- Trying to change the female hair at character creation resulted in a game crash
- Inspected the camp and got the following error message
Division by zero: Line No 12
At Mission template mst_visit_entrechment trigger no 2 consequences
- Could not leave a village after working there on the farm
- Trading allows you to buy things for a price lower than the sell price
- Hunted animals are immune to damage, throwing weapons go right trough them
- Soldiers running around like superman
- Script errors during siege (no comment which ones)
- Eithne is way too small and is shown as a man in the character list
- Models are switched and changed in the character overview
- Some wifes are also small like children with a male head
- Slingers seem to fire on their own troops and do not hold their fire, like
bow men or throwers do
- Debug message during battle:
agent health is 0 (or 1)
debug-horse 2
- Warcry messages during battle, although no cry was issued
- No party members, but they still demand entertainment
- Lords have too much elite troops
- NPCs seem to be able to walk right trough a wall made out of logs in an
ambush scene
- Raiding a monastery does not yield any money
- Not able to get a wife, as small or tall male character, as one is seen as
a female
- No honor bonus from events, just a message, that "character renown is 3" but
no bonus
- Experience and shot distance is still shown, although it was disabled
- Ship commands are messed up
- Got the message "The pain is unbearable", lost 46 XP and the skin of the
player disappeared, although he could still walk around as a filled out bundle
of clothes
- Irish faction has almost no ranged units
The upgrade path is from troop 131 to troop 132, but the reinforcement_a
for the irish factions starts with troop 133. The game cant handle this
properly, to add a third line with some 131ish troops in reinforcement_a
solves the problem.
- Still alive after fall from great hight, although the body lied unconcious on
the ground. The same applies to NPCs
- Something wrong with Lord behaviour. After defeat they just sit in town with
no troops
- Some animals are displayed as men without heads and long arms (seems to be a
problem with not enough render_buffer_size available)
- The text "You got a sword" appeared after a battle, but no sword was added to
the inventory
- Children are too small to be seen in the chat window
- Problems creating female characters. Will result in a male character
- Error messages during sea travel:
Script Warning On Opcode 600: Invalid Sound ID: 178 Line No 8
At game triggers trigger no: 41 consequences
- During naval battle: Player went to battle without his ship, landed on the
bottom of the ocean and drowned. Resulting error messages:
Script Warning On Opcode 600: Invalid Sound ID: 195 Line No 28
At script: calculate_wank_to_post
- Message during battle, that the player's arm was broken and he lost 1 Str. But
nothing happend on the character overview.
- Rain makes no sound
- Player can not quit after he was knocked unconcious in battle
- Building and then demolishing an outpost will result in the party disappearing
and a game crash
- Upgrading your outpost to the fortress results in loosing the ability to
create patrols and other functions
- Second outpost duplicated the units from the last fortress
- Reward for working in a village message is mixed up:
They give you some Dofras (Dofras is the name of the village)
- Unable to form a shield wall, because all troops are seen as archers
- The 'Enslave Villagers' option for villages doesn't do anything but pillage
and loot the village
- The 'Give me some time to save' option when confronted for battle allows me to
be caught, click the option and get out of there, and thus evade battle
unfairly
- There aren't any sounds for money received, quests finished, nor do the bells
sound anymore
- The Iniau quest is bugged. When you get the quest and confront the Iniau
Scouts army, it gives me the option to leave or do multiplayer battle. It does
not allow me to fight them
- Killing a random bandit in the Roman/Rare Ruins triggers the message, that the
bandit leader was killed. After getting knocked out, it shows, that you saved
the prisoners and need to lead them out the air-shaft. You still get rewards
althought you got knocked out.
- Cave in message while working in quarry stated only one minor injury to one
soldier. Party screen reveals, that everybody is heavily injured.
