﻿SaS v1.2.11.1
Note : Service xp = faction xp AND noble specific xp increased together; your xp value for any given warband is a sum of 1/2 of your faction xp + 1/2 of your noble specific xp

Changes :

Other mod related : 
- DRM troops added to additionaltroops_xml

Train with Troops :
- changed cavalry training horses to battanian hobbies so soldiers can remount
- changed kill notifications in training to only be on every 10th kill
- added delay to training banner message showing every 10 kills as it would fail to appear sometimes
- player now gains service xp equal to kill count on every 10 kills in a training session
- removed javelins from the AI for melee training
- bows have an increased chance(1/50 of getting a focus/attribute point during training, other weapons stay at 1/250
- kills in training will use the perk of the hero who killed a target for determining Reknown gain (Throwing Competitions and Show of Strength)
- added 1 noble xp for each kill in training
- added RBM specific bow and crossbow for training to avoid the issue of getting 1 shot while auto-training and making bow focus gains so difficult without plate armour

Character Creation :
- fixed troop selection for max previous rank attained being based on your birth culture rather than the kingdom selected
- added a reknown bonus to the player clan if the maximum rank achieved in prior service that is selected during character creation is tier 5 or higher

Warband :
- rank-ups, retirement offers, vassalship offers, occur on the daily tick rather than the hourly tick; should improve performance a little
- wage is now displayed in the clan income breakdown; includes companion salaries as a separate line if player is t6+
- - fixed liege paying for companions when below tier 6
- fixed being able to give state-issued gear to companions when below tier 6
- all companions and family can have equipment selected for them : removed the culture check on heroes when generating the list to show for the "Switch" button in the weaponsmith
- increased companions xp multiplier : 2x -> 3x
- nobles get 3x xp multiplier (not including player)
- SaS only forces war/peace with kingdoms when joining/leaving (potential issue with modded minor factions that become at war with the player and do not have a mechanic to declare peace like mercenary clans)
- during siege assaults, player spawns without a horse rather than needing to unequip it beforehand

- changed the travelling menu options to always display, but become greyed out if they can't be performed; should stop aggravation from menu options constantly shifting position, particularly at higher game speeds
- train with troops option remains available while a tournament is active in a town
- player clan members will now gain service xp for their hits and kills during battles
- kills and hits in simulated battles grant service xp for player and companions
	- fixed a bug where killing villagers granted negative service xp :,(
- removed wage scaling with player level : scales only with service xp, Standard Bearer; leveling-scaled wages moved to the new HeroWages setting
- the Standard Bearer polearm perk allows the max wage to bypass the normal cap
- reduced the service xp gained from hitting and killing enemies, xp from hits is now proportional to the fraction of health removed by the hit, ie. stabbing a shield repeatedly gives no serviceXP
- increased the cost to bribe your liege to allow you into a position you are not qualified for : 5 days worth -> 21 days worth (1 season)
- re-enlistment bonus is now either 1 year (84 days) of salary or 25k gold, whichever is lower
- subsequent retirement offers scale with RetirementXP setting : first offer is at RetirementXP, subsequent offers are every RetirementXP/2
- daily xp now uses the DailyXP setting for both noble and faction xp
- increased service xp from giving prisoners : value/5 -> value/2
- increased gold from giving prisoners : value/50 -> value/5
- the followed warband now pays 80% of its troop wages rather than 0%; the noble should stop fielding 300+ troop parties which heavily sway the favour of battles and wars

Assignments : 
- added 50 or 100 daily xp to most of the non-combat(battle) roles (besides quartermaster as steward gives lots of xp, and scout for same reason)
- updated descriptions for some roles
- updated xp for some roles :
	- Grunt Work : added minor engineering xp
	- Guard Duty : added minor tactics xp
	- Cook : added minor medecine xp
	- Foraging : reduced riding xp, added roguery xp
- added 3 new assignments to cover all non-combat skills: 
	- Smithing : Artisan
	- Roguery : Special Provisioner
	- Charm : Diplomat (requires t6+ and a combination of high reputation and charm skill)
	- Trade : Suttler


Random Events :
- reduced number of foot bandits spawned during the bandit ambush event; with mods like ER that increase the power of common bandits, this event would stomp kingdom parties
- RivalGangEvent now spawns 14-17 of friendly gang, +3 for rival side
- reduced the number of gang members spawned during Town Robbery event, changed to a flat amount due to scaling with total heroes in party which included the noble and their recruited wanderers
- gold granted from winning the rival gang fight is a function of current wages to not inflate gold gain if using the lower wage settings; long term I'd like to tie this into a different system such as receiving trade goods if the gang leader owns a workshop, etc...
- equalized reputation change and power change for gang leader notables for the rival gang event
- equalized notable power change for the town robbery event
- added reputation penalty for successfully defending against the gang in the town robbery event


Settings :
- settings are now reloaded when a save is loaded allowing the user to change settings while the game is running
- changed settings.xml; the file with this name is what the mod loads
	- mod folder contains 2 setting templates : my settings and the original ones chosen by Muse
	- default retirement xp is the same as tier 5 now
	- added 2 new settings for wages :
		- Base Game : uses the troop wages for each tier
		- Wanderer : 2 * Hero Level + 2
	- added a setting to control the maximum number of wanderers spawned in a game; default 120
	- added an option to suppress the chat log messages when wanderers are hired or fired by nobles
	For my version :
	- increased xp required for each tier, retirement and vassalship
	- BaseGameWages on by default
	- WageRatio increased
	- MaxWage is capped at the xp required for tier 5; tier 5 makes the player a captain granting them tactics xp and applying their perk bonuses to a squad, tier 6 has the liege cover the cost of hired companions and allows the player to equip companions and family in state-issued gear, tier 7 gives the player access to the Legendary prefix on all State-Issued gear (including for companions/family)
	- SuppressWandererMessages on by default

Other :
- wanderers can now be hired by nobles of any culture, ableit at a reduced rate than matching cultures
- reduced the number of horn blows to 1 when the AI gives certain commands like "Charge!"
- changed the healing amount's random factor to be consistent across Medecine levels
- fixed Bull's Eye bow perk affecting headshots from weapons besides a bow
- fixed Steady crossbow perk checking the target for a mount rather than the shooter
- fixed a crash that I introduced, self-high-five
- removed a patch for party limit that allowed a noble to ignore a restricted party size based on weak clan finances
- fixed an issue causing tournament rewards to be granted twice
- if a companion wins a tournament, the reknown reward will account for their duelist perk


Non-mechanical :
- fixed business spelling for Robbery event
- fixed opponents in the kill message during training
- corrections to some method and variable name spellings
- charge damage text in weaponsmith changed to speed for horses


Requires testing :
- changed logic on abandoned orphan event trigger, hopefully it triggers
- added weaponsmith support for units of tiers above 6
- changed the calculation for StartingTier to not crash with custom tiers above 6
- wanderer 50x xp multiplier stops applying if they join a kingdom and become a noble
- retirement xp changes



SaS v1.2.8
- base version