Generic: [Warband - multiplayer - [ingame]] Remove fog on rageball (cmpxchg8b) - resolved.
[Warband - multiplayer - [ingame]] Adjust bone damage multipliers (cmpxchg8b) - resolved.
[website - strategus - [strategus.c-rpg.net]] Strategus map not working/all items stuffed in the corner (chadz) - resolved.
[website - strategus - [strategus.c-rpg.net]] Wrong K\D ratio on strat battles (chadz) - resolved.
[Warband - multiplayer - [ingame]] Autoteam Balance stops working correctly with really high KDR players. (chadz) - resolved.
[website - strategus - [strategus.c-rpg.net]] Post battle report on cRPG site via msg gives weird Item info (chadz) - resolved.
[Warband - multiplayer - [ingame]] QML'ing someone and then teamhitting him won't let the player stop the QML timer. (chadz) - resolved.
[Warband - strategus - [ingame]] lost horses in use in strat battle, even though they where still alive at end of battle. (chadz) - resolved.
[Warband - strategus - [ingame]] Broken AI buying (chadz) - resolved.
[Warband - multiplayer - [ingame]] Siege Wall Health On First Round (chadz) - resolved.
[Warband - strategus - [ingame]] leaving/joining faction after attacking/being attacked caused weird behaviour in merc recruiting (chadz) - resolved.
[website - strategus - [strategus.c-rpg.net]] Absurd kill/death ratios shown in strategusbattle reports (chadz) - resolved.
[website - strategus - [strategus.c-rpg.net]] Some items still need blacklisting for Strat AI (Meow) - resolved.
[website - strategus - [strategus.c-rpg.net]] AI fief buy script broken (chadz) - resolved.
[website - strategus - [strategus.c-rpg.net]] Lower all Strat item costs (chadz) - resolved.
[website - strategus - [strategus.c-rpg.net]] when in strat craft menu i get an error msg: (chadz) - resolved.
[website - strategus - [strategus.c-rpg.net]] Banned players can be hired for Strategus (chadz) - resolved.
[website - strategus v2] Reliability & Performance doesn't work. (chadz) - resolved.
[Warband - multiplayer - [ingame]] RB: running speed not reset after goal scored or ball respawn (Ozin) - resolved.
[website - character - [www.c-rpg.net]] Add staff list to the link © 2010 equus africanus asinus crew (Harald) - resolved.
[website - character - [www.c-rpg.net]] Market offers are not removed from the market if the item is heirloomed again. (Harald) - resolved.
[website - character - [www.c-rpg.net]] Make "offers" available on the marketplace (Harald) - resolved.
[Warband - multiplayer - [ingame]] Use the +shield skill in shieldwall (as in strat) in battle mode (chadz) - closed.
[website - strategus - [strategus.c-rpg.net]] Fief cant be transferred unless you were rank 10 in your faction (chadz) - closed.
Rageball:Replaced the old archery target goals with a new goal. Looks quite a lot like the goals in handball now. Thanks to Meow for making the goals + goal lines.
Goal keepers. Only one player per team can be a goal keeper. You become one by being the first to enter the goal area. If the keeper dies, or if he leaves the goal area, other players may take over the role.
Goal area. Marked by a half-circle on the ground. Only the keeper can cross this line.
Manual catch. All players can now grab the ball while it is in the air. Look at the ball when it is close and press F to catch it. This is quite hard to pull off because you need to time it really well. Only the keepers can pick up the ball when it is stationary.
Ball bounce! Only works on flat terrain in this version, and it won't bounce off walls yet. This limits the maps in this version of rageball to the flat stadium maps. I'm hoping to add bounce support to uneven terrain in the next patch, but I can't promise anything. If it doesn't work out too well, I can always enable/disable ball bounce on a per map basis.
Ball spin when the ball is kicked. Curves the path of the ball, and changes how the ball changes direction after the first bounce on the terrain. More info on this can be found in this guide:
http://forum.c-rpg.net/index.php/topic,25571.0.htmlPassive catches for kicks will have a chance of failing, returning the ball from where it came, and possiby knocking you down if you are lightly armored.
Additional respawn rule, if you die in a position that is farther away from the distance between your goal and where the ball spawns in the middle of the map, you can only spawn closer to your goal from where you died. You also have to wait a few more seconds to respawn.
New icons for the ball and goals. Once again thanks to final_boss for these. The ball icon will change color depending on what team has control of the ball.
Fog has been removed from rageball. Thanks to cmp for this
New scene prop has been added for map makers to define areas where the ball will be considered out of bounds. It's a box similar to the barrier box, that you can rescale and rotate as you want. The server checks if the ball is inside one of these areas ever second, and gives the other team a free kick close to where it left the playable area. It does not block player movement or projectiles.
Autobalance runs after each goal. It was added recently and hasn't been tested yet ^^, so it might be a bit rough.
Sounds, finally! Only for ball hitting something, and kicks, for now.
XP multiplier decay. When a goal hasn't been scored in quite a while, players with x4 and x5 lose one multiplier. This is to prevent leeching.
Bug-fix: Athletics/agility not resetting after scoring a goal or throwing the ball out of bounds.