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Сообщения - gsanders

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1
Perisno / Re: [WB]Phosphor
« : 29 Ноября, 2025, 15:32 »

у меня есть команда в module.ini для отключения режима HDR

это какая, расскажи подробнее плиз


module.ini:    add this line
disable_high_hdr = 1      

# mesh material:grass gives error  "too many vertices" when HDR is enabled, also WSE2 can (rarely) crash


2

Наслышан об авторе.  Удачи ему. Новость интересная, может и получится возродить кооп


see
https://forums.taleworlds.com/index.php?threads/wse2-multiplayer-campaign.467805/#post-9926360
  source code:
https://github.com/Ruslan-700/Native-Coop

3
Perisno / Re: [WB]Phosphor
« : 28 Ноября, 2025, 19:13 »
Перед запуском мода ОБЯЗАТЕЛЬНО включите функцию загрузки текстур по запросу в Warband. Слишком много текстур занимают дисковое пространство, чтобы загрузить их в узкий 32-битный кэш текстур, используемый Warband. Не следует использовать режим HDR через WSE2 (у меня есть команда в module.ini для отключения режима HDR, но WSE2 (и только WSE2) не ищет её в module.ini). Это две основные проблемы Phosphor, помимо того, что я не ожидал, что после 2017 года его никто не запустит...

(google translate)

4
Perisno / Re: [WB]Phosphor
« : 18 Ноября, 2025, 20:24 »
Kind of embarrased this is still here.
I dropped this project when I started working on Phantasy Calradia in mid 2017 and then in 2018 on Warsword Conquest. 
Both of those are around here someplace.

 I currently dropped Phantasy Calradia 2024 for a unified Paradigm Chronomancer + Phantasy Calradia 2026.
Maybe you will see that next month.

  I provide LSP source code these days (LSP == do not charge money / use commercially, respect the artwork as coming from someone other than me, and just use the code).

  I would consider both this and Rigale as dead mods.
  The thing about Phosphor though was it was coming from my work at Perisno, so no source could be offered.
I think all my goals for this project are met by my latest projects.

  I am really sorry I did not answer mails or mod from late 2018 until April 2024.  You could say I was in exile.

  - gsanders

5
http://gamesource.ru/index.php/topic/4286-geisha-new-female-faces/

Quote from Oleg_Olegovich on 06 September, 2018, 09:13
Hello, is there a modification for a co-op campaign on the network, at least for 2 people? So that people would be lords, and there were bots in their armies.

There are no normally working modifications of this format. There were only prototypes, in which, in fact, almost nothing really worked. 


Это очень сложная задача.

Помимо «боевого времени», включающего в себя сражение и размещение двух игроков в режиме «кооператив», Mount&Blade Warband хранит одиночные кампании таким образом, что для кооперативной «кампании» требуется полная переработка. Весь мод требует ручной правки каждой строки.

Это не значит «невозможно», просто ВСЕ, кто пытался реализовать это в одиночной игре, потерпели неудачу.

Я считаю, что серверные кампании с «постоянными мирами» не так эффективны, как одиночные версии, с точки зрения количества войск в бою, но даже простая синхронизация случайных бросков для определения попаданий и пробивания брони становится очень сложной. В WSE2 есть некоторые функции для этого, но они требуют от разработчика «нестандартного мышления» и готовности с радостью переписать вручную 300 000 строк кода или больше. Lua может немного ускорить это, но всё равно задача не из лёгких.

Но главный вопрос: найдётся ли какой-нибудь маньяк/эгоист, который захочет это попробовать (раз уж все до сих пор терпели неудачу?).

Время покажет. Написать такой мод будет непросто.

Но, возможно, оно того стоит, учитывая достижения всей жизни...




6
 Apologies for English.  It is my main language, my Russian sounds like childish grammar at best.

  I think one of the barriers for Paradigm Chronomancer to be translated to Russian language is that it is for now a moving target.  I kept putting up changes every few days on Steam, and every 2 weeks at Moddb/NexusMods.  I think most of the support here came through NexusMods.  I plan to be more active at NexusMods SPECIFICALLY because this audience is more interested than the Western European audiences for anything Paradigm (or Phantasy Calradia for that matter) related.  So for me this audience deserves more of my time.  I do reward loyalty :)

  The thing is: I will have a new version "stage II" that will be a big merge of both Phantasy Calradia and Paradigm Chronomancer.  For now I call it "ChronoTest" but that is just a label I use for a separate folder on my computer, and not really a name.  Th one thing about it so far is I dropped about 700 items and merged the Phantasy troops, dropped some heroes and otherwise left most of the text alone.  It will need a good translation of Phantasy Calradia 2024 (which exists!) and a complete translation of Paradigm Chronomancer (which sort of exists if kludged from Paradigm Worlds (translation exists) plus parts of Paradigm Chronomancer.

