Партизан всея Руси, одни сравнивают MиБ с серией TW, другие с линейным экшеном, третьи воротят нос от квестов и тычут пальцем в Фол... как можно сравнивать игру где фехтование и сюжет на первом месте с МиБом где этого просто нет? тем более если речь идет о первой части
В рамках анимации вполне можно. Дело-то простое, влево-вправо-сверху. Мысля ещё вертится что нужно бы разработчикам уменьшить скорость возможного вращения в ударе, чтобы нельзя было ударять "волчком", но им об этом тоже писали. Почему не сделали хз.
Нашёл какую-то сслылку в гугле на установщик беты, качает плохо, и описание :
Version 0.650 changes (
http://forums.taleworlds.com/index.php/topic,87188.0.html) :
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It is now possible to stop attacks by parrying or blocking. Quickly pressing and releasing the right mouse button will trigger a parry, whereas holding it down will activate a block. Parrying at the right time will cause the attacker to be stunned longer giving the defender a longer window for a counter-attack. Parrying with a shield will also cause less damage to the shield. Currently, there is no seperate animation for parrying but it is still functional.
Chambering animation will also defend against a particular attack direction for a brief period:
Chamber right -> Defends against opponent's left to right attack.
Chamber left -> Defends against opponent's right to left attack.
Chamber overswing -> Defends against opponent's thrust attack.
Chamber thrust -> Defends against opponent's overswing attack.
Characters now use special running animations when ther upper-body is forced to rotate sideways because they are doing a particular attack animation.
Characters now go into "sprint" mode and run faster if you do not attack or defend for two seconds.
Some attack animations have been sped-up
Removed restriction on attack direction for horseback weapon thrusts.
Weapons now cause less damage when they connect to the target further down the shaft.
Couched lancing does less damage and kicks in at a higher speed.
Horses are now more likely to rear up when they are hit by spear thrusts.
Long axes can now be used as polearm by pressing the x key.
Welcome message added to admin panel options
Many other fixes.
Best wishes,
-Taleworlds Team