Здесь будет тоже, что и в справочнике по модульке, но по командам WSE
HunterWolf грозился выписать все команды, от меня пояснения в меру возможностей по теме что куда сувать и для чего :)
В общем приступим помолясь и с Божией помощью :-\
header_operations_addon(часть 1)
go_to (go_to, <statement_no>)- - примерно представляю, но не пробовал и описать пока не берусь
break_loop (break_loop) - позволяет в случае необходимости прервать цикл try_for_.... (тем самым снизить нагрузку на машину). Точно работает с try_for_agents, остальные варианты не проверял.
Пример:
(try_for_agents, ":cur_agent"),
(agent_get_troop_id, ":cur_troop", ":cur_agent"),
(is_between, ":cur_troop", walkers_begin, walkers_end),
(break_loop),
(try_end),
цикл перебора агентов прерван при нахождении первого агента, из тех, чей troop_id соответствует заданным параметрам
continue_loop (continue_loop) - - примерно представляю, но не пробовал и описать пока не берусь
try_for_agents (try_for_agents, <cur_agent_no>, [<position_no>], [<radius_fixed_point>]) - тоже, что и в ваниле, но добавлено два необязательных параметра (которые можно использовать в случае необходимости), а именно позиция и расстояние до позиции на котором нужно искать агентов
расстояние задается с учетом set_fixed_point_multiplier
пример
(set_fixed_point_multiplier, 100),
(get_player_agent_no, ":player_agent"),
(agent_get_position, pos1, ":player_agent"),
(try_for_agents, ":agent_no" , pos1, 100),
(try_end),
найдет всех агентов в радиусе метра (100 см) от игрока
try_for_attached_parties (try_for_attached_parties, <cur_party_no>, <party_no>) - ищет партии прикрепленные к другой партии (например все партии, находящиеся в заданном городе (<party_no>))
try_for_active_players (try_for_active_players, <cur_player_no>, [<skip_server>]) - очевидно перебирает живых игроков в мультиплеере
try_for_prop_instances (try_for_prop_instances, <cur_instance_no>, [<scene_prop_kind_no>]) - ищет объекты из module_scene_props на сцене, работает в module_mission_templates и скриптах, запущенных из него, заносит id инстанса в переменную <cur_instance_no> (аналогично scene_prop_get_instance). (try_for_prop_instances, reg1), - перебирает все сцен_пропсы на сцене
(try_for_prop_instances, reg1,"spr_my object"), - перебирает инстансы сцен_пропса "spr_my object"
сцен_пропс - объект сцены, прописанный в module_scene_props
инстанс - id объекта на сцене (если на сцене один объект у него один инстанс, если десять - то десять инстансов каждый со своим id)
сори за искажения языка, но как то не могу подобрать нормальных слов
server_set_max_num_players (server_set_max_num_players, <max_players>, [<max_private_players>]) -
position_rotate_x (position_rotate_x, <position_register>, <angle>, [<use_global_axis>]) -
position_rotate_y (position_rotate_y, <position_register>, <angle>, [<use_global_axis>]) -
position_rotate_z (position_rotate_z, <position_register>, <angle>, [<use_global_axis>]) -
position_rotate_x_floating (position_rotate_x_floating, <position_register>, <angle_fixed_point>, [<use_global_axis>]) -
position_rotate_y_floating (position_rotate_y_floating, <position_register>, <angle_fixed_point>, [<use_global_axis>]) -
is_vanilla_warband (is_vanilla_warband) - - проверяет, запущен ли WSE или нет
(is_vanilla_warband), - WSE не запущен
(neg|is_vanilla_warband), - WSE запущен
prop_instance_receive_damage (prop_instance_receive_damage, <prop_instance_no>, <agent_no>, <damage>, [<advanced>]) -
store_trigger_param (store_trigger_param, <destination>, [<trigger_param_no>]) -
