("fire_ball_big", psf_billboard_3d|psf_global_emit_dir|psf_always_emit|psf_randomize_size|psf_randomize_rotation, "prt_mesh_fire_1",
100, 5, 0.6, -0.2, 60.0, 1.5, #num_particles, life, damping, gravity_strength, turbulance_size, turbulance_strength
(0.0, 0.75), (1, 0), #alpha keys
(0.5, 1.0), (1.0, 0.9), #red keys
(0.5, 0.7),(1.0, 0.3), #green keys
(0.5, 0.2), (1, 0.0), #blue keys
(0, 1.5), (0.5, 11.0), #scale keys
(0.1, 0.1, 0.1), #emit box size
(2, 2, 0), #emit velocity
0.1, #emit dir randomness
),