Features From Tocan's Calradia (Base of this mod)
- diplomacy
- pre-battle orders & deployment (pbod)
- freelancer
- better banners
- improved male faces
- historic castles project
- arena overhaul mod
- dark knight invasion [can be toggled on or off] * Possible changes* in Calradia 1417 to Kingdom of Balion Invasion to fit the Calradia lore better.
- sea battles, seatrade & seafaring
- bridge battles
- 60 new companions [& the 16 native]
- top-tier-troop to hero
- new towns + villages scenes
- faces reworked [ex: khergits looks asian]
- "realistic" blood * * Tweaked in Calradia 1417
- new horses and camels [~60] added more in Calradia 1417
- some new items. ** more more and more in Calradia 1417
- outposts
- floris bank system
- customizable sparring matches
- duel kit
- improved trade goods
- salt mine [the player can let prisoners work in the mine]
- new buildings
- new books
- new npcs in taverns
- new options with the tavern keepers/arena masters
- added the 10 quick game heroes into calradia's land - they roam the world map
- kings give the player a gift for being a vassal
- new kingdom management option
- troop trees viewer
- merchant's trade ledger
- lav's companion/inventory management
- companion export/import function
- new cheat options
- swadia have crossbowmen and archers
- rhodok sharpshooters uses arbalests
- desert bandits and sarranid horsemen with camels or horses
- new mercenary troops, new bandits, bandit/manhunter leaders
- better bandits troop tree
- increased troop sizes
- reduced lord defecting
- always choose side when joining battles
- the player can end his mercenary contract by speaking to liege
- bonus for player (+ai) troop size in case you are king, marshall and/or hold fiefs
- towns & villages prosperities tuned | fief income/rents changes [to make defending it worth]
- village raids can be aborted | access on inventory during a siege
- the player can besiege castles with neutral relations
- cattle follow player
- mercenaries now cost 25% more than normal troops [native's 50% are not justified]
- more mercenaries in taverns
- ammo for ranged weapons +4 [to make throwing skill something worth]
- 40% chance to capture an enemy [instead native's 30%]
- tournament win changes [increased bet amount,xp win + relation win] *Changed in Calradia 1417
- prisoner management -> 10/skillpoint [(instead 5) to make it something worth]
- building time 1/2 faster
- the player can always ask the guild master for a new quest
- increased the needed renown to got in service as a vassal [200 instead 150]
- a school increases the loyalty of the villagers to you by +1 every week instead every month
- increased the goods merchants available money
-Player's wife can now join to player party
---New Features that the Calradia 1417 offers
Player can open or close their helmet visors.
Helmet view
Tavern Wenches to increase party morale
Musicians in Taverns
Player can play dice with tavern keeper
Player can trade with merchant caravans
Most of the town scenes has been overhauled
New castle scenes
New wall textures
All the armors have been replaced with mid 14th to 15th century armors
New shields, including heraldic bouche shields of 15th century knights.
Player can buy seperate Pauldrons (Shoulder guards attached to Boots slot) to enchance his/her armor (usefull if you want to keep your heraldic mail but want to upgrade it with plates or want go with light weight equipment yet with a little more protection, eastern armors are not compatible with the pauldrons and will cause graphical clippings)
Hand made battlefields to avoid nerve-breaking mountain battles.
Expanded horizons.
New lighting and flora.
Player character will now shout commands
Animated flora and lance banners
Player can have some "intimate" activities with his/her husband/wife (increases relations, may contain adult content)
New sound effects, actual plate sounds
New heraldic plate armors
New main menu music and loading screens
Ability to change culture (includes player custom troop tree)
Halfswording : If player has a longsword that has a halfswordable tag on it, he/she can switch to halfswording by pressing X key
Overhead spear animations
Expanded troop trees for Rhodok, Swadia, Nord and Vaegirs. -- Rhodoks now have seperate Pikeman unit equipped with long pikes/awlpikes and halberds. Swadia now has Foot-knight units using longswords and maces/axes with bucklers. Swadia now has billmen equipped with bills obviously, Swadia now have both longbow and crossbowmen. Nords now have Axemen units equipped with long axes and halberds. Vaegirs now have Horse Archer Nomads equipped in Khergit fashion, but not strong like them (inspired by Cuman/Kipchak Turkic nomads in Russia)
Vaegir armies are now equipped with both eastern and western fashion equipments. (Inspired by Western Russian Principalities and Eastern Principalities) with that the Vaegirs are the most diverse looking faction in the game, making it a more appealing faction.
Companions can go and recruit some mercenaries for the player
New combat animations
World map showing the current political map of Calradia
Item viewer
Wind and nature sounds in battles rather than music.
Long lasting and brutal battles (tweaked armor piercing, soaking damage systems to favour maces/halbers/axes instead of one handed swords. If you want to go with typical sword/shield combination think again. This will force player to have 2 handed longswords or polearms and blunt weapons.
Brainy bots : AI will fight better, they will feint, block in time, charge brutally. If you dont want to see this feature being used by some farmers then you can activate it for only heroes (enemy lords, friendly lords and companions).
Crossbows are now devastating against plate armor. (Still do not expect one shot one kills)
Sarranid Mamlukes have been changed to Sarranid Sipahis. (They are now inspired from Ottomans/Safavids)
Increased armor piercing rate of some of the arrows.
If a castle or a town is under siege with low garrisons then there's a chance that some levies from nearby villages will reinforce the city. (They can be interrupted before reaching to Town/Castle)
Added Henry of Skalitz from Kingdom Come Deliverance as a companion because I can. And more easter eggs you will find in the mod related to some famous books/games (don't worry they fit in well to Calradia).
New UI and coloured event screens.
A Bandit Knight added as a hero roaming the world. And there are some bandit parties with Geroian and Balion units.
Most if not all the siege scenes now have more ladders / siege towers. Making the sieges more brutal.