Не поделишься мудростью? Плутаю во мраке - освети путь (без шуток) хоть чуть чуть.
Ты делал 1:1 как там, или по своему?
тыкался на ощупь...
Так же сначала создал сцену, прописал её в module_scenes, потом в module_strings:
#multiplayer scene names
("multi_scene_1", "Ruins"),
("multi_scene_2", "Village"),
("multi_scene_3", "Castle"),
("multi_scene_4", "Ruined Fort"),
("multi_scene_5", "Scene 5"), #not ready yet
("multi_scene_6", "Scene 6"), #not ready yet
("multi_scene_7", "Field by the River"),
("multi_scene_8", "Castle 2"),
("multi_scene_9", "Snowy Village"),
("multi_scene_10", "Castle 3"),
("multi_scene_11", "Nord Town"),
("multi_scene_16", "Port Assault"),
("multi_scene_17", "Castle 4"),
("multi_scene_18", "Battle on Ice"),
("multi_scene_19", "Castle 5"), - вот сюда прописывать стоит, перед случайными картами.
("multi_scene_12", "Random Plains (Medium)"),
("multi_scene_13", "Random Plains (Large)"),
("multi_scene_14", "Random Steppe (Medium)"),
("multi_scene_15", "Random Steppe (Large)"),
("multi_scene_end", "multi_scene_end"),
в module_scripts:
(eq, ":game_type", multiplayer_game_type_siege),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin, "scn_multi_scene_3"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 1, "scn_multi_scene_8"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 2, "scn_multi_scene_10"),
(troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 3, "scn_multi_scene_13"),
-> вот сюда (troop_set_slot, "trp_multiplayer_data", multi_data_maps_for_game_type_begin + 4, "scn_multi_scene_15"), #rusmod
Как я понял, "+4" в скриптах к multi_scene_15 и даёт multi_scene_19 в module_strings.