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cRPG Strategus / Новый раунд Strategus и 1001 новшество.
« : 05 Марта, 2019, 20:51 »
Всем привет. Запущен тестовый раунд нового Стратегуса, чтобы дать возможность отбалансировать нововведения и дать игрокам привыкнуть к новым механикам. Самое основное нововведение: добавлено 11 наций с уникальными предметами (можно использовать только экипировку своей нации), что открывает совершенно новые возможности для тактики и стратегии, т.к. у всех наций есть свои слабые и сильные стороны. Патчи каждые пару дней. Часть ченджлога на английском:
Был бы очень рад видеть рукоммьюнити. Королевство Вегирей под контролем турков и американцев - это неслыханная дерзость
http://c-rpg.net/index.php?page=strategus
· 11 unique Nations are added: Swadia, Rhodok, Khergit, Vaegir, Nord, Sarranid, Yamato, Berezium, Tianxia, Ferocia, Staufen, Lallan
· Each faction (clan) and fief have its own nation. Fiefs can only sell/upgrade items of their nation's and common items (construction equipment and some basic items)
· Heroes can only use their nation's and common items. Although they can loot/buy/sell other nation's items and convert them to them to their nation's items, or simply treat them like goods
· Completely reworked fief locations to provide strategical advantages
· Switching between heroes that can take part in Strategus now takes only 1 hours instead of 72 to let mercs pick the most fitting character for certain battles
· All regions will use the same map (former EU map)
· Battles now only happen during 4 hour prime time for each region. If attack is launched less than 20 hours before prime time, it will get postponed to the next day's prime time
· Region of battle will be defined differently: if attacking AI fief or hero on the open field - your region&time will be used, if attacking a fief with the owner - defender's region&time will be used
· New heroes now start with 200 troops and 50,000 gold to give a better start (only during test round)
· Troop Generation decreased to 1.5 per hour (randomly 1-2, planning to change troop generation mechanic entirely)
· XP rewards formula change. Overall XP increase, huge XP increase for lower tier gear battles, slight XP increase for shiny battles
· Mercs autohire until roster is filled with people or gets updated during last 30 minutes before the battle
· Strat Equipment Buff: HP increased for most offensive equipment
· Change to Looting Mechanics: you now loot 25% of silver if you successfully perform a raid or win an open field attack (10,000 silver is the minimal number, if 25% is less than 10,000 - you get 10,000; if target has less than 10,000 silver - you loot it all)
· Garrison & population hard caps added: village max population&troops - 200&1300, castle max population&troops - 1000&2000, town max population&troops - 2000&2500
· Gold (not silver) reward (5-100k of cRPG gold depending on performance and battle size) for merc participation in strat battles added: Formula is 5000 + (kills* 300 - deaths * 100) + (amount of ticks player received during the battle * 500)
· Merc gold reward is tripled for defenders if it is a successful AI defense and doubled for defenders even if AI lost
· Strategus Tick Generation during Strategus Battles added
· Added freeze of Attacker&Defender troop generation until fight is over
· Added a softcap of 1500 troops per hero. Wage for 1,500 and below stays the same (174 silver per hour for 1500 troops), after that it rapidly goes above (1600 - 460, 1700 - 1356, 1800 - 3133, 1900 - 5989, 2000 - 10094, 2100 - 15597, 2200 - 22630, 2300 - 31317, 2400 - 41772, 2500 - 54102)
· Many minor bugfixes (such as Mules and Plated Donkeys becoming Slow Horses, bugged itemsheets for AI battles etc)
· Increased Fall Damage so it's more dangerous to jump from the walls (planning to change damage calculation entirely)
· Merge Function is changed: reduced to 2 items per loom level
· Strategus map only shows approximate numbers of Troops and Gold other heroes have
· Playing other game modes now generate more silver
· Catapults now take much less shots to destroy the wall
· Added item conversion mechanic: you can convert looted/bought items to your equal or cheaper national items of non-loomed level (broken gear will get converted to +0 too)
· Using construction/siege equipment and throwing weapons now generates additional XP (all throwing category didn't generate XP at all in the past)
· AI now adds immersive different public messages to promote their defenses
· Defenders now require 2 players to cap flags of attackers (it is now required to have a teammate within 350 range (around 3.5 meters) and no enemies in order to put a flag down), attackers can put down flags alone just like before
· Added Vicinity mechanic showing the closest fief to a hero (a subject to change and add mechanics over it, planned to decide battle region and prime time based on fief vicinity if attacker and defender have different regions)
· Made Strategus map much more comfortable to use, removed unnecessary elements from it (like header with black background) and added a fullscreen toggle for a more comfortable map overview. Keep in mind that you can access Strategus Map without outside UI at http://strategus.c-rpg.net/ Make sure to refresh your page with ctrl + F5 combo
· Looted gear of foreign nation is calculated as cargo and doesn't influence your level of arming (so having even a lot of gear of foreign nation and none of yours will still list you as unarmed)
· Equipment help formula is adjusted so that it helps with equipment more often, it is a subject to change though but it is better than before. Also help equipment will become worse over time
· Selling price of items in fiefs is decreased from 40% to 20% to make it less attractive to sell gear rather than merge/convert it.
· It is now impossible to attack if your army is too lightly armed (considered as naked or extremely underarmed like equipment for 10% of troops)
· Default loom level of gear that fiefs sell is now 0 instead of -1
· Used equipment that you loot now degrades 1 loom level instead of previous 2, it makes it more useful with synergy of converting items to your nation
· Improved visual part on the map. Now hovering on players on the map uses better colors. Amount of troops is now more obvious and shows the approximate number (numbers below the . Gold approximate amount is also shown now.
