Warlords of Azhrann is a sword and planet mod, a homage to the stories of Edgar Rice Burroughs, Leigh Brackett, Otis Adelbert Kline, Michael Moorcock, the Flash Gordon series, and others. This is an alpha version.
Warlords of Azhrann is a sword and planet mod, a homage to the stories of Edgar Rice Burroughs, Leigh Brackett, Otis Adelbert Kline, Michael Moorcock, the Flash Gordon series, and others. This is an alpha version.
Features
- Adventure on an alien planet: landscape, scenes, vegetation, weapons and armor, mounts have been changed
- You can play as a Terran astronaut stranded on this alien planet
- Whatever character you choose, you will start with a Terran astronaut companion
- Terran companion is randomly determined
- You can purchase airships. Airships change move speed, party capacity, and inventory management
- You can hunt for food
- You can explore ruins for treasure, including powerful ancient tech
- Tournaments and arena melee fights have been changed - fight alien opponents in melee!
this mod's amazing
the atmosphere is already incredible
Thanks, glad you like it!
Thank you for your work. For a long time there were no new fantastic mods.
Awesome work, dude! I love how it's kept light enough not to blow out M&B's ancient engine. Just needs some sound effects for those blasters and it's good to go.
If I could make one recommendation, however, it's Chel's Combat Abilities script: Forums.taleworlds.com. It adds battlecries and commands based off of skill investments, that function to rally morale, demoralize and restore bits of health.
Thanks so much for this amazing mod! I was afraid Bannerlord had caused the end of new quality mods for Warband, but this one puts that fear to rest. I love the visuals and the amazing armor and the little tributes to classic Sword and Planet stories in the names of some of the cities. I never thought anyone would attempt this setting and I love it!
I just have a couple of recommendations that I think would be nice to see.
A new, more exotic skybox, maybe with multiple suns or moons.
If possible, the addition of Freelancer.
I find the weapons and armor you get at the beginning as an Earthman are really overpowered. I think it would be better to start with weaker equipment. Maybe you could make it necessary to do a quest to recover your Terran gear, which has been stolen by bandits? I just find I am not motivated to try the great-looking Azhrannish weapons and armor, because the Space gear is so powerful.
Thanks! Great to know you recognized those tributes to my fave authors and stories. For the Earthman's gear, I agree I have to depower it somewhat. I'm also considering an incentive for not using it despite the power - if I can come up with a trigger that checks your equipment and companions' equipment, I could trigger more bounty hunter attacks/assassination attempts/factions hassling your character if you use the Terran items.
For the skybox, I tried making a two-moon skybox. It didn't work too well. I'll have to study how to do it better when there's time.