UA_Shatun
а ты в item где написано изобилие увеличь цифру раз в десять
не поможетПрописал пистолю тип- "пистоль" и "продажу" но в магазинах пистолей нету. Знаю что можна прописать через арбалеты итд но все же...можна сделать пистоли продаваемые через тип "пистоли"??
Надо править script_refresh_center_weaponsmiths в module_scripts
# script_refresh_center_weaponsmiths
("refresh_center_weaponsmiths",
[
(reset_item_probabilities, 100),
(set_merchandise_modifier_quality, 150),
(try_for_range, ":cur_merchant", weapon_merchants_begin, weapon_merchants_end),
(store_sub, ":cur_town", ":cur_merchant", weapon_merchants_begin),
(val_add, ":cur_town", towns_begin),
(troop_clear_inventory, ":cur_merchant"),
(party_get_slot, ":cur_faction", ":cur_town", slot_center_original_faction),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_one_handed_wpn, 5),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_two_handed_wpn, 5),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_polearm, 5),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_shield, 6),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_bow, 4),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_crossbow, 3),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_thrown, 5),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_arrows, 2),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_bolts, 2),
(troop_ensure_inventory_space, ":cur_merchant", merchant_inventory_space),
(troop_sort_inventory, ":cur_merchant"),
(store_troop_gold, reg6, ":cur_merchant"),
(lt, reg6, 1000),
(store_random_in_range, ":new_gold", 250, 500),
(call_script, "script_troop_add_gold", ":cur_merchant", ":new_gold"),
(try_end),
]),
Выделенное цветом - это число соответствующего оружия
Чтобы пистоли продавались, надо написать
("refresh_center_weaponsmiths",
[
(reset_item_probabilities, 100),
(set_merchandise_modifier_quality, 150),
(try_for_range, ":cur_merchant", weapon_merchants_begin, weapon_merchants_end),
(store_sub, ":cur_town", ":cur_merchant", weapon_merchants_begin),
(val_add, ":cur_town", towns_begin),
(troop_clear_inventory, ":cur_merchant"),
(party_get_slot, ":cur_faction", ":cur_town", slot_center_original_faction),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_one_handed_wpn, 5),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_two_handed_wpn, 5),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_polearm, 5),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_shield, 6),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_bow, 4),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_crossbow, 3),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_thrown, 5),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_arrows, 2),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_bolts, 2),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_pistol, 2),
(troop_ensure_inventory_space, ":cur_merchant", merchant_inventory_space),
(troop_sort_inventory, ":cur_merchant"),
(store_troop_gold, reg6, ":cur_merchant"),
(lt, reg6, 1000),
(store_random_in_range, ":new_gold", 250, 500),
(call_script, "script_troop_add_gold", ":cur_merchant", ":new_gold"),
(try_end),
]),
Итого у каждого торговца оружием 2 пистоля в продаже