menu_create_new (menu_create_new, <destination>, <text>, [<mesh_name>], [<flags>], [<script_no>], [<script_param>]) -
menu_add_item (menu_add_item, <menu_no>, <text>, [<conditions_script_no>], [<consequences_script_no>], [<script_param>]) -
menu_clear_items (menu_clear_items, <menu_no>) -
menu_clear_generated (menu_clear_generated) -
overlay_get_val (overlay_get_val, <destination>, <overlay_no>) -
str_equals (str_equals, <string_1>, <string_2>, [<case_insensitive>]) -
str_contains (str_contains, <string_1>, <string_2>, [<case_insensitive>]) -
str_starts_with (str_starts_with, <string_1>, <string_2>, [<case_insensitive>]) -
str_ends_with (str_ends_with, <string_1>, <string_2>, [<case_insensitive>]) -
str_is_alpha (str_is_alpha, <string_1>, [<index>]) -
str_is_digit (str_is_digit, <string_1>, [<index>]) -
str_is_whitespace (str_is_whitespace, <string_1>, [<index>]) -
str_length (str_length, <destination>, <string_1>) -
str_index_of (str_index_of, <destination>, <string_1>, <string_2>, [<start>], [<end>]) -
str_last_index_of (str_last_index_of, <destination>, <string_1>, <string_2>, [<start>], [<end>]) -
str_get_char (str_get_char, <destination>, <string_1>, [<index>]) -
str_to_num (str_to_num, <destination_fixed_point>, <string_1>, [<use_fixed_point_multiplier>]) -
str_compare (str_compare, <destination>, <string_1>, <string_2>, [<case_insensitive>]) -
str_split (str_split, <destination>, <string_register>, <string_1>, <delimiter>, [<skip_empty>], [<max>]) -
str_sort (str_sort, <string_register>, [<count>], [<case_insensitive>], [<descending>]) -
str_store_lower (str_store_lower, <string_register>, <string_1>) -
str_store_upper (str_store_upper, <string_register>, <string_1>) -
str_store_trim (str_store_trim, <string_register>, <string_1>, [<trim_mode>]) -
str_store_replace (str_store_replace, <string_register>, <string_1>, <string_2>, <string_3>) -
str_store_md5 (str_store_md5, <string_register>, <string_1>) -
str_store_substring (str_store_substring, <string_register>, <string_1>, [<start>], [<length>]) -
str_store_reverse (str_store_reverse, <string_register>, <string_1>) -
str_store_join (str_store_join, <string_register>, <start_string_register>, <count>, [<delimiter>]) -
str_store_replace_spaces_with_underscores (str_store_replace_spaces_with_underscores, <string_register>, <string_1>) -
str_store_replace_underscores_with_spaces (str_store_replace_underscores_with_spaces, <string_register>, <string_1>) -
str_store_multiplayer_profile_name (str_store_multiplayer_profile_name, <string_register>, <profile_no>) -
str_store_face_keys (str_store_face_keys, <string_register>, <face_key_register>) -
str_store_module_setting (str_store_module_setting, <string_register>, <setting>) -
str_store_server_password_admin (str_store_server_password_admin, <string_register>) -
str_store_server_password_private (str_store_server_password_private, <string_register>) -
str_store_overlay_text (str_store_overlay_text, <string_register>, <overlay_no>) -
str_store_player_ip (str_store_player_ip, <string_register>, <player_no>) -
str_store_game_variable (str_store_game_variable, <string_register>, <variable>) -
str_store_skill_name (str_store_skill_name, <string_register>, <skill_no>) -
str_store_float (str_store_float, <string_register>, <fp_register>, [<precision>]) -
str_sanitize (str_sanitize, <string_register>) -
str_store_item_id (str_store_item_id, <string_register>, <item_no>) -
face_keys_init (face_keys_init, <face_key_register>) -