· Pseudonyms are fixed. Using pseudonyms also hides your title and clan banner
· Added Faction button to all fiefs so that if faction owns a fief anyone can apply to join it by clicking on a fief info from anywhere on the map
· Field battles now also reward with captured troops: if attacker wins by capping flags - half of survived defenders get converted to attacker's army, if defender wins by capping flags - 1/4 of survived attackers get converted to defender's army
· Each faction (clan) and fief have its own nation. Fiefs can only sell/upgrade items of their nation's and common items (construction equipment and some basic items)
· Heroes can only use their nation's and common items. Although they can loot/buy/sell other nation's items and convert them to them to their nation's items, or simply treat them like goods
· Completely reworked fief locations to provide strategical advantages
· Switching between heroes that can take part in Strategus now takes only 1 hours instead of 72 to let mercs pick the most fitting character for certain battles
· All regions will use the same map (former EU map)
· Battles now only happen during 4 hour prime time for each region. If attack is launched less than 20 hours before prime time, it will get postponed to the next day's prime time
· Region of battle will be defined differently: if attacking AI fief or hero on the open field - your region&time will be used, if attacking a fief with the owner - defender's region&time will be used
· New heroes now start with 200 troops and 50,000 gold to give a better start (only during test round)
· Troop Generation decreased to 1.5 per hour (randomly 1-2, planning to change troop generation mechanic entirely)
· XP rewards formula change. Overall XP increase, huge XP increase for lower tier gear battles, slight XP increase for shiny battles
· Mercs autohire until roster is filled with people or gets updated during last 30 minutes before the battle
· Strat Equipment Buff: HP increased for most offensive equipment
· Change to Looting Mechanics: you now loot 25% of silver if you successfully perform a raid or win an open field attack (10,000 silver is the minimal number, if 25% is less than 10,000 - you get 10,000; if target has less than 10,000 silver - you loot it all)
· Garrison & population hard caps added: village max population&troops - 200&1300, castle max population&troops - 1000&2000, town max population&troops - 2000&2500
· Gold (not silver) reward (5-100k of cRPG gold depending on performance and battle size) for merc participation in strat battles added: Formula is 5000 + (kills* 300 - deaths * 100) + (amount of ticks player received during the battle * 500)
· Merc gold reward is tripled for defenders if it is a successful AI defense and doubled for defenders even if AI lost
· Strategus Tick Generation during Strategus Battles added
· Added freeze of Attacker&Defender troop generation until fight is over
· Added a softcap of 1500 troops per hero. Wage for 1,500 and below stays the same (174 silver per hour for 1500 troops), after that it rapidly goes above (1600 - 460, 1700 - 1356, 1800 - 3133, 1900 - 5989, 2000 - 10094, 2100 - 15597, 2200 - 22630, 2300 - 31317, 2400 - 41772, 2500 - 54102)
· Many minor bugfixes (such as Mules and Plated Donkeys becoming Slow Horses, bugged itemsheets for AI battles etc)
· Increased Fall Damage so it's more dangerous to jump from the walls (planning to change damage calculation entirely)
· Merge Function is changed: reduced to 2 items per loom level
· Strategus map only shows approximate numbers of Troops and Gold other heroes have
· Playing other game modes now generate more silver
· Catapults now take much less shots to destroy the wall
· Added item conversion mechanic: you can convert looted/bought items to your equal or cheaper national items of non-loomed level (broken gear will get converted to +0 too)
· Using construction/siege equipment and throwing weapons now generates additional XP (all throwing category didn't generate XP at all in the past)
· AI now adds immersive different public messages to promote their defenses
· Defenders now require 2 players to cap flags of attackers (it is now required to have a teammate within 350 range (around 3.5 meters) and no enemies in order to put a flag down), attackers can put down flags alone just like before
· Added Vicinity mechanic showing the closest fief to a hero (a subject to change and add mechanics over it, planned to decide battle region and prime time based on fief vicinity if attacker and defender have different regions)
· Made Strategus map much more comfortable to use, removed unnecessary elements from it (like header with black background) and added a fullscreen toggle for a more comfortable map overview. Keep in mind that you can access Strategus Map without outside UI at http://strategus.c-rpg.net/ Make sure to refresh your page with ctrl + F5 combo
· Looted gear of foreign nation is calculated as cargo and doesn't influence your level of arming (so having even a lot of gear of foreign nation and none of yours will still list you as unarmed)
· Equipment help formula is adjusted so that it helps with equipment more often, it is a subject to change though but it is better than before. Also help equipment will become worse over time
· Selling price of items in fiefs is decreased from 40% to 20% to make it less attractive to sell gear rather than merge/convert it.
· It is now impossible to attack if your army is too lightly armed (considered as naked or extremely underarmed like equipment for 10% of troops)
· Default loom level of gear that fiefs sell is now 0 instead of -1
· Used equipment that you loot now degrades 1 loom level instead of previous 2, it makes it more useful with synergy of converting items to your nation
· Improved visual part on the map. Now hovering on players on the map uses better colors. Amount of troops is now more obvious and shows the approximate number (numbers below the . Gold approximate amount is also shown now.
· Pseudonyms are fixed. Using pseudonyms also hides your title and clan banner
· Added Faction button to all fiefs so that if faction owns a fief anyone can apply to join it by clicking on a fief info from anywhere on the map
· Field battles now also reward with captured troops: if attacker wins by capping flags - half of survived defenders get converted to attacker's army, if defender wins by capping flags - 1/4 of survived attackers get converted to defender's army
Был бы очень рад видеть рукоммьюнити. Королевство Вегирей под контролем турков и американцев - это неслыханная дерзость
http://c-rpg.net/index.php?page=strategus