  I was hoping to have a proof of concept for Christmas (this Christmas, as in December 25th for the West, but with my timing maybe Orthodox Christmas after New Years :)   Either suits me, I am Orthodox anyway.

  But the key is getting access for translators fairly early.  Steam depresses me because one in ten that even find the workshop instantly downvote it, keeping anyone else from even trying it.  I understand I need to write a decent manual (or even indecent, looking at some mods here).  I just do not have time to do everything at once.  I have always been focused more on proof of concept mods than chasing some "end user" audience.  My chronic poor health and weakness from a variety of old age issues keeps me from putting in more than my usual 50 hours a week on these unpaid, free mods.  I get nothing from it and I don't even bother to try to leech something via lua or whatever the next paranoia is.  It is all free, gifted as LSP, and with source you can compile youself.  No need to trust me anyway. 

  I do hope my health permits me to work at least 3 more years in modding Warband.  But I do plan to get the ideas I have floating around my head quickly to a framework I can share.  I am honored that this audience even likes any of my work.  I understand like kvas it is an "acquired taste".

  - gsanders

7
Sailing skill now increases ship speed, as of build 9.  This is a party skill.

Backspace key sets the "battle" presentation, which shows your troops/type in different color than the enemy troops and updates each 1/10th second.  This is fairly standard for mods, such as Perisno or Warsword Conquest (both of which I worked on 8-10 years ago).  While in this presentation you cannot cast spells or use weapons, but you get a good idea of the battle progress.  Backspace again will leave battle mode, as will opening either spellbook (B for magic or N for priest keys).

--
I will add further Necromancy from Phantasy Calradia in about 4-6 weeks, as I want to further merge Phantasy Calradia skins/troops/items so that there are more diverse undead and more females of each race.  I greatly dislike having only males in a kingdom -- I may be from the decadent west but I am Pravoslavnik - umm, Orthodox and not so "modern".
I believe women should be equal, dangerous, but different, and try to reflect that in each mod I touch.  It will require WSE2 to use more than 16 skins, so the next generation will be WSE2 only.

This is a good translation and I think you are all specially blessed to have such excellent support, in this dark world we live in.  I hope your life improves, and maybe some of you can learn skills that help you - programming, critical thinking, just surviving life.  This is why the source code is open source, and designed for weaker/less expensive computers than Bannerlord wants.  Thanks for being so active!


8
There is a newer version patch with build 11 at NexusMods or ModDB.
  https://www.nexusmods.com/mbwarband/mods/6720?tab=files
  https://www.moddb.com/mods/paradigm-worlds/downloads/patch-paradigm-chrono-200-10-through-11

This mainly corrects an issue with PBOD/Formations setting every troop with firearms as "infantry" because "standard" Caba Drin PBOD / Motomaru Formations  looks only for bow or crossbow when determining ranged troops and some of the operands fail under WSE2 when checking all equipped weapons for correct ammunition, so troops are not classified correctly.  I replaced all of these and as always left the latest source code as part of the patch.  This source is OSP.

  I consider it improved over my Phantasy Calradia 2024-2025 series.  Sometime later this year I will use some of these changes to remake a 2026 Phantasy Calradia, just so you know why I even spend time on Paradigm Chronomancer.
I did want to create a flexible platform for coding that allows any era, modern or ancient, and I think these last 11 weeks (thus build "11") have shown huge progress.

 I expect working Chronomancer scripts for Christmas, for WSE2 users only.  Right now 98% of the mod's features do not need WSE2 and can be played without WSE2 installed.  Sorry for English, my Russian has grown very weak after 22 years of non use, and even then it was for correspondence and not speaking.

  gsanders

9
Perisno / Re: [WB] Perisno 0.78
« : 01 Апреля, 2016, 19:59 »
https://drive.google.com/file/d/0B4sh7GRykLgERFRkaDFweTRwNFE/view?usp=sharing
   pbod.brf

 put in  Resource  folder under Perisno

11
Perisno / Re: [WB] Perisno 0.76
« : 15 Ноября, 2015, 20:40 »
Значит среди пехоты нет никого сильнее 230?Жаль. Я хотя бы 300-ников хотел


  .77 can set +50% weapon skills at start of game, allows some troops skill 500. 
  .77 is at   https://drive.google.com/file/d/0B4sh7GRykLgEdmRHSkFqMVV6Szg/view?usp=sharing

  or wait a month for Michadr to approve it for Moddb; I don't care which but don't cry to me about something I fixed last month if you won't use the fix I give.