face_keys_copy (face_keys_copy, <face_key_register_1>, <face_key_register_2>) -
face_keys_get_hair (face_keys_get_hair, <destination>, <face_key_register>) -
face_keys_set_hair (face_keys_set_hair, <face_key_register>, <hair_no>) -
face_keys_get_beard (face_keys_get_beard, <destination>, <face_key_register>) -
face_keys_set_beard (face_keys_set_beard, <face_key_register>, <beard_no>) -
face_keys_get_face_texture (face_keys_get_face_texture, <destination>, <face_key_register>) -
face_keys_set_face_texture (face_keys_set_face_texture, <face_key_register>, <face_texture_no>) -
face_keys_get_hair_texture (face_keys_get_hair_texture, <destination>, <face_key_register>) -
face_keys_set_hair_texture (face_keys_set_hair_texture, <face_key_register>, <hair_texture_no>) -
face_keys_get_hair_color (face_keys_get_hair_color, <destination>, <face_key_register>) -
face_keys_set_hair_color (face_keys_set_hair_color, <face_key_register>, <hair_color>) -
face_keys_get_age (face_keys_get_age, <destination>, <face_key_register>) -
face_keys_set_age (face_keys_set_age, <face_key_register>, <age>) -
face_keys_get_morph_key (face_keys_get_morph_key, <destination>, <face_key_register>, <key_no>) -
face_keys_set_morph_key (face_keys_set_morph_key, <face_key_register>, <key_no>, <value>) -
face_keys_store_string (face_keys_store_string, <face_key_register>, <string>) -
val_shr (val_shr, <value>, <shift>) -
store_shr (store_shr, <destination>, <value>, <shift>) -
val_lshr (val_lshr, <value>, <shift>) -
store_lshr (store_lshr, <destination>, <value>, <shift>) -
val_shl (val_shl, <value>, <shift>) -
store_shl (store_shl, <destination>, <value>, <shift>) -
val_xor (val_xor, <value1>, <value2>) -
store_xor (store_xor, <destination>, <value1>, <value2>) -
val_not (val_not, <value>) -
store_not (store_not, <destination>, <value>) -
player_get_face_keys (player_get_face_keys, <face_key_register>, <player_no>) -
player_set_face_keys (player_set_face_keys, <player_no>, <face_key_register>, [<update_agent>]) -
player_set_skin (player_set_skin, <player_no>, <skin_no>) -
register_get (register_get, <destination>, <index>) -
register_set (register_set, <index>, <value>) -
store_wse_version (store_wse_version, <destination>, <component>) -
item_slot_gt (item_slot_gt, <item_kind_no>, <slot_no>, <value>) -
party_template_slot_gt (party_template_slot_gt, <party_template_no>, <slot_no>, <value>) -
troop_slot_gt (troop_slot_gt, <troop_no>, <slot_no>, <value>) -
faction_slot_gt (faction_slot_gt, <faction_no>, <slot_no>, <value>) -
quest_slot_gt (quest_slot_gt, <quest_no>, <slot_no>, <value>) -
scene_slot_gt (scene_slot_gt, <site_no>, <slot_no>, <value>) -
party_slot_gt (party_slot_gt, <party_no>, <slot_no>, <value>) -
player_slot_gt (player_slot_gt, <player_no>, <slot_no>, <value>) -
team_slot_gt (team_slot_gt, <team_no>, <slot_no>, <value>) -
agent_slot_gt (agent_slot_gt, <agent_no>, <slot_no>, <value>) -
scene_prop_slot_gt (scene_prop_slot_gt, <prop_instance_no>, <slot_no>, <value>) -
store_current_trigger (store_current_trigger, <destination>) -
return_values (return_values, [<value_1>], [<value_2>], [<value_3>], [<value_4>], [<value_5>], [<value_6>], [<value_7>], [<value_8>], [<value_9>], [<value_10>], [<value_11>], [<value_12>], [<value_13>], [<value_14>], [<value_15>], [<value_16>]) -
store_num_return_values (store_num_return_values, <destination>) -
store_return_value (store_return_value, <destination>, [<value>]) -
set_forced_lod (set_forced_lod, <lod_level>) -
