1) We have a nice file that allows us to change many of the combat parameters in the engine, so you're able to exert a decent amount of unrestricted control, even over a large hardcoded part of the game. In addition to that, we've brought many elements of calculations in combat over to C#, which I believe will be moddable.
2) Kind of a specific example and more to do with engine than with C# but with seasons, you have multiple versions of a scene that are maintained simultaneously. I'm sure a modder will find a brilliant creative use for that system.
3) We have editors for a lot of elements in game. One example is the holsters. So you can now assign where an item will sit by using an editor dedicated for that purpose (for instance). These editors should save a lot of time overall.
4) All the benefits of C# from what I understand, which should be fairly substantial.
Едва ли не единственное путное.
Calling it a day there... time to focus on some work!
Мне вот интересно, какая у него еще работа?