World of Vasnar
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Автор : Ryndill_Blackfyre
Сайт рзработки : https://www.moddb.com/mods/world-of-vasnar (https://www.moddb.com/mods/world-of-vasnar)
Игра : M&B: Warband 1.174
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Русификатор для World of Vasnar
World of Vasnar - это новый мод в стиле темного фэнтези со смешанной готической стилистикой 18-го века, вдохновленный лором из таких игр, как Innistrad, Bloodborne, GreedFall, и классических готических сказок. Автор делал его на базе мода Hispania 1200: Reconquista в течение нескольких лет напряженной работы.
Новая карта мира с 8 основными фракциями и несколькими второстепенными.
Возможность играть за человека или вампира.
Магическая система заклинаний в основном основана на ретекстурированных метательных предметах с волшебными эффектами, такими, например, как призыв.
Пока три новых квеста и желание автора значительно увеличить их число.
Предбоевое развертывание войск и предварительная отдача приказов (знакомый нам Pre-Battle Orders and Deployment).
Лагеря наемников и Фрилансер.
Фракции :
-Church of the Three;
-Republic of Bruvik;
-County Nelia;
-County Kregan;
-County Stygia;
-Vampire Houses;
-Union of Ebenhof;
-Archduchy of Weldhauff
Авторы музыкальных произведений Derek & Brandon Fiechter и Robert Russel.
Тема главного меню от Adrian von Ziegler.
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Автор выпустил первый патч World of Vasnar 0.95 Patch 1 (от 23.10.2022) : https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-095-patch-1 (https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-095-patch-1)
Changelog:
-Changed prices to hire Ghoul Callers (1000 -> 300), Clerics (600 -> 300) and Geistcallers (1200 -> 400);
-Added a new music track (credits to Derek & Brandon Fiechter);
-Removed the "Conjure Lich" spellbook from the lich vendor. Liches are now only avaible by upgrading nercromancers;
-Changed most summon spells to not be usable on horseback;-Added some elite troops to the starting garrisons of faction capitals to make them a little harder to be conquered in the early game;
-Fixed Hinterlands Fortress siege scene;-Fixed Manhunters and Mercenary Warbands not attacking properly;
-Nerfed the undead summoned by using "Undead Horde" and "Summon Risen dead";
-Fixed AOR recruiter not allowing you to hire their troops even you were lord of their castle;
-Fixed a condition bug with merchant npcs;
-Some minor spelling/Grammar fixes.
Вышло крупное обновление World of Vasnar 0.95.2 (от 28.10.2022)
Changelog:
-Added money lenders and land owners to towns. You can buy land, rent it and get in debt for money. Credits to Floris;
-Undead and vampires (including summons) are now a bit weaker at day and stronger at night. The changes are rather minimal, only increasing/decreasing ironflesh and athletics by a bit. Further than this would probably drasticaly mess up with the balance;
-Added two new summons: Hellriders and Firesages. Avaible to those who worhsip the darkness;
-Split the Liches in two units; a dedicated caster and summoner;
-Added "Grand Curse Bolt" as a spell avaible from the Lich merchant. Used by the lich caster;
-Two new Household units: Tollan Fusiliers and Videns Greatswords;
-Some Household units are now present in the initial garrison of the castle where they can be recruited;
-Increased the number of gold merchants can have (takes some day to take effect);
-Increased the number of Kingdom patrols;
-Being part of the demon worshippers will now allow you to make the cultist parties join you for a price via dialogue (The High Priest and his faithful will not follow you however)
-Fixed the Recruiter. For real this time (Hopefuly);
-Slight buffs to Weldhauf, Ebenhof and Church troops;
-Changed model for the Dark Apostle Armor and dueling pistol;
-Most spells now have requirements;
-Outlaws Parties reduced in size;
-Added a couple new images;
-Reivers now act like deserters;
-A couple new items;
-Most firearms now have bonuses against shields;
-Added a new hostile group in the north, Hellfiends: small bands of demons;
-Various small fixes and tweaks;
Версия ставится как отдельный мод.
Автор мода вчера выпустил необязательный аддон для версии мода 0.99, изменяющий анимацию стрельбы из мушкетов, чтобы она смотрелась немного лучше.
https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-0-99-new-firing-animations (https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-0-99-new-firing-animations)
Еще один предновогодний сюрприз.