send_message_to_url_advanced (send_message_to_url_advanced, <url_string>, <user_agent_string>, [<success_callback_script_no>], [<failure_callback_script_no>], [<skip_parsing>], [<timeout>]) -
mtsrand (mtsrand, <value>) -
mtrand (mtrand, <destination>, <min>, <max>) -
get_time (get_time, <destination>, <local>) -
game_key_get_key (game_key_get_key, <destination>, <game_key_no>) -
key_released (key_released, <key>) -
game_key_released (game_key_released, <game_key_no>) -
dict_create (dict_create, <destination>) -
dict_free (dict_free, <dict>) -
dict_load_file (dict_load_file, <dict>, <file>, [<mode>]) -
dict_load_dict (dict_load_dict, <dict_1>, <dict_2>, [<mode>]) -
dict_save (dict_save, <dict>, <file>) -
dict_clear (dict_clear, <dict>) -
dict_is_empty (dict_is_empty, <dict>) -
dict_has_key (dict_has_key, <dict>, <key>) -
dict_get_size (dict_get_size, <destination>, <dict>) -
dict_delete_file (dict_delete_file, <file>) -
dict_get_str (dict_get_str, <string_register>, <dict>, <key>, [<default>]) -
dict_get_int (dict_get_int, <destination>, <dict>, <key>, [<default>]) -
dict_set_str (dict_set_str, <dict>, <key>, <string_no>) -
dict_set_int (dict_set_int, <dict>, <key>, <value>) -
agent_get_item_modifier (agent_get_item_modifier, <destination>, <agent_no>) -
agent_get_item_slot_modifier (agent_get_item_slot_modifier, <destination>, <agent_no>, <item_slot_no>) -
agent_set_item_slot (agent_set_item_slot, <agent_no>, <item_slot_no>, <item_kind_no>, [<item_modifier_no>]) -
agent_get_animation_progress (agent_get_animation_progress, <destination>, <agent_no>, [<channel_no>]) -
agent_get_dna (agent_get_dna, <destination>, <agent_no>) -
agent_ai_get_look_target (agent_ai_get_look_target, <destination>, <agent_no>) -
agent_ai_get_move_target (agent_ai_get_move_target, <destination>, <agent_no>) -
agent_ai_get_behavior_target (agent_ai_get_behavior_target, <destination>, <agent_no>) -
agent_get_ground_scene_prop (agent_get_ground_scene_prop, <destination>, <agent_no>) -
agent_get_item_slot_ammo (agent_get_item_slot_ammo, <destination>, <agent_no>, <item_slot_no>) -
agent_set_item_slot_ammo (agent_set_item_slot_ammo, <agent_no>, <item_slot_no>, <value>) -
agent_get_item_slot_hit_points (agent_get_item_slot_hit_points, <destination>, <agent_no>, <item_slot_no>) -
agent_set_item_slot_hit_points (agent_set_item_slot_hit_points, <agent_no>, <item_slot_no>, <value>) -
agent_get_wielded_item_slot_no (agent_get_wielded_item_slot_no, <destination>, <agent_no>, [<hand_no>]) -
agent_get_bone_position (agent_get_bone_position, <position_register>, <agent_no>, <bone_no>) -
agent_get_scale (agent_get_scale, <destination_fixed_point>, <agent_no>) -
agent_set_forced_lod (agent_set_forced_lod, <agent_no>, <lod_level>) -
agent_get_item_slot_flags (agent_get_item_slot_flags, <destination>, <agent_no>, <item_slot_no>) -
agent_ai_get_move_target_position (agent_ai_get_move_target_position, <position_register>, <agent_no>) -
agent_set_horse (agent_set_horse, <agent_no>, <horse_agent_no>) -
multiplayer_send_chat_message_to_player (multiplayer_send_chat_message_to_player, <player_no>, <sender_player_no>, <text>, [<type>]) -
multiplayer_send_composite_message_to_player (multiplayer_send_composite_message_to_player, <player_no>, <message_type>, <message_register>) -
multiplayer_send_composite_message_to_server (multiplayer_send_composite_message_to_server, <message_type>, <message_register>) -
multiplayer_get_cur_profile (multiplayer_get_cur_profile, <destination>) -
multiplayer_get_num_profiles (multiplayer_get_num_profiles, <destination>) -
