Насчёт брони посмотрите по теме обсуждения бета-патча 122 на оф. форуме, которую я приводил на позапрошлой странице. Доводы разрабов опирались на геральдику, символ вегиров - тигр, на броне изображён лев, что-то там с соотв. цветами. Была большая дискуссия с игроками, но от своей точки зрения разрабы не отказались.
Добавлено: [time]19 Июнь, 2010, 04:34:31 [/time]
Вышел патч 125:
http://download.taleworlds.com/mb_warband_upgrade_1100_to_1125.exeили
http://173.192.225.169/mb_warband_upgrade_1100_to_1125.exe (первая ссылка иногда может не работать)
список изменений:
1. Bug in morale was removed and morale now oscillates more slowly.
2. Rhodock faction were weakened a little because Rhodocks were hardly unbeatable in previous two versions. Now their power quite matches
another factions.
3. Game is quite stable now, positively more stable than previous one.
5. Lagging and jerking were practically removed and optimalization resemble old versions.
6. Commad "Follow me" works now better and summoned soldiers react faster and return to hero more willingly and
help him to manage local superiorities. I hope it isn't my subjectice feeling only.
выявленное пользователями различие между 124 и 125 патчем пофайлово:
* header_operations - player_get_unique_id (server-side only), send_message_to_url (sends stuff to a script)
* module_dialogs - Scouting dialog gender corrected, some courting stuff with suitors & rivals.
* module_game_menus - fixed the morale report reset (should be get to reg8, not set to reg8), removed setting base morale based on difficulty, changed autocalc
* module_items - changed shortened military scythe to have sword imodbits instead of axe, removed penalty with shield for polearms with length < 150, etc (see bamboo spear discussion)
* module_mission_templates - added to initial troop courage based on level
* module_presentations - changed admin panel
* module_scripts - multiplayer message end of round client-sided check, added script to handle new send_message_to_url, changed production for wine from olive press to wine press, changed party strength calculations, increased cattle (quest) expiration date, disabled qst_rescue_lord_by_replace, changed nearby party join distance (decreased for bandit in daylight), set base probability for pork & chicken to 5 in village elders, included village raiding in strategy description, removed difficulty effect on base morale (see game_menus), removed centers from nearby strength calculations, increased time before routing (45 seconds), changed marshal acceptance calculations, disabled hardship debug messages, added potential relationship debug messages for khergits as target, changed reconnoitering decision for armies, removed check for aggressive lords in ai checklist, increased siege target values (same script), ended player feast exploits, changed offensive gatherings, added an extra line at the end.
* module_simple_triggers - changed npc party xp gain (increased effect of trainer, reduced base xp), check player report to army quest every 2 hours instead of 6 and checks distance to marshal, corrected some npc homes
* module_strings - removed duplicate we_have_assembled_some_vassals string
Баг с моралью исправлен, вылеты вроде как пофиксены, можно качать.