg1}
qstr_{!}DEBUG___mercantil {!}DEBUG_-_mercantilism_{reg1}
qstr_{!}DEBUG___changing_ {!}DEBUG_-_changing_{reg1}_of_{reg2}_for_{s12}
qstr_{!}DEBUG___relation_ {!}DEBUG_-_relation_change_=__{reg1}_for_{s9}
qstr_{!}DEBUG___no_eligib {!}DEBUG_-_no_eligible_lords_in_exile
qstr_{!}DEBUG___{reg0}_lo {!}DEBUG_-_{reg0}_lords_found_in_exile;_randomly_decided_not_to_try_to_return_anyone.
qstr_{!}DEBUG___{reg1}_lo {!}DEBUG_-_{reg1}_lords_found_in_exile;_{s4}_chosen_to_return,_score_was_{reg0}
qstr_{!}DEBUG___{s4}_foun {!}DEBUG_-_{s4}_found_no_faction_to_return_to!
qstr_{!}DEBUG___Not_retur {!}DEBUG_-_Not_returning_a_lord_to_the_player's_kingdom,_since_there_are_already_{reg0}_lords_waiting_for_their_petitions_to_be_heard.
qstr_{s0}_is_grumbling_ag {s0}_is_grumbling_against_you.__Your_affiliation_could_be_jeopardized_if_this_continues.
qstr_{s0}_is_grumbling_aga {s0}_is_grumbling_against_you,_but_with_{s1}'s_support_you_remain_affiliated_for_now.
qstr_Your_last_fief_was_c Your_last_fief_was_captured_and_you_lost_{reg0}/{reg1}_of_your_treasury
qstr_You_have_a_bad_feeli You_have_a_bad_feeling_about_your_ship_{s1}.
qstr_You_missed_the_deadl You_missed_the_deadline_to_pay_back_your_debts_in_{s1}._They_now_grow_at_an_interest_of_50%.
qstr_Your_debt_in_{s1}_is Your_debt_in_{s1}_is_now_so_high_that_the_King_himself_has_taken_notice._He_has_frozen_your_debt,_but_is_displeased_with_the_situation.
qstr_{s2}_has_declared_wa {s2}_has_declared_war_against_{s1}.
qstr_{s2}_has_declared_war {s2}_has_declared_war_against_{s3}.
qstr_Queen_Larktin Queen_Larktin
qstr_Lord_Purin Lord_Purin
qstr_Lord_Grife Lord_Grife
qstr_Lord_Tantius Lord_Tantius
qstr_Lord_Gracius Lord_Gracius
qstr_Lord_Dionisius Lord_Dionisius
qstr_Lord_Chrysogon Lord_Chrysogon
qstr_Lord_Basyle Lord_Basyle
qstr_Lord_Paugard Lord_Paugard
qstr_Lord_Hardawk Lord_Hardawk
qstr_Lord_Americus Lord_Americus
qstr_Lord_Philcox Lord_Philcox
qstr_Lord_Georgus Lord_Georgus
qstr_Lord_Cyriack Lord_Cyriack
qstr_Lord_Sanders Lord_Sanders
qstr_Lord_Alistair Lord_Alistair
qstr_Lord_Hector Lord_Hector
qstr_Lord_Jeffroy Lord_Jeffroy
qstr_Lord_Ancelot Lord_Ancelot
qstr_Lord_Elshender Lord_Elshender
qstr_Lord_Rawkin Lord_Rawkin
qstr_The_leaders_of_Calra The_leaders_of_Calradia_have_realized_the_threat_the_{s1}_represent_and_have_unanimously_declared_war_on_them.
qstr_Merchants_guild_add_ Merchants_guild_add_prosperity_to_your_town/s.
qstr_University_improved_ University_improved_your_renown_and_the_relation_with_the_town/s.
qstr_Your_party_is_very_e Your_party_is_very_exhausted,_you_need_to_rest_urgently.
qstr_Your_party_is_exhaus Your_party_is_exhausted,_you_should_rest.
qstr_Your_party_is_very_ex Your_party_is_very_exhausted,_you_are_forced_to_camp_some_hours.
qstr_A_messenger_informs_ A_messenger_informs_you_that_there_was_a_fire_in_{s37}._It's_under_control_now,_but_it_may_take_a_while_until_the_damage_is_repaired.
qstr_Fire_in_one_of_your_ Fire_in_one_of_your_fiefs:
qstr_The_village_of_{s37} The_village_of_{s37}_had_a_great_harvest_recently_and_the_locals_managed_to_trade_well._Their_prosperity_has_improved!
qstr_Good_Harvest: Good_Harvest:
qstr_The_merchant_caravan The_merchant_caravans_of_{s37}_managed_to_do_very_profitable_trading_recently._{s37}'s_wealth_has_benefited_significantly_from_this!
qstr_Good_Trading: Good_Trading:
qstr_A_famous_piece_of_ar A_famous_piece_of_art,_which_was_long_been_thought_lost,_was_found_near_{s37}!_It_is_currently_on_display_in_{s37}_and_people_are_coming_from_all_over_Calradia_to_see_it._The_merchants_are_profiting_greatly_from_this_surge_in_visitors.
qstr_Lost_art_found: Lost_art_found:
qstr_A_messenger_informs_y A_messenger_informs_you_that_there_was_an_unknown_disease_outbreak_in_{s37}._A_physician_was_sent,_but_was_unable_to_find_a_cure._All_he_could_do,_was_to_contain_the_plague_by_separating_the_healthy_from_the_sick._The_quarantine_was_successful,_but_the_trust_of_{s37}'s_people_in_you,_has_suffered.
qstr_Disease_contained: Disease_contained:
qstr_A_messenger_informs_yo A_messenger_informs_you_that_there_was_a_plague_in_{s37}._Luckily_it_has_taken_only_few_lives_away,_because_your_chamberlain_has_called_for_a_physician_and_a_priest._Their_joint_efforts_quickly_brought_crisis_to_an_end._The_people_of_{s37}_are_grateful_and_their_trust_in_you_has_improved!
