Веер вот так
С мечем ниже. Что именно можно поправить в числовых значениях (кадры и т.п.) ? Для конных тоже добавлено .
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["ready_thrust_onehanded", acf_thrust|acf_rot_vertical_sword|acf_anim_length(100)|acf_enforce_rightside, amf_priority_attack|amf_use_weapon_speed|amf_use_inertia|amf_keep|amf_client_owner_prediction|amf_rider_rot_thrust,
## [ready_durn, "anim_human", combat+8500, combat+8510, blend_in_ready],
[ready_durn, "utiva_attacks_thrust_onehan", 5, 13, blend_in_ready],
],
["release_thrust_onehanded", acf_thrust|acf_rot_vertical_sword|acf_anim_length(100)|acf_enforce_rightside, amf_priority_attack|amf_use_weapon_speed|amf_play|amf_rider_rot_thrust|amf_continue_to_next,
## [0.61, "anim_human", combat+8510, combat+8540, blend_in_release],
[0.62, "utiva_attacks_thrust_onehan", 12, 32, blend_in_release],
],
["release_thrust_onehanded_continue", 0, amf_priority_continue|amf_use_weapon_speed|amf_play|amf_rider_rot_thrust|amf_client_owner_prediction,
[0.3, "utiva_attacks_thrust_onehan", 32, 54, blend_in_continue],
],
["ready_thrust_onehanded_horseback", acf_thrust|acf_rot_vertical_sword|acf_anim_length(100)|acf_enforce_rightside, amf_priority_attack|amf_use_weapon_speed|amf_use_inertia|amf_keep|amf_client_owner_prediction|amf_rider_rot_thrust,
## [ready_durn, "anim_human", combat+8500, combat+8510, blend_in_ready],
## [ready_durn, "attacks_thrust_onehanded", 0, 16, blend_in_ready],
[ready_durn, "utiva_attacks_thrust_onehan", 5, 13, blend_in_ready],
],
["release_thrust_onehanded_horseback", acf_thrust|acf_rot_vertical_sword|acf_anim_length(100)|acf_enforce_rightside, amf_priority_attack|amf_use_weapon_speed|amf_play|amf_rider_rot_thrust|amf_continue_to_next,
## [0.61, "anim_human", combat+8510, combat+8540, blend_in_release],
## [0.9, "attacks_thrust_onehanded", 16, 54, blend_in_release],
[0.62, "utiva_attacks_thrust_onehan", 12, 32, blend_in_release],
],
["release_thrust_onehanded_horseback_continue", 0, amf_priority_continue|amf_use_weapon_speed|amf_play|amf_rider_rot_thrust|amf_client_owner_prediction,
## [0.1, "attacks_thrust_onehanded", 54, 54, blend_in_continue],
[0.3, "utiva_attacks_thrust_onehan", 32, 54, blend_in_continue],
],
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Меч
["ready_slashright_twohanded", acf_right_cut|acf_rot_vertical_bow|acf_anim_length(100), amf_priority_attack|amf_use_weapon_speed|amf_use_inertia|amf_keep|amf_client_owner_prediction,
## [ready_durn, "anim_human", combat+5700, combat+5710, blend_in_ready],
## [ready_durn, "slashright_twohanded", 5, 20, blend_in_ready],
## [ready_durn, "slashright_twohanded", 10, 16, blend_in_ready],
[ready_durn, "kata_slashright_twohanded", 10, 18, blend_in_ready],
],
["release_slashright_twohanded", acf_right_cut|acf_rot_vertical_bow|acf_anim_length(100), amf_priority_attack|amf_use_weapon_speed|amf_play|amf_continue_to_next,
## [0.62, "anim_human", combat+5710, combat+5740, blend_in_release],
## [0.62, "slashright_twohanded", 20, 51, blend_in_release],
## [0.62, "slashright_twohanded", 16, 40, blend_in_release],
[0.61, "kata_slashright_twohanded", 18, 38, blend_in_release],
],
["release_slashright_twohanded_continue", 0, amf_priority_continue|amf_use_weapon_speed|amf_play|amf_client_owner_prediction,
## [0.3, "slashright_twohanded", 45, 61, blend_in_continue],
[0.5, "kata_slashright_twohanded", 38, 61, blend_in_continue],
["ready_slashleft_twohanded", acf_right_cut|acf_rot_vertical_bow|acf_anim_length(100), amf_priority_attack|amf_use_weapon_speed|amf_use_inertia|amf_keep|amf_client_owner_prediction,
[ready_durn, "kata_slashleft_twohanded", 12, 16, blend_in_ready],
],
["release_slashleft_twohanded", acf_right_cut|acf_rot_vertical_bow|acf_anim_length(100), amf_priority_attack|amf_use_weapon_speed|amf_play|amf_continue_to_next,
[0.61, "kata_slashleft_twohanded", 16, 38, blend_in_release],
],
["release_slashleft_twohanded_continue", 0, amf_priority_continue|amf_use_weapon_speed|amf_play|amf_client_owner_prediction,
[0.5, "kata_slashleft_twohanded", 38, 52, blend_in_continue],
],