Вышла новая версия Eastern Europe 1259 v1.1.0 (от 03.05.2024) с кучей интересных изменений. И для меня главное, что сохранения от v1.0.0 по заявлению автора совместимы, но лучше сделать резервную копию старых сохранений. Завтра проверю.
Changelog в моем переводе :
Рекрутинг юнитов :
• Ограничен набор в поселениях. Для получения разрешения на набор необходимы хорошие отношения (+20) с владельцем поселения, а в поселениях противника набор запрещен
• Можно нанимать войска в замках
• AI лорды теперь посещают замки, чтобы нанимать войска / оставлять пленных
• Элиту Балтии/Руси можно нанять только в замках
• В поселениях стало меньше появляться новых добровольцев
• Скорректирован уровень появления ополченцев для балансировки
Войска :
• Улучшены все наемники
• Переработаны / расширены все деревья отрядов бандитов
• Исправлена ошибка, из-за которой показатели всех отрядов караванов были на том же уровне, что и у новых отрядов, в караваны крестоносцев добавлены арбалетчики
• Отряды крестоносцев снижают боевой дух отряда, если игрок принадлежит к балтийской культуре (историческая достоверность)
Губернаторы :
• Знатные люди в замках
• Известные люди могут быть назначены губернаторами городов/замков
• Губернатор автоматически переносит зерно из хранилища ГГ в зернохранилище, если в поселении почти не осталось продовольствия
Предметы :
• Снижены цены на тевтонские накидки
• Стоимость кольчужных доспехов отличается от стоимости других доспехов
• Скорректирован вес кольчужных накидок
• Кресты теперь можно использовать на гражданской одежде
Отношения :
• Отношение с поселением меняется при назначении: старый губернатор -20, новый губернатор +10, видные деятели других поселений -5 для каждого
• Изменены отношения с губернатором: поселение в осаде -2 раза в день, голодающие -1 раз в день, лояльность <20: -1 раз в день, низкий шанс получить +1 в день
• Реализовано увеличение отношений, если герой освобождает лорда из плена сразу после битвы (+5)
• Уменьшено количество отношения лорда после сделки (было 20..40++, теперь 5)
• Реализована передача заключенного любому знатному человеку через диалог для увеличения связей и роста города/деревни
Кланы :
• Добавлен младший клан эзельцев (Oeselians) (древнеэстонская культура/отряды морских рейдеров).
• Добавлены 3 второстепенных клана: Latgalians, Livonians, Selonians
Карта :
• Улучшена карта с деревнями для добычи железной руды, ветряными и водяными мельницами
• Добавлен второй речной переход в Нямунасе к северу от Гародни
• Исправлены башни Новогрудка 2-го уровня.
• Исправлен караванный путь в Жемайтии
Экономика :
• Реализован поиск железной руды в деревнях рядом с болотами, чтобы имитировать историческую добычу болотной руды. Та же логика применялась и к "импорту" экзотических товаров в тевтонские города, чтобы компенсировать отсутствие в регионе деревень, производящих эти товары
Культура :
• Добавлена древнеэстонская культура (Old-Estonian culture)
• Культура Прибалтики разделена на литовскую и латышскую, в основном из-за того, что названия звучат по-разному
Улучшение качества жизни :
• Укрытия бандитов могут быть атакованы в любое время
• Увеличено количество доступных денег в городах, чтобы избежать проблем с продажей лута
• Добавлен минимод для восстановления выносливости на карте мира от punchkid85
• Всплывающее окно с изменением отношения преобразовано в простой лог-сообщение без раздражающего звука
Исправления :
• Восстановлены соединительные линии в Энциклопедии для деревьев войск
• Исправлены название и культура Crusader Sariant-Brother Cavalry
Другое :
• Перевод на турецкий язык от Morgoman
• Завершена поддержка перевода и подготовлен шаблон перевода
• Bohdan вручную создал 26 новых лиц для лордов
• Коровы в инвентаре отрядов теперь будут производить масло через день.
Автор выложил новую версию и уже успел сделать 2 хотфикса LT_EE1259_v2.0.2 (https://www.nexusmods.com/mountandblade2bannerlord/mods/6724?tab=files)
Game / Map
• Playable Danish culture with custom troop tree by DeReMilitary logic
• Dutchy of Estonia (1 town, 2 castles, Danish culture)
• Baltic culture split to Old-Lithuanian and Old-Latvian
Troops / Recruitment
• All culture's troops reconfigured to match stats/equipment with DeReMilitary logic
• New Recruitment system that allows per-percentage volunteer combinations based on settlement notable's culture, settlement owner's culture, settlement type (town/castle/village) and recruitment space 1..6
• Randomized skills and traits for all lords
• Added throwing stones to all non-ranged militia
• Less armwraps/swords for forest/mountain/steppe/desert bandits, wanderers, notables, looters
• Increased stats for Looters/deserters
Battles / Sieges
• Implemented friendly fire (thanks for the code to @Noxix Targaryen)
• Castle gates stronger, harder to break
• Limited cheering after won battle
Scenes
• Integrated 2 new keep's scenes by @Snorri
• Integrated new tavern's scenes by @Snorri from his Taverns Extended mod. Total 4 new types of taverns, 15 variations based on town level
• Integrated new arena's scenes to Vilnius, Riga, Raseine by @Snorri from this Arenas Extended mod
• Adjusted Grod Jazdow scene for pagans (church converted to armory)
• Redistributed settlement scenes evenly to minimize repetition
Items
• Added Slonim Helmet (6 variants), Baltic Spangenhelm (6 variants), Mail Coif (2 variants)
• Added 10 thematic caparisons + 10 colored caparisons (3D model from Improved Horse Caparisons mod by Caranthir444)
• Reskinned native Mail Shirt to have more variations (skirt/belt/baltic)
• Enabled item search in inventory
• Removed Legendary/Masterwork item modifiers for low tier items and lowered chance by 50% for high tier items - no more Legendary Pitchforks!
