New surgeon, friar, priest, and bishop meshes by Yamabusi.
New meshes contributed by Austro: Iron mine and ore, silver and gold mines, and various rocks.
Allow agents to equip any weapon or armor for looting or trading purposes, but reduce the effectiveness or prevent attacking or moving.
Throw agents off horses depending on lack of skill with the horse, armor, or weapon equipped, and the speed.
Store armor from player corpses in a spawned item that can be accessed as an inventory chest.
Spawn carcass items when animals are killed, to allow butchering after the agent is removed.
Herd animals starve and die if they can't move far enough at terrain level, unless manually fed.
Animals are prevented from reproducing if they are not in a herd with at least one other adult.
Assign wildness values to herd animals, affecting herding difficulty and attack reactions.
Play music tracks from M&B single player, depending on some different situations.
Allow storing module options in unused bits of the player's profile banner.
Give troops respawn health based on the troop they last died as, not necessarily their current one.
Connect to the server in spectator mode, adding a "join game" button in the welcome presentation.
Prevent faction status messages from being displayed immediately after joining a server.
Adjustments the crafting resources and stats of various armor items.
Reduce processing time for most resources.
Reduce use times for almost all crafting stockpiles.
Reduce the price of the surgeon's scalpel.
Reduce use time of flax plants; reduce weight of flax bundle.
Give 1 tailoring skill to the peasant troop.
Reduce import price multipliers for herd animals.
Reduce use time of all beds by about 1/4.
Change small mining pick from a serf default item to stockpiled, adding a blunt sickle and old knife instead.
Add a smithy anvil to divide iron bars.
Remove the requirements for some basic clothes with low protection.
Fix swapped visual meshes for interior scene props interior_castle_x and interior_castle_y.
Add the nasal helmet from native.
Add plain leather vest variant as well as the existing heraldic one.
Add the huscarl's round shield from native, with reduced stats.
Fix bug that allowed ships to fly sideways into the sky.
Make ships sink more slowly when destroyed.
Faction lords can allow other members to make announcements in faction chat.
Stay on the player list presentation when selecting faction members for lord management tools.
Use the appropriate collision mesh for the dungeon_corridor_c scene prop.
Remove the sokf_type_ladder flag from some tower props, as in native 1.155.
Attempt to fix a money chest transfer and display bug, once more.
Fix error in displaying faction relationship changes in the server log.
Fix some rare server errors: when admins fade out horses, when herds move, and when dealing extra axe damage to structures.
Ensure a player's profile banner id is valid before attempting to display it.
Speed up using scene props by 10 times for admins using a godlike hero.
Player requested banners and castle name.
4 beta7:
Only set agent modifiers on the server, to avoid client memory leaks.
Partially revert the system for knocking unskilled riders off horses, since it triggers game engine bugs.
Increase linen thread resulting from spinning flax bundles from 1 to 2.
Stockpiles for wooden poles, sticks, boards, and leather pieces.
Reduce smithy anvil use time.
Play a different sound for women drowning.
Fix incorrect mesh name for the iron mine with small ores.
Fix bishop crosier stockpile collision mesh.
Fix castle banners floating in the sky for some scenes, possibly fixing some other bugs related to positions.
Fix ship sails floating high in the sky at mission start, until first moved.
Requested castle names.
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