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qstr_Mod_Options Mod_Options
qstr_Full_PBOD^Features Full_PBOD^Features
qstr_Game_Rules:^ Game_Rules:^
qstr_0 0
qstr_Show_game_rules Show_game_rules
qstr_Continue... Continue...
qstr_Previous_Page Previous_Page
qstr_Candidate_#1:_{s1} Candidate_#1:_{s1}
qstr_Candidate_#2:_{s1} Candidate_#2:_{s1}
qstr_{s3}_of_{s4}_wishes_ {s3}_of_{s4}_wishes_to_select_a_new_marshall_and_invites_his_vassals_for_a_counsel._{s1}_and_{s2}_are_the_likely_candidates.
qstr_Who_do_you_wish_to_s Who_do_you_wish_to_support?
qstr_{!}{s1} {!}{s1}
qstr_{s1}_gives_his_suppo {s1}_gives_his_support_to_{s2}.
qstr_Number_of_Supporters Number_of_Supporters:_{reg0}
qstr_{s2}_has_heard_his_v {s2}_has_heard_his_vassals'_counsel._He_selects_{s1}_as_the_marshall_of_{s3}.
qstr_Action Action
qstr_Mount Mount
qstr_Attack_Type Attack_Type
qstr_Stand_Ground Stand_Ground
qstr_Charge Charge
qstr_Follow_Me Follow_Me
qstr_Hold_This_Position Hold_This_Position
qstr_Spread_Out Spread_Out
qstr_Stand_Closer Stand_Closer
qstr_Fall_Back Fall_Back
qstr_Advance Advance
qstr_Dismount Dismount
qstr_Fire_At_Will Fire_At_Will
qstr_Hold_Your_Fire Hold_Your_Fire
qstr_Use_Blunt_Weapons Use_Blunt_Weapons
qstr_Use_Any_Weapon Use_Any_Weapon
qstr_Ready Ready
qstr_Wounded Wounded
qstr_Dead Dead
qstr_Number_of_men_knocke Number_of_men_knocked_down:_{reg1}
qstr_Number_of_men_left:_ Number_of_men_left:_{reg1}
qstr_Opponents_Beaten:_{r Opponents_Beaten:_{reg1}
qstr_Opponents_Remaining: Opponents_Remaining:_{reg1}
qstr_Remain_in_retirement Remain_in_retirement.
qstr_Go_back_to_the_adven Go_back_to_the_adventuring.
qstr_You_have_retired_at_ You_have_retired_at_level_{reg4}_after_{reg5}_days_of_adventuring.
qstr_Effect_on_Score Effect_on_Score
qstr_Settlements_owned_by Settlements_owned_by_you:_{reg0}
qstr_{!}{reg0?+:}{reg0} {!}{reg0?+:}{reg0}
qstr_Friendly_Settlements Friendly_Settlements:_{reg0}
qstr_Hostile_Settlements: Hostile_Settlements:_{reg0}
qstr_{!}{reg0} {!}{reg0}
qstr_Friendly_Lords:_{reg Friendly_Lords:_{reg0}
qstr_Enemy_Lords:_{reg0} Enemy_Lords:_{reg0}
qstr_Victories:_{reg0} Victories:_{reg0}
qstr_Defeats:_{reg0} Defeats:_{reg0}
qstr_Quests_Completed:_{r Quests_Completed:_{reg0}
qstr_Companions_Found:_{r Companions_Found:_{reg0}
qstr_Companions_Lost/Depa Companions_Lost/Departed:_{reg0}
qstr_Wealth:_{reg0}_denar Wealth:_{reg0}_denars
qstr_Inventory:_{reg0}_de Inventory:_{reg0}_denars
qstr_Renown:_{reg0} Renown:_{reg0}
qstr_Experience:_{reg0} Experience:_{reg0}
qstr_Days_Passed:_{reg0} Days_Passed:_{reg0}
qstr_Difficulty:_{reg0}% Difficulty:_{reg0}%
qstr_{!}{reg3?+:}{reg0} {!}{reg3?+:}{reg0}
qstr_TOTAL_SCORE:_{reg0} TOTAL_SCORE:_{reg0}
qstr_unknown_yet unknown_yet
qstr_tomorrow tomorrow
qstr_Next_Payday:_{s22} Next_Payday:_{s22}
qstr_None None
qstr_Prisoner_Caravans_fr Prisoner_Caravans_from_{s0}:
qstr_your_army your_army
qstr_Upkeep_for_patrol{re Upkeep_for_patrol{reg21?s:}_from_{s21}:
qstr_{!}{reg21} {!}{reg21}
qstr_Treasury_allotment_i Treasury_allotment_in_{s21}:
qstr_Sovereign_color_of_t Sovereign_color_of_the_{s0}:
qstr_Red: Red:
qstr_Green: Green:
qstr_Blue: Blue:
qstr__ _
qstr_HTML_code:_{s0} HTML_code:_{s0}
qstr_Default Default
qstr_Randomize Randomize
qstr_Done Done
qstr_DEBUG:_Additional_ou DEBUG:_Additional_outlaw_factions_have_been_recolored.
qstr_One_Handed_Weapons One-Handed_Weapons
qstr_Two_Handed_Weapons Two-Handed_Weapons
qstr_Polearms Polearms
qstr_Ranged_Weapons Ranged_Weapons
qstr_Shields Shields
qstr_Helmets Helmets
qstr_Armors Armors
qstr_Boots Boots
qstr_Gauntlets Gauntlets
qstr_Horses Horses
qstr_Books Books
qstr_All_Regions All_Regions
qstr_Items_With_No_Region Items_With_No_Region
qstr_{s21} {s21}
qstr_Merchant_Ledger Merchant_Ledger
qstr_____Assessed_Profit_ ____Assessed_Profit_by_Subtitle_Here
qstr_{s0}_products_from_{ {s0},_products_from_{s1}:
qstr_^{s1}_sold_in_{s2}_w ^{s1}_sold_in_{s2}_would_earn_{reg0}_denars.{s3}
qstr___Assessed_Profit_by __Assessed_Profit_by_Log_Entry_Date
qstr_^{s1}_sold_in_{s2}_wo ^{s1}_sold_in_{s2}_would_earn_{reg0}_denars_(as_of_{s0}).{s3}
qstr_Production_in_{s1} Production_in_{s1}
qstr_Assessed_Profit_by_T Assessed_Profit_by_Town_of_Production
qstr_^{s1}_purchased_in_{ ^{s1}_purchased_in_{s2}_would_earn_{reg0}_denars_(as_of_{s0}).{s3}
qstr_Demand_in_{s1} Demand_in_{s1}
qstr_Assessed_Profit_by_To Assessed_Profit_by_Town_of_Demand
qstr_^Buy_in:_{s1}___sell ^Buy_in:_{s1}_-_sell_in:_{s2}_for_{reg0}_denars_profit_(as_of_{s0}).{s3}
qstr_Supply_and_Demand_of Supply_and_Demand_of_{s1}
qstr_____Assessed_Profit_b ____Assessed_Profit_by_Trade_Good
qstr_Trim_ledger_entries_ Trim_ledger_entries_older_than:______________days:
qstr_Remove_entries. Remove_entries.
qstr_Trim_ledger_entries_c Trim_ledger_entries_covering_the_following_trade_good:
qstr_Use_slider_to_choose Use_slider_to_choose_item
qstr_Trim_ledger_entries_f Trim_ledger_entries_for_goods_tied_to_this_town:
qstr_Use_slider_to_choose_ Use_slider_to_choose_town
qstr_Remove_entries__Prod Remove_entries_(Production).
qstr_Remove_entries__Dema Remove_entries_(Demand).
qstr_Trim_ledger_entries_w Trim_ledger_entries_with_less_than:______________denar_profit:
qstr_Ask_about_the_potent Ask_about_the_potential_profit_of_the_following_items^____every_time_you_assess_prices_in_a_marketplace:
qstr____________Log_Entry ___________Log_Entry_Options
qstr_Add_Note Add_Note
qstr_Clear_Notes Clear_Notes
qstr_Use_a_/\__caret__for Use_a_/\_(caret)_for_a_line_break.
qstr_Chronological_Log Chronological_Log
qstr_Production_Towns Production_Towns
qstr_Purchasing_Towns Purchasing_Towns
qstr_Trade_Goods Trade_Goods
qstr_Manage_Ledger Manage_Ledger
qstr_{s1}^+{s0} {s1}^+{s0}
qstr_{reg0}_entries_remov {reg0}_entries_removed_from_ledger.
qstr_Metrics_Data Metrics_Data
qstr_Save_Game_Settings: Save_Game_Settings:
qstr_Initial_Save_Game_Ve Initial_Save_Game_Version:
qstr_Version Version
qstr_0{reg2} 0{reg2}
qstr_{reg2} {reg2}
qstr_0{reg3} 0{reg3}
qstr_{reg3} {reg3}
qstr_{reg1}.{s2}.{s3} {reg1}.{s2}.{s3}
qstr_Mod_Difficulty: Mod_Difficulty:
qstr_Easy Easy
qstr_Normal Normal
qstr_Hard Hard
qstr_Very_Hard Very_Hard
qstr_Undefined_Difficulty Undefined_Difficulty
qstr_Setting Setting
qstr_Quest_Difficulty: Quest_Difficulty:
qstr_Trainer_Skill: Trainer_Skill:
qstr_Total_savings_due_to Total_savings_due_to_your_trainer_skill:
qstr_{reg21} {reg21}
qstr_denars denars
qstr_Total_troop_purchase Total_troop_purchases:
qstr_troops troops
qstr_Savings_per_rank_of_ Savings_per_rank_of_Training_skill:
qstr_Silverstag_Emblems: Silverstag_Emblems:
qstr_Total_emblems_earned Total_emblems_earned:
qstr_emblems emblems
qstr_Total_emblems_spent: Total_emblems_spent:
qstr_Item_Commissions: Item_Commissions:
qstr_Money_spent_on_commi Money_spent_on_commissions:
qstr_Total_commissions_re Total_commissions_requested:
qstr_requests requests
qstr_Item_Repairs: Item_Repairs:
qstr_Total_profit_from_re Total_profit_from_repairs:
qstr_Total_items_repaired Total_items_repaired:
qstr_items items
qstr_Number_of_repaired_i Number_of_repaired_items_that_received_an_upgrade:
qstr_Exit_ Exit_
qstr_Plan_Deployment Plan_Deployment
qstr_You_will_have_{reg60 You_will_have_{reg60}_troops_available_at_the_battle's_start
qstr_Troop Troop
qstr_#_at_start__/_#_in_p #_at_start__/_#_in_party
qstr_/_{reg0} /_{reg0}
qstr_{reg59} {reg59}
qstr_of_{reg60}_troops of_{reg60}_troops
qstr_Ready_Troops Ready_Troops
qstr_Reassess Reassess
qstr_Scrap_All Scrap_All
qstr_Too_many_troops^Chec Too_many_troops^Check_number_available
qstr_{reg0} {reg0}
qstr_Initial Initial
qstr_Movement_1 Movement_1
qstr_Movement_2 Movement_2
qstr_Formation Formation
qstr_Attack Attack
qstr_Weapon_Type Weapon_Type
qstr_Shield Shield
qstr_Skirmish Skirmish
qstr_Hold_Position Hold_Position
qstr_Back_10 Back_10
qstr_Forward_10 Forward_10
qstr_Repeat_x Repeat_x
qstr_Square Square
qstr_Wedge Wedge
qstr_Shieldwall Shieldwall
qstr_Ranks Ranks
qstr_Ranged Ranged
qstr_Two_Handed Two_Handed
qstr_One_Handed One_Handed
qstr_No_Shields No_Shields
qstr_Use_Shields Use_Shields
qstr_Avoid_Melee Avoid_Melee
qstr_Turn_to_weapon_order Turn_to_weapon_orders...
qstr_Prepare_Orders Prepare_Orders
qstr_Dispatch_Orders Dispatch_Orders
qstr_...Turn_to_positioni ...Turn_to_positioning_orders
qstr_Keys_Configuration Keys_Configuration
qstr_Press_Esc_to^^Disabl Press_Esc_to^^Disable_a_key
qstr_DeathCam_Mouse_Sensi DeathCam_Mouse_Sensitivity
qstr_OK OK
qstr_Reset Reset
qstr_Disable_All Disable_All
qstr_Press_a_key Press_a_key
qstr_{s10}___Formation_ty {s10}_-_Formation_type_orders
qstr_{s11}___Weapon_order {s11}_-_Weapon_orders
qstr_{s12}___Shield_order {s12}_-_Shield_orders
qstr_{s13}___Attack_order {s13}_-_Attack_orders
qstr_{s14}___Special_orde {s14}_-_Special_orders
qstr_{s10}___Ranks {s10}_-_Ranks
qstr_{s11}___Shieldwall {s11}_-_Shieldwall
qstr_{s12}___Wedge {s12}_-_Wedge
qstr_{s13}___Square {s13}_-_Square
qstr_{s14}___No_Formation {s14}_-_No_Formation
qstr_{s15}___Escape_Menu {s15}_-_Escape_Menu
qstr_{s11}___One_Handers {s11}_-_One_Handers
qstr_{s12}___Two_Handers {s12}_-_Two_Handers
qstr_{s13}___Polearms {s13}_-_Polearms
qstr_{s14}___Ranged {s14}_-_Ranged
qstr_{s11}___Use_Shields {s11}_-_Use_Shields
qstr_{s12}___No_Shields {s12}_-_No_Shields
qstr_{s13}___Free {s13}_-_Free
qstr_{s10}___End_Order {s10}_-_End_Order
qstr_{s11}___Skirmish {s11}_-_Skirmish
qstr_{s12}___Deploy_Pavis {s12}_-_Deploy_Pavise_Shields
qstr_{s13}___Brace_Polear {s13}_-_Brace_Polearms
qstr_{s11}___Ignite_Fire_ {s11}_-_Ignite_Fire_Arrows
qstr_{s12}___Extinguish_F {s12}_-_Extinguish_Fire_Arrows
qstr_{s13}___Crouch {s13}_-_Crouch
qstr_{s14}___Stand {s14}_-_Stand
qstr_{s13}___Add_one_rank {s13}_-_Add_one_rank
qstr_{s14}___Remove_one_r {s14}_-_Remove_one_rank
qstr_{s11}___Fire_in_voll {s11}_-_Fire_in_volleys
qstr_{s12}___Fire_by_rank {s12}_-_Fire_by_rank
qstr_{s13}___Fire_by_plat {s13}_-_Fire_by_platoon
qstr_DeathCam DeathCam
qstr_Camera Camera
qstr_Follow Follow
qstr_Free Free
qstr_{!}{s0}_Mode:_{s1} {!}{s0}_Mode:_{s1}
qstr_Troop_Assignments Troop_Assignments
qstr_Split_Troops_into_Se Split_Troops_into_Secondary_Divisions
qstr_Troops_by^_Primary_D Troops_by^_Primary_Division
qstr_#_in^Main_Division #_in^Main_Division
qstr_Show/^Hide Show/^Hide
qstr_#_in^Secondary_Divis #_in^Secondary_Division
qstr_Secondary^Division Secondary^Division
qstr_{!}%_to_split {!}%_to_split
qstr_{!}__Disabled__ {!}-_Disabled_-
qstr_Disabled Disabled
qstr_Split_Active Split_Active
qstr_Clear_All Clear_All
qstr_Discard_Changes Discard_Changes
qstr_Save Save
qstr_DEBUG__TPE_:_Added__ DEBUG_(TPE):_Added_'{s1}'_to_character_chooser_menu.__Slot_#{reg31}
qstr_{s1} {s1}
qstr_TOURNAMENT_SETTINGS TOURNAMENT_SETTINGS
qstr_You_have_nothing. You_have_nothing.
qstr_Your_weapon_selectio Your_weapon_selection_is_adequate.
qstr_Display_Settings Display_Settings
qstr_Combat_Settings Combat_Settings
qstr_ERROR! ERROR!
qstr_Global_Options Global_Options
qstr_Renown_Scaling Renown_Scaling
qstr_Enable_level_scaling Enable_level_scaling
qstr_Display_Options Display_Options
qstr_Show_combat_display Show_combat_display
qstr_Show_health_bars Show_health_bars
qstr_Show_team_points_awa Show_team_points_awarded
qstr_Show_teammate_s_dama Show_teammate's_damage
qstr_Show_when_awards_are Show_when_awards_are_granted
qstr_Show_when_points_are Show_when_points_are_awarded
qstr_Team: Team:
qstr_Wager: Wager:
qstr_{reg21}_denars {reg21}_denars
qstr_Bid: Bid:
qstr_Difficulty: Difficulty:
qstr_Random_team_number_a Random_team_number_and_size
qstr_Match:_{reg2}_teams_ Match:_{reg2}_teams_of_{reg3}_members
qstr_Individual_Options Individual_Options
qstr_Always_randomize_equ Always_randomize_equipment
qstr_Never_spawn_this_cha Never_spawn_this_character
qstr_Weapon_Choices______ Weapon_Choices_____________Skill
qstr_Lance_&_Shield Lance_&_Shield
qstr_Bow_&_Arrow Bow_&_Arrow
qstr_One_Handed_&_Shield One_Handed_&_Shield
qstr_Two_Handed_Weapon Two_Handed_Weapon
qstr_Crossbow_&_Bolts Crossbow_&_Bolts
qstr_Thrown_Weapon_&_Shie Thrown_Weapon_&_Shield
qstr_Polearm__spear_ Polearm_(spear)
qstr_Enhancements Enhancements
qstr_Horse Horse
qstr_Enhanced_Horse Enhanced_Horse
qstr_Enhanced_Armor Enhanced_Armor
qstr_Enhanced_Weapons Enhanced_Weapons
qstr_Enhanced_Shield Enhanced_Shield
qstr_Basic_Options Basic_Options
qstr_You_may_choose_three You_may_choose_three_from_the_following________^weapon_or_enhancement_options_that_will________^determine_your_starting_equipment.__________^Additional_options_to_the_right_allow_you_________^to_set_persistent_options_for_each_round.
qstr_{s2} {s2}
qstr_The__Done__Button The_'Done'_Button
qstr_This_will_end_the_cu This_will_end_the_current_presentation_and__________^return_to_the_tournament_menu.^^^^
qstr_The__Settings__Butto The_'Settings'_Button
qstr_This_will_toggle_bet This_will_toggle_between_the_option_displays_________^for_visual_and_text_effects_or_combat_________^preferences.^^^
qstr_The__Character__Choo The_'Character'_Chooser
qstr_Using_the_arrows_you Using_the_arrows_you_can_cycle_through_________^your_character_and_each_companion_you_________^currently_have_in_your_party.^^^
qstr_The__Persistent_Bet_ The_'Persistent_Bet'_Slider
qstr_By_setting_this_slid By_setting_this_slider_you_will_automatically_________^place_the_appropriate_bet_amount_every_________^round_of_a_tournament_if_you_have_enough_________^money_to_do_so._________^Note:_This_works_for_the_player_only.^
qstr_The__Persistent_Team The_'Persistent_Team'_Slider
qstr_By_setting_this_slide By_setting_this_slider_you_will_automatically_________^be_placed_on_the_requested_team_if_there_________^is_enough_teams_to_support_it.__Team_order_________^is_red,_blue,_green_then_yellow._________^Note:_This_works_for_the_player_only.^
qstr_The__Renown_Scaling_ The_'Renown_Scaling'_Checkbox
qstr_With_this_enabled_yo With_this_enabled_you_will_gain_an_amount_________^of_renown_on_a_tournament_win_proportional_________^to_your_level_and_renown.__The_higher_your_________^level_or_renown_is_the_less_you_will_receive._________^Note:_This_works_for_the_player_only.^
qstr_The__Display_Health_ The_'Display_Health_Bars'_Checkbox
qstr_With_this_enabled_you With_this_enabled_you_see_health_bars_shown_________^above_each_participant's_head_based_upon_your_________^settings_selected_in_the_main_mod_settings.^^^
qstr_The__Always_Randomiz The_'Always_Randomize'_Checkbox
qstr_With_this_enabled_you_ With_this_enabled_you_will_always_have_________^random_options_chosen_each_round.__This_________^allows_you_to_have_an_experience_closer_________^to_native_gameplay._________^Note:_This_works_for_the_player_only.^
qstr_The__Never_Spawn__Ch The_'Never_Spawn'_Checkbox
qstr_With_this_enabled_th With_this_enabled_the_selected_character_________^will_never_be_chosen_to_join_tournaments_________^to_keep_out_companions_that_are_not_meant_________^to_be_fighters._________^Note:_This_works_for_companions_only.^
qstr_The__Horse__Checkbox The_'Horse'_Checkbox
qstr_You_will_always_ente You_will_always_enter_play_mounted.__By_________^enabling_this_you_open_up_the_option_to_________^select_the_enhanced_horse_which_is_a_________^warhose.^^
qstr_The__Show_Combat_Dis The_'Show_Combat_Display'_Checkbox
qstr_Enable_this_to_see_a Enable_this_to_see_a_realtime_display_of_________^each_team's_remaining_members,_points_________^acquired_and_the_top_three_ranking_members_________^of_the_round._________^Note:_This_is_currently_disabled.^
qstr_The__Show_Teammate_D The_'Show_Teammate_Damage'_Checkbox
qstr_Enable_this_to_see_t Enable_this_to_see_the_damage_dealt_by_________^your_teammates_displayed_in_the_message_________^window_during_combat.^^^
qstr_The__Display_Awards_ The_'Display_Awards_in_Combat'_Checkbox
qstr_Enable_this_to_see_w Enable_this_to_see_when_competitors_earn_________^awards_during_combat.^^^^
qstr_The__Display_Points_ The_'Display_Points_in_Combat'_Checkbox
qstr_Enable_this_to_see_wh Enable_this_to_see_when_competitors_earn_________^points_during_combat.^^^^
qstr_The__Display_Team_Po The_'Display_Team_Point_Awards'_Checkbox
qstr_Enable_this_to_see_whe Enable_this_to_see_when_each_team_earns_________^points_during_combat.^^^^
qstr_The__Enable_Level_Sc The_'Enable_Level_Scaling'_Checkbox
qstr_Enable_this_to_cause Enable_this_to_cause_generic_opponents_________^in_the_arena_to_scale_with_you_to_________^maintain_an_evened_out_difficulty_effect._________^throughout_your_character's_level.^^
qstr_{reg2}_denars {reg2}_denars
qstr_You_really_don_t_wan You_really_don't_want_that_turned_ON_for_your_main_character.
qstr_DEBUG_Mode_Exit DEBUG_Mode_Exit
qstr_Exit_Tournament Exit_Tournament
qstr_Continue Continue
qstr_Finish Finish
qstr_{s22} {s22}
qstr_Tournament_Options Tournament_Options
qstr_Round_Standings Round_Standings
qstr_Tournament_Rankings Tournament_Rankings
qstr_Tournament_Standings Tournament_Standings
qstr_Round_{reg3}_Ranking Round_{reg3}_Rankings
qstr_{s11} {s11}
qstr_{s12} {s12}
qstr_{reg2}_teams_of_{reg {reg2}_teams_of_{reg3}_members
qstr_{s15} {s15}
qstr_Page_1__1_10_ Page_1_(1-10)
qstr_Page_2__11_20_ Page_2_(11-20)
qstr_Page_3__21_30_ Page_3_(21-30)
qstr_Page_4__31_40_ Page_4_(31-40)
qstr_TOURNAMENT_AWARDS TOURNAMENT_AWARDS
qstr_{s25}^Swiftest_Cut^A {s25}^Swiftest_Cut^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Fiercest_Compe {s25}^Fiercest_Competitor:_{reg2}^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Dominant_Prese {s25}^Dominant_Presence^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Legendary_Pres {s25}^Legendary_Presence^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Mythical_Prese {s25}^Mythical_Presence^Awarded_to_{s2}^+{reg1}_experience^+{reg21}_renown^
qstr_{s25}^Cautious_Appro {s25}^Cautious_Approach^Awarded_to_{s2}^{reg21}_renown^
qstr_{s25} {s25}
qstr_Random_teams_and_siz Random_teams_and_sizes
qstr_ERROR__TPE_:_An_inva ERROR_(TPE):_An_invalid_winner_found.__1st_=_{reg31},_2nd_=_{reg32},_3rd_=_{reg33}.
qstr_TOURNAMENT_WINNERS TOURNAMENT_WINNERS
qstr_1st 1st
qstr_Tournament_Awards Tournament_Awards
qstr_Award_Type:_{s1} Award_Type:_{s1}
qstr_{reg6}_experience {reg6}_experience
qstr_{reg7}_renown {reg7}_renown
qstr_2nd 2nd
qstr_3rd 3rd
qstr_Collect_Prize Collect_Prize
qstr_City_of_{s21} City_of_{s21}
qstr_Native_Arena Native_Arena
qstr_Adorno_s_Overhaul_Ar Adorno's_Overhaul_Arena
qstr_{reg21}% {reg21}%
qstr_DEBUG__TPE_Design_:_ DEBUG_(TPE_Design):_Item_'{s1}'_added.
qstr_DEBUG__TPE_Design_:_S DEBUG_(TPE_Design):_Scene_set_to_option_{reg1}.
qstr_Select_A_Tournament_ Select_A_Tournament_Prize
qstr_Ammunition Ammunition
qstr_Selected_Prize: Selected_Prize:
qstr_{s1}__x{s2}%_ {s1}_(x{s2}%)
qstr_{reg21}_denar{reg22? {reg21}_denar{reg22?s:}
qstr_Most_Valuable_Prize: Most_Valuable_Prize:
qstr_Take_Selected_Prize Take_Selected_Prize
qstr_Take_Most_Valuable_P Take_Most_Valuable_Prize
qstr_Exit Exit
qstr_Warning___The_most_v Warning_-_The_most_valuable_item_is_invalid.
qstr_Warning___The_most_va Warning_-_The_most_valuable_item_has_an_invalid_modifier.
qstr_Warning___The_select Warning_-_The_selected_item_is_invalid.
qstr_Warning___The_selecte Warning_-_The_selected_item_has_an_invalid_modifier.
qstr_General_Options General_Options
qstr_Enable_Tutorial_Ques Enable_Tutorial_Quests:
qstr_Pause_during_fast_tr Pause_during_fast_travel_for:
qstr___Disabled__ -_Disabled_-
qstr_Any_Enemy Any_Enemy
qstr_Actual_Threats Actual_Threats
qstr_Report_Extra_Combat_ Report_Extra_Combat_Messages:
qstr_Enable_Pop_up_Notifi Enable_Pop-up_Notifications:
qstr_Enhanced_Diplomacy_O Enhanced_Diplomacy_Options
qstr_Faction_only_notific Faction_only_notifications:
qstr_AI_Lords_Switch_Cult AI_Lords_Switch_Cultures:
qstr_Mandatory_Auto_Recru Mandatory_Auto-Recruitment:
qstr_Companion_Options Companion_Options
qstr_Disable_Companions__ Disable_Companions'_complaints:
qstr_Enable_Quartermaster Enable_Quartermaster_Auto-Sell:
qstr_Enable_Storekeeper_A Enable_Storekeeper_Auto-Buy:
qstr_Minimum_Cash_to_Main Minimum_Cash_to_Maintain:
qstr_Minimum_Value_for_Pi Minimum_Value_for_Pickup:
qstr_Set_Party_Gaoler_Mod Set_Party_Gaoler_Mode:
qstr_Sell_Prisoners_Only Sell_Prisoners_Only
qstr_Store_Prisoners_Only Store_Prisoners_Only
qstr_Store_&_Sell_Prisone Store_&_Sell_Prisoners
qstr_Companion_Action_Log Companion_Action_Log:
qstr_Summary Summary
qstr_Detailed Detailed
qstr_Enable_Bodyguards_in Enable_Bodyguards_in_Towns:
qstr_1_Bodyguard_Limit 1_Bodyguard_Limit
qstr_2_Bodyguard_Limit 2_Bodyguard_Limit
qstr_3_Bodyguard_Limit 3_Bodyguard_Limit
qstr_4_Bodyguard_Limit 4_Bodyguard_Limit
qstr_Tournament_System Tournament_System
qstr_Enhanced_Tournaments Enhanced_Tournaments:
qstr_Tournament_Mode: Tournament_Mode:
qstr_Performance Performance
qstr_Elimination Elimination
qstr_TPE_Setting_Shortcut TPE_Setting_Shortcuts:
qstr_Options_Panel Options_Panel
qstr_Design_Panel Design_Panel
qstr_Information Information
qstr_Pre_Battle_Deploymen Pre-Battle_Deployment_Options
qstr_Enable_Real_Deployme Enable_Real_Deployment_Phase:
qstr_R.Dply._Phase_Time_S R.Dply._Phase_Time_Slowing:
qstr_Faster Faster
qstr_Fastest Fastest
qstr_Enable_Battle_Contin Enable_Battle_Continuation:
qstr_Batt._Cont._Charge_a Batt._Cont.,_Charge_after_KO:
qstr_Charge_All Charge_All
qstr_Formations_AI Formations_AI
qstr_Formations_Battle_AI Formations_Battle_AI:
qstr_Native_AI_w/Formatio Native_AI,_w/Formations
qstr_Disable_charge_on_be Disable_charge_on_belfry_reaching_wall:
qstr_Reassign_De_horsed_C Reassign_De-horsed_Cavalry_to:
qstr_Reassign_No_Ammo_Arc Reassign_No-Ammo_Archers_to:
qstr_Combat_Options Combat_Options
qstr_Health_Regeneration: Health_Regeneration:
qstr_Player_Only Player_Only
qstr_AI_Only AI_Only
qstr_Player_&_AI Player_&_AI
qstr_Enable_Combat_Abilit Enable_Combat_Ability_System:
qstr_Enable_Combat_Sprint Enable_Combat_Sprinting:
qstr_Stamina_Bar_Color: Stamina_Bar_Color:
qstr_Gold Gold
qstr_Blue Blue
qstr_Green Green
qstr_Riders_Damaged_When_ Riders_Damaged_When_Unhorsed:
qstr_Enable_Encumbrance_P Enable_Encumbrance_Penalties:
qstr_Enable_Combat_Hamper Enable_Combat_Hampering:
qstr_Use_NPC_Lancer_Fix: Use_NPC_Lancer_Fix:
qstr_Use_NPC_Horse_Archer Use_NPC_Horse_Archer_Fix:
qstr_Use_NPC_Spear/Polear Use_NPC_Spear/Polearm_Fix:
qstr_Use_Pike/Horse_Damag Use_Pike/Horse_Damage_Tweaks:
qstr_Enable_AI_Spear_Brac Enable_AI_Spear_Bracing:
qstr_Enable_AI_Skirmishin Enable_AI_Skirmishing:
qstr_Enable_AI_Volley_Fir Enable_AI_Volley_Fire:
qstr_Enable_AI_Deploy_Pav Enable_AI_Deploy_Pavise_Shields:
qstr_Enable_ranged_penalt Enable_ranged_penalty_from_weather:
qstr_Mod_Toggle_Options Mod_Toggle_Options
qstr_Enable_Troop_Debuggi Enable_Troop_Debugging:
qstr_Enable_Troop_Ratio_B Enable_Troop_Ratio_Bar:
qstr_Enable_Battle_Overvi Enable_Battle_Overview_Map:
qstr_Enable_Troop_Prefixe Enable_Troop_Prefixes:
qstr_Naming_Convention: Naming_Convention:
qstr_Immersive Immersive
qstr_Functional Functional
qstr_Descriptive Descriptive
qstr_Bodysliding_Mode: Bodysliding_Mode:
qstr_Companions_Only Companions_Only
qstr_All_Troops All_Troops
qstr_Disable_village_alli Disable_village_allies:
qstr_Display_Metric_Data: Display_Metric_Data:
qstr_Enable_Debug_Mode: Enable_Debug_Mode:
qstr_Enable_Cheat_Mode: Enable_Cheat_Mode:
qstr_Silverstag^Options Silverstag^Options
qstr_{s2}.{reg3} {s2}.{reg3}
qstr_Version_{reg1}.{s2} Version_{reg1}.{s2}
qstr_Mouse_over_options_f Mouse-over_options_for_further_information.
qstr_Restore_Defaults Restore_Defaults
qstr_Key_Settings Key_Settings
qstr_Objecive___Enable_th Objecive_-_Enable_the_Quartermaster_auto-selling_option.
qstr_Objecive___Enable_the Objecive_-_Enable_the_Storekeeper_purchasing_option.
qstr_When_checked_this_wi When_checked,_this_will_allow_tutorial_quests_to_trigger_if_the_conditions_are_right_to_explain_how_to_use_the_mod's_systems.
qstr_Ticked_while_fast_tr Ticked,_while_fast-travelling_(Ctrl-Space),_the_game_will_automatically_pause_when_your_party_detects_a_hostile_party.^^Unticked,_as_in_Native,_the_game_will_NOT_pause.
qstr_When_checked_certain When_checked,_certain_mod-related_options_will_provide_information_on_when_they_trigger.^^This_includes_extra_experience_gained_when_defeating_an_opponnent,_extra_proficiency_gains_in_combat_or_when_a_rider_is_knocked_off_of_their_mount.
qstr_When_checked_certain_ When_checked,_certain_events_will_cause_a_pop-up_message_box_to_appear_to_more_readily_notify_you_instead_of_simply_adding_a_line_of_text_in_your_message_log.^^Examples_of_this_include_quest_warnings_or_finishing_reading_a_book.
qstr_Setting_this_will_pr Setting_this_will_prevent_popup_notifications_of_war_or_peace_between_kingdoms_that_you_are_not_a_member_of.
qstr_When_enabled_this_wi When_enabled,_this_will_cause_vassals_of_the_player's_faction_to_use_the_culture_you_have_chosen_instead_of_their_own_original_culture_when_recruiting_for_their_army.^^Note:_Their_army_does_not_immediately_switch_over.
qstr_When_enabled_this_wil When_enabled,_this_will_cause_the_'Mandatory_Conscription'_decree_to_trigger_every_time_auto-recruitment_via_the_Captain_of_the_Guard_is_processed.^^This_means_you'll_gain_a_lot_more_recruits_at_a_cost_of_relation_and_prosperity_with_the_center.
qstr_Disabling_NPC_Compla Disabling_NPC_Complaints_will_mute_your_companion's_complaints_about_each_other_or_your_decisions.__While_disabled,_companions_will_not_leave_the_party_regardless_of_how_they_feel_about_your_leadership.
qstr_When_checked_your_as When_checked,_your_assigned_quartermaster_(if_not_yourself)_will_automatically_sell_any_battlefield_loot_he_has_accumulated_upon_entering_town.
qstr_When_checked_your_ass When_checked,_your_assigned_storekeeper_(if_not_yourself)_will_automatically_purchase_selected_quantities_of_food_goods_upon_exiting_a_town_or_village.__You_need_to_configure_these_selections_in_the_marketplace_menu.
qstr_If_your_current_cash If_your_current_cash_falls_below_this_value_your_Storekeeper_will_not_purchase_any_new_food_even_if_conditions_warrant_it.
qstr_This_setting_determi This_setting_determines_the_minimum_value_that_an_item_must_have_before_you,_or_your_assigned_Quartermaster,_will_pick_it_up_during_the_auto-loot_process_when_you_elect_to_collect_valuable_items_and_leave.
qstr_This_tells_the_party This_tells_the_party_gaoler_(if_not_yourself)_how_to_function.^^Sell_Prisoners_-_When_the_gaoler_has_prisoners_available_to_sell_and_a_ransom_broker_nearby_they'll_automatically_sell_them.^^Store_Prisoners_-_When_your_party_returns_to_a_castle_or_town_that_you_own,_the_gaoler_will_store_any_prisoners.
qstr_This_alters_how_verb This_alters_how_verbose_a_party_role_will_be_in_reporting_their_actions_to_the_message_log.
qstr_Bodyguards_allows_yo Bodyguards_allows_your_companions_to_serve_as_your_character's_bodyguards_in_town_and_village_scenes._The_number_of_bodyguards_depends_on_your_character's_leadership_and_renown.
qstr_Ticked_the_enhanced_ Ticked,_the_enhanced_tournament_system_is_active._Unticked,_tournaments_are_as_in_Native.
qstr_Performance_Mode:__D Performance_Mode:_(Default)^Tournament_system_ranks_participants_based_upon_the_scoring_method.^^Elimination_Mode:^Similar_to_the_native_design_this_gives_first_priority_on_ranking_to_survival_in_a_round.
qstr_Select_any_of_the_pr Select_any_of_the_presentations_on_this_menu_and_you'll_immediately_jump_to_that_panel_for_configuring_up_tournament_settings.
qstr_Real_Deployment_allo Real_Deployment_allows_you_to_position_your_troops_on_the_field_before_the_battle_begins.^To_access_this_feature,_begin_the_battle_by_chosing_'Take_the_Field'_or_creating_and_using_a_pre-battle_plan.^^If_you_experience_problems_with_this_feature,_see_the_Time_Slowing_option_below.
qstr_If_Battle_Continuati If_Battle_Continuation_is_active,_you_can_select_what_your_troops_will_do_after_you_get_knocked_out:_Disabled_has_them_continue_their_previous_orders;_Charge_all_will_give_everyone_a_charge_order;_Formations_AI_(if_active_for_the_AI)_will_allow_the_new_AI_to_take_over_for_you.
qstr_Battle_Continuation_ Battle_Continuation_allows_your_troops_to_continue_fighting_after_you_are_knocked_out.
qstr_Select_your_prefered Select_your_prefered_Battle_AI:_Disabled_is_Native_AI;_Formations_AI_both_allows_the_AI_to_use_formations_and_changes_their_battle_decision-making;_Native_AI_w/Formations_is_Native_AI_but_carries_out_the_Native_AI_with_basic_formations._(Only_active_in_field_battles.)
qstr_Unticked_as_Native_w Unticked,_as_Native,_when_the_belfry_(siege_tower)_reaches_a_wall,_the_player's_attacking_force_will_automatically_charge._Ticked_and_the_charge_order_will_not_be_automatically_given.
qstr_Mounted_bots_once_th Mounted_bots,_once_their_horse_dies,_can_be_re-assinged_to_a_division_of_your_choosing._If_active,_AI_bots_will_be_reassigned_to_infantry._(Only_active_in_field_battles.)
qstr_Foot_archer_bots_onc Foot_archer_bots,_once_out_of_ammo,_can_be_re-assinged_to_a_division_of_your_choosing._If_active,_AI_bots_will_be_reassigned_to_infantry._(Only_active_in_field_battles.)
qstr_If_enabled_depending If_enabled,_depending_on_who_is_set_to_receive_it_anytime_a_player_or_AI_(non-player)_defeats_an_enemy_in_combat_they_will_receive_a_small_boost_in_health.^^Note:_Turning_this_off_will_help_CPU_performance.
qstr_When_enabled_special When_enabled,_special_combat_abilities_for_troops_are_turned_on_to_alter_their_combat_performance.^^Note:_Turning_this_off_will_greatly_help_CPU_performance.__This_also_disables_combat_hampering.
qstr_When_enabled_soldier When_enabled,_soldiers_(player_and_AI)_on_foot_may_attempt_to_close_the_gap_with_their_enemy_at_a_sprinting_speed_based_upon_their_agility,_strength_&_athletics.^^Note:_Turning_this_off_will_help_CPU_performance.
qstr_This_sets_the_color_ This_sets_the_color_of_the_stamina_bar.
qstr_When_checked_this_wil When_checked,_this_will_cause_any_mounted_rider_(player_or_AI)_to_receive_damage_when_their_mount_is_taken_out_from_under_them.__Damage_is_increased_based_upon_the_speed_the_mount_was_moving_and_the_total_weight_of_the_rider_and_reduced_by_the_rider's_riding_skill.^^Note:_Turning_this_off_will_help_CPU_performance.
qstr_When_checked_the_pla When_checked,_the_player_and_companions_will_have_penalties_to_athletics,_shield,_power_draw,_riding_&_horse_archery_based_upon_the_total_weight_of_their_equipment.^^Note:_Turning_this_off_will_greatly_help_CPU_performance.
qstr_When_checked_all_tro When_checked,_all_troops_become_slower_in_movement,_deal_less_damage_and_become_less_accurate_as_their_health_dwindles.__This_option_affects_both_player_and_AI.^^Note:_Turning_this_off_will_help_CPU_performance.
qstr_Weapon_Use_Fix_for_L Weapon_Use_Fix_for_Lancers_will_force_mounted_bots_with_lances_to_use_them_unless_they_are_surrounded_by_enemies._(Only_active_in_field_battles.)
qstr_Weapon_Use_Fix_for_H Weapon_Use_Fix_for_Horse_Archers_will_force_mounted_bots_with_bows_to_use_them_until_they_run_out_of_ammo._(Only_active_in_field_battles.)
qstr_Weapon_Use_Fix_for_S Weapon_Use_Fix_for_Spear/Polearms_will_force_infantry_bots_with_polearms_to_use_them_unless_they_are_surrounded_by_enemies._(Only_active_in_field_battles.)
qstr_Damage_tweaks_will_g Damage_tweaks_will_give_a_flat_boost_to_damage_from_spears_to_horses,_and_charge_damage_from_horses_to_infantry,_in_an_attempt_to_compensate_for_poor_AI_use_of_polearms_and_charges._(Only_active_in_field_battles.)
qstr_Enabling_AI_Special_ Enabling_AI_Special_Orders_allows_the_AI_teams_to_use_volley_fire_(crossbows),_skirmish_mode_(bow-users),_and_spear-bracing_(polearm_infantry)._(Only_active_in_field_battles.)
qstr_Enabling_AI_Special_O Enabling_AI_Special_Orders_allows_the_AI_teams_to_use_volley_fire_and_pavise_deployment_(crossbows),_skirmish_mode_(bow-users),_and_spear-bracing_(polearm_infantry)._(Only_active_in_field_battles.)
qstr_The_Weather_Proficie The_Weather_Proficiency_Penalties_lowers_the_ranged_weapons_proficiencies_of_all_troops_while_in_battle_in_heavy_fog,_rain/snow,_or_at_night_to_reflect_the_poor_conditions_for_archery.
qstr_When_enabled_certain When_enabled,_certain_presentations_will_display_extra_information_for_individuals_building_their_own_troop_trees.^^View_All_Items_-_Now_displays_autoloot_ratings_and_percentage_values.^^View_All_Troops_-_Now_highlights_upgraded_troops_that_are_not_+1_tier_above_the_troop_they_were_hired_from.__Below_will_be_displayed_how_far_below_their_intended_tier_they_are.
qstr_When_enabled_a_graph When_enabled_a_graphical_bar_displaying_the_ratio_of_allies_and_enemies_left_on_the_battlefield_will_appear_during_combat.^^If_unchecked,_this_will_not_appear.
qstr_When_enabled_a_small When_enabled_a_small_transparent_map_of_the_current_battle_will_appear_in_the_upper_right_corner_of_the_combat_screen.^^If_unchecked,_this_will_not_appear.
qstr_When_enabled_this_will When_enabled_this_will_add_prefixes_to_the_beginning_of_troop_names_describing_what_kind_of_troop_they_are.^^H_=_Horse_Archer^C_=_Cavalry^A_=_Archer^I_=_Infantry^^The_following_#_is_the_troop's_tier.^^Note:_This_may_take_a_few_seconds_depending_on_your_computer.
qstr_This_alters_how_troo This_alters_how_troop_upgrades_are_named.__This_stacks_with_the_troop_prefix_toggle_in_any_mode.^^Immersive:^Rhodok_Crossbowman^Veteran_Rhodok_Crossbowman^Elite_Rhodok_Crossbowman^^Functional:^Rhodok_Crossbowman^Rhodok_Crossbowman_(+)^Rhodok_Crossbowman_(++)^^Descriptive:^Rhodok_Crossbowman^Rhodok_Crossbowman_(Veteran)^Rhodok_Crossbowman_(Elite)
qstr_When_enabled_you_wil When_enabled,_you_will_switch_over_to_controlling_another_battlefield_troop_whenever_you_die_in_combat.^^When_set_to_companions_only_then_you_will_only_take_over_other_companions_upon_death.__If_no_companions_are_available_the_death_camera_will_activate.^^All_Troops_will_allow_sliding_to_companions_first_and_then_regular_soldiers.
qstr_When_enabled_this_pr When_enabled,_this_prevents_villagers_from_joining_your_side_while_you're_defending_their_village.
qstr_When_enabled_debuggi When_enabled,_debugging_data_for_long_term_balance_testing.^^Metrics_Tracked:^Trainer_skill_savings
qstr_This_enables_the_in_ This_enables_the_in-game_'cheat'_menu_and_provides_access_to_debugging_information.__The_output_is_very_verbose_if_enabled.
qstr_This_sets_the_warban This_sets_the_warband_engine_cheat_mode_normally_found_in_the_configuration_screen_and_allows_the_control_key_cheats.
qstr_{reg21}_sec {reg21}_sec
qstr_male male
qstr_female female
qstr_a_priest a_priest
qstr_a_thief a_thief
qstr_a_steppe_nomad a_steppe_nomad
qstr_a_hunter a_hunter
qstr_a_veteran_warrior a_veteran_warrior
qstr_a_travelling_merchan a_travelling_merchant
qstr_an_impoverished_nobl an_impoverished_noble
qstr_an_acolyte an_acolyte
qstr_a_noble_in_training a_noble_in_training
qstr_a_courtier a_courtier
qstr_a_mummer a_mummer
qstr_a_shop_assistant a_shop_assistant
qstr_a_steppe_child a_steppe_child
qstr_a_street_urchin a_street_urchin
qstr_a_craftsman_s_appren a_craftsman's_apprentice
qstr_a_page_at_a_nobleman a_page_at_a_nobleman's_court
qstr_a_squire a_squire
qstr_a_lady_in_waiting a_lady-in-waiting
qstr_a_university_student a_university_student
qstr_a_troubadour a_troubadour
qstr_a_preacher a_preacher
qstr_a_goods_peddler a_goods_peddler
qstr_a_smith a_smith
qstr_a_game_poacher a_game_poacher
qstr_a_mercenary a_mercenary
qstr_a_bravo a_bravo
qstr_a_gladiator a_gladiator
qstr_a_bandit a_bandit
qstr_a_slave_trader a_slave-trader
qstr_lust_for_money_and_p lust_for_money_and_power
qstr_being_forced_out_of_ being_forced_out_of_your_home
qstr_religious_fervor religious_fervor
qstr_wanderlust wanderlust
qstr_the_loss_of_a_loved_ the_loss_of_a_loved_one
qstr_personal_revenge personal_revenge
qstr_sense_of_duty sense_of_duty
qstr_High High
qstr_Medium Medium
qstr_Low Low
qstr_Renown Renown
qstr_Gender_option_change Gender_option_changed_to_option_{reg1}.
qstr_Father_background_op Father_background_option_changed_to_option_{reg1}.
qstr_Early_life_option_ch Early_life_option_changed_to_option_{reg1}.
qstr_Later_life_option_ch Later_life_option_changed_to_option_{reg1}.
qstr_Reason_option_change Reason_option_changed_to_option_{reg1}.
qstr_ERROR:_No_mod_diffic ERROR:_No_mod_difficulty_selection_found_so_defaulting_to_normal.
qstr_ERROR:_No_quest_reac ERROR:_No_quest_reaction_selection_found.
qstr_Quest_reaction_chang Quest_reaction_changed_to_option_{reg1}_->_reaction_{reg2}.
qstr_Option:_Gathering_co Option:_Gathering_companions_has_been_{reg1?ENABLED:turned_off}_[_{reg1}_].
qstr_Option:_Starting_reg Option:_Starting_region_has_been_set_to_{s2}_[{reg1}].
qstr_DEBUG__DWS_:_Added__ DEBUG_(DWS):_Added_'{s1}'_to_character_chooser_menu.__Slot_#{reg31}
qstr_This_set_already_con This_set_already_contains_{s21}_and_you_don't_have_enough_extras_to_add_another.
qstr_Equipment_set_config Equipment_set_configuration_for_{s21}_accepted.
qstr_[#{reg20}]:_{reg21}_ [#{reg20}]:_{reg21},_{reg22},_[Item:_{reg23}]
qstr_DEBUG__DWS_:_Dynamic DEBUG_(DWS):_Dynamic_switching_set_to_{reg31}._[{reg31?Enabled:Disabled}]
qstr_DEBUG__DWS_:__All_or DEBUG_(DWS):_'All_or_Nothing'_enforcement_set_to_{reg31}._[{reg31?Enabled:Disabled}]
qstr_DEBUG__DWS_:_DWS_Act DEBUG_(DWS):_DWS_Activity_reporting_to_{reg31}._[{reg31?Enabled:Disabled}]
qstr_DEBUG__ALS_:_Added__ DEBUG_(ALS):_Added_'{s1}'_to_character_chooser_menu.__Slot_#{reg31}
qstr_Keep_Current Keep_Current
qstr_Shield__mounted_ Shield_(mounted)
qstr_Shield__infantry_ Shield_(infantry)
qstr_One_Handed_Weapon One_Handed_Weapon
qstr_Polearm Polearm
qstr_Polearm__Lance_ Polearm_(Lance)
qstr_Arrows Arrows
qstr_Bow__mounted_ Bow_(mounted)
qstr_Bow__infantry_ Bow_(infantry)
qstr_Crossbow_Bolts Crossbow_Bolts
qstr_Crossbow__mounted_ Crossbow_(mounted)
qstr_Crossbow__infantry_ Crossbow_(infantry)
qstr_Thrown_Weapon Thrown_Weapon
qstr_Find_Fastest_Mount Find_Fastest_Mount
qstr_Find_Most_Resilient_ Find_Most_Resilient_Mount
qstr_Find_Best_Overall_Mo Find_Best_Overall_Mount
qstr_Find_Upgrade Find_Upgrade
qstr_Any_Damage_Type Any_Damage_Type
qstr_Cutting_Damage Cutting_Damage
qstr_Piercing_Damage Piercing_Damage
qstr_Blunt_Damage Blunt_Damage
qstr_No_Armor_Restriction No_Armor_Restriction
qstr_Light_Armor Light_Armor
qstr_Medium_Armor Medium_Armor
qstr_Current_configuratio Current_configuration_copied_to_all_companions_and_pretenders.
