Для того, чтобы было легче определяться с выбором кнопок в меню создания персонажа.
Чуть дополнено и вроде подправлено по сравнению с тем, что есть в учебнике.
НО я может чего не так понимаю, а точнее, очень возможно, что я ничего не понимаю, поэтому под спойлерами - кусок модуля game_menus, откуда брал информацию для проверки, если надо будет.
Для мужика
Выбор 1
An impoverished noble.
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_attribute, "trp_player",ca_charisma,2),
(troop_raise_skill, "trp_player",skl_weapon_master,1),
(troop_raise_skill, "trp_player",skl_power_strike,1),
(troop_raise_skill, "trp_player",skl_riding,1),
(troop_raise_skill, "trp_player",skl_tactics,1),
(troop_raise_skill, "trp_player",skl_leadership,1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_polearm,10),
(troop_add_item, "trp_player","itm_tab_shield_round_a",imod_battered),
(troop_set_slot, "trp_player", slot_troop_renown, 100),
(call_script, "script_change_player_honor", 3),
(troop_add_gold, "trp_player", 100),
INT +1
CHA +2
Weapon master, power strike, riding, tactics leadership +1
1H,2H,PoleH weapons +10
honor +3
renown=100
+Battered Old Round Shield
gold +100
+Banner
A travelling merchant.
(troop_raise_attribute, "trp_player",ca_intelligence,2),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player",skl_riding,1),
(troop_raise_skill, "trp_player",skl_leadership,1),
(troop_raise_skill, "trp_player",skl_trade,2),
(troop_raise_skill, "trp_player",skl_inventory_management,1),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,10),
(troop_add_gold, "trp_player", 250),
(troop_set_slot, "trp_player", slot_troop_renown, 20),
INT +2
CHA +1
riding, leadership,inventory management +1
trade +2
2H weapon +10
renown = 20
gold +250
A veteran warrior.
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player","skl_ironflesh",1),
(troop_raise_skill, "trp_player","skl_power_strike",1),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_leadership",1),
(troop_raise_skill, "trp_player","skl_trainer",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,15),
(troop_raise_proficiency, "trp_player",wpt_polearm,20),
(troop_raise_proficiency, "trp_player",wpt_throwing,10),
(troop_add_item, "trp_player","itm_tab_shield_kite_b",imod_battered),
(troop_add_gold, "trp_player", 50),
(troop_set_slot, "trp_player", slot_troop_renown, 10),
STR, AGI, CHA +1
iron flesh, power strike, weapon master, trainer, leadership +1
1H ,throwing weapon +10
2H weapon +15
PoleH weapon +20
+Battered Plain Kite Shield
renown = 10
gold +50
A hunter.
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,2),
(troop_raise_skill, "trp_player","skl_power_draw",1),
(troop_raise_skill, "trp_player","skl_tracking",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_raise_skill, "trp_player","skl_spotting",1),
(troop_raise_skill, "trp_player","skl_athletics",1),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_archery,30),
(troop_add_gold, "trp_player", 30),
STR +1
AGI +2
power draw, tracking, pathfinding, spotting, athletics +1
2H weapon +10
archery +30
gold +30
A steppe nomad.
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_power_draw",1),
(troop_raise_skill, "trp_player","skl_horse_archery",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_raise_skill, "trp_player","skl_riding",2),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_archery,30),
(troop_raise_proficiency, "trp_player",wpt_throwing,10),
(troop_add_item, "trp_player","itm_tab_shield_small_round_a",imod_battered),
(troop_add_gold, "trp_player", 15),
(troop_set_slot, "trp_player", slot_troop_renown, 10),
STR, AGI, INT +1
power draw, horse archery,pathfinding +1
riding +2
throwing, 1H weapon +10
archery +30
+Battered Plain Cavalry Shield
renown = 10
gold +15
A thief.
(troop_raise_attribute, "trp_player",ca_agility,3),
(troop_raise_skill, "trp_player","skl_athletics",2),
(troop_raise_skill, "trp_player","skl_power_throw",1),
(troop_raise_skill, "trp_player","skl_inventory_management",1),
(troop_raise_skill, "trp_player","skl_looting",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,20),
(troop_raise_proficiency, "trp_player",wpt_throwing,20),
(troop_add_item, "trp_player","itm_throwing_knives",0),
(troop_add_gold, "trp_player", 25),
AGI +3
athletics +2
inventory management,power throw, looting +1
1H, throwing weapon +20
+Throwing knives
gold +25
Выбор 2
A page at a nobleman's court.