multiplayer_profile_get_face_keys (multiplayer_profile_get_face_keys, <face_key_register>, <profile_no>) -
multiplayer_message_init (multiplayer_message_init, <message_register>) -
multiplayer_message_put_string (multiplayer_message_put_string, <message_register>, <string>) -
multiplayer_message_put_int (multiplayer_message_put_int, <message_register>, <value>, [<num_bits>]) -
multiplayer_message_put_position (multiplayer_message_put_position, <message_register>, <position_register>, [<local>]) -
multiplayer_message_put_coordinate (multiplayer_message_put_coordinate, <message_register>, <position_register>, [<local>]) -
multiplayer_message_put_face_keys (multiplayer_message_put_face_keys, <message_register>, <face_keys_register>) -
multiplayer_cur_message_get_string (multiplayer_cur_message_get_string, <string_register>) -
multiplayer_cur_message_get_int (multiplayer_cur_message_get_int, <destination>, [<num_bits>]) -
multiplayer_cur_message_get_position (multiplayer_cur_message_get_position, <position_register>, [<local>]) -
multiplayer_cur_message_get_coordinate (multiplayer_cur_message_get_coordinate, <position_register>, [<local>]) -
multiplayer_cur_message_get_face_keys (multiplayer_cur_message_get_face_keys, <face_keys_register>) -
server_set_password_admin (server_set_password_admin, <password>) -
server_set_password_private (server_set_password_private, <password>) -
server_map_rotation_get_count (server_map_rotation_get_count, <destination>) -
server_map_rotation_get_index (server_map_rotation_get_index, <destination>) -
server_map_rotation_set_index (server_map_rotation_set_index, <index>) -
header_operations_addon(Часть 2)
server_map_rotation_get_map (server_map_rotation_get_map, <destination>, <index>) -
server_map_rotation_add_map (server_map_rotation_add_map, <site_no>, [<index>]) -
server_map_rotation_remove_map (server_map_rotation_remove_map, [<index>]) -
server_get_horse_friendly_fire (server_get_horse_friendly_fire, <destination>) -
server_set_horse_friendly_fire (server_set_horse_friendly_fire, <value>) -
server_get_show_crosshair (server_get_show_crosshair, <destination>) -
server_set_show_crosshair (server_set_show_crosshair, <value>) -
store_cur_mission_template_no (store_cur_mission_template_no, <destination>) - - заносит в переменную ID из module_mission_templates, работает также только из mission_templates
пример
(store_cur_mission_template_no, reg1),
(eq, reg1,"mt_village_center"),
продолжает выполнять код, если текущая миссия "направится к центру деревни"
set_default_item_prune_time (set_default_item_prune_time, <type>, <prune_time>) -
prop_instance_clear_attached_missiles (prop_instance_clear_attached_missiles, <prop_instance_no>) -
spawn_missile (spawn_missile, <agent_no>, <position>, <velocity_fixed_point>, <weapon_item_no>, <missile_item_no>, [<weapon_item_modifier>], [<missile_item_modifier>]) -
camera_in_first_person (camera_in_first_person) - - проверяет включена ли камера от первого лица
set_camera_in_first_person (set_camera_in_first_person, <value>) - - включает/выключает камеру от первого лица
(set_camera_in_first_person, 1) - камера от первого лица
(set_camera_in_first_person, 0) - камера от третьего лица
set_show_use_tooltip (set_show_use_tooltip, <tooltip_type>, [<value>]) -
prop_instance_add_particle_system (prop_instance_add_particle_system, <prop_instance_no>, <particle_system_no>) -
prop_instance_remove_particle_system (prop_instance_remove_particle_system, <prop_instance_no>, [<particle_system_no>]) -