qstr_Disease_averted: Disease_averted:
qstr_{s5}_was_accidentall {s5}_was_accidentally_injured_during_today's_training_routine._The_wounds_aren't_severe,_but_it_may_take_some_time_for_{s5}_to_get_in_the_top_shape_again.
qstr_Training_accident: Training_accident:
qstr_During_today_s_train During_today's_training,_you_were_accidentally_injured._While_the_wounds_aren't_severe,_it_may_take_some_time_for_you_to_heal_completely.
qstr_Today_is_your_lucky_ Today_is_your_lucky_day!_You_needed_some_privacy_and_went_to_bushes._Whilst_taking_a_relief_you've_spotted_that_somebody,_probably_in_a_hurry,_has_stashed_treasure_in_it._Inside_the_old_dirty_bag_were_500_denars.
qstr_The_Alchemist: The_Alchemist:
qstr_During_a_short_but_w During_a_short_but_well_deserved_rest_you've_noticed_something_shiny_on_the_ground._After_taking_a_closer_look,_thinking_it_must_your_lucky_day,_you_discovered_only_a_small_metallic_piece_of_junk_lying_in_the_grass._Unfortunately_totally_worthless._This_could_be_a_bad_sign.
qstr_It_s_not_gold_all_th It's_not_gold_all_that_shines!:
qstr_Today_after_stumblin Today_after_stumbling_on_a_stone,_you_got_lightly_injured._Since_you_were_focused_on_your_injuries,_you_didn't_notice_that_you_had_dropped_a_small_wallet-bag._DEBUG_MESSAGE:_Needs_editing
qstr_Today_after_stumbling Today_after_stumbling_on_a_stone,_you_got_lightly_injured._Since_you_were_focused_on_your_injuries,_you_didn't_notice_that_you_had_dropped_a_small_wallet-bag.
qstr_Minor_accident: Minor_accident:
qstr_array_GC array_GC
qstr_array_GC:_owner_acti array_GC:_owner_active,_an_array_or_is_0
qstr_array_GC:_removing_{ array_GC:_removing_{reg21}
qstr_DEBUG__Quest_Pack_1_ DEBUG_(Quest_Pack_1):_{s31}_has_a_tournament_with_{reg31}_days_left.
qstr_{s21}_is_insulted_by {s21}_is_insulted_by_your_refusal_of_his_invitation.
qstr_The_tournament_in_{s The_tournament_in_{s31}_has_ended.
qstr_Quest_ended_due_to_{ Quest_ended_due_to_{s31}_becoming_hostile.
qstr_A_Messenger_Arrives A_Messenger_Arrives
qstr_Rumor_of_the_Road Rumor_of_the_Road
qstr_List_of_Active_Tourn List_of_Active_Tournaments
qstr_{s31}_has_a_tourname {s31}_has_a_tournament_with_{reg31}_days_left.
qstr_{!}DEBUG____Wanted_b {!}DEBUG_--_Wanted_bandits_spotted_by_{s4}
qstr_Checking_rejoin_of_{ Checking_rejoin_of_{s10}_days_on_mission:_{reg0}
qstr_{!}DEBUG_:_chamberla {!}DEBUG_:_chamberlain:_{reg0}
qstr_{!}DEBUG_:_constable {!}DEBUG_:_constable:_{reg0}
qstr_{!}DEBUG_:_chancello {!}DEBUG_:_chancellor:_{reg0}
qstr_The_released_prisone The_released_prisoners_were_not_be_trusted_and_they_are_preparing_to_attack_you!
qstr_Warning! Warning!
qstr_The_released_prisoner The_released_prisoners_scattered_as_soon_as_the_battle_finished._You_will_not_be_seeing_them_again.
qstr_The_released_prisoners The_released_prisoners_have_remained_loyal_and_will_join_your_party
qstr_You_have_5_days_rema You_have_5_days_remaining_in_your_leave_from_the_party_of_{s13}_before_you_will_be_declared_a_deserter.
qstr_You_have_{reg0}_days_ You_have_{reg0}_days_left_until_you_are_declared_as_a_deserter!
qstr_You_must_check_in_wi You_must_check_in_with_your_commander_{s13}_immediately_or_you_will_be_declared_a_deserter!
qstr_{reg65?my_Lady:my_Lo {reg65?my_Lady:my_Lord}
qstr_{reg65?My_Lady:My_Lo {reg65?My_Lady:My_Lord}
qstr_{reg65?madame:sir} {reg65?madame:sir}
qstr_{reg65?Madame:Sir} {reg65?Madame:Sir}
qstr_{!}DEBUG____Talk_con {!}DEBUG_--_Talk_context:_{reg4}
qstr_{!}DEBUG____Time_sin {!}DEBUG_--_Time_since_last_talk:_{reg4}
qstr__no_fiefs_ (no_fiefs)
qstr__fiefs:_{s0}_ (fiefs:_{s0})
qstr_{!}g_talk_troop_=_{r {!}g_talk_troop_=_{reg0}_,_g_encountered_party_=_{reg1}_,_slot_value_=_{reg2}
qstr_{!}Persuasion_attemp {!}Persuasion_attempt:_skill_{reg1}_versus_random_roll_{reg0}_(-2_through_12)
qstr_Ironflesh_ Ironflesh,_
qstr_Athletics_ Athletics,_
qstr_Power_Strike_ Power_Strike,_
qstr_Power_Draw_ Power_Draw,_
qstr_Power_Throw_ Power_Throw,_
qstr_Shield_ Shield,_
qstr_Weapon_Master_ Weapon_Master,_
qstr_Riding_ Riding,_
qstr_Horse_Archery_ Horse_Archery,_
qstr_One_handed_weapons_ One_handed_weapons,_
qstr_Two_handed_weapons_ Two_handed_weapons,_
qstr_Polearms_ Polearms,_
qstr_Bows_ Bows,_
qstr_Throwing_weapons_ Throwing_weapons,_
qstr_Slings_ Slings,_
qstr_It_s_your_money_or_y It's_your_money_or_your_life,_{mate/girlie}._No_sudden_moves_or_we'll_run_you_through.