• Mail mittens/chausses/mantles - neutral culture (can be bought everywhere)
Gameplay / Time Pass
• Resting (time pass) after the arena training
• Quick inquiry about the nearby tournaments and time pass for participating/watching activities
• Buy drinks for all party members to increase morale or to all tavern visitors to increase renown. With real beer price in the town and nice sound effect
Smithing
• Smithing costs and takes time
• Crafting is free if you own a Smith Workshop in town
• If town has a smith workshop not owned by the player - this workshop will be paid when player crafts. If no smith workshop - town will be paid directly
• Reduced materials from smelted weapons
• Fix to calculate stamina spent while smiting for all heroes in the party
Relations
• On new game's start relation with the closest settlement's lord > 10, that means possible to hire in his villages for quick/easy start
• Relation requirement to hire in villages lowered from 20 to 10
• Implemented: Donate troops to lords to increase relations
• Dynamic relation change based on current relation and given prisoners for settlement notables
• Donate troops to garrison - increase relations with settlement's owner and notables
• When prisoner is freed from the party menu, relation also improves with the spouse
• Increase relations with lords fought together, decrease with the ones fought against
• Integrated Kill Bandits Raise Relations (with random notables from the nearby settlements) mod by Clickers2223
Aesthetics
• Included 7 CHUR songs and 44 from Warband
• Load screens are now randomized (thanks to Banner Kings creator's code) and first loading screen updated
v2.0.0 (continued)
Other
• Minimum learning rate 0.05 - allows to never stop learning
• Increased wandering wanderers in the world x5
• Culture appropriate (sur)names for wanderers
• Increased companion limit
• Workshops slightly more profitable
• Magister Livoniae renamed to Livonian Order, added a description
• Help/hints about the recruitment limitations directly in the game
• Crash avoidance for a (native?) bug when GangLeader spawns in Village
• Fixed missing crusaders Main Hero mother's name
• Fixed bug with crusaders lowering party morale for a crusader player
• Simplified Chinese translation done by @Oodachi
В карточку добавлены версии v2.0.3 (от 26.06.2024) для Bannerlord 1.2.9 и v2.1.3 (от 27.06.2024) для Bannerlord 1.2.10
Сохранения с v1.x.x не совместимы.
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1719226039-1214927793.png)
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1719227157-1558855677.png)
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1719301208-1106436722.png)
В карточку залита новая версия Eastern Europe 1259 v3.0.0 (от 13.09.2024) для Bannerlord 1.2.10 - 1.2.11
Changelogs :
Major changes
• Polotsk Principalities
• Reworked Rus, Baltic, Teutonic troop trees with DRM support
Systems
• The player will have to actually meet the heroes/notables to be able to talk to them (based on clan tier)
○ Made that troops can't be recruited from the notable that is not met yet
• Building gameplay in villages and castles
• Implemented Train your companion feature - make a warrior from the poor malnourished beggar!
• Wait functionality for selling prisoners, Recruitment/Manage garrison/Manage prisoners/Trade
Quality of Life
• Now quartermaster automatically buys all types of food to keep morale high based on the troop count
Settlements
• Vilnius is castle now and Kernave - town
• Added Upyte castle with villages
• Treiden village changed to castle
Models
• Straw hats, clogs, birch bark shoes
• Helmets: Pakalniskiai, Rusiai, Pavirvyte-Gudai, Kodasoo, Verhne-Yanchenkov, Babichi, Black Mound
• Added aventails for Slonim and Baltic Spangenhelm helmets
Aesthetics
• New bacground images for towns
• Added new loading screens by Vietnamese artist living in Latvia: CaoViet Nguyen https://www.artstation.com/caovietnguyen2 (https://www.artstation.com/caovietnguyen2)
• Patched the game to support more than 12 loading screens
• Added 3 new audio tracks
• Increased NPCs in towns/villages to not feel so empty (thanks to @Vombora )
• added an icon to show that village is raided
Various
• Naval Travel for selected paths
• Reduced spotting range to be intact with the global scale
• enabled Companion rename functionality, code by strawman (Rename Companion Steam mod)
• updated relation changes for the village raids
• relation increase with local nobility on tournament win
• harder game start with only 20 gold
• on new game start added Royal Guard policy for Teutonic Order's and Lithuania's bosses
• giving prisoners to notables now increases Roguery
• goose and chicken in the village Trade menu
• removed shields from Teutonic guisarmers and voulgiers
• Added 10 new wanderer templates for LVL1 wanderers (with unique stories :)), so it will be possible to build them from the start as you want
• Integrated No More Rogue Clans
+ Патч адаптации последней версии мода под игру 1.2.9 . Ставить поверх полной версии мода, перезаписав папку EE1259_Core. Сохранения с v1.x.x /v2.x.x не совместимы.
