Патч 126 вышел. Для английского Warband версий 1100 - 1125.
http://173.192.225.169/mb_warband_upgrade_1100_to_1126.exehttp://download.taleworlds.com/mb_warband_upgrade_1100_to_1126.exeНовая игра НЕ ТРЕБУЕТСЯ.
Баг фиксы в основном.
Список на английском:
* Reinforcement cost for lord now depend on difficulty
* Darts are now set as ranged_weapons_begin (you can't use them or javelins in tavern fights now)
* Couple of dialog spelling fixes
* In certain cases assigned fiefs no longer gets free reinforcements (they're assigned in menu instead)
* Autocalc now has "minimum strength calculation" to deal more accurately with battles on smaller scales
* You can't collect taxes from infested villages
* You must be same faction as owner of castle to manage garrison
* You can rest for free in castles and towns with unassigned lords
* You can no longer assess prices in hostile towns (so no sneaking in and resting)
* Rebels will switch titles upon pretender quest completion
* nomad_cap_b (the one with funny flaps) and steppe_cap both get +3 head armor. Also, leather_steppe_cap_c now has the same mesh as steppe_cap
* All items from hammer to warhammer, and spiked club to iron mace now have knockdown capabilities
* Great Bardiche now in shops, Voulge, Long & Great Long Bardiches no longer carried like axes on back
* Double-sided lance now has no penalty with shield, slash (25 cut), reduced weight (4.0), speed boost (95) and length fix (128)
* Bec-de-Corbin (Warhammer) now carried like staff
* Khergit War Helmet (the one with a red stripe) changed to an unused newer and similar model, marked as merchandise along with Khergit Cavalry Helmet (cost 333 instead of 433 now), and Khergit Guard Helmet (40 head armor now from 36)
* Probably fixed hanging round end glitches
* Tundra bandit map icon changed to axeman instead of horseman
* Faction reinforcement template composition changed massively
* New Swadian houses
* Khergits get modified hats, steppe armor instead of leather vest in multiplayer
* Probably fixed auto-battle crashes between empty parties
* Auto-battle base upgrade xp reduced from 1500-4500 to 200, no longer affected by difficulty for player faction
* Prevents shifting of wedding NPCs (groom, bride, dad, bishop) from their pre-set position
* Raw leather is now raw material for leatherworks
* Fishing fleet set for Kulum instead of Tebandra
* NPC ideal party size changed - Marshal gets extra 20, so does every castle owned, player's level has more effect (multiplier of 1+level/80 instead of 1+level/90)
* Prisoner rescue quests only offered if giver's faction is at war with captor (so indicted family members usually cannot be targets)
* Tavernkeepers will no longer find quests from imprisoned lords
* Marshal NPC will get an extra 1000 income per week, king bonus income reduced to 1000 from 1500
* Initial kingdom hero party upgrade amount depends on difficulty
* Looting villages reduce NPC owner's wealth, resets taxes and tariffs to 0
* NPCs won't "do business" in centers being besieged or raided/looted, i.e. court ladies, collect rent, look for volunteers
* Battle AI won't go try to go to high ground 20 meters near map edge
* Duelling romantic rival quest cancelled when player is married
* Lords with low party strength will collect rents if below 1800 wealth (otherwise not enough wealth to reinforce party), ignoring player orders, feasts, etc.
* NPC marshal acceptance ratings changed (~40% will not join on medium diff.)
* Center sieging decision power ratio altered, villages no longer get 1.5 more priority (now all centers do)
* Reduced kingdom army actions if at peace
* Report to Army quest fixed
* Merchants now sell items based on original faction, not current faction
* Swadian Man-at-Arms now level 21; Khergit veteran horse archers get steppe instead of saddle horses, +1 riding, power draw, ironflesh, and cavalry helmet instead of steppe cap; lancers get spiked instead of winged mace, one-handed war axes instead of spear, and hafted blades instead of bow&arrow, splinted leather greaves and scale gauntlets, +1 riding, +3 power strike+ironflesh, +30 weapon proficiency;Khergit castle/prison guard get khergit leather boots; Rhodok sergeants are now level 25; Rhodok Veteran Crossbowmen reintroduced; Mamlukes are level 27; Manhunter tree altered
* New display_debug_message also writes to rgl_log
Отмечены фризы при попадании стрелы на нек. машинах, в случае такого - опять отключайте рагдолл в настройках ))
Также одним пользователем отмечена какая-то странная фигня со шрифтами, хотя у других всё нормально.
В-общем, как обычно с патчами, ставить на свой страх и риск, сделав бэкап директории игры и сейвов.
Добавлено: [time]07 Июль, 2010, 06:24:47 [/time]
Francuse:
да, в расчёте что-то меняли, детали неизвестны. Также изменены параметры некоторых видов оружия. Для себя я отметил, что проблемнее всего вынести противника в кирасе, типа sword sister. Возможно - потому что пользуюсь элит. скимитаром.