qstr_Lucky_for_you_you_ca Lucky_for_you,_you_caught_me_in_a_good_mood._Give_us_all_your_coin_and_I_might_just_let_you_live.
qstr_This_a_robbery_eh?_I This_a_robbery,_eh?_I_givin'_you_one_chance_to_hand_over_everythin'_you_got,_or_me_and_my_mates'll_kill_you._Understand?
qstr__Your_riding_skill_h _Your_riding_skill_has_increased_by_1.
qstr__Your_power_draw_ski _Your_power_draw_skill_has_increased_by_1.
qstr__Your_horse_archery_ _Your_horse_archery_skill_has_increased_by_1.
qstr__Your_power_throw_sk _Your_power_throw_skill_has_increased_by_1.
qstr__Your_power_strike_s _Your_power_strike_skill_has_increased_by_1.
qstr__Your_trading_skill_ _Your_trading_skill_has_increased_by_1.
qstr__Your_shield_skill_h _Your_shield_skill_has_increased_by_1.
qstr__Your_athletics_skil _Your_athletics_skill_has_increased_by_1.
qstr_A_duel_that_sounds_l A_duel,_that_sounds_like_an_interesting_idea._We_could_keep_score_and_see_who_is_the_better_fighter!
qstr_Ah_so_you_wish_to_be Ah,_so_you_wish_to_be_beaten_by_me_again,_eh?_I_shall_teach_you_another_lesson_in_the_art_of_dueling
qstr_You_may_have_won_mor You_may_have_won_more_of_our_duels_than_I,_but_that_will_change_today!
qstr_We_seem_to_be_evenly We_seem_to_be_evenly_match_so_another_duel_should_prove_to_be_interesting.
qstr_You_should_not_be_se You_should_not_be_seeing_this_text.
qstr_I_accept_your_challe I_accept_your_challenge.^Do_you_wish_to_fight_on_horseback_or_on_foot?
qstr_I_accept_your_challen I_accept_your_challenge._^Let_us_choose_our_weapons.
qstr_horseback horseback
qstr_foot foot
qstr_our_own_weapons our_own_weapons
qstr_sword_and_shield sword_and_shield
qstr_two_handed_weapons two_handed_weapons
qstr_light_armor_and_rang light_armor_and_ranged_weapons
qstr_Click_TAB_for_begin_ Click_TAB_for_begin_duel_now,_please.
qstr_we_have_made_very_li we_have_made_very_little_progress_so_far
qstr_we_have_suceeded_in_ we_have_suceeded_in_gaining_some_ground,_but_we_still_have_a_long_way_to_go
qstr_we_have_become_a_sig we_have_become_a_significant_force,_and_we_have_an_even_chance_of_victory
qstr_we_are_winning_the_w we_are_winning_the_war,_but_our_enemies_are_still_holding_on.
qstr_we_are_on_the_verge_ we_are_on_the_verge_of_victory._The_remaining_enemies_pose_no_threat,_but_we_still_need_to_hunt_them_down.
qstr_{!}{playername} {!}{playername}
qstr_{s16}_and_{s15} {s16}_and_{s15}
qstr_{!}{s16}_{s15} {!}{s16},_{s15}
qstr_{!}current_town_was_ {!}current_town_was_{reg1},_now_moved_to_{s7}
qstr_Your_kingdom_has_no_ Your_kingdom_has_no_specified_culture
qstr_Your_kingdom_culture Your_kingdom_culture_is:_{s11}
qstr_The_goverment_of_the The_goverment_of_the_{s10}_is_{s4}.
qstr_The_upper_class_soci The_upper_class_society_is_{s5}.
qstr_The_people_are_{s6}. The_people_are_{s6}.
qstr_The_troops_have_{s7} The_troops_have_{s7}.
qstr_The_government_s_app The_government's_approach_to_trade_is_{s0}.
qstr_Our_goverment_is_{s4 Our_goverment_is_{s4}.
qstr_Our_people_are_{s6}. Our_people_are_{s6}.
qstr_Our_troops_have_{s7} Our_troops_have_{s7}.
qstr_Our_approach_to_trad Our_approach_to_trade_is_{s0}.
qstr_According__to_the_re According__to_the_report_of_our_spies
qstr_{s10}_{reg3}_lords_s {s10}_{reg3}_lords_support_{s9}.
qstr_Sorry_currently_I_ca Sorry,_currently_I_can't_provide_any_information_about_the_lords_mood,_our_spies_haven't_reported_back_yet.
qstr_{s11}_and_{s12} {s11}_and_{s12}
qstr_{!}{s11}_{s12} {!}{s11},_{s12}
qstr_We_are_not_at_war_wi We_are_not_at_war_with_anyone.
qstr_We_are_at_war_with_{ We_are_at_war_with_{s12}.
qstr_{!}DEBUG___prisoner_ {!}DEBUG_-_prisoner_of:_{s7}
qstr_Our_kingdom_currentl Our_kingdom_currently_has_{reg2}_soldiers
qstr_{s6}_garrisoned_in_{ {s6}_garrisoned_in_{reg2}_towns
qstr_{s6}_and_{reg2}_cast {s6}_and_{reg2}_castles.
qstr_{s6}_In_addition_we_ {s6}_In_addition_we_have_{reg2}_soldiers_in_the_field.
qstr_We_currently_have_{r We_currently_have_{reg2}_soldiers
qstr_{s6}_In_addition_you {s6}_In_addition_you_have_{reg2}_soldiers_in_your_convoy_and_{reg3}_soldiers_in_patrols.