set_ally_collision_threshold (set_ally_collision_threshold, <low_boundary>, <high_boundary>) -
set_prop_collision_threshold (set_prop_collision_threshold, <attack_direction>, <low_boundary>, <high_boundary>) -
particle_system_remove (particle_system_remove, [<particle_system_no>]) -
get_camera_position (get_camera_position, <position_register_no>) -
get_spectated_agent_no (get_spectated_agent_no, <destination>) -
prop_instance_set_forced_lod (prop_instance_set_forced_lod, <prop_instance_no>, <lod_level>) -
prop_instance_set_variation_id (prop_instance_set_variation_id, <prop_instance_no>, <value>) -
prop_instance_set_variation_id_2 (prop_instance_set_variation_id_2, <prop_instance_no>, <value>) -
stop_time (stop_time, <value>) -
cur_missile_get_path_point_position (cur_missile_get_path_point_position, <position_register>, <path_point_no>) -
troop_get_skill_points (troop_get_skill_points, <destination>, <troop_no>) -
troop_set_skill_points (troop_set_skill_points, <troop_no>, <value>) -
troop_get_attribute_points (troop_get_attribute_points, <destination>, <troop_no>) -
troop_set_attribute_points (troop_set_attribute_points, <troop_no>, <value>) -
troop_get_proficiency_points (troop_get_proficiency_points, <destination>, <troop_no>) -
troop_set_proficiency_points (troop_set_proficiency_points, <troop_no>, <value>) -
troop_get_face_keys (troop_get_face_keys, <face_key_register>, <troop_no>, [<alt>]) -
troop_set_face_keys (troop_set_face_keys, <troop_no>, <face_key_register>, [<alt>], [<update_agents>]) -
troop_has_flag (troop_has_flag, <troop_no>, <flag>) -
troop_set_skill (troop_set_skill, <troop_no>, <skill_no>, <value>) -
troop_set_attribute (troop_set_attribute, <troop_no>, <attribute>, <value>) -
troop_set_proficiency (troop_set_proficiency, <troop_no>, <proficiency>, <value>) -
item_get_weight (item_get_weight, <destination_fixed_point>, <item_kind_no>) -
item_get_value (item_get_value, <destination>, <item_kind_no>) -
item_get_difficulty (item_get_difficulty, <destination>, <item_kind_no>) -
item_get_head_armor (item_get_head_armor, <destination>, <item_kind_no>) -
item_get_body_armor (item_get_body_armor, <destination>, <item_kind_no>) -
item_get_leg_armor (item_get_leg_armor, <destination>, <item_kind_no>) -
item_get_hit_points (item_get_hit_points, <destination>, <item_kind_no>) -
item_get_weapon_length (item_get_weapon_length, <destination>, <item_kind_no>) -
item_get_speed_rating (item_get_speed_rating, <destination>, <item_kind_no>) -
item_get_missile_speed (item_get_missile_speed, <destination>, <item_kind_no>) -
item_get_max_ammo (item_get_max_ammo, <destination>, <item_kind_no>) -
item_get_accuracy (item_get_accuracy, <destination>, <item_kind_no>) -
item_get_shield_width (item_get_shield_width, <destination>, <item_kind_no>) -
item_get_shield_height (item_get_shield_height, <destination>, <item_kind_no>) -
item_get_horse_scale (item_get_horse_scale, <destination>, <item_kind_no>) -
item_get_horse_speed (item_get_horse_speed, <destination>, <item_kind_no>) -
item_get_horse_maneuver (item_get_horse_maneuver, <destination>, <item_kind_no>) -
item_get_food_quality (item_get_food_quality, <destination>, <item_kind_no>) -
item_get_abundance (item_get_abundance, <destination>, <item_kind_no>) -
item_get_thrust_damage (item_get_thrust_damage, <destination>, <item_kind_no>) -
item_get_thrust_damage_type (item_get_thrust_damage_type, <destination>, <item_kind_no>) -
item_get_swing_damage (item_get_swing_damage, <destination>, <item_kind_no>) -
