("gourd",sokf_moveable|sokf_destructible|spr_hit_points(1),"gourd","bo_gourd",
[
(ti_on_scene_prop_destroy,
[
(store_trigger_param_1, ":instance_no"),
(val_add, "$g_last_destroyed_gourds", 1),
(prop_instance_get_position, pos1, ":instance_no"),
(copy_position, pos2, pos1),
(position_set_z, pos2, -100000),
(particle_system_burst, "psys_gourd_smoke", pos1, 2),
(particle_system_burst, "psys_gourd_piece_1", pos1, 1),
(particle_system_burst, "psys_gourd_piece_2", pos1, 5),
(prop_instance_animate_to_position, ":instance_no", pos2, 1),
(play_sound, "snd_gourd_destroyed"),
]),
]),
Т.е. "горшок" тупо утаскивается глубоко вниз, а на его месте создаётся "выброс физ частиц"