qstr_{!}{s52}_{reg2}_{s53 {!}{s52}_{reg2}_{s53}.
qstr_He_fields_{reg2}_sol He_fields_{reg2}_soldiers.
qstr_We_currently_have_{re We_currently_have_{reg2}_soldiers_garrisoned_in_{s60}.
qstr_You_are_preferring_m You_are_preferring_melee_units.
qstr_You_are_preferring_r You_are_preferring_ranged_units.
qstr__and_the_additional_ _and_the_additional_trainers
qstr_{!}{reg2} {!}{reg2}
qstr_We_currently_have_an We_currently_have_an_income_of_{reg0}_denars_and_costs_of_{reg1}_denars_from_fiefs_and_garrions.
qstr_{s6}_We_are_losing_{ {s6}_We_are_losing_{reg0}_denars_due_to_tax_inefficiency._That_means_{reg1}_percent.
qstr_{s6}_Overall_this_su {s6}_Overall_this_sums_up_to_{reg0}_denars.
qstr_{reg0}_denars {reg0}_denars
qstr_no no
qstr_{s60}_is_currently_o {s60}_is_currently_occupied_by_outlaws_you_should_counter_them_as_soon_as_possible.
qstr__We_are_expecting_{r _We_are_expecting_{reg0}_denars_for_rents
qstr__The_troop_wages_for _The_troop_wages_for_{reg0}_troops_cost_us_{reg1}_denars.
qstr_{s61}_and_{reg0}_den {s61}_and_{reg0}_denars_for_tariffs
qstr_Well_{s60}. Well,_{s60}.
qstr_{s4}_{s3}._The_tax_r {s4}_{s3}._The_tax_rate_is_{s50}.{s59}{s61}._Overall_this_sums_up_to_{s62}_denars.
qstr_Tax_rate_for_{s6}:_{ Tax_rate_for_{s6}:_{s11}
qstr_The_{s17}_has_the_fol The_{s17}_has_the_following_improvements:_{s18}.
qstr_You_have_left_the_se You_have_left_the_service_of_{s21}.
qstr_{!}DEBUG_:_diplomacy {!}DEBUG_:_diplomacy_var:_{reg0}
qstr_{!}DEBUG_:_persuasio {!}DEBUG_:_persuasion:_{reg0}
qstr_{!}DEBUG_:_pre_treat {!}DEBUG_:_pre-treaty_diplomacy_var:_{reg0}
qstr_{!}DEBUG_:_random:_{ {!}DEBUG_:_random:_{reg0}
qstr_{!}DEBUG_:_final_dip {!}DEBUG_:_final_diplomacy_var:_{reg0}
qstr_You_have_shown_great You_have_shown_great_strength_on_the_battlefield._But_why_should_I_enlist_you_within_us?
qstr_All_of_life_is_about All_of_life_is_about_pros_and_cons._Why_would_we_allow_you_to_be_our_fellow?
qstr_I_know_people_do_fea I_know,_people_do_fear_your_harshness._Should_we_though?
qstr_Indeed_I_have_heard_ Indeed,_I_have_heard_of_your_loyalty_and_valor._But_is_it_enough_to_join_us?
qstr_I_m_glad_you_want_to I'm_glad_you_want_to_support_us._But,_would_it_be_wise_for_you,_to_affiliate_to_our_family?
qstr_Beside_your_wealth_h Beside_your_wealth,_how_could_you_possibly_serve_me_and_my_family?
qstr_My_friend_I_see_your My_friend,_I_see_your_reasoning._But_would_you_really_risk_straining_our_friendship_by_entering_into_a_formal_partnership?
qstr_Agreed!_Your_words_c Agreed!_Your_words_convice_me_as_much_as_your_blade.
qstr_I_trust_you_my_famil I_trust_you,_my_family_could_use_your_resourcefulness._Together_we_will_spread_our_influence_all_over_Calradia.
qstr_May_God_have_mercy_o May_God_have_mercy_on_our_enemy_souls,_because_we_won't!
qstr_So_be_it._We_are_hon So_be_it._We_are_honored_to_accept_you_into_our_family.
qstr__I_will_appreciate_y _I_will_appreciate_you_as_much_as_a_son.
qstr_I_accept_your_reques I_accept_your_request._We_will_support_you_if_you_support_my_family.
qstr_Since_you_have_turne Since_you_have_turned_out_to_be_a_worthy_fellow,_you_should_be_worthy_for_our_entire_family.
qstr_Your_leader_is_not_e Your_leader_is_not_even_a_king_and_I_shall_join_you?
qstr_{s40}_I_would_never_ {s40}_I_would_never_join_someone_who_doesn't_own_a_town_or_castle.
qstr_{s40}_I_know_too_lit {s40}_I_know_too_little_about_your_leader.
qstr_{!}_Emissary_persuas {!}_Emissary_persuasion_attempt:_skill_factor_{reg1}_versus_random_number_{reg0}
qstr_{s40}_I_found_your_m {s40}_I_found_your_messenger_unconvincing.
qstr_{s40}_Next_time_I_wo {s40}_Next_time_I_would_prefer_to_talk_to_someone_who_doesn't_act_like_a_fool.
qstr_{s40}_Next_time_I_wou {s40}_Next_time_I_would_prefer_to_talk_to_someone_more_versed_in_courtly_manners.
qstr_{!}DEBUG___result_fo {!}DEBUG_-_result_for_security:_{reg2}_>_10
qstr_{!}DEBUG___result_for {!}DEBUG_-_result_for_political:_{reg2}_>_0
qstr_{!}DEBUG___change_pe {!}DEBUG_-_change_penalty:_{reg2}_<_20
qstr_{!}DEBUG___random:_{ {!}DEBUG_-_random:_{reg2}
qstr_{!}DEBUG___>_pledge_ {!}DEBUG_-_>_pledge_chance:_{reg2}
qstr_{!}DEBUG___result_for_ {!}DEBUG_-_result_for_security_comparative:_{reg2}_>_0
qstr_{!}DEBUG___result_for_p {!}DEBUG_-_result_for_political_comparative:_{reg2}_>_0
qstr_{s40}_I_rather_stay_ {s40}_I_rather_stay_with_my_current_king.
