Вышла новая версия Eastern Europe 1259 v1.1.0 (от 03.05.2024) с кучей интересных изменений. И для меня главное, что сохранения от v1.0.0 по заявлению автора совместимы, но лучше сделать резервную копию старых сохранений. Завтра проверю.
Changelog в моем переводе :
Рекрутинг юнитов :
• Ограничен набор в поселениях. Для получения разрешения на набор необходимы хорошие отношения (+20) с владельцем поселения, а в поселениях противника набор запрещен
• Можно нанимать войска в замках
• AI лорды теперь посещают замки, чтобы нанимать войска / оставлять пленных
• Элиту Балтии/Руси можно нанять только в замках
• В поселениях стало меньше появляться новых добровольцев
• Скорректирован уровень появления ополченцев для балансировки
Войска :
• Улучшены все наемники
• Переработаны / расширены все деревья отрядов бандитов
• Исправлена ошибка, из-за которой показатели всех отрядов караванов были на том же уровне, что и у новых отрядов, в караваны крестоносцев добавлены арбалетчики
• Отряды крестоносцев снижают боевой дух отряда, если игрок принадлежит к балтийской культуре (историческая достоверность)
Губернаторы :
• Знатные люди в замках
• Известные люди могут быть назначены губернаторами городов/замков
• Губернатор автоматически переносит зерно из хранилища ГГ в зернохранилище, если в поселении почти не осталось продовольствия
Предметы :
• Снижены цены на тевтонские накидки
• Стоимость кольчужных доспехов отличается от стоимости других доспехов
• Скорректирован вес кольчужных накидок
• Кресты теперь можно использовать на гражданской одежде
Отношения :
• Отношение с поселением меняется при назначении: старый губернатор -20, новый губернатор +10, видные деятели других поселений -5 для каждого
• Изменены отношения с губернатором: поселение в осаде -2 раза в день, голодающие -1 раз в день, лояльность <20: -1 раз в день, низкий шанс получить +1 в день
• Реализовано увеличение отношений, если герой освобождает лорда из плена сразу после битвы (+5)
• Уменьшено количество отношения лорда после сделки (было 20..40++, теперь 5)
• Реализована передача заключенного любому знатному человеку через диалог для увеличения связей и роста города/деревни
Кланы :
• Добавлен младший клан эзельцев (Oeselians) (древнеэстонская культура/отряды морских рейдеров).
• Добавлены 3 второстепенных клана: Latgalians, Livonians, Selonians
Карта :
• Улучшена карта с деревнями для добычи железной руды, ветряными и водяными мельницами
• Добавлен второй речной переход в Нямунасе к северу от Гародни
• Исправлены башни Новогрудка 2-го уровня.
• Исправлен караванный путь в Жемайтии
Экономика :
• Реализован поиск железной руды в деревнях рядом с болотами, чтобы имитировать историческую добычу болотной руды. Та же логика применялась и к "импорту" экзотических товаров в тевтонские города, чтобы компенсировать отсутствие в регионе деревень, производящих эти товары
Культура :
• Добавлена древнеэстонская культура (Old-Estonian culture)
• Культура Прибалтики разделена на литовскую и латышскую, в основном из-за того, что названия звучат по-разному
Улучшение качества жизни :
• Укрытия бандитов могут быть атакованы в любое время
• Увеличено количество доступных денег в городах, чтобы избежать проблем с продажей лута
• Добавлен минимод для восстановления выносливости на карте мира от punchkid85
• Всплывающее окно с изменением отношения преобразовано в простой лог-сообщение без раздражающего звука
Исправления :
• Восстановлены соединительные линии в Энциклопедии для деревьев войск
• Исправлены название и культура Crusader Sariant-Brother Cavalry
Другое :
• Перевод на турецкий язык от Morgoman
• Завершена поддержка перевода и подготовлен шаблон перевода
• Bohdan вручную создал 26 новых лиц для лордов
• Коровы в инвентаре отрядов теперь будут производить масло через день.