- After protecting a fief in battle and winning the fight unable to tab out
- Troublemaker in Cirren Ceaster quest not available
- Hiring deserters allows you to get more soldiers than the party size limit
allows. Also there is no renown check for them to join. Additionally got a
morale boost to counter the huge party size
- After getting knocked out by the Old Hero in the Sacred Grove I had to tab
out manually
- Unable to provoke prison guard, could not leave the site or talk to villages
after this. Only way out was the edge of the map
- Sometimes, when I build an outpost, all my companions start delievering
messages about the cities we are (not) passing through.
- Sometimes, when in a boat, troops can't disembark. The boat land on the shore,
but troops won't come out.
- wounding system got broken somehow; I get a doubled wounding message every
time. For example, I'll get a 'you will recover completely from this wound'
- Right to rule error: After a speech as a Bard Right to Rule was set to -170
- Lame Mule gives +1 inventory management, but no extra space in inventory
- Bard has +1 to entertainment in green, but no item gives it to him
- Too many heavy injuries in battle: breaking three legs in one fight
- You do not have to pay for stationed troops in your fort
- Ambush battle map for forrests: houses have fallen on their fronts
- Warcry message but: You got a serious wound and spent XP for using a warcry
- I went to my outpost after accepting a mission to rescue a merchant's daughter
from a band of kidnappers near Wodeton. The outpost was near the circle of
stones in Gwynnedd, in what is Merionnydd. When I reached the outpost it gave
me an error message about the menu options, and there was a menu option that
gave some information about Wodeton (how prosperous the village was)
- Tactics error in battle: Joined a lord against another, resulting in 330 vs.
280 with tactics 4. During the fighting there were only 10 soldiers on the
player's side and 80 on the side of the enemy
Bugs concerning the Freelancer mod:
- Lord attacked peasants, his dialogue was replaced by the peasants and he
claimed to be from a village called Oswald (player character name)
- In a castle siege the player got knocked out and was prisoned by his own lord
- Script errors:
Script Error On Opcode 23: Invalid Script Parameter ID: 2 Line No 2
At script: dplmc_troop_can_use_item
- Getting a message, that some equipment is taken from you, but it stays in the
inventory
- Lord attacks some priest andyou get the choice to help the priest
- Player orders troops to follow him. They walk 10 paces in front of him
- Getting the "Sword of Cyning Eadbald" as equipment during advancement in rank
- Companions seem to leave the party one by one
- After battle get a casualty list of the enemy with the message, that you
should not be reading this
- After entering the service of a lord and before leaving the city, there was a
duplicate of the player character in the great hall. You could talk to him and
he had the options of a chamberlain
- Not sure if this is a bug: relation with faction stays up after retirering
from service
- Error messages after winning a battle time fight:
Warning unmatched else_try: line no 42
At presentation [8] prsnt_multiplayer_message_1 Trigger
- After talking to lord in prison about retiring from service, he was added as a
party member and later got free from prison, resulting in two lords: one as
usual in the game and one as a personal party member
Minor bugs (missing textures, wrong textures, etc.):
- Children clothes were white
- During melee fight: unable to find mesh practice dagger
- Goat herd is called Coat herd
- Armor model, which is based on the Sarranid Leather armor, has some dark
stripes in it as soon as you wear it
- You can still see the wraps and the buckle on the nacked legs of the leather
shoes
- Choosing your fathers vocation as Priest displays text for the Free Peasant
- Spelling mistakes and grammatical errors in the vocation texts
- Light spear is slower then the heavy spear, but makes more damage
- Female character has a white head, but a brown body
- Various destructible objects in the buildings:
Wooden pillars in a mead hall
Fence in an arena entry point
- Trees flashing colours during nighttime, castle or arena scene becoming
totally black
- In some scenes, the game complains about not being able to find a bunch of
textures
- Betting option in the mead hall for 2.000 shillings is written as 20.000
shillings
- Playing as a Noble and still get referred to as peasant
- Model of the Leather Warrior Cap is a Straw Hat
- Many weapons have the wrong sheaths
- In the training field you still spawn with crossbow bolts when you try to
practice javelin or bow
- Throwing knife animation looks like a weird pistol holding