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Сообщения - K700

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1
 :) Да я русский так то, просто копирую текст из темы на тейлворлдс.

2
Updated
-Ported to 1174

WSE v4.7.0 (for Warband 1.174)
1.174 exes

Please, report of any bugs.

3
[Удалено модератором]

4
Если бы wse не поддерживал лицензию, он бы очевидно не был выложен на taleworlds

5
Возможно проблема в самом скине, попробуйте скопировать обычный мужской скин и проверить на нем

6
Поставьте и активируйте своим стим ключом https://www.taleworlds.com/en/Games/Warband/Download
Проблема с демо должна исчезнуть.

7
Updated
-Ported to 1173

WSE v4.6.0 (for Warband 1.173)
1.173 exes

Please, report of any bugs.

8
Да, планируется. В списке новведений только 2 строчки, но это стабильность и античит, так что все будет.
Сначала подожду пару недель - выйдут ли еще патчи, а потом займусь.

9
Updated
-Fixed and restored operations break_loop, continue_loop, try_for_dict_keys. (requires allow_wse_execute_statement_blocks = 1 in module.ini)
-Lua iterator game.propInstI now work as exactly like try_for_prop_instances.
-Response for http request for server info now sends correct headers and opens on any browsers. (http://server_ip:server_port/)
-Added script wse_get_server_info.
-Bug fixes.

WSE v4.5.6 (for Warband 1.170)


10
-Added item trigger for lua.
-Skins use their own blood particles.
-Added operation item_set_horse_blood_particles.

WSE v4.5.5 (for Warband 1.170)
Lua topic

So, skins blood particles work as expected, check module_skins.py (not used particles only from first skin). It's client side feature. For horses use operation item_set_horse_blood_particles.

11
Updated
-More skins support for multiplayer profile. Required network_compatible = 0.
-Limit for multiplayer gold increased to 1000000000. Required network_compatible = 0.
-Added operation multiplayer_cur_profile_get_skin.

WSE v4.5.4 (for Warband 1.170)

Added very useful feature for fantasy multiplayer mods - you are no longer limited only to the male and female skin when choosing a character.


12
Updated
-Restored function of profiler.
-Fixed precision loss for agent_get_animation_progress, agent_get_scale, fst, get_water_level, party_stack_get_experience, position_get_vector_to_position, overlay_get_val operations. And for triggers: max rotation speed for ti_on_agent_turn and raw damage for ti_on_agent_hit.

WSE v4.5.3 (for Warband 1.170)

13
Updated
-Fixed precision loss for agent_get_..._modifier operations.
-Added operation agent_get_ranged_damage_modifier.

WSE v4.5.2 (for Warband 1.170)

14
Updated
-Fixed lua game.call_script not working for some reason.
-Added operation dict_erase.

WSE v4.5.1 (for Warband 1.170)

16
Updated
-Lua scripting support.
-Added operation send_post_message_to_url_advanced.
-Fixed operation dict_from_url_encoded_json.
-Operation dict_to_url_encoded_json now created json is writen in a single line.

WSE v4.5.0 (for Warband 1.170)

Thanks AgentSmith for awesome work on Lua scripting support https://forums.taleworlds.com/index.php/topic,363754.0.html

Since the GET is limited to url size,  you can use send_post_message_to_url_advanced to transmit a large amount of data, eg dictionaries.

Код: ("ms") [Выделить]
("send_post_request",
    [
        (try_begin),
  (dict_create, "$g_test_dict"),
            (dict_set_str, "$g_test_dict", "@key1", "@value"),
            (dict_set_int, "$g_test_dict", "@key2", 145),
            (dict_to_url_encoded_json, s3, "$g_test_dict"),
            (assign, reg1, 1),
            (str_store_string, s4, "@string"),
            (send_post_message_to_url_advanced, "@http://yoursite.com/json.php", "@Mount Blade HTTP", "@json={s3}&string={s4}&int={reg1}"),
        (try_end),
    ]), 

Код: ("php") [Выделить]
$dict = json_decode(urldecode($_POST['json']))

17
Updated
-Added script wse_savegame_loaded.

WSE v4.4.4 (for Warband 1.170)

18
Updated
-Added dict_from_url_encoded_json, dict_to_url_encoded_json and str_decode_url operations.

WSE v4.4.3 (for Warband 1.170)

Now it is possible easily serialize dictionaries and share them with web server.
To workaround warband crashes due symbols {} used urlencode over json.
Код: ("ms") [Выделить]
(dict_create, "$g_test_dict"),
(dict_set_str, "$g_test_dict", "@key1", "@value"),
(dict_set_int, "$g_test_dict", "@key2", 145),
(dict_to_url_encoded_json, s3, "$g_test_dict"),
(send_message_to_url, "http://yoursite.com/json.php?json={s3}"),
Код: ("php") [Выделить]
$dict = json_decode(urldecode($_GET['json']))
Код: ("php") [Выделить]
$dict['test'] = 'value1';
$dict['3fg'] = 3535;
$json = urlencode(json_encode($dict));
echo $json;
Код: ("ms") [Выделить]
  ("game_receive_url_response",
    [
            (store_script_param, ":num_integers", 1),
            (store_script_param, ":num_strings", 2),

            (try_begin),
                 (eq, ":num_strings", 1),
                 (neg|str_is_empty, s0),
                 (dict_create, "$g_test_new_dict"),
         (dict_from_url_encoded_json, "$g_test_new_dict", s0),
            (try_end),
    ]
  ),

19
Updated
-Added dict_load_file_json and dict_save_json operations.

WSE v4.4.2 (for Warband 1.170)

Now saved dictionaries can be easily read and edit in usual text editor.

20
Updated
-Fixed crash with AgentAttackCollidesWithPropHook.

WSE v4.4.1 (for Warband 1.170)

21
Updated
-Ported to 1170

WSE v4.4.0 (for Warband 1.170)
1.170 exes

Please, report of any bugs.

22
Updated
-Fixed bug: ogp_server crashes with long map filenames.
-Removed limit for troop_set_attribute.

WSE v4.3.6 (for Warband 1.168)

23
Updated
-Added trigger: ti_on_agent_turn.

WSE v4.3.5 (for Warband 1.168)


24
Updated
-Added fadd operation.
-Re-fixed dropped items with high ids not being displayed correctly on clients (bug #3157, fix available only in non network compatible mode)

WSE v4.3.4 (for Warband 1.168)

25
(player_get_gender, ":player_gender", ":new_player_no"),
         (try_begin),
            (eq, "$g_halloween", 1),
            (try_begin),
               (this_or_next|eq, ":player_gender", tf_male),
               (eq, ":player_gender", tf_female),
               (troop_set_slot, ":troop_id", slot_troop_player_gender, ":player_gender"),
            (try_end),
            (player_set_skin, ":new_player_no", tf_undead),
         (else_try),
            (gt, reg96, 0),
            (try_begin),
               (this_or_next|eq, ":player_gender", tf_male),
               (eq, ":player_gender", tf_female),
               (troop_set_slot, ":troop_id", slot_troop_player_gender, ":player_gender"),
            (try_end),
            (player_set_skin, ":new_player_no", reg96),
         (else_try),
            (try_begin),
               (this_or_next|eq, ":player_gender", tf_male),
               (eq, ":player_gender", tf_female),
               (troop_set_slot, ":troop_id", slot_troop_player_gender, ":player_gender"),
            (else_try),
               (troop_get_slot, ":player_gender", ":troop_id", slot_troop_player_gender),
               (player_set_skin, ":new_player_no", ":player_gender"),
            (try_end),
         (try_end),

Страницы: [1] 2 3
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