Автор выложил новую версию и уже успел сделать 2 хотфикса LT_EE1259_v2.0.2 (https://www.nexusmods.com/mountandblade2bannerlord/mods/6724?tab=files)
Game / Map
• Playable Danish culture with custom troop tree by DeReMilitary logic
• Dutchy of Estonia (1 town, 2 castles, Danish culture)
• Baltic culture split to Old-Lithuanian and Old-Latvian
Troops / Recruitment
• All culture's troops reconfigured to match stats/equipment with DeReMilitary logic
• New Recruitment system that allows per-percentage volunteer combinations based on settlement notable's culture, settlement owner's culture, settlement type (town/castle/village) and recruitment space 1..6
• Randomized skills and traits for all lords
• Added throwing stones to all non-ranged militia
• Less armwraps/swords for forest/mountain/steppe/desert bandits, wanderers, notables, looters
• Increased stats for Looters/deserters
Battles / Sieges
• Implemented friendly fire (thanks for the code to @Noxix Targaryen)
• Castle gates stronger, harder to break
• Limited cheering after won battle
Scenes
• Integrated 2 new keep's scenes by @Snorri
• Integrated new tavern's scenes by @Snorri from his Taverns Extended mod. Total 4 new types of taverns, 15 variations based on town level
• Integrated new arena's scenes to Vilnius, Riga, Raseine by @Snorri from this Arenas Extended mod
• Adjusted Grod Jazdow scene for pagans (church converted to armory)
• Redistributed settlement scenes evenly to minimize repetition
Items
• Added Slonim Helmet (6 variants), Baltic Spangenhelm (6 variants), Mail Coif (2 variants)
• Added 10 thematic caparisons + 10 colored caparisons (3D model from Improved Horse Caparisons mod by Caranthir444)
• Reskinned native Mail Shirt to have more variations (skirt/belt/baltic)
• Enabled item search in inventory
• Removed Legendary/Masterwork item modifiers for low tier items and lowered chance by 50% for high tier items - no more Legendary Pitchforks!
• Mail mittens/chausses/mantles - neutral culture (can be bought everywhere)
Gameplay / Time Pass
• Resting (time pass) after the arena training
• Quick inquiry about the nearby tournaments and time pass for participating/watching activities
• Buy drinks for all party members to increase morale or to all tavern visitors to increase renown. With real beer price in the town and nice sound effect
Smithing
• Smithing costs and takes time
• Crafting is free if you own a Smith Workshop in town
• If town has a smith workshop not owned by the player - this workshop will be paid when player crafts. If no smith workshop - town will be paid directly
• Reduced materials from smelted weapons
• Fix to calculate stamina spent while smiting for all heroes in the party
Relations
• On new game's start relation with the closest settlement's lord > 10, that means possible to hire in his villages for quick/easy start
• Relation requirement to hire in villages lowered from 20 to 10
• Implemented: Donate troops to lords to increase relations
• Dynamic relation change based on current relation and given prisoners for settlement notables
• Donate troops to garrison - increase relations with settlement's owner and notables
• When prisoner is freed from the party menu, relation also improves with the spouse
• Increase relations with lords fought together, decrease with the ones fought against
• Integrated Kill Bandits Raise Relations (with random notables from the nearby settlements) mod by Clickers2223
Aesthetics
• Included 7 CHUR songs and 44 from Warband
• Load screens are now randomized (thanks to Banner Kings creator's code) and first loading screen updated
v2.0.0 (continued)
Other
• Minimum learning rate 0.05 - allows to never stop learning
• Increased wandering wanderers in the world x5
• Culture appropriate (sur)names for wanderers
• Increased companion limit
• Workshops slightly more profitable
• Magister Livoniae renamed to Livonian Order, added a description
• Help/hints about the recruitment limitations directly in the game
• Crash avoidance for a (native?) bug when GangLeader spawns in Village
• Fixed missing crusaders Main Hero mother's name
• Fixed bug with crusaders lowering party morale for a crusader player
• Simplified Chinese translation done by @Oodachi
В карточку добавлены версии v2.0.3 (от 26.06.2024) для Bannerlord 1.2.9 и v2.1.3 (от 27.06.2024) для Bannerlord 1.2.10
Сохранения с v1.x.x не совместимы.
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1719226039-1214927793.png)
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1719227157-1558855677.png)
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1719301208-1106436722.png)
В карточку залита новая версия Eastern Europe 1259 v3.0.0 (от 13.09.2024) для Bannerlord 1.2.10 - 1.2.11
Changelogs :
Major changes
• Polotsk Principalities
• Reworked Rus, Baltic, Teutonic troop trees with DRM support
Systems
• The player will have to actually meet the heroes/notables to be able to talk to them (based on clan tier)
○ Made that troops can't be recruited from the notable that is not met yet
• Building gameplay in villages and castles
• Implemented Train your companion feature - make a warrior from the poor malnourished beggar!