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_skill, "trp_player","skl_power_strike",1),
(troop_raise_skill, "trp_player","skl_persuasion",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,15),
(troop_raise_proficiency, "trp_player",wpt_polearm,5),
CHA, STR +1
power strike, persuasion +1
PoleH +5
1H weapon +15
A craftsman's apprentice.
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_skill, "trp_player","skl_engineer",1),
(troop_raise_skill, "trp_player","skl_trade",1),
INT, STR +1
engineer, trade +1
A street urchin.
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_spotting",1),
(troop_raise_skill, "trp_player","skl_looting",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,15),
(troop_raise_proficiency, "trp_player",wpt_throwing,5),
AGI, INT +1
spotting, looting +1
1H weapon +15
throwing +5
A steppe child.
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_skill, "trp_player","skl_horse_archery",1),
(troop_raise_skill, "trp_player","skl_power_throw",1),
(troop_raise_proficiency, "trp_player",wpt_archery,15),
(call_script,"script_change_troop_renown", "trp_player", 5),
STR, AGI +1
power throw, horse archery +1
archery +15
renown +5
A shop assistant.
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player","skl_inventory_management",1),
(troop_raise_skill, "trp_player","skl_trade",1),
INT, CHA +1
inventory management, trade +1
Выбор 3
A game poacher.
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_skill, "trp_player","skl_power_draw",1),
(troop_raise_skill, "trp_player","skl_tracking",1),
(troop_raise_skill, "trp_player","skl_spotting",1),
(troop_raise_skill, "trp_player","skl_athletics",1),
(troop_add_gold, "trp_player", 10),
(troop_raise_proficiency, "trp_player",wpt_polearm,10),
(troop_raise_proficiency, "trp_player",wpt_archery,35),
(troop_add_item, "trp_player","itm_axe",imod_chipped),
(troop_add_item, "trp_player","itm_rawhide_coat",0),
(troop_add_item, "trp_player","itm_hide_boots",0),
(troop_add_item, "trp_player","itm_hunting_bow",0),
(troop_add_item, "trp_player","itm_barbed_arrows",0),
(troop_add_item, "trp_player","itm_sumpter_horse",imod_heavy),
(troop_add_item, "trp_player","itm_dried_meat",0),
(troop_add_item, "trp_player","itm_dried_meat",0),
(troop_add_item, "trp_player","itm_furs",0),
(troop_add_item, "trp_player","itm_furs",0),
STR, AGI +1
power draw, tracking, spotting, athletics +1
poleH +10
archery +35
+Chipped Axe
+Rawhide Coat
+Hide boots
+Hunting bow
+Barbed arrows
+Heavy sumpter horse
+Dried meat x2
+Furs x2
gold +10
A smith.
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_engineer",1),
(troop_raise_skill, "trp_player","skl_tactics",1),
(troop_raise_skill, "trp_player","skl_trade",1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,15),
(troop_add_gold, "trp_player", 100),
(troop_add_item, "trp_player","itm_leather_boots",imod_ragged),
(troop_add_item, "trp_player","itm_coarse_tunic",0),
(troop_add_item, "trp_player","itm_sword_medieval_b", imod_balanced),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_tools",0),
(troop_add_item, "trp_player","itm_saddle_horse",0),
(troop_add_item, "trp_player","itm_smoked_fish",0),
STR, AGI +1
weapon master, engineer, tactics, trade +1
1H weapon +15
+Ragged leather boots
+Coarse tunic
+Balanced sword
+Hunting crossbow
+Bolts
+Tools
+Smoked fish
+Saddle Horse
Gold +100
A goods peddler.
