После смерти вначале игры при выдачи миссии отомстить за друзей игра зависает наглухо с ошибкой postfx.fx
Графен выкручен на максимум. Как исправить? Уже желание играть пропадает же.
Вторая тема, во время первого боя в консоль сыпется инфа об отсутствии текстуры щита.
Третья тема, в тренировочной миссии у тренеров пропали имена(остались только звания), в оригинале Руси, вроде были имена. Надо б поправить.
Прикладываю лог:
Starting new log file.
Version: 1.153
-- OS: Microsoft (build 9200), 32-bit
-- RAM: Available physical RAM: 1114MB/3063MB
-- CPU: Intel(R) Core(TM) i5 CPU 650 @ 3.20GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~3192MHz / ~3192MHz / ~3192MHz / ~3192MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispiwu.inf_x86_58917eaf72e82678\nvd3dum.dll / Description: NVIDIA GeForce GTS 450
- Texture Memory: 2510 ( Available Texture Memory: 2491 )
Processing Ini File {
Module_name = RusXIII
Num Hints = 12
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 10.000000
Setting Skill Prisoner Management Bonus = 50
Setting Skill Leadership Bonus = 20
Setting Base Companion Limit = 30
Setting player_xp_multiplier = 1.000000
Setting hero_xp_multiplier = 0.500000
Setting regulars_xp_multiplier = 0.500000
Setting damage_interrupt_attack_treshold = 30.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 1.500000
Setting armor_soak_factor_against_pierce = 1.000000
Setting armor_soak_factor_against_blunt = 0.750000
Setting armor_reduction_factor_against_cut = 1.900000
Setting armor_reduction_factor_against_pierce = 1.250000
Setting armor_reduction_factor_against_blunt = 1.000000
Setting horse_charge_damage_multiplier = 4.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 3.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Scan Module Textures = 1
Scan Module Sounds = 1
Unrecognized Module_info directive = scan_module_data . Skipping.
Unrecognized Module_info directive = give_performance_warnings . Skipping.
Loading Resource test
Loading Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Resource materials_face_gen
Loading Resource uimeshes
Loading Resource helpers
Loading Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Resource particle_meshes
Loading Resource skeletons
Loading Resource tree_meshes
Loading Resource xtree_meshes
Loading Resource grass_meshes
Loading Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Resource tree_e_meshes
Loading Resource destroy
Loading Resource xtree_meshes_c
Loading Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource instruments
Loading Resource sarranid_armors
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource armors_new_arena
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource rock
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource sarranid_armor
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
Loading Resource sarranid_boots
Loading Resource bride_dress
Loading Resource full_plate_armor
Loading Resource weapon_meshes_e
Loading Resource fur_armors_a
Loading Resource ui_server_filter
Loading Resource warhorse_new
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Module Resource mongol_items
Loading Module Resource rus_items
Loading Module Resource rus_weapons
Loading Module Resource teuton_items
Loading Module Resource rusmod_map_icons
Loading Module Resource mod_scene_encounter_spot
Loading Module Resource water_plane
Loading Module Resource mod_faces
Loading Module Resource mod_rus_buildings
Loading Module Resource mod_user_interface_b
Loading Module Resource rusmod_horses
Loading Module Resource pol_items
Loading Module Resource rukavic_rus
Loading Module Resource kolchan
Loading Module Resource rusmod_shields
Loading Module Resource rusmod_goods
Loading Module Resource meshes_face_gen
Loading Module Resource rusmod_knives
Loading Module Resource rusmod_boots
Loading Module Resource mercenary_items
Loading Module Resource rusmod_civilian_items
Loading Module Resource bandit_items
Loading Module Resource chain_armour
Loading Module Resource std_banners
Loading Module Resource std_flags_rusmod
Loading Module Resource std_banners_default
Loading Module Resource rusmod_terrain_borders
Loading Module Resource rusmod_skyboxes
Loading Module Resource Rus_armour_pack
Loading Module Resource nordic_axes_MB
Loading Module Resource gambesons_kovas
Loading Module Resource ard_maces_red
Loading Module Resource barf_textures_face_gen
Loading Module Resource barf_materials_face_gen
Loading Module Resource barf_meshes_face_gen
Loading Module Resource wall_meshes_red
Loading Module Resource archery
Loading Module Resource litva_armor
Loading Module Resource fredsbunchofarmours
Loading Module Resource pino_mail_coat
Loading Module Resource SUMASBROD_map_icons1
Loading Module Resource SUMASBROD_map_icons2
Loading Module Resource dedal_map_icons_troops
Loading Module Resource dedal_map_icons
Loading Module Resource rusmod_pic
Loading Module Resource rusmod_shaders
Loading Module Resource r_core_materials
Loading Module Resource buildings_Van
Loading Module Resource CastleCreator
Loading Module Resource from_1429_la_Guerre
Loading Module Resource Van_litva_items
Loading Module Resource dno_weapons
Unrecognized Module_info directive = use_explicit_couch_flag . Skipping.
Unrecognized Module_info directive = network_compatible . Skipping.
Unrecognized Module_info directive = hide_other_mod_servers . Skipping.
Unrecognized Module_info directive = ground_weapon_collision . Skipping.
Unrecognized Module_info directive = use_missile_damage_type . Skipping.
Unrecognized Module_info directive = allow_unset_script_params . Skipping.
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_profile_banner_selection
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 115531
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
256 parties added.
launch complete.
Switching to menu window...
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
rgl_post_warning_line: Unable to open texture file Modules\Rus 13th Century Way of the Warrior\\Textures\std_flags_a.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Modules\Rus 13th Century Way of the Warrior\\Textures\mongol_town.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Modules\Rus 13th Century Way of the Warrior\\Textures\std_flags_e.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Modules\Rus 13th Century Way of the Warrior\\Textures\std_flags_d.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Modules\Rus 13th Century Way of the Warrior\\Textures\std_flags_b.dds (EDX-2147024882)
rgl_post_warning_line: Unable to open texture file Modules\Rus 13th Century Way of the Warrior\\Textures\std_flags_f.dds (EDX-2147024882) ERROR: Exiting...