• Wait functionality for selling prisoners, Recruitment/Manage garrison/Manage prisoners/Trade
Quality of Life
• Now quartermaster automatically buys all types of food to keep morale high based on the troop count
Settlements
• Vilnius is castle now and Kernave - town
• Added Upyte castle with villages
• Treiden village changed to castle
Models
• Straw hats, clogs, birch bark shoes
• Helmets: Pakalniskiai, Rusiai, Pavirvyte-Gudai, Kodasoo, Verhne-Yanchenkov, Babichi, Black Mound
• Added aventails for Slonim and Baltic Spangenhelm helmets
Aesthetics
• New bacground images for towns
• Added new loading screens by Vietnamese artist living in Latvia: CaoViet Nguyen https://www.artstation.com/caovietnguyen2 (https://www.artstation.com/caovietnguyen2)
• Patched the game to support more than 12 loading screens
• Added 3 new audio tracks
• Increased NPCs in towns/villages to not feel so empty (thanks to @Vombora )
• added an icon to show that village is raided
Various
• Naval Travel for selected paths
• Reduced spotting range to be intact with the global scale
• enabled Companion rename functionality, code by strawman (Rename Companion Steam mod)
• updated relation changes for the village raids
• relation increase with local nobility on tournament win
• harder game start with only 20 gold
• on new game start added Royal Guard policy for Teutonic Order's and Lithuania's bosses
• giving prisoners to notables now increases Roguery
• goose and chicken in the village Trade menu
• removed shields from Teutonic guisarmers and voulgiers
• Added 10 new wanderer templates for LVL1 wanderers (with unique stories :)), so it will be possible to build them from the start as you want
• Integrated No More Rogue Clans
+ Патч адаптации последней версии мода под игру 1.2.9 . Ставить поверх полной версии мода, перезаписав папку EE1259_Core. Сохранения с v1.x.x /v2.x.x не совместимы.
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1726053750-291501988.png)
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1726053771-511955007.png)
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1726053765-1257153659.png)
Eastern Europe 1259 v4.0.0 (от 15.11.2024) залита на ЯД и добавлена в карточку
Предыдущие сохранения, к сожалению, не совместимы. Русский перевод от Картавый Кит.
Интегрированные моды:
• Taverns Extended
• Sturgia Keeps
• Arenas Extended
• KillFeed Location change
• MBSuperSpeed
• NoBigSmiles
• Regen Stamina On World Map
• Swadian Armory (some assets)
• True Noble Opinion
• Kill Bandits Raise Relations
• No More Rogue Clans
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1731396482-347537297.png)
Мод обновился.
https://www.nexusmods.com/mountandblade2bannerlord/mods/6724?tab=files (https://www.nexusmods.com/mountandblade2bannerlord/mods/6724?tab=files)
v5.0.0
• Polish Culture
• Dutchy of Pomerania and Dutchy of Masovia
• Implemented Battle scene grid - proper battle scenes should match the map now
• Take building materials from the owned settlement's stash first, then from the player's party's inventory.
• The governor takes all types of food from the stash if the settlement's granary is empty, if no food - slaughters animals for meat
• Added dogs and cats to the villages
• New items: crosses, ingots
• Clan gets a monetary boost when it joins a new kingdom to avoid poor lords sitting in the castles
• Too many T6 troops costs influence if not enough - deserts from the party
• Added 8 new villages for Teutonic Order
• Teutonic Order's Lords (Knights) can't marry anymore (historical accuracy)
• Added more baltic/rus names
• Added policy_senate and policy_council_of_the_commons to Novgorod
• New bandits: Mongol Raiders, Ushkuiniki Raiders, Oeselian Raiders, Curonian Raiders
• New mercenaries: Chernye Klobuki, Bohemian Infantry/Spearman
• Nadruvian minor clan added
• Preachers in settlements
• Church/chappel scenes in settlements
• Preacher notary adjustments for diff. religions
• Tell the quartermaster what actions to take in the dialog
• Quartermaster slaughters animals in the party (to avoid herding speed penalty)
• Quartermaster now buys food when leaving settlement also, not only on entering
• Disabled melee friendly fire from team members to the player
• Fleeing enemies will defend themselves [DefendYourself by Cheyron]
• Ranged units will focus on the player if he gets too close
• Party's speed reduction by -10% in enemy territory
• The party near the enemy's castle can get disorganized (by Garisson's guerilla attack :)), and lose troops, food, horses, morale, and army cohesion.