qstr_{s31}_{s32}_{s34} {s31}_{s32}_{s34}
qstr_{!}DEBUG_:_emissary_ {!}DEBUG_:_emissary_spotting:_{reg0}
qstr_{playername}_when_we {playername},_when_we_started_our_long_walk,_few_people_had_the_courage_to_support_me.And_fewer_still_would_be_willing_to_put_their_lives_at_risk_for_my_cause.But_you_didn't_hesitate_for_a_moment_in_throwing_yourself_at_my_enemies.We_have_gone_through_a_lot_together,_and_there_were_times_I_came_close_to_losing_all_hope.But_with_God's_help,_we_prevailed._It_is_now_time_for_me_to_leave_your_company_and_take_what's_rightfully_mine.From_now_on,_I_will_carry_out_the_great_responsibility_of_ruling_{s3}.There_still_lie_many_challanges_ahead_and_I_count_on_your_help_in_overcoming_those.And_of_course,_you_will_always_remain_as_my_foremost_vassal.
qstr_{!}_DEBUG___Native_c {!}_DEBUG_-_Native_checklist-peace-or-war_result_{reg0},_because_{s14}
qstr_{!}_Recognition_refu {!}_Recognition_refused_because_player_owns_no_fortresses_not_claimed_by_target_faction
qstr_{!}_Military_strengt {!}_Military_strength_check:_Player_faction_score_{reg0},_target_faction_score_{reg1},_benchmark_score_{reg2}
qstr_{!}_Player_faction_s {!}_Player_faction_score_for_recognition_is_{reg0},_needs_to_be_at_least_{reg1}
qstr_Find_and_speak_with_{ Find_and_speak_with_{s3}_of_{s4}_to_give_him_your_oath_of_homage.
qstr__We_will_of_course_n _We_will_of_course_need_to_wait_until_the_realm_is_no_longer_on_campaign.
qstr_{!}Party_at_address_ {!}Party_at_address_{reg0}_named_{s0}_has_slot_party_type_{reg1}_(not_castle_or_town)
qstr__{s1}_has_been_accep _{s1}_has_been_accepted_as_a_vassal_of_{s2}.
qstr_I_am_{s4}_the_ruler_ I_am_{s4},_the_ruler_of_{s6}
qstr_I_am_{s4}_{s8}_of_{s I_am_{s4},_{s8}_of_{s9}
qstr_I_am_{s4}_a_vassal_o I_am_{s4},_a_vassal_of_{s6}
qstr_{s9}{reg5?_and_the_l {s9}{reg5?_and_the_lord_of_{s8}.:.
qstr_{s13}_asked_you_to_g {s13}_asked_you_to_gather_{reg3}_heads_of_cattle_and_deliver_them_back_to_him.
qstr_{s9}_wants_you_to_fol {s9}_wants_you_to_follow_his_army_until_further_notice.
qstr_{s9}_asked_you_to_sc {s9}_asked_you_to_scout_{s13},_{s14}_and_{s15},_then_report_back.
qstr_pupil pupil
qstr_{!}_DEBUG___current_ {!}_DEBUG_-_current_kingdom_score_{reg0}_vs_player_kingdom_score_{reg1}
qstr_{!}DEBUG_support_che {!}DEBUG_support_check,_{s4}_{s0},_Threshold_{s1}
qstr_{!}DEBUG_support_chec {!}DEBUG_support_check,_{s3}_{s0},_Threshold_{s1}
qstr_{!}_DEBUG____affilia {!}_DEBUG_--_affiliated_family_member,_overriding_logic_to_continue
qstr_{!}DEBUG___liege_sco {!}DEBUG_-_liege_score_{reg0}_vs_player_score_{reg1}
qstr_{!}DEBUG_:_result_fo {!}DEBUG_:_result_for_political_is_{reg3}
qstr_you you
qstr_{!}DEBUG_:_result_for {!}DEBUG_:_result_for_new_liege_:_{reg31}
qstr_{!}DEBUG_:_result_for_ {!}DEBUG_:_result_for_old_liege_:_{reg32}
qstr_You_are_challenging_ You_are_challenging_me_to_a_duel?_How_droll!As_you_wish,_{playername},_it_will_be_good_sport_to_bash_your_head_in.
qstr_Well_well_well!_A_Lo Well_well_well!_A_Love_Letter!_And_it_is_from_{s9},_who_shines_like_the_pot_of_gold_at_the_end_of_the_rainbow!_I_have_always_have_had_a_secret_longing_for_the_good_lady!_This_is_good_news_indeed,_{playername}._Please_hurry_back_and_bring_my_felicitations.
qstr_Well_well_well!_A_Lov Well_well_well!_A_Love_Letter!_How_exciting._Wait,_what's_this?_{s9}?_Are_you_playing_me_for_an_ass,_{playername}?_Only_a_father_could_love_that_mare._Brrrrr!_Begone!
qstr_{s16}_and_{s17} {s16}_and_{s17}
qstr_{!}{s16}_{s17} {!}{s16},_{s17}
qstr_Very_well_I_will_acc Very_well,_I_will_accept_you_back_into_my_ranks,_if_you're_ready_to_swear_your_solemn_oath_once_more.
qstr_A_pardon_will_only_b A_pardon_will_only_be_possible_if_you_are_willing_to_cede_{s17}_to_me._Do_you_agree_my_terms?
qstr_No._There_is_no_chan No._There_is_no_chance_of_peace_between_us,_I_am_not_interested.
