Items moved around in order to infer more about each armor or weapon by location in the list of items
preview of why that's useful to me hidden in the cheat menu options. For now it just looks at what you are wearing.
try juggling equipment a lot so far as what you wear and see how it gives feedback on what category it thinks those items are.
some resources and items from Perisno 8 are ninja'd into the list
some models are cleaned up / adjusted from Perisno .8
troop tree viewer from Silverstag is added and functional. Don't forget to SCROLL DOWN to see more!
normal tree viewer is also available, although at the moment it exits the tree viewer presentation if you click to inspect
an individual troop. The cross-linked "Perisno tree" paths are removed. You can still inspect Perisno troops from Silverstag tree viewer, which is hidden in a report sub-menu called "reference". Some added info is included in the presentation
for inspecting each troop, and "most" of it is accurate
Also all items are viewable without entering cheat menu thanks to a Silverstag presentation also in reference menu.
the purpose of this revision "r3" is mainly to inspect and test items after moving them around. It's actually a preview
designed for other devs, and not strictly for players. I just felt the v18/v19 needed updating and this may be more stable .
One new feature is a changed in-combat sprinting, from Silverstag v26. Unlike Perisno v75, you can no longer sprint
forever, but there is not a visible stamina bar. Yet...
There should be some subtle effects for AI sprinting at the last minute to do extra damage when charging,
and damage when falling off killed mounts for horsemen,
and (old) formations but with the 250 mS redefine of F1 key that I felt was messing with old formations
and Rigale combat extensions but without experience penalties EXCEPT in combat self heal, which is pretty OP
there is a area effect in combat heal of others around you for example
taunts, etc
Landowners get less money than before, if I remembered to touch it.
and all the bugs and quirks otherwise from v18 r4 and v19 r2 have NOT been addressed or touched... except:
did remove a dress from the Zann archers
did reduce armor on horses without armor
did lighten some armors according to their class
have NOT gone over all the armors and weapons to give them new stats, other than moving their rows to categorize them
items are sorted within class by the names the game and mesh assignments use to speed up merging Perisno .8 && culling later, not by the text name players see, so it may sometimes seem like they are out of sequence.
The map is Perisno .8 but without the added cities, castles, and villages. There isn't much difference at first glance...
Don't forget to look for "readme" files scattered among the text files the game uses at the Phosphor v20 folder
Don't forget 7z puts everything one folder deeper than it should. Your last act has to be going to the warband/modules folder, looking for the "Phosphor v20" you think got extracted, open it, and cut the "Phosphor v20" folder with all the text files, resource, textures, music, etc so that those are 1 deep just like any other module in Warband:
on my PC c:/Program Files (x86)/Mount&Blade Warband/Modules/Phosphor v20
^^^ if you look at this folder
there should NOT be a folder Phosphor v20 under it