World of Vasnar 1.0 (от 23.12.2023) : https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-10 (https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-10)
Несовместимо с сохранениями предыдущих версий. Рекомендуется использовать мод через WSE2 для повышения стабильности.
Огромный список изменений смотрите на основной странице мода на moddb.
World of Vasnar - PBOD and Formations addon (от 23.12.2023) :
https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-pbod-and-formations-addon (https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-pbod-and-formations-addon)
Необязательный аддон для тех, кто хочет использовать формации и предрасположение войск из PBOD.
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World of Vasnar 1.0 Hotfix 1 (от 24.12.2023) :
https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-hotfix-1 (https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-hotfix-1)
Первый патч для новой версии мода. Совместимо со старым сохранением игры. Если использовалось дополнение для формаций следует заново скачать его апдейт и повторно установить после патча.
Changelog:
-Fixed missing textures for witch-hunter pistol and Ranger of Golden Tree armor cape;
-Fixed a couple issues in the Undying Love quest;
-Starting as the Ruler of Proekylov should now assign you the correct banner;
-Reduced the speed of the Reiter Pistol;
-Fixed the Vodrak Sire dialogue and appearence;
-Made a couple edits to chest loot in minor dungeons;
-A couple spelling corrections;
-Firearms are no longer called "Magic" in the character menu.
Автор выпустил новую версию своего мода World of Vasnar 1.2 - The Bruvik Revolution (от 18.12.2024) :
https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-12-the-bruvik-revolution (https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-12-the-bruvik-revolution)
Несовместимо с сохранениями из предыдущих версий. Огромный список изменений в этой версии можно увидеть на главной странице мода на moddb. Настоятельно рекомендуется запускать мод через WSE2 для повышения стабильности.
Также уже вышел первый патч World of Vasnar 1.2 - Patch 1.1 (от 19.12.2024) : https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-12-patch-1 (https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-12-patch-1)
Changelog:
-You are now able to enter the Sanctum of the Wilds even if you have the Old Crest equipped instead of in the inventory;
-Fixed various typos in the Extricators of Sin questline;
-Removed an empty chest from the Firebrand Ruins;
-Fixed Lady Bathrovyr awarding a vampire player the Reiter Reiterpallasch every time you would speak to her;
-Fixed not being able to talk to the Inquisitor after being summoned in the Extricators of Sin questline;
-Fixed the Executioner Shroud;
-Oglor no longer has an imp head when spoken to.
И необязательный аддон для тех, кто хочет использовать формации и предрасположение войск из PBOD.
World of Vasnar 1.2 - PBOD/Formations Addon (от 19.12.2024) : https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-12-pbodformations-addon (https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-12-pbodformations-addon)
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Кучу изменений от релизной версии 1.2 автор решил для удобства выпустить полной версией.
World of Vasnar 1.2 - Patch 2 (от 05.01.2025) : https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-12-patch-2 (https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-12-patch-2)
Changelog:
-New Companion: Laurentia the Storyteller;
-New Dungeon: Forlon Cove;
-Added a new necroalchemy unit: the Diver Skaab;
-Added new necromancy units: Accursed Sailors;
-Knights of the Depths added as a new AOR unit to Deepwatch Manor;
-Some adjustments to the Cultists of the Deep troops:
.Decreased Ironflesh of the Touched of the Deep
.Increased Ironflesh and Polearm skill of the Keeper of the Deep, can now spawn with throwing harpoons;
.Strider of the Deep can now correctly use his trident with the Shield.
-Slightly increased the damage of most bows;
-Some fixes to various Proekylov Siege scenes;
-Some slight changes to the Seagraf Dungeon;
-Slightly buffed the Blessed Silver Spear;
-Bruvik armies should now recruit more ranged units;
-Fixed Firebrand Forgemaster sometime appearing without legs;
-Fixed Catalyst of the Old Gods not applying curse. Can no longer be picked up from ground when thrown;
-Fixed Various typos;
-Some other small tweaks and fixes.
И сразу вдогонку маленький фикс, правящий спавн арбалетчиков Strumheif Progenitors.
World of Vasnar 1.2 - Patch 2 Quickfix (от 05.01.2025) : https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-12-patch-2-quickfix (https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-12-patch-2-quickfix)
Необходимо начало новой игры, чтобы это изменение вступило в силу.