qstr_{!}DEBUG_:_Initiativ {!}DEBUG_:_Initiative_{reg4},_helpfulness_{reg5}
qstr_{!}DEBUG____ai_behav {!}DEBUG_--_ai_behavior:_{reg0},_ai_object:_{reg1}
qstr_{s1}_exchanged_{s2}_ {s1}_exchanged_{s2}_to_{s3}_for_{s4}.
qstr_Our_marshal_{s1} Our_marshal,_{s1}
qstr_Our_liege_{s1} Our_liege,_{s1}
qstr_go_on_the_offensive_ go_on_the_offensive_now.
qstr_act_to_defend_our_la act_to_defend_our_lands.
qstr_take_more_time_to_ga take_more_time_to_gather_the_army.
qstr_{!}ERROR:_Tried_to_o {!}ERROR:_Tried_to_offer_{reg1}_as_a_fief_to_the_player,_but_it_is_not_owned_by_the_leader's_faction.
qstr_You_promised_to_help You_promised_to_help_{s13}_claim_the_throne_of_{s14}.
qstr_Item_added_to_player Item_added_to_player_inventory.
qstr_What_do_you_say_to_e What_do_you_say_to_entering_the_service_of_{s9}_as_a_mercenary_captain?_I_have_no_doubt_that_you_would_be_up_to_the_task.
qstr_{s9}_asked_you_to_ta {s9}_asked_you_to_take_a_message_to_{s13}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s9}_asked_you_to_tak {s9}_asked_you_to_take_a_Love_Letter_to_{s13}.
qstr_{s9}_asked_you_to_take {s9}_asked_you_to_take_a_message_to_{s13}_of_{s15}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_asked_you_to_e {s11}_asked_you_to_escort_{reg65?her:his}_{s17}_{s13}_to_{s14}.
qstr_{s13}_asked_you_to_d {s13}_asked_you_to_deal_with_the_bandits_who_are_occupying_the_village_of_{s15}_and_then_report_back_to_{reg65?her:him.
qstr_{s9}_asked_you_to_ra {s9}_asked_you_to_raise_{reg1}_{s14}_and_bring_them_to_{reg65?her:him}.
qstr_{s9}_asked_you_to_fi {s9}_asked_you_to_find_{reg1}_{s14}_and_bring_them_to_him.
qstr_{s9}_asked_you_to_fin {s9}_asked_you_to_find_{reg1}_casks_of_wine_and_bring_them_to_him.
qstr_{s9}_asked_you_to_de {s9}_asked_you_to_deal_with_some_Usurpers.
qstr_{s9}_of_{s4}_asked_y {s9}_of_{s4}_asked_you_to_hunt_down_the_elite_troops_which_challenge_his_rule.
qstr_{s9}_asked_you_to_co {s9}_asked_you_to_collect_taxes_from_{s3}._{reg65?She:He}_offered_to_leave_you_one-fifth_of_all_the_money_you_collect_there.
qstr_{s9}_asked_you_to_hu {s9}_asked_you_to_hunt_down_a_fugitive_named_{s4}._He_is_currently_believed_to_be_at_{s3}.
qstr_{s9}_asked_you_to_as {s9}_asked_you_to_assassinate_a_local_merchant_at_{s3}.
qstr_{s9}_has_asked_you_t {s9}_has_asked_you_to_meet_with_a_spy_in_{s13}.
qstr_{s11}_asked_you_to_f {s11}_asked_you_to_follow_the_spy_that_will_leave_{s12}._Be_careful_not_to_let_the_spy_see_you_on_the_way,_or_he_may_get_suspicious_and_turn_back._Once_the_spy_meets_with_his_accomplice,_you_are_to_capture_them_and_bring_them_back_to_{s11}.
qstr_{s11}_asked_you_to_c {s11}_asked_you_to_capture_a_lord_from_{s13},_any_lord,_and_then_drag_your_victim_back_to_{s11}_for_safekeeping.
qstr_{s9}_asked_you_to_le {s9}_asked_you_to_lend_your_companion_{s3}_to_him_for_a_week.
qstr_{s9}_asked_you_to_col {s9}_asked_you_to_collect_the_debt_of_{reg4}_denars_{s3}_owes_to_{reg65?her:him}._{s3}_was_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_gave_you_a_fak {s11}_gave_you_a_fake_letter_to_fool_{s13}_into_banishing_his_vassal_{s16}._You_are_to_go_near_{s14},_give_the_letter_to_one_of_your_{s15}_and_send_him_into_the_town_as_a_messenger,_believing_his_orders_to_be_genuine.
qstr_{s9}_has_requested_y {s9}_has_requested_you_to_bring_him_{reg1}_{s3}_as_prisoners.
qstr_Lend_your_experience Lend_your_experienced_surgeon_{s3}_to_{s1}.
qstr_{!}DEBUG____{reg4}_h {!}DEBUG_--_{reg4}_hours_since_last_feast_for_{s4}
qstr_Then_take_it_with_my Then_take_it,_with_my_eternal_thanks._You_are_a_noble_{man/woman}._I_will_never_forget_that_you_helped_me_in_my_time_of_need.
qstr_Forgive_me_{playerna Forgive_me,_{playername},_but_I_must_insist_you_accept_it._The_money_means_little_to_me,_and_I_owe_you_so_much._Here,_take_it,_and_let_us_speak_no_more_of_this.
qstr_{playername}_what_a_ {playername},_what_a_dear_{man/woman}_you_are,_but_I_will_not_allow_you_to_refuse_this._I_owe_you_far_more_than_I_can_say,_and_I_am_sure_you_can_put_this_money_to_far_better_use_than_I.
qstr_{s11}_asked_you_to_r {s11}_asked_you_to_rescue_{reg65?her:his}_{s17},_{s13},_from_{s14}_by_switching_clothes_and_taking_{reg4?her:his}_place_in_prison.
qstr_{s11}_asked_you_to_re {s11}_asked_you_to_rescue_{reg65?her:his}_{s17},_{s13},_from_{s14}.