qstr_DEBUG__ALS_:_Autoloo DEBUG_(ALS):_Autolooting_set_to_{reg31}._[{reg31?Enabled:Disabled}]
qstr_DEBUG__ALS_:__Do_not DEBUG_(ALS):_'Do_not_break_sets'_enforcement_set_to_{reg31}._[{reg31?Enabled:Disabled}]
qstr_DEBUG__ALS_:__Keep_h DEBUG_(ALS):_'Keep_heraldic_armor'_set_to_{reg31}._[{reg31?Enabled:Disabled}]
qstr_[#{reg20}_/_{s21}]:_ [#{reg20}_/_{s21}]:_{reg21},_{reg22},_[Item:_{reg23}]
qstr_{s21}__{reg1}_ {s21}_({reg1})
qstr_Empty__0_ Empty_(0)
qstr_{s21}Heraldic__old__ {s21}Heraldic_(old)_
qstr_{s21}_ {s21},_
qstr_{s21}Heraldic__new_ {s21}Heraldic_(new)
qstr_{s21}Weapon_set__old {s21}Weapon_set_(old)
qstr_DEBUG__ALS_:_Approva DEBUG_(ALS):_Approval_for_upgrade_option_#{reg31}_is_{reg32?Enabled:Disabled}.
qstr_Shopping_List Shopping_List
qstr_Enable_Storekeeper_P Enable_Storekeeper_Purchasing
qstr_Enable_Quartermaster_ Enable_Quartermaster_Selling
qstr_DEBUG__CMS_:_Added__ DEBUG_(CMS):_Added_'{s1}'_to_character_chooser_menu.__Slot_#{reg31}
qstr_different_types different_types
qstr_type type
qstr_+ +
qstr_{s21}_has_turned_ove {s21}_has_turned_over_{reg21?her:his}_food_stores_to_{s22}.
qstr_Automatic_purchasing Automatic_purchasing_of_food_by_your_storekeeper_has_been_enabled.
qstr_{s21}_has_turned_over {s21}_has_turned_over_{reg21?her:his}_stored_items_to_{s22}.
qstr_Automatic_selling_of Automatic_selling_of_battlefield_loot_by_your_quartermaster_has_been_enabled.
qstr_{s22}_has_assumed_th {s22}_has_assumed_the_role_as_party_gaoler.
qstr_Purchase_food_automa Purchase_food_automatically_when_leaving:
qstr_* *
qstr_Ability_Selection Ability_Selection
qstr_Clear_Abilities Clear_Abilities
qstr_UNLOCKED_ABILITIES UNLOCKED_ABILITIES
qstr_Level_5 Level_5
qstr_N_/_A N_/_A
qstr_<___Assign <--_Assign
qstr_Level_10 Level_10
qstr_Level_15 Level_15
qstr_Level_20 Level_20
qstr_Level_25 Level_25
qstr_Level_30 Level_30
qstr_AVAILABLE_ABILITIES AVAILABLE_ABILITIES
qstr_All_of_your_abilitie All_of_your_abilities_have_been_reset_to_an_unassigned_state.
qstr_You_have_selected_{s You_have_selected_{s31}_as_your_level_{reg31}_ability.
qstr_Infantry_Unit Infantry_Unit
qstr_Ranged_Unit Ranged_Unit
qstr_Cavalry_Unit Cavalry_Unit
qstr_Undefined_Class_#{re Undefined_Class_#{reg31}
qstr_Prerequisites: Prerequisites:
qstr_Abilities: Abilities:
qstr_General_Information: General_Information:
qstr_Tier: Tier:
qstr_Armor_Rating: Armor_Rating:
qstr_{reg1} {reg1}
qstr_Level: Level:
qstr_Melee_Rating: Melee_Rating:
qstr_Health: Health:
qstr_Ranged_Rating: Ranged_Rating:
qstr_Recruit: Recruit:
qstr_Veteran Veteran
qstr_Mercenary Mercenary
qstr_Peasant Peasant
qstr_Cost: Cost:
qstr_Ranged: Ranged:
qstr_Yes Yes
qstr_No No
qstr_Mounted: Mounted:
qstr_Attributes: Attributes:
qstr_Strength: Strength:
qstr_Intelligence: Intelligence:
qstr_Agility: Agility:
qstr_Charisma: Charisma:
qstr_Skills: Skills:
qstr_Power_Strike: Power_Strike:
qstr_Ironflesh: Ironflesh:
qstr_Power_Draw: Power_Draw:
qstr_Shield: Shield:
qstr_Power_Throw: Power_Throw:
qstr_Athletics: Athletics:
qstr_Horse_Archery: Horse_Archery:
qstr_Riding: Riding:
qstr_Tactics: Tactics:
qstr_Weapon_Master: Weapon_Master:
qstr_Weapon_Proficiencies Weapon_Proficiencies:
qstr_One_Handed: One_Handed:
qstr_Archery: Archery:
qstr_Two_Handed: Two_Handed:
qstr_Crossbows: Crossbows:
qstr_Polearms: Polearms:
qstr_Throwing: Throwing:
qstr_Equipment: Equipment:
qstr_Player_Faction Player_Faction
qstr_Bandits Bandits
qstr_Faction_Design^by_Le Faction_Design^by_Leifdin
qstr_Faction_Design^by_Hu Faction_Design^by_Huillam
qstr_Faction_Design^by_Hui Faction_Design^by_Huillam_&_Leifdin
qstr_Faction_Design^by_Da Faction_Design^by_Dawg_of_War
qstr_TIER_{reg21} TIER_{reg21}
qstr__Faction_Relations_R _Faction_Relations_Report_
qstr__Return_ _Return_
qstr_Your_kingdom Your_kingdom
qstr_Player^Relation Player^Relation
qstr_{!}DEBUG___Drawing_l {!}DEBUG_-_Drawing_line_{reg20}
qstr_War War
qstr_Casus_Belli Casus_Belli
qstr_Peace Peace
qstr_Truce Truce
qstr_Alliance Alliance
qstr_Defense Defense
qstr_Trade Trade
qstr_{reg59?{reg59}_days: {reg59?{reg59}_days:}
qstr_{reg61} {reg61}
qstr_Loyal Loyal
qstr_Devoted Devoted
qstr_Fond Fond
qstr_Gracious Gracious
qstr_Friendly Friendly
qstr_Supportive Supportive
qstr_Favorable Favorable
qstr_Cooperative Cooperative
qstr_Accepting Accepting
qstr_Indifferent Indifferent
qstr_Suspicious Suspicious
qstr_Grumbling Grumbling
qstr_Hostile Hostile
qstr_Resentful Resentful
qstr_Angry Angry
qstr_Hateful Hateful
qstr_Revengeful Revengeful
qstr_Vengeful Vengeful
qstr_{s3} {s3}
qstr_{reg61}_{reg58?_{reg {reg61}_{reg58?({reg58}_U)_:}Centers
qstr_{reg62}_Caravans {reg62}_Caravans
qstr_{reg60}_{reg59?_{reg {reg60}_{reg59?({reg59}_P)_:}Lords
qstr__Courtships_in_progr _Courtships_in_progress_
qstr__Known_Lords_by_Rela _Known_Lords_by_Relation_
qstr__Character_&_Compani _Character_&_Companions_
qstr__Done_ _Done_
qstr_Your_supporters Your_supporters
qstr_Swadians Swadians
qstr_Vaegirs Vaegirs
qstr_Khergits Khergits
qstr_Nords Nords
qstr_Rhodoks Rhodoks
qstr_Sarranids Sarranids
qstr_All_Factions All_Factions
qstr_Your_royal_decree_of Your_royal_decree_of_'Period_of_Reconstruction'_has_been_rescinded.
qstr_Your_royal_decree_of_ Your_royal_decree_of_'War_Taxation'_has_been_rescinded.
qstr_Banner_Background_Ad Banner_Background_Adjustment
qstr_Get_Background Get_Background
qstr_Set_Background Set_Background
qstr_Next_Banner Next_Banner
qstr_Previous_Banner Previous_Banner
qstr_Party_Morale_Report Party_Morale_Report
qstr_Party_Morale___{reg2 Party_Morale_(_{reg21}_of_99_)
qstr_1 1
qstr_BASE_VALUE BASE_VALUE
qstr_{s22}{reg21} {s22}{reg21}
qstr_FACTORS: FACTORS:
qstr_{s21}_slavery_policy {s21}_slavery_policy
qstr_Troop_debt_from_wage Troop_debt_from_wages
qstr_2 2
qstr_PARTY_SIZE PARTY_SIZE
qstr_FACTORS:_{reg21}_to_ FACTORS:_{reg21}_to_{reg22}
qstr_{reg22}_soldier{reg2 {reg22}_soldier{reg24?s:}_within_the_party_(+1/{reg25})
qstr_3 3
qstr_FOOD_VARIETY FOOD_VARIETY
qstr_FACTORS:_0_to_Unlimi FACTORS:_0_to_Unlimited
qstr_Food_Stores: Food_Stores:
qstr_Storekeeper_Chef_Bon Storekeeper_Chef_Bonus:
qstr_No_food_penalty No_food_penalty
qstr_4 4
qstr_LEADERSHIP LEADERSHIP
qstr_FACTORS:_0_to_40_/_6 FACTORS:_0_to_40_/_60_(king)
qstr_Leadership_skill_of_ Leadership_skill_of_{reg22}
qstr_{reg22}_troop{reg24? {reg22}_troop{reg24?s:}_with_the_Inspiring_ability
qstr_5 5
qstr_PARTY_UNITY PARTY_UNITY
qstr_{s22}{reg23} {s22}{reg23}
qstr_Combined_companion_l Combined_companion_leadership_({reg24})
qstr_{reg22}_faction_troo {reg22}_faction_troop{reg23?s:}_(-{reg24}/{reg25})
qstr_{reg22}_non_faction_ {reg22}_non-faction_troop{reg23?s:}_(-{reg24}/{reg25})
qstr_{reg22}_mercenary_tr {reg22}_mercenary_troop{reg23?s:}_(-{reg24}/{reg25})
qstr_6 6
qstr_BATTLE_WEARINESS BATTLE_WEARINESS
qstr_Penalty_per_Battle Penalty_per_Battle
qstr_Hours_Since_Last_Fig Hours_Since_Last_Fight
qstr_Improvement__every_4 Improvement_(every_4_hours)_(Max:_{reg21})
qstr_7 7
qstr_RECENT_EVENTS RECENT_EVENTS
qstr_Ideal_party_morale Ideal_party_morale
qstr_Real_party_morale Real_party_morale
qstr_8 8
qstr_CULTURAL_RELATION CULTURAL_RELATION
qstr_Varies Varies
qstr_{s22}_Troops {s22}_Troops
qstr_Troop_Morale Troop_Morale
qstr____ ___
qstr_Ready_to_desert Ready_to_desert
qstr_Unhappy Unhappy
qstr_Content Content
qstr_Morale_History Morale_History
qstr_REAL REAL
qstr_IDEAL IDEAL
qstr___^Morale_history_is __^Morale_history_is_empty.
qstr_Party_Not_Fed Party_Not_Fed
qstr_Defeated_in_Battle Defeated_in_Battle
qstr_Battle_Victory Battle_Victory
qstr_Daily_Shift Daily_Shift
qstr_Friendly_Fire Friendly_Fire
qstr_Retreated_From_Battl Retreated_From_Battle
qstr_Recruited_Prisoners Recruited_Prisoners
qstr_Sacrificed_Men Sacrificed_Men
qstr_Village_Looted Village_Looted
qstr_Attended_Feast Attended_Feast
qstr_Undefined_Reason Undefined_Reason
qstr_Fief_Exchange Fief_Exchange
qstr_{s22}_s_offer_rating {s22}'s_offer_rating:
qstr_Make_Offer Make_Offer
qstr_Force_Exchange Force_Exchange
qstr_Warning___Unless_you Warning_-_Unless_you_are_a_ruler,_you_may_not_select_a_different_vassal_on_the_left_side.
qstr_Prosperity:_{reg21}_ Prosperity:_{reg21}_/_99
qstr_Improvements:_{reg1} Improvements:_{reg1}_built,_{reg2}_denar{reg22?s:}
qstr_Warning___As_satisfy Warning_-_As_satisfying_as_it_may_be,_you_cannot_trade_with_yourself.
qstr_{s22}_says__{s21}_is {s22}_says,_'{s21}_isn't_offering_anything.__I_won't_accept_this_trade.'
qstr_{s21}_says__{s22}_is {s21}_says,_'{s22}_isn't_offering_anything.__I_won't_accept_this_trade.'
qstr_{s21}_says__I_would_ {s21}_says,_'I_would_lose_status_within_the_realm_if_I_were_to_accept_this_trade.'
qstr_{s21}_says__This_dea {s21}_says,_'This_deal_is_clearly_not_in_my_favor.__I_must_decline.'
qstr_Warning___A_trade_ag Warning_-_A_trade_agreement_must_include_land_on_at_least_one_side.
qstr_Prisoners_of_the_Rea Prisoners_of_the_Realm
qstr_Enemy_Nobles_Held_Ca Enemy_Nobles_Held_Captive:
qstr_Selected_Captive: Selected_Captive:
qstr_Proposed_Offer: Proposed_Offer:
qstr_Lord_Grainwad_s_Mess Lord_Grainwad's_Message:
qstr_Custom_Vassal_Titles Custom_Vassal_Titles
qstr_Selected_Faction: Selected_Faction:
qstr_Display_Style: Display_Style:
qstr_Title_Before_Name Title_Before_Name
qstr_Title_After_Name Title_After_Name
qstr_Lords Lords
qstr_Ladies Ladies
qstr_Landless: Landless:
qstr_Villages: Villages:
qstr_Castles: Castles:
qstr_Towns: Towns:
qstr_Marshal: Marshal:
qstr_Rulers: Rulers:
qstr_Royal_Children: Royal_Children:
qstr_Delete_Saved_Titles Delete_Saved_Titles
qstr_Load_Defaults Load_Defaults
qstr_Save_Titles Save_Titles
qstr_Custom_titles_for_lo Custom_titles_for_lords_and_ladies_in_the_{s21}_have_been_loaded.
qstr_The_default_titles_f The_default_titles_for_lords_and_ladies_in_the_{s21}_have_been_loaded.
qstr_Custom_titles_for_lor Custom_titles_for_lords_and_ladies_in_the_{s21}_have_been_saved.
qstr_Silverstag_Vassal_Ti Silverstag_Vassal_Titles
qstr_The_custom_title_fil The_custom_title_file_has_been_removed.
qstr_Affairs_of_the_Realm Affairs_of_the_Realm
qstr_Fief_Elections Fief_Elections
qstr_Vassal_Gifts Vassal_Gifts
qstr_Reputation:_{s25} Reputation:_{s25}
qstr_ERROR__KMT_:_Invalid ERROR_(KMT):_Invalid_reputation_type_{reg31}_on_{s31}.
qstr___{s21}{reg0}_ _({s21}{reg0})
qstr_{s25}{s22} {s25}{s22}
qstr_Troop_Equipment_Chec Troop_Equipment_Checker
qstr__#_ _#_
qstr_TROOP_NAME TROOP_NAME
qstr_REQUIRED_STAT REQUIRED_STAT
qstr_VALUE VALUE
qstr_ITEM_NAME ITEM_NAME
qstr_DIFFICULTY DIFFICULTY
qstr_Riding_skill__{reg31 Riding_skill_({reg31})_less_than_({reg32})_Difficulty
qstr_Strength__{reg31}__l Strength_({reg31})_less_than_({reg32})_Difficulty
qstr_Power_Draw__{reg31}_ Power_Draw_({reg31})_less_than({reg32})_Difficulty
qstr_Power_Throw__{reg31} Power_Throw_({reg31})_less_than_({reg32})_Difficulty
qstr_Riding_skill Riding_skill
qstr_Strength Strength
qstr_Power_Draw Power_Draw
qstr_Power_Throw Power_Throw
qstr_{reg41} {reg41}
qstr_{reg42} {reg42}
qstr_End_of_Records. End_of_Records.
qstr_Best_Equipment_in_a_ Best_Equipment_in_a_Class
qstr_Bows Bows
qstr_Crossbows Crossbows
qstr_Thrown_Weapons Thrown_Weapons
qstr_RATING RATING
qstr_DATA_1 DATA_1
qstr_DATA_2 DATA_2
qstr_DATA_3 DATA_3
qstr_DATA_4 DATA_4
qstr_Filter_type_=_{reg31 Filter_type_=_{reg31}.
qstr_Merchant_is_active Merchant_is_active
qstr_Merchant_is_INACTIVE Merchant_is_INACTIVE
qstr_in_the_field in_the_field
qstr_near_{s32} near_{s32}
qstr_{s31}_{s33}. {s31}_{s33}.
qstr_{reg31}_denars_curre {reg31}_denars_currently_of_{reg32}_total.
qstr_Merchant_is_in_{s32} Merchant_is_in_{s32}_@_{reg31}.
qstr_Merchant_plans_to_re Merchant_plans_to_remain_in_{s32}
qstr_Headed_for_{s32}_tha Headed_for_{s32}_that_is_{reg32}_leagues_distant.
qstr_Trade_Shortage Trade_Shortage
qstr_completing_the_quest completing_the_quest
qstr_advancing_to_stage_{ advancing_to_stage_{reg33}
qstr_Description:_Bring_{ Description:_Bring_{s33}_to_the_town_of_{s34}.
qstr_Stage_{reg31}_with_a Stage_{reg31}_with_a_{reg32}%_chance_of_{s36}.
qstr_Trade_Surplus Trade_Surplus
qstr_Description:_Buy_{s3 Description:_Buy_{s33}_in_the_town_of_{s34}.
qstr_Fortune_Favors_The_B Fortune_Favors_The_Bold
qstr_Buy_{s35}_and_delive Buy_{s35}_and_deliver_to_{s36}.
qstr_Traveling_to_{s36}. Traveling_to_{s36}.
qstr_Buy_{s33}_and_delive Buy_{s33}_and_deliver_to_{s34}.
qstr_Traveling_to_{s34}. Traveling_to_{s34}.
qstr_Completing_the_quest Completing_the_quest_upon_arrival_in_{s36}.
qstr_Description:_{s37} Description:_{s37}
qstr_Stage_{reg31}_on_cyc Stage_{reg31}_on_cycle_{reg32}.
qstr_None_Active None_Active
qstr_No_owner_is_assigned No_owner_is_assigned
qstr_Town Town
qstr_Castle Castle
qstr_Village Village
qstr_Recently_raided_by_{ Recently_raided_by_{s22}_of_the_{s23}.
qstr_{s22}_is_still_held_ {s22}_is_still_held_by_{s21}.
qstr_Unassigned Unassigned
qstr___minorly_damaged_ _(minorly_damaged)
qstr___moderately_damaged _(moderately_damaged)
qstr___heavily_damaged_ _(heavily_damaged)
qstr___total_ruins_ _(total_ruins)
qstr_Recruiting_Budget Recruiting_Budget
qstr_{reg21}_Denars {reg21}_Denars
qstr_Apply Apply
qstr_Training_Budget Training_Budget
qstr__*_Castle_Steward:_T _*_Castle_Steward:_Tariff_Income
qstr_{s22}___Administrato {s22}__(Administrator_Bonus)
qstr__*_Castle_Steward:_P _*_Castle_Steward:_Patrol_Discount
qstr_{s22}___Efficient_Bo {s22}__(Efficient_Bonus)
qstr_Funds_Sent_to_You Funds_Sent_to_You
qstr_You_do_not_have_that You_do_not_have_that_many_denars_available_to_deposit.
qstr_You_do_not_have_that_ You_do_not_have_that_many_denars_available_to_withdraw.
qstr_#1 #1
qstr_#2 #2
qstr_#3 #3
qstr_INSTANTLY INSTANTLY
qstr_Silverstag_Emblems Silverstag_Emblems
qstr_Use_Normal_Build_Tim Use_Normal_Build_Time
qstr_1_Emblem__25%_Build_ 1_Emblem,_-25%_Build_Time
qstr_2_Emblems__50%_Build 2_Emblems,_-50%_Build_Time
qstr_3_Emblems_Instant_Bu 3_Emblems,_Instant_Build_Time
qstr_Pay_Regular_Cost Pay_Regular_Cost
qstr_1_Emblem__25%_Build_C 1_Emblem,_-25%_Build_Cost
qstr_2_Emblems__50%_Build_ 2_Emblems,_-50%_Build_Cost
qstr_3_Emblems_No_Build_C 3_Emblems,_No_Build_Cost
qstr__N/A _N/A
qstr__Finished _Finished
qstr__Damaged _Damaged
qstr__Building _Building
qstr__Repairing _Repairing
qstr_You_have_insufficien You_have_insufficient_emblems_available_to_use_that_setting.
qstr_You_have_begun_const You_have_begun_construction_of_{s2}_in_{s21}.
qstr_You_have_demolished_ You_have_demolished_the_{s0}_in_{s21}.
qstr_You_must_hold_down_t You_must_hold_down_the_SHIFT_key_while_pushing_the_DESTROY_button_to_remove_an_improvement.
qstr_You_have_completed_c You_have_completed_construction_of_{s2}_in_{s21}.
qstr_You_have_canceled_co You_have_canceled_construction_of_{s2}_in_{s21}.
qstr_You_must_hold_down_th You_must_hold_down_the_SHIFT_key_while_pushing_the_CANCEL_button_to_stop_building_an_improvement.
qstr_Extend_Effect: Extend_Effect:
qstr_Apply_Effect: Apply_Effect:
qstr__25%_Training_Cost -25%_Training_Cost
qstr_Duration:_24_Hours Duration:_24_Hours
qstr_Cost:_{reg21}_Emblem Cost:_{reg21}_Emblem{reg22?s:}
qstr_Ends:_{reg21}_hour{r Ends:_{reg21}_hour{reg22?s:}
qstr_Hide_Party_Members Hide_Party_Members
qstr_Show_Party_Members Show_Party_Members
qstr_DEBUG:_#{reg31}___{s DEBUG:_#{reg31}_-_{s31}_-_Recruitable:_{reg32?Yes:No}
qstr_DEBUG:_#{reg31}___{s3 DEBUG:_#{reg31}_-_{s31}
qstr_Recruit_/_Dismiss_Am Recruit_/_Dismiss_Amount:
qstr_Holding_[Shift]_hire Holding_[Shift]_hires_or_dismisses_10.__Holding_[Ctrl]_hires_or_dismisses_all_available.
qstr_You_cannot_afford_to You_cannot_afford_to_purchase_any_more_troops_of_this_type.
qstr_Your_party_does_not_ Your_party_does_not_have_enough_room_to_hire_any_more_troops.
qstr_You_do_not_have_enou You_do_not_have_enough_available_recruits_to_train.
qstr_You_do_not_have_any_ You_do_not_have_any_spare_mounts_to_equip_these_troops_with.
qstr_You_have_hired_{reg2 You_have_hired_{reg21}_{s21}.
qstr_METRIC__Trainer_:_To METRIC_(Trainer):_Total_savings_of_{reg31}_denars_over_{reg32}_troops_purchased.
qstr_METRIC__Trainer_:_Yo METRIC_(Trainer):_You_have_saved_{reg33}_denars_per_rank.
qstr_{s41} {s41}
qstr_You_have_dismissed_{ You_have_dismissed_{reg21}_{s21}_and_gained_{reg21}_new_{s29}_recruit{reg23?s:}.
qstr_Slot Slot
qstr_Troop_Type Troop_Type
qstr_Requested Requested
qstr_Recruit Recruit
qstr_Cost Cost
qstr_Total_Cost Total_Cost
qstr_#{reg21} #{reg21}
qstr_{reg1}_requested {reg1}_requested
qstr_{reg1}_denars {reg1}_denars
qstr_Garrison_recruitment Garrison_recruitment_has_been_disabled_in_this_location.
qstr_Split_Budget Split_Budget
qstr_Focused_Budget Focused_Budget
qstr_DEBUG__GRT_:_This_is DEBUG_(GRT):_This_is_intentionally_not_costing_you_anything.
qstr_Garrison_recruitment_ Garrison_recruitment_in_{s21}_has_now_been_enabled.
qstr_You_added_{reg21}_{s You_added_{reg21}_{s21}_to_the_garrison_queue_in_{s22}.
qstr_You_need_to_specify_ You_need_to_specify_a_number_of_troops_to_add_to_the_queue.
qstr_You_removed_{reg21}_ You_removed_{reg21}_{s21}_from_the_garrison_queue_in_{s22}.
qstr_You_need_to_specify_a You_need_to_specify_an_amount_of_troops_to_remove_from_the_queue.
qstr_Captain_of_the_Guard Captain_of_the_Guards
qstr_No_Captain_of_the_Gu No_Captain_of_the_Guards_is_assigned_to_this_center.
qstr_Budget Budget
qstr_Enable_Training Enable_Training
qstr_Hide_Maxed_Units Hide_Maxed_Units
qstr_Funding_Efficiency Funding_Efficiency
qstr_Factor Factor
qstr_Bonus Bonus
qstr_Base Base
qstr_+{reg21}% +{reg21}%
qstr_Guard_Captain Guard_Captain
qstr_Emblem_Boosts Emblem_Boosts
qstr_Improvements Improvements
qstr_Total_Efficiency Total_Efficiency
qstr_{reg1}% {reg1}%
qstr_Garrison_Compliment Garrison_Compliment
qstr_Current Current
qstr_Will Will
qstr_# #
qstr_Experience Experience
qstr_Upgrade Upgrade
qstr_Process_Budget Process_Budget
qstr_DEBUG__GRT_:_Tempora DEBUG_(GRT):_Temporary_party_cleared._(escape_exit)
qstr_Training_Cost_Reduct Training_Cost_Reduction
qstr_The_cost_of_hiring_t The_cost_of_hiring_troops_for_your_garrison_at_this_location_
qstr_will_be_reduced_by_1 will_be_reduced_by_15%_for_a_period_of_one_week.
qstr_Note:_This_applies_o Note:_This_applies_only_to_troops_hired_for_your_garrison.
qstr_Status:_Currently_{r Status:_Currently_{reg21}_day{reg22?s:}_remain_for_this_boost.
qstr_Status:_This_boost_i Status:_This_boost_is_not_currently_active_here.
qstr_Status: Status:
qstr_Advanced_Efficiency Advanced_Efficiency
qstr_The_cost_of_hiring_tr The_cost_of_hiring_troops_for_this_location_is_reduced_
qstr_permanently_by_2%.__ permanently_by_2%.__This_benefit_can_stack_up_to_5_times.
qstr_Status:_This_locatio Status:_This_location_receives_a_{reg21}%_reduction_to_training_costs.
qstr_Accelerate_Training_ Accelerate_Training_(Temporarily)
qstr_The_rate_at_which_tr The_rate_at_which_troops_within_your_garrison_at_this_location_
qstr_are_upgraded_for_a_g are_upgraded_for_a_given_budget_will_be_enhanced_for_a_period_
qstr_of_one_month._ of_one_month._
qstr_Status:_This_boost_is Status:_This_boost_is_already_permanent.
qstr_Accelerate_Training__ Accelerate_Training_(Permanent)
qstr_are_upgraded_for_a_gi are_upgraded_for_a_given_budget_will_be_enhanced_permanently._
qstr_This_option_may_only This_option_may_only_be_used_one_time.
qstr_Status:_This_boost_h Status:_This_boost_has_not_been_activated_here.
qstr_Status:_This_boost_ha Status:_This_boost_has_been_used_here.
qstr_Gain_1_Emblem_ Gain_1_Emblem_
qstr_You_currently_have_{ You_currently_have_{reg1}_emblem{reg21?s:}.
qstr_You_do_not_currently You_do_not_currently_have_any_emblems.
qstr_The_cost_for_trainin The_cost_for_training_new_troops_at_this_location_has_been_lowered_temporarily.
qstr_Warning___This_locat Warning_-_This_location_already_has_the_highest_bonus_available.
qstr_The_cost_for_training The_cost_for_training_new_troops_at_this_location_has_been_lowered_permanently.
qstr_Warning___The_perman Warning_-_The_permanent_option_for_accelerating_training_has_already_been_used.
qstr_The_upgrading_garris The_upgrading_garrison_troops_at_this_location_has_been_upgraded_temporarily.
qstr_The_upgrading_garriso The_upgrading_garrison_troops_at_this_location_has_been_upgraded_permanently.
qstr_Reset_Attributes Reset_Attributes
qstr_Using_this_option_wi Using_this_option_will_reset_all_of_your_character's
qstr_attributes_to_a_valu attributes_to_a_value_of_4_with_any_excess_beyond_that
qstr_refunded_as_unspent_ refunded_as_unspent_points.
qstr_Reset_Skills Reset_Skills
qstr_skills_to_a_value_of skills_to_a_value_of_0_with_any_excess_beyond_that
qstr_Reset_Weapon_Profici Reset_Weapon_Proficiencies
qstr_weapon_proficiencies weapon_proficiencies_to_a_value_of_25_with_any_excess_
qstr_beyond_that_refunded beyond_that_refunded_as_unspent_points.__This_is_not_an
qstr_exact_process_due_to exact_process_due_to_diminishing_returns.
qstr_Reset_Character_Abil Reset_Character_Abilities
qstr_Using_this_option_wil Using_this_option_will_clear_all_of_your_character's
qstr_abilities_and_allow_ abilities_and_allow_them_to_be_chosen_again_up_to_your
qstr_previous_level. previous_level.
qstr_Reset_Everything Reset_Everything
qstr_attributes_skills_pr attributes,_skills,_proficiencies_and_abilities_as_if
qstr_you_had_chosen_the_o you_had_chosen_the_option_for_each_individually.
qstr_Gain_Attribute_Point Gain_Attribute_Point
qstr_Your_character_gains Your_character_gains_one_extra_unassigned_attribute_point
qstr_that_you_may_spend_a that_you_may_spend_as_desired.__The_cost_of_this_option
qstr_scales_upward_with_e scales_upward_with_each_purchase.
qstr_Status:_You_have_use Status:_You_have_used_this_option_{reg21}_time{reg22?s:}.
qstr_Gain_Skill_Point Gain_Skill_Point
qstr_Your_character_gains_ Your_character_gains_one_extra_unassigned_skill_point
qstr_Gain_Proficiency_Poi Gain_Proficiency_Points
qstr_Your_character_gains_1 Your_character_gains_15_extra_unassigned_proficiency
qstr_points_that_you_may_ points_that_you_may_spend_as_desired.
qstr_You_have_gained_1_at You_have_gained_1_attribute_point.
qstr_You_have_gained_1_sk You_have_gained_1_skill_point.
qstr_You_have_gained_15_p You_have_gained_15_points_of_weapon_proficiency.
qstr_Finish_Current_Book Finish_Current_Book
qstr_Using_this_will_retu Using_this_will_return_you_to_the_world_map_in_order_to
qstr_instantly_finish_the instantly_finish_the_book_you're_currently_reading.__If_you
qstr_are_not_currently_re are_not_currently_reading_one_this_will_not_work.
qstr_Status:_You_are_not_ Status:_You_are_not_currently_reading_a_book.
qstr_Status:_You_do_not_c Status:_You_do_not_currently_possess_{s21}.
qstr_Status:_You_have_alr Status:_You_have_already_read_{s21}.
qstr_Status:_You_almost_f Status:_You_almost_finished_with_{s21}._({reg21}.{reg22}%)
qstr_Status:_You_are_read Status:_You_are_reading_{s21}._({reg21}.{reg22}%)
qstr_Warning___You_are_no Warning_-_You_are_not_currently_reading_a_book.
qstr_Warning___You_do_not Warning_-_You_do_not_currently_possess_{s21}.
qstr_Warning___You_have_a Warning_-_You_have_already_finished_reading_{s21}.
qstr_Gain_1_Emblem Gain_1_Emblem
qstr_Remove_1_Emblem Remove_1_Emblem
qstr_Item_Commissioning_i Item_Commissioning_in_{s22}
qstr_Current_Commission_R Current_Commission_Requests:
qstr_{s1}_ {s1}_
qstr_{s1}{s2} {s1}{s2}
qstr_This_will_cost_anoth This_will_cost_another_{reg22}_of_a_total_{reg21}_denars.
qstr_Estimated_completion Estimated_completion_in_{reg21}_day{reg22?s:}_and_{reg23}_hour{reg24?s:}.
qstr_Work_on_this_item_ha Work_on_this_item_has_been_completed.
qstr_This_item_is_will_be This_item_is_will_be_abandoned_in_{reg21}_day{reg22?s:}.
qstr_Collect Collect
qstr_Cancel Cancel
qstr_{s22}_#{reg21} {s22}_#{reg21}
qstr_Available_Modifiers: Available_Modifiers:
qstr__Only_one_may_be_sel (Only_one_may_be_selected)
qstr_Item_To_Commission: Item_To_Commission:
qstr_Price: Price:
qstr_Estimate: Estimate:
qstr_{reg21}_days_&_{reg2 {reg21}_days_&_{reg22}_hours
qstr_Commission Commission
qstr_NOTE:_You_must_hold_ NOTE:_You_must_hold_down_the_'shift'_key_while_chosing_to_cancel_an_item.
qstr_NOTE:_You_must_hold_d NOTE:_You_must_hold_down_the_'shift'_key_while_chosing_to_collect_an_item.
qstr_WARNING___You_have_i WARNING_-_You_have_insufficient_funds_to_complete_the_remaining_payment_for_this_item.
qstr_WARNING___You_have_in WARNING_-_You_have_insufficient_inventory_space_to_collect_this_item.
qstr_METRIC__Commissions_ METRIC_(Commissions):_You_have_spent_{reg31}_denar{reg32?s:}_on_commissions._(+{reg33})
qstr_WARNING___Commission WARNING_-_Commission_cannot_be_added_due_to_maximum_limit_of_active_commissions_reached.
qstr_WARNING___Commission_ WARNING_-_Commission_cannot_be_added_due_to_maximum_limit_of_commissions_in_{s21}_has_been_reached.
qstr_WARNING___Commission_c WARNING_-_Commission_cannot_be_added_as_you_have_not_specified_a_valid_item_to_create.
qstr_WARNING___Commission_ca WARNING_-_Commission_cannot_be_added_as_you_have_not_specified_a_valid_modifier_for_the_item.
qstr_WARNING___You_have_ins WARNING_-_You_have_insufficient_funds_to_commission_this_item.
qstr_List_of_Commissioned List_of_Commissioned_Items
qstr_Level_{reg1}_Artisan Level_{reg1}_Artisan
qstr_Works_{reg21}%_faste Works_{reg21}%_faster.
qstr_Reduces_costs_by_{re Reduces_costs_by_{reg21}%.
qstr_Reset_Requests Reset_Requests
qstr_Warning___You_need_t Warning_-_You_need_to_hold_down_either_SHIFT_key_while_pressing_this_button_to_reset_all_commissions.
qstr_Note___You_will_not_ Note_-_You_will_not_be_refunded_anything_for_commissions_in_progress.__This_is_for_save_game_repair_only.
qstr_All_commissioned_ite All_commissioned_items_have_been_canceled_and_their_requests_have_been_reset.
qstr_Royal_Forge Royal_Forge
qstr_Level_{reg1}_Artisan_ Level_{reg1}_Artisan_Blacksmith
qstr_Maximum_Level_Achiev Maximum_Level_Achieved
qstr_{reg2}xp_to_Next_Lev {reg2}xp_to_Next_Level
qstr_LEVEL LEVEL
qstr_WORKRATE WORKRATE
qstr_COST COST
qstr__{reg21}% -{reg21}%
qstr_Mark_up Mark-up
qstr_+6%_chance_of_+300%_ +6%_chance_of_+300%_work_for_one_hour.
qstr_+5%_experience_gain. +5%_experience_gain.
qstr_+4%_chance_that_a_re +4%_chance_that_a_repaired_item_will_improve_beyond_plain_quality.
qstr_+9%_chance_of_+300%_ +9%_chance_of_+300%_work_for_one_hour.
qstr_+10%_experience_gain +10%_experience_gain.
qstr_+6%_chance_that_a_re +6%_chance_that_a_repaired_item_will_improve_beyond_plain_quality.
qstr_+9%_chance_of_+400%_ +9%_chance_of_+400%_work_for_one_hour.
qstr_+15%_experience_gain +15%_experience_gain.
qstr_+8%_chance_that_a_re +8%_chance_that_a_repaired_item_will_improve_beyond_plain_quality.
qstr_+12%_chance_of_+400% +12%_chance_of_+400%_work_for_one_hour.
qstr_+20%_experience_gain +20%_experience_gain.
qstr_+10%_chance_that_a_r +10%_chance_that_a_repaired_item_will_improve_beyond_plain_quality.
qstr_+15%_chance_of_+400% +15%_chance_of_+400%_work_for_one_hour.
qstr_+25%_experience_gain +25%_experience_gain.
qstr_+12%_chance_that_a_r +12%_chance_that_a_repaired_item_will_improve_beyond_plain_quality.
qstr_+15%_chance_of_+500% +15%_chance_of_+500%_work_for_one_hour.
qstr_+30%_experience_gain +30%_experience_gain.
qstr_+15%_chance_that_a_r +15%_chance_that_a_repaired_item_will_improve_beyond_plain_quality.
qstr_ERROR___Undefined_le ERROR_-_Undefined_level_bonus.
qstr_Reset_Artisan_ Reset_Artisan_
qstr_Add_150XP_ Add_150XP_
qstr_Remove_150XP_ Remove_150XP_
qstr_Event_Log Event_Log
qstr_Display_This_Locatio Display_This_Location_Only_
qstr_Display_All_Location Display_All_Locations_
qstr_Emblem_Options Emblem_Options
qstr_Artisan_Experience_B Artisan_Experience_Boost
qstr_Instantly_grants_the Instantly_grants_the_artisan_crafter_of_this_location_
qstr_1000_experience_whic 1000_experience_which_improves_the_rate_that_commissions_
qstr_or_repairs_are_compl or_repairs_are_completed_and_reduces_their_cost.
qstr_Prerequisite:_You_mu Prerequisite:_You_must_have_a_Royal_Forge_built_here.
qstr_Prerequisite: Prerequisite:
qstr_Status:_Your_crafter Status:_Your_crafter_is_currently_level_{reg1}.
qstr_Status:_Your_crafter_ Status:_Your_crafter_is_already_at_maximum_level.
qstr_Production_Boost Production_Boost
qstr_The_production_rate_ The_production_rate_on_commission_or_repair_work_will_be_
qstr_increased_by_30%_for increased_by_30%_for_a_period_of_one_week.
qstr_Status:_Currently_{re Status:_Currently_{reg21}_hour{reg22?s:}_remain_for_this_boost.
qstr_Instant_Royal_Forge_ Instant_Royal_Forge_(Cheat)
qstr_This_will_instantly_ This_will_instantly_create_a_royal_forge_here_for_testing._
qstr_Warning:_You_must_ha Warning:_You_must_have_a_royal_forge_built_here_to_use_this_option.
qstr_Warning:_Your_artisa Warning:_Your_artisan_crafter_is_already_at_maximum_level.
qstr_Commission_and_repai Commission_and_repair_production_in_this_fief_has_been_boosted_for_one_week.
qstr_Warning:_A_royal_for Warning:_A_royal_forge_has_already_been_built_in_this_location.
qstr_A_royal_forge_has_be A_royal_forge_has_been_constructed_here.
qstr_You_whistle_for_your You_whistle_for_your_horse.
qstr_You_shrug_off_{s1}_s You_shrug_off_{s1}'s_attempt_to_shield_bash_you.
qstr_DEBUG__QP4_:_Normal_ DEBUG_(QP4):_Normal_bodyguard_settings_overridden_due_to_story_character_use.
qstr_DEBUG__QP4_:_Normal_b DEBUG_(QP4):_Normal_bodyguard_settings_restored_as_no_story_character_needed.
qstr_{s14}_has_arrived_wi {s14}_has_arrived_with_you.
qstr_You_got_keys_of_dung You_got_keys_of_dungeon.
qstr_DEBUG__Stamina_:_A_G DEBUG_(Stamina):_A_GAMEKEY_WAS_CLICKED_THAT_CAUSED_THE_STAMINA_BAR_TO_DISABLE!!!!
qstr_DEBUG__Stamina_:_Sta DEBUG_(Stamina):_Stamina_bar_has_been_{reg31?BLOCKED:unblocked}_@_escape_trigger_(combat)
qstr_DEBUG__Health_Regen_ DEBUG_(Health_Regen):_Agent_leadership_skill_is_{reg4}.
qstr_DEBUG__Health_Regen_: DEBUG_(Health_Regen):_{s1}_regains_{reg0}%_health.__=_+{reg1}%_STR_+{reg2}%_Lead_+_{reg3}%_Diff_+_{reg5}%_Abilities.
qstr_You_receive_+{reg31} You_receive_+{reg31}xp_due_to_your_SAVANT_bonus._(Included)
qstr_You_receive_+{reg21} You_receive_+{reg21}_extra_experience_because_of_your_intelligence.
qstr_DEBUG__Stamina_:_Stam DEBUG_(Stamina):_Stamina_bar_has_been_{reg31?BLOCKED:unblocked}_@_trigger_mission_start_(combat)
qstr_DEBUG__Stamina_:_Stami DEBUG_(Stamina):_Stamina_({reg31}.{reg35}/{reg32}.00)
qstr__at_{reg1}%_speed _at_{reg1}%_speed
qstr_You_have_started_spr You_have_started_sprinting{s31}.
qstr___Speed_{reg1}%_for_ __Speed_{reg1}%_for_{reg2}.{reg3}_sec
qstr_You_have_stopped_spr You_have_stopped_sprinting_due_to_tiring_out.{s31}
qstr_0{reg4} 0{reg4}
qstr_{reg4} {reg4}
qstr_DEBUG__Sprinting_:_{ DEBUG_(Sprinting):_{s31}_has_started_sprinting.__Speed_=_{reg1}%,_{reg2}.{s4}/{reg3}.00
qstr_DEBUG__Sprinting_:_{s DEBUG_(Sprinting):_{s31}_has_stopped_sprinting_due_to_tiring_out.__Stamina_{reg2}.{s4}/{reg3}.00
qstr_DEBUG__Sprinting_:_{s3 DEBUG_(Sprinting):_{s31}_has_recovered_to_normal_speed.
qstr_You_have_assumed_con You_have_assumed_control_of_{s31}_to_continue_the_battle.
qstr_Your_mount_has_falle Your_mount_has_fallen_to_the_ground_beneath_you!
qstr_Receive_{reg22}_dama Receive_{reg22}_damage.
qstr_You_have_been_knocke You_have_been_knocked_unconscious_by_{s22}.
qstr_{s21}_has_been_knock {s21}_has_been_knocked_off_of_{reg23?her:his}_mount.
qstr_{s21}_{reg24?killed: {s21}_{reg24?killed:knocked_unconscious}_by_{s22}.
qstr_DEBUG__Abilities_:_{ DEBUG_(Abilities):_{s31}_health_improves_from_{reg31}_to_{reg32}.
qstr_You_have_recovered_f You_have_recovered_from_the_effects_of_the_poison.
qstr_DEBUG__Abilities_:_{s DEBUG_(Abilities):_{s31}_modifies_damage_({reg31}%),_accuracy_({reg32}%),_speed_({reg33}%),_reload_({reg34}%).
qstr_DEBUG__Abilities_:_{s3 DEBUG_(Abilities):_{s31}_is_enhanced_by_{s32}'s_tactician_bonus_of_{reg34}.
qstr_DEBUG__Abilities_:_{s31 DEBUG_(Abilities):_{s31}_is_enhanced_by_{s33}'s_volley_commander_bonus_of_{reg35}.
qstr_DEBUG__Abilities_:_{s31} DEBUG_(Abilities):_{s31}'s_frenzy_effects:_+{reg34}%_damage_&_{reg35}%_accuracy
qstr_You_have You_have
qstr_{s21}_has {s21}_has
qstr_you you
qstr_{s21}_struck_{s22}_i {s21}_struck_{s22}_in_the_ABDOMEN.
qstr_{s21}_struck_{s22}_in {s21}_struck_{s22}_in_the_THIGH.
qstr_{s21}_struck_{s22}_in_ {s21}_struck_{s22}_in_the_CALF.
qstr_{s21}_struck_{s22}_in_t {s21}_struck_{s22}_in_the_FOOT.
qstr_{s21}_struck_{s22}_in_th {s21}_struck_{s22}_in_the_SPINE.
qstr_{s21}_struck_{s22}_in_the {s21}_struck_{s22}_in_the_THORAX.
qstr_{s21}_struck_{s22}_in_the_ {s21}_struck_{s22}_in_the_HEAD.
qstr_{s21}_struck_{s22}_in_the_S {s21}_struck_{s22}_in_the_SHOULDER.
qstr_{s21}_struck_{s22}_in_the_U {s21}_struck_{s22}_in_the_UPPER_ARM.
qstr_{s21}_struck_{s22}_in_the_F {s21}_struck_{s22}_in_the_FOREARM.
qstr_{s21}_struck_{s22}_in_the_H {s21}_struck_{s22}_in_the_HANDS.
qstr_{s21}_struck_{s22}_in_the_I {s21}_struck_{s22}_in_the_ITEM_/_LEFT_HAND.
qstr_{s21}_struck_{s22}_in_the_IT {s21}_struck_{s22}_in_the_ITEM_/_RIGHT_HAND.
qstr_{s21}_struck_{s22}_in_a {s21}_struck_{s22}_in_an_UNDEFINED_LOCATION!
qstr_Your_attack_has_left Your_attack_has_left_{s21}_poisoned.
qstr_{s21}_s_attack_has_l {s21}'s_attack_has_left_you_feeling_suddenly_flush_and_weakened.
qstr_Runners_have_arrived Runners_have_arrived_to_replenish_your_stores_of_ranged_ammunition.
qstr_Everyone_you_know_wh Everyone,_you_know_what_to_do._To_your_positions!
qstr_DEBUG__BT_2_:_Cheat_ DEBUG_(BT-2):_Cheat_mode_changed_from_{reg31?ENABLED:Disabled}_to_{reg32?ENABLED:Disabled}.
qstr_DEBUG__BT_2_:_Reques DEBUG_(BT-2):_Requested_cheat_mode_=_{reg33?ENABLED:Disabled}.
qstr_DEBUG__BT_2_:_Attemp DEBUG_(BT-2):_Attempting_to_restore_your_original_cheat_settings.
qstr_DEBUG__cheats_:_Chea DEBUG_(cheats):_Cheat_mode_changed_from_{reg31?ENABLED:Disabled}_to_{reg32?ENABLED:Disabled}.
qstr_{reg2?You:Your_mount {reg2?You:Your_mount}_received_{reg1}_extra_damage!
qstr_{reg2?You_strike:You {reg2?You_strike:Your_horse_charges}_for_{reg1}_bonus_damage!
qstr_Counter_{reg1}_Delay Counter_{reg1},_Delay_{reg2}:_{reg0}
qstr_Your_horse_received_ Your_horse_received_{reg1}_damage_from_a_braced_spear!
qstr_Braced_{s1}_dealt_{r Braced_{s1}_dealt_{reg1}_damage!
qstr_Bracing_{s1}_for_cha Bracing_{s1}_for_charge.
qstr_Releasing_from_brace Releasing_from_brace.
qstr_...and_attack_enemy_ ...and_attack_enemy_{s1}_division!
qstr_{s1}:_cavalry_format {s1}:_cavalry_formation_disassembled.
qstr_You_must_stay_behind You_must_stay_behind_the_line_on_the_ground!_Point_is_not_counted.
qstr_Tutorial Tutorial
qstr_Sir_Tenry_has_been_s Sir_Tenry_has_been_slain.
qstr_Sir_Tenry_has_fallen Sir_Tenry_has_fallen_in_battle.
qstr_No_one No_one
qstr_DEBUG__Weapon_AI_:_{ DEBUG_(Weapon_AI):_{s32}'s_closest_enemy_is_{s31}_at_a_distance_of_{reg30}.
qstr_DEBUG__TPE_:_{s32}_i DEBUG_(TPE):_{s32}_is_wielding_a_spear_on_foot_and_discards_shield.
qstr_AWARD_GRANTED:_{s1}_ AWARD_GRANTED:_{s1}_has_earned_the_CAUTIOUS_APPROACH_award!
qstr_Victory_is_yours!__^ Victory_is_yours!__^You_may_continue_on.^
qstr_You_have_won_the_mat You_have_won_the_match_^and_will_continue_on_to_the_^next_round.
qstr_ERROR__TPE_:_Elimina ERROR_(TPE):_Elimination_mode_did_not_fill_the_roster_completely.__{reg31}_of_{reg32}_required.
qstr_You_have_earned_{reg You_have_earned_{reg4}_denars_for_your_clever_bet_this_round.
