<!-- Add miss parts -->
<CraftingPiece id="axe_craft_31_head"
name="{=sNJNDDKN}Small Axe Head"
tier="2"
piece_type="Blade"
mesh="axe_craft_31_head"
distance_to_next_piece="6.7"
distance_to_previous_piece="4"
weight="0.586"
is_default="true">
<BuildData piece_offset="-8" />
<BladeData stack_amount="3"
blade_length="13.366"
blade_width="13.211"
physics_material="metal_weapon"
body_name="bo_axe_longer_b"
holster_mesh="throwing_axe_quiver_1">
<Swing damage_type="Cut"
damage_factor="2.5" />
</BladeData>
<Flags>
<Flag name="CanBePickedUpFromCorpse"
type="ItemFlags" />
</Flags>
<Materials>
<Material id="Iron2"
count="2" />
</Materials>
</CraftingPiece>
dagger_blade_12 - игра вылетает.
Другого элемента у мет. кинжалов в тире 1 нет.
Поставил тир 2.
<CraftingPiece id="dagger_blade_11"
name="{=ykTYTbek}Throwing Knife Blade"
tier="2"
piece_type="Blade"
mesh="dagger_blade_11"
length="30"
weight="0.475"
is_default="true">
<BladeData stack_amount="3"
physics_material="metal_weapon"
body_name="bo_knife_a"
holster_mesh="throwing_dagger_quiver_2"
holster_mesh_length="35.8">
<Thrust damage_type="Pierce"
damage_factor="2.4" />
<Swing damage_type="Cut"
damage_factor="3.5" />
</BladeData>
<Flags>
<Flag name="Civilian"
type="ItemFlags" />
</Flags>
<Materials>
<Material id="Iron3"
count="1" />
</Materials>
</CraftingPiece>
Продолжение.
<CraftingPiece id="mace_head_24"
name="{=Dix4EYD8}Mallet Head"
tier="1"
piece_type="Blade"
mesh="mace_head_24"
length="12.6"
weight="1"
is_default="true"
full_scale="true"
excluded_item_usage_features="thrust">
<BladeData stack_amount="3"
physics_material="wood_weapon"
body_name="bo_mace_a">
<Swing damage_type="Blunt"
damage_factor="1.3" />
</BladeData>
<Flags>
<Flag name="Civilian"
type="ItemFlags" />
</Flags>
<Materials>
<Material id="Wood"
count="2" />
</Materials>
</CraftingPiece>
<CraftingPiece id="spear_handle_12"
name="{=mcYSvJfA}Tree Branch"
tier="2"
piece_type="Handle"
mesh="spear_handle_12"
length="90"
weight="0.8"
excluded_item_usage_features="long"
is_default="true">
<Materials>
<Material id="Wood"
count="1" />
</Materials>
</CraftingPiece>
<CraftingPiece id="spear_handle_27"
name="{=tSQbGb4m}Extra Long Mahogany Shaft"
tier="4"
piece_type="Handle"
mesh="spear_handle_27"
length="290"
weight="1.6"
is_default="true">
<BuildData piece_offset="22.9" />
<Materials>
<Material id="Wood"
count="1" />
</Materials>
</CraftingPiece>
<CraftingPiece id="axe_craft_28_handle"
name="{=bQzz8mc3}Simple Pinewood Throwing Axe Handle"
tier="1"
piece_type="Handle"
mesh="axe_craft_28_handle"
length="65"
weight="0.234"
is_default="true">
<BuildData piece_offset="8.175"
next_piece_offset="4" />
<Materials>
<Material id="Wood"
count="1" />
</Materials>
</CraftingPiece>
<!-- Fix material parts -->
<CraftingPiece id="spear_blade_30"
name="{=QNe7mQlZ}Rake Head"
tier="1"
piece_type="Blade"
mesh="spear_blade_30"
length="42.5"
weight="0.368"
excluded_item_usage_features="swing">
<BladeData stack_amount="3"
physics_material="wood_weapon"
body_name="bo_spear_b">
<Thrust damage_type="Pierce"
damage_factor="1.9" />
</BladeData>
<Materials>
<Material id="Wood"
count="2" />
</Materials>
</CraftingPiece>
<CraftingPiece id="spear_blade_21"
name="{=GMwWb6SE}Wooden Spear Head"
tier="1"
piece_type="Blade"
mesh="spear_blade_21"
length="23.5"
weight="0.832"
excluded_item_usage_features="shield:thrust">
<BladeData stack_amount="3"
physics_material="wood_weapon"
body_name="bo_spear_b">
<Swing damage_type="Blunt"
damage_factor="1.2" />
</BladeData>
<Materials>
<Material id="Wood"
count="2" />
</Materials>
</CraftingPiece>
<CraftingPiece id="spear_blade_28"
name="{=f4GSe3UB}Shovel Head"
tier="1"
piece_type="Blade"
mesh="spear_blade_28"
length="29.7"
weight="0.328"
excluded_item_usage_features="shield:thrust">
<BladeData stack_amount="3"
physics_material="wood_weapon"
body_name="bo_spear_b">
<Swing damage_type="Blunt"
damage_factor="1.2" />
</BladeData>
<Materials>
<Material id="Iron1"
count="1" />
<Material id="Wood"
count="1" />
</Materials>
</CraftingPiece>
<CraftingPiece id="spear_blade_12"
name="{=5ALE9Joh}War Scythe Head"
tier="2"
piece_type="Blade"
mesh="spear_blade_12"
length="63"
weight="0.4248"
excluded_item_usage_features="shield:thrust">
<BladeData stack_amount="3"
physics_material="wood_weapon"
body_name="bo_spear_b">
<Swing damage_type="Cut"
damage_factor="1.6" />
</BladeData>
<Materials>
<Material id="Iron2"
count="1" />
</Materials>
</CraftingPiece>
<CraftingPiece id="empire_dagger_guard_5"
name="{=V6YQykoc}Pointed Crescent Dagger Guard"
tier="1"
piece_type="Guard"
mesh="empire_dagger_guard_5"
culture="Culture.battania"
length="3.1"
weight="0.097">
<BuildData next_piece_offset="0.6" />
<StatContributions armor_bonus="5" />
<Materials>
<Material id="Iron2"
count="1" />
</Materials>
</CraftingPiece>
Возвращать пропущенные т1, вроде "wood_grip_2" и добавлять набор 1 тира сельхоз инвентаря - вполне можно, но пока не вижу практического смысла.