qstr_{s11}_asked_you_to_d {s11}_asked_you_to_deliver_a_message_to_{s13},_who_is_imprisoned_at_{s14}.
qstr_You_agreed_to_challe You_agreed_to_challenge_{s13}_to_defend_{s11}'s_honour.
qstr_You_agreed_to_challen You_agreed_to_challenge_{s13}_to_undermine_their_popularity.
qstr_You_agreed_to_take_t You_agreed_to_take_the_painting_to_a_dealer_in_antiquities_near_Praven
qstr_{s9}_asked_you_to_take_ {s9}_asked_you_to_take_a_letter_to_{s13}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s5}__Persuasion_str {s5}_(Persuasion_strength:_{reg5})
qstr_Persuasion_Attempt Persuasion_Attempt
qstr_head head
qstr_tail tail
qstr_{s12}_and_{s11} {s12}_and_{s11}
qstr_You_can_find_book_me You_can_find_book_merchants_at_{s11}.
qstr_{s12}_{s11} {s12},_{s11}
qstr_You_can_find_ransom_ You_can_find_ransom_brokers_at_{s11}.
qstr_You_can_find_wanderi You_can_find_wandering_merchants_at_{s11}.
qstr_You_can_find_troop_r You_can_find_troop_recruiters_at_{s11}.
qstr_{!}DEBUG:_Gossip_for {!}DEBUG:_Gossip_for_troop_{reg3}
qstr_{!}DEBUG:_{s3} {!}DEBUG:_{s3}
qstr_A_villager_from_{s7} A_villager_from_{s7}_begged_you_to_save_their_village_from_the_bandits_that_took_refuge_there.
qstr_You_chose_well_{s0}. You_chose_well,_{s0}._My_{reg65?companions:lads}_know_how_to_keep_their_word_and_earn_their_pay.
qstr_Well_done_{s0}._Keep Well_done,_{s0}._Keep_the_money_and_wine_coming_our_way,_and_there's_no_foe_in_Calradia_you_need_fear.
qstr_We_are_at_your_servi We_are_at_your_service,_{s0}._Point_us_in_the_direction_of_those_who_need_hurting,_and_we'll_do_the_rest.
qstr_{!}There_is_a_local_ {!}There_is_a_local_supply_of_{s6}.
qstr_{!}{s6}_must_be_impo {!}{s6}_must_be_imported,_modifying_the_price_from_{reg0}_to_{reg1}.
qstr_{!}There_is_a_local_s {!}There_is_a_local_supply_of_{s11}.
qstr_{!}{s9}_must_be_impo {!}{s9}_must_be_imported,_modifying_the_price_from_{reg0}_to_{reg1}.
qstr_The_Guildmaster_of_{ The_Guildmaster_of_{s13}_has_asked_you_to_deal_with_looters_in_the_surrounding_countryside.
qstr_{s9}_of_{s3}_asked_y {s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_tavern_in_{s4}_in_7_days.
qstr_Escort_the_merchant_ Escort_the_merchant_caravan_to_the_town_of_{s8}.
qstr_Merchant_{s9}_of_{s4 Merchant_{s9}_of_{s4}_asked_you_to_hunt_down_the_troublesome_bandits_in_the_vicinity_of_the_town.
qstr_Merchant_{s9}_of_{s4} Merchant_{s9}_of_{s4}_asked_you_to_hunt_down_the_cheese_rustlers_in_the_vicinity_of_the_town.
qstr_{s9}_asked_you_to_dea {s9}_asked_you_to_deal_with_the_barflies_at_{s3}.
qstr_Oh_and_these_fellows Oh,_and_these_fellows_fight_dirty._Take_this.
qstr_Guildmaster_of_{s4}_ Guildmaster_of_{s4}_gave_you_{reg12}_denars_to_pay_the_ransom_of_a_girl_kidnapped_by_bandits._You_are_to_meet_the_bandits_near_{s3}_and_pay_them_the_ransom_fee._After_that_you_are_to_bring_the_girl_back_to_{s4}.
qstr_Guildmaster_of_{s4}_p Guildmaster_of_{s4}_promised_you_{reg12}_denars_if_you_can_make_sure_that_{s12}_and_{s13}_no_longer_pose_a_threat_to_a_peace_settlement_between_{s15}_and_{s14}._In_order_to_do_that,_you_must_either_convince_them_or_make_sure_they_fall_captive_and_remain_so_until_a_peace_agreement_is_made.
qstr_The_Guildmaster_of_{s The_Guildmaster_of_{s14}_has_asked_you_to_deal_with_a_group_of_bandits_terrorising_the_streets_of_{s14}._They_only_come_out_at_night,_and_only_attack_lone_travellers_on_the_streets.
qstr_Guildmaster_of_{s10} Guildmaster_of_{s10}_asked_you_to_move_a_cattle_herd_to_{s13}._You_will_earn_{reg8}_denars_in_return.
qstr_my_men my_men
qstr_He_is_not_commanding He_is_not_commanding_any_men_at_the_moment.
qstr_He_currently_command He_currently_commands_{reg0}_men{reg1?,_of_which_around_{reg1}_are_wounded:}.
qstr_The_elder_of_the_vil The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_packs_of_grain.
qstr_The_Village_Elder_of The_Village_Elder_of_{s4}_asked_you_to_hunt_down_the_smugglers_fleeing_his_village._He_said_that_all_three_groups_are_heading_towards_{s3}.
qstr_Escort_the_scholars_ Escort_the_scholars_to_the_town_of_{s8}.
qstr_Elder_of_{s4}_asked_ Elder_of_{s4}_asked_you_to_pay_the_ransom_of_a_villager_kidnapped_by_bandits._You_are_to_meet_the_bandits_near_{s3}_and_pay_them_the_ransom_fee._After_that_you_are_to_bring_the_woman_back_to_{s4}.
