Крайняя версия для тех, кому мод интересен.
small additions:
- added option to disable gift message in options menu
- added option to select gender for slaves bought at latifunida
- added events which can only trigger while player is on water, other travelling events won't trigger if player is on water
- added option to hire bandits in their hideouts
- added some explaination to freelancer to game concepts (under section 'Roman Empire' and section 'Some Hints')
changes:
- player can now stage border conflicts also with his own faction
- when marrying a lady lover slot will be cleared if lover is player
- invitation to join faction will not trigger if player is freelancing
- the calculation for value of fiefs used in peace negotiations is now adjusted correctly
- second outfit now used for: senate, palace, villa
- option 'talk about military affairs' is now only available if the lord has a vaild party
- new game only: gave Lords trade skill (normal distributed around 5)
- a change to freelancer camera following enlisted party, it works now like when player is captive: player party is relocated to enlisted party in every frame, if party is active
this will also fix some issues with wrong battle maps, and other small problems
- if player spawns on water without ship he will be relocated to nearest town with port or ferry station, that will finally prevent any issue with freelancer, when player leaves service while party is on water
- controversy changes through special events will now be displayed (should avoid confusion), they are also tweaked
- further rebalanced Nero events, making them less extrem in certain consequences
- certain town decrees will now also effect the spawn of night bandits
- slave treatment reputation change will now apply less often
- if player is legate he will now have the legion icon, if party size is higher than 300
- if lord switches to another faction together with his holdings, the banner of the holding will now be changed accordingly
- indictment for treason and defection should happen now less frequent as kings are more tolerant towards their disloyal vassals now,
- bad personality lords are now less bitchy, i.e. relation loose with liege (if lord is fiefless) is lower and lord wont loose relation at all if he has more than 60,000 wealth
- small speed bonus for routed enemies
- when lords recieve a honrary title they will gain relation with Nero
- removed 'borrow gold' notification
- added random political event: two lords of the same faction can now try to ease their relations with gifts if they have low relation, gift will also benefit poor lords
(there is no personality restriction to this, it seems to be quiet unlikely to trigger and I think also bad personality lords should try to improve their standing in the realm, they may be bad personalities but not stupid at all)
economic changes/lord income changes (still very wonky):
- Lords recieve now loot when they win a battle
- poor lords will now use money from the town wealth too
- poor lords will now recieve money from their liege if needed, additional with a relationship boost
- Nero gives now much more to his Legates
- Lord wealth threshold for building stuff is increased
- Lord wealth threshold for improving equipment is increased
- Lord will not hire mercs if they are very poor
- Lord will increase taxes more if he is poor
- very poor Lords recieve now additonal founds
- Lord pay now their wages properly
- Lord recieves additional money depending on trade skill (in some senses this simulates Lord building enterprices)
- changes to AI building logic
- villages infested by bandits will now generate rents, (but for the player they are still not available, the reason I changed this is the following: AI lords are not able to defeat the bandits, while the player is, so it is unfair for the AI)
Fixes:
- fixed sneaking into town during sieges: equipment of the player will no longer be copied
- fixed jewish revolt not triggering: it will trigger now either during civil war or on an random date after the year 69
- fixed some dialogues: people in monotheistic temples will no longer praise the gods, but praise god, no longer possible to become a vassale as Emperor via emissaries, dialogue with Christians after quest is finished, conquest quests dialogue loop, a censor law change dialogue
- fixed price for buying latifunidum
- fixed arena master spawn
- fixed option to declare your eldest son as higher, it will now only be dislayed if player is Emperor
- removed an unnecessary store troop name command which may caused weird message (thats a left over from native, in VC it is out commented)
- optimisation of a trigger and other adjustments of stochastic triggers due to addition of castles and villages
+
- fixed options menu
- fixed recruitment of bandits in lairs
- fixed troop_does_business_in_center script