Princesses that think they are too busy for marriage, some cleaned up faces and dwarf and woman's yells today, since its valentines.
Don't really know how many of those will get solved. I think I found the princess glitch, but I've been hopeful before.
I *think* I just made them work, so that needs a test.
edit some hours later:
Yes I added some debug dumping of what the princesses are "thinking" when they reply to you and it shows how they are cleverly saying one excuse but really the source is they just don't have chemistry with you. This is modified somewhat by your companions - for better, or worse. It doesn't get the mods kingdom ladies have, who swoon over your status, your list of possessions, and so forth.
I've added adjusts for your charisma, your persuasion, and soon your status with the princess, your honor, and a little different dice roll.
Also originally it ran the script twice to check your chemistry, but there wasn't a random element. There was little chance to ever get a different outcome.
I'll try to put a lock on and re-seed a random seed so that very persistent people get the girl. She'll also have different behavior for Linthradil and Bergit -- Bergit likes dwarves a little more than neutral, humans are neutral, slightly less so elves; she prefers charisma over persuasion. Linthradil likes persuasion more, dislikes dwarves, likes elves, and accepts humans without modifier. I'm trying to find ways to let the chemistry grow over time / relationship, which kingdom ladies do. For example kingdom ladies are more fond of you if their female relatives think well of you. What a trivia question! So maybe Linthradil will take into account her mother's opinion of you, and Bergit her father's, divided by 5 say, as a modifier.
These are hot patch concepts, not requiring a new game.
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Wyvern I found, and maybe fixed "a glitch" but that doesn't mean there isn't several. It's something that may need several layers
of fixes and if so I won't have time to chase it this week. BUT if the one thing I found makes a difference well that's a nice surprise for unlucky Friday the 13th.
I'd like the locks I put in for 734 to go back in; someone rather generously kept taking them out for 73final.
It blocks a game breaking exploit and helps me with my conscience -- I am totally opposed to slavery.
It was my hope enough enterprise profitability changes, village and town trading (especially spice, iron, silk, and salt)
and general changes to economy made all this slavery stuff less critical to funding a character.
Tavern owners will pause their brokering prisoners for a few days after you use them a few times, and then accept more. So Ransom brokers always accept prisoners; tavern owners will if you haven't used them much, and otherwise busy out for a time, around 3 days average.
Other team members contributed critical items for the next patch as well:
Melanie
Lors
Michadr
Hamlet
Comrade Crimson
all have important changes to add as well.
We all want to test anything official before its pushed on how ever many hundred people on steam etc. I'm told the number is pretty large. I didn't much believe it but Google claims my Google drive/avatar photo/etc has 270,000 visits, which is a bigger number than I expected. Probably not all of them are from me, although I do find it handy to store other things there.
Well its evening Friday the 13th, just felt like telling anyone that cares, "we care too".