  - GS

 I wrote .76; I wrote .77.  I wrote Perisno .71, 72, and the code for .74.  I don't just screw with Morgh's - I WRITE.

12
Perisno / Re: [WB] Perisno 0.76
« : 14 Ноября, 2015, 13:17 »
У меня в игре , почему то  в бою и вообще на карте , нет сообщений слева которые идут ( урон, опыт и все такое ) . Как исправить ? В настройках галочки стоят

 upgrade to Warband 1.168   not possible  1.158-
  this is the problem

13
Perisno / Re: [WB]Phosphor
« : 13 Ноября, 2015, 22:26 »
Patch Test E:
  scene fix for {Refugio, Silk Throat, Qaletaqa, Turquoise Vale}, 3 villages and all missing tavern bar tenders.
  Cretas is the only town with scene issues now.  NOT save game compatible, but now 31 of 32 cities can have sieges, talk to guild master, walk around correctly.  All 147 villages have scenes so can be raided/visit elder. 
   Less messages about other factions making troops.

   https://drive.google.com/file/d/0B4sh7GRykLgENjNSOFAwVWxHWVE/view?usp=sharing
   
   Happy Friday 13th.

   - GS
   
 

14
Perisno / Re: [WB] Perisno 0.76
« : 11 Ноября, 2015, 18:48 »
Уважаемые, а откуда можно скачать версию 0.76/0.77 ? И, желательно, руссификатор сверху

Dark_Soul порекомендую потестировать Фосфор Patch TEST D http://rusmnb.ru/index.php?topic=20089.msg7434096#msg7434096.


  1) нужно   https://drive.google.com/file/d/0B4sh7GRykLgEcm5uOVM5eW1ZNDA/view?usp=sharing       

      и след   https://drive.google.com/file/d/0B4sh7GRykLgEMmVXQ01oaVlBQ2s/view?usp=sharing

    https://drive.google.com/file/d/0B4sh7GRykLgENjNSOFAwVWxHWVE/view?usp=sharing      Test E
 так как это есть  "альфа" Перисно 0.8
-----

  Перисно .77 01   Англииски   https://drive.google.com/file/d/0B4sh7GRykLgEenF3VFRWUmZYelU/view?usp=sharing

   - ГС

15
Perisno / Re: [WB]Phosphor
« : 10 Ноября, 2015, 10:43 »
gsanders "V21 можно получить сейчас только по приглашению https://forums.taleworlds.com/index.php/topic,339832.msg8078370.html#msg8078370. Открытые наработки для общественности можно найти по адресу https://drive.google.com/folderview?id=0B4sh7GRykLgEZjNjMTN2SnU2emM&usp=sharing "

Украинизация Phosphor v21 r5 Test С https://yadi.sk/d/9nSV-r9Tem3sG
Сжатые текстуры Phosphor v21 r5 Test С https://yadi.sk/d/t1wmD0bKkLpCM




   Not finished
       pervo, ustanov:   https://drive.google.com/file/d/0B4sh7GRykLgEcm5uOVM5eW1ZNDA/view?usp=sharing
       
       Patch "TEST D"  - na ve4erom sevodnya

   - GS

       
      Patch TEST D
    https://drive.google.com/file/d/0B4sh7GRykLgEMmVXQ01oaVlBQ2s/view?usp=sharing

   totally incompatible with Test C, but does address many of the things seen with C
      scenes are a little raw and the text seems to have extra   ,,,,,,   commas  for padded spaces.
   
   Sea trading may actually work; land caravans are working well.
   It writes a few too many messages about what spawned where because that was useful recently, but I'll strip that next revision.

  - GS


 

Добавлено: 10 Ноября, 2015, 22:55

  Phosphor needs 10-15 days to be clean enough for "public".  I made it available for Russian/Ukrainian speakers simply as a favor.  I consider the Slavic peoples a little more serious gamers and maybe they can find something in this very poor condition worth a few minutes.  Also I think it needs extra time for translations.   In my opinion, 5 Slavs are worth 10 English speakers, and complain somewhat less...