qstr_{s21}{reg22} {s21}{reg22}
qstr_Match_Time___{reg21} Match_Time_-_{reg21}:{s22}
qstr_Stalemate_Timer___0: Stalemate_Timer_-_0:{s22}
qstr_{s31} {s31}
qstr_DEBUG__TPE_:_Stalema DEBUG_(TPE):_Stalemate_timer_reset.__Attack_registered_at_time_{reg31}_seconds.
qstr_red red
qstr_blue blue
qstr_green green
qstr_yellow yellow
qstr_The_Tournament_Maste The_Tournament_Master_announces,_'Point_awarded_to_{s1}_team_for_disabling_an_opponent.'
qstr_Your_ally_{s31}_deli Your_ally,_{s31},_delivers_{reg31}_damage_to_{s32}._({s33})
qstr_You_have_fallen_duri You_have_fallen_during_this_round,_but_will_be_able_to_continue_onto_the_next_round_when_only_one_team_remains.
qstr_You_may_move_your_ca You_may_move_your_camera_around_using_the_arrow_keys.
qstr_DEBUG__Stamina_:_Stamin DEBUG_(Stamina):_Stamina_bar_has_been_{reg31?BLOCKED:unblocked}_@_trigger_escape_key_(tournament)
qstr_DEBUG__TPE_:_Horse__ DEBUG_(TPE):_Horse_'{s32}'_#{reg31}_is_riderless_and_will_be_removed.
qstr_DEBUG__TPE_AI_:_Vic_ DEBUG_(TPE_AI):_Vic_{s2}/{reg5}_takes_{reg1}->{reg2}_damage._Att_{s3}/{reg4}
qstr_DEBUG__TPE_AI_:_{s2} DEBUG_(TPE_AI):_{s2}_receives_{reg2}_damage_reduced_from_{reg1}.
qstr_DEBUG__TPE_AI_:_{s2}_ DEBUG_(TPE_AI):_{s2}_delivers_{reg2}_damage_increased_from_{reg1}.
qstr_Do_you_wish_to_exit? Do_you_wish_to_exit?__Doing_so_will_cause_all_surviving_competitors_to_gain_3_points.
qstr_DEBUG__QP4_:_Actor__ DEBUG_(QP4):_Actor_'{s33}'_spawned_as_agent_#{reg31}.
qstr_DEBUG__QP4_:_Village DEBUG_(QP4):_Village_elder_actor_assigned.
qstr_DEBUG__QP4_:_{s14}_h DEBUG_(QP4):_{s14}_has_fallen_in_battle.
qstr_Error___No_valid_win Error_-_No_valid_winner_detected.
qstr_DEBUG__QP4_:_{s31}_h DEBUG_(QP4):_{s31}_has_been_switched_to_team_{reg31}.
qstr_Sir_Henric Sir_Henric
qstr_A_townswoman_calls__ A_townswoman_calls,_'Someone_call_for_the_guards!__Guards!'
qstr_You_hear_the_sounds_ You_hear_the_sounds_of_the_town_guard_pushing_their_way_towards_you...
qstr_The_guards_have_arri The_guards_have_arrived!
qstr_Do_you_wish_to_leave Do_you_wish_to_leave_the_scene?
qstr_You_make_a_quick_esc You_make_a_quick_escape_before_the_guards_reach_your_position.
qstr_You_can_t_escape_wit You_can't_escape_with_so_many_enemies_about!
qstr_SUCCESS SUCCESS
qstr_FAILED FAILED
qstr_OBJECTIVES:^Sir_Henr OBJECTIVES:^Sir_Henric_slain___[_{s21}_]^Party_survived___[_{s22}_]^^Press_[_TAB_]_to_Exit
qstr_Battle_in_the_Street Battle_in_the_Streets_of_{s23}
qstr_Now_would_be_a_good_ Now_would_be_a_good_time_to_get_out_of_here_before_the_guards_arrive.
qstr_Do_you_wish_to_aband Do_you_wish_to_abandon_the_villagers_to_be_slaughtered?
qstr_N/A N/A
qstr_Speak_to_the_Elder Speak_to_the_Elder
qstr_Press_[_TAB_]_to_Exi Press_[_TAB_]_to_Exit
qstr_OBJECTIVES:^Sir_Gerr OBJECTIVES:^Sir_Gerrin_slain___[_{s21}_]^Party_survived___[_{s22}_]^Villagers_survived_({reg21}+%)___[_{s23}_]^^{s25}
qstr_Battle_of_{s24} Battle_of_{s24}
qstr_Tester Tester
qstr_Lady_vs._Guardian_yi Lady_vs._Guardian_yields_'{s11}'
qstr_Guardian_vs._Lady_yi Guardian_vs._Lady_yields_'{s11}'
qstr_DEBUG:_{s21}_s_stack DEBUG:_{s21}'s_stack_has_{reg1}xp_and_{reg2}_upgrades_available.
qstr_DEBUG:_{s21}_had_{re DEBUG:_{s21}_had_{reg1}xp_added_to_its_stack.
qstr___assess_prices_to_e _(assess_prices_to_enable)
qstr_{!}{s4}:_M{reg3}_2M{ {!}{s4}:_M{reg3},_2M{reg4},_PC{reg5},_2PC{reg6},_PM{reg7}
qstr_You_came_into_the_wo You_came_into_the_world_a_{reg3?daughter:son}_of_declining_nobility,_owning_only_the_house_in_which_they_lived._However,_despite_your_family's_hardships,_they_afforded_you_a_good_education_and_trained_you_from_childhood_for_the_rigors_of_aristocracy_and_life_at_court.
qstr_You_were_born_the_{r You_were_born_the_{reg3?daughter:son}_of_travelling_merchants,_always_moving_from_place_to_place_in_search_of_a_profit._Although_your_parents_were_wealthier_than_most_and_educated_you_as_well_as_they_could,_you_found_little_opportunity_to_make_friends_on_the_road,_living_mostly_for_the_moments_when_you_could_sell_something_to_somebody.
qstr_As_a_child_your_fami As_a_child,_your_family_scrabbled_out_a_meagre_living_from_your_father's_wages_as_a_guardsman_to_the_local_lord._It_was_not_an_easy_existence,_and_you_were_too_poor_to_get_much_of_an_education._You_learned_mainly_how_to_defend_yourself_on_the_streets,_with_or_without_a_weapon_in_hand.
qstr_{reg3?daughter:son} {reg3?daughter:son}
qstr_You_were_the_{reg3?d You_were_the_{reg3?daughter:son}_of_a_family_who_lived_off_the_woods,_doing_whatever_they_needed_to_make_ends_meet._Hunting,_woodcutting,_making_arrows,_even_a_spot_of_poaching_whenever_things_got_tight._Winter_was_never_a_good_time_for_your_family_as_the_cold_took_animals_and_people_alike,_but_you_always_lived_to_see_another_dawn,_though_your_brothers_and_sisters_might_not_be_so_fortunate.
qstr_You_were_a_child_of_ You_were_a_child_of_the_steppe,_born_to_a_tribe_of_wandering_nomads_who_lived_in_great_camps_throughout_the_arid_grasslands._Like_the_other_tribesmen,_your_family_revered_horses_above_almost_everything_else,_and_they_taught_you_how_to_ride_almost_before_you_learned_how_to_walk._
qstr_As_the_{reg3?daughte As_the_{reg3?daughter:son}_of_a_thief,_you_had_very_little_'formal'_education._Instead_you_were_out_on_the_street,_begging_until_you_learned_how_to_cut_purses,_cutting_purses_until_you_learned_how_to_pick_locks,_all_the_way_through_your_childhood._Still,_these_long_years_made_you_streetwise_and_sharp_to_the_secrets_of_cities_and_shadowy_backways.
qstr_As_a_{reg3?girl:boy} As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_were_sent_to_live_in_the_court_of_one_of_the_nobles_of_the_land._There,_your_first_lessons_were_in_humility,_as_you_waited_upon_the_lords_and_ladies_of_the_household._But_from_their_chess_games,_their_gossip,_even_the_poetry_of_great_deeds_and_courtly_love,_you_quickly_began_to_learn_about_the_adult_world_of_conflict_and_competition._You_also_learned_from_the_rough_games_of_the_other_children,_who_battered_at_each_other_with_sticks_in_imitation_of_their_elders'_swords.
qstr_As_a_{reg3?girl:boy}_ As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_apprenticed_with_a_local_craftsman_to_learn_a_trade._After_years_of_hard_work_and_study_under_your_new_master,_he_promoted_you_to_journeyman_and_employed_you_as_a_fully_paid_craftsman_for_as_long_as_you_wished_to_stay.
qstr_As_a_{reg3?girl:boy}_g As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_apprenticed_to_a_wealthy_merchant,_picking_up_the_trade_over_years_of_working_shops_and_driving_caravans._You_soon_became_adept_at_the_art_of_buying_low,_selling_high,_and_leaving_the_customer_thinking_they'd_got_the_better_deal.
qstr_As_a_{reg3?girl:boy}_gr As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_took_to_the_streets,_doing_whatever_you_must_to_survive._Begging,_thieving_and_working_for_gangs_to_earn_your_bread,_you_lived_from_day_to_day_in_this_violent_world,_always_one_step_ahead_of_the_law_and_those_who_wished_you_ill.
qstr_As_a_{reg3?girl:boy}_gro As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_rode_the_great_steppes_on_a_horse_of_your_own,_learning_the_ways_of_the_grass_and_the_desert._Although_you_sometimes_went_hungry,_you_became_a_skillful_hunter_and_pathfinder_in_this_trackless_country._Your_body_too_started_to_harden_with_muscle_as_you_grew_into_the_life_of_a_nomad_{reg3?woman:man}.
qstr_{reg3?daughter:man} {reg3?daughter:man}
qstr_Though_the_distincti Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._When_you_were_named_squire_to_a_noble_at_court,_you_practiced_long_hours_with_weapons,_learning_how_to_deal_out_hard_knocks_and_how_to_take_them,_too._You_were_instructed_in_your_obligations_to_your_lord,_and_of_your_duties_to_those_who_might_one_day_be_your_vassals._But_in_addition_to_learning_the_chivalric_ideal,_you_also_learned_about_the_less_uplifting_side_--_old_warriors'_stories_of_ruthless_power_politics,_of_betrayals_and_usurpations,_of_men_who_used_guile_as_well_as_valor_to_achieve_their_aims.
qstr_{reg3?woman:man} {reg3?woman:man}
qstr_Though_the_distinctio Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_joined_the_tightly-knit_circle_of_women_at_court,_ladies_who_all_did_proper_ladylike_things,_the_wives_and_mistresses_of_noble_men_as_well_as_maidens_who_had_yet_to_find_a_husband._However,_even_here_you_found_politics_at_work_as_the_ladies_schemed_for_prominence_and_fought_each_other_bitterly_to_catch_the_eye_of_whatever_unmarried_man_was_in_fashion_at_court._You_soon_learned_ways_of_turning_these_situations_and_goings-on_to_your_advantage._With_it_came_the_realisation_that_you_yourself_could_wield_great_influence_in_the_world,_if_only_you_applied_yourself_with_a_little_bit_of_subtlety.
qstr_Though_the_distinction Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_set_out_on_your_own_with_nothing_except_the_instrument_slung_over_your_back_and_your_own_voice._It_was_a_poor_existence,_with_many_a_hungry_night_when_people_failed_to_appreciate_your_play,_but_you_managed_to_survive_on_your_music_alone._As_the_years_went_by_you_became_adept_at_playing_the_drunken_crowds_in_your_taverns,_and_even_better_at_talking_anyone_out_of_anything_you_wanted.
qstr_Though_the_distinction_ Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you._You_found_yourself_as_a_student_in_the_university_of_one_of_the_great_cities,_where_you_studied_theology,_philosophy,_and_medicine._But_not_all_your_lessons_were_learned_in_the_lecture_halls._You_may_or_may_not_have_joined_in_with_your_fellows_as_they_roamed_the_alleys_in_search_of_wine,_women,_and_a_good_fight._However,_you_certainly_were_able_to_observe_how_a_broken_jaw_is_set,_or_how_an_angry_townsman_can_be_persuaded_to_set_down_his_club_and_accept_cash_compensation_for_the_destruction_of_his_shop.
qstr_Though_the_distinction_f Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._Heeding_the_call_of_the_open_road,_you_travelled_from_village_to_village_buying_and_selling_what_you_could._It_was_not_a_rich_existence,_but_you_became_a_master_at_haggling_even_the_most_miserly_elders_into_giving_you_a_good_price._Soon,_you_knew,_you_would_be_well-placed_to_start_your_own_trading_empire...
qstr_Though_the_distinction_fe Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_pursued_a_career_as_a_smith,_crafting_items_of_function_and_beauty_out_of_simple_metal._As_time_wore_on_you_became_a_master_of_your_trade,_and_fine_work_started_to_fetch_fine_prices._With_food_in_your_belly_and_logs_on_your_fire,_you_could_take_pride_in_your_work_and_your_growing_reputation.
qstr_Though_the_distinction_fel Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._Dissatisfied_with_common_men's_desperate_scrabble_for_coin,_you_took_to_your_local_lord's_own_forests_and_decided_to_help_yourself_to_its_bounty,_laws_be_damned._You_hunted_stags,_boars_and_geese_and_sold_the_precious_meat_under_the_table._You_cut_down_trees_right_under_the_watchmen's_noses_and_turned_them_into_firewood_that_warmed_many_freezing_homes_during_winter._All_for_a_few_silvers,_of_course.
qstr_Only_you_know_exactl Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brightly_in_your_heart._You_want_vengeance._You_want_justice._What_was_done_to_you_cannot_be_undone,_and_these_debts_can_only_be_paid_in_blood...
qstr_Only_you_know_exactly Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_of_those_you_loved_so_close_and_so_painful._Perhaps_your_new_life_will_let_you_forget,_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_Only_you_know_exactly_ Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_became_mundane,_but_your_dreams_of_wandering_have_taken_over_your_life._Whether_you_yearn_for_some_faraway_place_or_merely_for_the_open_road_and_the_freedom_to_travel,_you_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_looked_back...
qstr_Only_you_know_exactly_w Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._Whatever_home_you_may_have_had_is_gone_now,_and_you_must_face_the_fact_that_you're_out_in_the_wide_wide_world._Alone_to_sink_or_swim...
qstr_Only_you_know_exactly_wh Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer._To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal_gain._You_want_to_be_rich,_powerful,_respected,_feared._You_want_to_be_the_one_whom_others_hurry_to_obey._You_want_people_to_know_your_name,_and_tremble_whenever_it_is_spoken._You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_it...
qstr_Back_to_the_beginnin Back_to_the_beginning...
qstr_View_next_segment... View_next_segment...
qstr_{!}__ {!}_-
qstr_{!}_+ {!}_+
qstr_^No_food:___{reg7} ^No_food:__-{reg7}
qstr_^Wage_debt:___{reg6} ^Wage_debt:__-{reg6}
qstr_{!}{s1}^{s4}:_{reg4} {!}{s1}^{s4}:_{reg4}
qstr_{!}DEBUG____{s1}^NPC {!}DEBUG_--_{s1}^NPC_in_rejoin_queue:_{s5}^
qstr_Staying_in_{s21}. Staying_in_{s21}.
qstr_INACTIVE INACTIVE
qstr_Captive_of_{s21}. Captive_of_{s21}.
qstr_{s9} {s9}
qstr_Serving_as_{s21} Serving_as_{s21}
qstr_On_assignment On_assignment
qstr_{!}DEBUG:_{s4}_curre {!}DEBUG:_{s4}_current_mission:_{reg2},_days_on_mission:_{reg3},_prisoner:_{reg4},_pphistory:_{reg5}
qstr_Appoint_next_marshal Appoint_next_marshal
qstr_Award_{s12}_as_fief Award_{s12}_as_fief
qstr_{!}Error__{reg3}_ {!}Error_({reg3})
qstr_{!}{s10}^Faction_pol {!}{s10}^Faction_political_issue:_{s11}
qstr_{!}{s10}__on_agenda_ {!}{s10}_(on_agenda_{reg4}_hours)
qstr_{!}Defending {!}Defending
qstr_{!}Gathering_army {!}Gathering_army
qstr_{!}Besieging_{s11} {!}Besieging_{s11}
qstr_{!}Raiding_{s11} {!}Raiding_{s11}
qstr_{!}Attacking_enemies {!}Attacking_enemies_around_{s11}
qstr_{!}{s12}__controvers {!}{s12}_(controversy:_{reg21})
qstr_{!}{s12}^Screening_p {!}{s12}^Screening_party:_{s38}
qstr_Selected_faction_is: Selected_faction_is:_{s10}^^{s9}
qstr_You_are_currently_re You_are_currently_reading_{s8}.
qstr_You_are_not_reading_ You_are_not_reading_any_books.
qstr_none none
qstr_{s7}_and_{s8} {s7}_and_{s8}
qstr_{!}{s7}_{s8} {!}{s7},_{s8}
qstr_{s5}_and_{s6} {s5}_and_{s6}
qstr_{!}{s5}_{s6} {!}{s5},_{s6}
qstr_Your_estates_are:_{s Your_estates_are:_{s8}.^{s9}
qstr_You_are_a_mercenary_ You_are_a_mercenary_in_service_of_the_{s8}.^You_have_{reg21}_days_left_on_your_contract.^{s9}
qstr_Current_party_size_l Current_party_size_limit_is_{reg5}.^Current_party_size_modifiers_are:^^Base_size:__+30^Leadership:_{s2}{reg1}^Charisma:_{s3}{reg2}^Renown:_{s4}{reg3}^Lands:_+{reg4}^Titles:_+{reg6}^Policies:_{s7}{reg7}^TOTAL:__{reg5}
qstr_{!}{s2}^{s4}:_{reg1} {!}{s2}^{s4}:_{reg1}_({s3})
qstr_Your_relation_with_t Your_relation_with_the_factions_are:^{s2}
qstr_Player_renown_is_inc Player_renown_is_increased_by_100._
qstr_Player_honor_is_incr Player_honor_is_increased_by_1_and_it_is_now_{reg7}.
qstr_{s30}^#{reg31}___{s3 {s30}^#{reg31}_-_{s31}
qstr_{reg1}_{s1}_{reg2?ac {reg1}_{s1}_{reg2?accept:accepts}_the_offer.
qstr_No_one_accepts_the_o No_one_accepts_the_offer.
qstr_You_start_reading_{s You_start_reading_{s2}._After_a_few_pages,_you_feel_you_could_learn_a_lot_from_this_book._You_decide_to_keep_it_close_by_and_read_whenever_you_have_the_time.
qstr_You_flip_through_the You_flip_through_the_pages_of_{s2},_but_you_find_the_text_confusing_and_difficult_to_follow._Try_as_you_might,_it_soon_gives_you_a_headache,_and_you're_forced_to_give_up_the_attempt.
qstr_You_have_completed_r You_have_completed_reading_{s21}.
qstr_Villagers Villagers
qstr_You_have_encountered You_have_encountered_{s1}.
qstr_You_have_engaged_{s1 You_have_engaged_{s1}_while_they_were_raiding_{s3}.
qstr_You_were_caught_by_{ You_were_caught_by_{s1}_while_your_forces_were_raiding_{s3}.
qstr_{s4}^^The_troops_you {s4}^^The_troops_you_selected_are_ready_to_join_you_in_battle.
qstr_{s4}^^Your_captains_ {s4}^^Your_captains_will_deal_with_troop_assignments.
qstr_{s4}^^Your_orders_ha {s4}^^Your_orders_have_been_sent_to_your_captains.
qstr_{s4}^^There_is_no_ta {s4}^^There_is_no_tactical_plan_in_place.
qstr_You_were_victorious! You_were_victorious!
qstr_Battle_was_lost._You Battle_was_lost._Your_forces_were_utterly_crushed.
qstr_Your_companions_carr Your_companions_carry_you_away_from_the_fighting.
qstr_You_have_defeated_th You_have_defeated_the_enemy.
qstr_You_have_retreated_f You_have_retreated_from_the_fight.
qstr_^^Ally_Casualties:{s ^^Ally_Casualties:{s0}
qstr_DEBUG__BTM_2_:_Battl DEBUG_(BTM-2):_Battle_weariness_({reg33})_({reg31})
qstr_{!}{s4}_skipped_in_p {!}{s4}_skipped_in_p_total_enemy_casualties_capture_queue_because_is_friendly
qstr_{s1}_of_{s3}_managed {s1}_of_{s3}_managed_to_escape.
qstr_{!}{s17} {!}{s17}
qstr_{!}Victory_comment._ {!}Victory_comment._Player_was_alone
qstr_{!}Ordinary_victory_ {!}Ordinary_victory_comment._The_player_provided_at_least_40_percent_forces.
qstr_{!}Player_participat {!}Player_participation_comment._The_enemy_had_at_least_1k_starting_strength.
qstr_{!}No_victory_commen {!}No_victory_comment._The_battle_was_small,_and_the_player_provided_less_than_40_percent_of_allied_strength
qstr_Some_of_your_tendons Some_of_your_tendons_have_been_damaged_in_the_battle._You_lose_1_strength.
qstr_You_took_a_nasty_wou You_took_a_nasty_wound_which_will_cause_you_to_limp_slightly_even_after_it_heals._You_lose_1_agility.
qstr_You_have_trouble_thi You_have_trouble_thinking_straight_after_the_battle,_perhaps_from_a_particularly_hard_hit_to_your_head,_and_frequent_headaches_now_plague_your_existence._Your_intelligence_is_reduced_by_1.
qstr_Perhaps_I_m_getting_ Perhaps_I'm_getting_unlucky...
qstr_Retirement_is_starti Retirement_is_starting_to_sound_better_and_better.
qstr_No_matter!_I_will_pe No_matter!_I_will_persevere!
qstr_What_did_I_do_to_des What_did_I_do_to_deserve_this?
qstr_I_suppose_it_ll_make I_suppose_it'll_make_for_a_good_story,_at_least...
qstr_^^{s31}_s_Host: ^^{s31}'s_Host:
qstr_{s24}^{s31}_has_{reg {s24}^{s31}_has_{reg31}_soldier{reg32?s:}.
qstr_{s24}^{reg23?Her:His {s24}^{reg23?Her:His}_host_contains_{reg21}_soldier{reg22?s:}.
qstr_{s25}^{s31}_has_{reg {s25}^{s31}_has_{reg31}_soldier{reg32?s:}.
qstr_{s25}^{reg23?Her:His {s25}^{reg23?Her:His}_host_contains_{reg21}_soldier{reg22?s:}.
qstr_Ally Ally
qstr_Friend Friend
qstr_Enemy Enemy
qstr_Neutral Neutral
qstr_{s9}_wants_you_to_fo {s9}_wants_you_to_follow_his_army_until_further_notice.
qstr_{s8}_of_{s9} {s8}_of_{s9}
qstr__Your_own_banner_fli _Your_own_banner_flies_over_the_castle_gate.
qstr__You_see_the_banner_ _You_see_the_banner_of_{s7}_over_the_castle_gate.
qstr__Your_own_banner_flie _Your_own_banner_flies_over_the_town_gates.
qstr__You_see_the_banner_o _You_see_the_banner_of_{s7}_over_the_town_gates.
qstr_The_{reg6?town_s:cas The_{reg6?town's:castle's}_food_stores_should_last_for_{reg3}_more_days.
qstr_The_{reg6?town_s:cast The_{reg6?town's:castle's}_food_stores_have_run_out_and_the_defenders_are_starving.
qstr_You_re_preparing_to_ You're_preparing_to_attack_the_walls,_the_work_should_finish_in_{reg9}_hours.
qstr_Your_forces_are_buil Your_forces_are_building_a_siege_tower._They_estimate_another_{reg9}_hours_to_complete_the_build.
qstr_You_are_ready_to_att You_are_ready_to_attack_the_walls_at_any_time.
qstr_The_siege_tower_is_b The_siege_tower_is_built_and_ready_to_make_an_assault.
qstr_As_a_last_defensive_ As_a_last_defensive_effort,_you_retreat_to_the_main_hall_of_the_keep._You_and_your_remaining_soldiers_will_put_up_a_desperate_fight_here._If_you_are_defeated,_there's_no_other_place_to_fall_back_to.
qstr_You_ve_been_driven_a You've_been_driven_away_from_the_walls._Now_the_attackers_are_pouring_into_the_streets._IF_you_can_defeat_them,_you_can_perhaps_turn_the_tide_and_save_the_day.
qstr_You_ve_breached_the_ You've_breached_the_town_walls,_but_the_stubborn_defenders_continue_to_resist_you_in_the_streets!_You'll_have_to_deal_with_them_before_you_can_attack_the_keep_at_the_heart_of_the_town.
qstr_The_town_centre_is_y The_town_centre_is_yours,_but_the_remaining_defenders_have_retreated_to_the_castle._It_must_fall_before_you_can_complete_your_victory.
qstr_The_remaining_defend The_remaining_defenders_have_retreated_to_the_castle_as_a_last_defense._You_must_go_in_and_crush_any_remaining_resistance.
qstr_However_since_you_ar However,_since_you_are_not_a_sworn_{man/follower}_of_{s9},_there_is_no_chance_he_would_recognize_you_as_the_{lord/lady}_of_this_{reg8?town:castle}.
qstr_The_enemy_has_been_f The_enemy_has_been_forced_to_retreat._The_assault_is_over,_but_the_siege_continues.
qstr_As_you_approach_you_ As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{king/queen}.
qstr_As_you_approach_you_a As_you_approach,_you_are_spotted_by_the_castle_guards,_who_welcome_you_and_open_the_gates_for_their_{lord/lady}.
qstr_{!}Prosperity:_{reg4 {!}Prosperity:_{reg4}
qstr__This_village_and_th _This_village_and_the_surrounding_lands_belong_to_you.
qstr__You_remember_that_t _You_remember_that_this_village_and_the_surrounding_lands_belong_to_{s7}.
qstr__These_lands_belong_ _These_lands_belong_to_no_one.
qstr_{!}_{s3}__{reg9}_. {!}_{s3}_({reg9}).
qstr__The_village_is_infe _The_village_is_infested_by_{reg8}_{s35}.
qstr__The_village_has_bee _The_village_has_been_looted._A_handful_of_souls_scatter_as_you_pass_through_the_burnt_out_houses.
qstr__The_village_is_bein _The_village_is_being_raided.
qstr_Manage_this_village. Manage_this_village.
qstr_Gather_information_& Gather_information_&_recruit_volunteers
qstr_Continue_planting_th Continue_planting_the_fields.
qstr_Continue_work_on_the Continue_work_on_the_{s0}.
qstr_No_one_here_seems_to No_one_here_seems_to_be_willing_to_join_your_party.
qstr_One_{s3}_volunteers_ One_{s3}_volunteers_to_follow_you.
qstr_{reg5}_{s3}_voluntee {reg5}_{s3}_volunteer_to_follow_you.
qstr_Try_as_you_might_you Try_as_you_might,_you_could_not_defeat_the_bandits._Infuriated,_they_raze_the_village_to_the_ground_to_punish_the_peasants,_and_then_leave_the_burning_wasteland_behind_to_find_greener_pastures_to_plunder.
qstr_village village
qstr_The_villagers The_villagers
qstr_town town
qstr_The_townsfolk The_townsfolk
qstr_castle castle
qstr_{!}{s0} {!}{s0}
qstr_{!}{s18}^{s0} {!}{s18}^{s0}
qstr_{!}{s18}{s22} {!}{s18}{s22}
qstr_The_{s17}_has_no_imp The_{s17}_has_no_improvements.
qstr_The_{s17}_has_the_fo The_{s17}_has_the_following_improvements:^^{s18}
qstr_{s20}_are_currently_ {s20}_are_currently_working_on:
qstr_{s21}^{reg21?Repairi {s21}^{reg21?Repairing_the:Building_a}_{s7}_needing_another_{reg8}_day{reg9?s:}_to_complete.
qstr_DEBUG__Diplomacy_:_{ DEBUG_(Diplomacy):_{s0}_cost_in_{s31}_changed_from_{reg31}_->_{reg34}_denars.__[{reg32}_change,_{reg33}%].
qstr_DEBUG__Diplomacy_:_{s DEBUG_(Diplomacy):_{s0}_time_in_{s31}_changed_from_{reg35}_->_{reg38}_denars.__[{reg36}_change,_{reg37}%].
qstr_The_assasins_beat_yo The_assasins_beat_you_down_and_leave_you_for_dead._.
qstr_You_have_fallen._The You_have_fallen._The_bandits_quickly_search_your_body_for_every_coin_they_can_find,_then_vanish_into_the_night._They_have_left_you_alive,_if_only_barely.
qstr_Luckily_some_of_your Luckily_some_of_your_companions_come_to_search_for_you_when_you_do_not_return,_and_find_you_lying_by_the_side_of_the_road._They_hurry_you_to_safety_and_dress_your_wounds.
qstr_Luckily_some_passing Luckily_some_passing_townspeople_find_you_lying_by_the_side_of_the_road,_and_recognise_you_as_something_other_than_a_simple_beggar._They_carry_you_to_the_nearest_inn_and_dress_your_wounds.
qstr_You_fail_to_steal_an You_fail_to_steal_any_cattle.
qstr_You_drive_away_{reg1 You_drive_away_{reg17}_{reg12?heads:head}_of_cattle_from_the_village's_herd.
qstr_{!}DEBUG____Prosperi {!}DEBUG_--_Prosperity:_{reg4}
qstr_You_are_at_{s2}. You_are_at_{s2}.
qstr__This_castle_has_no_ _This_castle_has_no_garrison.
qstr__This_town_has_no_ga _This_town_has_no_garrison.
qstr__You_have_successful _You_have_successfully_sneaked_in.
qstr_{s13}_A_tournament_w {s13}_A_tournament_will_be_held_here_soon.
qstr_Visit_the_tavern. Visit_the_tavern.
qstr_{s41}__Deliver_Wine_ {s41}_(Deliver_Wine)
qstr_{s41}__Deliver_Ale_ {s41}_(Deliver_Ale)
qstr_{!}DEBUG___Current_t {!}DEBUG_-_Current_town_is_{s3},_but_also_checking_{s4}
qstr_Manage_this_{reg0?to Manage_this_{reg0?town:castle}.
qstr___{reg1}_denars_per_ _({reg1}_denars_per_night)
qstr_Moreover_you_earn_{r Moreover,_you_earn_{reg8}_denars_from_the_clever_bets_you_placed_on_yourself...
qstr_Victory_is_yours!_Yo Victory_is_yours!_You_have_won_this_melee,_but_now_you_must_prepare_yourself_for_the_next_round._
qstr_You_have_been_bested You_have_been_bested_in_this_melee,_but_the_master_of_ceremonies_declares_a_recognition_of_your_skill_and_bravery,_allowing_you_to_take_part_in_the_next_round._
qstr_{!}{s11}^{s12} {!}{s11}^{s12}
qstr_You_were_beaten._The You_were_beaten._The_peasants_are_heartened_by_their_success,_but_the_lesson_you_wanted_to_teach_them_probably_didn't_get_through...
qstr_After_beating_your_l After_beating_your_last_opponent,_you_explain_to_the_peasants_how_to_better_defend_themselves_against_such_an_attack._Hopefully_they'll_take_the_experience_on_board_and_will_be_prepared_next_time.
qstr_The_bandits_are_brok The_bandits_are_broken!_Those_few_who_remain_alive_and_conscious_run_off_with_their_tails_between_their_legs,_terrified_of_the_peasants_and_their_new_champion.
qstr_{s1}_s_Ship {s1}'s_Ship
qstr_{!}DEBUG___{s1} {!}DEBUG_-_{s1}
qstr___access_prices_to_e _(access_prices_to_enable)
qstr_However_{reg3?You_ar However,_{reg3?You_are:{s1}_is}_unable_to_find_any_trade_goods_that_would_bring_a_profit.
qstr_^Buying_{s4}_here_an ^Buying_{s4}_here_and_selling_it_at_{s5}_would_bring_a_profit_of_{reg6}_denars_per_item.{s3}
qstr_{reg3?You_find:{s1}_ {reg3?You_find:{s1}_finds}_out_the_following:^{s3}
qstr_{s2}^{reg1}_{s1}_ear {s2}^{reg1}_{s1}_earned_{reg0}_experience.
qstr_{s2}^{s1}_earned_an_ {s2}^{s1}_earned_an_additional_{reg0}_experience.
qstr_^You_earned_{reg0}_e ^You_earned_{reg0}_experience.{s2}
qstr_The_training_didn_t_ The_training_didn't_go_well_at_all.
qstr_The_training_didn_t_g The_training_didn't_go_very_well.
qstr_The_training_went_qu The_training_went_quite_well.
qstr_The_training_went_ve The_training_went_very_well.
qstr_The_training_went_pe The_training_went_perfectly.
qstr_{s13}_asked_you_to_r {s13}_asked_you_to_report_to_him_with_at_least_{reg13}_troops.
qstr_{s13}_ordered_you_to {s13}_ordered_you_to_join_the_assault_against_{s14}.
qstr_Find_and_speak_with_ Find_and_speak_with_{s3}_of_{s4}_to_give_him_your_oath_of_homage.
qstr_There_has_been_an_al There_has_been_an_alleged_border_incident:_{s9}
qstr_{!}{s11}{s12} {!}{s11}{s12}
qstr_{!}DEBUG____Hours_si {!}DEBUG_--_Hours_since_last_feast_started:_{reg4}
qstr_^^Note_that_so_long_ ^^Note_that_so_long_as_you_remain_marshal,_the_lords_of_the_realm_will_be_expecting_you_to_lead_them_on_campaign._So,_if_you_are_awaiting_a_feast,_either_for_a_wedding_or_for_other_purposes,_you_may_wish_to_resign_the_marshalship_by_speaking_to_your_liege.
qstr_{s32}Faction:_{s31}_ {s32}Faction:_{s31}_=_{reg31}_rating^+{reg32}_from_centers_^+{reg33}_from_vassals_^+{reg34}_average_vassal_relation_^{reg35}_active_wars.^^
qstr_Current_party_stealt Current_party_stealth_chance_is_{reg10}%.^Current_party_stealth_modifiers_are:^^Base_chance:__+100%^Party_Size:_{s2}{reg2}%^Stealthy_Ability:_{s3}{reg3}%^Encumbrance:_{s4}{reg4}%_({reg11}_lbs)^Distance:_Variable^^TOTAL:__{reg10}%
qstr_DEBUG:_{s31}_sells_{ DEBUG:_{s31}_sells_{s32}_for_{reg33}_denars.
qstr_DEBUG:_{s31}_buys_{s DEBUG:_{s31}_buys_{s32}_for_{reg32}_at_{s33}{reg31}_profit.
qstr_DEBUG:_{s31}_is_{reg DEBUG:_{s31}_is_{reg34}_distance.__{reg35}_profit/distance
qstr_^You_are_currently_r ^You_are_currently_rank_{reg21}_of_{reg22}_participants.
qstr_^{reg1}%_Difficulty ^{reg1}%_Difficulty
qstr_points points
qstr_point point
qstr_denar denar
qstr_{reg32}_{s27}_that_y {reg32}_{s27}_that_you_will_earn_{reg31}_{s28}_this_round.
qstr_You_have_not_placed_ You_have_not_placed_a_bet_for_this_round.
qstr_DEBUG__TPE_:_{s31}_p DEBUG_(TPE):_{s31}_placed_in_slot_#{reg31}_for_tournament.__TPE_1.3
qstr_DEBUG__TPE_:_{s31}_q DEBUG_(TPE):_{s31}_qualified_to_continue_in_slot_#{reg31}_for_ELIMINATION_mode.
qstr_DEBUG__TPE_:_{s31}_pl DEBUG_(TPE):_{s31}_placed_in_slot_#{reg31}_just_to_fill_the_roster_out.
qstr_DEBUG__TPE_:_{s31}_pla DEBUG_(TPE):_{s31}_placed_in_slot_#{reg31}_for_PERFORMANCE_mode.
qstr_DEBUG__TPE_:_Discove DEBUG_(TPE):_Discovered_invalid_troop.__Replaced_with_{s31}_in_slot_{reg30}.
qstr_DEBUG__TPE_:_Entry_# DEBUG_(TPE):_Entry_#{reg2}_/_Team_#{reg1}_=_{s1}
qstr_Quest_ended_due_to_t Quest_ended_due_to_tournament_system_quests_being_disabled.
qstr_Return_to_Map Return_to_Map
qstr___Storekeeper_ _(Storekeeper)
qstr___Quartermaster_ _(Quartermaster)
qstr___Gaoler_ _(Gaoler)
qstr_Edit_{s21}_s_Invento Edit_{s21}'s_Inventory{s22}
qstr_Return_to_Previous_M Return_to_Previous_Menu
qstr_No_items_are_current No_items_are_currently_available_for_upgrading.
qstr_Insufficient_invento Insufficient_inventory_space_for_auto-upgrade.
qstr_Let_your_heroes_sele Let_your_heroes_select_gear_from_the_item_pool.
qstr_{s22}_found_some_{s2 {s22}_found_some_{s21}_to_add_to_the_party_stores.
qstr_{s21}_collected_{reg {s21}_collected_{reg21}_food_store{reg23?s:}.
qstr_You You
qstr_{s22}_picked_up_a_{s {s22}_picked_up_a_{s21}_from_the_item_pool.
qstr_{s21}_collected_{reg2 {s21}_collected_{reg21}_item{reg23?s:}_valuing_{reg22}_denar{reg24?s:}.
qstr____{s22}__{reg21}%_ _-_{s22}_({reg21}%)
qstr____Nothing _-_Nothing
qstr_{s21}_s_Reading{s23} {s21}'s_Reading{s23}
qstr_Instantly_finish_{s2 Instantly_finish_{s21}_({reg21}_emblem{reg22?s:})
qstr_Read Read
qstr___already_read_ _(already_read)
qstr___{reg21}%_read_ _({reg21}%_read)
qstr_Stop_Reading Stop_Reading
qstr_{s23}:_{s21}_{s22} {s23}:_{s21}_{s22}
qstr_conscript conscript
qstr_volunteer volunteer
qstr_There_is_no_one_curr There_is_no_one_currently_available_to_conscript.
qstr_{reg5?One:reg5}_{s3} {reg5?One:reg5}_{s3}_{reg5?volunteers:volunteer}_to_follow_you.
qstr_{reg5?One:reg5}_{s3}_ {reg5?One:reg5}_{s3}_{reg5?conscript_is:conscripts_are}_available_to_follow_you.
qstr_Work_on_the_{s0}_in_ Work_on_the_{s0}_in_{s21}_has_been_stopped.
qstr_Warning___You_must_h Warning_-_You_must_have_at_least_one_vassal_within_your_faction_in_order_to_trade.
qstr_Initiate:_{s20} Initiate:_{s20}
qstr_Cancel:_{s20} Cancel:_{s20}
qstr_Quest__{s20}__blocke Quest_'{s20}'_blocked_due_to_active_quests.
qstr_Fortune_Favors_the_B Fortune_Favors_the_Bold
qstr_A_Noble_Opportunity A_Noble_Opportunity
qstr_The_Discount_Enterpr The_Discount_Enterprise
qstr_{s14}_must_survive_t {s14}_must_survive_this_contest.
qstr_Sir_Tenry Sir_Tenry
qstr_Sir_Gerrin Sir_Gerrin
qstr_You_and_{s20}_hurry_ You_and_{s20}_hurry_over
qstr_You_head_over You_head_over
qstr_{reg21?You_estimate: {reg21?You_estimate:{s20}_reports}_that_construction_right_on_schedule.
qstr_{reg21?You_estimate:{ {reg21?You_estimate:{s20}_reports}_that_construction_is_roughly_{reg22}_day{reg23?s:}_ahead_of_schedule.
qstr_{reg21?You_estimate:{s {reg21?You_estimate:{s20}_reports}_that_construction_is_roughly_{reg22}_day{reg23?s:}_behind_schedule.
qstr_You_have_{reg24}_day You_have_{reg24}_day{reg25?s:}_left_to_complete_construction.
qstr_Continue_on_with_the Continue_on_with_the_project.
qstr_Center_Culture_is_{s Center_Culture_is_{s23}.
qstr_Center_Relation_{reg Center_Relation_{reg21}_greater_than_or_equal_to_5.__PASS
qstr_Center_Relation_{reg2 Center_Relation_{reg21}_less_than_5.__FAILED
qstr_Center_Faction_=_{s1 Center_Faction_=_{s1}_($players_kingdom).__PASS
qstr_Center_Faction_=_{s1} Center_Faction_=_{s1}_($supported_pretender_old_faction).__PASS
qstr_Center_Faction_=_The Center_Faction_=_The_player_is_factionless.__PASS
qstr_Center_Faction_is_fr Center_Faction_is_friendly_with_'fac_player_faction'.__PASS
qstr_Center_Faction_[{s1} Center_Faction_[{s1}]_=_FAILED
qstr_General_troops_are_r General_troops_are_recruitable_here.
qstr_General_troops_are_N General_troops_are_NOT_recruitable_here.
qstr_Breaking_camp... Breaking_camp...
qstr_You_have_broken_off_ You_have_broken_off_your_siege_of_{s1}.
qstr_You_cannot_maintain_ You_cannot_maintain_your_siege_of_{s1}_from_this_distance._You_risk_your_lines_breaking.
qstr_{!}{s3}_commander_of {!}{s3}_commander_of_party_#{reg4}_which_is_not_his_troop_leaded_party_{reg5}
qstr_You_have_broken_off_y You_have_broken_off_your_raid_of_{s1}.
qstr_{reg0}.{reg1} {reg0}.{reg1}
qstr_PBOD_Updated_to_vers PBOD_Updated_to_version_0.{s1}^Mod_Options_and_Mod_Keys_Reset._Press_{s0}_to_access_these_preferences.
qstr_{!}DEBUG____Doing_po {!}DEBUG_--_Doing_political_calculations_for_{s9}
qstr_{!}DEBUG___{s4}_fact {!}DEBUG_-_{s4}_faction_changed_in_defection
qstr_{!}{s4} {!}{s4}
qstr_{!}DEBUG___{s4}_is_i {!}DEBUG_-_{s4}_is_in_{s5},_should_be_in_{s6},_disabling_political_cheat_mode
qstr_{!}New_tariffs_at_{s {!}New_tariffs_at_{s4}_=_{reg4},_total_=_{reg5}
qstr_Your_party_is_spotte Your_party_is_spotted_by_{s1}.
qstr_an_abundant an_abundant
qstr_a_sparse a_sparse
qstr_a_moderate a_moderate
qstr_Party_has_nothing_to Party_has_nothing_to_eat!
qstr_{reg1}_{s1}_{reg2?ha {reg1}_{s1}_{reg2?have:has}_escaped_from_your_party_during_the_night.
qstr_{s1}_of_{s3}_has_bee {s1}_of_{s3}_has_been_released_from_captivity.
qstr_{s1}_has_won_the_tou {s1}_has_won_the_tournament_at_{s2}.
qstr_{!}{s1}_is_infested_ {!}{s1}_is_infested_by_bandits_(at_night).
qstr_{s1}_is_no_longer_in {s1}_is_no_longer_infested_by_bandits_(at_night).
qstr_{!}{s1}_is_holding_a {!}{s1}_is_holding_a_tournament.
qstr_You_pay_for_accommod You_pay_for_accommodation.
qstr_Betrothal_to_{s5}_ex Betrothal_to_{s5}_expires
qstr__Your_tactics_skill_ _Your_tactics_skill_has_increased_by_1.
qstr__Your_persuasion_ski _Your_persuasion_skill_has_increased_by_1.
qstr__Your_leadership_ski _Your_leadership_skill_has_increased_by_1.
qstr__Your_intelligence_h _Your_intelligence_has_increased_by_1.
qstr__Your_trade_skill_ha _Your_trade_skill_has_increased_by_1.
qstr__Your_weapon_master_ _Your_weapon_master_skill_has_increased_by_1.
qstr__Your_engineer_skill _Your_engineer_skill_has_increased_by_1.
qstr__Your_charisma_has_i _Your_charisma_has_increased_by_1.
qstr__Your_tracking_skill _Your_tracking_skill_has_increased_by_1.
qstr__Your_training_skill _Your_training_skill_has_increased_by_1.
qstr__Your_first_aid_skil _Your_first-aid_skill_has_increased_by_1.
qstr__Your_prisoner_manag _Your_prisoner_management_skill_has_increased_by_1.
qstr__You_have_become_mor _You_have_become_more_skilled_at_repairing_damaged_structures.
qstr__You_have_become_more _You_have_become_more_adept_at_handling_finances.
qstr__You_have_gained_ins _You_have_gained_insight_into_becoming_a_more_cunning_leader.
qstr__You_have_gained_new _You_have_gained_new_insights_into_land_stewardship.
qstr__You_have_finally_fi _You_have_finally_figured_out_where_to_stick_the_pointy_end.
qstr__You_refreshed_yours _You_refreshed_yourself_on_the_basics,_but_gained_little_insight_beyond_that.
qstr__You_have_finally_le _You_have_finally_learned_out_how_these_infernal_contraptions_work.
qstr__You_have_become_more_ _You_have_become_more_at_trapping_your_enemies_in_battle.
qstr_You_have_finished_re You_have_finished_reading_{s1}.{s2}
qstr_Book_Read Book_Read
qstr_CHEAT___Quest__{s31} CHEAT_-_Quest_'{s31}'_duration_frozen_while_{s32}_is_looted_or_infested.
qstr_You_have_{reg0}_days You_have_{reg0}_days_to_finish_this_quest.
qstr_{s1}_is_scouted. {s1}_is_scouted.
qstr_{!}DEBUG___{s4}_facti {!}DEBUG_-_{s4}_faction_changed_from_slot_troop_change_to_faction
qstr_{s1}_has_switched_fr {s1}_has_switched_from_{s2}_to_{s3}.
qstr_{!}DEBUG_:_{s2}_is_b {!}DEBUG_:_{s2}_is_besieging_by_{s3}
qstr_{!}DEBUG___Checking_ {!}DEBUG_-_Checking_fire_at_{s4}_for_{s5}_-_current_time_{reg3},_last_nearby_fire_{reg4}
qstr_WARNING!!!_Your_copy WARNING!!!_Your_copy_of_the_game_is_not_currently_running_WSE_and_will_crash!
qstr_The_Warband_Script_E The_Warband_Script_Enhancer_(WSE)_is_not_currently_functioning.__You_need_to_start_the_game_using_the_'WSE_Loader'_application_found_in_the_WSE_v3.1.5_folder_or_you'll_run_into_opcode_8_crashes.
qstr_WARNING!!! WARNING!!!
qstr_DEBUG__Quest_Pack_1_ DEBUG_(Quest_Pack_1):_{s31}_has_a_tournament_with_{reg31}_days_left.
qstr_List_of_Active_Tourn List_of_Active_Tournaments
qstr_{s31}_has_a_tourname {s31}_has_a_tournament_with_{reg31}_days_left.
qstr_{s22}_has_thrown_out {s22}_has_thrown_out_some_{s21}_because_it_has_gone_rotten.
qstr_DEBUG__Reading_:_{s3 DEBUG_(Reading):_{s31}'s_reading_progress_of_{s32}_is_now_{reg31}_/_1000._(+{reg32})
qstr_{s21}_has_unlocked_{ {s21}_has_unlocked_{s31}.
qstr_{s2}^{s1}^^{s42} {s2}^{s1}^^{s42}
qstr_Companion_Ability_Un Companion_Ability_Unlocked
qstr_{s42} {s42}
qstr_DEBUG__Caravan_AI_:_ DEBUG_(Caravan_AI):_{s31}_receives_{reg31}_denars_from_prisoners_sold_from_{s32}_raising_his_wealth_to_{reg32}_denars.
qstr_DEBUG__BTM_2_:_Battle DEBUG_(BTM-2):_Battle_weariness_({reg33})_({reg34})_..._({reg31}-{reg32})
qstr_ERROR__Diplomacy_:_I ERROR_(Diplomacy):_Invalid_reputation_type_{reg31}_on_{s31}.
qstr_DEBUG__patrols_:_Wee DEBUG_(patrols):_Weekly_diplomacy_pulse.
qstr_DEBUG__patrols_:_... DEBUG_(patrols):_...Charging_AI_lords_for_any_active_patrols.
qstr_DEBUG__patrols_:_...E DEBUG_(patrols):_...Each_active_patrol_will_attempt_to_recruit_new_members_if_needed.
qstr_DEBUG__patrols_:_...Ea DEBUG_(patrols):_...Each_active_patrol_will_offload_any_prisoners_held.
qstr_DEBUG__advisors_:_.. DEBUG_(advisors):_...Each_active_advisor_should_gain_10_renown_to_a_maximum_of_250.
qstr_DEBUG__recruitment_: DEBUG_(recruitment):_...Each_center_is_gaining_mounts_based_on_their_growth.
qstr_DEBUG__culture_:_... DEBUG_(culture):_...Converting_any_new_centers_over_to_the_new_culture.
qstr_DEBUG__culture_:_{s3 DEBUG_(culture):_{s34}_of_the_{s31}_has_updated_its_culture_from_{s33}_to_{s32}.
qstr_DEBUG__diplomacy_:_A DEBUG_(diplomacy):_Advisor_'{s31}'_has_gained_{reg31}_renown_for_a_total_of_{reg32}_renown.
qstr_DEBUG__patrols_:_Mon DEBUG_(patrols):_Monthly_patrol_pulse.
qstr_DEBUG__patrols_:_...U DEBUG_(patrols):_...Upgrading_20%_of_patrol_troops.