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_riding",1),
(troop_raise_skill, "trp_player","skl_trade",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_raise_skill, "trp_player","skl_inventory_management",1),
(troop_add_item, "trp_player","itm_leather_gloves",imod_plain),
(troop_add_gold, "trp_player", 90),
(troop_raise_proficiency, "trp_player",wpt_polearm,15),
(troop_add_item, "trp_player","itm_leather_jacket",0),
(troop_add_item, "trp_player","itm_leather_boots",imod_ragged),
(troop_add_item, "trp_player","itm_fur_hat",0),
(troop_add_item, "trp_player","itm_staff",0),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_saddle_horse",0),
(troop_add_item, "trp_player","itm_sumpter_horse",0),
(troop_add_item, "trp_player","itm_linen",0),
(troop_add_item, "trp_player","itm_pottery",0),
(troop_add_item, "trp_player","itm_wool",0),
(troop_add_item, "trp_player","itm_wool",0),
(troop_add_item, "trp_player","itm_smoked_fish",0),
CHA, INT +1
riding, trade, pathfinding, inventory management +1
PoleH +15
+Plain Leather Gloves
+Leather Jacket
+Ragged Leather Boots
+Fur Hat
+Staff
+Hunting Crossbow
+Bolts
+Saddle Horse
+Sumpter Horse
+Smoked fish
+Linen
+Pottery
+Wool x2
Gold +90
A troubadour.
(troop_raise_attribute, "trp_player",ca_charisma,2),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_persuasion",1),
(troop_raise_skill, "trp_player","skl_leadership",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_add_gold, "trp_player", 80),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,25),
(troop_raise_proficiency, "trp_player",wpt_crossbow,10),
(troop_add_item, "trp_player","itm_tabard",imod_sturdy),
(troop_add_item, "trp_player","itm_leather_boots",imod_ragged),
(troop_add_item, "trp_player","itm_sword_medieval_a", imod_rusty),
(troop_add_item, "trp_player","itm_hunting_crossbow", 0),
(troop_add_item, "trp_player","itm_bolts", 0),
(troop_add_item, "trp_player","itm_saddle_horse",imod_swaybacked),
(troop_add_item, "trp_player","itm_smoked_fish",0),
CHA +2
wepon master, persuasion, leadership, pathfinding +1
1H weapon +25
crossbows +10
+Sturdy Tabard
+Ragged Leather Boots
+Hunting Crossbow
+Bolts
+Rusty Sword
+Swaybacked Saddle Horse
+Smoked Fish
gold +80
A squire.
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_skill, "trp_player","skl_riding",1),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_power_strike",1),
(troop_raise_skill, "trp_player","skl_leadership",1),
(troop_add_gold, "trp_player", 20),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,30),
(troop_raise_proficiency, "trp_player",wpt_two_handed_weapon,30),
(troop_raise_proficiency, "trp_player",wpt_polearm,30),
(troop_raise_proficiency, "trp_player",wpt_archery,10),
(troop_raise_proficiency, "trp_player",wpt_crossbow,10),
(troop_raise_proficiency, "trp_player",wpt_throwing,10),
(troop_add_item, "trp_player","itm_leather_jerkin",imod_ragged),
(troop_add_item, "trp_player","itm_leather_boots",imod_tattered),
(troop_add_item, "trp_player","itm_sword_medieval_a", imod_rusty),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_saddle_horse",imod_swaybacked),
(troop_add_item, "trp_player","itm_smoked_fish",0),
STR, AGI +1
riding, weapon master, power strike, leadership +1
1H, 2H, PoleH +30
archery, crossbows, throwing +10
+Ragged Leather Jerkin
+Tattered Leather Boots
+Rusty Sword
+Hunting Crossbow
+Bolts
+Swaybacked Saddle Horse
+Smoked Fish
gold +20
A university student.
(troop_raise_attribute, "trp_player",ca_intelligence,2),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
(troop_raise_skill, "trp_player","skl_surgery",1),
(troop_raise_skill, "trp_player","skl_wound_treatment",1),
(troop_raise_skill, "trp_player","skl_persuasion",1),
(troop_add_gold, "trp_player", 80),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,20),
(troop_raise_proficiency, "trp_player",wpt_crossbow,20),
(troop_add_item, "trp_player","itm_linen_tunic",imod_sturdy),
(troop_add_item, "trp_player","itm_woolen_hose",0),
(troop_add_item, "trp_player","itm_sword_medieval_a", imod_rusty),
(troop_add_item, "trp_player","itm_hunting_crossbow", 0),
(troop_add_item, "trp_player","itm_bolts", 0),
(troop_add_item, "trp_player","itm_saddle_horse",imod_swaybacked),
(troop_add_item, "trp_player","itm_smoked_fish",0),
(store_random_in_range, ":book_no", books_begin, books_end),
(troop_add_item, "trp_player",":book_no",0),
INT +2
Weapon master, surgery, wound treatment, persuasion +1
1H weapon, crossbows +20
+Sturdy Linen Tunic
+Woolen Hose
+Rusty Sword
+Hunting Crossbow
+Bolts
+Swaybacked Saddle Horse
+Smoked Fish
+Random Book
gold +80
Выбор 4
Personal revenge.