  Hopefully next revision will be clean.  This is  ... very rough.   Age: about 15 minutes...  Even beer takes some weeks ;)

  - GS


16
Perisno / Re: [WB] Perisno 0.76
« : 07 Ноября, 2015, 11:52 »
Я правильно понимаю, что версия 0.76 + (0.8) будут идти только на версию 1.168( или какая там последняя)
у меня сейчас стоит 1.158 на нее и 0.8 не пойдет, да?

da   tolko 1.161+

17
Perisno / Re: [WB] Perisno 0.76
« : 16 Октября, 2015, 05:45 »
Объясните почему в описание навыка "Захват пленных" написано, что каждое очко увеличивает предел на +5, а на самом деле +2? Вложено 4 очка, а пленных могу лишь 10шт. таскать, это же печалька!!!
 Или есть какой фактор до которого я не додумался? И есть ли еще не работающие или не совсем правильно работающие навыки?
 Perisno v0.76

  Native is +5 per point.  Perisno / Phosphor is a function where number of troops in your party is a limiter at first.  As your party size grows prisoner skill grows quickly; at first it is limited.  The curve is not linear, unlike native.

18
Perisno / Re: [WB] Perisno 0.76
« : 27 Сентября, 2015, 18:52 »
Добрый день всему честному форуму.
Поставил патч 0.76 на0.75 версию. Есть вопрос - у всех кучи сообщений об ошибках вылезают? Или один я такой счастливчик.

  upgrade to Warband 1.168.  Perisno 76 will NOT run on 1.158-
  these endless red message from get weight of item call invented for Warband 1.161-1.168


19
Perisno / Re: [WB] Perisno 0.76
« : 16 Сентября, 2015, 09:31 »

 @Leonion

Извенийте, вие така правилно.  я не долже пишют така писмо.

  It was in bad spirit of sports to write against you and make personal what is after all correct critique of Perisno / Phosphor's many failings.
Better to hear "the emporer has no clothes" in the first days than to discover it 9 months later.

  If you do write code later I will be happy to assist it.  For now, I will have some other focus and perhaps at a later time there will not be a need to go back
to Perisno 0.6 if the entire paradigm is changed for how the battle is won or lost.  To me Perisno has much art but has always been less important than changing the
focus of Warband on slavery and murder simply because those are the easiest to code in a 'history' simulator.  Not trade, not economy with building items, not spirit of the people (what Russian forgets the Pravoslavniy Dux infused through all the Holy Slav people?)  Nothing and nowhere are found the elements that are just as important as armor, or strelki, or even fear.  How do you think Russia won the Great Patriotic war?  Simply by production?  That helped, certainly.  But it was by something from the spirit that history changed, to save Europe from itself.  This at least 40 million war dead can give testimony.  I hope sometime my code finds part of THAT layer to write and not only the German style of bullets and artillery.  There is a shadow layer on history, that most people do not see.  This is a layer worth coding.

    But yes Perisno and worse Phosphor don't have balance, is not very good game from some perspective, and is worth exactly what it costs - Nothing.
  That too will pass.

  - GS

20
Perisno / Re: [WB] Perisno 0.76
« : 15 Сентября, 2015, 16:31 »
 First, apology for use of English.  I have this handicap - I was born in USA and did not escape for 42 years.  Now I live in exile in Bulgaria, the land of anarchy and low rent.

Le onion:
   You can write all those changes any time you have the ability to write the code.  Ask Michadr to join and show a sample of your skills.
 
    The list you said of what Michadr said he wanted last year, at release of 0.7, and what I've written and GIVEN to Perisno since that list was made (I joined last November) - are two different things.  I agree.  I write what _I_ feel like writing, not what Michadr feels like writing.  He is welcome to write for his own game, any time he wishes.  I cleaned up some mess at Perisno .71, after Robin told me "it was ready to publish, all serious bugs closed".  It was worms.

  I wrote .72, with no help from Michadr.  I in fact didn't get more than a message by phone from Micahdr -- I thought he was in jail or lunatic home.  It turns out he was at religious commune, with internet forbidden, like with Orthodox Monks.  I respect that; its cool.  But it doesn't get code written.   Formations _I_ removed because formations module from Motomaru has a F1 key used two ways - short tap < 0.25 seconds is "start of formation movement command" and waits for second Function key, but hold the key too long and it becomes "move last unit type to position at mouse and order them to HOLD there (no attacks just stand stupid).  This was too much.

   I went on strike and made Silber do .73 just because there were 16 "devs" for Perisno, and I wanted even ONE to match me or shut up.  Nobody tells me what to write if I am working for free.  The place has bloody bandages and 100 bleeding bugs; I offered to help nurse, not be the only writer.  I can only writer for myself.  Silber made huge balance system, some of which was fair and some of which I didn't like.  But since I wasn't offering to do it its better than nothing.  I was happy he tried to code.

   Perisno .74 was pretty hurting so I added some code.  Not very much.

   Perisno .75 was made by Zephilinox.  He did clean work, although I personally think he gave too much free stuff in rents.
Sorting was interesting but it blocks troop upgrades, so good for enemy parties / bad for players.