qstr_DEBUG__recruitment_:_ DEBUG_(recruitment):_Daily_recruitment_pulse.
qstr_DEBUG__recruitment_:_. DEBUG_(recruitment):_...Faction_currently_recruiting_is_{s21}.
qstr_DEBUG__recruitment_:_.. DEBUG_(recruitment):_...Calculating_recruits_from_villages.
qstr_DEBUG__recruitment_:_... DEBUG_(recruitment):_...Calculating_recruits_for_castles_&_towns.
qstr_DEBUG__recruitment_:_{ DEBUG_(recruitment):_{s31}_has_contributed_{reg31}_recruits_to_{s32}.
qstr_DEBUG__recruitment_:_{s DEBUG_(recruitment):_{s31}_gains_({reg33}v_+_{reg34}c)_recruits.__Pools:_Player_({reg31}),_NPC_({reg32}).
qstr_Repair Repair
qstr_repairing_the repairing_the
qstr_Building Building
qstr_building_a building_a
qstr_{s21}_of_the_{s0}_in {s21}_of_the_{s0}_in_{s4}_has_been_completed.
qstr__Unassigned_Lord_ (Unassigned_Lord)
qstr_{s22}_has_completed_ {s22}_has_completed_{s23}_{s0}_in_{s4}.
qstr_DEBUG:_{s21}_has_{re DEBUG:_{s21}_has_{reg21}_of_{reg22}_ideal_prosperity.__Improvement_by_{reg23}.
qstr_{s21}_of_the_{s22}_h {s21}_of_the_{s22}_has_begun_work_on_a_{s0}_in_{s23}.__It_will_take_{reg51}_days.
qstr_DEBUG:_{s21}_has_upg DEBUG:_{s21}_has_upgraded_{reg24}_peasant{reg25?s:}_->_veteran{reg25?s:}.__({reg21}).
qstr_array_GC array_GC
qstr_array_GC:_owner_acti array_GC:_owner_active,_an_array_or_is_0
qstr_array_GC:_removing_{ array_GC:_removing_{reg21}
qstr_A_folded_letter_bear A_folded_letter_bearing_the_seal_of_{s21}_has_arrived.^^'I_wish_to_speak_with_you_the_next_time_you_are_in_the_vicinity_of_{s22}_regarding_our_financial_arrangement.'
qstr_A_Messenger_Arrives A_Messenger_Arrives
qstr_DEBUG__TRS_:_{s32}_h DEBUG_(TRS):_{s32}_has_arrived_at_{s31}.
qstr_DEBUG__TRS_:_{s31}_i DEBUG_(TRS):_{s31}_is_headed_to_{s32}.__Location_@_({reg31},{reg32})_nearest_{s33}_by_{reg33}m.
qstr_DEBUG__TRS_:_Rival__ DEBUG_(TRS):_Rival_'{s32}'_has_upgraded_quest_'{s31}'_to_stage_{reg31}.
qstr_Messenger_from_{s13} Messenger_from_{s13}
qstr_Bandits_have_been_sp Bandits_have_been_spawned_around_{s13}.
qstr_DEBUG__QP3_:_Mercena DEBUG_(QP3):_Mercenary_party_has_been_removed_from_the_game_due_to_contract_expiration.
qstr_Your_mercenary_party Your_mercenary_party_has_abandoned_you_due_to_non-payment.
qstr_DEBUG__QP3_:_You_sti DEBUG_(QP3):_You_still_owe_the_mercenaries_{reg31}_denars_in_debt.
qstr_DEBUG__QP3_:_Mercenar DEBUG_(QP3):_Mercenary_party_has_attempted_to_hire_new_recruits.
qstr_DEBUG__QP3_:_Mercenary DEBUG_(QP3):_Mercenary_party_has_received_its_monthly_upgrade_check.
qstr_DEBUG__QP4___Accept_ DEBUG_(QP4_-_Accept_the_Challenge):_There_is_{reg1}_hours_left_to_wait.
qstr_{s14}_reminds_you_th {s14}_reminds_you_that_the_village_elder_in_{s13}_is_expecting_the_two_of_you_to_return_about_now.
qstr_You_have_discovered_ You_have_discovered_the_location_of_Sir_Tenry's_lair.
qstr_DEBUG__QP5_:_Reducin DEBUG_(QP5):_Reducing_village_quest_cooldowns_by_1.
qstr_DEBUG__QP5_:_Village DEBUG_(QP5):_Village_'{s31}'_quest_cooldown_reduced_to_{reg31}_days.
qstr_The_villagers_of_{s2 The_villagers_of_{s21}_have_returned_with_the_necessary_{s23}_to_continue_work_on_the_{s22}.
qstr_Supplies_have_been_b Supplies_have_been_brought_to_{s21}.
qstr_Work_has_been_discon Work_has_been_discontinued_on_the_{s0}_in_{s21}.
qstr_DEBUG__QP5_:_Quest__ DEBUG_(QP5):_Quest_'{s31}'_hourly_progress_=_{reg32}_skill_*_{reg31}_labor_=_{reg33}.
qstr_The_villagers_of_{s21 The_villagers_of_{s21}_have_completed_work_on_the_{s22}.__You_should_seek_out_{s23}_to_discuss_payment.
qstr_The_villagers_of_{s21} The_villagers_of_{s21}_have_completed_work_on_the_{s22}.
qstr_DEBUG__GRT_:_Weekly_ DEBUG_(GRT):_Weekly_garrison_upgrading_pulse.
qstr_{s31}_was_unable_to_ {s31}_was_unable_to_hire_new_recruits_due_to_insufficient_funding.
qstr_{s31}_was_unable_to_u {s31}_was_unable_to_upgrade_its_garrison_due_to_insufficient_funding.
qstr_Expanding_Your_Talen Expanding_Your_Talents_(Level_{reg21})
qstr_You_currently_have_n You_currently_have_no_companion_assigned_to_the_Storekeeper_role,_yet_have_a_qualified_companion_that_can_fulfill_this_duty.__________^^Setting_up_a_companion_Storekeeper_is_beneficial_in_reducing_the_grind_associated_with_maintain_a_food_source_for_your_troops_as_well_as_using_their_own_inventory_to_carry_the_stores.
qstr_Assigning_a_Storekee Assigning_a_Storekeeper
qstr_New_Quest_Received:_ New_Quest_Received:_Assigning_a_Storekeeper.
qstr_You_currently_have_no You_currently_have_no_companion_assigned_to_the_Quartermaster_role,_yet_have_a_qualified_companion_that_can_fulfill_this_duty.__________^^Setting_up_a_companion_Quartermaster_is_beneficial_in_reducing_the_grind_associated_with_collecting_battlefield_loot,_storing_battlefield_loot_and_selling_it_to_merchants.__Your_Quartermaster_will_store_all_collected_loot_within_his_own_inventory.
qstr_Assigning_a_Quarterm Assigning_a_Quartermaster
qstr_New_Quest_Received:_A New_Quest_Received:_Assigning_a_Quartermaster.
qstr_You_currently_have_no_ You_currently_have_no_companion_assigned_to_the_Gaoler_role,_yet_have_a_qualified_companion_that_can_fulfill_this_duty.__________^^Setting_up_a_companion_Gaoler_is_beneficial_allowing_you_to_use_their_Prisoner_Management_skill_for_the_purpose_of_determining_your_party's_maximum_number_of_prisoners_as_well_as_automatically_selling_prisoners_to_ransom_brokers_while_holding_on_to_any_quest_related_prisoners.__Depending_on_their_setting_they_will_also_automatically_store_prisoners_in_your_keep.
qstr_Assigning_a_Gaoler Assigning_a_Gaoler
qstr_New_Quest_Received:_As New_Quest_Received:_Assigning_a_Gaoler.
qstr_Work_on_your_{s23}_h Work_on_your_{s23}_has_been_completed_in_{s24}.
qstr_Commissioned_Item_Co Commissioned_Item_Completed
qstr_DEBUG:_{s21}___Artis DEBUG:_{s21}_-_Artisan:_{s22}_-_Working_on_{s1}_{s23}.
qstr_DEBUG:_Progress_left DEBUG:_Progress_left_is_{reg22}_/_{reg21}.
qstr_METRIC__Repairs_:_Yo METRIC_(Repairs):_Your_repairs_have_increased_item_values_by_{reg31}_denar{reg32?s:}.
qstr_METRIC__Repairs_:_You METRIC_(Repairs):_Your_artisans_have_repaired_a_total_of_{reg31}_item{reg32?s:}.
qstr_Repairs_on_your_{s23 Repairs_on_your_{s23}_has_been_completed_in_{s24}.
qstr_Repairs_Completed Repairs_Completed
qstr_Warning___Your_{s21} Warning_-_Your_{s21}_commissioned_in_{s22}_will_be_considered_abandoned_within_{reg21}_days_and_sold_off.
qstr_Merchant_inventories Merchant_inventories_have_been_reset_throughout_the_world.
qstr_{!}DEBUG____Wanted_b {!}DEBUG_--_Wanted_bandits_spotted_by_{s4}
qstr_{!}{s4}_is_in_{s5} {!}{s4}_is_in_{s5}
qstr_{reg65?my_Lady:my_Lo {reg65?my_Lady:my_Lord}
qstr_{reg65?My_Lady:My_Lo {reg65?My_Lady:My_Lord}
qstr_{reg65?madame:sir} {reg65?madame:sir}
qstr_{reg65?Madame:Sir} {reg65?Madame:Sir}
qstr_{!}DEBUG____Talk_con {!}DEBUG_--_Talk_context:_{reg4}
qstr_{!}DEBUG____Time_sin {!}DEBUG_--_Time_since_last_talk:_{reg4}
qstr__no_fiefs_ (no_fiefs)
qstr__fiefs:_{s0}_ (fiefs:_{s0})
qstr_{!}g_talk_troop_=_{r {!}g_talk_troop_=_{reg0}_,_g_encountered_party_=_{reg1}_,_slot_value_=_{reg2}
qstr_It_s_your_money_or_y It's_your_money_or_your_life,_{mate/girlie}._No_sudden_moves_or_we'll_run_you_through.
qstr_Lucky_for_you_you_ca Lucky_for_you,_you_caught_me_in_a_good_mood._Give_us_all_your_coin_and_I_might_just_let_you_live.
qstr_This_a_robbery_eh?_I This_a_robbery,_eh?_I_givin'_you_one_chance_to_hand_over_everythin'_you_got,_or_me_and_my_mates'll_kill_you._Understand?
qstr__from_the_{24} _from_the_{24}
qstr_we_have_made_very_li we_have_made_very_little_progress_so_far
qstr_we_have_suceeded_in_ we_have_suceeded_in_gaining_some_ground,_but_we_still_have_a_long_way_to_go
qstr_we_have_become_a_sig we_have_become_a_significant_force,_and_we_have_an_even_chance_of_victory
qstr_we_are_winning_the_w we_are_winning_the_war,_but_our_enemies_are_still_holding_on.
qstr_we_are_on_the_verge_ we_are_on_the_verge_of_victory._The_remaining_enemies_pose_no_threat,_but_we_still_need_to_hunt_them_down.
qstr_takeover takeover
qstr_replace replace
qstr_{s22}_{s24} {s22}_{s24}
qstr_currently_filled_by_ currently_filled_by_{s23}
qstr_replace_{reg22?her:h replace_{reg22?her:him}_in
qstr_vacant vacant
qstr_take_charge_of take_charge_of
qstr_{s22}_has_left_the_p {s22}_has_left_the_party.
qstr_We_are_currently_wor We_are_currently_working_on:
qstr_{s21}^^{reg21?Repair {s21}^^{reg21?Repairing_the:Building_a}_{s7}_will_need_another_{reg8}_day{reg9?s:}_to_complete_this_task.
qstr_I_m_roughly_{reg21}% I'm_roughly_{reg21}%_through_reading_{s21}.
qstr_I_m_not_currently_re I'm_not_currently_reading_anything.
qstr_{s22}^^I_m_carrying_ {s22}^^I'm_carrying_the_following_readable_books_on_hand:
qstr___completed_ _(completed)
qstr_{s22}^{s21}_{s23} {s22}^{s21}_{s23}
qstr_{s22}^^I_m_carrying_t {s22}^^I'm_carrying_the_following_reference_books_on_hand:
qstr_{s22}^{s21}__+1_to_{ {s22}^{s21}_(+1_to_{s1})
qstr_I_want_you_to_read_a I_want_you_to_read_a_different_book.
qstr_I_have_a_book_I_want I_have_a_book_I_want_you_to_read.
qstr___{reg21}%_progress_ _({reg21}%_progress)
qstr_Currently_{s21}_is_s Currently_{s21}_is_supporting_{reg24}_patrol{reg22?:s}_in_the_area_at_a_total_cost_of_{reg23}_denars_per_week.__I_have_received_{reg22?a:several}_status_report{reg22?:s}_available_for_your_review{s66}.
qstr_Currently_we_have_no Currently_we_have_no_patrols_designated.__I_think_it_would_be_good_for_the_prosperity_of_the_area_if_we_considered_adding_one_or_two.__Banditry_can_cause_havoc_to_our_local_economy_if_the_villagers_cannot_safely_travel_here.
qstr___Without_my_guidanc __Without_my_guidance_our_patrols_here_will_be_disbanded_in_my_absence.
qstr_{!}current_town_was_ {!}current_town_was_{reg1},_now_moved_to_{s7}
qstr_We_should_break_trad We_should_break_tradition_and_create_our_own_way.
qstr_We_should_emulate_th We_should_emulate_the_{s21}.
qstr____{reg21}_advisors_ __({reg21}_advisors_present)
qstr_{reg21}_advisor{reg2 {reg21}_advisor{reg22?s:}.__What_position_do_you_wish_to_appoint_a_new_advisor_to_or_did_you_wish_to_replace_someone?
qstr_no_advisors_appointe no_advisors_appointed.__What_appointment_did_you_wish_to_make?
qstr_appoint_a appoint_a
qstr_replace_my replace_my
qstr____Currently:_{s24}_ __(Currently:_{s24})
qstr_currently_filled_by_{ currently_filled_by_{s23}.__Who_did_you_wish_to_replace_{reg22?her:him}_with?
qstr_vacant.__Who_would_y vacant.__Who_would_you_like_to_appoint?
qstr_ERROR___Unrecognized ERROR_-_Unrecognized_party_type_in_dialog_'minister_grant_fief_select_recipient_choice'.
qstr____Rel:_{reg0} _-_Rel:_{reg0}
qstr_____No_Fiefs_ _-_(No_Fiefs)
qstr_{reg21}_town{reg22?s {reg21}_town{reg22?s:}{reg23?,_:}
qstr_{reg21}_castle{reg22 {reg21}_castle{reg22?s:}{reg23?,_:}
qstr_{reg21}_village{reg2 {reg21}_village{reg22?s:}
qstr_____{s22}{s23}{s24}_ _-_({s22}{s23}{s24})
qstr_{s1}{s21}{s20}{s25} {s1}{s21}{s20}{s25}
qstr_{playername}_when_we {playername},_when_we_started_our_long_walk,_few_people_had_the_courage_to_support_me._And_fewer_still_would_be_willing_to_put_their_lives_at_risk_for_my_cause._But_you_didn't_hesitate_for_a_moment_in_throwing_yourself_at_my_enemies._We_have_gone_through_a_lot_together,_and_there_were_times_I_came_close_to_losing_all_hope._But_with_God's_help,_we_prevailed._It_is_now_time_for_me_to_leave_your_company_and_take_what's_rightfully_mine._From_now_on,_I_will_carry_out_the_great_responsibility_of_ruling_{s3}._There_still_lie_many_challanges_ahead_and_I_count_on_your_help_in_overcoming_those._And_of_course,_you_will_always_remain_as_my_foremost_vassal.
qstr__We_will_of_course_n _We_will_of_course_need_to_wait_until_the_realm_is_no_longer_on_campaign.
qstr_{s6}_has_joined_your {s6}_has_joined_your_party.
qstr_{s1}_Rebels {s1}_Rebels
qstr_I_am_{s4}_the_ruler_ I_am_{s4},_the_ruler_of_{s6}
qstr_I_am_{s4}_a_vassal_o I_am_{s4},_a_vassal_of_{s6}
qstr_{s9}{reg5?_and_the_l {s9}{reg5?_and_the_lord_of_{s8}.:.
qstr_Yes_ Yes,_
qstr_three_times three_times
qstr_nearly_three_times nearly_three_times
qstr_double double
qstr_Once_these_pretender Once_these_pretenders_are_cast_down_I_will_be_king.__You_would_do_well_to_remember_that.
qstr_I_suppose_you_have_t I_suppose_you_have_the_blessing_of_the_{reg22?Queen:King?}.__I_thought_not.
qstr_I_ve_heard_enough_ru I've_heard_enough_rumor_of_your_plans_and_so_too_shall_others.
qstr_test. test.
qstr_test test
qstr_I_shall_not_yield_to I_shall_not_yield_to_a_tyrant,_even_if_{reg22?she:he}_is_a_king.__We_are_done_here.
qstr_Have_you_no_honor?__ Have_you_no_honor?__I_will_not_yield_to_your_threats.__Now_begone!
qstr_You_seek_to_intimida You_seek_to_intimidate_me,_you_impudent_whelp?__I_will_have_you_flogged_if_you_do_not_remove_yourself_from_my_sight_this_instant.
qstr_You_may_claim_to_be_ You_may_claim_to_be_the_child_of_a_noble,_but_it_is_quite_clear_you_lack_any_of_the_true_refinement_and_knowledge_that_being_a_man_of_gentle_background_entails.__I_will_not_have_one_such_as_you_question_my_honor.
qstr_I_do_not_care_for_th I_do_not_care_for_the_opinion_of_a_woman_who_does_not_know_her_place_in_this_realm.__Do_not_test_my_patience_further_or_I_may_forget_the_fact_that_you_are_supposed_to_be_a_lady.
qstr_The_King The_King
qstr_the_king the_king
qstr_{s13}_asked_you_to_g {s13}_asked_you_to_gather_{reg3}_heads_of_cattle_and_deliver_them_back_to_him.
qstr_{s9}_asked_you_to_sc {s9}_asked_you_to_scout_{s13},_{s14}_and_{s15},_then_report_back.
qstr_You_have_left_the_se You_have_left_the_service_of_{s21}.
qstr_{!}DEBUG_:_result_fo {!}DEBUG_:_result_for_political_is_{reg3}
qstr_{!}DEBUG_:_result_for {!}DEBUG_:_result_for_new_liege_:_{reg31}
qstr_{!}DEBUG_:_result_for_ {!}DEBUG_:_result_for_old_liege_:_{reg32}
qstr_You_are_challenging_ You_are_challenging_me_to_a_duel?_How_droll!_As_you_wish,_{playername},_it_will_be_good_sport_to_bash_your_head_in.
qstr_{s16}_and_{s17} {s16}_and_{s17}
qstr_{!}{s16}_{s17} {!}{s16},_{s17}
qstr_Very_well_I_will_acc Very_well,_I_will_accept_you_back_into_my_ranks,_if_you're_ready_to_swear_your_solemn_oath_once_more.
qstr_A_pardon_will_only_b A_pardon_will_only_be_possible_if_you_are_willing_to_cede_{s17}_to_me._Do_you_agree_my_terms?
qstr_No._There_is_no_chan No._There_is_no_chance_of_peace_between_us,_I_am_not_interested.
qstr_{!}DEBUG_:_Initiativ {!}DEBUG_:_Initiative_{reg4},_helpfulness_{reg5}
qstr_{!}DEBUG____ai_behav {!}DEBUG_--_ai_behavior:_{reg0},_ai_object:_{reg1}
qstr_{s1}_who_is_our_mars {s1},_who_is_our_marshal
qstr_Your_father_{s1} Your_father,_{s1}
qstr_Your_mother_{s1} Your_mother,_{s1}
qstr_Your_sister_{s1} Your_sister,_{s1}
qstr_Your_brother_{s1} Your_brother,_{s1}
qstr_Your_daughter_{s1} Your_daughter,_{s1}
qstr_Your_son_{s1} Your_son,_{s1}
qstr_{s11}_and_{s12} {s11}_and_{s12}
qstr_{!}{s11}_{s12} {!}{s11},_{s12}
qstr_We_are_not_at_war_wi We_are_not_at_war_with_anyone.
qstr_We_are_at_war_with_{ We_are_at_war_with_{s12}.
qstr_go_on_the_offensive_ go_on_the_offensive_now.
qstr_act_to_defend_our_la act_to_defend_our_lands.
qstr_take_more_time_to_ga take_more_time_to_gather_the_army.
qstr_You_promised_to_help You_promised_to_help_{s13}_claim_the_throne_of_{s14}.
qstr_These These
qstr_This This
qstr_[{s64}]:_ [{s64}]:_
qstr_You_delivered_{reg21 You_delivered_{reg21}_{s13}.
qstr_{s64}_{s65} {s64}_{s65}
qstr_{s4}_has_been_releas {s4}_has_been_released_from_your_custody_and_added_to_your_party.
qstr_What_do_you_say_to_e What_do_you_say_to_entering_the_service_of_{s9}_as_a_mercenary_captain?_I_have_no_doubt_that_you_would_be_up_to_the_task.
qstr_{s9}_asked_you_to_ta {s9}_asked_you_to_take_a_message_to_{s13}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s9}_asked_you_to_tak {s9}_asked_you_to_take_a_message_to_{s13}_of_{s15}._{s13}_was_believed_to_be_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_asked_you_to_e {s11}_asked_you_to_escort_his_{s17}_{s13}_to_{s14}.
qstr_{s13}_asked_you_to_d {s13}_asked_you_to_deal_with_the_bandits_who_are_occupying_the_village_of_{s15}_and_then_report_back_to_him.
qstr_{s9}_asked_you_to_ra {s9}_asked_you_to_raise_{reg1}_{s14}_and_bring_them_to_him.
qstr_{s9}_asked_you_to_co {s9}_asked_you_to_collect_taxes_from_{s3}._He_offered_to_leave_you_one-fifth_of_all_the_money_you_collect_there.
qstr_{s9}_asked_you_to_hu {s9}_asked_you_to_hunt_down_a_fugitive_named_{s4}._He_is_currently_believed_to_be_at_{s3}.
qstr_{s9}_asked_you_to_as {s9}_asked_you_to_assassinate_a_local_merchant_at_{s3}.
qstr_{s9}_has_asked_you_t {s9}_has_asked_you_to_meet_with_a_spy_in_{s13}.
qstr_{s11}_asked_you_to_f {s11}_asked_you_to_follow_the_spy_that_will_leave_{s12}._Be_careful_not_to_let_the_spy_see_you_on_the_way,_or_he_may_get_suspicious_and_turn_back._Once_the_spy_meets_with_his_accomplice,_you_are_to_capture_them_and_bring_them_back_to_{s11}.
qstr_{s11}_asked_you_to_c {s11}_asked_you_to_capture_a_lord_from_{s13},_any_lord,_and_then_drag_your_victim_back_to_{s11}_for_safekeeping.
qstr_{s9}_asked_you_to_le {s9}_asked_you_to_lend_your_companion_{s3}_to_him_for_a_week.
qstr_{s9}_asked_you_to_col {s9}_asked_you_to_collect_the_debt_of_{reg4}_denars_{s3}_owes_to_him._{s3}_was_at_{s4}_when_you_were_given_this_quest.
qstr_{s11}_gave_you_a_fak {s11}_gave_you_a_fake_letter_to_fool_{s13}_into_banishing_his_vassal_{s16}._You_are_to_go_near_{s14},_give_the_letter_to_one_of_your_{s15}_and_send_him_into_the_town_as_a_messenger,_believing_his_orders_to_be_genuine.
qstr_{s9}_has_requested_y {s9}_has_requested_you_to_bring_him_{reg1}_{s3}_as_prisoners.
qstr_Lend_your_experience Lend_your_experienced_surgeon_{s3}_to_{s1}.
qstr_{!}DEBUG____{reg4}_h {!}DEBUG_--_{reg4}_hours_since_last_feast_for_{s4}
qstr_Then_take_it_with_my Then_take_it,_with_my_eternal_thanks._You_are_a_noble_{man/woman}._I_will_never_forget_that_you_helped_me_in_my_time_of_need.
qstr_Forgive_me_{playerna Forgive_me,_{playername},_but_I_must_insist_you_accept_it._The_money_means_little_to_me,_and_I_owe_you_so_much._Here,_take_it,_and_let_us_speak_no_more_of_this.
qstr_{playername}_what_a_ {playername},_what_a_dear_{man/woman}_you_are,_but_I_will_not_allow_you_to_refuse_this._I_owe_you_far_more_than_I_can_say,_and_I_am_sure_you_can_put_this_money_to_far_better_use_than_I.
qstr_{s11}_asked_you_to_r {s11}_asked_you_to_rescue_her_{s17},_{s13},_from_{s14}_by_switching_clothes_and_taking_his_place_in_prison.
qstr_{s11}_asked_you_to_re {s11}_asked_you_to_rescue_her_{s17},_{s13},_from_{s14}.
qstr_{s11}_asked_you_to_d {s11}_asked_you_to_deliver_a_message_to_{s13},_who_is_imprisoned_at_{s14}.
qstr_You_agreed_to_challe You_agreed_to_challenge_{s13}_to_defend_{s11}'s_honour.
qstr_{s5}__Persuasion_str {s5}_(Persuasion_strength:_{reg5})
qstr_Persuasion_Attempt Persuasion_Attempt
qstr_CHEAT___Requested_NP CHEAT_-_Requested_NPC_couldn't_be_located.__Traveler_is_lying_to_you.
qstr_Sure_{s15}_is_right_ Sure,_{s15}_is_right_over_there.
qstr_{s15}_is_currently_a {s15}_is_currently_at_{s11}.
qstr_{!}DEBUG:_Gossip_for {!}DEBUG:_Gossip_for_troop_{reg3}
qstr_{!}DEBUG:_{s3} {!}DEBUG:_{s3}
qstr_A_villager_from_{s7} A_villager_from_{s7}_begged_you_to_save_their_village_from_the_bandits_that_took_refuge_there.
qstr_One_of_the_merchants One_of_the_merchants_mentioned_a_caravan_might_need_an_escort.
qstr_I_hear_you_are_looki I_hear_you_are_looking_for_someone_to_deliver_some_cargo.
qstr_Word_in_the_town_is_ Word_in_the_town_is_some_bandits_have_been_causing_you_trouble.
qstr_A_family_asked_one_o A_family_asked_one_of_my_men_about_their_missing_daughter.
qstr_I_hear_you_re_lookin I_hear_you're_looking_to_have_some_cattle_delivered_elsewhere.
qstr_I_can_t_imagine_trad I_can't_imagine_trade_has_been_good_with_all_of_these_warbands_about.
qstr_The_local_merchants_ The_local_merchants_tell_me_looters_have_been_intercepting_their_caravans.
qstr_The_gate_guards_ment The_gate_guards_mentioned_trouble_with_bandits_during_the_night.
qstr__m_{Lord/Lady} ,_m'{Lord/Lady}
qstr_The_Guildmaster_of_{ The_Guildmaster_of_{s13}_has_asked_you_to_deal_with_looters_in_the_surrounding_countryside.
qstr_{s9}_of_{s3}_asked_y {s9}_of_{s3}_asked_you_to_deliver_{reg5}_units_of_{s6}_to_the_tavern_in_{s4}_in_7_days.
qstr_Escort_the_merchant_ Escort_the_merchant_caravan_to_the_town_of_{s8}.
qstr_Merchant_{s9}_of_{s4 Merchant_{s9}_of_{s4}_asked_you_to_hunt_down_the_troublesome_bandits_in_the_vicinity_of_the_town.
qstr_Guildmaster_of_{s4}_ Guildmaster_of_{s4}_gave_you_{reg12}_denars_to_pay_the_ransom_of_a_girl_kidnapped_by_bandits._You_are_to_meet_the_bandits_near_{s3}_and_pay_them_the_ransom_fee._After_that_you_are_to_bring_the_girl_back_to_{s4}.
qstr_Guildmaster_of_{s4}_p Guildmaster_of_{s4}_promised_you_{reg12}_denars_if_you_can_make_sure_that_{s12}_and_{s13}_no_longer_pose_a_threat_to_a_peace_settlement_between_{s15}_and_{s14}._In_order_to_do_that,_you_must_either_convince_them_or_make_sure_they_fall_captive_and_remain_so_until_a_peace_agreement_is_made.
qstr_The_Guildmaster_of_{s The_Guildmaster_of_{s14}_has_asked_you_to_deal_with_a_group_of_bandits_terrorising_the_streets_of_{s14}._They_only_come_out_at_night,_and_only_attack_lone_travellers_on_the_streets.
qstr_Guildmaster_of_{s10} Guildmaster_of_{s10}_asked_you_to_move_a_cattle_herd_to_{s13}._You_will_earn_{reg8}_denars_in_return.
qstr_Well_I_have_some_exp Well,_I_have_some_experience_with_this_kind_of_work.__Provided_it_is_worth_my_time,_I_could_oversee_the_work_remaining_to_complete_the_project.
qstr_I_have_a_{reg21?lady I_have_a_{reg21?lady:man},_by_the_name_of_{s22},_with_me_skilled_in_construction_and_we_could_lend_a_hand_getting_you_back_on_track.
qstr__by_{s23}_of_the_{s2 _by_{s23}_of_the_{s24}
qstr_He_is_not_commanding He_is_not_commanding_any_men_at_the_moment.
qstr_He_currently_command He_currently_commands_{reg0}_men{reg1?,_of_which_around_{reg1}_are_wounded:}.
qstr_I_hear_talk_of_a_gra I_hear_talk_of_a_grain_shortage.
qstr_I_noticed_your_cattl I_noticed_your_cattle_herd_seems_light.
qstr_Some_villagers_were_ Some_villagers_were_complaining_about_bandits.
qstr_I_hear_you_re_short_ I_hear_you're_short_on_men_to_finishing_planting_your_{s0}_over_there.
qstr_I_hear_you_re_having I_hear_you're_having_trouble_finishing_that_{s0}_over_there.
qstr_Where_are_all_these_ Where_are_all_these_carts_headed_to?
qstr_{s66}_your_care_of_o {s66},_your_care_of_our_humble_village_is_always_appreciated.__At_this_time_we_want_for_nothing_and_give_thanks_to_your_role_in_making_that_a_reality.
qstr_Your_offer_is_genero Your_offer_is_generous{s66},_but_we_are_in_no_need_of_help_at_this_time.
qstr_No_I_m_afraid_we_are No,_I'm_afraid_we_are_not_in_need_of_an_outsider's_services{s66}
qstr_The_elder_of_the_vil The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_packs_of_grain.
qstr_The_elder_of_the_vill The_elder_of_the_village_of_{s13}_asked_you_to_train_{reg5}_peasants_to_fight_against_local_bandits.
qstr_The_elder_of_the_villa The_elder_of_the_village_of_{s3}_asked_you_to_bring_them_{reg5}_heads_of_cattle.
qstr_{s16}_and_{s15} {s16}_and_{s15}
qstr_{!}{s16}_{s15} {!}{s16},_{s15}
qstr_I_can_smell_a_fat_pu I_can_smell_a_fat_purse_a_mile_away._Methinks_yours_could_do_with_some_lightening,_eh?
qstr_Why_it_be_another_tr Why,_it_be_another_traveller,_chance_met_upon_the_road!_I_should_warn_you,_country_here's_a_mite_dangerous_for_a_good_{fellow/woman}_like_you._But_for_a_small_donation_my_boys_and_I'll_make_sure_you_get_rightways_to_your_destination,_eh?
qstr_Well_well_look_at_th Well_well,_look_at_this!_You'd_best_start_coughing_up_some_silver,_friend,_or_me_and_my_boys'll_have_to_break_you.
qstr_There_s_a_toll_for_p There's_a_toll_for_passin'_through_this_land,_payable_to_us,_so_if_you_don't_mind_we'll_just_be_collectin'_our_due_from_your_purse...
qstr_Another_fool_come_to Another_fool_come_to_throw_{him/her}self_on_my_weapon,_eh?_Fine,_let's_fight!
qstr_We_re_not_afraid_of_ We're_not_afraid_of_you,_{sirrah/wench}._Time_to_bust_some_heads!
qstr_That_was_a_mistake._ That_was_a_mistake._Now_I'm_going_to_have_to_make_your_death_long_and_painful.
qstr_Brave_words._Let_s_s Brave_words._Let's_see_you_back_them_up_with_deeds,_cur!
qstr_{s21}_has_become_a_v {s21}_has_become_a_vassal_of_{s22}!
qstr_I_ll_write_your_prom I'll_write_your_promissory_note_and_go.__Let_us_hope_for_your_sake_we_do_not_cross_paths_again.
qstr_I_shall_draft_the_pr I_shall_draft_the_promissory_note_immediately.__Thank_you,_{Sir/Lady}.__I_will_not_forgot_this.
qstr_{s22}_of_the_{s21}_h {s22}_of_the_{s21}_has_reliquished_his_claim_to_the_throne!__The_{s21}_has_become_part_of_the_{s23}!
qstr__{knave/wench} ,_{knave/wench}
qstr__my_{King/Queen} ,_my_{King/Queen}
qstr_And_no_more_arguing_ And_no_more_arguing_or_you_can_do_without_supper_for_the_night!
qstr_the_cook the_cook
qstr_It_is_back_to_washin It_is_back_to_washing_{s24}'s_pots_for_you.
qstr_I_know_a_few_horse_p I_know_a_few_horse_pens_that_could_use_mucking_and_guess_who_I_had_in_mind_to_do_it?
qstr_Tonight_let_us_try_a Tonight_let_us_try_a_new_game,_shall_we?__You_keep_quiet_or_I_bash_your_skull_in.__Ransom_or_no,_m'lord.
qstr__in_{s21} _in_{s21}
qstr_the_city the_city
qstr_You_feel_a_little_be You_feel_a_little_better_knowing_that_a_man_you_feel_was_wrongly_convicted_has_been_allowed_to_go_free.
qstr_This_man_gives_you_t This_man_gives_you_the_impression_he_honestly_means_to_make_amends.
qstr_The_man_s_story_leav The_man's_story_leaves_questions_you_feel_could_yet_have_been_answered,_but_you_feel_this_may_have_been_the_best_course_even_if_it_does_break_your_word.
qstr___Our_company_is_on_ __Our_company_is_on_patrol_around_{s21}_currently.
qstr___We_re_currently_fo __We're_currently_following_{s21}.
qstr_{s66} {s66}
qstr_{s21}_tells_me_that_ {s21}_tells_me_that_we
qstr_We We
qstr_A_{s5}?_Well..._Yes_ A_{s5}?_Well..._Yes,_I_suppose_it_is._What_a_strange_thing_to_ask.
qstr_Eh?_No_it_most_certa Eh?_No,_it_most_certainly_is_not_a_{s5}._I'd_start_questioning_my_eyesight_if_I_were_you.
qstr_This_is_the_{reg4?to This_is_the_{reg4?town:village}_of_{s5},_{sir/madam}.
qstr_{s6}_Our_{reg4?town: {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_you_of_course,_my_{lord/lady}.
qstr_{s6}_Our_{reg4?town:v {s6}_Our_{reg4?town:village}_and_the_surrounding_lands_belong_to_{s7}_of_{s8}.
qstr_{s3}_and_{s5} {s3}_and_{s5}
qstr_{!}{s3}_{s5} {!}{s3},_{s5}
qstr_guildmaster guildmaster
qstr_village_elder village_elder
qstr_{reg20?We_mostly_pro {reg20?We_mostly_produce_{s5}_here:We_don't_produce_much_here_these_days}._If_you_would_like_to_learn_more,_you_can_speak_with_{s21},_our_{s22}._He_is_nearby,_right_over_there.
qstr_{!}DEBUG____Total_pr {!}DEBUG_--_Total_production_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_ru {!}DEBUG_--_Total_rural_production_for_{s4}_region:_{reg4}
qstr_{!}DEBUG____Total_tr {!}DEBUG_--_Total_trade_for_{s4}:_{reg4}
qstr_{!}DEBUG____Total_at {!}DEBUG_--_Total_attacks_for_{s4}:_{reg4}
qstr_{!}DEBUG_:_Completed {!}DEBUG_:_Completed_faction_troop_assignments,_cheat_mode:_{reg3}
qstr_{!}ERROR:_Not_enough {!}ERROR:_Not_enough_banners_for_heroes!
qstr_{!}DEBUG____initial_ {!}DEBUG_--_initial_war/peace_check_begins
qstr_{!}DEBUG_:_Completed_ {!}DEBUG_:_Completed_political_events,_cheat_mode:_{reg3}
qstr_{!}DEBUG_:_Assigned_ {!}DEBUG_:_Assigned_love_interests._Attraction_seed:_{reg3}
qstr_{!}DEBUG_:_Located_k {!}DEBUG_:_Located_kingdom_ladies,_cheat_mode:_{reg3}
qstr_{!}DEBUG_:_SYSTEM_ER {!}DEBUG_:_SYSTEM_ERROR!
qstr_{!}DEBUG_:_Prisoner_ {!}DEBUG_:_Prisoner_granted_parole
qstr_{!}DEBUG_:_Prisoner_n {!}DEBUG_:_Prisoner_not_offered_parole
qstr_{s1}_of_{s3}_was_def {s1}_of_{s3}_was_defeated_in_battle_but_managed_to_escape.
qstr_{!}DEBUG_:_Siege_att {!}DEBUG_:_Siege_attackers_are_running_away
qstr_{!}DEBUG:_{s1}_no_lo {!}DEBUG:_{s1}_no_longer_leads_a_party.
qstr_{!}DEBUG:_{s1}_is_no {!}DEBUG:_{s1}_is_no_longer_a_prisoner.
qstr_{!}DEBUG:_{s1}_is_now {!}DEBUG:_{s1}_is_now_a_prisoner_of_player.
qstr_{!}DEBUG:_{s1}_is_now_ {!}DEBUG:_{s1}_is_now_a_prisoner_of_{s2}.
qstr_DEBUG__Slave_Pricing DEBUG_(Slave_Pricing):_{s31}_has_sold_for_{reg33}_denars_in_{s32}._({reg32}%)
qstr_DEBUG__Slave_Pricing_ DEBUG_(Slave_Pricing):_{s31}_base_sale_value_was_{reg31}_denars.
qstr_DEBUG__Diplomacy_:_F DEBUG_(Diplomacy):_Faction_slavery_setting_({reg31}%)_altered_price_by_{reg32}_denars.
qstr_DEBUG__Jailer_:_Jail DEBUG_(Jailer):_Jailer_USEFUL_CONTACT_bonus_({reg31}%)_altered_price_by_{reg32}_denars.
qstr_DEBUG:_{s21}_party_h DEBUG:_{s21}_party_has_strength_of_{reg0}_vs._{reg31}.
qstr_An_force_under_the_b An_force_under_the_banner_of_{s22}_from_the_{s23}_has_been_spotted.
qstr_Scout_Report! Scout_Report!
qstr_A_warband_matching_t A_warband_matching_the_description_the_guildmaster_back_in_{s22}_gave_us_was_spotted_nearby.
qstr_There_are_signs_that There_are_signs_that_the_bandit_lair_{s22}_asked_us_to_hunt_down_is_nearby.
qstr_Scouts_report_that_a Scouts_report_that_a_caravan_from_the_{s23}_is_nearby_and_would_make_just_the_kind_of_target_{s22}_wanted_us_to_find.
qstr_A_potentially_hostil A_potentially_hostile_force_comparable_to_our_own_has_been_spotted_in_the_distance.
qstr_An_enemy_party_has_b An_enemy_party_has_been_spotted_by_your_scouts_moving_to_intercept_you.
qstr_Enemies_on_the_horiz Enemies_on_the_horizon!
qstr_Warning! Warning!
qstr_{s0}^Relation_with_y {s0}^Relation_with_you:_{reg0}
qstr_{s0}^^^SPECIAL_ABILI {s0}^^^SPECIAL_ABILITIES:
qstr_{s0}^^{s31}:_{s42}^{ {s0}^^{s31}:_{s42}^{s1}
qstr_{s54}_is_a_claimant_ {s54}_is_a_claimant_to_the_throne_of_{s56}.
qstr_nowhere nowhere
qstr_{s57}_and_{s58} {s57}_and_{s58}
qstr_{!}{s57}_{s58} {!}{s57},_{s58}
qstr_{reg3?She:He} {reg3?She:He}
qstr_{!}^{s59} {!}^{s59}
qstr_^{reg3?She:He}_is_re ^{reg3?She:He}_is_reputed_to_be_{s25}.
qstr_The_town_of_{s50} The_town_of_{s50}
qstr_The_village_of_{s50} The_village_of_{s50}_near_{s52}
qstr_{!}{s50} {!}{s50}
qstr_{s51}_belongs_to_{s1 {s51}_belongs_to_{s1}_of_{s2}.^
qstr_{s2}It_has_no_villag {s2}It_has_no_villages.^
qstr_{s2}{reg0?Its_villag {s2}{reg0?Its_villages_are:Its_village_is}_{s8}.^
qstr_{s2}Its_prosperity_i {s2}Its_prosperity_is:_{s50}
qstr_{s20}_would_support_ {s20}_would_support_your_rule_as_high_{reg27?queen:king}.
qstr_{s20}_view_you_as_th {s20}_view_you_as_their_champion.
qstr_{s20}_consider_you_t {s20}_consider_you_to_be_a_hero_of_the_people.
qstr_{s20}_think_of_you_a {s20}_think_of_you_as_a_friend_of_the_{s17}.
qstr_{s20}_hold_you_in_hi {s20}_hold_you_in_high_regard.
qstr_{s20}_view_you_favor {s20}_view_you_favorably.
qstr_{s20}_are_indifferen {s20}_are_indifferent_to_you.
qstr_{s20}_view_you_with_ {s20}_view_you_with_caution.
qstr_{s20}_see_you_as_not {s20}_see_you_as_nothing_but_another_vulture_in_their_wartorn_lands.
qstr_{s20}_consider_you_a {s20}_consider_you_an_enemy_of_the_{s20}.
qstr_{s20}_hate_you_enoug {s20}_hate_you_enough_to_actively_support_your_enemies.
qstr_{s29}^^{s23} {s29}^^{s23}
qstr__that_is_minorly_dam _that_is_minorly_damaged.
qstr__that_is_moderately_ _that_is_moderately_damaged.
qstr__that_is_heavily_dam _that_is_heavily_damaged.
qstr__that_is_in_total_ru _that_is_in_total_ruins.
qstr_The_{s17}_has_the_fol The_{s17}_has_the_following_improvements:^{s18}
qstr_{s29}^^{s19} {s29}^^{s19}
qstr_{s29}^^{s21} {s29}^^{s21}
qstr_{s29}^^You_own_a_{s0 {s29}^^You_own_a_{s0}_here.
qstr_noone noone
qstr_{s9}_and_{s10} {s9}_and_{s10}
qstr_{!}{s9}_{s10} {!}{s9},_{s10}
qstr_{!}DEBUG_:_{s21}.^CH {!}DEBUG_:_{s21}.^CHEAT_MODE_ASSESSMENT:_{s14}^
qstr_{s5}_has_been_defeat {s5}_has_been_defeated!
qstr_{!}DEBUG____Assigned {!}DEBUG_--_Assigned_lord_reputation_and_relations
qstr_{s7}_opened_the_gate {s7}_opened_the_gate
qstr_{s7}_closed_the_gate {s7}_closed_the_gate
qstr_DEBUG__difficulty_:_ DEBUG_(difficulty):_{s31}_has_had_its_size_altered_from_{reg31}_to_{reg32}_men._({reg33})
qstr_Unique_Barter_Item Unique_Barter_Item
qstr__{reg21}_/_{reg22}_ ({reg21}_/_{reg22})
qstr_+{reg1}_to_party_mor +{reg1}_to_party_morale
qstr_Selling_to_you_at_ba Selling_to_you_at_base_value.
qstr_Selling_to_you_at_+{ Selling_to_you_at_+{reg21}_above_base.
qstr_Selling_to_you_at_{r Selling_to_you_at_{reg21}_below_base.
qstr_ERROR:_Invalid_Prici ERROR:_Invalid_Pricing
qstr_Buying_from_you_at_b Buying_from_you_at_base_value.
qstr_Buying_from_you_at_+ Buying_from_you_at_+{reg21}_above_base.
qstr_Buying_from_you_at_{ Buying_from_you_at_{reg21}_below_base.
qstr_Used_by_your_{s5}_in Used_by_your_{s5}_in_{s22}.
qstr_Requires_{reg1}_inte Requires_{reg1}_intelligence_to_read
qstr_Improves_persuasion_ Improves_persuasion_by_+1
qstr_Improves_tactics_by_ Improves_tactics_by_+1
qstr_Improves_leadership_ Improves_leadership_by_+1
qstr_Improves_intelligenc Improves_intelligence_by_+1
qstr_Improves_trade_by_+1 Improves_trade_by_+1
qstr_Improves_weapon_mast Improves_weapon_mastery_by_+1
qstr_Improves_engineering Improves_engineering_by_+1
qstr_Improves_charisma_by Improves_charisma_by_+1
qstr_Improves_tracking_by Improves_tracking_by_+1
qstr_Improves_training_by Improves_training_by_+1
qstr_Improves_first_aid_b Improves_first-aid_by_+1
qstr_Improves_prisoner_ma Improves_prisoner_management_by_+1
qstr_Reduces_repair_costs Reduces_repair_costs_by_30%
qstr_Reduces_tax_ineffici Reduces_tax_inefficiency_up_to_5%
qstr_Improves_right_to_ru Improves_right_to_rule_bonuses
qstr_Improves_prosperity_ Improves_prosperity_in_your_villages_by_3
qstr_Improves_one_handed_ Improves_one-handed_sword_proficiency_to_75
qstr_Improves_crossbow_pr Improves_crossbow_proficiency_to_75
qstr_Reduces_an_enemy_lor Reduces_an_enemy_lord's_escape_chance_by_10%
qstr_Reading_Progress:_{r Reading_Progress:_{reg1}%
qstr_wound_treament wound_treament
qstr_trainer trainer
qstr_surgery surgery
qstr_path_finding path-finding
qstr_+1_to_{s1}_while_in_ +1_to_{s1}_while_in_inventory
qstr_+1_to_relation_gains +1_to_relation_gains_during_courtship
qstr_Autoloot_Rating_=_{r Autoloot_Rating_=_{reg1}_({reg2}%)
qstr_{s11}^{s12}:_{s51} {s11}^{s12}:_{s51}
qstr_{s11}^Item_is_herald {s11}^Item_is_heraldic.
qstr_Regions_This_Item_is Regions_This_Item_is_From:
qstr_{s12}^{s21} {s12}^{s21}
qstr_^^ ^^
qstr_{s13}Troops_That_Use {s13}Troops_That_Use_This_Item:
qstr_{s11}^{s21} {s11}^{s21}
qstr_{s12}{s11} {s12}{s11}
qstr_Riding Riding
qstr_Requires_{s1}:_{reg3 Requires_{s1}:_{reg3}
qstr_Not_For_Sale Not_For_Sale
qstr_Move_here Move_here
qstr_View_notes View_notes
qstr_Accompany Accompany
qstr_{!}_{s61} {!}_{s61}
qstr_{!}DEBUG____ERROR:_M {!}DEBUG_--_ERROR:_More_than_15_trade_routes_are_given_for_{s1}.
qstr_{!}DEBUG____Caravan_ {!}DEBUG_--_Caravan_trades_in_{s4},_originally_from_{s5}
qstr_{!}{s4}_is_sent_to_{ {!}{s4}_is_sent_to_{s5}_after_defeat
qstr_The_morale_within_yo The_morale_within_your_warband_has_lessened._(-{reg1}).
qstr_The_morale_of_your_w The_morale_of_your_warband_has_improved._(+{reg1}).
qstr_{!}DEBUGS_:_enemy_lo {!}DEBUGS_:_enemy_loses_:_{reg0}
qstr_{!}DEBUGS1_:_total_g {!}DEBUGS1_:_total_gain_:_{reg0}
qstr_{!}DEBUGS2_:_total_g {!}DEBUGS2_:_total_gain_:_{reg0}
qstr_{!}DEBUGS3_:_num_pla {!}DEBUGS3_:_num_player_party_shares:{reg0},_total_gain:{reg1}
qstr_killed killed
qstr_wounded wounded
qstr_{!}{reg3?{reg3}:}_{s {!}{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}_{reg3?{reg3 {!}{s0},_{reg3?{reg3}:}_{s1}_({s2})
qstr_{!}{s0}^{reg3?{reg3} {!}{s0}^{reg3?{reg3}:}_{s1}_({s2})
qstr_{s0}^TOTAL:_{reg3}__ {s0}^TOTAL:_{reg3}_({s2})
qstr_^None ^None
qstr_nothing nothing
qstr_{reg0}_village{reg1? {reg0}_village{reg1?s:}
qstr_{reg0}_castle{reg1?s {reg0}_castle{reg1?s:}
qstr_{reg0}_castle{reg1?s: {reg0}_castle{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:} {reg0}_town{reg1?s:}
qstr_{reg0}_town{reg1?s:}_ {reg0}_town{reg1?s:}_and_{s0}
qstr_{reg0}_town{reg1?s:}_{ {reg0}_town{reg1?s:},_{s0}
qstr_Your_opponents_are_r Your_opponents_are_ready_for_the_fight.
qstr_Try_to_destroy_as_ma Try_to_destroy_as_many_targets_as_you_can._You_have_two_and_a_half_minutes_to_clear_the_track.