(troop_raise_attribute, "trp_player",ca_strength,2),
(troop_raise_skill, "trp_player","skl_power_strike",1),
STR +2
Power strike +1
The loss of a loved one.
(troop_raise_attribute, "trp_player",ca_charisma,2),
(troop_raise_skill, "trp_player","skl_ironflesh",1),
CHA +2
ironflesh +1
Wanderlust.
(troop_raise_attribute, "trp_player",ca_agility,2),
(troop_raise_skill, "trp_player","skl_pathfinding",1)
AGI +2
pathfinding +1
Being forced out of your home.
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_weapon_master",1),
STR, INT +1
weapon master +1
Lust for money and power.
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_looting",1),
AGI, INT +1
looting +1
Для тётки
Выбор 1
Noble
(troop_raise_attribute, "trp_player",ca_intelligence,2),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player",skl_wound_treatment,1),
(troop_raise_skill, "trp_player",skl_riding,2),
(troop_raise_skill, "trp_player",skl_first_aid,1),
(troop_raise_skill, "trp_player",skl_leadership,1),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,20),
(troop_set_slot, "trp_player", slot_troop_renown, 50),
(troop_add_item, "trp_player","itm_tab_shield_round_a",imod_battered),
(troop_add_gold, "trp_player", 100),
INT +2
CHA +1
wound treatment, first aid, leadership +1
riding +2
1H weapon +20
renown = 50
+ Battered Old Round Shield
gold +100
Nomad
(troop_raise_attribute, "trp_player",ca_strength,1),
(troop_raise_attribute, "trp_player",ca_agility,1),
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_skill, "trp_player","skl_wound_treatment",1),
(troop_raise_skill, "trp_player","skl_first_aid",1),
(troop_raise_skill, "trp_player","skl_pathfinding",1),
(troop_raise_skill, "trp_player","skl_riding",2),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,5),
(troop_raise_proficiency, "trp_player",wpt_archery,20),
(troop_raise_proficiency, "trp_player",wpt_throwing,5),
(troop_add_item, "trp_player","itm_tab_shield_small_round_a",imod_battered),
(troop_add_gold, "trp_player", 20),
STR, AGI, INT +1
wound tratment, first aid, pathfinding +1
riding +2
1H weapon, throwing +5
archery +20
+Battered Plain Cavalry Shield
gold +20
Выбор 3
Lady in waiting
(troop_raise_attribute, "trp_player",ca_intelligence,1),
(troop_raise_attribute, "trp_player",ca_charisma,1),
(troop_raise_skill, "trp_player","skl_persuasion",2),
(troop_raise_skill, "trp_player","skl_riding",1),
(troop_raise_skill, "trp_player","skl_wound_treatment",1),
(troop_add_item, "trp_player","itm_dagger", 0),
(troop_add_item, "trp_player","itm_hunting_crossbow",0),
(troop_add_item, "trp_player","itm_bolts",0),
(troop_add_item, "trp_player","itm_courser", imod_spirited),
(troop_add_item, "trp_player","itm_woolen_hood",imod_sturdy),
(troop_add_item, "trp_player","itm_woolen_dress",imod_sturdy),
(troop_add_gold, "trp_player", 100),
(troop_raise_proficiency, "trp_player",wpt_one_handed_weapon,10),
(troop_raise_proficiency, "trp_player",wpt_crossbow,15),
(troop_add_item, "trp_player","itm_smoked_fish",0),
INT, CHA +1
persuasion +2
riding, wound treatment +1
1h weapon +10
crossbows +15
+Dagger
+Hunting Crossbow
+Bolts
+Spirited Curser
+Sturdy woolen hat
+Sturdy woolen dress
+Smoked fish
gold +100
Остальное - то же что и для мужиков, если я ничего не пропустил.
Вот. Надеюсь, ничего не перепутал.
Очевидный выбор 5
Become an adventurer and ride to Calradia!!!