Full version of 'Rus 13th Century: Way of the Warrior v2.4 "Time for the Sword"'. Installing instructions: 1) Launch mod installer 2) Follow instructions (ATTENTION! You must choose game folder as destination path NOT Modules folder!!! i.e. X:\ ... \Mount&Blade; Warband) 3) Launch mod with Link on Desktop (or WSELoader.exe) or with WSE (WSELoader.exe) or as standart Warband's mod mb_warband.exe.
Changes in version 2.4:
- The Horde faction (settlements, troops) has been completely reworked according to the history. Now, in the horde, the player can hire the Bulgars, Cumans and Burtases.
- The Ruthenia faction has been reworked: now the lands of Ruthenia are being represented by three factions: Kievan Ruthenia (Grand Principality of Kiev), Vladimir-Suzdalian Ruthenia (Grand Principality of Vladimir), Novgorodian Ruthenia (Novgorod Boyar Republic). Accordingly, new lords and settlements were added. Finno-Ugrians are hired in some settlements of the Finno-Ugric peoples.
- There are labels of regions and historical lands on the global map (à la TLD). You can disable them in the mod settings.
- Optional historical names of Teutonic troops.
- Battle clothes of some Teutonic lords were changed.
- Bug with flag selection has been fixed.
- New character creation screen.
- New quest for the Teutons (can be given by the traveler).
- The settlements, which belongs to the faction rulers, use the flag of the faction instead of the flag of the ruler on the global map.
- The ransom brokers have been returned.
- Maps of the regions have been nerfed. The price was increased, and the effect was reduced and now it depends on the skill 'Path Finding' and intelligence attribute.
- The shield bash was added. Player and AI can use it.
- The transitions of the lords between factions are limited in some measure.
- Bug with deserters' parties has been fixed.
- New scene of Murom.
- Some bugs and scenes were fixed.
This comment is currently awaiting admin approval, join now to view.
great thanks
I noticed few bugs:
- There's a location called "Stream", if you take a walk there you'll immediatly notice the sky is yellow.
- Shields. I looted one shield from a group of brigand and kept it for myself. The shield disappeared from my inventory as soon as I reached a town. I bought a new one, the same kind (ruthenian shield) and even that one vanished from my inventory without giving me any clue.
- I'm using WSE to play this game as required but sometimes the mod crashes without any explanation. It might crashes in every situation, even if you're simply save or leave a location.
Great news !!! This mod as huge potential and is already very good !
can you explain in lenght how the recruitment system works in this mod?
You must have relationship with the settlement for hiring units in it: +5 with village for levy units, +10 with town and +5 with town owner for town units, +15 with castle owner for low-elite units. High-elite troops can only be hired in player’s own castle.
I've been playing this mod for some time now and really love it... but as I progressed it started to lag (moving on the MAP) and now (i'm currently in 1239) the game keeps freezing (when moving on the MAP). I checked with an older save and although it's lagging a bit it doesn't freeze. I noticed that I'm still able to move on the MAP when I zoom out to the maximum. But I zoom in then it freezes. As anyone experienced that? I have the latest patch installed.
After some tries, the game freezes no matter what and has become unplayable.
I tried to reinstall everything with no effect. I reached day 686 and then the game freezes after few seconds. Could it be some script problem? I also noticed that the WSE launcher installed with the mod is not working, stating that I'm not running the 1.174 version of the game... but I am so I don't understand what is wrong with this mod, which is very frustrating.
I forgot to mention that the ransom brokers don't work... There's no price set for prisoners and ransom brokers accept the prisoners but don't pay anything!