Вышел большой патч на патч World of Vasnar 1.2 - Patch 3 (от 24.01.2025) : https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-12-patch-3 (https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar-12-patch-3) Ставить поверх полной версии мода World of Vasnar 1.2 - Patch 2 (от 05.01.2025). Старые сохранения не совместимы.
Changelog:
-Batbeasts can now be correctly attacked;
-Generally increased troop proficiencies with ranged weapons to improve accuracy;
-Increased stats for pistols;
-Added the Falkwert Repeating Hand Crossbow to Falkwert Exterminators;
-Red Guards of Tollan now use pikes instead of Bec de Corbins do better separate from the Republic Line Breakers;
-A couple fixes to the Inquisition Questline;
-Certain spell items now have descriptions to be more understandable;
-Steel Bow can now be bought from Strumheif Towns as well as the Altar of the Deep;
-Updated a couple weapon models;
-Corrected various typos and some other small tweaks.
World of Vasnar 1.3 (от 11.07.2025) : https://www.moddb.com/mods/world-of-vasnar/downloads/world-of-vasnar
Несовместимо с сохранениями предыдущих версий. Рекомендуется запускать мод через WSE2 для повышения стабильности.
Изменений и дополнений очень много:
Character Creation:
-Fixed non-vampire noble starts not awarding players banners;
-Updated look for the Drakenheir noble starting set;
-Depending on your background when enlisting with freelancer you are either recruited into the commoners or noble tree. You will join the commoner tree on the second tier troop, meaning certain paths and tree are unavailabe depending on the faction you enlist with. For example, enlisting in Vampire Houses will put you in the House Servants tree, not the undead tree;
-Vampire characters get special summons (through vampire magic) depending on their starts:
.Drakenheirs get the Mauoleum Haunt;
.Valdenheld get exclusive access to the Haunted Armor and can summon geists without needing a grimoire;
.Vodraks can summon Vrykolovakas;
.Strumheif can summon Abyssal Guards and lose access to most generic undead for their specific variants;
.Falkwerts, Minor Vampires and Outcasts have no special new additons.
General Combat Changes:
-Added Improved Horse Archery AI from TLD. Can be turned off from camp menu;
-Overhauled stats of most units. Elite troops should now be much better than common soldiers and their stats scale much higher;
-Slightly increased damage of low level bows and Arrow;
-Firearms should be more accurate;
-Fireball like spella can no longer be used on horseback;
-Buffed accuracy of most spells;
-NPCs use summons from much further away;
Faction Changes:
Church of the Three:
-New subfaction: Church Arcanists. Includes the following units: Church Servant, Church Doctor, Harbinger, Nightmare Harbinger, Nightmare Harbinger - Cannon, Church Arcanist, Truthseeker Knight. Recruitable after completing a quest from the new Secluded Hermitage Dungeon;
-Fixed some lords having vampire faces.
Weldhauf:
-Updated various armor models;
-Weldhauf Recruits now Always spawn with shields;
-Fixed the Weldhauf Halberdiers having golden pauldrons;
-Videns Greatswords AOR units now use Flamberges instead of zweihanders (which count as polearms)
Stygia:
-Faction has been completely overhauled. New models and changes to the main and noble troop tree;
-New spellcaster unit, Clerics of Savalyn, fast riding units wielding silver swords;
-Replace the Count Cuirasses special unit with the Hoffadel Vampire Hunters.
Kregan:
-Faction has been completely overhauled. New models and changes to the main and noble troop tree;
Nelia:
-Visual overhaul of the faction;
-Replaced Nelian Crossbowmen with Nelian Gunners. Nelian Coastal Miltias can now spawn with crossbows.
Vampire Houses:
-Moved the Valdenheld Priestess one tier earlier, now upgrades from the Patrician instead of the Fencer;
-Valdenheld Dragoon now Always spawn with ranged weapons;
-New unit exclusive to Drakenheir players, Mausoleum Guardians. Armored undead armed with spear and Shield, summonable through vampire magic;
-Rebalanced vampire parties to give each house a more unique party composition;
-Valdenheld priestesses now upgrade from the Valdenheld Patrician instead of the fencer;
-Renamed the House Royal Knights to House Valets;
-Fixed some lords missing vampire faces;
Ebenhof:
-New robe for the Saints Priest;
-New helmet variation for the Armored Pistoleer;
-Huntsmen Axemen can spawn with a cuirass;
-New robe and hood for the Saints priest;
-Updated armor model for the Armored Pistoleer and Cuirassier units.