item_get_swing_damage_type (item_get_swing_damage_type, <destination>, <item_kind_no>) -
item_get_horse_charge_damage (item_get_horse_charge_damage, <destination>, <item_kind_no>) -
item_has_property (item_has_property, <item_kind_no>, <property>) -
item_has_capability (item_has_capability, <item_kind_no>, <capability>) -
item_has_modifier (item_has_modifier, <item_kind_no>, <item_modifier_no>) -
item_has_faction (item_has_faction, <item_kind_no>, <faction_no>) -
item_set_thrust_damage (item_set_thrust_damage, <item_kind_no>, <value>) -
item_set_thrust_damage_type (item_set_thrust_damage_type, <item_kind_no>, <value>) -
item_set_swing_damage (item_set_swing_damage, <item_kind_no>, <value>) -
item_set_swing_damage_type (item_set_swing_damage_type, <item_kind_no>, <value>) -
item_set_head_armor (item_set_head_armor, <item_kind_no>, <value>) -
item_set_body_armor (item_set_body_armor, <item_kind_no>, <value>) -
item_set_leg_armor (item_set_leg_armor, <item_kind_no>, <value>) -
party_stack_get_experience (party_stack_get_experience, <destination>, <party_no>, <party_stack_no>) -
party_stack_get_num_upgradeable (party_stack_get_num_upgradeable, <destination>, <party_no>, <party_stack_no>) -
party_has_flag (party_has_flag, <party_no>, <flag>) -
position_rotate_z_floating (position_rotate_z_floating, <position_register>, <angle_fixed_point>, [<use_global_axis>]) -
position_get_vector_to_position (position_get_vector_to_position, <destination_fixed_point>, <dest_position_register>, <position_register_1>, <position_register_2>) -
position_align_to_ground (position_align_to_ground, <position_register>, [<point_up>], [<set_z_to_ground_level>]) -
sound_channel_stop (sound_channel_stop, <sound_channel>) -
sound_channel_set_frequency (sound_channel_set_frequency, <sound_channel>, <frequency_in_hz>) -
sound_channel_set_position (sound_channel_set_position, <sound_channel>, <position_register>) -
get_last_sound_channel (get_last_sound_channel, <destination>) -
options_get_battle_size (options_get_battle_size, <destination>) -
options_set_battle_size (options_set_battle_size, <value>) -
options_get_verbose_casualties (options_get_verbose_casualties, <destination>) -
options_set_verbose_casualties (options_set_verbose_casualties, <value>) -
options_get_cheat_mode (options_get_cheat_mode, <destination>) -
options_set_cheat_mode (options_set_cheat_mode, <value>) -
fld (fld, <fp_register>, <value_fixed_point>) -
fld_str (fld_str, <fp_register>, <string>) -
fld_pos_x (fld_pos_x, <fp_register>, <position_register_no>) -
fld_pos_y (fld_pos_y, <fp_register>, <position_register_no>) -
fld_pos_z (fld_pos_z, <fp_register>, <position_register_no>) -
fst (fst, <destination_fixed_point>, <fp_register>) -
fcpy (fcpy, <fp_register_1>, <fp_register_2>) -
feq (feq, <destination_fp_register>, <fp_register_1>, <fp_register_2>) -
fgt (fgt, <destination_fp_register>, <fp_register_1>, <fp_register_2>) -
flt (flt, <destination_fp_register>, <fp_register_1>, <fp_register_2>) -
fge (fge, <destination_fp_register>, <fp_register_1>, <fp_register_2>) -
fle (fle, <destination_fp_register>, <fp_register_1>, <fp_register_2>) -
fsub (fsub, <destination_fp_register>, <fp_register_1>, <fp_register_2>) -
fmul (fmul, <destination_fp_register>, <fp_register_1>, <fp_register_2>) -
fmin (fmin, <destination_fp_register>, <fp_register_1>, <fp_register_2>) -
fmax (fmax, <destination_fp_register>, <fp_register_1>, <fp_register_2>) -
fclamp (fclamp, <destination_fp_register>, <fp_register_1>, <fp_register_2>, <fp_register_3>) -
