("mutineers_swad","Mutineers",icon_peasant|carries_goods(2),0,fac_mutineers,bandit_personality,[(trp_swadian_militia,100,180),(trp_swadian_footman,40,85)]),
("mutineers_rodok","Mutineers",icon_peasant|carries_goods(2),0,fac_mutineers,bandit_personality,[(trp_rhodok_tribesman,100,180),(trp_rhodok_spearman,40,85)]),
("mutineers_nord","Mutineers",icon_peasant|carries_goods(2),0,fac_mutineers,bandit_personality,[(trp_nord_footman,100,180),(trp_nord_trained_footman,40,85)]),
("mutineers_sarr","Mutineers",icon_peasant|carries_goods(2),0,fac_mutineers,bandit_personality,[(trp_sarranid_footman,100,180),(trp_sarranid_footman,40,85)]),
("mutineers_kherg","Mutineers",icon_peasant|carries_goods(2),0,fac_mutineers,bandit_personality,[(trp_khergit_skirmisher,100,180),(trp_khergit_horseman,40,85)]),
("mutineers_vaegir","Mutineers",icon_peasant|carries_goods(2),0,fac_mutineers,bandit_personality,[(trp_vaegir_footman,100,180),(trp_vaegir_skirmisher,40,85)]),
потому что pt_rising_soldiers не дефайнд, а по отдельности типа pt_rising_soldiers_swad компилинг на ура