Bruvik:
-Fixed Constable not having Horse Archery skill;
-New armor model for the Patrician and Armored Swordsman;
-Updated the 3 AOR units in terms of look and functionality:
.Tollan Arbalestriers are now Tollan Ducal Lancers, medium armored lance cavalry;
.Red Guards of Avinon are now musket units, occasionaly spawning with grenades;
.Republic Royal Guard is now Bruvik Consul Guard, medium cavalry armed with pistols and swords.
-New unit: Republic Levyman. Mid/low tier infantry meant to boost AI parties in battles. Cannot be directly recruited by the player but can be rescued from prisoners;
-Given better polearms to Republic infantry line.
Strumheif:
-Minor overhaul of the Manor guard troop tree. Updated armor models and roles. Removed the undead units and turned the cavalry into light to medium armored lancers;
-Strumheif Vampires can now summon Abyssal Guards through vampire magic;
-Added Strumheif Halberds to the Strumheif Chosen and great axes to the Stormborn;
-Altar of the Deep now sells the Summon Abyssal Guard spell;
-Strumheif Syren lost the Raise Servants of the Deep spell for Summon Abysall Guards.
Proekylov:
-Fixed the Sovnya not being correctly used on horseback, buffed speed and damage;
-Updated the commoner troop tree:
-Longspear replaced with Scytheman;
-Removed the Streletsy line;
-Sergeant renamed to Heavy Axeman;
-Guard removed.
-Added a second troop tree hireable from cities, the New Model Proekylovian Army, more modern units wielding pikes, bardiches and guns. Can be hired in towns but also in a new mercenary camp, the Styrrin Training Ground.
Mercenaries:
-Overhaul of the Skiltfolk mercenaries.
Demons/Demon Worshipers:
-New summonable units: Ailing clerics and Bloodfell Demons;
-Dark Apostles can now summon Bloodfell Demons;
-Vilkblut maces are now 2handed weapons;
Archdevils now Always spawn with halberds. They can now crush through blocks.
Necroalchemy:
-Added Kraum, a heavily armed hero skaab which can be stitched once Oglor is recruited;
-Iron Golems can be created a bit earlier;
-Stitching gives a bit more skaabs;
-Geistshriek bombs made more expensive. Can no longer be used from horseback.
Undead:
-New unit: Barrow Wight;
-Overhauled Necromancy system. Your magic power level now determines the quality of units summoned:
-Liches can now customize their appearence via the necromancy system with 4 different looks: Black Robe (default), Brown Robe, Ghoul, Barrow-Wight;
-New summon: Risen Keepers. Defensive units wielding picks and carrying great shields. Used by High Level necromancers, can be bought from Zacharius.
Waking Stars:
-Updated Armor and weapon model for the Cultist Zealot/Oracle of the Stars.
Legion of Dusk:
-New minor faction present in the Nelian Coast, an order of redeemed vampires locked in an unending crusade against their kin. Currently in a "preview" state, with troops and equipment availabe but no quests except for one exclusive to vampire players (for humans they work as a standard mercenary camp).
Dungeons:
-Fixed some wrong collision in the crypt of the Forsaken Manor;
-Fixed some wrong props in the Forsaken Cove;
-Made the Devil's Mouth/Firebrand Ruins dungeon more difficult, added a new small section;
-New dungeon: Secluded Hermitage;
-New dungeon: Zhava Manor;
-New dugeon: Sunken Mausoleum.
Quests:
-Added 2 new quests for the Church Arcanits new subfaction;
-Added a 5 part questline revolving around the Knight of Summer, a figure in Proekylovian legends;
-Added a new quest "Venana Vitae". written by Northwind;
-Added a new quest "Hallowed Blood" avallabile for vampire players attempting to join the Legion of Dusk;
-Vampire players can now talk with the Inquisitor at Inquisition Keep when needed for certain quests.
Others:
-player party size should now drastically incrase when becoming lord/owning a castle;
-Added player rooms in taverns to be used for storing items. Can be rented from the tavern keeper;
-Fixed the option to change faction colors. It should work correctly now;
-Various minor fixes and tweaks;
-Fixed various typos.
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