Добрый день! Хочу добавить больше рас при создании сетевого профиля. Сделал всё по инструкции K700, но при попытке выбрать данную расу - игра вылетает, WSECrashlog выдает следующее:
( "dwarf",skf_use_morph_key_10 ,
"dwarf_body", "dwarf_calf_l", "dwarf_handL",
"dwarf_head", [(20,0, 0.7,-0.6, "Chin Size"),
(260,0, -0.6,1.4, "Chin Shape"),
(10,0,-0.5,0.9, "Chin Forward"),
(240,0,0.9,-0.8, "Jaw Width"),
(210,0,-0.5,1.0, "Jaw Position"),
(250,0,0.8,-1.0, "Mouth-Nose Distance"),
(200,0,-0.3,1.0, "Mouth Width"),
(50,0,-1.5,1.0, "Cheeks"),
(60,0,-0.4,1.35, "Nose Height"),
(70,0,-0.6,0.7, "Nose Width"),
(80,0,1.0,-0.1, "Nose Size"),
(270,0,-0.5,1.0, "Nose Shape"),
(90,0,-0.2,1.4, "Nose Bridge"),
(100,0,-0.3,1.5, "Cheek Bones"),
(150,0,-0.2,3.0, "Eye Width"),
(110,0,1.5,-0.9, "Eye to Eye Dist"),
(120,0,1.9,-1.0, "Eye Shape"),
(130,0,-0.5, 1.1, "Eye Depth"),
(140,0,1.0,-1.2, "Eyelids"),
(160,0,1.3,-0.2, "Eyebrow Position"),
(170,0,-0.1,1.9, "Eyebrow Height"),
(220,0,-0.1,0.9, "Eyebrow Depth"),
(180,0,-1.1,1.6, "Eyebrow Shape"),
(230,0,1.2,-0.7, "Temple Width"),
(30,0,-0.6,0.9, "Face Depth"),
(40,0,0.9,-0.6, "Face Ratio"),
(190,0,0.0,0.95, "Face Width"),
(280,0,0.0,1.0, "Post-Edit")],
["man_hair_s","man_hair_n","man_hair_p","man_hair_r","man_hair_q","man_hair_v","man_hair_y9"], #man_hair_meshes ,"man_hair_y5","man_hair_y8",
["beard_dwarf_1","beard_dwarf_2", "beard_dwarf_3", "beard_dwarf_4","beard_dwarf_5","beard_dwarf_6","beard_dwarf_7","beard_dwarf_8",], #beard meshes ,
["hair_blonde_dwarf"], #hair textures
["dwarf_beard_blonde"], #beard_materials
[("manface_young" ,0xffd0e0e0,["hair_blonde"],[0xffb04717, 0xffb04717, 0xff502a19]),
("manface_young_2" ,0xffcbe0e0,["hair_blonde"],[0xffb04717, 0xff632e18, 0xff502a19, 0xff19100c]),
("manface_7" ,0xffc0c8c8,["hair_blonde"],[0xff83301a, 0xff502a19, 0xff19100c, 0xff0c0d19]),
("manface_midage" ,0xffdfefe1,["hair_blonde"],[0xff2f180e, 0xff171313, 0xff07080c]),
("manface_midage_2",0xfde4c8d8,["hair_blonde"],[0xff2f180e, 0xff171313, 0xff07080c]),
("manface_rugged" ,0xffb0aab5,["hair_blonde"],[0xff171313, 0xff07080c]),
], #man_face_textures,
[(voice_die,"snd_man_die"),(voice_hit,"snd_man_hit"),(voice_grunt,"snd_man_grunt"),(voice_grunt_long,"snd_man_grunt_long"),(voice_yell,"snd_dwarf_yell"),(voice_victory,"snd_man_victory")], #voice sounds
"skel_dwarf", 1.0,
"psys_game_blood","psys_game_blood_2",
[[1.7, comp_greater_than, (1.0,face_width), (1.0,temple_width)], #constraints: ex: 1.7 > (face_width + temple_width)
[0.3, comp_less_than, (1.0,face_width), (1.0,temple_width)],
[1.7, comp_greater_than, (1.0,face_width), (1.0,face_depth)],
[0.3, comp_less_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
[1.7, comp_greater_than, (1.0,eyebrow_height), (1.0,eyebrow_position)],
[-0.7, comp_less_than, (1.0,nose_size), (-1.0,nose_shape)],
[0.7, comp_greater_than, (1.0,nose_size), (-1.0,nose_shape)],
[2.7, comp_greater_than, (1.0,chin_size), (1.0,mouth_nose_distance), (1.0,nose_height), (-1.0,face_width)],
]
),
P.S. Скелет и меши прописаны.
P.S.S. Компилил с мс persistnet world. в этом может быть проблема?