module_name = BannerPage
compatible_with_warband = 1
#operation_set_version = 1167  # to force new version of engine API
supports_directx_7 = 0
reduce_texture_loader_memory_usage = 1 # this should improve loading time by making it multithread
use_case_insensitive_mesh_searches = 0
#use_texture_degration_cache = 1 #improve loading times but generate chache files.
use_scene_unloading = 1

#auto_compute_party_radius = 1 #helps space, select if mod has large icons
far_plane_distance = 2000
# battle_size_min = 150
# battle_size_max = 750



num_hints = 12
has_tutorial = 1

auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text.

map_min_x   = -180
map_max_x   =  180
map_min_y   = -145
map_max_y   =  145
map_sea_direction = -40 #wave foam direction
map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea.
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.01
map_river_speed_y = -0.02

air_friction_arrow = 0.002
air_friction_bullet = 0.002

# use meshes map_tree_a through map_tree_r on for map trees
map_tree_types = 17
map_snow_tree_types  = 4
map_steppe_tree_types = 5
map_desert_tree_types  = 4

map_max_distance = 175.0


time_multiplier = 0.25
seeing_range    = 6.5
track_spotting_multiplier = 0.8
#auto_compute_party_radius = 1 #helps space, select if mod has large icons
#use_strict_pathfinding_for_ships = 1 #keeps ships at sea for sea-to-sea routes

shorter_pistol_aiming = 1 #add pistols to the exception just like in crossbow and muskets

#apply_all_ammo_damage_modifiers = 1
#maximum_number_of_notification_messages = 4 #msg in battle. Common 10
#ai_decide_direction_according_to_damage = 1
#disable_force_leaving_conversations = 1 #no TAB end in conversations.

# heroes with health below this will not appear in battles and will not contribute to party skills.
player_wounded_treshold = 5
hero_wounded_treshold = 15

skill_prisoner_management_bonus = 5
#skill_inventory_management_bonus = 7
skill_leadership_bonus = 3
base_companion_limit = 20

player_xp_multiplier   = 1.0
hero_xp_multiplier     = 2.0
regulars_xp_multiplier = 2.0

# DEFAULT
# player_xp_multiplier   = 2.0
# hero_xp_multiplier     = 2.0
# regulars_xp_multiplier = 3.0

display_wp_firearms = 1
#blood_multiplier = 6.0
#air_friction_arrow = 0.006
#air_friction_bullet = 0.002
#consider_weapon_length_for_weapon_quality = 1 #weapon selection

# damage below this will not interrupt melee attacks
damage_interrupt_attack_threshold      = 3.0
# Same thing for multiplayer
damage_interrupt_attack_threshold_mp   = 1.0

# No extra penetration flags are set, so keep them ineffective
extra_penetration_factor_soak = 1.0
extra_penetration_factor_reduction = 1.0

# You can modify the damage system by editing the following values:
# The first three values determine the amount which will be directly subtracted from damage due to armor.
# The next three values determine the percentage reduction from the damage.

armor_soak_factor_against_cut       = 0.8
armor_soak_factor_against_pierce    = 0.65
armor_soak_factor_against_blunt     = 0.5

armor_reduction_factor_against_cut       = 1.0
armor_reduction_factor_against_pierce    = 0.5
armor_reduction_factor_against_blunt     = 0.75


# horses have speed modifiers
meek_modifier_speed_bonus=3
champion_modifier_speed_bonus=4


horse_charge_damage_multiplier        = 1.0
couched_lance_damage_multiplier       = 0.65
fall_damage_multiplier                = 1.0

#missiles with damage > shield_penetration_offset + shield_penetration_factor * shield
#will penetrate.

shield_penetration_offset = 30.0
shield_penetration_factor = 3.0

#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
missile_damage_speed_power = 1.9
melee_damage_speed_power = 2.0

multiplayer_walk_enabled = 0

mission_object_prune_time = 180

#change this to 0 if you want to keep the food slot in inventory window.
disable_food_slot       = 1