qstr_Stay_behind_the_line Stay_behind_the_line_on_the_ground_and_shoot_the_targets._Try_not_to_waste_any_shots.
qstr_{!}DEBUG____Checking {!}DEBUG_--_Checking_for_denounce_lord,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Rival_fo {!}DEBUG_--_Rival_found_in_{s4}
qstr_{!}DEBUG____{s4}_is_ {!}DEBUG_--_{s4}_is_not_close_friend_of_player
qstr_{!}DEBUG____{s4}_has {!}DEBUG_--_{s4}_has_{reg3}_rivals
qstr_{!}DEBUG____Checking_ {!}DEBUG_--_Checking_for_intrigue,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Trying_f {!}DEBUG_--_Trying_for_intrigue_against_lord
qstr_{!}DEBUG____{s4}_has_ {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_liege
qstr_{!}DEBUG____{s4}_has_s {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_giver_troop
qstr_{!}DEBUG____{s4}_has_su {!}DEBUG_--_{s4}_has_sufficiently_low_relation_with_player
qstr_{!}DEBUG____Checking_f {!}DEBUG_--_Checking_for_resolve_dispute,_eligible_in_{reg4}_days
qstr_{!}DEBUG____Checking_fo {!}DEBUG_--_Checking_for_offer_gift,_eligible_in_{reg4}_days
qstr_Battle_Advantage_=_{ Battle_Advantage_=_{reg0}.
qstr_{s9}_wants_you_to_re {s9}_wants_you_to_resume_following_his_army_until_further_notice.
qstr_{!}DEBUG___{s4}_factio {!}DEBUG_-_{s4}_faction_changed_in_normal_faction_change
qstr_{!}DEBUG___{s4}_faction {!}DEBUG_-_{s4}_faction_changed_by_guardian_moving
qstr_{!}DEBUG____{s4}_awa {!}DEBUG_--_{s4}_awarded_to_{s5}
qstr_DEBUG__Diplomacy_:_{s3 DEBUG_(Diplomacy):_{s33}_is_recruiting_from_{s32}_reinforcements_instead_of_{s31}.
qstr__Being_Raided_ (Being_Raided)
qstr__Looted_ (Looted)
qstr__Under_Siege_ (Under_Siege)
qstr_The_village_of_{s1}_ The_village_of_{s1}_has_been_looted_by_{s2}.
qstr_DEBUG__QP5_:_{s31}_r DEBUG_(QP5):_{s31}_recovery_rate_boosted_due_to_player_proximaty._[{reg31}_distance]_[{reg32}%_help].
qstr___Final_warning! __Final_warning!
qstr___Warning_#{reg21} __Warning_#{reg21}
qstr_You_have_strayed_too You_have_strayed_too_far_from_{s21}_and_will_fail_the_quest_if_you_do_not_return.{s22}
qstr_Scouts_report_that_r Scouts_report_that_repairs_in_the_village_of_{s21}_have_been_completed.__You_should_seek_out_{s22}.
qstr_{s3}_is_no_longer_un {s3}_is_no_longer_under_siege.
qstr_{!}DEBUG_:_There_are {!}DEBUG_:_There_are_already_enemies_({s6})_inside_{s7}.
qstr_{!}DEBUG____Calculat {!}DEBUG_--_Calculating_sortie_for_{s4}_strength_of_{reg3}_vs_{reg4}_enemies
qstr_Small_bands_of_enemi Small_bands_of_enemies_spotted_near_{s1}.
qstr_Enemy_patrols_spotte Enemy_patrols_spotted_near_{s1}.
qstr_Medium_sized_group_o Medium-sized_group_of_enemies_spotted_near_{s1}.
qstr_Significant_group_of Significant_group_of_enemies_spotted_near_{s1}.
qstr_Army_of_enemies_spot Army_of_enemies_spotted_near_{s1}.
qstr_Large_army_of_enemie Large_army_of_enemies_spotted_near_{s1}.
qstr_Great_host_of_enemie Great_host_of_enemies_spotted_near_{s1}.
qstr_DEBUG:_Spotted_{s2}_ DEBUG:_Spotted_{s2}_(#{reg2})_lead_by_{s1}_(#{reg1})_of_the_{s3}_(#{reg3}).
qstr_{!}DEBUG_:_{s7}_is_h {!}DEBUG_:_{s7}_is_helping_his_commander_by_fighting_with_{s6}.
qstr_{s1}_has_been_besieg {s1}_has_been_besieged_by_{s2}_of_{s3}.
qstr__{s1}__{s11}:_{s14} ({s1})_{s11}:_{s14}
qstr_{s14}__{s21}_ {s14}_({s21})
qstr_{!}DEBUG____{s4}_dro {!}DEBUG_--_{s4}_drops_{s5}_as_issue_as_it_has_changed_hands
qstr_{!}DEBUG____Issue_re {!}DEBUG_--_Issue_resolution_for_{s4}:_{reg4}_votes_for_a_quorum_of_{reg5},_{reg7}_hours_on_agenda
qstr_{!}DEBUG____Faction_ {!}DEBUG_--_Faction_resolves_political_issue
qstr_{!}DEBUG____{s4}_drop {!}DEBUG_--_{s4}_drops_{s5}_as_winner,_for_having_changed_sides
qstr_{s1}_is_the_new_mars {s1}_is_the_new_marshal_of_{s2}.
qstr_{!}DEBUG____{s4}_par {!}DEBUG_--_{s4}_participates_in_offensive
qstr_{!}DEBUG____{s4}_cho {!}DEBUG_--_{s4}_chosen_as_screen
qstr_You_gained_{reg12}_r You_gained_{reg12}_renown.
qstr_You_lose_{reg12}_ren You_lose_{reg12}_renown.
qstr_Your_relation_with_{ Your_relation_with_{s1}_has_improved_to_{reg22}._({s21}{reg21})
qstr_Your_relation_with_{s Your_relation_with_{s1}_has_deteriorated_to_{reg22}._({s21}{reg21})
qstr_You_gain_honour. You_gain_honour.
qstr_You_lose_honour. You_lose_honour.
qstr_{s1}_has_declared_wa {s1}_has_declared_war_against_{s2}.
qstr_{!}DEbug___{s5}_cara {!}DEbug_-_{s5}_caravan_attacked
qstr_{s1}_and_{s2}_have_m {s1}_and_{s2}_have_made_peace_with_each_other.
qstr_{!}DEBUG____Player_s {!}DEBUG_--_Player's_kingdom_has_had_{reg3}_days_of_peace
qstr_{s2}_{reg3?was:is_cu {s2}_{reg3?was:is_currently}_at_{s3}.
qstr_{s2}_{reg3?was:is}_t {s2}_{reg3?was:is}_travelling_to_{s3}_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s4}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_i {s2}_{reg3?was:is}_in_the_field_and_{reg4?she:he}_{reg3?was:should_be}_close_to_{s3}{reg3?:_at_the_moment}.
qstr_{s2}_{reg3?was:is}_b {s2}_{reg3?was:is}_being_held_captive_at_{s3}.
qstr_{s2}_{reg3?was:has_b {s2}_{reg3?was:has_been}_taken_captive_by_{reg4?her:his}_enemies.
qstr_{reg3?{s2}_s_locatio {reg3?{s2}'s_location_was_unknown:I_don't_know_where_{s2}_is}.
qstr_{!}DEBUG____{s4}_is_p {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_attending_the_feast
qstr_{!}DEBUG____{s4}_is_pr {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_awaiting_the_player_in_private
qstr_{!}DEBUG____{s4}_is_pre {!}DEBUG_--_{s4}_is_present_at_the_center_and_is_allowed_to_meet_the_player
qstr_{!}DEBUG____{s4}is_p {!}DEBUG_--_{s4}is_present_at_the_center_and_is_not_allowed_to_meet_the_player
qstr_You_now_owe_{reg2}_d You_now_owe_{reg2}_denars_to_{s1}.
qstr_You_have_failed_to_u You_have_failed_to_uphold_your_duties_as_a_paid_mercenary_and_are_now_free_of_your_bond.
qstr_Renown_value_for_thi Renown_value_for_this_battle_is_{reg8}.
qstr_You_have_run_into_a_ You_have_run_into_a_trap!
qstr_You_are_attacked_by_ You_are_attacked_by_a_group_of_bandits!
qstr_Holding Holding
qstr_Following Following
qstr_Charging Charging
qstr_Advancing Advancing
qstr_Falling_Back Falling_Back
qstr_Standing_Closer Standing_Closer
qstr_Spreading_Out Spreading_Out
qstr_Standing Standing
qstr_Any_Weapon Any_Weapon
qstr_Blunt_Weapons Blunt_Weapons
qstr_{!}{reg10} {!}{reg10}
qstr_{!}{reg11} {!}{reg11}
qstr_{!}{reg12} {!}{reg12}
qstr_{!}DEBUG_:_{s1}_is_t {!}DEBUG_:_{s1}_is_trading_with_villagers
qstr_{!}DEBUG____Trade_of {!}DEBUG_--_Trade_of_{s5}_from_{s3}_to_{s4}_brings_price_from_{reg4}_to_{reg5}
qstr_{!}DEBUG___{s4}_faction_ {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_1
qstr_{!}DEBUG___{s4}_faction_c {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_3
qstr_{!}DEBUG___{s4}_faction_ch {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_2
qstr_Given_by:_{s62} Given_by:_{s62}
qstr_Given_on:_{s60} Given_on:_{s60}
qstr_This_quest_has_been_ This_quest_has_been_concluded._Talk_to_{s59}_to_finish_it.
qstr_This_quest_has_been_s This_quest_has_been_successfully_completed._Talk_to_{s59}_to_claim_your_reward.
qstr_This_quest_has_faile This_quest_has_failed._Talk_to_{s59}_to_explain_the_situation.
qstr_At_the_time_quest_wa At_the_time_quest_was_given:^{s1}
qstr_DEBUG__Diplomacy_:_A DEBUG_(Diplomacy):_A_ransom_broker_has_been_assigned_to_{s31}.__[{reg31}%_chance]
qstr_CHEAT___Ransom_Broke CHEAT_-_Ransom_Broker_'{s31}'_has_relocated_to_{s32}.
qstr_CHEAT___Traveler__{s CHEAT_-_Traveler_'{s31}'_has_relocated_to_{s32}.
qstr_DEBUG__Diplomacy_:_{s31 DEBUG_(Diplomacy):_{s31}_has_become_infested_with_bandits.__{reg31}%_chance_with_{reg32}%_adjust.
qstr_{!}DEBUG___{s1}_is_i {!}DEBUG_--{s1}_is_infested_by_bandits.
qstr_CHEAT___Book_Merchan CHEAT_-_Book_Merchant_'{s31}'_has_relocated_to_{s32}.__Rating_=_{reg31}
qstr_{s5}_has_a_strength_ {s5}_has_a_strength_of_{reg1}_men_in_total.
qstr_The_last_time_you_sa The_last_time_you_saw_{reg1?her:him},_{s1}
qstr_The_last_time_you_he The_last_time_you_heard_about_{reg1?her:him},_{s1}
qstr_Current_garrison_con Current_garrison_consists_of_{reg5}_men.^Has_food_stock_for_{reg6}_days.
qstr_Very_Poor Very_Poor
qstr_Poor Poor
qstr_Average Average
qstr_Rich Rich
qstr_Very_Rich Very_Rich
qstr_{!}DEBUG_:_Doing_spa {!}DEBUG_:_Doing_spawn_bandit_script
qstr_Manor Manor
qstr_A_manor_lets_you_res A_manor_lets_you_rest_at_the_village_and_pay_your_troops_half_wages_while_you_rest.
qstr_Mill Mill
qstr_A_mill_increases_vil A_mill_increases_village_prosperity_by_5%.
qstr_Watch_Tower Watch_Tower
qstr_A_watch_tower_lets_t A_watch_tower_lets_the_villagers_raise_alarm_earlier._The_time_it_takes_for_enemies_to_loot_the_village_increases_by_50%.
qstr_School School
qstr_A_shool_increases_th A_shool_increases_the_loyality_of_the_villagers_to_you_by_+1_every_month.
qstr_Messenger_Post Messenger_Post
qstr_A_messenger_post_let A_messenger_post_lets_the_inhabitants_send_you_a_message_whenever_enemies_are_nearby,_even_if_you_are_far_away_from_here.
qstr_Prison_Tower Prison_Tower
qstr_A_prison_tower_reduc A_prison_tower_reduces_the_chance_of_captives_held_here_running_away_successfully.
qstr_Prosperity_of_{s2}_h Prosperity_of_{s2}_has_changed_from_{s3}_to_{s4}.
qstr_{!}DEBUG:_Total_pros {!}DEBUG:_Total_prosperity_actual_losses:_{reg11}
qstr_{!}DEBUG:_Total_prosp {!}DEBUG:_Total_prosperity_actual_gains:_{reg12}
qstr_{!}DEBUG:_Prosperity {!}DEBUG:_Prosperity_changes_from_random_bandits:_{reg4}
qstr_{!}DEBUG:_Prosperity_ {!}DEBUG:_Prosperity_changes_from_caravan_trades:_{reg5}
qstr_{!}DEBUG:_Prosperity_c {!}DEBUG:_Prosperity_changes_from_farmer_trades:_{reg9}
qstr_{!}DEBUG:_Prosperity_ch {!}DEBUG:_Prosperity_changes_from_looted_villages:_{reg7}
qstr_{!}DEBUG:_Prosperity_cha {!}DEBUG:_Prosperity_changes_from_sieges:_{reg8}
qstr_{!}DEBUG:_Theoretica {!}DEBUG:_Theoretical_prosperity_changes_from_convergence:_{reg10}
qstr_{s4}_looks_upset. {s4}_looks_upset.
qstr_your_party your_party
qstr_{reg0?One_of_your_pr {reg0?One_of_your_prisoners,_:}{s1}_of_{s3}_has_escaped_from_captivity!
qstr_You_brought_{reg3}_h You_brought_{reg3}_heads_of_cattle_to_{s1}.
qstr_{!}Village_now_has_{ {!}Village_now_has_{reg4}
qstr_I_heard_that_there_w I_heard_that_there_will_be_a_tournament_in_{s62}_soon.
qstr_I_heard_that_one_can I_heard_that_one_can_buy_{s62}_very_cheap_at_{s63}.
qstr_I_heard_that_they_pa I_heard_that_they_pay_a_very_high_price_for_{s62}_at_{s63}.
qstr_{!}Log_entry_{reg3}: {!}Log_entry_{reg3}:_type_{reg4}
qstr_{!}Center:_{s4} {!}Center:_{s4}
qstr_{!}Troop:_{s4} {!}Troop:_{s4}
qstr_{!}Lord:_{s4} {!}Lord:_{s4}
qstr_{!}Ally_party_is_pre {!}Ally_party_is_present
qstr_{!}{s4}_is_present_a {!}{s4}_is_present_at_event
qstr_{!}Event_#{reg5}_ty {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_troop_object_=_{reg7}
qstr_{!}Event_#{reg5}_typ {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_center_object_faction_=_{reg7}
qstr_{!}Event_#{reg5}_type {!}Event_#{reg5},_type_{reg6},_time_{reg8}:_player's_kingdom_relation_to_faction_object_=_{reg7}
qstr_{!}Event_#{reg5}_type_ {!}Event_#{reg5},_type_{reg6},_time_{reg8}._No_relevant_kingdom_relation
qstr_{!}Event_#{reg5}_type_{ {!}Event_#{reg5},_type_{reg6},_time_{reg8}._Player_unaffiliated
qstr_{!}Elapsed_hours:_{r {!}Elapsed_hours:_{reg7}
qstr_{!}Reputation_type:_ {!}Reputation_type:_{s15}
qstr_{!}Entries_up_to_#{r {!}Entries_up_to_#{reg5}_skipped
qstr_two_days_ago two_days_ago
qstr_{!}DEBUG___{s4}_faction_cha {!}DEBUG_-_{s4}_faction_changed_in_subornment
qstr_{!}{s4}_inflicts_{re {!}{s4}_inflicts_{reg4}_damage_on_{s5},_raising_total_inflicted_to_{reg3}
qstr_{!}War_damage_raises {!}War_damage_raises_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}War_damage_lowers {!}War_damage_lowers_{s4}'s_controversy_by_{reg4}_to_{reg5}
qstr_{!}G_talk_troop_{s20 {!}G_talk_troop_{s20}_evaluates_being_vassal_to_{s22}_of_{s21}
qstr_{!}DEBUG____Analyzin {!}DEBUG_--_Analyzing_lord_allegiances,_combined_bonuses_and_penalties_=_{reg0}
qstr_{!}DEBUG____Total_co {!}DEBUG_--_Total_courtship_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ra {!}DEBUG_--_Total_random_quarrel_changes:_{reg4}
qstr_{!}DEBUG____Total_ba {!}DEBUG_--_Total_battle_changes_for_allies:_{reg4}
qstr_{!}DEBUG____Total_bat {!}DEBUG_--_Total_battle_changes_for_enemies:_{reg4}
qstr_{!}DEBUG____Total_pro {!}DEBUG_--_Total_promotion_changes:_{reg4}
qstr_{!}DEBUG____Total_fe {!}DEBUG_--_Total_feast_changes:_{reg4}
qstr_{!}DEBUG____Total_po {!}DEBUG_--_Total_policy_dispute_changes:_{reg4}_from_{reg5}_decisions
qstr_{!}DEBUG____Total_fa {!}DEBUG_--_Total_faction_switch_changes:_{reg4}
qstr_{!}DEBUG____Total_no {!}DEBUG_--_Total_no_fief_changes:_{reg4}
qstr_{!}DEBUG____Total_ch {!}DEBUG_--_Total_changes_through_convergence:_{reg4}
qstr_{!}DEBUG____Total_va {!}DEBUG_--_Total_vassal_responses_to_campaign:_{reg4}
qstr_{!}DEBUG____Total_vas {!}DEBUG_--_Total_vassal_campaign_days:_{reg4}
qstr_{!}DEBUG____Vassal_r {!}DEBUG_--_Vassal_response_rate:_{reg4}
qstr_{!}DEBUG___{s4}_s_fe {!}DEBUG_-_{s4}'s_feast_has_rating_of_{reg4}
qstr_{!}_DEBUG___{s4}_fac {!}_DEBUG_-_{s4}_faction_change_in_marriage_case_5
qstr_{!}DEBUG___{s4}_faction_chan {!}DEBUG_-_{s4}_faction_changed_by_marriage,_case_6
qstr_{!}DEBUG___{s4}_stro {!}DEBUG_-_{s4}_strongest_kingdom_with_{reg3}_strength
qstr_{!}Actor_centers_hel {!}Actor_centers_held_by_target_noted
qstr_{!}War_damage_under_ {!}War_damage_under_minimum
qstr_{!}Strength_ratio_co {!}Strength_ratio_correct
qstr_{!}Third_party_wars {!}Third_party_wars
qstr_{!}DEBUG____No_third {!}DEBUG_--_No_third_party_wars_for_{s15}
qstr_{!}DEBUG____{s15}_is {!}DEBUG_--_{s15}_is_strongest_kingdom
qstr_{!}DEBUG____{s15}_ha {!}DEBUG_--_{s15}_has_30_point_advantage_over_{s16}
qstr_{!}DEBUG____{s15}_has {!}DEBUG_--_{s15}_has_proximity_to_{s16}
qstr_{!}DEBUG____hardship {!}DEBUG_--_hardship_index_for_{s4}_=_{reg0}
qstr_{!}Castle_taken_by_{ {!}Castle_taken_by_{s3}
qstr_{!}Two_thirds_averag {!}Two-thirds_average_renown_=_{reg3}
qstr_{!}DEBUG____Colleagu {!}DEBUG_--_Colleague_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____Open_tes {!}DEBUG_--_Open_test:_score_for_{s10}_=_{reg3}
qstr_{!}DEBUG____{s8}_bac {!}DEBUG_--_{s8}_backs_{s9}:{s10}
qstr_{!}DEBUG____{s4}_pro {!}DEBUG_--_{s4}_produces_a_faction_strategy_for_{s33}
qstr_{!}Best_offensive_ta {!}Best_offensive_target_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_t {!}No_center_found_to_attack
qstr_{!}Best_threat_of_{s {!}Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_{!}No_center_found_to {!}No_center_found_to_defend
qstr_Best_threat_of_{s4}_ Best_threat_of_{s4}_has_value_level_of_{reg1}
qstr_No_center_found_to_d No_center_found_to_defend
qstr_You_gain_right_to_ru You_gain_right_to_rule.
qstr_You_lose_right_to_ru You_lose_right_to_rule.
qstr_{!}DEBUG___{s4}_faction_chang {!}DEBUG_-_{s4}_faction_changed_in_indictment
qstr_{!}{s9} {!}{s9}
qstr_{s0}{s1} {s0}{s1}
qstr_{reg4}_killed_{reg5 {reg4}_killed,_{reg5}_wounded
qstr_{s0}^{s1}:_{reg3}__{ {s0}^{s1}:_{reg3}_({s2})
qstr_{s0}^{s1}__ally_:_{r {s0}^{s1}_(ally):_{reg3}_({s2})
qstr_{s0}^{s1}__enemy_:_{ {s0}^{s1}_(enemy):_{reg3}_({s2})
qstr_Mod_Difficulty_is_cu Mod_Difficulty_is_currently_set_to_EASY_mode.
qstr_Mod_Difficulty_is_cur Mod_Difficulty_is_currently_set_to_NORMAL_mode.
qstr_Mod_Difficulty_is_curr Mod_Difficulty_is_currently_set_to_HARD_mode.
qstr_Mod_Difficulty_is_curre Mod_Difficulty_is_currently_set_to_VERY_HARD_mode.
qstr_ERROR__difficulty___ ERROR_(difficulty)_-_Mod_Difficulty_level_is_unrecognizable.
qstr_DEBUG__difficulty_:_C DEBUG_(difficulty):_Castle_garrison_reinforcement_multiplier_set_to_{reg31}.
qstr_DEBUG__difficulty_:_T DEBUG_(difficulty):_Town_garrison_reinforcement_multiplier_set_to_{reg32}.
qstr_{s0}_Trade_Ledger_Ar {s0}_Trade_Ledger_Array
qstr_ERROR___Invalid_troo ERROR_-_Invalid_troop_used_as_a_bookseller.__Troop_#{reg31}:_{s31}.
qstr_{s1}.__{reg21}.{reg2 {s1}._({reg21}.{reg22}%_Read)
qstr_H H
qstr_C C
qstr_A A
qstr_I I
qstr_{s2}{reg1} {s2}{reg1}
qstr_{s2}_{s3} {s2}_{s3}
qstr_ERROR___Bad_function ERROR_-_Bad_function_{reg31}_sent_to_script_'alter_troop_prefixes'.
qstr___Veteran_ _(Veteran)
qstr___Elite_ _(Elite)
qstr___Master_ _(Master)
qstr_{s3}{s2} {s3}{s2}
qstr___+_ _(+)
qstr___++_ _(++)
qstr___+++_ _(+++)
qstr_Veteran_ Veteran_
qstr_Elite_ Elite_
qstr_Master_ Master_
qstr_{s2}{s3} {s2}{s3}
qstr_Version_{reg1}.{s2}. Version_{reg1}.{s2}.{reg3}
qstr_Outdated_Version Outdated_Version
qstr_Savegame_Compatibili Savegame_Compatibility:_{s1}_detected.
qstr_DEBUG__Beta_Testing_ DEBUG_(Beta_Testing):_Cheat_mode_detected_as_{reg31?ENABLED:Disabled}.
qstr_DEBUG__Beta_Testing_: DEBUG_(Beta_Testing):_Troop_prefixes_have_been_restored_to_match_player_settings.
qstr_Veteran_{s22} Veteran_{s22}
qstr_Veteran_{s23} Veteran_{s23}
qstr_Elite_{s22} Elite_{s22}
qstr_Elite_{s23} Elite_{s23}
qstr_Warband_Script_Enhan Warband_Script_Enhancer_v{reg1}.{reg2}.{reg3}_is_running.
qstr_Warband_Script_Enhanc Warband_Script_Enhancer_v3.2.0_is_running.
qstr_Hold Hold
qstr_{s1}_x{reg0} {s1}_x{reg0}
qstr_Hold_Fire Hold_Fire
qstr_Fire_at_Will Fire_at_Will
qstr_Use_Shield Use_Shield
qstr_Back_10_Paces Back_10_Paces
qstr_{s2}^{s1} {s2}^{s1}
qstr_No_Position_Orders No_Position_Orders
qstr_No_Weapons_Orders No_Weapons_Orders
qstr_{reg2?The_:}{s1}_has {reg2?The_:}{s1}_has_resisted_your_attempt_to_shield_bash_{reg1?her:him}!
qstr_Press_{s1}{s2}{s3} Press_{s1},{s2},{s3},{s4}_to_move_the_camera_and_use_the_mouse_or_{s5},{s6},{s7},{s8}_to_rotate._Hold_{s9}_to_move_faster.
qstr_Press_{s1}{s2}{s3}{ Press_{s1},{s2},{s3},{s4},{s5},{s6}_to_move_the_camera_around_the_troop_you_are_following._Hold_{s9}_to_move_faster._Press_{s7}_or_{s8}_to_cycle_through_troops._Holding_{s10}_will_cycle_through_the_same_team_and_{s11}_will_cycle_to_the_opposite_team.
qstr_Press_{s0}_to_toggle Press_{s0}_to_toggle_between_camera_modes.
qstr_You_have_been_knocked You_have_been_knocked_out_by_the_enemy._Watch_your_men_continue_the_fight_without_you_or_press_Tab_to_retreat.
qstr_No_Troops_Left. No_Troops_Left.
qstr_Undefined! Undefined!
qstr_DEBUG_:_Weather_pena DEBUG_:_Weather_penalty_{reg2}%_-_{s0}:_{reg0}_to_{reg1}
qstr_DEBUG_:_{s0}_profici DEBUG_:_{s0}_proficiency_restored_to:_{reg1}
qstr_Some_of_your_archers Some_of_your_archers_failed_to_ignite_their_arrows.
qstr_{s0}^{reg0}:_{s1}___ {s0}^{reg0}:_{s1}_-_{reg1}_({reg2})
qstr_{s1}___{reg3}_stacks {s1}_-_{reg3}_stacks:^{s0}
qstr_DEBUG__PBOD_:_Battle DEBUG_(PBOD):_Battle_continuation_(Pref_=_{reg32})_has_kicked_in.__Allies_left_=_{reg31}.
qstr_ranks ranks
qstr_shield_wall shield_wall
qstr_wedge wedge
qstr_square square
qstr_up up
qstr_{!}{s2}_forming_{s1} {!}{s2}_forming_{s1}.
qstr_Not_enough_troops_in Not_enough_troops_in_{s2}_to_form_{s1},_but_holding.
qstr_{!}{s2}_is_an_{s3}_d {!}{s2}_is_an_{s3}_division_and_cannot_form_{s1},_so_is_holding.
qstr_{s1}:_infantry_forma {s1}:_infantry_formation_disassembled.
qstr_{s1}:_archer_formati {s1}:_archer_formation_disassembled.
qstr_{s1}:_skirmisher_for {s1}:_skirmisher_formation_disassembled.
qstr_{s1}:_formation_disa {s1}:_formation_disassembled.
qstr_Cavalry_formation_di Cavalry_formation_disassembled.
qstr_infantry infantry
qstr_archer archer
qstr_cavalry cavalry
qstr_polearm polearm
qstr_skirmisher skirmisher
qstr_mounted_archer mounted_archer
qstr_support support
qstr_bodyguard bodyguard
qstr_undetermined_type_of undetermined_type_of
qstr_ERROR___{reg32}_opti ERROR_-_{reg32}_options_selected,_but_only_{reg31}_counted.__Resetting_count.
qstr_You_have_{reg0}_opti You_have_{reg0}_option{reg1?s:}_remaining.
qstr_ERROR__TPE_:_{s1}_ha ERROR_(TPE):_{s1}_has_an_invalid_number_of_choices_@_{reg21}.
qstr_You_will_be_using_yo You_will_be_using_your_own_equipment^in_the_upcoming_fight.
qstr_You_have_no_weapons_ You_have_no_weapons_selected.
qstr_You_re_using_more_th You're_using_more_than_4_weapon_slots.
qstr_You_currently_have_no_m You_currently_have_no_melee_weapon.
qstr_DEBUG__TPE_Weapon_Lo DEBUG_(TPE_Weapon_Logic):_You_have_{reg1}_weapon_slots_({reg3}_shield)_used_to_support_{reg0}_weapons.__Melee_weapon_check:_{reg2}
qstr_ERROR__script_tpe_se ERROR_(script_tpe_set_option):_Slot_#{reg31}_has_an_invalid_value_of_{reg32}.
qstr_You_already_have_thr You_already_have_three_options_selected.
qstr_ERROR__TPE_Design_:_ ERROR_(TPE_Design):_An_invalid_item_type_(normal_weapon)_is_detected.
qstr_ERROR__TPE_Design_:_A ERROR_(TPE_Design):_An_invalid_item_type_(enhanced_weapon)_is_detected.
qstr_DEBUG__TPE_:_{s1}_is DEBUG_(TPE):_{s1}_is_on_team_{reg0}_and_should_load_at_entry_{reg1}.
qstr_{s1}_enhanced_horse_ {s1}_enhanced_horse_(+2),
qstr_{s1}_horse__+1_ {s1}_horse_(+1),
qstr_{s1}_enhanced_armor_ {s1}_enhanced_armor_(+1),
qstr_{s1}_enhanced_helmet {s1}_enhanced_helmet,
qstr_{s1}_enhanced_boots {s1}_enhanced_boots,
qstr_{s1}_armor {s1}_armor,
qstr_{s1}_helmet {s1}_helmet,
qstr_{s1}_boots {s1}_boots,
qstr_{s1}_enhanced_shield {s1}_enhanced_shield_(+1),
qstr_{s1}_shield {s1}_shield,
qstr_{s1}_enhanced_{s2}_l {s1}_enhanced_{s2}_lance_(+2),
qstr_{s1}_{s2}__+1_ {s1}_{s2}_(+1),
qstr_{s1}_enhanced_{s2}__ {s1}_enhanced_{s2}_(+2),
qstr_DEBUG__TPE_:_{s2}_re DEBUG_(TPE):_{s2}_receives_{s1}.
qstr___limited_ _(limited)
qstr_{s22}{s21} {s22}{s21}
qstr_{reg2}_points {reg2}_points
qstr_{s23} {s23}
qstr_{s31}_has_been_preve {s31}_has_been_prevented_from_entering_the_tournament_since_never_spawn_is_{reg31?ENABLED:DISABLED}.
qstr_DEBUG__TPE____ARRAY_ DEBUG_(TPE)_-_ARRAY_COPY_ATTEMPT.
qstr_DEBUG__TPE_:_Source_ DEBUG_(TPE):_Source_->_Target_Copy.__Slot_{reg1}_=_{s1}.
qstr_DEBUG__TPE_:_{s1}_ga DEBUG_(TPE):_{s1}_gained_{reg1}_of_{reg2}_total_points_this_round.
qstr_DEBUG__TPE_sort_:_Ra DEBUG_(TPE_sort):_Rank_{reg2}_is_{s1}_with_{reg1}_points.
qstr_DEBUG__TPE_:_Faction DEBUG_(TPE):_Faction_({s31})_not_found.__Default_faction_value_used_for_{s32}.
qstr_ERROR__TPE_:_Difficu ERROR_(TPE):_Difficulty_slider_position_invalid.__Default_team_size_=_3.
qstr_ERROR__TPE_:_Difficul ERROR_(TPE):_Difficulty_slider_position_invalid.__Default_team_number_=_3.
qstr_Random Random
qstr_{s2}^Payout_Bonus_+{ {s2}^Payout_Bonus_+{reg2}%
qstr_{s2}^ {s2}^
qstr_Difficulty_Settings Difficulty_Settings
qstr_DEBUG__TPE_:_{s1}_wa DEBUG_(TPE):_{s1}_was_found_in_{s2},_but_relation_was_too_neutral_to_matter.
qstr_Grand_Principality Grand_Principality
qstr_DEBUG__TPE_:_Ranking DEBUG_(TPE):_Ranking_box_update_attempt:_{s1}_with_{reg1}_points.
qstr_DEBUG__TPE_:_Garbage DEBUG_(TPE):_Garbage_troop_id_detected.__ICD_now_offset_by_{reg21}.
qstr_Red_Team Red_Team
qstr_Blue_Team Blue_Team
qstr_Green_Team Green_Team
qstr_Yellow_Team Yellow_Team
qstr_Champion_Troop_+12 Champion_Troop_+12
qstr_Veteran_Troop_+6 Veteran_Troop_+6
qstr_Normal_Troop_+0 Normal_Troop_+0
qstr_DEBUG__TPE_:_[_{s31} DEBUG_(TPE):_[_{s31}_]_-_Level_({reg31}+{reg32})_=_{reg33}
qstr________________>_STR --------------->_STR_=_{reg34},_AGI_=_{reg35}
qstr________________>_Ski --------------->_Skill_Limit_{reg36},_Wpt_Prof_{reg37}
qstr_{s2}_{s1} {s2}_{s1}
qstr_{s1}_of_{s2} {s1}_of_{s2}
qstr_because_I_said_so because_I_said_so
qstr_The_Tournament_Master The_Tournament_Master_announces,_'{s1}_has_been_awarded_{reg1}_{s2}_for_{s3}.'
qstr_{s35}{s1}_has_been_a {s35}{s1}_has_been_awarded_{reg1}_{s2}_for_{s3}._(Total_=_{reg2})^
qstr_AWARD_GRANTED:_{s31} AWARD_GRANTED:_{s31}_has_earned_the_SWIFTEST_CUT_award!
qstr_AWARD_GRANTED:_{s31}_ AWARD_GRANTED:_{s31}_has_earned_the_FIERCEST_COMPETITOR_award_with_{reg1}_kills!
qstr_AWARD_GRANTED:_{s31}_h AWARD_GRANTED:_{s31}_has_upgraded_to_the_MYTHICAL_PRESENCE_award.
qstr_AWARD_GRANTED:_{s31}_ha AWARD_GRANTED:_{s31}_has_upgraded_to_the_LEGENDARY_PRESENCE_award.
qstr_AWARD_GRANTED:_{s31}_has AWARD_GRANTED:_{s31}_has_earned_the_DOMINANT_PRESENCE_award.
qstr_DEBUG__TPE_:_{s31}_g DEBUG_(TPE):_{s31}_gains_1_point.__{reg32}_points_total.__Worth_=_{reg31}
qstr_DEBUG__TPE_:_{s31}_ga DEBUG_(TPE):_{s31}_gains_2_point_for_surviving.__{reg32}_points_total.__Worth_=_{reg31}
qstr_{reg1}%_Difficulty {reg1}%_Difficulty
qstr_DEBUG__TPE_Design_:_I DEBUG_(TPE_Design):_Item_'{s21}'_[#{reg21}]_stored_in_slot_{reg22}_of_tpe_appearances.
qstr_Rumor_of_the_Road Rumor_of_the_Road
qstr_You_have_participate You_have_participated_in_the_tournament_at_{s13}_and_{s14}_will_wish_to_speak_with_you.
qstr_You_have_failed_to_p You_have_failed_to_participate_in_the_tournament_at_{s13}.__{s14}_will_be_most_displeased,_but_you_should_speak_with_{reg3?her:him}_and_ease_any_offense.
qstr_{s21}_is_insulted_by {s21}_is_insulted_by_your_refusal_of_his_invitation.
qstr_The_tournament_in_{s The_tournament_in_{s13}_has_ended.
qstr_Quest__{s41}__was_ca Quest_'{s41}'_was_canceled_without_consequence.
qstr_Quest_ended_due_to_{ Quest_ended_due_to_{s13}_becoming_a_hostile_city.
qstr_You_managed_to_defea You_managed_to_defeat_{s13}_in_{s14}.__Now_you_need_only_show_him_up_twice_more.
qstr_You_have_embarassed_ You_have_embarassed_{s13}_in_front_of_the_crowds_at_{s14}.
qstr_You_managed_to_defeat You_managed_to_defeat_{s13}_in_{s14}.__Now_you_need_to_show_him_up_one_more_time.
qstr_You_defeated_{s13}_y You_defeated_{s13}_yet_again_in_front_of_the_crowds_at_{s14}.__Now_speak_to_{s13}.
qstr_DEBUG__TPE_:_Faction_ DEBUG_(TPE):_Faction_'{s21}'_determined_by_'{s22}'.
qstr_TPE_ERROR!__No_valid TPE_ERROR!__No_valid_faction_could_be_determined_for_this_town.
qstr_Your_tournament_reco Your_tournament_record_has_been_updated...
qstr_ERROR__TPE_Log_:_Req ERROR_(TPE_Log):_Request_for_entry_#{reg31}_outside_of_acceptable_range.
qstr_ERROR__TPE_Log_:_Inv ERROR_(TPE_Log):_Invalid_log_type_requested_{reg31}_at_script_tpe_get_log_data.
qstr_ERROR__TPE_:_Illegal ERROR_(TPE):_Illegal_tournament_round_#{reg21}_attempted.
qstr_You_have_failed_to_q You_have_failed_to_qualify_^for_the_next_round_and_will_^be_eliminated_from_the_^games.
qstr_DEBUG:_{s31}_is_flag DEBUG:_{s31}_is_flagged_to_continue_as_part_of_the_{s1}_({reg31}).__{reg32}/{reg33}
qstr_You_have_been_allowe You_have_been_allowed_to_^continue_based_upon_the_^merits_of_your_team.^
qstr_DEBUG:_{s31}_is_fill DEBUG:_{s31}_is_fills_a_remaining_spot_since_he_was_rank_#{reg31}.__{reg32}/{reg33}
qstr_You_have_been_allowed You_have_been_allowed_^to_continue_based_upon_^your_personal_performance.^
qstr_ERROR__TPE____Reward ERROR_(TPE)_-_Rewards_array_attempted_to_store_information_out_of_bounds._[Record_#{reg31}]
qstr_DEBUG__TPE_:_Record_ DEBUG_(TPE):_Record_#{reg31}_has_stored_item_'{s1}_{s31}'.
qstr_ERROR__TPE____Rewards ERROR_(TPE)_-_Rewards_array_attempted_to_obtain_information_out_of_bounds._[Record_#{reg31}]
qstr_DEBUG__TPE_:_Record_a DEBUG_(TPE):_Record_arrays_have_been_reset.
qstr_DEBUG__TPE_:_The_pri DEBUG_(TPE):_The_prize_list_has_been_generated.
qstr_One_Handed_Weapons1 One_Handed_Weapons
qstr_Two_Handed_Weapons1 Two_Handed_Weapons
qstr_Armor Armor
qstr_Boots_&_Gauntlets Boots_&_Gauntlets
qstr_Mounts Mounts
qstr_Undefined_Group Undefined_Group
qstr_ERROR___An_undefined ERROR_-_An_undefined_award_group_was_requested_at_script_'tpe_describe_award_group'.__[Group_#{reg31}]
qstr_DEBUG__GPU_:_Label__ DEBUG_(GPU):_Label_'{s31}'_stored_in_slot_{reg32},_value_{reg31}.
qstr___{reg1}_{reg2}__ (_{reg1},_{reg2}_)
qstr_{s31}_msec {s31}_msec
qstr_ERROR__CCP_:_An_inva ERROR_(CCP):_An_invalid_item_was_detected_and_will_not_be_stored.
qstr_DEBUG__CCP_:_Item__{ DEBUG_(CCP):_Item_'{s31}'_successfully_stored_in_slot_{reg31}.
qstr_DEBUG__CCP_:_There_w DEBUG_(CCP):_There_was_no_valid_spot_to_place_this_item.
qstr_ERROR__CCP_:_An_inval ERROR_(CCP):_An_invalid_item_was_detected_and_will_not_be_removed.
qstr_DEBUG__CCP_:_Item__{s DEBUG_(CCP):_Item_'{s31}'_successfully_removed_from_slot_{reg31}.
qstr_DEBUG__CCP_:_The_pla DEBUG_(CCP):_The_player_did_not_have_a_'{s31}'.
qstr_+{reg2} +{reg2}
qstr_You_were_a_child_of_t You_were_a_child_of_the_steppe,_born_to_a_tribe_of_wandering_nomads_who_lived_in_great_camps_throughout_the_arid_grasslands.__Like_the_other_tribesmen,_your_family_revered_horses_above_almost_everything_else,_and_they_taught_you_how_to_ride_almost_before_you_learned_how_to_walk._
qstr_As_the_{reg3?daughter As_the_{reg3?daughter:son}_of_a_thief,_you_had_very_little_'formal'_education.__Instead_you_were_out_on_the_street,_begging_until_you_learned_how_to_cut_purses,_cutting_purses_until_you_learned_how_to_pick_locks,_all_the_way_through_your_childhood.__Still,_these_long_years_made_you_streetwise_and_sharp_to_the_secrets_of_cities_and_shadowy_backways.
qstr_A_{reg3?daughter:son A_{reg3?daughter:son}_that_nobody_wanted,_you_were_left_to_the_church_as_a_baby,_a_foundling_raised_by_the_priests_and_nuns_to_their_own_traditions.__You_were_only_one_of_many_other_foundlings_and_orphans,_but_you_nonetheless_received_a_lot_of_attention_as_well_as_many_years_of_study_in_the_church_library_and_before_the_altar._They_taught_you_many_things.__Gradually,_faith_became_such_a_part_of_your_life_that_it_was_no_different_from_the_blood_coursing_through_your_veins.
qstr__You_were_born_years _You_were_born_years_ago,_in_a_land_far_away._Your_father_was_{s2}._{s3}
qstr_As_a_{reg3?girl:boy}_grow As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_were_sent_to_live_in_the_court_of_one_of_the_nobles_of_the_land.__There,_your_first_lessons_were_in_humility,_as_you_waited_upon_the_lords_and_ladies_of_the_household.__But_from_their_chess_games,_their_gossip,_even_the_poetry_of_great_deeds_and_courtly_love,_you_quickly_began_to_learn_about_the_adult_world_of_conflict_and_competition._You_also_learned_from_the_rough_games_of_the_other_children,_who_battered_at_each_other_with_sticks_in_imitation_of_their_elders'_swords.
qstr_As_a_{reg3?girl:boy}_growi As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_apprenticed_to_a_wealthy_merchant,_picking_up_the_trade_over_years_of_working_shops_and_driving_caravans.__You_soon_became_adept_at_the_art_of_buying_low,_selling_high,_and_leaving_the_customer_thinking_they'd_got_the_better_deal.
qstr_As_a_{reg3?girl:boy}_growin As_a_{reg3?girl:boy}_growing_out_of_childhood,_you_rode_the_great_steppes_on_a_horse_of_your_own,_learning_the_ways_of_the_grass_and_the_desert.__Although_you_sometimes_went_hungry,_you_became_a_skillful_hunter_and_pathfinder_in_your_trackless_country.__Your_body_too_started_to_harden_with_muscle_as_you_grew_into_the_life_of_a_nomad_{reg3?woman:man}.
qstr_{reg3?girl:boy} {reg3?girl:boy}
qstr_As_a_{s12}_growing_o As_a_{s12}_growing_out_of_childhood,_you_attached_yourself_to_a_troupe_of_wandering_entertainers,_going_from_town_to_town_setting_up_mummer's_shows._It_was_a_life_of_hard_work,_selling,_begging_and_stealing_your_living_from_the_punters_who_flocked_to_watch_your_antics._Over_time_you_became_a_performer_well_capable_of_attracting_a_crowd.
qstr_As_a_{s12}_growing_ou As_a_{s12}_growing_out_of_childhood,_you_spent_much_of_your_life_at_court,_inserting_yourself_into_the_tightly-knit_circles_of_nobility.__With_the_years_you_became_more_and_more_involved_with_the_politics_and_intrigue_demanded_of_a_high-born_{s13}.__You_could_not_afford_to_remain_a_stranger_to_backstabbing_and_political_violence,_even_if_you_wanted_to.
qstr_As_a_{s12}_growing_out As_a_{s12}_growing_out_of_childhood,_you_were_trained_and_educated_to_perform_the_duties_and_wield_the_rights_of_a_noble_landowner._The_managing_of_taxes_and_rents_were_equally_important_in_your_education_as_diplomacy_and_even_personal_defence._You_learned_everything_you_needed_to_become_a_lord_of_your_own_hall.
qstr_As_a_{s12}_growing_out_ As_a_{s12}_growing_out_of_childhood,_you_were_trained_and_educated_to_the_duties_of_a_noble_{s13}._You_learned_much_about_the_household_arts,_but_even_more_about_diplomacy_and_decorum,_and_all_the_things_that_a_future_husband_might_choose_to_speak_of.__Truly,_you_became_every_inch_as_shrewd_as_any_lord,_though_it_would_be_rude_to_admit_it_aloud.
qstr_a_cleric_acolyte a_cleric_acolyte
qstr_As_a_{s12}_growing_out_o As_a_{s12}_growing_out_of_childhood,_you_became_an_acolyte_in_the_church,_the_lowest_rank_on_the_way_to_priesthood._Years_of_rigorous_learning_and_hard_work_followed._You_were_one_of_several_acolytes,_performing_most_of_the_menial_labour_in_the_church_in_addition_to_being_trained_for_more_holy_tasks.__On_the_night_of_your_adulthood_you_were_allowed_to_conduct_your_first_service._After_that_you_were_no_longer_an_acolyte_{s12},_but_a_{s13}_waiting_to_take_your_vows_into_the_service_of_God.
qstr_{s1}^^_You_started_t {s1}^^_You_started_to_learn_about_the_world_almost_as_soon_as_you_could_walk_and_talk.__You_spent_your_early_life_as_{s2}._{s3}
qstr_Though_the_distinction_felt Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you.__When_you_were_named_squire_to_a_noble_at_court,_you_practiced_long_hours_with_weapons,_learning_how_to_deal_out_hard_knocks_and_how_to_take_them,_too.__You_were_instructed_in_your_obligations_to_your_lord,_and_of_your_duties_to_those_who_might_one_day_be_your_vassals.__But_in_addition_to_learning_the_chivalric_ideal,_you_also_learned_about_the_less_uplifting_side_--_old_warriors'_stories_of_ruthless_power_politics,_of_betrayals_and_usurpations,_of_men_who_used_guile_as_well_as_valor_to_achieve_their_aims.
qstr_Though_the_distinction_felt_ Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you.__You_left_your_old_life_behind_to_travel_the_roads_as_a_mercenary,_a_bravo,_guarding_caravans_for_coppers_or_bashing_in_heads_for_silvers._You_became_a_{s14}_of_the_open_road,_working_with_bandits_as_often_as_against.__Going_from_fight_to_fight,_you_grew_experienced_at_battle,_and_you_learned_what_it_was_to_kill.
qstr_Though_the_distinction_felt_s Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you.__You_signed_on_with_a_mercenary_company_and_travelled_far_from_your_home._The_life_you_found_was_rough_and_ready,_marching_to_the_beat_of_strange_drums_and_learning_unusual_ways_of_fighting.__There_were_men_who_taught_you_how_to_wield_any_weapon_you_desired,_and_plenty_of_battles_to_hone_your_skills.__You_were_one_of_the_charmed_few_who_survived_through_every_campaign_in_which_you_marched.
qstr_Though_the_distinction_felt_su Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you.__You_joined_the_tightly-knit_circle_of_women_at_court,_ladies_who_all_did_proper_ladylike_things,_the_wives_and_mistresses_of_noble_men_as_well_as_maidens_who_had_yet_to_find_a_husband.__However,_even_here_you_found_politics_at_work_as_the_ladies_schemed_for_prominence_and_fought_each_other_bitterly_to_catch_the_eye_of_whatever_unmarried_man_was_in_fashion_at_court.__You_soon_learned_ways_of_turning_these_situations_and_goings-on_to_your_advantage._With_it_came_the_realisation_that_you_yourself_could_wield_great_influence_in_the_world,_if_only_you_applied_yourself_with_a_little_bit_of_subtlety.
qstr_Though_the_distinction_felt_sud Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you.__You_set_out_on_your_own_with_nothing_except_the_instrument_slung_over_your_back_and_your_own_voice.__It_was_a_poor_existence,_with_many_a_hungry_night_when_people_failed_to_appreciate_your_play,_but_you_managed_to_survive_on_your_music_alone._As_the_years_went_by_you_became_adept_at_playing_the_drunken_crowds_in_your_taverns,_and_even_better_at_talking_anyone_out_of_anything_you_wanted.
qstr_Though_the_distinction_felt_sudd Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you.__You_found_yourself_as_a_student_in_the_university_of_one_of_the_great_cities,_where_you_studied_theology,_philosophy,_and_medicine.__But_not_all_your_lessons_were_learned_in_the_lecture_halls.__You_may_or_may_not_have_joined_in_with_your_fellows_as_they_roamed_the_alleys_in_search_of_wine,_women,_and_a_good_fight.__However,_you_certainly_were_able_to_observe_how_a_broken_jaw_is_set,_or_how_an_angry_townsman_can_be_persuaded_to_set_down_his_club_and_accept_cash_compensation_for_the_destruction_of_his_shop.
qstr_Though_the_distinction_felt_sudde Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you.__Heeding_the_call_of_the_open_road,_you_travelled_from_village_to_village_buying_and_selling_what_you_could.__It_was_not_a_rich_existence,_but_you_became_a_master_at_haggling_even_the_most_miserly_elders_into_giving_you_a_good_price._Soon,_you_knew,_you_would_be_well-placed_to_start_your_own_trading_empire...