• Armies should not chase smaller/faster parties anymore (idea by Cheyron)
• The Army can decide to help nearby besieged settlement (idea by Cheyron)
• Garrison and other parties in the besieged settlement will help to fight the besieger army if see that it is possible to win (idea by Cheyron)
War and AI Tweaks
• Companions (Clan Members) will not leave troops to the garrison when visiting a settlement
• Clan Member's parties will not be called to the AI armies
• Kingdom rulers have priority in creating armies
• AI should not create armies for patrol and raiding, only for offense and defense anymore
• Kingdoms will choose their wars more carefully
Fixes
• Attempted to fix looter extinction after several in-game years
• Lowered max relation gain on giving prisoners to the notable (balancing)
• NPC voices are more varied now (based on culture)
• Fix to enable cloth physics in some scenes
• Jemianiec assigned to Polack Principalities on game start (historical accuracy)
• Ctrl+V speedup fixed when used with RBM
• Added civilian outfits for all troops, to avoid them being naked in the "new rival gang" quest
• Removed super slow and annoying Fine Steel Hewing Spear from troops
• Fixed a bug that makes Polack Principalities too strong
• Fixed bugs with Kositskoe, Veklica, and Liubava village scenes
• Fix to keep original banners on the clan's Kingdom change
• Fix to show smoke in raided villages
• Quartermaster can't buy food in the enemy's towns anymore
• Proper price for Hot Butter prostitutes for all troops
• Fixed Dinaburga culture from baltic to crusader
• Faction's leader can recruit in any faction's settlement without the relation check
• Fixed sea waves on the map
• Fixed missing Danish wanderers
• Changed Northern Crusader's culture to German
Автор выложил следующий сборный патч Eastern Europe 1259 v6.5.11 (от 03.09.2025), исправляющий и добавляющий много чего. Полный Changelogs :
Version 6.5.11
Disabled banner changing code so colors will remain as it was before (problems with custom banners)
Version 6.5.10
Small kingdoms should not be eliminated so fast at the start of the game anymore
Clans will favor similar culture kingdoms when joining
Restored banner color change for pagans and rus mainly when changing kingdoms
Made a message clearer why party morale is dropping of diff. religion between companions
(Military Service) Relation increases on won battles and increase in ranks (thanks to Fraghuz)
Now possible to assign local notables as governors from the Clan-Fiefs menu (before that it was possible to assign notables as governors only from the Manage Town/Castle menu)
Companion as governor does not have big relation changes on assigning/deassigning
Governor gets engineering XP when the building project is completed
When firing the governor and not assigning the new one - other notables will not dislike you
Relation increases when donating troops to the lord
Limited how many of small troops can be on the map for party visuals for performance issues
Lords with dresses should be fixed
Teuton vs Balt lords lose relations over time (for historical accuracy)
Factions' leaders lose relations over time (to avoid Diplomacy: No Wars Between Friends)
Increases the relation with the clan leader when a clan member is released
Mongol raids strip villages down to their barest state.
Mongols never fight in the villages; they force engagements in the open fields.
Mongol Horde is now very fast and engages nearby parties
Mongol Horde will first appear 100 days later (~320+ days from the start)
Increased axe damage to shields
Increased spotting range for AI parties
Version 6.5.9
Fixed german troops lowering morale in baltic warband (only crusader troops should)
Building from dialog with notable - ends scene/dialog and start building instantly
Patched sell lords in own town exploit
Religion: -2 loyalty when diff. religion preacher is in the settlements (was -1)
Religion: Added a msg explaining why religion increased in other settlement
Religion: Fixed BUG: preacher should not convert to settlements religion
Religion: Make it much harder to get devotion by praying with higher levels
Fixed a bug with praying and getting wrong religion devotion
Fog of War: Castle/town notables can tell about more nearby settlements
Fog of War: reveal nearby settlements when player is prisoner
Military Service: Fixed crash when player is prisoner in several cases
Military Service: Keep battles can be skipped
Military Service: Fixed Army leader not participating in siege
Version 6.5.8
Fixed a crash on military service level-up
Version 6.5.7
Added hint showing how much relation is required to recruit.
Added hint about being able to recruit from your starting village.
Steward skill now increases when buying food and slaughtering animals (for companion).
Fixed a bug where construction was not disabled without assigning a governor.
Fixed a bug where a captured player was not released when the captor’s party was destroyed.
Added recommendation: Install BetterTime for improved pacing.
Added recommendation: Use CTRL+X in missions during the first 20 days to skip tedious parts.
(Military Service) Cannot enlist if you are an enemy, lord or a mercenary.
(Military Service) Rank-up notification is now displayed for a longer time.
(Military Service) Added dialog with lords explaining the rules of Military Service.
(Military Service) Current daily pay, level, and progress to the next level are now displayed in the menu.
(Military Service) On each level-up, you willreceive armor or weapons from the loot window.
(Military Service) Fixed a crash when loading a besieged settlement.
(Military Service) Fixed: No Tier 6 troop influence deduction while in service.
(Fog of War) Can now ask tavern keepers or notables about nearby settlements.
(Fog of War) Friendly lords may now tell you about their clan’s holdings.
(Fog of War) Fixed: Hidden settlements no longer show red/green hints revealing ally/enemy status.
Удалите старый модуль LT_EE1259_Core.