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Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)
« : 24 Ноября, 2018, 15:36 »
Да я русский так то, просто копирую текст из темы на тейлворлдс.
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Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 24 Ноября, 2018, 15:36 »
Да я русский так то, просто копирую текст из темы на тейлворлдс.
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Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 22 Февраля, 2018, 18:53 »
[Удалено модератором]
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Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 22 Февраля, 2018, 18:44 »
Если бы wse не поддерживал лицензию, он бы очевидно не был выложен на taleworlds
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Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 22 Февраля, 2018, 18:01 »
Возможно проблема в самом скине, попробуйте скопировать обычный мужской скин и проверить на нем
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Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 01 Февраля, 2018, 08:41 »
Поставьте и активируйте своим стим ключом https://www.taleworlds.com/en/Games/Warband/Download
Проблема с демо должна исчезнуть. 8
Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 21 Января, 2018, 09:48 »
Да, планируется. В списке новведений только 2 строчки, но это стабильность и античит, так что все будет.
Сначала подожду пару недель - выйдут ли еще патчи, а потом займусь. 9
Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 17 Ноября, 2017, 14:41 »
Updated
-Fixed and restored operations break_loop, continue_loop, try_for_dict_keys. (requires allow_wse_execute_statement_blocks = 1 in module.ini) -Lua iterator game.propInstI now work as exactly like try_for_prop_instances. -Response for http request for server info now sends correct headers and opens on any browsers. (http://server_ip:server_port/) -Added script wse_get_server_info. -Bug fixes. WSE v4.5.6 (for Warband 1.170) 10
Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 24 Октября, 2017, 23:10 »
-Added item trigger for lua.
-Skins use their own blood particles. -Added operation item_set_horse_blood_particles. WSE v4.5.5 (for Warband 1.170) Lua topic So, skins blood particles work as expected, check module_skins.py (not used particles only from first skin). It's client side feature. For horses use operation item_set_horse_blood_particles. 11
Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 12 Октября, 2017, 20:26 »
Updated
-More skins support for multiplayer profile. Required network_compatible = 0. -Limit for multiplayer gold increased to 1000000000. Required network_compatible = 0. -Added operation multiplayer_cur_profile_get_skin. WSE v4.5.4 (for Warband 1.170) Added very useful feature for fantasy multiplayer mods - you are no longer limited only to the male and female skin when choosing a character. 12
Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 25 Сентября, 2017, 18:07 »
Updated
-Restored function of profiler. -Fixed precision loss for agent_get_animation_progress, agent_get_scale, fst, get_water_level, party_stack_get_experience, position_get_vector_to_position, overlay_get_val operations. And for triggers: max rotation speed for ti_on_agent_turn and raw damage for ti_on_agent_hit. WSE v4.5.3 (for Warband 1.170) 13
Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 20 Августа, 2017, 18:09 »
Updated
-Fixed precision loss for agent_get_..._modifier operations. -Added operation agent_get_ranged_damage_modifier. WSE v4.5.2 (for Warband 1.170) 14
Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 09 Августа, 2017, 21:59 »
Updated
-Fixed lua game.call_script not working for some reason. -Added operation dict_erase. WSE v4.5.1 (for Warband 1.170) 16
Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 07 Июня, 2017, 18:10 »
Updated
-Lua scripting support. -Added operation send_post_message_to_url_advanced. -Fixed operation dict_from_url_encoded_json. -Operation dict_to_url_encoded_json now created json is writen in a single line. WSE v4.5.0 (for Warband 1.170) Thanks AgentSmith for awesome work on Lua scripting support https://forums.taleworlds.com/index.php/topic,363754.0.html Since the GET is limited to url size, you can use send_post_message_to_url_advanced to transmit a large amount of data, eg dictionaries. Код: ("ms") [Выделить] ("send_post_request", Код: ("php") [Выделить] $dict = json_decode(urldecode($_POST['json'])) 18
Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 22 Марта, 2017, 20:41 »
Updated
-Added dict_from_url_encoded_json, dict_to_url_encoded_json and str_decode_url operations. WSE v4.4.3 (for Warband 1.170) Now it is possible easily serialize dictionaries and share them with web server. To workaround warband crashes due symbols {} used urlencode over json. Код: ("ms") [Выделить] (dict_create, "$g_test_dict"), Код: ("php") [Выделить] $dict = json_decode(urldecode($_GET['json'])) Код: ("php") [Выделить] $dict['test'] = 'value1'; Код: ("ms") [Выделить] ("game_receive_url_response",
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Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 09 Февраля, 2017, 15:13 »
Updated
-Added dict_load_file_json and dict_save_json operations. WSE v4.4.2 (for Warband 1.170) Now saved dictionaries can be easily read and edit in usual text editor. 22
Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 17 Декабря, 2016, 23:20 »
Updated
-Fixed bug: ogp_server crashes with long map filenames. -Removed limit for troop_set_attribute. WSE v4.3.6 (for Warband 1.168) 24
Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 01 Ноября, 2016, 21:11 »
Updated
-Added fadd operation. -Re-fixed dropped items with high ids not being displayed correctly on clients (bug #3157, fix available only in non network compatible mode) WSE v4.3.4 (for Warband 1.168) 25
Инструментарий / Re: [Plug-in][MS] Warband Script Enhancer (WSE)« : 08 Сентября, 2016, 07:06 »
(player_get_gender, ":player_gender", ":new_player_no"),
(try_begin), (eq, "$g_halloween", 1), (try_begin), (this_or_next|eq, ":player_gender", tf_male), (eq, ":player_gender", tf_female), (troop_set_slot, ":troop_id", slot_troop_player_gender, ":player_gender"), (try_end), (player_set_skin, ":new_player_no", tf_undead), (else_try), (gt, reg96, 0), (try_begin), (this_or_next|eq, ":player_gender", tf_male), (eq, ":player_gender", tf_female), (troop_set_slot, ":troop_id", slot_troop_player_gender, ":player_gender"), (try_end), (player_set_skin, ":new_player_no", reg96), (else_try), (try_begin), (this_or_next|eq, ":player_gender", tf_male), (eq, ":player_gender", tf_female), (troop_set_slot, ":troop_id", slot_troop_player_gender, ":player_gender"), (else_try), (troop_get_slot, ":player_gender", ":troop_id", slot_troop_player_gender), (player_set_skin, ":new_player_no", ":player_gender"), (try_end), (try_end), |