qstr_Though_the_distinction_felt_sudden Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you.__You_pursued_a_career_as_a_smith,_crafting_items_of_function_and_beauty_out_of_simple_metal.__As_time_wore_on_you_became_a_master_of_your_trade,_and_fine_work_started_to_fetch_fine_prices.__With_food_in_your_belly_and_logs_on_your_fire,_you_could_take_pride_in_your_work_and_your_growing_reputation.
qstr_Though_the_distinction_felt_sudden_ Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_and_the_whole_world_seemed_to_change_around_you.__Dissatisfied_with_common_men's_desperate_scrabble_for_coin,_you_took_to_your_local_lord's_own_forests_and_decided_to_help_yourself_to_its_bounty,_laws_be_damned._You_hunted_stags,_boars_and_geese_and_sold_the_precious_meat_under_the_table._You_cut_down_trees_right_under_the_watchmen's_noses_and_turned_them_into_firewood_that_warmed_many_freezing_homes_during_winter._All_for_a_few_silvers,_of_course.
qstr_Though_the_distinction_felt_sudden_t Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you.__You_packed_your_few_belongings_and_went_out_into_the_world_to_spread_the_word_of_God._You_preached_to_anyone_who_would_listen,_and_impressed_many_with_the_passion_of_your_sermons._Though_you_had_taken_a_vow_to_remain_in_poverty_through_your_itinerant_years,_you_never_lacked_for_food,_drink_or_shelter;_the_hospitality_of_the_peasantry_was_always_generous_to_a_rising_{s13}_of_God.
qstr_Though_the_distinction_felt_sudden_to Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{reg3?woman:man},_relying_upon_your_quick_thinking_and_even_quicker_reflexes_to_get_you_through_each_day.__Dissatisfied_with_a_simple_life_of_laboring_for_coin,_you_took_to_your_local_streets_intent_on_helping_yourself_to_what_you_needed_in_order_to_survive.__You_shun_the_standard_laws_of_man_and_have_chosen_to_live_by_whatever_rules_allow_you_to_avoid_the_headsman's_block.
qstr_Though_the_distinction_felt_sudden_to_ Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._You_earned_applause_and_denars_in_brutal_contests_against_men_and_beasts_and_grew_to_crave_both_rewards._Drunk_on_the_bloodlust_of_the_cheering_crowd,_you_learned_to_tease_the_opponent_and_draw_out_your_fight_before_eventually_seizing_victory_with_savage_flair._Your_agile_moves_and_flamboyant_presence_mark_you_as_both_warrior_and_artist.
qstr_Though_the_distinction_felt_sudden_to_y Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_with_that_change_came_understanding_that_the_strong_have_the_right_to_take_from_the_weak._You_became_part_of_a_band_of_robbers_and_grew_adept_at_the_art_of_ambush._You_learned_how_to_wield,_with_some_facility,_whatever_weapon_your_prey_bequeathed_to_you._When_times_were_good,_you_caroused_and_feasted_like_a_king._When_pickings_were_slim,_you_lived_off_the_land_or_perfomed_quick_raids_on_small_villages._You_prided_yourself_on_your_adaptability_and_capacity_for_violence.
qstr_a_slaver a_slaver
qstr_Though_the_distinction_felt_sudden_to_yo Though_the_distinction_felt_sudden_to_you,_somewhere_along_the_way_you_had_become_a_{s13},_and_the_whole_world_seemed_to_change_around_you._By_some_strange_twist_of_fate_you_joined_a_slave_caravan_as_a_guard_and_slowly_grew_competent_at_watching_over_crafty_human_cattle_on_long_journeys_across_the_face_of_Calradia._Every_so_often,_you_had_to_raid_isolated_villages_or_chase_down_new_livestock,_and_through_these_experiences_grew_accustomed_to_the_blunt_language_of_club_and_stick._Though_your_profession_is_tolerated,_it_is_not_particularly_respectable,_and_so_you_became_inured_also_to_suspicion_and_derision.
qstr_{s1}^^_Then_as_a_yo {s1}^^_Then,_as_a_young_adult,_life_changed_as_it_always_does._You_became_{s2}._{s3}
qstr_Only_you_know_exactly_wha Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer.__Still,_it_was_not_a_difficult_choice_to_leave,_with_the_rage_burning_brightly_in_your_heart.__You_want_vengeance._You_want_justice._What_was_done_to_you_cannot_be_undone,_and_these_debts_can_only_be_paid_in_blood...
qstr_Only_you_know_exactly_what Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer.__All_you_can_say_is_that_you_couldn't_bear_to_stay,_not_with_the_memories_of_those_you_loved_so_close_and_so_painful._Perhaps_your_new_life_will_let_you_forget,_or_honour_the_name_that_you_can_no_longer_bear_to_speak...
qstr_Only_you_know_exactly_what_ Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer.__You're_not_even_sure_when_your_home_became_a_prison,_when_the_familiar_became_mundane,_but_your_dreams_of_wandering_have_taken_over_your_life._Whether_you_yearn_for_some_faraway_place_or_merely_for_the_open_road_and_the_freedom_to_travel,_you_could_no_longer_bear_to_stay_in_the_same_place._You_simply_went_and_never_looked_back...
qstr_Only_you_know_exactly_what_c Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer.__However,_you_know_you_cannot_go_back._There's_nothing_to_go_back_to._Whatever_home_you_may_have_had_is_gone_now,_and_you_must_face_the_fact_that_you're_out_in_the_world,_alone_to_fend_for_yourself...
qstr_Only_you_know_exactly_what_ca Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer.__To_everyone_else,_it's_clear_that_you're_now_motivated_solely_by_personal_gain.__You_want_to_be_rich,_powerful,_respected,_feared.__You_want_to_be_the_one_whom_others_hurry_to_obey.__You_want_people_to_know_your_name,_and_tremble_whenever_it_is_spoken.__You_want_everything,_and_you_won't_let_anyone_stop_you_from_having_it...
qstr_Only_you_know_exactly_what_cau Only_you_know_exactly_what_caused_you_to_give_up_your_old_life_and_become_an_adventurer.__Regardless,_the_intense_faith_burning_in_your_soul_would_not_let_you_find_peace_in_any_single_place.__There_were_others_in_the_world,_souls_to_be_washed_in_the_light_of_God._Now_you_preach_wherever_you_go,_seeking_to_bring_salvation_and_revelation_to_the_masses,_be_they_faithful_or_pagan._They_will_all_know_the_glory_of_God_by_the_time_you're_done...
qstr_a_sense_of_duty a_sense_of_duty
qstr_As_war_begins_to_tea As_war_begins_to_tear_the_land_apart_and_many_march_off_to_war_the_desire_to_join_them_becomes_ever_pressing.__As_a_{s13}_of_honor_you_feel_duty_bound_to_join_the_armies_of_your_land_and_protect_the_region_you_call_home.
qstr_{s1}^^_But_soon_ever {s1}^^_But_soon_everything_changed_and_you_decided_to_strike_out_on_your_own_as_an_adventurer.__What_made_you_take_this_decision_was_{s2}._{s3}
qstr_^{s1}^^_As_a_{s3}_{s ^{s1}^^_As_a_{s3}_{s2}._You_{s4}
qstr_ERROR:_No_valid_fact ERROR:_No_valid_faction_designated.
qstr_{reg5} {reg5}
qstr_Equipment_will_be_de Equipment_will_be_determined_by_faction_{s32}_starting_at_slot_{reg31}.
qstr_DEBUG__CCP_:_The_play DEBUG_(CCP):_The_player_has_bene_given_a_smithy_in_the_town_of_{s31}.
qstr_DEBUG__CMS_:_{s32}__ DEBUG_(CMS):_{s32}_(IMOD:_{reg31})_from_slot_{reg32}_to_{reg33}.
qstr_{s22}_has_already_re {s22}_has_already_read_{s21}.
qstr_{s22}_has_insufficie {s22}_has_insufficient_knowledge_to_understand_what_is_written_in_{s21}.
qstr_{s21}_has_started_re {s21}_has_started_reading_{s22}.
qstr_{s21}_has_stopped_re {s21}_has_stopped_reading_{reg21?her:his}_current_book.
qstr_{s21}_has_completed_ {s21}_has_completed_reading_'{s22}'
qstr_{s20}_while_statione {s20}_while_stationed_in_{s23}
qstr_{s20}_and_{reg21?her {s20}_and_{reg21?her:his}_tactics_skill_has_increased_by_1.
qstr_{s20}_and_{reg21?her: {s20}_and_{reg21?her:his}_persuasion_skill_has_increased_by_1.
qstr_{s20}_and_{reg21?her:h {s20}_and_{reg21?her:his}_leadership_skill_has_increased_by_1.
qstr_{s20}_and_{reg21?her:hi {s20}_and_{reg21?her:his}_intelligence_has_increased_by_1.
qstr_{s20}_and_{reg21?her:his {s20}_and_{reg21?her:his}_trade_skill_has_increased_by_1.
qstr_{s20}_and_{reg21?her:his} {s20}_and_{reg21?her:his}_weapon_master_skill_has_increased_by_1.
qstr_{s20}_and_{reg21?her:his}_ {s20}_and_{reg21?her:his}_engineer_skill_has_increased_by_1.
qstr_{s20}_and_{reg21?her:his}_t {s20}_and_{reg21?her:his}_tracking_skill_has_increased_by_1.
qstr_{s20}_and_{reg21?her:his}_tr {s20}_and_{reg21?her:his}_training_skill_has_increased_by_1.
qstr_{s20}_and_{reg21?her:his}_f {s20}_and_{reg21?her:his}_first-aid_skill_has_increased_by_1.
qstr_{s20}_and_{reg21?her:his}_p {s20}_and_{reg21?her:his}_prisoner_management_skill_has_increased_by_1.
qstr_{s20}_and_{reg21?she {s20}_and_{reg21?she:he}_has_become_more_adept_at_making_repairs_cheaper.
qstr_{s20}_and_{reg21?her:his}_c {s20}_and_{reg21?her:his}_charisma_has_increased_by_1.
qstr_{s20}_and_{reg21?she: {s20}_and_{reg21?she:he}_has_become_more_adept_at_handling_finances.
qstr_{s20}_and_{reg21?she:h {s20}_and_{reg21?she:he}_has_gained_insight_into_becoming_a_more_cunning_leader.
qstr_{s20}_and_{reg21?she:he {s20}_and_{reg21?she:he}_has_gained_insight_land_stewardship.
qstr_{s20}_and_{reg21?she:he} {s20}_and_{reg21?she:he}_has_finally_figured_out_how_to_use_the_pointy_end.
qstr_{s20}_and_{reg21?she:he}_ {s20}_and_{reg21?she:he}_found_the_book_a_little_too_basic_to_learn_much_from.
qstr_{s20}_and_{reg21?she:he}_h {s20}_and_{reg21?she:he}_has_finally_figured_out_how_these_infernal_contraptions_work.
qstr_{s20}_and_{reg21?she:he}_ha {s20}_and_{reg21?she:he}_has_learned_how_to_better_corner_{reg21?his:her}_enemies.
qstr_{s21}_has_received_{ {s21}_has_received_{reg22}_experience_for_completing_{s22}.
qstr_{s20} {s20}
qstr_Book_Completion Book_Completion
qstr_ERROR__books____{s21 ERROR_(books)_-_{s21}_assigned_to_read_an_INVALID_BOOK_(#{reg31}).
qstr_DEBUG__ALS_:_Menu__{ DEBUG_(ALS):_Menu_'{s31}'_set_to_option_{reg31}.
qstr_DEBUG__ALS_:_Damage_ DEBUG_(ALS):_Damage_type_for_menu_'{s31}'_set_to_option_{reg31}.
qstr_DEBUG__ALS_:_{s32}_s DEBUG_(ALS):_{s32}_set_to_{reg31}.__Moved_from_slot_{reg33}_of_ALS_OBJECTS_->_{reg32}_of_{s31}.
qstr_Empty_Slot Empty_Slot
qstr_DEBUG__ALS_:_Storing DEBUG_(ALS):_Storing_inventory_slot_#{reg32}_[_{s31}_]_into_presentation_slot_#{reg33}.
qstr_DEBUG__ALS_:_{s32}_se DEBUG_(ALS):_{s32}_set_to_{reg31}.__Moved_from_slot_{reg32}_of_{s31}_->_{reg33}_of_ALS_OBJECTS.
qstr_DEBUG__ALS_:_stack_# DEBUG_(ALS):_stack_#{reg32},_troop:_{s31},_$alc_troop:_{s32},_$next_looter:_{s33},_grab_next:_{reg31}.
qstr_Picking_through_the_ Picking_through_the_spoils,_your_companions_have_found_nothing_else_worth_using.
qstr_Weapon_Slot_#1 Weapon_Slot_#1
qstr_Weapon_Slot_#2 Weapon_Slot_#2
qstr_Weapon_Slot_#3 Weapon_Slot_#3
qstr_Weapon_Slot_#4 Weapon_Slot_#4
qstr_Head Head
qstr_Body Body
qstr_Foot Foot
qstr_Gloves Gloves
qstr_Undefined Undefined
qstr_DEBUG__ALS_:_NOW_SEA DEBUG_(ALS):_NOW_SEARCHING_FOR_SLOT_[_{s31}_]:
qstr_Item__{s31}__in_slot Item_'{s31}'_in_slot_{reg31}_blocked_from_continuing_because_it_has_already_been_previously_selected.
qstr_DEBUG__ALS_:_Item__{ DEBUG_(ALS):_Item_'{s21}'_is_type_[{s23}]_vs._slot_[{s22}].
qstr_DEBUG__ALS_:_Storage DEBUG_(ALS):_Storage_#{reg21}_holds_{s21}_->_{s22}_upgrade_request.
qstr_{s21}_found_nothing_ {s21}_found_nothing_to_upgrade_to_in_your_inventory.
qstr_We_re_not_looking_fo We're_not_looking_for_weapons.
qstr_Undesired_item_type_ Undesired_item_type_:_Slot_{reg31}
qstr_Undesired_damage_typ Undesired_damage_type_:_Slot_{reg31}
qstr_Inadequate_STR_:_Slo Inadequate_STR_:_Slot_{reg31}
qstr_Not_a_lance_:_Slot_{ Not_a_lance_:_Slot_{reg31}
qstr_Not_usable_mounted_: Not_usable_mounted_:_Slot_{reg31}
qstr_Not_reloadable_mount Not_reloadable_mounted_:_Slot_{reg31}
qstr_Inadequate_Power_Dra Inadequate_Power_Draw_:_Slot_{reg31}
qstr_Inadequate_Power_Thr Inadequate_Power_Throw_:_Slot_{reg31}
qstr_Inadequate_Shield_Sk Inadequate_Shield_Skill_:_Slot_{reg31}
qstr_We_re_not_looking_for We're_not_looking_for_mounts.
qstr_Mounts_are_not_being Mounts_are_not_being_upgraded
qstr_Inadequate_Riding_Sk Inadequate_Riding_Skill
qstr_We_re_not_looking_for_ We're_not_looking_for_head_armor.
qstr_Head_armor_not_being Head_armor_not_being_upgraded
qstr_Strength_requirement Strength_requirement_too_high
qstr_Weight_exceeds_light Weight_exceeds_light_armor_restriction
qstr_Weight_exceeds_mediu Weight_exceeds_medium_armor_restriction
qstr_We_re_not_looking_for_b We're_not_looking_for_body_armor.
qstr_Body_armor_not_being Body_armor_not_being_upgraded
qstr_We_re_not_looking_for_l We're_not_looking_for_leg_armor.
qstr_Leg_armor_not_being_ Leg_armor_not_being_upgraded
qstr_We_re_not_looking_for_h We're_not_looking_for_hand_armor.
qstr_Hand_armor_not_being Hand_armor_not_being_upgraded
qstr_Usable Usable
qstr___{s51} __{s51}
qstr_Item__{s21}__is_{reg Item_'{s21}'_is_{reg21?usable:not_usable}_by_{s22}.{s31}
qstr_Item__{s21}_:_{reg21 Item_'{s21}':_{reg21}%_speed_+_{reg22}%_maneuver_+_{reg23}%_health_+_{reg24}%_armor_=_{reg25}_Rating
qstr_Item__{s21}_:_{reg21} Item_'{s21}':_{reg21}%_width_+_{reg22}%_height_+_{reg23}%_health_+_{reg24}%_resist_=_{reg25}_Rating
qstr_Item__{s21}_:_{reg21}% Item_'{s21}':_{reg21}%_head_+_{reg22}%_body_+_{reg23}%_legs_=_{reg25}_Rating
qstr_Item__{s21}_:_{reg21}%_ Item_'{s21}':_{reg21}%_damage_+_{reg22}%_ammo_=_{reg25}_Rating
qstr_Item__{s21}_:_{reg21}%_d Item_'{s21}':_{reg21}%_damage_+_{reg22}%_type_+_{reg23}%_speed_+_{reg24}%_accuracy_=_{reg25}_Rating
qstr_Item__{s21}_:_{reg21}%_da Item_'{s21}':_{reg21}%_damage_+_{reg22}%_type_+_{reg23}%_reach_+_{reg24}%_speed_=_{reg25}_Rating
qstr_{s21}_has_replaced_{ {s21}_has_replaced_{reg21?her:his}_{s22}_with_{s23}.^{s41}
qstr_ITEM_SWITCH: ITEM_SWITCH:
qstr_Item_[_{s23}_]_place Item_[_{s23}_]_placed_in_slot_#{reg31}_of_{s21}.
qstr_Item_[_{s22}_]_place Item_[_{s22}_]_placed_in_slot_#{reg32}_of_pool.
qstr_{s22}_has_been_relie {s22}_has_been_relieved_as_your_party's_storekeeper.
qstr_{s22}_has_turned_ove {s22}_has_turned_over_{reg21?her:his}_food_stores_to_{s21}.
qstr_{s22}_has_been_reliev {s22}_has_been_relieved_as_your_party's_jailer.
qstr_{s21}_has_assumed_th {s21}_has_assumed_the_role_as_party_gaoler.
qstr_{s22}_has_been_relieve {s22}_has_been_relieved_as_your_party's_quartermaster.
qstr_{s22}_has_turned_over {s22}_has_turned_over_{reg21?her:his}_stored_items_to_{s21}.
qstr_ERROR__CMS_:_Unrecog ERROR_(CMS):_Unrecognized_role_requested_for_turnover.
qstr_DEBUG__Storekeeper_: DEBUG_(Storekeeper):_{s21}_gained_{reg31}_experience_due_to_food_consumption.
qstr_{s20}_has_insufficie {s20}_has_insufficient_skill_in_inventory_management.__Requires_3+.
qstr_{s20}_is_qualified_t {s20}_is_qualified_to_serve_as_your_storekeeper.
qstr_{s20}_has_insufficien {s20}_has_insufficient_skill_in_trading.__Requires_3+.
qstr_{s20}_is_qualified_to {s20}_is_qualified_to_serve_as_your_quartermaster.
qstr_{s20}_has_insufficient {s20}_has_insufficient_skill_in_prisoner_management.__Requires_2+.
qstr_{s20}_is_qualified_to_ {s20}_is_qualified_to_serve_as_your_gaoler.
qstr_{s20}_is_already_ser {s20}_is_already_serving_as_your_storekeeper.
qstr_{s20}_is_already_serv {s20}_is_already_serving_as_your_quartermaster.
qstr_{s20}_is_already_servi {s20}_is_already_serving_as_your_jailer.
qstr_{s21}_has_sold_{reg2 {s21}_has_sold_{reg21}_{reg23?items:item}_and_earned_{reg22}_{reg24?denars:denar}.
qstr_{s21}_takes_{reg27?h {s21}_takes_{reg27?her:his}_cut_of_{reg25}_{reg26?denars:denar}_gives_you_{reg28}_{reg29?denars:denar}.
qstr_{s21}_earns_an_addit {s21}_earns_an_additional_{reg11}_experience._(Quick_Study)
qstr_{s21}_was_unable_to_ {s21}_was_unable_to_sell_{reg22}_item{reg23?s:}_worth_{reg21}_denar{reg24?s:}.
qstr_{s21}_has_sold_{reg23 {s21}_has_sold_{reg23}_{reg26?prisoners:prisoner}_and_earned_{reg21}_{reg27?denars:denar}.
qstr_{s21}_takes_{reg24?h {s21}_takes_{reg24?her:his}_cut_of_{reg22}_{reg25?denars:denar}_gives_you_{reg28}_{reg29?denars:denar}.
qstr_{s21}_has_transferre {s21}_has_transferred_{reg21}_prisoner{reg22?s:}_to_{s22}.
qstr_You_have_sold_{reg23 You_have_sold_{reg23}_{reg26?prisoners:prisoner}_and_earned_{reg21}_{reg27?denars:denar}.
qstr_Warning:_Your_storek Warning:_Your_storekeeper,_{s21},_is_no_longer_in_the_party_and_will_need_to_be_reassigned_to_purchase_food.
qstr_{s21}_purchased_{reg {s21}_purchased_{reg2}_{reg4?kinds:kind}_of_food_costing_you_{reg1}_{reg3?denars:denar}.
qstr_{s21}_sold_{reg2}_{r {s21}_sold_{reg2}_{reg4?kinds:kind}_of_rotten_food_and_gained_{reg1}_{reg3?denars:denar}.
qstr_{s21}_s_useful_conta {s21}'s_useful_contacts_helped_{reg23?her:him}_save_{reg21}_denar{reg22?s:}.
qstr_{s22}_has_lost_1_{s2 {s22}_has_lost_1_{s21}.
qstr_DEBUG__Abilities_:_{s32 DEBUG_(Abilities):_{s32}_found_to_have_the_'{s31}'_ability.
qstr_DEBUG__Abilities_:_{s32} DEBUG_(Abilities):_{s32}_already_had_'{s31}'.
qstr_DEBUG__Abilities_:_{s32}_ DEBUG_(Abilities):_{s32}_removed_ability_'{s31}'_from_slot_{reg31}.
qstr_DEBUG__Abilities_:_{s32}_a DEBUG_(Abilities):_{s32}_assigned_the_'{s31}'_ability_in_slot_#{reg31}.
qstr_ERROR___Failed_to_as ERROR_-_Failed_to_assign_ability_'{s31}'_to_troop_{s32}.__No_available_slots.
qstr_DEBUG__Abilities_:_{s32}_f DEBUG_(Abilities):_{s32}_found_to_have_the_'{s31}'_prerequisite.
qstr_DEBUG__Abilities_:_{s32}_r DEBUG_(Abilities):_{s32}_removed_prereq_'{s31}'_from_slot_{reg31}.
qstr_DEBUG__Abilities_:_{s32}_as DEBUG_(Abilities):_{s32}_assigned_the_'{s31}'_prerequisite_in_slot_#{reg31}.
qstr_ERROR___Failed_to_ass ERROR_-_Failed_to_assign_prerequisite_'{s31}'_to_troop_{s32}.__No_available_slots.
qstr_UNIQUE_LOCATION UNIQUE_LOCATION
qstr_ELITE_MERCENARY ELITE_MERCENARY
qstr_OWNER_ONLY OWNER_ONLY
qstr_FRIEND FRIEND
qstr_ALLY ALLY
qstr_DISHONORABLE DISHONORABLE
qstr_AFFILIATED AFFILIATED
qstr_CHARTERED CHARTERED
qstr_UNDEFINED UNDEFINED
qstr_companion companion
qstr_troop troop
qstr_{reg1?her:his} {reg1?her:his}
qstr_{reg1?she:he} {reg1?she:he}
qstr_SHIELD_BASHER SHIELD_BASHER
qstr_This_{s2}_knows_how_ This_{s2}_knows_how_to_turn_their_shield_into_an_offensive_weapon_knocking_{s3}_enemies_prone.
qstr_ENDURANCE ENDURANCE
qstr_This_{s2}_is_conditi This_{s2}_is_conditioned_for_longer_sprinting,_but_cannot_run_quite_as_fast_as_{s3}_peers.
qstr_Type:_Personal_Comba Type:_Personal_Combat_________^^Effect_#1:_________^You_gain_+40_to_your_maximum_stamina._________^^Effect_#2:_________^Your_maximum_sprinting_speed_is_reduced__________^by_20%._________^^Effect_#3:_________^The_cooldown_before_stamina_recover_begins_________^is_reduced_by_3_seconds._________^^Effect_#4:_________^The_weight_used_for_calculating_encumbrance__________^is_reduced_by_1_for_every_3_points_of__________^Strength_that_you_possess.
qstr_INSPIRING INSPIRING
qstr_This_{s2}_inspires_m This_{s2}_inspires_members_of_the_party,_keeping_morale_higher_based_upon_the_Leadership_skill.
qstr_TAX_COLLECTOR TAX_COLLECTOR
qstr_This_{s2}_is_especia This_{s2}_is_especially_effective_at_reducing_tax_inefficiency_within_a_city_{s4}_is_garrisoned_in.
qstr_COMMANDING_PRESENCE COMMANDING_PRESENCE
qstr_This_{s2}_s_calm_cha This_{s2}'s_calm_charisma_emboldens_the_fighting_spirit_of_nearby_troops.
qstr_Type:_Party_Benefit_ Type:_Party_Benefit_________^^Effect_#1:_________^This_ability_allows_you_to_improve_the_health_________^regeneration_of_all_nearby_allies_by_2%_+_1%_________^for_every_2_points_of_Leadership.__This_health_________^regeneration_effect_is_received_when_the_nearby_________^troop_kills_or_wounds_an_opponent._________^^Note:_^The_originator_of_this_effect_does_not_________^benefit_from_it.
qstr_HARDY HARDY
qstr_This_{s2}_is_more_re This_{s2}_is_more_resilient_and_recovers_health_quicker_in_combat_from_defeating_enemies.
qstr_Type:_Personal_Combat Type:_Personal_Combat_________^^Effect_#1:_________^This_benefit_improves_your_health_regeneration_________^by_0.5%_per_point_of_Ironflesh.__The_health_________^regeneration_effect_is_received_when_you_kill_or_________^wound_an_opponent.
qstr_AGILE_RIDER AGILE_RIDER
qstr_This_{s2}_is_a_bette This_{s2}_is_a_better_rider_and_will_no_longer_take_falling_damage_when_unhorsed.
qstr_Type:_Personal_Combat_ Type:_Personal_Combat_________^^Effect_#1:_________^With_this_ability_you_will_receive_no_falling_________^damage_when_you_are_unhorsed_in_combat._________^^Effect_#2:_________^You_ignore_any_encumbrance_penalties_to_the_________^Riding_skill.
qstr_SPRINTER SPRINTER
qstr_This_{s2}_is_much_qu This_{s2}_is_much_quicker_on_the_battlefield_able_to_run_faster,_but_tires_quicker.
qstr_Type:_Personal_Combat__ Type:_Personal_Combat_________^^Effect_#1:_________^You_can_sprint_50%_faster._________^^Effect_#2:_________^The_maximum_sprinting_speed_is_increased_by_________^30%._________^^Effect_#3:_________^Your_maximum_stamina_is_reduced_by_20.
qstr_DEDICATED DEDICATED
qstr_This_{s2}_is_more_co This_{s2}_is_more_committed_to_your_cause_and_gets_along_with_other_troops_more_easily.
qstr_DEVOTED DEVOTED
qstr_This_{s2}_is_deeply_ This_{s2}_is_deeply_committed_to_your_cause_accepting_only_half_the_standard_wages.
qstr_LOYAL LOYAL
qstr_This_{s2}_is_especial This_{s2}_is_especially_loyal_and_will_remain_when_others_desert_you.
qstr_HUNTER HUNTER
qstr_This_{s2}_is_capable This_{s2}_is_capable_of_hunting_food_to_provide_for_the_party_during_travel.
qstr_Type:_Party_Benefit__ Type:_Party_Benefit_________^^Effect_#1:_________^You_reduce_the_need_to_consume_food_stores_by_________^hunting_in_the_local_area.__Success_of_this_________^effect_is_influenced_by_geographical_location._________^Adding_ranks_of_Tracking_will_further_increase_________^your_chance_of_a_successful_hunt.
qstr_SUPPLY_RUNNER SUPPLY_RUNNER
qstr_This_{s2}_manages_to This_{s2}_manages_to_brave_the_battlefield_restocking_the_quivers_of_ranged_attackers.
qstr_BERSERKER BERSERKER
qstr_This_{s2}_flies_into This_{s2}_flies_into_a_frenzy_gaining_additional_health_during_combat_based_on_the_Ironflesh_skill.
qstr_Type:_Personal_Combat___ Type:_Personal_Combat_________^^Effect_#1:_________^You_gain_an_+X%_health_for_each_rank_of_________^Ironflesh_upon_entering_combat_due_to_your_________^frenzied_state.__While_under_the_effects_of_________^this_ability_you_cannot_receive_any_benefits_________^from_the_Volley_Commander,_Tactician_or_________^Sharpshooter_effects_from_nearby_allies._________^^X%_is_based_upon_your_mod_difficulty_setting:_________^_*_+7%_/_rank_in_Easy_________^_*_+5%_/_rank_in_Normal_________^_*_+4%_/_rank_in_Hard_________^_*_+3%_/_rank_in_Very_Hard
qstr_BOUNDLESS_ENDURANCE BOUNDLESS_ENDURANCE
qstr_This_{s2}_is_able_to This_{s2}_is_able_to_run_faster_and_for_a_longer_time_then_others_on_the_battlefield.
qstr_Type:_Personal_Combat____ Type:_Personal_Combat_________^^Effect_#1:_________^Your_sprinting_speed_is_improved_by_25%._________^^Effect_#2:_________^Your_maximum_stamina_is_improved_by_+20._________^^Effect_#3:_________^You_become_twice_as_resistant_to_movement_________^speed_reducing_effects_due_to_the_combat_________^hampering_system.
qstr_TACTICIAN TACTICIAN
qstr_This_{s2}_now_applie This_{s2}_now_applies_a_bonus_to_the_damage_of_nearby_allies_based_on_the_Tactics_skill.
qstr_Type:_Party_Benefit___ Type:_Party_Benefit_________^^Effect_#1:_________^Your_grasp_of_strategy_improves_the_damage_________^of_nearby_allies_by_3%_for_each_rank_in_________^Tactics._________^^Note:_^The_originator_of_this_effect_does_not_________^benefit_from_it.
qstr_TRAILBLAZER TRAILBLAZER
qstr_This_{s2}_knows_how_q This_{s2}_knows_how_quicken_the_party's_pace_by_finding_the_easiest_travel_paths.
qstr_Type:_Party_Benefit____ Type:_Party_Benefit_________^^Effect_#1:_________^Your_path-finding_skill_is_enhanced_by_2._________^^Effect_#2:_________^The_number_of_party_members_you_can_conceal_________^using_the_Stealthy_ability_is_doubled.
qstr_BLOODLUST BLOODLUST
qstr_This_{s2}_is_a_terro This_{s2}_is_a_terror_on_the_battlefield,_swinging_wildly_for_enhanced_damage.
qstr_Type:_Personal_Combat_____ Type:_Personal_Combat_________^^Effect_#1:_________^You_gain_20%_damage_at_the_cost_of_10%__________^accuracy.__For_each_1%_of_health_lost_you_________^will_gain_an_additional_1%_damage_and_will_________^lose_0.5%_accuracy._________^^Notes:__________^_*_Damage_improvement_is_limited_to_+45%._________^_*_Accuracy_penalty_is_limited_to_-30%.
qstr_FORTITUDE FORTITUDE
qstr_This_{s2}_is_tougher This_{s2}_is_tougher_than_most_and_now_able_to_resist_the_effects_of_health_loss.
qstr_Type:_Personal_Combat______ Type:_Personal_Combat_________^^Effect_#1:_________^You_are_more_adept_at_resisting_the_effects_________^of_damage_due_to_the_combat_hampering_system._________^When_calculating_penalties_your_health_is_________^considered_as_40%_higher_than_it_actually_is._________^^Synergy_Bonus:_(Disciplined)_________^Effectiveness_is_increased_by_+20%_health.
qstr_VOLLEY_COMMANDER VOLLEY_COMMANDER
qstr_This_{s2}_now_applies This_{s2}_now_applies_a_bonus_to_the_accuracy_of_nearby_allies_based_on_the_Tactics_skill.
qstr_Type:_Party_Benefit_____ Type:_Party_Benefit_________^^Effect_#1:_________^Your_knowledge_of_strategy_improves_the_accuracy_________^rating_of_nearby_allies_by_8_for_each_rank_of_________^Tactics._________^^Note:_^The_originator_of_this_effect_does_not_________^benefit_from_it.
qstr_SHARPSHOOTER SHARPSHOOTER
qstr_This_{s2}_has_a_dead This_{s2}_has_a_deadly_aim_that_improves_ranged_attacks_based_upon_the_Weapon_Master_skill.
qstr_Type:_Personal_Combat_______ Type:_Personal_Combat_________^^Effect_#1:_________^Your_accuracy_rating_with_ranged_weapons_is_________^improved_by_20_with_an_additional_+8_per_rank_________^of_Weapon_Master._________^^Synergy_Bonus:_(Master_Archer)_________^If_you_also_have_the_Master_Archer_ability_then_________^the_effectiveness_of_this_talent_is_increased_by_________^+30%.
qstr_SCAVENGER SCAVENGER
qstr_This_{s2}_is_valuabl This_{s2}_is_valuable_for_finding_extra_battlefield_loot_and_loot_of_higher_quality.
qstr_Type:_Party_Benefit______ Type:_Party_Benefit_________^^Effect_#1:_________^Adept_at_sifting_through_the_remains_of_a_battle_________^to_find_equipment_worth_salvaging,_you_improve_________^the_amount_of_loot_found_by_the_party_for_each_________^rank_of_Looting.
qstr_QUICK_STUDY QUICK_STUDY
qstr_This_{s2}_is_faster_ This_{s2}_is_faster_at_reading_books_and_gains_extra_experience_from_party_role_assignments.
qstr_WATCHFUL_EYE WATCHFUL_EYE
qstr_This_{s2}_s_vigilian This_{s2}'s_vigiliance_allows_your_party_to_handle_a_greater_number_of_prisoners.
qstr_Type:_Party_Benefit_______ Type:_Party_Benefit_________^^Effect_#1:_________^You_increase_the_number_of_prisoners_the_party_________^can_manage_by_3_per_rank_of_Prisoner_Management.
qstr_ESCAPE_ARTIST ESCAPE_ARTIST
qstr_This_{s2}_is_talente This_{s2}_is_talented_at_escaping_captivity_and_may_help_others_escape_as_well.
qstr_Type:_Personal_Benef Type:_Personal_Benefit_________^^Effect_#1:_________^Few_rope_bonds_or_even_dungeons_can_hold_you_for_________^long.__Your_chance_of_increasing_from_captivity_________^is_dramatically_increased._________^^Synergy_Bonus:_(Stealthy)_________^If_you_have_the_Stealthy_ability_then_you_will_________^also_break_out_any_allies_captive_in_the_same_________^location_when_you_escape.
qstr_ADMINISTRATOR ADMINISTRATOR
qstr_This_{s2}_is_talented This_{s2}_is_talented_as_either_a_Castle_Steward_or_Captain_of_the_Guard.
qstr_ENGINEER ENGINEER
qstr_This_{s2}_is_now_a_c This_{s2}_is_now_a_capable_overseer_of_construction_as_Castle_Steward.
qstr_SIEGE_GENERAL SIEGE_GENERAL
qstr_This_{s2}_is_now_cap This_{s2}_is_now_capable_of_leading_a_legendary_defense_as_Captain_of_the_Guard.
qstr_MASTER_ARCHER MASTER_ARCHER
qstr_This_{s2}_s_ability_ This_{s2}'s_ability_to_deliver_punishing_shots_with_a_bow_are_now_improved_by_the_Weapon_Master_skill.
qstr_Type:_Personal_Combat________ Type:_Personal_Combat_________^^Effect_#1:_________^You_gain_an_8%_bonus_to_damage_when_wielding_________^a_bow.__This_effect_is_increased_by_an_additional_________^+2%_bonus_to_damage_for_each_rank_of_________^Weapon_Master._________^^Synergy_Bonus:_(Sharpshooter)_________^If_you_also_have_the_Sharpshooter_ability_then_________^the_effectiveness_of_this_talent_is_increased_by_________^+30%.
qstr_EFFICIENT EFFICIENT
qstr_This_{s2}_now_makes_ This_{s2}_now_makes_for_an_exceptional_Castle_Steward.
qstr_CHEF CHEF
qstr_This_{s2}_can_now_ma This_{s2}_can_now_maintain_stores_longer_and_gain_more_party_morale_as_storekeeper.
qstr_USEFUL_CONTACTS USEFUL_CONTACTS
qstr_This_{s2}_is_now_con This_{s2}_is_now_considerably_more_adept_at_the_storekeeper,_quartermaster_or_gaoler_roles.
qstr_BLADEMASTER BLADEMASTER
qstr_This_{s2}_s_ferocity This_{s2}'s_ferocity_with_melee_cutting_weapons_is_now_improved_by_the_Weapon_Master_skill.
qstr_Type:_Personal_Combat_________ Type:_Personal_Combat_________^^Effect_#1:_________^You_gain_a_+2%_bonus_to_damage_for_each_rank_of_________^Weapon_Master_when_wielding_a_melee_cutting_________^weapon._________^^Synergy_Bonus:_(Savant)_________^You_gain_an_additional_+1%_damage_for_every_2_________^points_of_intelligence_you_have_above_10_if_________^you_also_possess_the_Savant_ability.
qstr_CARGOMASTER CARGOMASTER
qstr_This_{s2}_is_a_capab This_{s2}_is_a_capable_quartermaster_knowing_how_to_work_the_best_deals_from_battlefield_loot_being_sold.
qstr_GRACEFUL_RIDER GRACEFUL_RIDER
qstr_This_{s2}_is_adept_a This_{s2}_is_adept_at_avoiding_the_dangers_of_pikemen_during_a_charge.
qstr_Type:_Personal_Combat_________^ Type:_Personal_Combat_________^^Effect_#1:_________^You_have_a_chance_to_avoid_any_extra_damage_________^dealt_by_pikes_equal_to_your_horse's_maneuverability_________^+_3%_per_rank_of_the_Riding_skill._________^^Effect_#2:_________^You_ignore_any_encumbrance_penalties_to_the_________^Horse_Archery_skill.
qstr_INDOMITABLE INDOMITABLE
qstr_This_{s2}_can_more_e This_{s2}_can_more_easily_ignore_encumbrance_penalties_based_upon_strength.
qstr_Type:_Personal_Combat_________^^ Type:_Personal_Combat_________^^Effect_#1:_________^Your_strength_is_considered_to_be_three_times_________^as_much_when_used_for_calculations_related_to_________^encumbrance_penalties.
qstr_NIMBLE NIMBLE
qstr_This_{s2}_can_more_ea This_{s2}_can_more_easily_ignore_encumbrance_penalties_based_upon_agility.
qstr_Type:_Personal_Combat_________^^E Type:_Personal_Combat_________^^Effect_#1:_________^Your_agility_is_considered_to_be_three_times_________^as_much_when_used_for_calculations_related_to_________^encumbrance_penalties.
qstr_STEALTHY STEALTHY
qstr_This_{s2}_can_hide_s This_{s2}_can_hide_smaller_parties_from_being_spotted_during_travel.
qstr_Type:_Party_Benefit________ Type:_Party_Benefit_________^^The_base_chance_of_evading_detection_of_a_hostile_________^party_is_100%_-_4%_for_each_troop_in_your_party._________^^Effect_#1:_________^^_*_Each_troop_with_this_ability_reduces_your_chance_of_________^___your_party_being_detected_by_3%._________^^_*_A_companion_or_player_with_this_ability_reduces__________^___the_chance_of_your_party_being_detected_by_2%__________^___per_rank_of_Spotting_and_Tracking._(Minimum_+3%)_________^^Effect_#2:_________^When_escaping_captivity_through_use_of_the_Escape_________^Artist_talent,_this_ability_allows_you_to_free_any_________^other_allies_held_at_the_same_location._________^^Synergy_Bonus:_(Trailblazer)_________^The_number_of_troops_concealed_by_this_talent_is_________^doubled_if_you_also_possess_the_Trailblazing_ability.
qstr_STORYTELLER STORYTELLER
qstr_This_{s2}_is_adept_at This_{s2}_is_adept_at_boosting_your_renown_with_retelling_the_tales_of_your_exploits.
qstr_Type:_Boost_________ Type:_Boost_________^^Effect_#1:_________^The_renown_you_gain_from_combat_is_increased_by_2_________^per_rank_of_Persuasion.__This_effect_may_not_exceed_________^a_total_of_+15_renown_per_battle.
qstr_SILVER_TONGUED SILVER_TONGUED
qstr_This_{s2}_is_now_mor This_{s2}_is_now_more_convincing_when_making_attempts_at_persuasion.
qstr_Type:_Boost_________^ Type:_Boost_________^^Effect_#1:_________^Options_to_persuade_individuals_during_dialog__________^encountersalways_appear_regardless_of_other__________^prerequisites._________^^Effect_#2:_________^The_chances_of_successfully_persuading_a_target_is__________^increased_by_25%.__This_effects_stacks_with_benefits__________^gained_from_the_Persuasion_skill.__This_effect_is__________^reduced_to_+15%_when_convincing_lords_to_join_your__________^faction.
qstr_SAVAGE_BASH SAVAGE_BASH
qstr_This_{s2}_can_now_de This_{s2}_can_now_deliver_shield_bashes_with_devasting_power.
qstr_Type:_Personal_Combat_________^^Ef Type:_Personal_Combat_________^^Effect_#1:_________^Your_shield_bash_attempts_now_apply_+2_damage_per_________^point_of_Strength_and_per_rank_of_Shield.__This_________^damage_is_mitigated_normally_by_armor_reducing_________^its_effectiveness.
qstr_THRIFTY THRIFTY
qstr_This_{s2}_sees_how_f This_{s2}_sees_how_far_above_or_below_the_average_price_a_good_is.
qstr_Type:_Boost_________^^ Type:_Boost_________^^Effect_#1:_________^Tooltips_for_trade_goods_will_now_display_how_________^far_above_or_below_the_base_price_those_items_________^are._________^^Effect_#2:_________^A_notification_will_be_added_to_the_message_log_________^whenever_the_inventories_of_trade_good_merchants_________^are_reset._________^^Effect_#3:_________^Trade_goods_that_are_used_in_an_enterprise_that_________^you_currently_own_will_now_display_this.
qstr_SAVANT SAVANT
qstr_This_{s2}_has_become This_{s2}_has_become_an_incredibly_quick_learner.
qstr_Type:_Boost_________^^E Type:_Boost_________^^Effect_#1:_________^Extra_experience_gained_from_having_a_high_________^Intelligence_is_increased_by_50%.
qstr_RALLYING_FIGURE RALLYING_FIGURE
qstr_This_{s2}_can_gather This_{s2}_can_gather_a_greater_host_of_men_then_most_peers.
qstr_Type:_Boost_________^^Ef Type:_Boost_________^^Effect_#1:_________^Each_rank_of_Leadership_that_you_possess_________^contributes_an_extra_+3_troops_to_your_________^maximum_party_limit._________^^Effect_#2:_________^Your_morale_bonus_due_to_Leadership_is_________^improved_by_+2_per_rank.
qstr_WHOLESALER WHOLESALER
qstr_This_{s2}_can_trade_ This_{s2}_can_trade_more_of_a_single_good_without_penalty.
qstr_Type:_Boost_________^^Eff Type:_Boost_________^^Effect_#1:_________^This_talent_reduces_the_change_in_purchase__________^or_sale_price_of_an_item_due_to_selling__________^multiple_copies_of_it_in_the_same_location__________^15%_per_rank_of_your_Trade_skill.
qstr_SECOND_WIND SECOND_WIND
qstr_This_{s2}_can_quickl This_{s2}_can_quickly_move_from_one_enemy_to_the_next.
qstr_Type:_Boost_________^^Effe Type:_Boost_________^^Effect_#1:_________^Whenever_you_defeat_an_enemy_in_combat_your_________^current_stamina_is_increased_by_15._________^^Effect_#2:_________^Whenever_you_defeat_an_enemy_in_combat_your_________^cooldown_for_recovering_stamina_will_be_________^immediately_reset.
qstr_DISCIPLINED DISCIPLINED
qstr_This_{s2}_has_learne This_{s2}_has_learned_to_ignore_minor_wounds_through_mental_discipline.
qstr_Type:_Boost_________^^Effec Type:_Boost_________^^Effect_#1:_________^Combat_health_is_increased_by_1_for_every_________^2_points_of_intelligence_you_have_above_8._________^This_effect_cannot_combine_with_the_health_________^granted_by_the_Berserker_ability._________^^Effect_#2:_________^You_are_more_adept_at_resisting_the_effects_________^of_damage_due_to_the_combat_hampering_system._________^When_calculating_penalties_your_health_is_________^considered_as_20%_higher_than_it_actually_is._________^^Synergy_Bonus:_(Fortitude)_________^The_minimum_requirement_of_8_intelligence_is_________^removed.
qstr_STEADY_AIM STEADY_AIM
qstr_This_{s2}_has_learned This_{s2}_has_learned_to_pick_shots_carefully_for_maximum_damage.
qstr_Type:_Personal_Combat_________^^Eff Type:_Personal_Combat_________^^Effect_#1:_________^Increases_the_damage_of_the_next_bow_or_crossbow_________^attack_you_make_by_+2_per_second_up_to_a_maximum__________^of_half_your_Strength_value.__25_STR_=_+12_damage__________^after_a_6_second_pause._________^^Synergy_(Sharpshooter):_________^Rate_of_damage_increase_is_improved_to_+3_damage_________^per_second._________^^Synergy_(Master_Archer):_________^Upper_limit_of_damage_is_improved_to_65%_of_your_________^Strength_value.
qstr_CHARGING_STRIKE CHARGING_STRIKE
qstr_This_{s2}_has_learned_ This_{s2}_has_learned_to_gain_the_most_advantage_from_their_momentum.
qstr_Type:_Personal_Combat_________^^Effe Type:_Personal_Combat_________^^Effect_#1:_________^Increases_the_speed_damage_bonus_of_attacks_made__________^while_sprinting.__You_gain_a_bonus_of_1_damage_for_________^every_4%_speed_you_have_above_normal.__This_effect__________^is_limited_to_a_maximum_of_50%_of_your_strength__________^attribute.__________^^Synergy_(Second_Wind):_________^Your_damage_bonus_is_now_limited_by_either_your_________^strength_or_agility_attribute_based_on_whichever_________^is_higher._________^^Synergy_(Blademaster):_________^Upper_limit_of_damage_is_improved_to_65%_of_your_________^Strength_value.
qstr_POISONED_WEAPONS POISONED_WEAPONS
qstr_This_{s2}_has_master This_{s2}_has_mastered_the_art_of_crippling_enemies_with_poisoned_weapons.
qstr_Type:_Personal_Combat_________^^Effec Type:_Personal_Combat_________^^Effect_#1:_________^Increases_the_speed_damage_bonus_of_attacks_made__________^Whenever_you_damage_another_troop_they_become__________^poisoned_causing_their_effective_health_to_be__________^lowered_by_50%_(combat_hampering)._________^^Effect_#2:_________^A_poisoned_enemy_loses_one_health_every_four__________^seconds_for_a_total_of_20_ticks_(80_sec_duration)._________^^Special_Note:_________^Use_of_this_ability_will_lower_your_honor_by_1_________^for_each_battle_it_is_used_in_to_a_minimum_of_-15._________^^Special_Note:_________^This_ability_is_disabled_in_tournaments,_arena_________^matches_and_while_training_peasants.
qstr_STEADY_FOOTING STEADY_FOOTING
qstr_This_{s2}_is_resista This_{s2}_is_resistant_to_shield_bashing_attempts.
qstr_Type:_Personal_Combat_________^^Effect Type:_Personal_Combat_________^^Effect_#1:_________^You_are_able_to_resist_the_attempts_of_other__________^troops_trying_to_shield_bash_you.__Your_chance_________^to_resist_is_equal_to_40%_+_3%_for_each_point__________^you_have_in_the_Strength_attribute.
qstr_CHEAP CHEAP
qstr_Undedescribed Undedescribed
qstr_TIGHT_FORMATION TIGHT_FORMATION
qstr_Undescribed. Undescribed.
qstr_your your
qstr_{s2}_has {s2}_has
qstr_{s1}_reset_all_of_{s {s1}_reset_all_of_{s3}_abilities_reset.
qstr__Unlocked_at_Level_{ (Unlocked_at_Level_{reg31})
qstr_No_Ability_Designate No_Ability_Designated
qstr_DEBUG__Storyteller_: DEBUG_(Storyteller):_{reg33}_{s31}_add_+{reg31}%_to_renown.__{reg39?Heroes:Troops}_=_+{reg32}%
qstr_DEBUG__Storyteller_:_ DEBUG_(Storyteller):_Total_renown_bonus_is_{reg32}.__Bonus_=_+{reg33}%
qstr_DEBUG__Stealth_:_{s3 DEBUG_(Stealth):_{s31}_adds_+{reg31}%_concealment_chance.__Heroes_=_+{reg32}%
qstr_DEBUG__Stealthy_:_{r DEBUG_(Stealthy):_{reg33}_{s31}_adds_+{reg31}%_concealment_chance.__Troops_=_+{reg32}%
qstr_DEBUG__Stealthy_:_To DEBUG_(Stealthy):_Total_concealment_bonus_is_+{reg32}%.
