Is there a way to return to old (static) system? (if you have problems with ship moving sea battle system)
http://forums.taleworlds.com/index.php?topic=237577.new#newHow to tweak number of reinforcement waves?
http://forums.taleworlds.com/index.php/topic,221735.0.htmlhow to stop companions complaining?
http://forums.taleworlds.com/index.php/topic,201162.msg4840352.html#msg4840352More fast upgrade troops?
http://forums.taleworlds.com/index.php/topic,235342.0.htmlTurn off that doggone wolf that hollers every night
http://forums.taleworlds.com/index.php/topic,242440.0.htmlalternate night ambience sound to replace wolf howl by iron_commander
http://forums.taleworlds.com/index.php/topic,248754.0.html-Calradia in Darkness v.1.1 (+Brytenwalda adaptation) Autor: CHUR
http://forums.taleworlds.com/index.php/topic,157802.0.html-Brytenwalda Music Pack - Autor: Utrehd
http://forums.taleworlds.com/index.php?topic=115960.msg2793514#msg2793514More information, suggestions, issues, talk to autor:
http://forums.taleworlds.com/index.php/topic,154342.0.html-Custom Music - Mech Warrior 2 for Brytenwalda - Autor: ppga
More information, suggestions, issues, talk to autor:
http://forums.taleworlds.com/index.php/topic,155628.0.html-Alternative Women Faces
Not included in the official version of the mod for a small defect on the neck, we offer you best faces for women.
http://www.novaregula.com/brytenwalda/index.php?option=com_content&view=article&id=6&Itemid=36Installation:
-Donwload file
-Unrar
-Open faces folder.
-Copy interior and overwritte it in Brytenwalda.
-Enjoy.
Combinate Women Faces more Polish Landscapes:
-Join both modules and overwrite in Brytenwalda Folder (less module.ini)
- Open module.ini of PL and find:
load_resource = meshes_face_gen
Change it to:
load_mod_resource = meshes_face_gen
-Save, and overwrite this module.ini in Brytenwalda Folder.
-Enter game and enjoy.
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Compatibe with Brytenwalda 1.39 version
-Companion SubMod - This submod is for brytenwalda 1.39, It adds 37 more companions that don't argue.
http://forums.taleworlds.com/index.php/topic,211791.0.html-Mod Tweak: Expanded Armor/Weapon Merchant Inventories
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I was always a bit puzzled why things like Scale Armor, Lamellar, and some colors/styles of other armors and helmets never ever showed up in merchant inventories under any circumstances; and yet many troops and some nobles have them, as if they appeared out of thin air. Likewise many of them were not purchasable through the "famous" smiths either, nor were they worth purchasing. The only way to aquire them was by attakcing deserters who have them in quantity, or just getting lucky in a battle.
So I modified the item_kinds so that most of the "missing" armors (and some weapons) now has a chance of showing up in merchant inventories. You'll see larger varities of armor colors and helmets, as well as a few armors that I dont think any troops or nobility wear. Most of them have normal stats and prices, and many are regionally dependant. Longbows and Composite bows have a small chance of showing up in weapon vendors now. Anything with the name "noble" or "king" in it has a very small chance of showing up (equal chance to Kingly Mail)
http://forums.taleworlds.com/index.php/topic,220789.0.htmlCompatible with 1.38 version