Hold Court
Держать суд

Автор : Cheyron
Сайт разработки : https://www.nexusmods.com/mountandblade2bannerlord/mods/5522 (https://www.nexusmods.com/mountandblade2bannerlord/mods/5522)
Скачать с нашего сайта мод
Русификатор от KykkA
Русификатор от Erzhan
Этот мод расширят возможности персонажа, как главы государства, в плане общения со своими подданными. Знатные люди и обычные горожане из вашего города или из прилегающих к нему поселений теперь сами предстают перед вашими светлыми очами и делятся своими проблемами. Для этого вам достаточно сесть на трон, как сработает скрипт начала аудиенции. Охранник пригласит в зал очередного просителя и запустятся оригинальные текстовые квесты, написанные Lastrati специально для этого мода. Каждый квест имеет разветвленную цепочку диалогов, основанных на ваших милосердии или расчетливости снисходительности или заботливости. В зависимости от принятых решений будут изменятся различные характеристики поселений и состав вашего отряда, в инвентарь может быть добавлена экипировка или ездовые животные, и многое другое. На данный момент реализовано 30 оригинальных квестов, влияющих на личность игрока и оказывающих другие эффекты на игровую механику.
По умолчанию клавишей H можно вызвать губернатора и заставить кого-либо, уже сидящего на вашем троне, встать и уйти, чтобы начать ваш суд. В городах хузаитов, из-за отсутствия трона, начать суд можно в любом месте зала. Вы также можете управлять положением камеры клавишами WASD + QE во время разговоров от третьего лица с охранником и просителями.
https://youtu.be/od6gJoxL11A# (https://youtu.be/od6gJoxL11A#)
Мод обновился до версии Hold Court v1.1.3 (от 28.07.2023) уже для Bannerlord 1.2.2 Из нового:
Fixed all petitioners being old age unless it fits the petition.
Assigned genders for specific petitions to satisfy expected norms.
Stopped notables from showing up to court while their quest was ongoing with the player.
Fixed saving body properties for petitioner 6 and 7 when they return to tell you the results of your investment with them.
Just when i thought that was it :) ... another crash fix for townspeople petitioners.
Fixed petition 30 getting stuck while holding court in castles (i forgot castles don't have notables).
Default trait xp gained/loss for court decisions is now 25.
Обновление Hold Court v1.1.7 (от 05.08.2023) для Bannerlord 1.2.3 содержит много нового :
Changelogs :
Fixed petitioner not able to reach the position they kneel in front of the throne. (For scenes where the throne was up several stairs caused the position they were trying to reach to be up in the air.)
Fixed crash in petition 6 when investing 15k into the caravan business.
Fixed message when horse added to inventory through certain petitions.
Added a more thorough check to determine if the scene name was a lord's hall. Hopefully it will fix the bug where the court mission does not trigger when first entering the keep.
Bug fix when you stand up from the throne while the witch is walking towards the throne.
Fixed keep guards dialogue not triggering when dlc becomes active (it triggered after speaking to another hero but it should have been active from the start.)
Petitioners should now kneel directly in front of your throne and not off to the side. It happened in keeps that had an obstruction between the door and throne that they needed to walk around since they were just beelining to the player. (ex: khuzait keep fire pit)
Fixed situation where guard would just stand there after a petitioner left.
Fixed telling notables "I must leave now."
Added run setting to make petitioners run to your throne when they enter court. Enabled by default, toggle in MCM. Walking is a little more immersive so you can disable if you prefer them to walk.
"Fixed" the free camera while in conversation on your throne. Still has that weird skip when you rotate the camera around 360 but W,A,S,D controls now are relative to camera direction and not fixed to the world coordinates like before. (It acts like a normal free cam in other words but I will admit it is still a little janky)
Fixed a bunch of bugs in the court scene. Stuff like guard dialogue, the guard walking behind arrested petitioners now, etc. The guard not standing between you and petitioner and blocking your view. Some other minor stuff.
"Artisans Can't Sell Goods" and "Gang Leader Wants To Sell Stolen Goods" now can't be done at the same time when holding court. If both these issues are available the artisan should only show up only.
Added a setting to prevent gang leaders from showing up to your court. A little immersion breaking imo. No Gang Leaders is enabled by default.
Fixed telling hero to get up from the throne. H key is used by default to make a hero get up. Just walk near to them.
Added proper responses for each townsperson intro... for each type of player response.
Balanced some of the petition responses' effects on the player. (Still needs more work.)
Notables that just say you can't do the quest because of other commitments, will no longer show up to court.
The Margarine Lord's Advocate DLC Pt 1 for the Witch's Curse (I got carried away... trigger warnings, sensitive subjects, emotional damage... dialogue by me, not chatgpt :3). To access, enable in the MCM. You must be a male character that is married (to a female). 2 endings (more to come). You also have to meet the witch through a petitioner.
Также обновился Полный перевод мода Hold Court v1.0.23 (от 04.08.2023) от KykkA. Исправлена ошибка, из-за которой перевод неправильно устанавливался через Vortex и не работал.
Мод обновился до версии Hold Court v1.2.8 (от 02.02.2025)
Changelogs :
Fixed crash when a settlement has no townsperson NPCs. The mod searches through character objects loaded from the xml files for a townsperson with a culture that matches the settlement culture. When a townsperson can not be found, a random culture will be used instead. This should fix crashes with Banner Kings/BKCE.
In case scene authors aren't following how TW sets up thrones, my mod will as a backup check the entity name for it to contain "throne." If guards ignore you on the throne and you saw blue text when entering keeps or people lined up outside keeps, then my mod is working but likely the scene author did not set up the throne properly (or according to what TW does, that is what we will define as properly).
Fixed crash when speaking to ROT Castellans in the keep.
Added timers with MCM settings to help with pathfinding issues in scenes. Game bug fixes.