qstr_DEBUG__Stealthy_:_{re DEBUG_(Stealthy):_{reg31}%_DC_=_100_-_{reg32}%_Party_Size_+_{reg33}%_Concealment_+_{reg34}%_Encumbrance_+_{reg35}%_Distance.
qstr_Shield___{reg31}_ Shield_(-{reg31})
qstr_Power_Draw___{reg31} Power_Draw_(-{reg31})
qstr_Riding___{reg31}_ Riding_(-{reg31})
qstr_Horse_Archery___{reg Horse_Archery_(-{reg31})
qstr_Athletics___{reg31}_ Athletics_(-{reg31})
qstr_Speed_Penalty___{reg Speed_Penalty_(-{reg31})
qstr_No_Skill_Penalty_Ass No_Skill_Penalty_Assigned
qstr_DEBUG__Stamina_:_Stamina DEBUG_(Stamina):_Stamina_bar_has_been_{reg31?BLOCKED:unblocked}_@_draw_stamina_bar.__Object_#{reg32}
qstr_#{reg21}: #{reg21}:
qstr_{s21}___{s22}_ {s21}__({s22})
qstr_{s21}___Requires_Cha {s21}__(Requires_Chapterhouse)
qstr_{s21}___Negative_Pla {s21}__(Negative_Player_Honor)
qstr_{s21}___{reg21}+_Cen {s21}__({reg21}+_Center_Relation)
qstr_{s21}___+{reg1}_Heal {s21}__(+{reg1}_Health)
qstr_{s21}___+{reg21}%_Da {s21}__(+{reg21}%_Damage_-_Bladed_Melee)
qstr_{s21}___+{reg21}%_Dam {s21}__(+{reg21}%_Damage_-_Bows)
qstr_{s21}___+{reg21}%_Ac {s21}__(+{reg21}%_Accuracy)
qstr_{s21}___+{reg21}%_He {s21}__(+{reg21}%_Health_Regen)
qstr_{s21}___+2_to_Party_ {s21}__(+2_to_Party_Morale)
qstr_{s21}____4%_Tax_Inef {s21}__(-4%_Tax_Inefficiency)
qstr_{s21}____50%_Troop_W {s21}__(-50%_Troop_Wages)
qstr_{s21}___+20_to_Troop {s21}__(+20_to_Troop_Morale)
qstr_{s21}___Improves_Loo {s21}__(Improves_Looting)
qstr_{s21}___+{reg21}%_Ne {s21}__(+{reg21}%_Nearby_Troop_Damage)
qstr_You_have_{reg20}_day You_have_{reg20}_days_to_finish_this_quest.
qstr_DEBUG__Quest_Util_:_ DEBUG_(Quest_Util):_Quest_[_{s31}_],_Slot_#{reg32}_changed_by_{reg31}_to_{reg33}.
qstr_DEBUG__Quest_Util_:_{ DEBUG_(Quest_Util):_{s31}_fails_to_intimidate_{s32}.__{reg31}_vs_{reg32}.__Condition_failed.
qstr_Difficulty_{reg32}_= Difficulty_{reg32}_=_DC_{reg30}_+_Renown_{reg33}_+_STR_{reg34}_+_CHA_{reg35}_+_Level_{reg36}_+_Relation_{reg37}_+_Rep_{reg38}_+_King_{reg39}.
qstr_DEBUG__Quest_Util_:_{s DEBUG_(Quest_Util):_{s31}_intimidated_{s32}.__{reg31}_vs_{reg32}.__Condition_passed.
qstr_DEBUG__Quest_Util_:_{s3 DEBUG_(Quest_Util):_{s31}_fails_to_persuade_{s32}.__{reg31}_vs_{reg32}.__Condition_failed.
qstr_Difficulty_{reg32}_=_ Difficulty_{reg32}_=_DC_{reg30}_+_Persuasion_{reg33}_+_CHA_{reg35}_+_Relation_{reg37}_+_Rep_{reg38}.
qstr_DEBUG__Quest_Util_:_{s31 DEBUG_(Quest_Util):_{s31}_persuaded_{s32}.__{reg31}_vs_{reg32}.__Condition_passed.
qstr_Prisoner_Caravan_fro Prisoner_Caravan_from_{s13}
qstr_DEBUG__Caravan_AI_:_{ DEBUG_(Caravan_AI):_{s31}_offloads_{reg32}_prisoners_in_{s32}_for_{reg31}_denars.
qstr_DEBUG__Caravan_AI_:_{s DEBUG_(Caravan_AI):_{s31}_arrived_in_{s32}_and_increased_treasury_to_{reg32}_denars_[+{reg31}_earnings,_-{reg33}_escort_fee].
qstr_DEBUG__Caravan_AI_:_{s3 DEBUG_(Caravan_AI):_{s31}_has_departed_on_route_to_{s32}_with_{reg32}_prisoners_and_{reg31}_denars.
qstr_DEBUG__Caravan_AI_:_{s31 DEBUG_(Caravan_AI):_{s31}_is_leaving_{s33}_to_go_to_{s32}_with_{reg32}_prisoners_and_{reg31}_denars.
qstr_DEBUG__Caravan_AI_:_E DEBUG_(Caravan_AI):_Escort_troops_added_based_upon_35%_of_contract_price._[{reg31}_denars]
qstr_You_have_looted_{reg You_have_looted_{reg21}_denars_from_a_prisoner_caravan!
qstr_DEBUG__Caravan_AI_:_{s31} DEBUG_(Caravan_AI):_{s31}_has_raided_a_prisoner_caravan_worth_{reg31}_denars.__He_now_has_{reg32}_denars.
qstr_ERROR:_script_common ERROR:_script_common_prisoner_caravan_function_failed_on_function_#{reg31}.
qstr_center center
qstr_ERROR___No_valid_cen ERROR_-_No_valid_center_type_specified_for_script_'qus_select_random_center'.
qstr_ERROR ERROR
qstr_DEBUG__Quest_Util_:_{s31} DEBUG_(Quest_Util):_{s31}_chosen_as_target_center.
qstr_DEBUG__Quest_Util_:_A DEBUG_(Quest_Util):_Additional_centers_available_for_this_choice:
qstr_DEBUG__Quest_Util_:_# DEBUG_(Quest_Util):_#{reg32}_-_{s31}_at_a_distance_of_{reg31}.
qstr_DEBUG__Quest_Util_:_Q DEBUG_(Quest_Util):_Quest_'{s41}'_current_state_changed_to_{reg31}.
qstr_DEBUG__Quest_Util_:_P DEBUG_(Quest_Util):_Player_does_not_own_any_walled_centers.__Condition_failed.
qstr_DEBUG__Quest_Util_:_Pl DEBUG_(Quest_Util):_Player_does_own_a_walled_center_[_{s31}_].__Condition_passed.
qstr_DEBUG__Quest_Util_:_Pla DEBUG_(Quest_Util):_Player_{reg32?SHOULD_be:shouldn_NOT_be}_and_{reg31?IS:is_NOT}_a_king.__Condition_failed.
qstr_DEBUG__Quest_Util_:_Play DEBUG_(Quest_Util):_Player_{reg32?SHOULD_be:shouldn_NOT_be}_and_{reg31?IS:is_NOT}_a_king.__Condition_passed.
qstr_DEBUG__Quest_Util_:_Playe DEBUG_(Quest_Util):_Player_{reg32?SHOULD_be:shouldn_NOT_be}_and_{reg31?IS:is_NOT}_a_vassal.__Condition_failed.
qstr_DEBUG__Quest_Util_:_Player DEBUG_(Quest_Util):_Player_{reg32?SHOULD_be:shouldn_NOT_be}_and_{reg31?IS:is_NOT}_a_vassal.__Condition_passed.
qstr_DEBUG__Quest_Util_:_Player_ DEBUG_(Quest_Util):_Player_{reg32?SHOULD_be:shouldn_NOT_be}_and_{reg31?IS:is_NOT}_a_vassal_or_king.__Condition_failed.
qstr_DEBUG__Quest_Util_:_Player_{ DEBUG_(Quest_Util):_Player_{reg32?SHOULD_be:shouldn_NOT_be}_and_{reg31?IS:is_NOT}_a_vassal_or_king.__Condition_passed.
qstr_Player_was_thought_t Player_was_thought_to_be_a_mercenary,_but_really_is_a_king.
qstr_Player_was_thought_to Player_was_thought_to_be_a_mercenary,_but_really_is_a_vassal.
qstr_Player_was_thought_to_ Player_was_thought_to_be_a_mercenary,_but_really_is_unaffiliated.
qstr_DEBUG__Quest_Util_:_Player_{r DEBUG_(Quest_Util):_Player_{reg32?SHOULD_be:shouldn_NOT_be}_and_{reg31?IS:is_NOT}_a_mercenary.__Condition_failed.
qstr_DEBUG__Quest_Util_:_Player_{re DEBUG_(Quest_Util):_Player_{reg32?SHOULD_be:shouldn_NOT_be}_and_{reg31?IS:is_NOT}_a_mercenary.__Condition_passed.
qstr_DEBUG__Quest_Util_:_{s31}_ DEBUG_(Quest_Util):_{s31}_is_located_at_{reg31},_{reg32}.
qstr_DEBUG__Quest_Util_:_{s31}_@ DEBUG_(Quest_Util):_{s31}_@_({reg36},_{reg37}),_{reg33}_W,_{reg31}_N,_{reg34}_E,_{reg32}_S,_{reg35}_Min_Dist
qstr_DEBUG__Quest_Util_:_{s31}_{ DEBUG_(Quest_Util):_{s31}_{reg32?IS:is_NOT}_near_a_fief_and_{reg31?IS:is_NOT}_within_owned_land.__Condition_failed.
qstr_DEBUG__Quest_Util_:_{s31}_{r DEBUG_(Quest_Util):_{s31}_{reg32?IS:is_NOT}_near_a_fief_and_{reg31?IS:is_NOT}_within_owned_land.__Condition_passed.
qstr_DEBUG__Quest_Util_:_{s31}_d DEBUG_(Quest_Util):_{s31}_disqualified_for_not_being_within_limited_range.
qstr_DEBUG__Quest_Util_:_{s31}_i DEBUG_(Quest_Util):_{s31}_is_located_at_{reg31},_{reg32}_some_{reg33}_leagues_away.
qstr_DEBUG__Quest_Util_:_{s31}_@_ DEBUG_(Quest_Util):_{s31}_@_({reg36},_{reg37}),_{reg33}_W,_{reg31}_N,_{reg34}_E,_{reg32}_S,_{reg35}_leagues
qstr_DEBUG__Quest_Util_:_{s31}_{re DEBUG_(Quest_Util):_{s31}_{reg32?IS:is_NOT}_near_a_fief_and_{reg31?IS:is_NOT}_in_the_kingdom.__Condition_failed.
qstr_DEBUG__Quest_Util_:_{s31}_{reg DEBUG_(Quest_Util):_{s31}_{reg32?IS:is_NOT}_near_a_fief_and_{reg31?IS:is_NOT}_in_the_kingdom.__Condition_passed.
qstr_DEBUG__Quest_Util_:_{s31}_is DEBUG_(Quest_Util):_{s31}_is_NOT_near_{s32}.__Condition_failed.
qstr_DEBUG__Quest_Util_:_{s31}_I DEBUG_(Quest_Util):_{s31}_IS_near_{s32}.__Condition_passed.
qstr_DEBUG__patrols_:_Par DEBUG_(patrols):_Party_#{reg21}_is_a_patrol_from_{s21}_and_has_been_defeated.
qstr_DEBUG__QP3_:_The_pri DEBUG_(QP3):_The_prisoner_caravan_from_{s21}_(Party_#{reg21})_has_been_defeated.
qstr__the_Traveler _the_Traveler
qstr__the_Explorer _the_Explorer
qstr__the_Bookseller _the_Bookseller
qstr__the_Scribe _the_Scribe
qstr__the_Scholar _the_Scholar
qstr__the_Slaver _the_Slaver
qstr__the_Broker _the_Broker
qstr__the_Smuggler _the_Smuggler
qstr__the_Minstrel _the_Minstrel
qstr__the_Bard _the_Bard
qstr__the_Magnificent _the_Magnificent
qstr__the_Poet _the_Poet
qstr_{s22}{s24} {s22}{s24}
qstr_{s23}{s24} {s23}{s24}
qstr_{s22}_{s23}{s24} {s22}_{s23}{s24}
qstr_{s22}_{s23} {s22}_{s23}
qstr_town_goods_merchant town_goods_merchant
qstr_DEBUG__Quest_Util_:_Ad DEBUG_(Quest_Util):_Added_{reg31}_{s31}_to_the_{s32}'s_inventory.
qstr_ERROR__Quest_Util_:_ ERROR_(Quest_Util):_Invalid_center_({s31},_#{reg31})_used_for_script_'common_merchant_stock_minimum_amount'.
qstr_the_town_of_{s2} the_town_of_{s2}
qstr_the_village_of_{s2} the_village_of_{s2}
qstr_{s4}{reg1}_veteran{r {s4}{reg1}_veteran{reg2?s:}_{reg2?have:has}_decided_to_join_your_cause_in_{s1}.
qstr_A_Veteran_Has_Joined A_Veteran_Has_Joined_Your_Cause
qstr_DEBUG__recruitment_:_{r DEBUG_(recruitment):_{reg1}_recruits_have_been_added_to_{s2}.
qstr_Your_{s1}_{reg1?pris Your_{s1}_{reg1?prisoner:prisoners}_were_intentionally_not_sold.
qstr_Your_{reg1}_spy_{reg Your_{reg1}_spy_{reg1?prisoner:prisoners}_were_intentionally_not_sold.
qstr_Your_{reg1}_fugitive Your_{reg1}_fugitive_{reg2?prisoner:prisoners}_were_intentionally_not_sold.
qstr_{s2}:_{reg3}_{reg4} {s2}:_{reg3},_{reg4}_days
qstr_{s4}:_{reg4} {s4}:_{reg4}
qstr_{s1}_gathering_suppo {s1}(gathering_support)
qstr_{s1}__intelligence_ {s1}_(intelligence)
qstr_{s1}__ambassy_ {s1}_(ambassy)
qstr_{s1}__minister {s1}_(minister
qstr_{s1}__under_arms_ {s1}_(under_arms)
qstr_{s1}__attempting_to_ {s1}_(attempting_to_rejoin)
qstr_{s1}__separated_afte {s1}_(separated_after_battle)
qstr__knows_of_you. _knows_of_you.
qstr__has_no_opinion_abou _has_no_opinion_about_you.
qstr_{s57}_and_{s50} {s57}_and_{s50}
qstr_{!}{s57}_{s50} {!}{s57},_{s50}
qstr_Calradia. Calradia.
qstr_sworn_man sworn_man
qstr_ruler ruler
qstr_free_man free_man
qstr_{s1}_Renown:_{reg40} {s1}_Renown:_{reg40},_Controversy:_{reg41}^Honor:_{reg42},_Right_to_rule:_{reg43}^You_are_a_{s44}_of_{s45}^{reg45?{reg46?Your_liege,_{s46},{s47}:You_are_the_ruler_of_{s45}}:}^^Friends:_^Enemies:_^^Fiefs:^__{reg50?{s50}:no_fief}
qstr_Ruler_of_the_{s45} Ruler_of_the_{s45}
qstr_Liege:_{s46}_Relati Liege:_{s46},_Relation:_{reg47}
qstr_{s22}_is_currently_u {s22}_is_currently_unpledged.
qstr_{s1}{s2}_Reputed_to_ {s1}{s2}_Reputed_to_be_{s42}^Renown:_{reg40},_Controversy:_{reg41}_{reg46?Impatience:_{reg43}:}^{s44}_noble_of_the_{s45}^{s21}^^{reg48?Currently_prisoner_of_the_{s48}:}^Days_since_last_meeting:_{reg49}^^Fiefs_{reg51?(was_promised_a_fief):}:^__{reg50?{s50}:no_fief}
qstr_conventional conventional
qstr_adventurous adventurous
qstr_otherwordly otherwordly
qstr_ambitious ambitious
qstr_moralist moralist
qstr_just_met just_met
qstr_admirer admirer
qstr_promised promised
qstr_breakup breakup
qstr_unknown unknown
qstr_Heroic_{s50} Heroic_{s50}
qstr_Allegoric_{s50} Allegoric_{s50}
qstr_Comic_{s50} Comic_{s50}
qstr_Mystic_{s50} Mystic_{s50}
qstr_Tragic_{s50} Tragic_{s50}
qstr_{s1}{s2}_Controversy {s1}{s2}_Controversy:_{reg41}^Reputation:_{s42},_Courtship_state:_{s43}^Belongs_to_the_{s45}^{reg46?Her_father,_{s46}:Her_guardian,_{s46}}{s47}^Allowed_to_visit:_{reg45?yes:no}_{reg48?Betrothed_to_{s48}:}^^Days_since_last_meeting:_{reg49}^^Poems:^__{reg50?{s50}:no_poem_heard}
qstr_Gathering_support Gathering_support
qstr_Gathering_intelligen Gathering_intelligence_in_the_{s66}
qstr_Ambassy_to_{s66} Ambassy_to_{s66}
qstr_Minister Minister
qstr_{s1}_{s2}^Reputatio {s1},_{s2}^Reputation:_{s42}^Born_at_{s43}^Contact_in_{s44}_of_the_{s45}.^^{reg48?Currently_prisoner_of_the_{s48}:}^Days_since_last_talked_to:_{reg49}^^Current_mission:^__{s50}{reg50?,_back_in_{reg50}_days.:}
qstr_{s1}^ {s1}^
qstr_DEBUG__Abilities_:_{s31}_ DEBUG_(Abilities):_{s31}'s_TRADE_skill_({reg33})_improves_food_morale_bonus_from_{reg31}_to_{reg32}._(CHEF)
qstr_DEBUG__Morale_Log_:_ DEBUG_(Morale_Log):_All_entries_deleted.
qstr_DEBUG__Morale_Log_:_E DEBUG_(Morale_Log):_Entry_#{reg31}_added.
qstr_ERROR___Morale_Log__ ERROR_-_Morale_Log_-_Unrecognized_entry_type_requested._(#{reg31})
qstr_ERROR___Morale_Log___ ERROR_-_Morale_Log_-_Entry_outside_of_range_requested._(#{reg31})
qstr_ERROR___Battle_Weari ERROR_-_Battle_Weariness_-_Unexpected_information_type_requested._(#{reg31})
qstr_DEBUG:_Testing_provo DEBUG:_Testing_provocation_as_king
qstr_DEBUG:_Testing_provoc DEBUG:_Testing_provocation_as_commoner
qstr_Our_{s0}_has_been_da Our_{s0}_has_been_damaged_in_a_recent_attack_and_is_nearing_collapse,_but_we_currently_lack_the_manpower_to_go_after_repairing_it_due_to_our_other_projects.__I_believe_we_should_halt_our_efforts_on_one_of_these_projects_and_redirect_our_efforts_to_repair.
qstr_During_a_recent_sieg During_a_recent_siege_our_{s0}_was_severely_damaged_and_requires_immediate_repair.__I_believe_we_need_to_direct_our_efforts_towards_repair_of_this_situation_as_soon_as_possible.
qstr_While_I_would_be_mor While_I_would_be_more_comfortable_if_the_garrison_was_better_stocked_we_have_more_immediate_concerns_to_deal_with.__Our_{s0}_was_damaged_in_a_recent_attack_and_is_nearing_collapse.__We_need_to_direct_our_efforts_to_repairing_this_situation_as_soon_as_possible.
qstr_I_am_concerned_that_ I_am_concerned_that_our_garrison_lacks_the_resources_to_properly_defend_the_castle_if_we_come_under_attack.__We_need_to_consider_hiring_more_recruits_to_man_the_walls_or_our_enemies_will_see_us_as_an_easy_target.
qstr_While_most_of_our_pr While_most_of_our_pressing_needs_are_met,_I_think_we_could_benefit_from_the_production_of_{s2}.
qstr_All_is_as_it_should_ All_is_as_it_should_be_here,_sire,_and_I_see_no_immediate_matters_of_pressing_concern.
qstr_DIANOSTIC_RESPONSE:^ DIANOSTIC_RESPONSE:^^Garrison_is_{reg32?:NOT}_undermanned_@_{reg37}_men.^Repair_{reg33?IS:is_NOT}_needed{reg33?_for:_{s32}:.}^{reg34?{s31}_is_available_to_build:Nothing_is_available_to_build}.^There_{reg31?IS:is_NOT}_a_space_available_to_build_something.^^Recommendation:_{s33}
qstr_ERROR__diplomacy_scr ERROR_(diplomacy_scripts)_-_Invalid_patrol_size_used_in_'diplomacy_determine_patrol_size'._[{reg31}]
qstr_ERROR__diplomacy_scri ERROR_(diplomacy_scripts)_-_Patrol_attempted_to_spawn_with_no_TRAINING_setting._[{reg31}]
qstr_Patrol_from_{s21} Patrol_from_{s21}
qstr_{s21}_has_comissione {s21}_has_comissioned_a_new_patrol_party.
qstr__due_to_defeat. _due_to_defeat.
qstr_Patrol_#{reg31}_from Patrol_#{reg31}_from_{s31}_has_been_disbanded{s22}.
qstr_DEBUG__patrols_:_Pat DEBUG_(patrols):_Patrol_#{reg31}_from_{s31}_has_been_disbanded.__Town_owned_by_{s32}.
qstr_DEBUG__patrols_:_Patr DEBUG_(patrols):_Patrol_[Party_#{reg33}]_in_{s31}_moved_from_slot_{reg32}_to_slot_{reg31}.
qstr_DEBUG__patrols_:_Upg DEBUG_(patrols):_Upgraded_{reg31}_'{s31}'_->_'{s32}'_in_patrol_#{reg32}_from_{s33}.
qstr_DEBUG__patrols_:_Patro DEBUG_(patrols):_Patrol_#{reg31}_from_{s31}_did_not_UPGRADE_due_to_being_flagged_INACTIVE.
qstr_DEBUG__patrols_:_Patrol DEBUG_(patrols):_Patrol_#{reg35}_from_{s31}_recruits_{reg33}_{s32}.__+{reg33}_gain_in_{reg31}_/_{reg32}_party.
qstr_DEBUG__patrols_:_Patrol_ DEBUG_(patrols):_Patrol_#{reg31}_from_{s31}_did_not_RECRUIT_due_to_being_flagged_INACTIVE.
qstr_DEBUG__Eff_:_{s31}_s DEBUG_(Eff):_{s31}'s_patrol_cost_reduced_from_{reg31}_to_{reg32}_(-{reg33}_denars)_due_to_{s32}'s_leadership_bonus_(-{reg34}%).
qstr_DEBUG__Patrols_:_Pat DEBUG_(Patrols):_Patrol_#{reg33}_from_{s31}_draws_payment_of_{reg32}.
qstr_DEBUG__patrols_:_Patrol_# DEBUG_(patrols):_Patrol_#{reg31}_of_{s31}_has_been_forced_to_join_the_player.
qstr_DEBUG__patrols_:_Patrol_#{ DEBUG_(patrols):_Patrol_#{reg31}_of_{s31}_did_not_join_because_they_are_too_far_away.
qstr_Patrol_#{reg21}_from Patrol_#{reg21}_from_{s22}:
qstr_{s21}^______________ {s21}^-----------------------------------------------------------
qstr_{s21}^They_are_patro {s21}^They_are_patrolling_near_{s22}.
qstr_Their_captain_report Their_captain_reports_the_men_are_well
qstr_Their_captain_reports Their_captain_reports_a_number_of_injuries_have_been_sustained
qstr_Their_captain_fears_ Their_captain_fears_for_the_condition_of_his_men
qstr_The_men_are_in_a_sor The_men_are_in_a_sorry_state_of_health
qstr_{s21}__{s22} {s21}__{s22}
qstr_{s21}_and_requests_i {s21}_and_requests_immediate_reinforcements.
qstr_{s21}_but_he_could_ {s21},_but_he_could_use_a_few_more_soldiers_to_keep_the_area_clear.
qstr_{s21}_though_he_cou {s21},_though_he_could_always_use_more_soldiers_if_they_can_be_spared.
qstr_{s21}_and_doesn_t_ne {s21}_and_doesn't_need_any_help_in_the_area.
qstr_Following_a_battle_i Following_a_battle_in_the_area,_they've_captured_a_large_number_of_prisoners.
qstr_It_seems_they_ve_cap It_seems_they've_captured_several_prisoners_in_a_recent_skirmish.
qstr_They_also_are_holdin They_also_are_holding_a_few_prisoners.
qstr_I_have_not_heard_fro I_have_not_heard_from_them_in_some_time.
qstr_small_squad__{reg40} small_squad_({reg40})
qstr_medium_party__{reg40 medium_party_({reg40})
qstr_large_warband__{reg4 large_warband_({reg40})
qstr_mostly_recruits mostly_recruits
qstr_average_soldiers average_soldiers
qstr_good_soldiers good_soldiers
qstr_elite_veterans elite_veterans
qstr_DEBUG__patrols_:_Rem DEBUG_(patrols):_Removed_{reg31}_'{s31}'_from_patrol_party.
qstr_DEBUG__patrols_:_Patrol_#{r DEBUG_(patrols):_Patrol_#{reg31}_from_{s31}_did_not_trim_members_due_to_being_flagged_INACTIVE.
qstr_ERROR___{s31}_Patrol ERROR_-_{s31}_Patrol_-_Failed_to_update_on_function_{reg31}.
qstr_ERROR__diplomacy_:_R ERROR_(diplomacy):_Recruitment_request_made_of_a_party_that_is_not_a_fief.
qstr_unidentified unidentified
qstr_unassigned unassigned
qstr_no_lord no_lord
qstr_DEBUG__recruitment_:_{s3 DEBUG_(recruitment):_{s30}_received_a_recruitment_rating_of_{reg30}.
qstr_DEBUG:_All_ratings_m DEBUG:_All_ratings_multiplied_by_{reg31}_due_to_being_a_{s31}.
qstr_DEBUG:_{reg32}_due_t DEBUG:_{reg32}_due_to_a_prosperity_rating_of_{reg42}.
qstr_DEBUG:_{reg33}_due_t DEBUG:_{reg33}_due_to_a_distance_of_{reg43}._(villages_only)
qstr_DEBUG:_{reg34}_due_t DEBUG:_{reg34}_due_to_{s32}'s_persuasion_score_of_{reg44}.
qstr_DEBUG:_{reg35}_due_t DEBUG:_{reg35}_due_to_{s32}'s_renown_score_of_{reg45}.
qstr_DEBUG:_{reg36}_due_t DEBUG:_{reg36}_due_to_{s33}'s_renown_score_of_{reg46}.
qstr_DEBUG:_{reg37}_due_t DEBUG:_{reg37}_due_to_the_faction's_recruitment_setting_of_{reg47}._(villages_only)
qstr_DEBUG:_{reg38}_due_t DEBUG:_{reg38}_due_to_the_game's_difficulty_setting.
qstr_DEBUG:_{reg39}_due_t DEBUG:_{reg39}_due_to_mandatory_conscription._(villages_only)
qstr_{s21}_is_detected_se {s21}_is_detected_serving_as_{s23}_in_{s22}.
qstr_{s41}_has_escaped_fr {s41}_has_escaped_from_the_castle_in_{s42}_and_gone_into_hiding_within_the_town.
qstr_{s41}_has_fled_from_ {s41}_has_fled_from_{s42}_and_gone_into_hiding.
qstr_{s21}_has_rejoined_y {s21}_has_rejoined_your_party.
qstr_{s21}_has_left_{s22} {s21}_has_left_{s22}_and_should_rejoin_the_party_in_{reg21}_days.
qstr_ERROR__advisors____I ERROR_(advisors)_-_Invalid_'return_to_party'_setting_[{reg31}]_when_removing_{s31}_from_{s32}.
qstr_Quest__{s21}__cancel Quest_'{s21}'_canceled_due_to_the_quest_originator_being_removed.
qstr_Your_right_to_rule_h Your_right_to_rule_has_risen_to_{reg21}._(+{reg22})
qstr_Your_right_to_rule_ha Your_right_to_rule_has_lowered_to_{reg21}._({reg22})
qstr_You_gain_{reg21}_hon You_gain_{reg21}_honour.
qstr_You_lose_{reg21}_hon You_lose_{reg21}_honour.
qstr_ERROR__KMS_:_Invalid ERROR_(KMS):_Invalid_policy_[_desertion_]_value_({reg31})_at_script_'diplomacy_calculate_policy_data_values'
qstr_ERROR__KMS_:_Invalid_ ERROR_(KMS):_Invalid_policy_[_cultural_focus_]_value_({reg31})_at_script_'diplomacy_calculate_policy_data_values'
qstr_ERROR__KMS_:_Invalid_p ERROR_(KMS):_Invalid_policy_[_border_control_]_value_({reg31})_at_script_'diplomacy_calculate_policy_data_values'
qstr_ERROR__KMS_:_Invalid_po ERROR_(KMS):_Invalid_policy_[_slavery_]_value_({reg31})_at_script_'diplomacy_calculate_policy_data_values'
qstr_ERROR__KMS_:_Invalid_pol ERROR_(KMS):_Invalid_policy_[_military_diversity_]_value_({reg31})_at_script_'diplomacy_calculate_policy_data_values'
qstr_ERROR__KMS_:_Invalid_f ERROR_(KMS):_Invalid_function_#{reg31}_at_script_'diplomacy_sync_faction_data'.
qstr_Slot_#{reg34?{reg32} Slot_#{reg34?{reg32}_of_KMS_OBJECTS:{reg31}_of_{s31}}
qstr_slot_#{reg34?{reg31} slot_#{reg34?{reg31}_of_{s31}:{reg32}_of_KMS_OBJECTS}
qstr_DEBUG__KMS_:_{s32}_[ DEBUG_(KMS):_{s32}_[{reg33}]_->_{s33}_[{reg35}].
qstr_significantly_more significantly_more
qstr_more more
qstr_less less
qstr_significantly_less significantly_less
qstr_no_more_or_less no_more_or_less
qstr_Soldiers_are_no_more Soldiers_are_no_more_or_less_likely_to_desert.
qstr_Peasants_available_i Peasants_available_in_fiefs_are_{reg2?reduced:increased}_by_{reg1}%.
qstr_ERROR__KMS_:_Invalid_d ERROR_(KMS):_Invalid_data_slot_#{reg31}_requested_at_script_'diplomacy_write_benefit_line_to_s1'.
qstr_ERROR:_Invalid_data_ ERROR:_Invalid_data_slot_#{reg31}_requested.
qstr_{s40} {s40}
qstr_{s40}^{s41} {s40}^{s41}
qstr_^ ^
qstr_{s40}^^Economy_Impr {s40}^^Economy,_Improvements_&_Enterprises:^
qstr_{s40}^^Security_&_Tr {s40}^^Security_&_Troops:^
qstr_{s40}^^Politics:^ {s40}^^Politics:^
qstr_{s40}^^Kingdom_&_Par {s40}^^Kingdom_&_Party_Morale:^
qstr_{s40}^^Game_Effects: {s40}^^Game_Effects:^
qstr_{s40}^*_Number_of_re {s40}^*_Number_of_recruits_available_is_quadrupled.
qstr_{s40}^*_Fief_relatio {s40}^*_Fief_relation_is_reduced_by_3_during_each_recruitment.
qstr_{s40}^*_Fief_prosper {s40}^*_Fief_prosperity_is_reduced_by_3_during_each_recruitment.
qstr_{s40}^^Note:_This_de {s40}^^Note:_This_decree_requires_that_'Code_of_Law_(Commons)'_^be_in_effect.
qstr_{s40}^^Note:_This_dec {s40}^^Note:_This_decree_may_not_be_in_effect_at_the_same^time_as_'Period_of_Reconstruction'.
qstr_{s40}^^Note:_This_decr {s40}^^Note:_This_decree_may_not_be_in_effect_at_the_same^time_as_'War_Taxation'.
qstr_{s40}^^Noble_Reactio {s40}^^Noble_Reactions:^
qstr_{s40}^ {s40}^
qstr_Treasury Treasury
qstr_ERROR__diplomacy____ ERROR_(diplomacy)_-_Fund_request_from_a_treasury_that_doesn't_exist.__Invalid_keep_=_{s32}.
qstr_Player_funds Player_funds
qstr_Total_funds Total_funds
qstr_DEBUG__diplomacy_:_{ DEBUG_(diplomacy):_{s31}_{reg31?<:>=}_{reg32}_denars.__Condition_failed.
qstr_DEBUG__diplomacy_:_T DEBUG_(diplomacy):_Treasury_in_{s31}_has_been_reduced_by_{reg31}_denars_to_{reg32}_denars.
qstr_ERROR__diplomacy____A ERROR_(diplomacy)_-_A_deposit_attempt_was_made_at_an_invalid_treasury.
qstr_DEBUG__diplomacy_:_Tr DEBUG_(diplomacy):_Treasury_in_{s31}_has_been_increased_by_{reg31}_denars_to_{reg32}_denars.
qstr_{reg22?:_}{s0}_{s4} {reg22?:,_}{s0}_{s4}
qstr_{reg22?:_}{s4}_{s0} {reg22?:,_}{s4}_{s0}
qstr_Your_level_of_knowle Your_level_of_knowledge_about_{s1}_has_increased_to_{reg3}._({s2}{reg1})
qstr_A_manor_lets_you_rest A_manor_lets_you_rest_at_the_village_and_pay_your_troops_half_wages_while_you__________^rest._________^__________^__________^__________^_
qstr_a_Manor a_Manor
qstr_A_mill_increases_vill A_mill_increases_village_prosperity_by_5%._________^__________^__________^__________^__________^_
qstr_a_Mill a_Mill
qstr_A_watch_tower_lets_th A_watch_tower_lets_the_villagers_raise_alarm_earlier._The_time_it_takes_for__________^enemies_to_loot_the_village_increases_by_50%._________^__________^__________^__________^_
qstr_a_Watch_Tower a_Watch_Tower
qstr_A_school_increases_t A_school_increases_the_loyality_of_the_villagers_to_you_by_+1_every_month.__________^__________^__________^__________^__________^_
qstr_a_School a_School
qstr_A_messenger_post_lets A_messenger_post_lets_the_inhabitants_send_you_a_message_whenever_enemies_are__________^nearby,_even_if_you_are_far_away_from_here._________^__________^__________^__________^_
qstr_a_Messenger_Post a_Messenger_Post
qstr_A_prison_tower_reduce A_prison_tower_reduces_the_chance_of_captives_held_here_running_away__________^successfully._________^__________^__________^__________^_
qstr_a_Prison_Tower a_Prison_Tower
qstr_Garrison Garrison
qstr_A_local_garrison_all A_local_garrison_allows_a_village_to_hold_out_twice_as_long_against_raids,_but__________^costs_a_weekly_upkeep_of_100_denars_for_the_troops_stationed_there.__Bandits__________^will_not_be_able_to_infest_the_village._________^__________^__________^_
qstr_a_Garrison a_Garrison
qstr_Field_of_Grain Field_of_Grain
qstr_Planting_fields_of_g Planting_fields_of_grain_will_require_3_full_bags_of_grain_in_your_inventory__________^or_that_of_your_storekeeper_and_will_provide_a_one_time_payment_of_5000_denars__________^upon_completion.__This_can_be_done_repeatedly._________^__________^__________^_
qstr_a_Field_of_Crops a_Field_of_Crops
qstr_Armoury Armoury
qstr_Building_an_armoury_ Building_an_armoury_makes_space_for_a_stockpile_of_weapons_and_ammunition__________^allowing_siege_defenders_to_have_their_ammunition_regularly_restocked_during__________^combat.__Additionally,_an_armoury_allows_for_cheaper_issuing_of_gear_to_new__________^recruits_reducing_the_training_cost_of_new_soldiers_by_3%.__A_weekly_cost_of__________^100_denars_is_required_to_maintain_the_equipment_in_combat_shape._________^_
qstr_an_Armoury an_Armoury
qstr_Marketplace Marketplace
qstr_Building_a_marketpla Building_a_marketplace_encourages_crafters_to_congregate_in_an_organized__________^location_and_boosts_trade_within_an_area.__This_will_increase_your_prosperity__________^(+3%)_and_generate_additional_income_(+5%)._________^__________^__________^_
qstr_a_Marketplace a_Marketplace
qstr_Improved_Roads Improved_Roads
qstr_Improving_the_roads_ Improving_the_roads_of_a_settlement_allows_trade_caravans_easier_access_and__________^improves_the_quality_of_the_settlers_lives.__This_will_improve_your_relation__________^(+2)_with_the_settlement,_increase_its_income_and_allow_the_settlement_to__________^recover_from_an_abnormally_low_prosperity_twice_as_fast._________^__________^_
qstr_improved_roads improved_roads
qstr_Fire_Brigade Fire_Brigade
qstr_Training_the_members Training_the_members_of_this_community_in_the_organization_and_execution_of_a__________^fire_brigade_to_quickly_deliver_water_from_a_nearby_water_source_to_a_damaged__________^structure_can_reduce_the_chances_of_it_being_damaged_during_a_raid.__Since__________^everyone_is_expected_to_participate_no_additional_cost_is_incurred.__As_a__________^non-structure_this_improvement_cannot_be_damaged._________^_
qstr_a_Fire_Brigade a_Fire_Brigade
qstr_Forge Forge
qstr_Any_village_owns_muc Any_village_owns_much_of_its_independence_to_their_blacksmith's_capabilities__________^to_produce_items_that_would_otherwise_need_to_be_traded_for.__Once_a_forge__________^is_built_and_maintained_the_town_will_have_weapons_and_armor_available_for__________^sale_as_well_as_an_increased_weekly_income_for_the_village_elder._________^__________^_
qstr_a_Forge a_Forge
qstr_Mercenary_Chapterhou Mercenary_Chapterhouse
qstr_Creating_a_welcome_h Creating_a_welcome_haven_for_mercenary_bands_to_setup_a_home_in_your_town__________^gives_you_a_greater_source_of_soldiers_to_call_upon_in_time_of_need.__The__________^number_of_available_mercenaries_is_increased_by_8_and_the_cost_for_their__________^purchase_is_reduced_by_40%._________^__________^_
qstr_a_mercenary_chapterh a_mercenary_chapterhouse
qstr_Escape_Tunnels Escape_Tunnels
qstr_A_valiant_lord_never A_valiant_lord_never_gives_up_his_fief_without_a_fight,_but_a_wise_lord_makes__________^sure_he_has_a_plan_for_surviving_a_losing_battle.__Building_escape_tunnels__________^that_lead_away_from_your_castle_gives_you_a_strong_chance_of_escaping__________^undetected_from_a_siege_that_has_gone_poorly.__These_require_regular_upkeep__________^to_ensure_they_stay_usable_and_are_prone_to_caving_in,_but_in_a_bad_situation__________^they_may_just_keep_your_neck_off_of_the_headsman's_block.
qstr_an_escape_tunnel an_escape_tunnel
qstr_Guild_of_Merchants Guild_of_Merchants
qstr_The_road_to_prosperi The_road_to_prosperity_is_more_than_simply_keeping_the_roads_safe_for_travel.___________^One_must_also_encourage_free_trade_and_no_one_knows_this_business_better_than__________^the_merchants_that_have_survived_in_this_business_throughout_their_lives.___________^Encouraging_merchants_to_choose_your_town_as_a_center_of_commerce_improves__________^its_general_income_by_8%_and_raises_the_prosperity_by_3%._________^_
qstr_a_guild_of_merchants a_guild_of_merchants
qstr_Castle_Library Castle_Library
qstr_Among_the_social_eli Among_the_social_elite_knowledge_is_considered_as_much_an_asset_as_martial__________^prowess.__With_the_rare_addition_of_a_library_to_your_castle_the_word_will__________^spread_to_merchants_that_your_town_is_in_demand_of_their_wares.__This_also__________^provides_a_quiet_place_for_reading_that_doubles_your_reading_progress_for__________^time_spent_resting_here._________^_
qstr_a_castle_library a_castle_library
qstr_Training_Grounds Training_Grounds
qstr_During_war_a_soldier During_war_a_soldier_constantly_has_their_prowess_and_training_challenged_such__________^that_success_is_required_for_survival.__In_times_of_peace,_little_such_outlet__________^exists_for_keeping_an_armies'_instincts_at_the_battle_ready.__A_training__________^center_provides_such_an_outlet_and_allows_a_garrison_captain_to_apply_their__________^training_skill_(-1%/point)_as_a_direct_discount_to_the_cost_of_training_new__________^troops.
qstr_a_training_ground a_training_ground
qstr_Reinforced_Walls Reinforced_Walls
qstr_While_the_lords_of_t While_the_lords_of_the_realm_vie_for_power,_the_peasants_of_the_surrounding__________^lands_are_simply_trying_to_get_by.__As_armies_appear_on_the_horizon_the_safety__________^of_a_strong,_outer_city_wall_can_mean_the_difference_between_living_to_replant__________^your_fields_or_failing_to_see_the_next_sunrise.__Reinforced_walls_reduce_the__________^chance_of_improvements_taking_damage_during_sieges,_render_your_improvements__________^immune_to_critical_damage_and_extend_the_time_to_siege_a_center_by_50%.
qstr_a_reinforced_wall a_reinforced_wall
qstr_Fishery Fishery
qstr_For_villages_located For_villages_located_near_rivers_or_a_coastline_it_is_always_profitable_to__________^harvest_the_nearby_waters_for_the_bounty_of_food_they_can_provide.__The__________^availability_of_fishing_allows_for_a_greater_degree_of_independence_and__________^growth_increasing_the_income_a_village_can_sustain,_raising_the_prosperity__________^of_the_fief_(+3)_and_lowering_the_cost_of_fish_from_the_elder.__________^_
qstr_a_Fishery a_Fishery
qstr_Stables Stables
qstr_Nearly_every_army_th Nearly_every_army_that_marches_across_the_face_of_Calradia_desires_a_strong__________^cavalry_such_that_their_forces_may_break_through_the_lines_of_their_enemies.__In_________^order_to_field_such_a_fearsome_display_of_mounted_advesaries,_though_a_noble__________^must_ensure_these_animals_are_cared_for_and_have_lodging_just_like_their__________^soldiers.__Providing_stables_increases_the_capacity_for_unassigned_mounts_in_a__________^center_by_50%_and_even_improves_the_growth_of_their_ranks_by_25%.
qstr_a_Stable a_Stable
qstr_Horse_Ranch Horse_Ranch
qstr_In_a_land_where_moun In_a_land_where_mounted_combatants_rule_the_battlefield,_it_is_within_the__________^nearby_villages_where_this_advantage_is_born.__Ranches_built_to_care_for_these__________^future_mounts_improve_the_chance_for_a_successful_birth_and_raising.__This__________^increases_the_overall_production_of_battle-capable_mounts_by_100%_with_a_good__________^stock_of_these_animals_being_sent_to_the_village's_controlling_town.__Providing__________^this_kind_of_care_does,_however,_require_an_investment_of_income_to_maintain.
qstr_a_Horse_Ranch a_Horse_Ranch
qstr_Blacksmiths_can_be_f Blacksmiths_can_be_found_in_nearly_any_village,_but_true_artisans_of_skill_fit__________^for_royalty_are_a_rare_find.__Yet_a_workshop_fit_for_their_capabilities_must__________^first_be_created_for_skill_alone_cannot_reshape_raw_materials_into_usable__________^equipment.__Such_a_forge_will_cost_you_a_weekly_upkeep,_but_it_will_attract_the__________^services_of_a_skilled_artisan_that_can_repair_damaged_items_and_create_custom__________^ones_faster_with_less_cost_involved.
qstr_a_royal_forge a_royal_forge
qstr_ERROR:_Unknown_impro ERROR:_Unknown_improvement_type_#{reg31}_requested_at_script_get_improvement_details.
qstr_It_will_take_up_to_t It_will_take_up_to_three_days_before_the_effects_of_your_mercenary_chapterhouse_built_in_{s21}_take_effect.
qstr_Improvement_Note Improvement_Note
qstr_Repair_the Repair_the
qstr_Build_a Build_a
qstr_DEBUG__Improvements_ DEBUG_(Improvements):_{s31}_has_critically_damaged_{s0}_in_{s32}.__{reg31}%_chance.
qstr_Your_{s0}_in_{s21}_h Your_{s0}_in_{s21}_has_been_destroyed.
qstr_DEBUG__Abilities_:_{s0 DEBUG_(Abilities):_{s0}_cost_in_{s31}_changed_from_{reg31}_->_{reg34}_denars.__[{reg32}_change].
qstr_DEBUG__Abilities_:_{s0} DEBUG_(Abilities):_{s0}_time_in_{s31}_changed_from_{reg35}_->_{reg38}_denars.__[{reg36}_change].
qstr_ERROR___Invalid_cost ERROR_-_Invalid_cost_reduction_setting_for_improvement_emblem_bonus.
qstr_ERROR___Invalid_time ERROR_-_Invalid_time_reduction_setting_for_improvement_emblem_bonus.
qstr_ERROR__improvements_ ERROR_(improvements)_-_Invalid_building_slot_used_in_script_'building_slot_get_days_to_complete'.
qstr_Patrol_from_{s13} Patrol_from_{s13}
qstr_DEBUG__Patrol_AI_:_{ DEBUG_(Patrol_AI):_{s31}_arrived_in_{s32}_and_has_been_removed.
qstr_DEBUG__Patrol_AI_:_{s DEBUG_(Patrol_AI):_{s31}_has_departed_to_engage_{s32}.
qstr_DEBUG__Patrol_AI_:_{s3 DEBUG_(Patrol_AI):_{s31}_has_broken_pursuit_and_is_returning_back_to_{s32}.
qstr_ERROR:_script_castle ERROR:_script_castle_patrol_action_failed_on_function_#{reg31}.
qstr_Town_of_{s2} Town_of_{s2}
qstr_Village_of_{s2} Village_of_{s2}
qstr_UNDEFINED_TYPE_of_{s UNDEFINED_TYPE_of_{s2}
qstr_Warning___{s21}_s_co Warning_-_{s21}'s_coffers_are_empty.
qstr_Warning___{s21}_alre Warning_-_{s21}_already_has_one_slider_for_money_allotments_active.
qstr_Warning___{s21}_has_ Warning_-_{s21}_has_no_valid_fiefs_to_offer.
qstr_Warning___Only_a_rul Warning_-_Only_a_ruler_may_select_this_option.
qstr_Warning___This_optio Warning_-_This_option_may_only_be_used_in_deals_between_two_vassals.
qstr_Warning___The_{reg21 Warning_-_The_{reg21?Queen:King}_already_has_one_slider_for_money_allotments_active.
qstr_Offering: Offering:
qstr_Nothing Nothing
qstr_Lands Lands
qstr_Money Money
qstr_Royal_Coffers Royal_Coffers
qstr_{s21}_has_paid_{reg2 {s21}_has_paid_{reg21}_denar{reg22?s:}_to_{s22}.
qstr_{s21}_has_transfered {s21}_has_transfered_control_of_{s23}_to_{s22}.
qstr_ERROR___An_invalid_r ERROR_-_An_invalid_rating_slot_was_given_to_script_'kmt_get_relation_penalty_for_offer'_(Slot_#{reg31}).
qstr_ERROR___An_invalid_t ERROR_-_An_invalid_troop_slot_was_given_to_script_'kmt_describe_relation_penalty_for_offer'_(Slot_#{reg31}).
qstr_{s22}_is_indifferent {s22}_is_indifferent_to_this_arrangement.
qstr_{s22}_will_gain_{reg {s22}_will_gain_{reg21}_relation_if_forced.
qstr_{s22}_will_lose_{reg {s22}_will_lose_{reg21}_relation_if_forced.