    I put Perisno 74 as I last touched it together with Rigale 12.1 (which is really Rigale v11 as given to me only from Cernunos, then changed to become the v12.1 I released source code as OSP in his honor).  This became Phosphor, which I agree is not really smooth enough for your clean bottom.  Fine.  It DOES suck.  But showe me what you wrote that was better?

   PoP?  Give me the source code and in 30 days I will show you something better.  No source code?  Then what do you expect me to do?  I have to modify, step by step, starting with what I have.  If I have to write new code, I'll put it where _I_ need it, not where You want it, or the dog wants it, or even someone's baby wants it.  I want the layers needed for religion, so I can remove the need for slavery.  I want a hard mode so hard you FAIL if even one soldier dies by your side's hand.  Now THAT would be "hard".  PoP is great.  Its also unsupported.  Well, fans support it.  But the original coders couldn't care less.  They graduated high school etc and are doing something that hopefully pays better than PoP did.  Where are they now?

   Sorry to make this personal, but its my code and my decisions you hate.  When you hate Perisno not .7 but just the last 9 months, the only code that wasn't put there by me was Silber's balance, one fix by Konyk / Polovec on this forum, and the entire .75 by Zeph (who also did the battle mini map and deathcam earlier in Perisno .6).   I ALSO thought Perisno .6 was better than .7    But of the two of us -- which one tried to do ANYTHING to help?  You or me?  All right, I agree my work sucks.  Please post your code and I'll use it instead.

  - GS

21
Perisno / Re: [WB] Perisno 0.76
« : 14 Сентября, 2015, 17:25 »
Перисно убрали из Стима, может 0.76 выпустят?
Я тут, честно говоря, не понимаю. 0.76 Висит с начала 2014 года, а стримят пре-релиз этого же патча месяц как, последняя серия вышла вчера.
Единственная релизнутая версия - это 0.75?

  Steam is waiting 1 week by my request. 
  I want to be clear of micro-patch fixes before steam gets Perisno .76

  I expect a tiny patch tonight for rent in Perisno .76; any other issues from Moddb build I want clean BEFORE release to steam.
I could show you the difference between Perisno in November 2014 (when I joined Perisno) and today, if you think there is no result from 9 months.
You really do not remember how was Perisno 0.7; it was pure fertilizer.  Now it only smells until the first cigarette (except I cannot smoke now - my throat is destroyed).

   - GS

22
Perisno / Re: [WB]Phosphor
« : 14 Сентября, 2015, 17:18 »

23
Perisno / Re: [WB]Phosphor
« : 10 Сентября, 2015, 22:06 »
Здравствуйте. В моде присутствует возможность создать свое поселение (v20r4), как это сделать, а то не совсем получается? Создается на карте "возможное поселение" и еще 3 каких то объекта возле него, но дальше ничего не происходит с ними...можно только говорить с ними как с советниками, или просто вылетает при входе в "возможное поселение".

  etot ne teper robotet, shto  "settlements". 
  Ya prosto ne rabotaet dolgo na "settlements". Eto ot Rigale 11 ot 1.2015, I ya  deloatet drug sled 2.2015

  Prosto tak...

  - GS


 

Добавлено: 10 Сентября, 2015, 22:13

...
В последней версии Фосфора много реализовано из изначально намеченного? Или все еще много нерабочих "огрызков"? Есть смысл качать?
___________________________

  Bolshoiyu novie Phosphor v21 r0 sledushen nedelyle -- maximalno do 18.09.2015
    a kak budet nai kraine delo s Fosphora?  Sled novom Godina? Sled novom zhivot? Ne znam... teper I v budets ya rabotam v eto.

    A novie versia .... :teper"

    - GS


24
Perisno / Re: [WB]Phosphor
« : 17 Августа, 2015, 18:33 »
Phosphor v20 r6
  нужен Warband v1.161-1.168, на 1.158 работать не будет

    FULL download  (1.05 GB)
  https://drive.google.com/file/d/0B4sh7GRykLgESWdpeVVGOU5nYTg/view?usp=sharing

   Патч на любую версию Phosphor v20 (исключительно, Perisno в этот раз не подойдет)    2.4 MB
  https://drive.google.com/file/d/0B4sh7GRykLgEYjJHbzcycUVuN3c/view?usp=sharing

25
Perisno / Re: [WB]Phosphor
« : 09 Августа, 2015, 22:54 »
gsanders Вами восхищаюсь, или как пишут на "russian slang" "респект и уважуха"
Вы добавляете в мод интересные  наработки, в целом делаете из мода "конфетку", быстрее чем получается переводить.


   смотрий в листь кредити што есть   KonykSoldatyk   

   - ГС
 

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