qstr_The_Village_Elder_of_ The_Village_Elder_of_{s9}_asked_you_to_find_a_girl_named_{s4}._She_is_currently_believed_to_be_at_{s3}.
qstr_The_elder_of_the_vill The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_bales_of_lumber.
qstr_The_elder_of_the_villa The_elder_of_the_village_of_{s13}_asked_you_to_train_{reg5}_peasants_to_fight_against_local_bandits.
qstr_The_elder_of_the_villag The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_heads_of_cattle.
qstr_Are_you_in_the_mood_ Are_you_in_the_mood_to_fight,_perhaps?
qstr_If_you_by_any_chance If_you_by_any_chance_have_a_wish_to_fight,_go_there_and_speak_to_Doctore.^He_will_prepare_you._We_are_always_seeking_for_a_new_talent.
qstr_Hello_{playername}_o Hello_{playername},_one_of_our_best_gladiators_and_loved_by_crowd,_are_you_participating_in_the_main_event?
qstr_You_are_now_experien You_are_now_experienced_gladiator_but_your_win_percentage_is_still_not_good_enough_for_the_main_event._You_are_welcome_to_participate_in_all_other_fights.
qstr_You_are_very_promisi You_are_very_promising_gladiator,_allowed_to_fight_in_both_Arenas,_but_you_have_to_collect_more_experience_before_we_allow_you_to_participate_in_the_main_event.
qstr_You_are_an_experienc You_are_an_experienced_fighter,_but_your_win_percentage_is_not_yet_good_enough._You_need_to_start_winning_more_on_the_proving_ground._Before_we_can_let_you_in_the_Arena.
qstr_You_have_passed_the_ You_have_passed_the_evaluation_and_now_you_are_allowed_to_fight_on_the_proving_grounds._To_advance_you_need_to_keep_collecting_experience_and_win.
qstr_{Sir/Madam}_since_yo {Sir/Madam},_since_you_are_noble,_you_are_automatically_granted_the_right_to_compete_in_Jousting_and_Fist_fighting.
qstr_You_are_a_commoner_b You_are_a_commoner_but_you_have_earned_your_right_to_compete_in_Jousting_and_Fist_fighting_events.
qstr_Since_you_are_a_comm Since_you_are_a_commoner_you_need_to_earn_your_right_to_compete_in_Jousting_and_Fist_fighting_events._Fight,_win_and_all_doors_will_open_for_you.
qstr_Sorry._Ladies_are_no Sorry._Ladies_are_not_allowed_to_fight_in_the_Gladiator_Arena.
qstr_You_bought_a_ticket. You_bought_a_ticket.
qstr_You_don_t_meet_the_c You_don't_meet_the_criteria_to_enter_the_main_event.
qstr_I_can_smell_a_fat_pu I_can_smell_a_fat_purse_a_mile_away._Methinks_yours_could_do_with_some_lightening,_eh?
qstr_Why_it_be_another_tr Why,_it_be_another_traveller,_chance_met_upon_the_road!_I_should_warn_you,_country_here's_a_mite_dangerous_for_a_good_{fellow/woman}_like_you._But_for_a_small_donation_my_boys_and_I'll_make_sure_you_get_rightways_to_your_destination,_eh?
qstr_Well_well_look_at_th Well_well,_look_at_this!_You'd_best_start_coughing_up_some_silver,_friend,_or_me_and_my_boys'll_have_to_break_you.
qstr_There_s_a_toll_for_p There's_a_toll_for_passin'_through_this_land,_payable_to_us,_so_if_you_don't_mind_we'll_just_be_collectin'_our_due_from_your_purse...
qstr_Another_fool_come_to Another_fool_come_to_throw_{him/her}self_on_my_weapon,_eh?_Fine,_let's_fight!
qstr_We_re_not_afraid_of_ We're_not_afraid_of_you,_{sirrah/wench}._Time_to_bust_some_heads!
qstr_That_was_a_mistake._ That_was_a_mistake._Now_I'm_going_to_have_to_make_your_death_long_and_painful.
qstr_Brave_words._Let_s_s Brave_words._Let's_see_you_back_them_up_with_deeds,_cur!
qstr_your_lordship your_lordship
qstr_Plain Plain
qstr_Please_note_that_thi Please_note_that_this_refinement_makes_the_weapon_cause_more_damage_but_also_makes_it_slower.
qstr_A_{s5}?_Well..._Yes_ A_{s5}?_Well..._Yes,_I_suppose_it_is._What_a_strange_thing_to_ask.
qstr_Eh?_No_it_most_certa Eh?_No,_it_most_certainly_is_not_a_{s5}._I'd_start_questioning_my_eyesight_if_I_were_you.
qstr_This_is_the_{reg4?to This_is_the_{reg4?town:village}_of_{s5},_{s0}.
qstr_{s6}_Our_{reg4?town: {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_you_of_course,_my_{lord/lady}.
qstr_{s6}_Our_{reg4?town:v {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_{s7}_of_{s8}.
qstr_{s3}_and_{s5} {s3}_and_{s5}
qstr_{!}{s3}_{s5} {!}{s3},_{s5}
qstr_{reg20?We_mostly_pro {reg20?We_mostly_produce_{s5}_here:We_don't_produce_much_here_these_days}._If_you_would_like_to_learn_more,_you_can_speak_with_our_{reg4?guildmaster:village_elder}._He_is_nearby,_right_over_there.
qstr_You_gained_2_renown. You_gained_2_renown.
qstr_Your_controversy_has Your_controversy_has_gone_up_for_4.
qstr_{!}DEBUG____Total_pro {!}DEBUG_--_Total_production_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_ru {!}DEBUG_--_Total_rural_production_for_{s4}_region:_{reg4}
qstr_{!}DEBUG____Total_tr {!}DEBUG_--_Total_trade_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_at {!}DEBUG_--_Total_attacks_for_{s4}:_{reg4}