qstr_ERROR___Invalid_Data ERROR_-_Invalid_Data
qstr_{s22}_lord_landless {s22}_lord_landless
qstr_Sir Sir
qstr_{s22}_lady_landless {s22}_lady_landless
qstr_Lady Lady
qstr_{s22}_lord_villages {s22}_lord_villages
qstr_Baron Baron
qstr_{s22}_lady_villages {s22}_lady_villages
qstr_Baroness Baroness
qstr_{s22}_lord_castles {s22}_lord_castles
qstr_Count Count
qstr_{s22}_lady_castles {s22}_lady_castles
qstr_Countess Countess
qstr_{s22}_lord_towns {s22}_lord_towns
qstr_Duke Duke
qstr_{s22}_lady_towns {s22}_lady_towns
qstr_Duchess Duchess
qstr_{s22}_lord_marshal {s22}_lord_marshal
qstr_Archduke Archduke
qstr_{s22}_lady_marshal {s22}_lady_marshal
qstr_{s22}_lord_ruler {s22}_lord_ruler
qstr_King King
qstr_{s22}_lady_ruler {s22}_lady_ruler
qstr_Queen Queen
qstr_{s22}_lord_prince {s22}_lord_prince
qstr_Prince Prince
qstr_{s22}_lady_princess {s22}_lady_princess
qstr_Princess Princess
qstr_Boyar Boyar
qstr_Knyaz Knyaz
qstr_Lord_Marshal Lord_Marshal
qstr_Lady_Marshal Lady_Marshal
qstr_Behi Behi
qstr_Noyan Noyan
qstr_Khan Khan
qstr_Khatun Khatun
qstr_Khagan Khagan
qstr_Mirza Mirza
qstr_Gonji Gonji
qstr_Thegn Thegn
qstr_Jarl Jarl
qstr_Lord Lord
qstr_Emir Emir
qstr_Emira Emira
qstr_Sultan Sultan
qstr_Sultana Sultana
qstr_Silverstag_Default_T Silverstag_Default_Titles
qstr_{s2}_lord_ruler {s2}_lord_ruler
qstr_{s2}_lady_ruler {s2}_lady_ruler
qstr_{s2}_lord_prince {s2}_lord_prince
qstr_{s2}_lady_princess {s2}_lady_princess
qstr_{s2}_lord_towns {s2}_lord_towns
qstr_{s2}_lady_towns {s2}_lady_towns
qstr_{s2}_lord_castles {s2}_lord_castles
qstr_{s2}_lady_castles {s2}_lady_castles
qstr_{s2}_lord_villages {s2}_lord_villages
qstr_{s2}_lady_villages {s2}_lady_villages
qstr_{s2}_lord_landless {s2}_lord_landless
qstr_{s2}_lady_landless {s2}_lady_landless
qstr_{s0}_{s4} {s0}_{s4}
qstr_{s4}_{s0} {s4}_{s0}
qstr_General_Info_ General_Info_
qstr_Fief_Exchange_ Fief_Exchange_
qstr_Vassal_Titles_ Vassal_Titles_
qstr_array[{reg0}]_create array[{reg0}]_created
qstr_array[{reg0}]_destro array[{reg0}]_destroyed
qstr_array_p_shift_range_ array_p_shift_range_array={reg21},_start_index={reg22},_end_index={reg23},_shift_offset={reg24},_default_value={reg25}
qstr_^You_hear_of_a_great ^You_hear_of_a_great_shortage_of_{s14}_in_the_town_of_{s13}.^{s3}
qstr_You_have_acquired_so You_have_acquired_some_{s53}.__Make_haste_for_{s51}_before_the_advantage_is_ruined_by_a_competitor.
qstr_You_have_arrived_in_ You_have_arrived_in_the_town_of_{s51}.__Deliver_your_supplies_to_the_local_goods_merchant_before_your_rivals_do_so.
qstr_^You_hear_of_a_great_ ^You_hear_of_a_great_surplus_of_{s14}_in_the_town_of_{s13}.^{s3}
qstr_You_have_picked_up_s You_have_picked_up_some_{s53}_from_{s51}.__Now_export_it_to_another_town_to_finish_the_quest.
qstr_You_have_arrived_in_t You_have_arrived_in_the_town_of_{s51}.__The_local_goods_merchant_will_be_looking_for_a_ready_buyer.
qstr_^Word_is_that_the_to ^Word_is_that_the_town_of_{s13}_is_in_need_of_{s14}_and_needs_someone_to_transport_{s15}_back_here,_but_banditry_has_blocked_most_caravans.^{s3}
qstr_You_have_arrived_in_th You_have_arrived_in_the_town_of_{s52}.__Pick_up_some_{s53}_from_the_local_goods_merchant_for_shipment_to_{s51}.
qstr_You_have_acquired_som You_have_acquired_some_{s53}.__The_local_goods_merchant_has_asked_that_you_bring_it_to_{s51},_but_be_wary_of_the_bandits.__This_will_be_your_{s67}_journey_along_this_route.
qstr_You_have_arrived_in_the You_have_arrived_in_the_town_of_{s51}.__Pick_up_some_{s54}_from_the_local_goods_merchant_for_shipment_to_{s52}.
qstr_You_have_acquired_some You_have_acquired_some_{s54}.__The_local_goods_merchant_has_asked_that_you_bring_it_to_{s52},_but_be_wary_of_the_bandits.
qstr_Word_in_{s15}_is_tha Word_in_{s15}_is_that_{s14},_{reg21?Lady:Lord}_of_{s13},_is_planning_a_new_campaign_and_is_looking_for_an_investor_to_help_fund_the_effort.__Getting_involved_in_politics_can_be_quite_dangerous,_but_even_more_profitable_and_can_curry_favors_for_the_future.__Certainly_other_merchants_of_wealth_will_have_learned_of_this_opportunity_as_well_so_you_will_need_to_hurry_to_{s13}.
qstr_^You_heard_rumor_tha ^You_heard_rumor_that_{s14},_{reg21?Lady:Lord}_of_{s13},_is_looking_for_an_investor_to_fund_{reg21?her:his}_latest_ambition.__Getting_involved_in_politics_is_dangerous,_but_potentially_quite_profitable.^{s3}
qstr_After_listening_to_{ After_listening_to_{s21}'s_request_for_financial_support_you_have_decided_it_is_too_risky.
qstr_You_have_agreed_to_l You_have_agreed_to_lend_{s21}_the_money_{reg21?she:he}_needed_for_a_potential_return_of_three_times_your_investment.__You_must_wait_one_month_for_repayment.
qstr_Word_from_{s21}_has_ Word_from_{s21}_has_arrived_requesting_that_you_visit_with_{reg21?her:him}_in_{s22}.
qstr_You_must_wait_anothe You_must_wait_another_{reg22}_day{reg23?s:}_to_hear_from_{s21}.
qstr_{s64}{s65} {s64}{s65}
qstr_You_have_learned_fro You_have_learned_from_one_of_your_merchant_contacts_that_an_acquiantance_of_his_in_{s13}_has_been_trying_to_sell_his_{s14}_and_is_willing_to_do_so_at_a_considerable_discount.__Interested_parties_should_consult_with_the_local_guildmaster_there.
qstr_^One_of_your_merchan ^One_of_your_merchant_mentioned_that_an_old_friend_of_his_in_{s13}_has_been_trying_to_sell_his_{s14}_unsuccessfully_and_is_offering_a_considerable_discount.^{s3}
qstr_Placeholder_text.__T Placeholder_text.__This_needs_to_be_updated.
qstr_Quest_Progress:__Tra Quest_Progress:_'Trade_Surplus'_advanced_to_'picked_up_commodity'_stage.
qstr_Quest_Progress:__Trad Quest_Progress:_'Trade_Shortage'_advanced_to_'picked_up_commodity'_stage.
qstr_Quest_Progress:__Trade Quest_Progress:_'Trade_Fortune'_advanced_to_'picked_up_commodity'_in_'primary_town'_stage.
qstr_DEBUG__QP2/5_:_Added DEBUG_(QP2/5):_Added_{reg31}_{s31}_to_merchant's_inventory.
qstr_DEBUG__QP2_:_Discove DEBUG_(QP2):_Discovered_{reg21}_{s31}_in_{s32}.
qstr_ERROR!__>_Quest_coun ERROR!_->_Quest_cound_not_determine_best_surplus_item.
qstr_Quest_Progress:__Trade_ Quest_Progress:_'Trade_Surplus'_advanced_to_'sold_items_to_town'_stage.
qstr_Quest_Progress:__Trade_S Quest_Progress:_'Trade_Shortage'_advanced_to_'sold_items_to_town'_stage.
qstr_Quest_Progress:__Trade_F Quest_Progress:_'Trade_Fortune'_advanced_to_'sold_items_to_town'_stage.
qstr_{s31}_has_completed_ {s31}_has_completed_quest_'{s32}'_before_you.
qstr_increased_by_+{reg32 increased_by_+{reg32}_to
qstr_reduced_by_{reg32}_t reduced_by_{reg32}_to
qstr_remained_unchanged_a remained_unchanged_at
qstr_UNRECOGNIZED_SLOT UNRECOGNIZED_SLOT
qstr_DEBUG__TRS_:_Rival__{ DEBUG_(TRS):_Rival_'{s31}'_{s33}_[{reg31}]_{s32}_{reg33}.
qstr_DEBUG__TRS_:_Rival__{s DEBUG_(TRS):_Rival_'{s31}'_{s32}_[{reg31}]_set_to_{reg32}.
qstr_DEBUG__QP2_:_Purchas DEBUG_(QP2):_Purchase_price_drift_reduced_due_to_active_quest.
qstr_DEBUG__QP2_:_Sale_pr DEBUG_(QP2):_Sale_price_drift_reduced_due_to_shortage_quest_active.
qstr_DEBUG__QP2_:_{s31}_p DEBUG_(QP2):_{s31}_producing_{s32}.__Rating_[{reg31}]_=_{reg33}_denars_cost_/_{reg32}_denars_profit.
qstr_Manual_quest_intiati Manual_quest_intiation_of_quest_'{s21}'_failed.
qstr_Manual_quest_abort_o Manual_quest_abort_of_quest_'{s21}'_failed.
qstr_DEBUG__QP3_:_{reg1}_ DEBUG_(QP3):_{reg1}_bandits_[_{s1}_]_from_party_[_total_enemy_casualties_]_added_to_tally.
qstr_You_have_slain_{reg3 You_have_slain_{reg31}_of_the_requested_{reg32}_bandits_around_{s13}.
qstr_{reg21}_bandits {reg21}_bandits
qstr_1_bandit 1_bandit
qstr_You_have_eliminated_ You_have_eliminated_{s21}_of_{reg22}_bandits_required.
qstr_You_have_agreed_to_a You_have_agreed_to_a_contract_of_payment_with_{s14}_so_they_will_follow_your_party's_lead.
qstr_You_have_decided_aga You_have_decided_against_rewnewing_your_contract_with_{s14}_so_his_group_will_leave_once_it_expires.
qstr_You_have_{reg20}_days You_have_{reg20}_days_remaining_on_the_current_contract.
qstr_DEBUG__Merc_AI_:_Upg DEBUG_(Merc_AI):_Upgraded_{reg31}_'{s31}'_->_'{s32}'_in_mercenary_party.
qstr_DEBUG__Merc_AI_:_Rec DEBUG_(Merc_AI):_Recruited_{reg31}_new_members_to_mercenary_party.
qstr_DEBUG__Merc_AI_:_Mer DEBUG_(Merc_AI):_Mercenary_party_did_not_recruit_new_members.__Compliment_{reg31}_/_{reg32}
qstr_DEBUG__Merc_AI_:_{re DEBUG_(Merc_AI):_{reg33}_'{s31}'_raised_contract_price_by_{reg31}_to_{reg32}.
qstr_DEBUG__Merc_AI_:_Rem DEBUG_(Merc_AI):_Removed_{reg31}_'{s31}'_from_mercenary_party.
qstr_You_have_30_days_rem You_have_30_days_remaining_on_the_current_contract.
qstr_DEBUG__Merc_AI_:_Merc DEBUG_(Merc_AI):_Mercenary_party_did_not_join_because_they_are_too_far_away.
qstr_You_have_paid_your_m You_have_paid_your_mercenaries_their_weekly_wage_of_{reg31}_denars.
qstr_You_have_paid_off_yo You_have_paid_off_your_remaining_debt_owed_to_the_mercenaries.
qstr_You_have_paid_off_{r You_have_paid_off_{reg32}_denars_of_your_debt_owed_to_the_mercenaries.
qstr_You_have_paid_your_me You_have_paid_your_mercenaries_{reg31}_denars_which_is_only_half_of_their_wage.
qstr_They_will_expect_the They_will_expect_the_rest_of_their_wages_by_contract_end_or_will_abandon_you.
qstr_You_were_unable_to_p You_were_unable_to_pay_even_half_your_mercenaries_wage_of_{reg31}_so_it_is_added_to_debt.
qstr_DEBUG__Merc_AI_:_{s3 DEBUG_(Merc_AI):_{s31}_offloads_{reg32}_prisoners_in_{s32}_for_{reg31}_denars.
qstr_ERROR___Mercenaries_ ERROR_-_Mercenaries_'{s41}'_-_Failed_to_update_on_function_{reg31}.
qstr_You_have_located_the You_have_located_the_bandits_lair.
qstr_Your_prisoner_carava Your_prisoner_caravan_has_arrived_at_{s14}.__Now_you_must_ensure_the_guards_make_it_back_with_the_payment.
qstr_The_prisoners_you_we The_prisoners_you_were_to_escort_have_been_slain.
qstr_The_prisoners_you_wer The_prisoners_you_were_escorting_have_been_slain.
qstr_ERROR___Too_many_sto ERROR_-_Too_many_story_characters_required_to_load_them_all.
qstr_DEBUG__QP4_:__{s31}_ DEBUG_(QP4):_'{s31}'_designated_as_a_story_character.
qstr_DEBUG__QP4_:_Quest_P DEBUG_(QP4):_Quest_Pack_4_initialized.__Story_lines_set.
qstr_You_have_listened_to You_have_listened_to_{s14}'s_story_now_you_must_decide_if_you_will_help_{reg3?her:him}_or_not.
qstr_You_have_agreed_to_h You_have_agreed_to_help_{s14}_clear_{reg3?her:his}_name.
qstr_You_have_refused_to_ You_have_refused_to_help_{s14}_clear_{reg3?her:his}_name.
qstr_Part_I_Complete___Yo Part_I_Complete_-_You_have_met_with_the_village_elder_in_{s13}.
qstr_Part_II_Complete___Y Part_II_Complete_-_You_have_faced_down_{s14}'s_accusers_in_martial_combat.
qstr_Part_III_Complete___ Part_III_Complete_-_You_have_faced_{s14}_in_personal_combat.
qstr_You_have_successfull You_have_successfully_completed_this_quest.
qstr_You_have_failed_to_r You_have_failed_to_redeem_{s14}_in_the_eyes_of_{reg3?her:his}_kin.
qstr_{s14}_s_story_arc_me {s14}'s_story_arc_meets_the_conditions_to_fail.
qstr_DEBUG__QP4_:_{reg20} DEBUG_(QP4):_{reg20}_successful_quests_of_{reg21}_quests_completed.
qstr_{s14}_has_left_the_p {s14}_has_left_the_party.
qstr_You_have_met_with_th You_have_met_with_the_village_elder_in_{s14}'s_home_town.__After_a_confrontation_with_two_other_townsfolk_{s14}_demanded_the_right_of_contest_to_defeat_{reg3?her:his}_challengers_with_you_as_{reg3?her:his}_companion.__You_have_agreed_to_help_{reg3?her:him}_in_this_matter.
qstr_You_have_met_with_the You_have_met_with_the_village_elder_in_{s14}'s_home_town.__After_a_confrontation_with_two_other_townsfolk_{s14}_demanded_the_right_of_contest_to_defeat_{reg3?her:his}_challengers_with_you_as_{reg3?her:his}_companion,_but_you_refused_to_take_part_in_the_match.
qstr_You_and_{s14}_have_r You_and_{s14}_have_returned_to_face_{reg3?her:his}_accusers_in_a_contest_of_arms.
qstr_You_have_emerged_vic You_have_emerged_victorious_against_{reg3?her:his}_accusers_and_should_now_speak_with_the_village_elder.
qstr_{s14}_has_failed_to_ {s14}_has_failed_to_beat_{reg3?her:his}_accusers_and_has_been_exiled_from_{s13}.__Due_to_{reg3?her:his}_willingness_to_face_judgement_{reg3?she:he}_has_been_spared_{reg3?her:his}_life.
qstr_{s14}_was_knocked_ou {s14}_was_knocked_out_during_the_contest_making_a_poor_performance_of_{reg?her:his}_ability.__The_village_elder_views_this_as_proof_{reg3?she:he}_would_not_have_been_able_to_win_without_cheating.
qstr_{s14}_was_knocked_out {s14}_was_knocked_out_during_the_contest_making_a_poor_performance_of_{reg?her:his}_ability.__The_elder_has_listened_to_your_arguements_and_feels_she_has_sufficiently_cleared_her_name.
qstr_You_and_{s14}_have_re You_and_{s14}_have_returned_to_prove_{s14}'s_worth_in_martial_combat.
qstr_You_have_emerged_vict You_have_emerged_victorious_in_the_contest_proving_{s14}_was_not_the_warrior_{reg3?she:he}_claimed_to_be.__While_{reg3?her:his}_accusers_were_beaten_many_will_likely_feel_{reg3?she:he}_should_have_been_exiled.
qstr_You_have_fallen_to_{ You_have_fallen_to_{s14}_in_combat_allowing_{reg3?her:him}_to_prove_{reg3?her:his}_worth_before_{reg3?her:his}_people_and_clear_{reg3?her:his}_reputation.
qstr_STORY_ARC_QUEST_COMM STORY_ARC_QUEST_COMMENT_ERROR:_{s13}^This_should_not_be_seen.^Quest_Reaction:_{reg30}^^Quest_Stages:^Return_To_Tulbuk_@_{reg31}^Accept_the_Challenge_@_{reg32}^Saving_Face_@_{reg33}^^Please_send_a_screenshot_of_this_dialog_to_the_Floris_Team.
qstr_{s14}_has_joined_you {s14}_has_joined_your_party.
qstr_Help_Edwyn_kill_Sir_ Help_Edwyn_kill_Sir_Tenry.
qstr_Help_Edwyn_kill_Sir_H Help_Edwyn_kill_Sir_Henric.
qstr_Help_Edwyn_kill_Sir_G Help_Edwyn_kill_Sir_Gerrin.
qstr_Sir_Tenry___In_{s12} Sir_Tenry_-_In_{s12},_you_learned_that_Sir_Tenry_had_been_exiled_from_the_band_of_knights_and_turned_bandit.__You_successfully_tracked_him_to_their_lair_and_assassinated_him.
qstr_Sir_Tenry___You_lear Sir_Tenry_-_You_learned_that_Sir_Tenry_had_been_exiled_from_the_band_of_knights_and_turned_bandit.__You_attacked_him_at_his_lair,_but_failed_to_eliminate_him.
qstr_Sir_Henric___After_t Sir_Henric_-_After_tracing_his_path_over_the_last_month,_you_found_Sir_Henric_in_the_town_of_{s17}_before_putting_an_end_to_him.
qstr_Sir_Henric___You_tra Sir_Henric_-_You_tracked_Sir_Henric_to_the_town_of_{s17},_but_were_unable_to_kill_him.
qstr___After_listening_to __After_listening_to_the_elder's_pleas_that_the_town_would_be_in_danger_if_Sir_Gerrin_was_killed_you_and_{s14}_have_agreed_it_is_for_the_best_to_let_him_live.
qstr___Upon_the_knight_s_ __Upon_the_knight's_next_visit_to_the_town_you_and_your_allies_confronted_his_party_and_left_him_slain.
qstr_Sir_Gerrin___Rumors_ Sir_Gerrin_-_Rumors_of_a_knight_matching_Sir_Gerrin's_description_has_led_you_to_the_village_of_{s17}_where_you_find_that_he_and_his_companions_have_been_extorting_supplies_from_the_village.{s18}
qstr___After_listening_to_ __After_listening_to_the_elder's_pleas_that_the_town_would_be_in_danger_if_Sir_Gerrin_was_killed_you_have_agreed_it_is_for_the_best_to_let_him_live.__{s14}_disagrees_and_intends_to_go_after_him_alone.
qstr___You_and_your_allie __You_and_your_allies_attacked_Sir_Gerrin's_party_unsuccessfully_resulting_in_the_knight_escaping.
qstr___You_and_your_allies __You_and_your_allies_attacked_Sir_Gerrin's_party_killing_him_in_the_process,_but_failed_to_protect_the_villagers_as_promised.
qstr_You_have_failed_to_h You_have_failed_to_help_{s14}_avenge_{reg3?her:his}_family.
qstr_You_learn_that_Sir_T You_learn_that_Sir_Tenry_was_exiled_from_the_knight_order_for_disloyalty_and_has_become_a_bandit.__The_person_you_spoke_with_wasn't_sure_of_his_exact_location,_but_believed_he_traveled_to_the_lands_near_{s15}.
qstr_You_ve_learned_of_a_ You've_learned_of_a_bandit_lair_nearby_to_the_{reg4?village:town}_of_{s16}_that_may_be_where_Sir_Tenry_is_hiding_out.
qstr_You_have_found_the_l You_have_found_the_location_of_the_bandit_lair.
qstr_You_found_the_locati You_found_the_location_of_Sir_Tenry's_lair_and_entered_to_find_the_exiled_knight.
qstr_After_dispatching_hi After_dispatching_his_fellow_bandits_you_and_{s14}_put_Sir_Tenry_to_the_sword_leaving_his_corpse_to_rot.
qstr_Your_company_attempt Your_company_attempted_to_defeat_the_bandits,_but_Sir_Tenry_was_able_to_escape_your_trap_and_disappear_into_the_wilderness.
qstr_Asking_around_you_ve Asking_around_you've_learned_that_Sir_Henric_passed_through_here_a_month_ago_on_his_way_to_{s15}.
qstr_It_seems_you_ve_just It_seems_you've_just_missed_Sir_Henric_in_{s15}_by_a_couple_of_weeks.__You_learn_he_is_believed_to_have_been_headed_towards_{s16}.
qstr_You_have_arrived_in_{ You_have_arrived_in_{s16}_where_folks_claim_to_have_recently_seen_the_wayward_knight_walking_the_streets.
qstr_After_a_bloody_battl After_a_bloody_battle_in_the_streets_you've_slain_Sir_Henric_and_left_him_behind_in_the_street.
qstr_You_and_your_allies_ You_and_your_allies_attempted_to_defeat_Sir_Henric,_but_he_was_able_to_best_your_group_and_escape_the_scene.
qstr_No_one_here_seems_to_ No_one_here_seems_to_know_of_the_location_of_a_Sir_Gerrin,_but_someone_heard_his_name_when_they_passed_through_{s15}_last.
qstr_Checking_around_in_t Checking_around_in_the_town_of_{s15}_you_hear_of_a_band_of_knights_that_are_regularly_seen_in_the_village_of_{s16}.
qstr_You_have_arrived_in_the_ You_have_arrived_in_the_village_of_{s16},_but_there_doesn't_appear_to_be_any_trace_of_Sir_Gerrin.__You_should_speak_to_the_village_elder.
qstr_The_village_elder_of The_village_elder_of_{s16}_tells_you_that_Sir_Gerrin_and_his_knights_make_regular_visits_to_the_town_to_extort_supplies_for_their_band.__He_pleads_with_you_not_to_kill_the_knights_as_it_would_be_blamed_upon_his_village.
qstr_You_decided_for_the_ You_decided_for_the_good_of_the_village_to_let_Sir_Gerrin_live,_but_{s14}_has_felt_betrayed_by_this_decision_and_intends_to_go_after_him_alone.
qstr_You_and_{s14}_have_d You_and_{s14}_have_decided_for_the_good_of_the_village_to_let_Sir_Gerrin_live.__You've_successfully_convinced_{reg3?her:him}_that_you_couldn't_leave_the_village_at_the_mercy_of_the_knights'_wrath.
qstr_Regardless_of_the_si Regardless_of_the_situation_in_the_village,_you_and_{s14}_plan_to_hunt_down_Sir_Gerrin_and_eliminate_him.
qstr_Sir_Gerrin_and_his_k Sir_Gerrin_and_his_knights_have_been_eliminated.
qstr_You_failed_to_kill_S You_failed_to_kill_Sir_Gerrin_and_allowed_him_to_leave_the_village_alive.
qstr_tavern_keeper tavern_keeper
qstr_guard guard
qstr_storekeeper storekeeper
qstr_M_{Lord/Lady}_{playe M'{Lord/Lady}_{playername},_I_have_to_admit_that_I_was_not_entirely_sure_you'd_see_it_through,_but_you_sure_proved_your_word_to_me.
qstr___Figures_that_Sir_T __Figures_that_Sir_Tenry_would_have_become_a_rogue,_but_we_gave_him_what_all_rogues_deserve,_didn't_we?
qstr___And_that_was_a_gre __And_that_was_a_great_brawl_we_had_back_in_{s13}.
qstr___Not_to_mention_dri __Not_to_mention_driving_those_bastards_out_of_{s13}!
qstr___I_am_not_sure_how_ __I_am_not_sure_how_I_feel_about_letting_Sir_Gerrin_escape,_but_it_wouldn't_have_been_right_setting_those_villagers_up_to_take_the_fall.
qstr_{s3}{s4}{s5}{s6}__Ju {s3}{s4}{s5}{s6}__Just_wanted_you_to_know_that_you've_found_a_loyal_friend_in_me.
qstr_M_{Lord/Lady}_{player M'{Lord/Lady}_{playername},_you_convinced_me_to_follow_you_on_the_road_with_the_promise_of_helping_me_put_an_end_to_those_bastards_that_killed_my_family,_but_that_didn't_happen,_did_it?
qstr___You_let_that_damne __You_let_that_damned_rogue,_Tenry,_escape.
qstr___Back_in_{s13}_we_h __Back_in_{s13}_we_had_Henric_cornered,_but_we_ran_because_of_a_few_guards?.
qstr___We_even_failed_to_ __We_even_failed_to_drive_Gerrin's_order_out_of_{s13}!
qstr___Worst_of_all_you_b __Worst_of_all_you_betrayed_me_in_{s13}.
qstr_{s3}{s4}{s5}{s6}__I_ {s3}{s4}{s5}{s6}__I'm_done_supporting_your_aims_as_you_sure_didn't_help_mine.
qstr_Sir_Tenry_s_Quest_=_ Sir_Tenry's_Quest_=_{reg3?Success:Failure}
qstr_Sir_Henric_s_Quest_= Sir_Henric's_Quest_=_{reg3?Success:Failure}
qstr_Sir_Gerrin_s_Quest_= Sir_Gerrin's_Quest_=_Success
qstr_Sir_Gerrin_s_Quest_=_ Sir_Gerrin's_Quest_=_Failure
qstr_This_is_an_error_com This_is_an_error_comment_that_should_not_be_seen.^^CONDITIONS:^{s4}^{s5}^{s6}^^Please_send_a_screenshot_of_this_dialog_to_the_Floris_Team.
qstr_You_have_brought_the You_have_brought_the_necessary_tools_back_for_construction_to_continue.
qstr_ERROR___Quest__Sendi ERROR_-_Quest_'Sending_Aid'_did_not_have_an_Elder_to_turn_in_at_end_of_journey.
qstr_DEBUG__QP5_:_Quest_P DEBUG_(QP5):_Quest_Pack_5_initialized.
qstr_DEBUG__QP5_:_Quest__{ DEBUG_(QP5):_Quest_'{s30}'_status_is_{s32}.__Desired_{s31}_=>_Check_{reg31?Passed:Failed}.
qstr_DEBUG__QP5_:_Quest__{s DEBUG_(QP5):_Quest_'{s30}'_status_changed_from_{s32}_to_{s31}.
qstr_the_aid_of_your_comp the_aid_of_your_companion_{s12},_due_to_{reg21?her:his}_skill_in_engineering,
qstr_your_aid your_aid
qstr_{s14}_village_elder {s14},_village_elder_of_{s13},_has_requested_{s21}_to_help_finish_the_construction_of_{s2}.
qstr_One_of_your_men_has_ One_of_your_men_has_been_harmed_during_construction_and_you've_had_all_work_stopped_until_you_speak_to_{s21}.
qstr_Work_on_{s22}_has_re Work_on_{s22}_has_resumed.
qstr_Work_on_the_{s22}_ha Work_on_the_{s22}_has_stopped_due_to_a_shortage_of_{s23}.__You_have_had_several_villagers_sent_to_acquire_more.
qstr_Work_on_the_{s22}_has Work_on_the_{s22}_has_stopped_due_to_a_shortage_of_{s23}_and_you_have_chosen_to_travel_to_{s24}_to_acquire_more.
qstr_The_shortage_of_{s23 The_shortage_of_{s23}_has_been_resolved_and_work_is_now_able_to_resume.
qstr_The_{s22}_has_been_c The_{s22}_has_been_completed.__You_should_seek_out_{s21}_to_inform_him.
qstr_You_have_failed_to_c You_have_failed_to_complete_the_{s22}_in_time.__You_should_seek_out_{s21}_to_inform_him.
qstr_Experience_awarded_t Experience_awarded_to_the_{s21}_for_overseeing_construction.
qstr_Bonus_experience_awa Bonus_experience_awarded_to_the_{playername}_for_acquiring_the_needed_supplies.
qstr_{s14}_village_elder_ {s14},_village_elder_of_{s13},_has_requested_your_help_in_transporting_supplies_to_help_the_village_of_{s15}_rebuild_after_being_recently_raided.__He_has_requested_that_you_stay_in_the_area_to_help_them_rebuild_quicker_and_fend_off_any_that_would_take_advantage_of_their_defenseless_state.
qstr_The_necessary_suppli The_necessary_supplies_have_arrived_in_{s21}.__The_village_could_use_your_help_keeping_the_area_clear_of_raiders_while_they_rebuild.
qstr_Your_scouts_inform_y Your_scouts_inform_you_that_repairs_in_{s21}_have_been_made.__You_should_seek_out_{s22}.
qstr_{s22}_has_asked_that {s22}_has_asked_that_you_escort_him_back_to_{s23}_to_meet_with_{s24}.
qstr_{s22}_has_left_the_pa {s22}_has_left_the_party_to_make_his_own_way_to_{s23}.
qstr_Bonus_experience_awar Bonus_experience_awarded_for_helping_defend_the_town._[+{reg21}xp]
qstr_Bonus_experience_award Bonus_experience_awarded_for_escorting_{s21}_to_{s22}._[+{reg21}xp]
qstr_{s14}_village_elder_o {s14},_village_elder_of_{s13},_has_requested_the_aid_of_{s17}_in_tending_the_illness_of_a_{reg21?woman:man}_named_{s15}_{s16}.
qstr_{s13}_has_informed_y {s13}_has_informed_you_that_{reg21?she:he}_will_need_herbs_from_the_apothacary_in_{target_town}_and_as_fast_as_possible_or_{s14}_{s15}_won't_make_it.__{s13}_will_remain_in_{s11}_to_watch_{reg22?her:his}_condition.
qstr_Town_of_{s22} Town_of_{s22}
qstr_Village_of_{s22} Village_of_{s22}
qstr_Commissions Commissions
qstr_Realm_Affairs Realm_Affairs
qstr_Veteran__AI_ Veteran_(AI)
qstr_Mercenary__AI_ Mercenary_(AI)
qstr_Peasant__AI_ Peasant_(AI)
qstr_Player Player
qstr_ERROR___Failed_to_re ERROR_-_Failed_to_retrieve_troop_type_for_{s31}_(#{reg31}).__Buyer_=_{s32}
qstr_{!}DEBUG____Adding_{ {!}DEBUG_--_Adding_{reg3}_items_to_{s3}
qstr_denars_per_week denars_per_week
qstr_percent percent
qstr_+{s21} +{s21}
qstr__{s21} -{s21}
qstr_denars_per_week__fro denars_per_week_(from_treasury)
qstr_{s22}__Unique_ {s22}_(Unique)
qstr_{s22}__Faction_Only_ {s22}_(Faction_Only)
qstr_{s22}__Dishonorable_ {s22}_(Dishonorable)
qstr_Faction_Troop Faction_Troop
qstr_Outlaw Outlaw
qstr_Soldier Soldier
qstr__T{reg23}_ (T{reg23})
qstr_Level_{reg21}_{s22}_ Level_{reg21}_{s22}_{s23}
qstr____{reg2}%_ _(-{reg2}%)
qstr_Built:_Mercenary_Cha Built:_Mercenary_Chapterhouse
qstr_Negative_Player_Hono Negative_Player_Honor
qstr_{s31}_=_Att_{reg31}_ {s31}_=_Att_{reg31}_+_Skill_{reg32}_+_Armor_{reg33}_+_Melee_{reg34}(-{reg36})_+_Rng_{reg35}(-{reg37}).
qstr_The_reduced_cost_for The_reduced_cost_for_training_troops_in_{s21}_has_expired.
qstr_DEBUG__hub_:_{s31}_g DEBUG_(hub):_{s31}_gets_{reg33}/{reg34}_mounts_({reg35}_Cap).__Stables_=_{reg31?Built:None},_Ranch_=_{reg32?Built:None}
qstr_the_town_of_{s21} the_town_of_{s21}
qstr_the_village_of_{s21} the_village_of_{s21}
qstr_By_order_of_{s23}_{ By_order_of_{s23},_{s24}_has_been_renamed_to_{s22}.
qstr_{s21}_Javelineer {s21}_Javelineer
qstr_{s21}_Javelineers {s21}_Javelineers
qstr_{s21}_Bandit {s21}_Bandit
qstr_{s21}_Bandits {s21}_Bandits
qstr_{s21}_Archer {s21}_Archer
qstr_{s21}_Archers {s21}_Archers
qstr_{s21}_Captain {s21}_Captain
qstr_{s21}_Captains {s21}_Captains
qstr_{s21}_Master_Archer {s21}_Master_Archer
qstr_{s21}_Master_Archers {s21}_Master_Archers
qstr_{s21}_Knight {s21}_Knight
qstr_{s21}_Knights {s21}_Knights
qstr_{s21}_Lancer {s21}_Lancer
qstr_{s21}_Lancers {s21}_Lancers
qstr_{s21}_Dyoken {s21}_Dyoken
qstr_{s21}_Balister {s21}_Balister
qstr_{s21}_Balisters {s21}_Balisters
qstr_{s21}_Border_Guard {s21}_Border_Guard
qstr_{s21}_Border_Guards {s21}_Border_Guards
qstr_{s21}_Pikeman {s21}_Pikeman
qstr_{s21}_Pikemen {s21}_Pikemen
qstr_{s21}_Voulgier {s21}_Voulgier
qstr_{s21}_Voulgiers {s21}_Voulgiers
qstr_{s21}_Guardsman {s21}_Guardsman
qstr_{s21}_Guardsmen {s21}_Guardsmen
qstr_{s21}_Sellsword {s21}_Sellsword
qstr_{s21}_Sellswords {s21}_Sellswords
qstr_Huntsman_of_{s21} Huntsman_of_{s21}
qstr_Huntsmen_of_{s21} Huntsmen_of_{s21}
qstr_Outrider_of_{s21} Outrider_of_{s21}
qstr_Druzhina_of_{s21} Druzhina_of_{s21}
qstr_Maiden_of_{s21} Maiden_of_{s21}
qstr_Maidens_of_{s21} Maidens_of_{s21}
qstr_Thane_of_{s21} Thane_of_{s21}
qstr_Thanes_of_{s21} Thanes_of_{s21}
qstr_Valkyrie_of_{s21} Valkyrie_of_{s21}
qstr_Valkyries_of_{s21} Valkyries_of_{s21}
qstr_ERROR___Attempt_fail ERROR_-_Attempt_failed_to_rename_'{s31}'_for_center_'{s32}'.
qstr_DEBUG__GRT_:_{s31}_s DEBUG_(GRT):_{s31}'s_garrison_queue_has_been_reset.
qstr_DEBUG__GRT_:_{s31}_s_ DEBUG_(GRT):_{s31}'s_garrison_queue_has_been_tidied.
qstr_You_are_unable_to_qu You_are_unable_to_queue_more_{s21}_at_this_time.
qstr_{s49}{reg31}_{s31}_w {s49}{reg31}_{s31}_will_be_hired_hired_for_{reg32}_denars.^
qstr_{s49}^{reg31}_denars {s49}^{reg31}_denars_will_be_left_in_excess_for_next_week.^
qstr_{s49}Split_budget_fo {s49}Split_budget_for_{reg32}_types_is_{reg31}_denars.^^
qstr_{s49}{reg31}_{s31}_wi {s49}{reg31}_{s31}_will_be_hired_for_{reg32}_denars.^
qstr_ERROR___Unrecognized_ ERROR_-_Unrecognized_garrison_budget_type_for_{s31}.
qstr_{s49}^ {s49}^
qstr_#{reg30}___ #{reg30}___
qstr_{s32}__{reg31}_/ea__ {s32}_({reg31}_/ea)___
qstr_{reg32}_requested {reg32}_requested
qstr_{s41}{s30}{s31}{s33} {s41}{s30}{s31}{s33}^
qstr_{s22}_s_Garrison {s22}'s_Garrison
qstr_DEBUG__GRT_:_Temporar DEBUG_(GRT):_Temporary_party_cleared._(done_exit)
qstr_Amount: Amount:
qstr_GRT_Training_Blocked GRT_Training_Blocked:_No_budget_allocated_for_training.
qstr_GRT_Training_Blocked: GRT_Training_Blocked:_Training_is_disabled.
qstr_GRT_Training_Blocked:_ GRT_Training_Blocked:_No_Captain_of_the_Guards_stationed_here.
qstr_DEBUG__GRT_:_{s21}_s DEBUG_(GRT):_{s21}'s_training_budget_of_{reg2}_denars_converts_to_+{reg3}xp._({reg1}%_conversion)
qstr_DEBUG__GRT_:_{s19} DEBUG_(GRT):_{s19}
qstr_You_have_reached_the You_have_reached_the_level_necessary_to_assign_a_new_ability.__This_can_be_done_by:_________^_*_Visiting_the_'reports'_menu._________^_*_Going_to_the_'View_Personal_Reports'_sub-menu._________^_*_Selecting_'View_Character_Abilities'._________^_*_Selecting_an_ability_from_the_list_on_the_right_side._________^_*_Clicking_the_'Assign'_button_for_an_open_slot.
qstr_You_have_not_yet_ass You_have_not_yet_assigned_a_companion_to_the_Storekeeper_role.__You_can_do_this_by:_________^_*_Visiting_the_'camp'_menu._________^_*_Going_to_the_'Companion_Management'_sub-menu._________^_*_Selecting_'Assign_Party_Roles'._________^_*_Check_the_box_for_'Enable_Storekeeper_Purchasing'._________^_*_At_the_Storekeeper_menu_select_an_eligible_companion._________^_*_Click_the_'Shopping_List'_button_to_setup_purchasing._________^_*_Visit_the_'Change_Game_Settings'_page_to_setup_a_________^___'Minimum_Cash_to_Maintain'_value_that_suits_you.
qstr_Objective___Assign_a Objective_-_Assign_an_eligible_companion_as_your_Storekeeper.
qstr_Objective___Visit_th Objective_-_Visit_the_shopping_list_to_setup_purchasing_limits.
qstr_Objective___Setup_a_ Objective_-_Setup_a_'Minimum_Cash_to_Maintain'_setting_on_the_mod_options_page.
qstr_You_have_enabled_you You_have_enabled_your_Storekeeper_to_automatically_purchase_food._(Completed)
qstr_You_have_assigned_an You_have_assigned_an_eligible_companion_as_your_Storekeeper._(Completed)
qstr_You_have_setup_a_sho You_have_setup_a_shopping_list_for_what_your_companion_should_buy._(Completed)
qstr_You_have_setup_a_min You_have_setup_a_minimum_cash_value_below_which_your_Storekeeper_will_not_buy_food._(Completed)
qstr_You_have_not_yet_assi You_have_not_yet_assigned_a_companion_to_the_Quartermaster_role.__You_can_do_this_by:_________^_*_Visiting_the_'camp'_menu._________^_*_Going_to_the_'Companion_Management'_sub-menu._________^_*_Selecting_'Assign_Party_Roles'._________^_*_Check_the_box_for_'Enable_Quartermaster_Auto-Sell'._________^_*_At_the_Quartermaster_menu_select_an_eligible_companion._________^_*_Visit_the_'Change_Game_Settings'_page_to_setup_a_________^___'Minimum_Value_for_Pickup'_setting_that_suits_you.
qstr_Objective___Assign_an Objective_-_Assign_an_eligible_companion_as_your_Quartermaster.
qstr_Objective___Setup_a__ Objective_-_Setup_a_'Minimum_Value_for_Pickup'_setting_on_the_mod_options_page.
qstr_You_have_enabled_your You_have_enabled_your_Quartermaster_to_automatically_sell_battlefield_loot._(Completed)
qstr_You_have_assigned_an_ You_have_assigned_an_eligible_companion_as_your_Quartermaster._(Completed)
qstr_You_have_setup_a_mini You_have_setup_a_minimum_item_value_below_which_your_Quartermaster_will_not_loot_it._(Completed)
qstr_You_have_not_yet_assig You_have_not_yet_assigned_a_companion_to_the_Gaoler_role.__You_can_do_this_by:_________^_*_Visiting_the_'camp'_menu._________^_*_Going_to_the_'Companion_Management'_sub-menu._________^_*_Selecting_'Assign_Party_Roles'._________^_*_At_the_Gaoler_menu_select_an_eligible_companion._________^_*_Visit_the_'Change_Game_Settings'_page_to_setup_a_________^___'Party_Gaoler_Mode'_setting_that_suits_you.
qstr_Objective___Setup_a__P Objective_-_Setup_a_'Party_Gaoler_Mode'_setting_on_the_mod_options_page.
qstr_You_have_assigned_an_e You_have_assigned_an_eligible_companion_as_your_Gaoler._(Completed)
qstr_You_have_selected_a_ You_have_selected_a_'Party_Gaoler_Mode'_setting._(Completed)
qstr_Player_Emblem_Option Player_Emblem_Options
qstr_Emblem_Info_ Emblem_Info_
qstr_Character_Resets_ Character_Resets_
qstr_Development_ Development_
qstr_Miscellaneous_ Miscellaneous_
qstr_Debugging_ Debugging_
qstr_{s1}_reset_all_of_{s3 {s1}_reset_all_of_{s3}_attribute_points.
qstr_have have
qstr_has has
qstr_{s1}_reset_all_of_{s3} {s1}_reset_all_of_{s3}_skills_and_{s4}_been_refunded_{reg2}_points.
qstr_{s1}_reset_all_of_{s3}_ {s1}_reset_all_of_{s3}_weapon_proficiencies_and_{s4}_been_refunded_{reg2}_points.
qstr_WARNING___Emblems_ha WARNING_-_Emblems_have_not_been_awarded_as_you_are_carrying_the_maximum_amount.
qstr_WARNING___Emblems_wi WARNING_-_Emblems_will_only_be_partially_awarded_as_you_will_reach_the_maximum_amount.
qstr_WARNING___No_free_in WARNING_-_No_free_inventory_space_available_to_store_awarded_emblems.__Stored_in_overflow.
qstr_You_have_been_awarde You_have_been_awarded_{reg31}_emblem{reg32?s:}._({reg33}_/_{reg34})
qstr_METRIC__Emblems_:_Yo METRIC_(Emblems):_You_have_earned_a_total_of_{reg31}_emblem{reg32?s:}.
qstr_You_have_used_{reg31 You_have_used_{reg31}_emblem{reg32?s:}._({reg33}_/_{reg34})
qstr_METRIC__Emblems_:_You METRIC_(Emblems):_You_have_spent_a_total_of_{reg31}_emblem{reg32?s:}.
qstr_You_have_insufficient You_have_insufficient_emblems_for_this_purpose.
qstr_DEBUG__emblem_:_Embl DEBUG_(emblem):_Emblem_removed_from_{s31}_(#{reg31})_from_slot_#{reg30}_in_{s32}.
qstr_Buy Buy
qstr_Emblem{reg22?s:} Emblem{reg22?s:}
qstr_You_have_agreed_to_e You_have_agreed_to_escort_{s12}_back_to_his_home_village_of_{s11}.
qstr_Artisan_Crafter_ Artisan_Crafter_
qstr__{s22}_ ({s22})
qstr_Repair_Items_ Repair_Items_
qstr__{reg21}_ ({reg21})
qstr_Commission_Item_ Commission_Item_
qstr_List_All_ List_All_
qstr_Emblem_Options_ Emblem_Options_
qstr_Event_Log_ Event_Log_
qstr_plain plain
qstr_100 100
qstr_cracked cracked
qstr_50 50
qstr_rusty rusty
qstr_55 55
qstr_bent bent
qstr_65 65
qstr_chipped chipped
qstr_72 72
qstr_battered battered
qstr_75 75
qstr_poor poor
qstr_80 80
qstr_crude crude
qstr_83 83
qstr_old old
qstr_86 86
qstr_cheap cheap
qstr_90 90
qstr_fine fine
qstr_190 190
qstr_well_made well_made
qstr_250 250
qstr_sharp sharp
qstr_160 160
qstr_balanced balanced
qstr_350 350
qstr_tempered tempered
qstr_670 670
qstr_deadly deadly
qstr_850 850
qstr_exquisite exquisite
qstr_1450 1450
qstr_masterwork masterwork
qstr_1750 1750
qstr_heavy heavy
qstr_strong strong
qstr_490 490
qstr_powerful powerful
qstr_320 320
qstr_tattered tattered
qstr_ragged ragged
qstr_70 70
qstr_rough rough
qstr_60 60
qstr_sturdy sturdy
qstr_170 170
qstr_thick thick
qstr_260 260
qstr_hardened hardened
qstr_390 390
qstr_reinforced reinforced
qstr_650 650
qstr_superb superb
qstr_lordly lordly
qstr_1150 1150
qstr_lame lame
qstr_40 40
qstr_swaybacked swaybacked
qstr_stubborn stubborn
qstr_timid timid
qstr_180 180
qstr_meek meek
qstr_spirited spirited
qstr_champion champion
qstr_fresh fresh
qstr_day_old day_old
qstr_two_day_old two_day_old
qstr_smelling smelling
qstr_rotten rotten
qstr_large_bag large_bag
qstr_undefined undefined
qstr_{s3}{s4} {s3}{s4}
qstr_Well_Made Well_Made
qstr_Day_Old Day_Old
qstr_Two_Day_Old Two_Day_Old
qstr_Large_Bag Large_Bag
qstr_DEBUG__CCI_:_New_com DEBUG_(CCI):_New_commission_request_stored_to_slot_#{reg31}.
qstr_A_{s1}_{s21}_has_bee A_{s1}_{s21}_has_been_commissioned_in_{s22}_for_{reg21}_denars.
qstr_METRIC__Commissions_: METRIC_(Commissions):_You_have_requested_a_total_of_{reg31}_commission{reg32?s:}.
qstr_{s21}_your_artisan_ {s21},_your_artisan_blacksmith_in_{s22},_has_advanced_to_level_{reg21}.
qstr_{s21}_your_artisan_b {s21},_your_artisan_blacksmith_in_{s22},_has_been_reduced_to_level_{reg21}.
qstr_DEBUG__CCI_:_Item_re DEBUG_(CCI):_Item_repaired,_upgrade_chance_{reg31}%,_rolled_{reg32}_in_{s31}.
qstr_DEBUG__CCI_:_Item_up DEBUG_(CCI):_Item_upgraded_from_plain_to_{s1}_in_{s31}.
qstr_METRIC__Repairs_:_Your METRIC_(Repairs):_Your_repaired_item_has_received_a_free_upgrade.
qstr_{s2}{s23} {s2}{s23}
qstr_This_is_an_UNDEFINED This_is_an_UNDEFINED_event.
qstr_Your_{s21}_commissio Your_{s21}_commission_has_been_completed_in_{s22}.
qstr_Your_artisan_blacksm Your_artisan_blacksmith_has_completed_repairing_{s23}_in_{s22}.
qstr_Artisan_Upgrade___{s Artisan_Upgrade_-_{s23}_upgraded_to_{s21}.
qstr_The_artisan_blacksmi The_artisan_blacksmith_in_{s22}_has_increased_{reg21?to_level_{reg21}:in_level}.
qstr_The_artisan_blacksmit The_artisan_blacksmith_in_{s22}_has_been_slain.
qstr_The_event_log_has_be The_event_log_has_been_reset.
qstr_Production_in_{s22}_ Production_in_{s22}_has_been_boosted_by_use_of_an_emblem.
qstr_The_production_boost The_production_boost_in_{s22}_has_expired.
qstr_All_active_commissio All_active_commissions_were_reset_by_player_request.
qstr_ERROR:_This_is_an_UN ERROR:_This_is_an_UNDEFINED_event.
qstr_Entry_#{reg30}____{s Entry_#{reg30}_-_'{s31}_/_#{reg31}'_-_'{s1}_/_#{reg33}'_-_'{s32}_/_#{reg32}'
qstr_Entry_#{reg30}___Ite Entry_#{reg30}_-_Item_#{reg31}_-_Imod_#{reg33}_-_Center_#{reg32}
qstr_Update_v0.26.1... Update_v0.26.1...
qstr__*_Disabled_the_appe _*_Disabled_the_appearance_of_the_stamina_bar.
qstr_Enable_Stamina_Bar: Enable_Stamina_Bar:
qstr_When_enabled_a_grap When_enabled,_a_graphic_representation_of_your_current_stamina_level_will_appear_directly_underneath_your_health_bar.
qstr_DEBUG:_Record_Limit_ DEBUG:_Record_Limit_is_{reg31}.
qstr_ERROR___An_undefined_ ERROR_-_An_undefined_award_group_was_requested_at_script_'tpe_describe_award_group'.__[Group_#{reg31}]_@_{reg32}
qstr_{s21}___+{reg21}%_Hea {s21}__(+{reg21}%_Healing_-_Nearby_Troops)
qstr_DEBUG:_$tpe_award_gr DEBUG:_$tpe_award_group_=_{reg31}
qstr_{s21}___+{reg21}%_Heal {s21}__(+{reg21}%_Heal_-_Troops)
qstr_ERROR__TPE____Rewards_ ERROR_(TPE)_-_Rewards_array_attempted_to_obtain_information_out_of_bounds._[Record_#{reg31}]_@_{reg32}
qstr_DEBUG__TPE_Loot_:_Pr DEBUG_(TPE_Loot):_Prize_price_range_is_{reg31}_to_{reg32}_denars.__IMOD%_is_{reg33}.
qstr_ERROR__TPE_Loot____A ERROR_(TPE_Loot)_-_An_invalid_reward_group_has_been_selected.__Group_=_{reg31}
qstr_DEBUG__QP5_:_{s31}_re DEBUG_(QP5):_{s31}_recovery_rate_boosted_due_to_player_proximity._[{reg31}_distance]_[{reg32}%_help].
qstr_Commission_list_has_ Commission_list_has_been_cleared.
