New features:
    Partially implemented Character customization system, including female models and reworked male models. Unfortunately, there is no customization available for existing characters. You can create new characters with customization and ask your server admin to copy “appearance” column data from the new character onto the existing one in the server’s Database. 
    Added bow and crossbow special powers. Inspect your Skill book for details and corresponding abilities 
    Implemented Primary combat skill - War cries. Inspect your Skill book for details and corresponding abilities 
    Added multiple mounted and unmounted abilities and functionality. Inspect your Skill book for details and corresponding abilities 
    Implemented Secondary combat skill - Equipment maintain. Inspect your Skill book for details and corresponding abilities 
    Implemented Secondary combat skill - Battle Survival. Inspect your Skill book for details and corresponding abilities 
    Fully implemented Secondary crafting skill - Piety. Inspect your Skill book for details and corresponding abilities. All Pope/Cardinal related mechanics will be developed later after release of LiF:YO. 
    After 3 consecutive knockouts you will receive an option to refuse fighting for your life and die. Implemented that feature as a counter to a knockout “rez-killing” 
    “Floating log” problem is solved. Server admin can tweak new server setting in world configuration file: movableMaxDropHeightMeters It allows you to restrict the ability of players to hang logs, furniture and other movable objects in the air 
    Different types of animals can now be found in different biomes (wolves in woods, horses on grasslands etc.) 
    Destroyed unmovable objects leave ruins now. Players need to clean/remove them if they want to use that land again. Ruins decay slower that normal buildings. 
    You can now save, load and create new GUI presets via “Controls” option of a menu 
    Horse weight now affect its trample power, speed and other attributes 
    You can no longer use throwable weaponry while mounted 
    Naphtha Pots now require 90 Throwing skill in order to use them 
    Closing gatehouse gates can now kill mounted, dismounted players and their horses if they are not careful 
 
 Bug fixes:
    Fixed a serious bug that prevented creation/loading of local worlds
    Fixed client crash upon exit that left client process to hang indefinitely. Some other crashes are possible, but should appear less often 
    Fixed multiple client side crashes 
    Fixed an exploit that allowed multiple players to harvest crops from the same field simultaneously and receive double or triple yields 
    Animals should no longer appear under water 
    You can no longer train warhorses out of any domesticated animals (including hares and chicks 

 ) 
    Ctrl+Click on equipped item no longer causes a crash 
    Hotbar with equipment bound to them no longer resets that equipment 
    Fixed bug where effects were not properly stripped after being dead 
    Added some missing sounds 
    You can no longer place items into Evil tombstones 
    Fixed a bug that used the wrong tool while crafting something in a Blacksmith’s shop 
    Fixed incorrect display of ore amounts while melting something in Bloomeries and other similar situations 
    Getting hit while blocking with certain weapons will no longer cause you take extremely high damage 
    You no longer will be endlessly stunned in some situations 
    You can no longer level up your skills on unconscious players. Training dummies and archery range implementation is coming soon. 
    Left thigh/shin reporting wrong hit locations is fixed 
    Fixed multiple horse related crashes and bugs 
    You can no longer loot yourself while knocked out or dead 
    Fixed bug where different armor types on feet and legs gave the wrong skill type raise when hit 
    Fixed bug where parrying weapons with zero skill caused big damage 
    “Do not show this message” checkbox should save its properties properly now 
    Server now properly cleans up previous versions of passability maps for AI