fsqrt (fsqrt, <destination_fp_register>, <fp_register>) -
fabs (fabs, <destination_fp_register>, <fp_register>) -
fceil (fceil, <destination_fp_register>, <fp_register>) -
ffloor (ffloor, <destination_fp_register>, <fp_register>) -
fexp (fexp, <destination_fp_register>, <fp_register>) -
fpow (fpow, <destination_fp_register>, <fp_register_1>, <fp_register_2>) -
fln (fln, <destination_fp_register>, <fp_register>) -
flog (flog, <destination_fp_register>, <fp_register>, [<base>]) -
fmod (fmod, <destination_fp_register>, <fp_register_1>, <fp_register_2>) -
fsin (fsin, <destination_fp_register>, <fp_register>) -
fcos (fcos, <destination_fp_register>, <fp_register>) -
ftan (ftan, <destination_fp_register>, <fp_register>) -
fsinh (fsinh, <destination_fp_register>, <fp_register>) -
fcosh (fcosh, <destination_fp_register>, <fp_register>) -
ftanh (ftanh, <destination_fp_register>, <fp_register>) -
fasin (fasin, <destination_fp_register>, <fp_register>) -
facos (facos, <destination_fp_register>, <fp_register>) -
fatan (fatan, <destination_fp_register>, <fp_register>) -
fatan2 (fatan2, <destination_fp_register>, <fp_register_1>, <fp_register_2>) -
feval (feval, <expression_string>) -
scene_set_flags (scene_set_flags, <scene_no>, <flags>) -
scene_set_water_level (scene_set_water_level, <scene_no>, <water_level_fixed_point>) -
scene_set_bounds (scene_set_bounds, <scene_no>, <min_x_fixed_point>, <min_y_fixed_point>, <max_x_fixed_point>, <max_y_fixed_point>) -
scene_set_outer_terrain (scene_set_outer_terrain, <scene_no>, <outer_terrain_mesh_name>) -
scene_set_terrain_seed (scene_set_terrain_seed, <scene_no>, <value>) -
scene_set_river_seed (scene_set_river_seed, <scene_no>, <value>) -
scene_set_flora_seed (scene_set_flora_seed, <scene_no>, <value>) -
scene_set_deep_water (scene_set_deep_water, <scene_no>, <value>) -
scene_set_place_river (scene_set_place_river, <scene_no>, <value>) -
scene_set_disable_grass (scene_set_disable_grass, <scene_no>, <value>) -
scene_set_valley_size (scene_set_valley_size, <scene_no>, <value>) -
scene_set_hill_height (scene_set_hill_height, <scene_no>, <value>) -
scene_set_ruggedness (scene_set_ruggedness, <scene_no>, <value>) -
scene_set_vegetation (scene_set_vegetation, <scene_no>, <value>) -
scene_set_size (scene_set_size, <scene_no>, <x>, <y>) -
scene_set_region_type (scene_set_region_type, <scene_no>, <value>) -
scene_set_region_detail (scene_set_region_detail, <scene_no>, <value>) -
edit_mode_in_edit_objects_mode (edit_mode_in_edit_objects_mode) -
edit_mode_get_num_selected_prop_instances (edit_mode_get_num_selected_prop_instances, <destination>) -
edit_mode_get_selected_prop_instance (edit_mode_get_selected_prop_instance, <destination>, <index>) -
edit_mode_select_prop_instance (edit_mode_select_prop_instance, <prop_instance_no>) -
edit_mode_deselect_prop_instance (edit_mode_deselect_prop_instance, <prop_instance_no>) -
edit_mode_get_highlighted_prop_instance (edit_mode_get_highlighted_prop_instance, <destination>) -
edit_mode_set_highlighted_prop_instance (edit_mode_set_highlighted_prop_instance, [<prop_instance_no>]) -
set_shader_param_int (set_shader_param_int, <parameter_name>, <value>) -
set_shader_param_float (set_shader_param_float, <parameter_name>, <value_fixed_point>) -
set_shader_param_vector (set_shader_param_vector, <parameter_name>, <position_register>) -
set_shader_param_matrix (set_shader_param_matrix, <parameter_name>, <position_register>) -
update_material (update_material, <material_name>, <new_material_name>) -