У меня вопрос, играю за рыцаря, день двадцатый и постоянно надпись упал дух, я сначала не врубился, что это, потом заметил, что после этой надписи падает сила -1 и ловкость -1, у меня сейчас 20 силы и 1 ловкость. Когда он перестанет падать, что сделать что-бы он не падал, как поднять этот дух (речь не о боевом духе он у меня 99)
странный глюк, может бьешься против армий гораздо больших в количестве чем ты сам...тогда надо самому кидаться самому в бой и валить врагов чтобы поднять дух...
не глюк, ты умер в бою, бродиш пока но когда сила кончится, пропадешь с карты.
(когда умираешь, показывает окно с конечными характеристиками)
версия 0.94:
PATCH 0.94 (new game required)
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=1&lid=733changelog:
-added Highlander's Kingdom Management features (Thanks Highlander!)
-added healer units to each major faction, they are expencive to have and cannot fight well, but will attend the wounded troops and periodically heal them. More information in mod's help menu (M key).
-added new Nord troop type, Spearmen.
-fixed bug with elite unit's battle cry, it now recovers 10% of soldiers' life if they are within 40 meter radius, as it should, instead of recovering the hitpoints of the elite unit.
-fixed bug with being able to get multiple starting bonuses at character creation.
-added triggers that should fix a problem when combat ability bonuses do not wear out after the fight.
-Reduced amount of elite units that lord's parties get at the beginning.
-Severely reduced the amount of experience lord's parties get at their creation (so they do not upgrade most of their units to high tier or elite) and slightly reduced amount of experience they get from fighting battles.
-Reduced cost of hiring mercenaries from taverns (but not their wages)
-Added chances to get more gold from battles, up to three times normal amount (remember it is not shared among your troops here, but hero companions will take their share)
-Reduced starting renown, fixed the problem with troops not leaving you even if you don't pay wages.
-Slightly reduced speed of non-elite units.
-Reduced wages by 20%, and increased by 10 gold. So recruits don't cost 1-2 gold.
-Leadership adds +12 party limit instead of +10, Charisma +5 instead of +4.
-Slightly reduced amount of gold for winning tournament (3000 instead of 5000)
-Adjusted bandit troop tree, mountain bandits slightly weaker and now upgrade into forest bandits, who in turn upgrade into headhunters.
-Made fallen stronger but reduced their numbers in parties.
-Elite units battle cry no longer makes cavalry troops gather around them, only infantry.
-Piercing arrows come in batches of 12 instead of 15.
-Improved arena bow so that archers have easier time winning tournaments.
-Slightly reduced levels of companions so they level-up faster initially.
-Now there are two instead of one armies of the dead and bear tribes wandering the map, to make them easier to find if you want to try and defeat them and get a charm.
-Adjusted some pikes to not allow swinging, added one new pike.
-Swadian Soldiers are no longer guaranteed shields.
-Vaegir Footmen and Light Horsemen now also carry axes and maces.
-Rhodok Goliaths and Knights have reduced ironflesh and athletics.
-Bear Clan warriors have +1 Powerstrike, Grizzly warriors have high Ironflesh.
-Repeating crossbow now shoots 3 instead of 4 bolts.
-Changes to starting characters, so they have a more similar number of attribute points at the start:
Barbarian: -4 agility, slightly less polearm proficiency, more throwing proficiency
Knight: +1 strength, +2 agility, +2 charisma, slightly less one-handed proficiency, slightly more polearm proficiency
Hunter: +4 agility
Merchant: +2 intelligence