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1726053750-291501988.png)
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1726053771-511955007.png)
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1726053765-1257153659.png)
Eastern Europe 1259 v4.0.0 (от 15.11.2024) залита на ЯД и добавлена в карточку
Предыдущие сохранения, к сожалению, не совместимы. Русский перевод от Картавый Кит.
Интегрированные моды:
• Taverns Extended
• Sturgia Keeps
• Arenas Extended
• KillFeed Location change
• MBSuperSpeed
• NoBigSmiles
• Regen Stamina On World Map
• Swadian Armory (some assets)
• True Noble Opinion
• Kill Bandits Raise Relations
• No More Rogue Clans
(https://staticdelivery.nexusmods.com/mods/3174/images/6724/6724-1731396482-347537297.png)
Мод обновился.
https://www.nexusmods.com/mountandblade2bannerlord/mods/6724?tab=files (https://www.nexusmods.com/mountandblade2bannerlord/mods/6724?tab=files)
v5.0.0
• Polish Culture
• Dutchy of Pomerania and Dutchy of Masovia
• Implemented Battle scene grid - proper battle scenes should match the map now
• Take building materials from the owned settlement's stash first, then from the player's party's inventory.
• The governor takes all types of food from the stash if the settlement's granary is empty, if no food - slaughters animals for meat
• Added dogs and cats to the villages
• New items: crosses, ingots
• Clan gets a monetary boost when it joins a new kingdom to avoid poor lords sitting in the castles
• Too many T6 troops costs influence if not enough - deserts from the party
• Added 8 new villages for Teutonic Order
• Teutonic Order's Lords (Knights) can't marry anymore (historical accuracy)
• Added more baltic/rus names
• Added policy_senate and policy_council_of_the_commons to Novgorod
• New bandits: Mongol Raiders, Ushkuiniki Raiders, Oeselian Raiders, Curonian Raiders
• New mercenaries: Chernye Klobuki, Bohemian Infantry/Spearman
• Nadruvian minor clan added
• Preachers in settlements
• Church/chappel scenes in settlements
• Preacher notary adjustments for diff. religions
• Tell the quartermaster what actions to take in the dialog
• Quartermaster slaughters animals in the party (to avoid herding speed penalty)
• Quartermaster now buys food when leaving settlement also, not only on entering
• Disabled melee friendly fire from team members to the player
• Fleeing enemies will defend themselves [DefendYourself by Cheyron]
• Ranged units will focus on the player if he gets too close
• Party's speed reduction by -10% in enemy territory
• The party near the enemy's castle can get disorganized (by Garisson's guerilla attack :)), and lose troops, food, horses, morale, and army cohesion.
• Armies should not chase smaller/faster parties anymore (idea by Cheyron)
• The Army can decide to help nearby besieged settlement (idea by Cheyron)
• Garrison and other parties in the besieged settlement will help to fight the besieger army if see that it is possible to win (idea by Cheyron)
War and AI Tweaks
• Companions (Clan Members) will not leave troops to the garrison when visiting a settlement
• Clan Member's parties will not be called to the AI armies
• Kingdom rulers have priority in creating armies
• AI should not create armies for patrol and raiding, only for offense and defense anymore
• Kingdoms will choose their wars more carefully
Fixes
• Attempted to fix looter extinction after several in-game years
• Lowered max relation gain on giving prisoners to the notable (balancing)
• NPC voices are more varied now (based on culture)
• Fix to enable cloth physics in some scenes
• Jemianiec assigned to Polack Principalities on game start (historical accuracy)
• Ctrl+V speedup fixed when used with RBM
• Added civilian outfits for all troops, to avoid them being naked in the "new rival gang" quest
• Removed super slow and annoying Fine Steel Hewing Spear from troops
• Fixed a bug that makes Polack Principalities too strong
• Fixed bugs with Kositskoe, Veklica, and Liubava village scenes
• Fix to keep original banners on the clan's Kingdom change
• Fix to show smoke in raided villages
• Quartermaster can't buy food in the enemy's towns anymore
• Proper price for Hot Butter prostitutes for all troops
• Fixed Dinaburga culture from baltic to crusader
• Faction's leader can recruit in any faction's settlement without the relation check
• Fixed sea waves on the map
• Fixed missing Danish wanderers
• Changed Northern Crusader's culture to German