# Change this to 1 if you want to load 
# textures from Modules/<Module_Dir>/Textures/

scan_module_textures = 1
scan_module_sounds = 1

load_resource = test
load_mod_resource = BannerPage_65
load_resource = shaders
load_mod_resource = BannerPage_68
load_mod_resource = BannerPage_67
load_mod_resource = HD_materials
load_mod_resource = SD_materials
load_mod_resource = BannerPage_49
load_mod_resource = BannerPage_69
load_mod_resource = BannerPage_70

load_mod_resource = BannerPage_21
load_mod_resource = BannerPage_20
load_mod_resource = BannerPage_19

load_mod_resource = BannerPage_06


load_resource = uimeshes
load_mod_resource = BannerPage_28
load_resource = helpers
load_mod_resource = map_tree_meshes

load_mod_resource = particle_meshes
load_resource = skeletons
load_mod_resource = SD_tree_meshes
load_mod_resource = SD_xtree_meshes
load_mod_resource = BannerPage_46
load_mod_resource = BannerPage_56
load_resource = body_meshes
load_mod_resource = object_meshes
load_resource = object_bodies

load_resource = goods_meshes

load_resource = arabian_horses
load_resource = arabian_castle

load_resource = food
load_mod_resource = BannerPage_10

load_resource = village_houses
load_resource = village_houses_a
load_resource = village_houses_b
load_mod_resource = BannerPage_09
load_resource = deneme

load_resource = interiors_a
load_resource = interiors_b
load_resource = interiors_c
load_resource = arena
load_mod_resource = BannerPage_08
load_resource = castle_a
load_resource = dungeon
load_resource = stone_houses
load_mod_resource = BannerPage_60
load_mod_resource = BannerPage_59

load_resource = castle_b
load_resource = square_keep
load_resource = anim_b

load_resource = weapon_meshes_c
load_mod_resource = SD_xtree_meshes_b
load_resource = map_icons_c
load_resource = pictures
load_mod_resource = user_interface_b
load_resource = user_interface_c

load_resource = scene_encounter_spot
load_resource = interior_thirsty_lion
load_resource = scene_small_tavern

load_resource = weapon_meshes1
load_resource = weapon_meshes_b

load_resource = houses1
load_resource = wall_meshes1

load_resource = town_houses
load_resource = doors
load_resource = churches
	

load_resource = town_houses_b
load_resource = castle_c
load_resource = castle_d
load_mod_resource = BannerPage_23
load_resource = castle_f
load_resource = castle_g
load_resource = castle_h
load_resource = castle_i

load_resource = gatehouse
load_resource = viking_houses


load_resource = fake_houses
load_resource = town_houses_c

load_mod_resource = particles_2
load_resource = prisons
load_resource = prisons_b
load_resource = interiors_d

load_mod_resource = BannerPage_64

load_mod_resource = BannerPage_48
load_resource = object_b
load_mod_resource = SD_tree_e_meshes
load_resource = destroy
load_mod_resource = SD_xtree_meshes_c
load_mod_resource = BannerPage_47

load_mod_resource = BannerPage_51

load_resource = grooming_horse
load_mod_resource = BannerPage_66


load_resource = ani_horse_mounted

load_resource = horse_skeleton

load_resource = steppe_fake_houses
load_resource = weapon_meshes_d


load_mod_resource = BannerPage_03
load_resource = weapons_e
load_resource = weapons_f
load_resource = instruments


load_resource = custom_banner

load_resource = simple_primitives

load_resource = ani_man_walk
load_resource = ani_twohanded
load_resource = ani_onehanded
load_resource = ani_death
load_resource = ani_stand_guardsman

load_resource = ani_human_mounted
load_resource = ani_lady_stand
load_resource = ani_poses
load_resource = ani_stand_shopkeeper
load_resource = ani_man_cheer
load_resource = ani_stand_onhorse
load_resource = ani_throw_stone
load_resource = ani_strikes
load_resource = ani_equip_arms
load_resource = ani_run_p
load_resource = ani_run_forward_left_right
load_resource = uni_strikes3
load_resource = ani_walk_sideways
load_resource = ani_run_sideways
load_resource = ani_stand

load_resource = ani_crouch_down
load_resource = ani_low_walk
load_resource = ani_turn_man
load_resource = ani_attacks_single
load_resource = ani_lancer
load_resource = ani_attacks
load_resource = ani_kicks
load_resource = ani_parry_attack
load_resource = ani_walk_backward
load_resource = ani_run_lookingsides
load_resource = ani_defends
load_resource = ani_walk_lookingsides
load_resource = ani_jump
load_resource = ani_wedding
load_resource = arabian_props


