Т.к. в игре больше нет констебля Харека, прописал его диалог Гуилдмастеру
[anyone|plyr,"mayor_talk", [(neg|check_quest_active,"qst_speak_with_troublemakers"),(neg|check_quest_finished,"qst_speak_with_troublemakers")], "Is something wrong? You look worried.", "mayor_troublemakers",[]],
[anyone,"mayor_troublemakers", [], "Oh, it's nothing, just . . .", "mayor_troublemakers_2",[]],
[anyone|plyr,"mayor_troublemakers_2", [], "You can tell me, sir.", "mayor_troublemakers_3",[]],
[anyone,"mayor_troublemakers_3", [], "No harm in it, I suppose. The trouble is, a few of the town's young nobles . . . spoiled dandies and fops, the lot of them . . . they've decided that suddenly they're men to be respected, and that they should 'take matters into their own hands', to 'take action where the official government has failed'. They say they're going to kill all the river pirates that have been troubling Zendar of late. Of course, they've not actually gone out to fight any river pirates, but they've been making a great ruckus in town and there's not a thing I can do about it.", "mayor_troublemakers_4",[]],
[anyone|plyr,"mayor_troublemakers_4", [], "Hmm . . . Would there be a reward for solving this problem?", "mayor_troublemakers_5",[]],
[anyone,"mayor_troublemakers_5", [], "What? What are you saying?", "mayor_troublemakers_6",[]],
[anyone|plyr,"mayor_troublemakers_6", [], "Nothing, sir. However, it sounds to me like a neutral third party might be just what you need. I could talk to them.", "mayor_troublemakers_7",[]],
[anyone,"mayor_troublemakers_7", [], "Heh. Well, you can try, friend. If you manage to do any good, I'll even throw in a few coins for getting the sand out of my breeches. Their leader is a boy named Geoffrey, spends most of his time on watered-down ale and whores in the Happy Boar. Chances are you'll find him there.", "mayor_troublemakers_8",[]],
[anyone|plyr,"mayor_troublemakers_8", [], "Thank you, mayor. I shall return.", "close_window",[(setup_quest_text,"qst_speak_with_troublemakers"),(start_quest,"qst_speak_with_troublemakers")]],
[anyone|plyr,"mayor_talk", [(check_quest_active,"qst_speak_with_troublemakers"),(eq,"$geoffrey_duel",2)], "Mayor, I've taken care of the toublemakers for you. They shouldn't be a worry any longer.", "mayor_troublemakers_10",[]],
[anyone,"mayor_troublemakers_10", [], "Truly? Thank God! A few more days and I would've thrown them all into a cell and thrown away the key. Here, take this. You've earned it.", "mayor_troublemakers_11",[(troop_add_gold,"trp_player",100),(add_xp_as_reward,750),(succeed_quest,"qst_speak_with_troublemakers")]],
[anyone|plyr,"mayor_troublemakers_11", [], "My pleasure, mayor. If you've any other jobs that need doing, please let me know. Farewell.", "close_window",[]],
[anyone|plyr,"mayor_talk", [(check_quest_active,"qst_speak_with_troublemakers"),(eq,"$geoffrey_duel",3)], "Mayor, I failed. I'm sorry.", "mayor_troublemakers_15",[]],
[anyone,"mayor_troublemakers_15", [], "Oh . . . Oh well. I suppose you did the best you could. Thanks anyway, friend. Perhaps some other job will suit you better. I shall let you know when I have any. Farewell.", "close_window",[(fail_quest,"qst_speak_with_troublemakers")]],
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[anyone|plyr,"mayor_talk", [], "[Leave]", "close_window",[]],
Используйте кому надо