#1: Your wife as a companion (this tweak already exists for native Warband):
https://forums.taleworlds.com/index.php/topic,162477.0.html#2: Change the required troops to induct into your CKO sergeants (knights are already covered)
#3: Disable all retreat penalties in sieges
#4: Change rumor interval mechanics, so that how often and how many useful rumors you can get under a period of time (if tweakable)
#5: Disable battle continuation after the player getting KO-d (as it is in Native for example)
#6: Change the range of weapons/armors/horses available for your CKO (to be able to extend the available pool with added items). If doable.
#7: Extend the KO upgrade system to improve sergeants as well upon each upgrade, by a modest amount: +1 STR; +1 AGI; +10 weapon profs per upgrade (half of what the knights get)
#8: Upon handing over the 2nd Qualis Gem (previously only 1 was required) to enchant an Al-Aziz rune equipment with a gem (sapphire, ruby or emerald), apply the following modifers as well:
- 'Lordly' for Rune Plates (top-tier 'Lordly' Noldor body armors are extremely close in stats, which sucks for Rune Plates)
- 'Fine' for Rune Bows ('Strong' is not an option for the +2 PD requirement, since maximum accuracy is achieved at Player'sPowerDrawSkill >= PowerDrawRequirement + 2. And apparently, 10 < 9+2...)
- 'Masterwork' for all melee Rune weapons (top-tier 'Masterwork' weapons and the legendary weapons of kings are too close in stats to that of Rune Axes/Swords for example. Which makes the investment of 3 Qualis Gems per rune weapon very debatable. A 'Masterwork' modifer applied would make it more fair imo)
#9: Once you get access to the Order Stronghold, get an honorary reward: horse of your choice gets 'Champion' modifier
#10: Update the remainder of these tweaks (mostly from Leonion):
https://forums.taleworlds.com/index.php/topic,348796.0.html#11: Turn off the preroll system (anti save-scum) for gambling with Ramun and the rumors for hidden chests (Rane, Valonbray and Red Brotherhood hideout). And for some more features if there are anything else left beside capturing unique spawn leaders and earning reward items from the Elacrai tournament.
#12: More rune weapons for the mines of Al-Aziz: Rune Two-handed Axes and Rune Throwing Spears
#13: Sarleon and Ravenstern Armored Warhorses unlocked for your CKO when you capture King Ulric or King Gregory respectively, and ask for their legendary weapons
#14: Change the enemy in Snake Cult Shrines from Armsmen to Cobra Warriors. This way Snake Cult Shrines would remain strong, but not that insane to take on higher levels.
#15: Vassal-created CKO knights show up in the courtyard, but during prison breaks, they don't join the fight on the enemy's side. They should be.
#16: Change the effects of 'Potion of Janos' by making it have a separate trigger so that it will get its 'Intelligence' bonus halved after the 3rd time, independantly from the other 2 elixirs. Or more so, make it give +2 INT all the way through, that would be even better! The reason is because it's the least preferred elixir by far among players, and it could be made a little more rewarding investment as a result.
#17: Being able to break out lords from prison even from the walled fiefs of the faction that you joined as a vassal.
#18: being able to build fief improvements without having to visit the fief in question. Option added to your minister or castle scribe or to 'notes' -> 'locations' -> "fief info"
#19: Being able to order your units to use shields, 1-handed weapons, 2-handed weapons or polearms. Just like you can order them to use blunt weapons. This could be a lifesaver for those who would not like to rely on units' decision for weapon switches, which can be rather irritating sometimes.
#20: The ability to choose which troops will participate in a fight from your party, and how many exactly. To be able to rely on specific army compositions more.
#21: Be able to adjust reinforcement waves for sieges by 2 instead of 4 (just as the way it is for field battles)
#22: Ability to tax your vassals when being a king/queen. Usually some kind of percentage from fief taxes always go to the treasury. Maintaining a stable and florishing kingdom should have its rewards.
#23: To further decrease save-scumming: add a "lost & found" NPC for being able to get back special gear (Hawathang, Duskfall, etc.) that you lose upon getting captured. For a hefty sum of course.
#24: looting system from Viking Conquest (open-source) -> Much better with all the native options + additional options:
- take all the loot for yourself for a massive hit to morale
- select some desired items from the loot screen and give the rest to your troops for a lesser hit to morale
- take none of the loot, which highly increases your party's morale
The leader should be the one to decide which loot to take and which not, not some stupid native looting mechanics
#25: Edit the amount of Noldor units that Quigfen and Arandur gives for a Qualis Gem.
#26: When the player wants to change culture (cost 300.000 denars), he has to keep his/her previous crown helmet. Could it be made that the player can choose a new crown as well if he/she wishes?