#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways

load_mod_resource = BannerPage_42


load_resource = crossbows

load_resource = rock

load_resource = raw_materials

load_resource = bride_dress

load_resource = weapon_meshes_e

load_resource = ui_server_filter
load_resource = warhorse_new
load_resource = ship
load_resource = arabian_houses
load_resource = object_c
load_mod_resource = SD_tree_f
load_resource = interiors_arabian
load_resource = arabian_village
load_resource = valleyProps
load_resource = workshops

load_resource = barrier_primitives
load_resource = town_houses_e
load_resource = wb_mp_objects_a


load_module_resource = BannerPage_62
load_module_resource = BannerPage_05
load_module_resource = BannerPage_63

load_mod_resource = BannerPage_27

load_mod_resource = BannerPage_01
load_mod_resource = BannerPage_55

load_mod_resource = BannerPage_40
load_mod_resource = BannerPage_32
load_mod_resource = BannerPage_33
load_mod_resource = BannerPage_34
load_mod_resource = BannerPage_35
load_mod_resource = BannerPage_36
load_mod_resource = BannerPage_50
load_mod_resource = BannerPage_37
load_mod_resource = BannerPage_44
load_mod_resource = BannerPage_18
load_mod_resource = BannerPage_04
load_mod_resource = BannerPage_43
load_mod_resource = BannerPage_17
load_mod_resource = BannerPage_54
load_mod_resource = BannerPage_58
load_mod_resource = BannerPage_38
load_mod_resource = BannerPage_13
load_mod_resource = BannerPage_12
load_mod_resource = BannerPage_16
load_mod_resource = BannerPage_45
load_mod_resource = BannerPage_14
load_mod_resource = BannerPage_41
load_mod_resource = BannerPage_57
load_mod_resource = BannerPage_15
load_mod_resource = BannerPage_53
load_mod_resource = BannerPage_52
load_mod_resource = BannerPage_39
load_mod_resource = BannerPage_25
load_mod_resource = BannerPage_31
load_mod_resource = BannerPage_24
load_mod_resource = BannerPage_11
load_mod_resource = BannerPage_07
load_mod_resource = BannerPage_30
load_mod_resource = BannerPage_29
load_mod_resource = BannerPage_22
load_mod_resource = BannerPage_02
load_mod_resource = BannerPage_26
load_mod_resource = BannerPage_61

#works_with_version_min  = 1000 #deprecated, use module_version and compatible_savegame_module_version instead
#works_with_version_max  = 1011 #deprecated, use module_version and compatible_savegame_module_version instead

#module_version = 0 #can be used for multiplayer and single player (saved game) module versioning
#compatible_module_version = 0 #can be used for multiplayer module versioning
#compatible_savegame_module_version = 0 #can be used for single player (saved game) module versioning

limit_hair_colors = 1
show_faction_color = 1
show_quest_notes = 1

dont_load_regular_troop_inventories = 1

#assign '1' for moveable physics on all scene props; no sokf_moveable flag will be needed
disable_moveable_flag_optimization = 1

#You can change the following to 1 for ease in module development
show_party_ids_instead_of_names = 0

crush_through_treshold = 2.4

can_crouch = 1
can_objects_make_sound = 0
disable_zoom = 0
use_advanced_formation = 0
use_crossbow_as_firearm = 0
can_reload_while_moving = 0
can_run_faster_with_skills = 0
use_phased_reload = 0
horses_try_running_away = 1
lance_pike_effect_speed = 3.0
no_friendly_fire_for_bots = 0
can_adjust_camera_distance = 1
sync_ragdoll_effects = 0
has_forced_particles = 0
can_use_scene_props_in_single_player = 0
disable_attack_while_jumping = 0
disable_high_hdr = 1
has_accessories_for_female = 1